2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // cl_parse.c -- parse a message received from the server
24 #include "cl_collision.h"
26 char *svc_strings[128] =
32 "svc_version", // [int] server version
33 "svc_setview", // [short] entity number
34 "svc_sound", // <see code>
35 "svc_time", // [float] server time
36 "svc_print", // [string] null terminated string
37 "svc_stufftext", // [string] stuffed into client's console buffer
38 // the string should be \n terminated
39 "svc_setangle", // [vec3] set the view angle to this absolute value
41 "svc_serverinfo", // [int] version
42 // [string] signon string
43 // [string]..[0]model cache [string]...[0]sounds cache
44 // [string]..[0]item cache
45 "svc_lightstyle", // [byte] [string]
46 "svc_updatename", // [byte] [string]
47 "svc_updatefrags", // [byte] [short]
48 "svc_clientdata", // <shortbits + data>
49 "svc_stopsound", // <see code>
50 "svc_updatecolors", // [byte] [byte]
51 "svc_particle", // [vec3] <variable>
52 "svc_damage", // [byte] impact [byte] blood [vec3] from
55 "OBSOLETE svc_spawnbinary",
58 "svc_temp_entity", // <variable>
64 "svc_spawnstaticsound",
66 "svc_finale", // [string] music [string] text
67 "svc_cdtrack", // [byte] track [byte] looptrack
70 "svc_showlmp", // [string] iconlabel [string] lmpfile [short] x [short] y
71 "svc_hidelmp", // [string] iconlabel
72 "svc_skybox", // [string] skyname
85 "svc_cgame", // 50 // [short] length [bytes] data
86 "svc_updatestatubyte", // 51 // [byte] stat [byte] value
87 "svc_effect", // 52 // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
88 "svc_effect2", // 53 // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
89 "svc_sound2", // 54 // short soundindex instead of byte
90 "svc_spawnbaseline2", // 55 // short modelindex instead of byte
91 "svc_spawnstatic2", // 56 // short modelindex instead of byte
92 "svc_entities", // 57 // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
93 "svc_unusedlh3", // 58
94 "svc_spawnstaticsound2", // 59 // [coord3] [short] samp [byte] vol [byte] aten
97 //=============================================================================
99 cvar_t demo_nehahra = {0, "demo_nehahra", "0"};
100 cvar_t developer_networkentities = {0, "developer_networkentities", "0"};
104 CL_ParseStartSoundPacket
107 void CL_ParseStartSoundPacket(int largesoundindex)
116 field_mask = MSG_ReadByte();
118 if (field_mask & SND_VOLUME)
119 volume = MSG_ReadByte ();
121 volume = DEFAULT_SOUND_PACKET_VOLUME;
123 if (field_mask & SND_ATTENUATION)
124 attenuation = MSG_ReadByte () / 64.0;
126 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
128 if (field_mask & SND_LARGEENTITY)
130 ent = (unsigned short) MSG_ReadShort ();
131 channel = MSG_ReadByte ();
135 channel = (unsigned short) MSG_ReadShort ();
140 if (largesoundindex || field_mask & SND_LARGESOUND)
141 sound_num = (unsigned short) MSG_ReadShort ();
143 sound_num = MSG_ReadByte ();
145 MSG_ReadVector(pos, cl.protocol);
147 if (sound_num >= MAX_SOUNDS)
149 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
153 if (ent >= MAX_EDICTS)
155 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
159 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
166 When the client is taking a long time to load stuff, send keepalive messages
167 so the server doesn't disconnect.
171 static qbyte olddata[NET_MAXMESSAGE];
172 void CL_KeepaliveMessage (void)
175 static float lastmsg;
180 // no need if server is local and definitely not if this is a demo
181 if (sv.active || cls.demoplayback)
184 // read messages from server, should just be nops
185 oldreadcount = msg_readcount;
186 oldbadread = msg_badread;
188 memcpy(olddata, net_message.data, net_message.cursize);
190 NetConn_ClientFrame();
192 msg_readcount = oldreadcount;
193 msg_badread = oldbadread;
195 memcpy(net_message.data, olddata, net_message.cursize);
197 if (cls.netcon && NetConn_CanSendMessage(cls.netcon) && (time = Sys_DoubleTime()) - lastmsg >= 5)
203 // LordHavoc: must use unreliable because reliable could kill the sigon message!
204 Con_Print("--> client to server keepalive\n");
206 msg.maxsize = sizeof(buf);
208 MSG_WriteChar(&msg, svc_nop);
209 NetConn_SendUnreliableMessage(cls.netcon, &msg);
213 void CL_ParseEntityLump(char *entdata)
216 char key[128], value[4096];
217 FOG_clear(); // LordHavoc: no fog until set
218 // LordHavoc: default to the map's sky (q3 shader parsing sets this)
219 R_SetSkyBox(cl.worldmodel->brush.skybox);
223 if (!COM_ParseToken(&data, false))
225 if (com_token[0] != '{')
229 if (!COM_ParseToken(&data, false))
231 if (com_token[0] == '}')
232 break; // end of worldspawn
233 if (com_token[0] == '_')
234 strlcpy (key, com_token + 1, sizeof (key));
236 strlcpy (key, com_token, sizeof (key));
237 while (key[strlen(key)-1] == ' ') // remove trailing spaces
238 key[strlen(key)-1] = 0;
239 if (!COM_ParseToken(&data, false))
241 strlcpy (value, com_token, sizeof (value));
242 if (!strcmp("sky", key))
244 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
246 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
248 else if (!strcmp("fog", key))
249 sscanf(value, "%f %f %f %f", &fog_density, &fog_red, &fog_green, &fog_blue);
250 else if (!strcmp("fog_density", key))
251 fog_density = atof(value);
252 else if (!strcmp("fog_red", key))
253 fog_red = atof(value);
254 else if (!strcmp("fog_green", key))
255 fog_green = atof(value);
256 else if (!strcmp("fog_blue", key))
257 fog_blue = atof(value);
262 =====================
265 An svc_signonnum has been received, perform a client side setup
266 =====================
268 static void CL_SignonReply (void)
272 Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
277 MSG_WriteByte (&cls.message, clc_stringcmd);
278 MSG_WriteString (&cls.message, "prespawn");
282 MSG_WriteByte (&cls.message, clc_stringcmd);
283 MSG_WriteString (&cls.message, va("name \"%s\"", cl_name.string));
285 MSG_WriteByte (&cls.message, clc_stringcmd);
286 MSG_WriteString (&cls.message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
288 if (cl_pmodel.integer)
290 MSG_WriteByte (&cls.message, clc_stringcmd);
291 MSG_WriteString (&cls.message, va("pmodel %i", cl_pmodel.integer));
293 if (*cl_playermodel.string)
295 MSG_WriteByte (&cls.message, clc_stringcmd);
296 MSG_WriteString (&cls.message, va("playermodel %s", cl_playermodel.string));
298 if (*cl_playerskin.string)
300 MSG_WriteByte (&cls.message, clc_stringcmd);
301 MSG_WriteString (&cls.message, va("playerskin %s", cl_playerskin.string));
304 MSG_WriteByte (&cls.message, clc_stringcmd);
305 MSG_WriteString (&cls.message, va("rate %i", cl_rate.integer));
307 MSG_WriteByte (&cls.message, clc_stringcmd);
308 MSG_WriteString (&cls.message, "spawn");
312 MSG_WriteByte (&cls.message, clc_stringcmd);
313 MSG_WriteString (&cls.message, "begin");
327 // FIXME: this is a lot of memory to be keeping around, this needs to be dynamically allocated and freed
328 static char parse_model_precache[MAX_MODELS][MAX_QPATH];
329 static char parse_sound_precache[MAX_SOUNDS][MAX_QPATH];
330 void CL_ParseServerInfo (void)
334 protocolversion_t protocol;
335 int nummodels, numsounds;
338 Con_DPrint("Serverinfo packet received.\n");
340 // check memory integrity
341 Mem_CheckSentinelsGlobal();
344 // wipe the client_state_t struct
348 // parse protocol version number
350 protocol = Protocol_EnumForNumber(i);
351 if (protocol == PROTOCOL_UNKNOWN)
353 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)\n", i);
356 // hack for unmarked Nehahra movie demos which had a custom protocol
357 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
358 protocol = PROTOCOL_NEHAHRAMOVIE;
359 cl.protocol = protocol;
360 Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cl.protocol));
363 cl.maxclients = MSG_ReadByte ();
364 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
366 Host_Error("Bad maxclients (%u) from server\n", cl.maxclients);
369 cl.scores = Mem_Alloc(cl_mempool, cl.maxclients*sizeof(*cl.scores));
372 cl.gametype = MSG_ReadByte ();
374 // parse signon message
375 str = MSG_ReadString ();
376 strlcpy (cl.levelname, str, sizeof(cl.levelname));
378 // seperate the printfs so the server message can have a color
379 if (cl.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
380 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
382 // check memory integrity
383 Mem_CheckSentinelsGlobal();
386 // if server is active, we already began a loading plaque
388 SCR_BeginLoadingPlaque();
390 // disable until we get textures for it
393 memset(cl.model_precache, 0, sizeof(cl.model_precache));
394 memset(cl.sound_precache, 0, sizeof(cl.sound_precache));
396 // parse model precache list
397 for (nummodels=1 ; ; nummodels++)
399 str = MSG_ReadString();
402 if (nummodels==MAX_MODELS)
403 Host_Error ("Server sent too many model precaches\n");
404 if (strlen(str) >= MAX_QPATH)
405 Host_Error ("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
406 strlcpy (parse_model_precache[nummodels], str, sizeof (parse_model_precache[nummodels]));
408 // parse sound precache list
409 for (numsounds=1 ; ; numsounds++)
411 str = MSG_ReadString();
414 if (numsounds==MAX_SOUNDS)
415 Host_Error("Server sent too many sound precaches\n");
416 if (strlen(str) >= MAX_QPATH)
417 Host_Error("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
418 strlcpy (parse_sound_precache[numsounds], str, sizeof (parse_sound_precache[numsounds]));
421 // touch all of the precached models that are still loaded so we can free
422 // anything that isn't needed
424 for (i = 1;i < nummodels;i++)
425 Mod_FindName(parse_model_precache[i]);
426 // precache any models used by the client (this also marks them used)
427 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
428 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
429 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
430 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
433 // do the same for sounds
434 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
435 S_ServerSounds (parse_sound_precache, numsounds);
437 // precache any sounds used by the client
438 cl.sfx_wizhit = S_PrecacheSound("sound/wizard/hit.wav", false, true);
439 cl.sfx_knighthit = S_PrecacheSound("sound/hknight/hit.wav", false, true);
440 cl.sfx_tink1 = S_PrecacheSound("sound/weapons/tink1.wav", false, true);
441 cl.sfx_ric1 = S_PrecacheSound("sound/weapons/ric1.wav", false, true);
442 cl.sfx_ric2 = S_PrecacheSound("sound/weapons/ric2.wav", false, true);
443 cl.sfx_ric3 = S_PrecacheSound("sound/weapons/ric3.wav", false, true);
444 cl.sfx_r_exp3 = S_PrecacheSound("sound/weapons/r_exp3.wav", false, true);
446 // now we try to load everything that is new
449 CL_KeepaliveMessage ();
450 cl.model_precache[1] = Mod_ForName(parse_model_precache[1], false, false, true);
451 if (cl.model_precache[1] == NULL)
452 Con_Printf("Map %s not found\n", parse_model_precache[1]);
455 for (i=2 ; i<nummodels ; i++)
457 CL_KeepaliveMessage();
458 if ((cl.model_precache[i] = Mod_ForName(parse_model_precache[i], false, false, false)) == NULL)
459 Con_Printf("Model %s not found\n", parse_model_precache[i]);
463 for (i=1 ; i<numsounds ; i++)
465 CL_KeepaliveMessage();
467 // Don't lock the sfx here, S_ServerSounds already did that
468 cl.sound_precache[i] = S_PrecacheSound (parse_sound_precache[i], true, false);
472 ent = &cl_entities[0];
473 // entire entity array was cleared, so just fill in a few fields
474 ent->state_current.active = true;
475 ent->render.model = cl.worldmodel = cl.model_precache[1];
476 ent->render.scale = 1; // some of the renderer still relies on scale
477 ent->render.alpha = 1;
478 ent->render.colormap = -1; // no special coloring
479 ent->render.flags = RENDER_SHADOW | RENDER_LIGHT;
480 Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, 0, 0, 0, 0, 0, 0, 1);
481 Matrix4x4_Invert_Simple(&ent->render.inversematrix, &ent->render.matrix);
482 CL_BoundingBoxForEntity(&ent->render);
489 // noclip is turned off at start
490 noclip_anglehack = false;
492 // check memory integrity
493 Mem_CheckSentinelsGlobal();
496 void CL_ValidateState(entity_state_t *s)
503 if (s->modelindex >= MAX_MODELS)
504 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
506 // colormap is client index + 1
507 if ((!s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
509 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
513 model = cl.model_precache[s->modelindex];
514 Mod_CheckLoaded(model);
515 if (model && model->type && s->frame >= model->numframes)
517 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
520 if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
522 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
527 void CL_MoveLerpEntityStates(entity_t *ent)
529 float odelta[3], adelta[3];
530 CL_ValidateState(&ent->state_current);
531 VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
532 VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
533 if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
535 // reset all persistent stuff if this is a new entity
536 ent->persistent.lerpdeltatime = 0;
537 ent->persistent.lerpstarttime = cl.mtime[1];
538 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
539 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
540 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
541 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
542 // reset animation interpolation as well
543 ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_current.frame;
544 ent->render.frame1time = ent->render.frame2time = cl.time;
545 ent->render.framelerp = 1;
546 // reset various persistent stuff
547 ent->persistent.muzzleflash = 0;
548 VectorCopy(ent->state_current.origin, ent->persistent.trail_origin);
550 else if (cls.timedemo || cl_nolerp.integer || DotProduct(odelta, odelta) > 1000*1000)
552 // don't interpolate the move
553 ent->persistent.lerpdeltatime = 0;
554 ent->persistent.lerpstarttime = cl.mtime[1];
555 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
556 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
557 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
558 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
560 else if (ent->state_current.flags & RENDER_STEP)
562 // monster interpolation
563 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
565 ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
566 ent->persistent.lerpstarttime = cl.mtime[1];
567 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
568 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
569 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
570 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
576 ent->persistent.lerpstarttime = ent->state_previous.time;
577 // no lerp if it's singleplayer
579 ent->persistent.lerpdeltatime = 0;
581 ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
582 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
583 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
584 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
585 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
594 void CL_ParseBaseline (entity_t *ent, int large)
598 ent->state_baseline = defaultstate;
599 // FIXME: set ent->state_baseline.number?
600 ent->state_baseline.active = true;
603 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
604 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
608 ent->state_baseline.modelindex = MSG_ReadByte ();
609 ent->state_baseline.frame = MSG_ReadByte ();
611 ent->state_baseline.colormap = MSG_ReadByte();
612 ent->state_baseline.skin = MSG_ReadByte();
613 for (i = 0;i < 3;i++)
615 ent->state_baseline.origin[i] = MSG_ReadCoord(cl.protocol);
616 ent->state_baseline.angles[i] = MSG_ReadAngle(cl.protocol);
618 CL_ValidateState(&ent->state_baseline);
619 ent->state_previous = ent->state_current = ent->state_baseline;
627 Server information pertaining to this client only
630 void CL_ParseClientdata (void)
634 VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
635 VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
636 VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
637 cl.mviewzoom[1] = cl.mviewzoom[0];
639 if (cl.protocol == PROTOCOL_QUAKE || cl.protocol == PROTOCOL_QUAKEDP || cl.protocol == PROTOCOL_NEHAHRAMOVIE || cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4 || cl.protocol == PROTOCOL_DARKPLACES5)
641 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
642 cl.stats[STAT_ITEMS] = 0;
643 cl.stats[STAT_VIEWZOOM] = 255;
646 cl.mpunchangle[0][0] = 0;
647 cl.mpunchangle[0][1] = 0;
648 cl.mpunchangle[0][2] = 0;
649 cl.mpunchvector[0][0] = 0;
650 cl.mpunchvector[0][1] = 0;
651 cl.mpunchvector[0][2] = 0;
652 cl.mvelocity[0][0] = 0;
653 cl.mvelocity[0][1] = 0;
654 cl.mvelocity[0][2] = 0;
657 bits = (unsigned short) MSG_ReadShort ();
658 if (bits & SU_EXTEND1)
659 bits |= (MSG_ReadByte() << 16);
660 if (bits & SU_EXTEND2)
661 bits |= (MSG_ReadByte() << 24);
663 if (bits & SU_VIEWHEIGHT)
664 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
666 if (bits & SU_IDEALPITCH)
667 cl.idealpitch = MSG_ReadChar ();
669 for (i = 0;i < 3;i++)
671 if (bits & (SU_PUNCH1<<i) )
673 if (cl.protocol == PROTOCOL_QUAKE || cl.protocol == PROTOCOL_QUAKEDP || cl.protocol == PROTOCOL_NEHAHRAMOVIE)
674 cl.mpunchangle[0][i] = MSG_ReadChar();
676 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
678 if (bits & (SU_PUNCHVEC1<<i))
680 if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4)
681 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
683 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
685 if (bits & (SU_VELOCITY1<<i) )
687 if (cl.protocol == PROTOCOL_QUAKE || cl.protocol == PROTOCOL_QUAKEDP || cl.protocol == PROTOCOL_NEHAHRAMOVIE || cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4)
688 cl.mvelocity[0][i] = MSG_ReadChar()*16;
690 cl.mvelocity[0][i] = MSG_ReadCoord32f();
694 // LordHavoc: hipnotic demos don't have this bit set but should
695 if (bits & SU_ITEMS || cl.protocol == PROTOCOL_QUAKE || cl.protocol == PROTOCOL_QUAKEDP || cl.protocol == PROTOCOL_NEHAHRAMOVIE || cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4 || cl.protocol == PROTOCOL_DARKPLACES5)
696 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
698 cl.onground = (bits & SU_ONGROUND) != 0;
699 cl.inwater = (bits & SU_INWATER) != 0;
701 if (cl.protocol == PROTOCOL_DARKPLACES5)
703 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
704 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
705 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
706 cl.stats[STAT_HEALTH] = MSG_ReadShort();
707 cl.stats[STAT_AMMO] = MSG_ReadShort();
708 cl.stats[STAT_SHELLS] = MSG_ReadShort();
709 cl.stats[STAT_NAILS] = MSG_ReadShort();
710 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
711 cl.stats[STAT_CELLS] = MSG_ReadShort();
712 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
714 else if (cl.protocol == PROTOCOL_QUAKE || cl.protocol == PROTOCOL_QUAKEDP || cl.protocol == PROTOCOL_NEHAHRAMOVIE || cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4)
716 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
717 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
718 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
719 cl.stats[STAT_HEALTH] = MSG_ReadShort();
720 cl.stats[STAT_AMMO] = MSG_ReadByte();
721 cl.stats[STAT_SHELLS] = MSG_ReadByte();
722 cl.stats[STAT_NAILS] = MSG_ReadByte();
723 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
724 cl.stats[STAT_CELLS] = MSG_ReadByte();
725 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
726 cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
728 cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
731 if (bits & SU_VIEWZOOM)
733 if (cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4)
734 cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
736 cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
739 // check for important changes
742 if (cl.olditems != cl.stats[STAT_ITEMS])
743 for (j = 0;j < 32;j++)
744 if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
745 cl.item_gettime[j] = cl.time;
746 cl.olditems = cl.stats[STAT_ITEMS];
748 // GAME_NEXUIZ hud needs weapon change time
749 if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
750 cl.weapontime = cl.time;
751 cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
753 // viewzoom interpolation
754 cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
758 =====================
760 =====================
762 void CL_ParseStatic (int large)
766 if (cl_num_static_entities >= cl_max_static_entities)
767 Host_Error ("Too many static entities");
768 ent = &cl_static_entities[cl_num_static_entities++];
769 CL_ParseBaseline (ent, large);
771 // copy it to the current state
772 ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
773 ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame;
774 ent->render.framelerp = 0;
775 // make torchs play out of sync
776 ent->render.frame1time = ent->render.frame2time = lhrandom(-10, -1);
777 ent->render.colormap = -1; // no special coloring
778 ent->render.skinnum = ent->state_baseline.skin;
779 ent->render.effects = ent->state_baseline.effects;
780 ent->render.alpha = 1;
781 //ent->render.scale = 1;
783 //VectorCopy (ent->state_baseline.origin, ent->render.origin);
784 //VectorCopy (ent->state_baseline.angles, ent->render.angles);
786 Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
787 Matrix4x4_Invert_Simple(&ent->render.inversematrix, &ent->render.matrix);
788 CL_BoundingBoxForEntity(&ent->render);
790 // This is definitely cheating...
791 if (ent->render.model == NULL)
792 cl_num_static_entities--;
800 void CL_ParseStaticSound (int large)
803 int sound_num, vol, atten;
805 MSG_ReadVector(org, cl.protocol);
807 sound_num = (unsigned short) MSG_ReadShort ();
809 sound_num = MSG_ReadByte ();
810 vol = MSG_ReadByte ();
811 atten = MSG_ReadByte ();
813 S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
816 void CL_ParseEffect (void)
819 int modelindex, startframe, framecount, framerate;
821 MSG_ReadVector(org, cl.protocol);
822 modelindex = MSG_ReadByte ();
823 startframe = MSG_ReadByte ();
824 framecount = MSG_ReadByte ();
825 framerate = MSG_ReadByte ();
827 CL_Effect(org, modelindex, startframe, framecount, framerate);
830 void CL_ParseEffect2 (void)
833 int modelindex, startframe, framecount, framerate;
835 MSG_ReadVector(org, cl.protocol);
836 modelindex = (unsigned short) MSG_ReadShort ();
837 startframe = (unsigned short) MSG_ReadShort ();
838 framecount = MSG_ReadByte ();
839 framerate = MSG_ReadByte ();
841 CL_Effect(org, modelindex, startframe, framecount, framerate);
844 void CL_ParseBeam (model_t *m, int lightning)
850 ent = (unsigned short) MSG_ReadShort ();
851 MSG_ReadVector(start, cl.protocol);
852 MSG_ReadVector(end, cl.protocol);
854 if (ent >= MAX_EDICTS)
856 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
860 if (ent >= cl_max_entities)
861 CL_ExpandEntities(ent);
863 // override any beam with the same entity
864 for (i = 0, b = cl_beams;i < cl_max_beams;i++, b++)
866 if (b->entity == ent && ent)
869 b->lightning = lightning;
870 b->relativestartvalid = (ent && cl_entities[ent].state_current.active) ? 2 : 0;
872 b->endtime = cl.time + 0.2;
873 VectorCopy (start, b->start);
874 VectorCopy (end, b->end);
880 for (i = 0, b = cl_beams;i < cl_max_beams;i++, b++)
882 if (!b->model || b->endtime < cl.time)
885 b->lightning = lightning;
886 b->relativestartvalid = (ent && cl_entities[ent].state_current.active) ? 2 : 0;
888 b->endtime = cl.time + 0.2;
889 VectorCopy (start, b->start);
890 VectorCopy (end, b->end);
894 Con_Print("beam list overflow!\n");
897 void CL_ParseTempEntity(void)
905 int colorStart, colorLength, count;
906 float velspeed, radius;
908 matrix4x4_t tempmatrix;
910 type = MSG_ReadByte();
914 // spike hitting wall
915 MSG_ReadVector(pos, cl.protocol);
916 CL_FindNonSolidLocation(pos, pos, 4);
917 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
918 CL_AllocDlight(NULL, &tempmatrix, 100, 0.12f, 0.50f, 0.12f, 500, 0.2, 0, -1, false, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
919 CL_RunParticleEffect(pos, vec3_origin, 20, 30);
920 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
924 // spike hitting wall
925 MSG_ReadVector(pos, cl.protocol);
926 CL_FindNonSolidLocation(pos, pos, 4);
927 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
928 CL_AllocDlight(NULL, &tempmatrix, 100, 0.50f, 0.30f, 0.10f, 500, 0.2, 0, -1, false, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
929 CL_RunParticleEffect(pos, vec3_origin, 226, 20);
930 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
934 // spike hitting wall
935 MSG_ReadVector(pos, cl.protocol);
936 CL_FindNonSolidLocation(pos, pos, 4);
937 if (cl_particles_bulletimpacts.integer)
939 CL_SparkShower(pos, vec3_origin, 15, 1);
940 CL_Smoke(pos, vec3_origin, 15);
944 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
949 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
951 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
953 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
957 // quad spike hitting wall
958 MSG_ReadVector(pos, cl.protocol);
959 CL_FindNonSolidLocation(pos, pos, 4);
960 // LordHavoc: changed to spark shower
961 if (cl_particles_bulletimpacts.integer)
963 CL_SparkShower(pos, vec3_origin, 15, 1);
964 CL_Smoke(pos, vec3_origin, 15);
967 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
968 CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
970 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
975 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
977 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
979 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
983 // super spike hitting wall
984 MSG_ReadVector(pos, cl.protocol);
985 CL_FindNonSolidLocation(pos, pos, 4);
986 // LordHavoc: changed to dust shower
987 if (cl_particles_bulletimpacts.integer)
989 CL_SparkShower(pos, vec3_origin, 30, 1);
990 CL_Smoke(pos, vec3_origin, 30);
994 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
999 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
1001 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
1003 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
1006 case TE_SUPERSPIKEQUAD:
1007 // quad super spike hitting wall
1008 MSG_ReadVector(pos, cl.protocol);
1009 CL_FindNonSolidLocation(pos, pos, 4);
1010 // LordHavoc: changed to dust shower
1011 if (cl_particles_bulletimpacts.integer)
1013 CL_SparkShower(pos, vec3_origin, 30, 1);
1014 CL_Smoke(pos, vec3_origin, 30);
1017 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1018 CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1020 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1025 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
1027 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
1029 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
1032 // LordHavoc: added for improved blood splatters
1035 MSG_ReadVector(pos, cl.protocol);
1036 CL_FindNonSolidLocation(pos, pos, 4);
1037 dir[0] = MSG_ReadChar();
1038 dir[1] = MSG_ReadChar();
1039 dir[2] = MSG_ReadChar();
1040 count = MSG_ReadByte();
1041 CL_BloodPuff(pos, dir, count);
1045 MSG_ReadVector(pos, cl.protocol);
1046 CL_FindNonSolidLocation(pos, pos, 4);
1047 dir[0] = MSG_ReadChar();
1048 dir[1] = MSG_ReadChar();
1049 dir[2] = MSG_ReadChar();
1050 count = MSG_ReadByte();
1051 CL_SparkShower(pos, dir, count, 1);
1054 MSG_ReadVector(pos, cl.protocol);
1055 CL_FindNonSolidLocation(pos, pos, 4);
1056 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1057 CL_AllocDlight(NULL, &tempmatrix, 200, 1, 1, 1, 1000, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1060 // LordHavoc: added for improved gore
1061 case TE_BLOODSHOWER:
1063 MSG_ReadVector(pos, cl.protocol); // mins
1064 MSG_ReadVector(pos2, cl.protocol); // maxs
1065 velspeed = MSG_ReadCoord(cl.protocol); // speed
1066 count = (unsigned short) MSG_ReadShort(); // number of particles
1067 CL_BloodShower(pos, pos2, velspeed, count);
1069 case TE_PARTICLECUBE:
1070 // general purpose particle effect
1071 MSG_ReadVector(pos, cl.protocol); // mins
1072 MSG_ReadVector(pos2, cl.protocol); // maxs
1073 MSG_ReadVector(dir, cl.protocol); // dir
1074 count = (unsigned short) MSG_ReadShort(); // number of particles
1075 colorStart = MSG_ReadByte(); // color
1076 colorLength = MSG_ReadByte(); // gravity (1 or 0)
1077 velspeed = MSG_ReadCoord(cl.protocol); // randomvel
1078 CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength, velspeed);
1081 case TE_PARTICLERAIN:
1082 // general purpose particle effect
1083 MSG_ReadVector(pos, cl.protocol); // mins
1084 MSG_ReadVector(pos2, cl.protocol); // maxs
1085 MSG_ReadVector(dir, cl.protocol); // dir
1086 count = (unsigned short) MSG_ReadShort(); // number of particles
1087 colorStart = MSG_ReadByte(); // color
1088 CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
1091 case TE_PARTICLESNOW:
1092 // general purpose particle effect
1093 MSG_ReadVector(pos, cl.protocol); // mins
1094 MSG_ReadVector(pos2, cl.protocol); // maxs
1095 MSG_ReadVector(dir, cl.protocol); // dir
1096 count = (unsigned short) MSG_ReadShort(); // number of particles
1097 colorStart = MSG_ReadByte(); // color
1098 CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
1102 // bullet hitting wall
1103 MSG_ReadVector(pos, cl.protocol);
1104 CL_FindNonSolidLocation(pos, pos, 4);
1105 CL_SparkShower(pos, vec3_origin, 15, 1);
1106 CL_Smoke(pos, vec3_origin, 15);
1110 case TE_GUNSHOTQUAD:
1111 // quad bullet hitting wall
1112 MSG_ReadVector(pos, cl.protocol);
1113 CL_FindNonSolidLocation(pos, pos, 4);
1114 CL_SparkShower(pos, vec3_origin, 15, 1);
1115 CL_Smoke(pos, vec3_origin, 15);
1117 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1118 CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1123 MSG_ReadVector(pos, cl.protocol);
1124 CL_FindNonSolidLocation(pos, pos, 10);
1125 CL_ParticleExplosion(pos);
1126 // LordHavoc: boosted color from 1.0, 0.8, 0.4 to 1.25, 1.0, 0.5
1127 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1128 CL_AllocDlight(NULL, &tempmatrix, 350, 4.0f, 2.0f, 0.50f, 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1129 if (gamemode != GAME_NEXUIZ)
1130 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
1133 case TE_EXPLOSIONQUAD:
1134 // quad rocket explosion
1135 MSG_ReadVector(pos, cl.protocol);
1136 CL_FindNonSolidLocation(pos, pos, 10);
1137 CL_ParticleExplosion(pos);
1138 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1139 CL_AllocDlight(NULL, &tempmatrix, 350, 2.5f, 2.0f, 4.0f, 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1140 if (gamemode != GAME_NEXUIZ)
1141 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
1145 // Nehahra movie colored lighting explosion
1146 MSG_ReadVector(pos, cl.protocol);
1147 CL_FindNonSolidLocation(pos, pos, 10);
1148 CL_ParticleExplosion(pos);
1149 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1150 color[0] = MSG_ReadCoord(cl.protocol) * (2.0f / 1.0f);
1151 color[1] = MSG_ReadCoord(cl.protocol) * (2.0f / 1.0f);
1152 color[2] = MSG_ReadCoord(cl.protocol) * (2.0f / 1.0f);
1153 CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1154 if (gamemode != GAME_NEXUIZ)
1155 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
1158 case TE_EXPLOSIONRGB:
1159 // colored lighting explosion
1160 MSG_ReadVector(pos, cl.protocol);
1161 CL_FindNonSolidLocation(pos, pos, 10);
1162 CL_ParticleExplosion(pos);
1163 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
1164 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
1165 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
1166 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1167 CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1168 if (gamemode != GAME_NEXUIZ)
1169 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
1172 case TE_TAREXPLOSION:
1173 // tarbaby explosion
1174 MSG_ReadVector(pos, cl.protocol);
1175 CL_FindNonSolidLocation(pos, pos, 10);
1176 CL_BlobExplosion(pos);
1178 if (gamemode != GAME_NEXUIZ)
1179 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
1180 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1181 CL_AllocDlight(NULL, &tempmatrix, 600, 1.6f, 0.8f, 2.0f, 1200, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1185 MSG_ReadVector(pos, cl.protocol);
1186 CL_FindNonSolidLocation(pos, pos, 10);
1187 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1188 CL_AllocDlight(NULL, &tempmatrix, 200, 2, 2, 2, 1000, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1191 case TE_CUSTOMFLASH:
1192 MSG_ReadVector(pos, cl.protocol);
1193 CL_FindNonSolidLocation(pos, pos, 4);
1194 radius = (MSG_ReadByte() + 1) * 8;
1195 velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
1196 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
1197 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
1198 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
1199 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1200 CL_AllocDlight(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1204 MSG_ReadVector(pos, cl.protocol);
1205 MSG_ReadVector(dir, cl.protocol);
1206 count = MSG_ReadByte();
1207 CL_Flames(pos, dir, count);
1212 CL_ParseBeam(cl.model_bolt, true);
1217 CL_ParseBeam(cl.model_bolt2, true);
1222 CL_ParseBeam(cl.model_bolt3, false);
1227 // grappling hook beam
1228 CL_ParseBeam(cl.model_beam, false);
1232 // LordHavoc: for compatibility with the Nehahra movie...
1233 case TE_LIGHTNING4NEH:
1234 CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false);
1238 MSG_ReadVector(pos, cl.protocol);
1243 MSG_ReadVector(pos, cl.protocol);
1244 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1245 CL_AllocDlight(NULL, &tempmatrix, 200, 1.0f, 1.0f, 1.0f, 600, 99.0f, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1246 CL_TeleportSplash(pos);
1250 // color mapped explosion
1251 MSG_ReadVector(pos, cl.protocol);
1252 CL_FindNonSolidLocation(pos, pos, 10);
1253 colorStart = MSG_ReadByte();
1254 colorLength = MSG_ReadByte();
1255 CL_ParticleExplosion2(pos, colorStart, colorLength);
1256 tempcolor = (qbyte *)&palette_complete[(rand()%colorLength) + colorStart];
1257 color[0] = tempcolor[0] * (2.0f / 255.0f);
1258 color[1] = tempcolor[1] * (2.0f / 255.0f);
1259 color[2] = tempcolor[2] * (2.0f / 255.0f);
1260 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1261 CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1262 if (gamemode != GAME_NEXUIZ)
1263 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
1267 MSG_ReadVector(pos, cl.protocol);
1268 MSG_ReadVector(pos2, cl.protocol);
1269 MSG_ReadVector(dir, cl.protocol);
1270 CL_BeamParticle(pos, pos2, 8, 1, 1, 1, 1, 1);
1274 MSG_ReadVector(pos, cl.protocol);
1275 MSG_ReadVector(dir, cl.protocol);
1276 count = MSG_ReadByte();
1277 CL_FindNonSolidLocation(pos, pos, 4);
1278 CL_Tei_Smoke(pos, dir, count);
1281 case TE_TEI_BIGEXPLOSION:
1282 MSG_ReadVector(pos, cl.protocol);
1283 CL_FindNonSolidLocation(pos, pos, 10);
1284 CL_ParticleExplosion(pos);
1285 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1286 CL_AllocDlight(NULL, &tempmatrix, 500, 2.5f, 2.0f, 1.0f, 500, 9999, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1287 if (gamemode != GAME_NEXUIZ)
1288 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
1291 case TE_TEI_PLASMAHIT:
1292 MSG_ReadVector(pos, cl.protocol);
1293 MSG_ReadVector(dir, cl.protocol);
1294 count = MSG_ReadByte();
1295 CL_FindNonSolidLocation(pos, pos, 5);
1296 CL_Tei_PlasmaHit(pos, dir, count);
1297 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1298 CL_AllocDlight(NULL, &tempmatrix, 500, 0.6, 1.2, 2.0f, 2000, 9999, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1302 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
1306 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s\n", msg_readcount-1, x);
1308 static qbyte cgamenetbuffer[65536];
1311 =====================
1312 CL_ParseServerMessage
1313 =====================
1315 int parsingerror = false;
1316 void CL_ParseServerMessage(void)
1320 protocolversion_t protocol;
1322 char *cmdlogname[32], *temp;
1323 int cmdindex, cmdcount = 0;
1324 qboolean sendmove = false;
1326 if (cls.demorecording)
1327 CL_WriteDemoMessage ();
1329 cl.last_received_message = realtime;
1332 // if recording demos, copy the message out
1334 if (cl_shownet.integer == 1)
1335 Con_Printf("%f %i\n", realtime, net_message.cursize);
1336 else if (cl_shownet.integer == 2)
1337 Con_Print("------------------\n");
1339 cl.onground = false; // unless the server says otherwise
1341 // parse the message
1343 //MSG_BeginReading ();
1345 parsingerror = true;
1350 Host_Error ("CL_ParseServerMessage: Bad server message");
1352 cmd = MSG_ReadByte ();
1356 SHOWNET("END OF MESSAGE");
1357 break; // end of message
1360 cmdindex = cmdcount & 31;
1362 cmdlog[cmdindex] = cmd;
1364 // if the high bit of the command byte is set, it is a fast update
1367 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
1369 cmdlogname[cmdindex] = temp;
1370 SHOWNET("fast update");
1371 if (cls.signon == SIGNONS - 1)
1373 // first update is the final signon stage
1374 cls.signon = SIGNONS;
1377 EntityFrameQuake_ReadEntity (cmd&127);
1381 SHOWNET(svc_strings[cmd]);
1382 cmdlogname[cmdindex] = svc_strings[cmd];
1383 if (!cmdlogname[cmdindex])
1385 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
1387 cmdlogname[cmdindex] = temp;
1395 char description[32*64], temp[64];
1397 strcpy (description, "packet dump: ");
1401 count = cmdcount - i;
1405 dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
1406 strlcat (description, temp, sizeof (description));
1411 description[strlen(description)-1] = '\n'; // replace the last space with a newline
1412 Con_Print(description);
1413 Host_Error ("CL_ParseServerMessage: Illegible server message\n");
1418 if (cls.signon < SIGNONS)
1419 Con_Print("<-- server to client keepalive\n");
1423 cl.mtime[1] = cl.mtime[0];
1424 cl.mtime[0] = MSG_ReadFloat ();
1428 case svc_clientdata:
1429 CL_ParseClientdata();
1433 i = MSG_ReadLong ();
1434 protocol = Protocol_EnumForNumber(i);
1435 if (protocol == PROTOCOL_UNKNOWN)
1436 Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)\n", i);
1437 // hack for unmarked Nehahra movie demos which had a custom protocol
1438 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
1439 protocol = PROTOCOL_NEHAHRAMOVIE;
1440 cl.protocol = protocol;
1443 case svc_disconnect:
1444 Con_Printf ("Server disconnected\n");
1445 if (cls.demonum != -1)
1452 Con_Print(MSG_ReadString());
1455 case svc_centerprint:
1456 SCR_CenterPrint(MSG_ReadString ());
1460 Cbuf_AddText (MSG_ReadString ());
1467 case svc_serverinfo:
1468 CL_ParseServerInfo ();
1472 for (i=0 ; i<3 ; i++)
1473 cl.viewangles[i] = MSG_ReadAngle (cl.protocol);
1477 cl.viewentity = (unsigned short)MSG_ReadShort ();
1478 if (cl.viewentity >= MAX_EDICTS)
1479 Host_Error("svc_setview >= MAX_EDICTS\n");
1480 if (cl.viewentity >= cl_max_entities)
1481 CL_ExpandEntities(cl.viewentity);
1482 // LordHavoc: assume first setview recieved is the real player entity
1483 if (!cl.playerentity)
1484 cl.playerentity = cl.viewentity;
1487 case svc_lightstyle:
1488 i = MSG_ReadByte ();
1489 if (i >= MAX_LIGHTSTYLES)
1490 Host_Error ("svc_lightstyle >= MAX_LIGHTSTYLES");
1491 strlcpy (cl_lightstyle[i].map, MSG_ReadString(), sizeof (cl_lightstyle[i].map));
1492 cl_lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
1493 cl_lightstyle[i].length = (int)strlen(cl_lightstyle[i].map);
1497 CL_ParseStartSoundPacket(false);
1501 if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3)
1503 // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
1504 CL_ParseStartSoundPacket(true);
1508 int i = (unsigned short)MSG_ReadShort();
1509 char *s = MSG_ReadString();
1512 if (i >= 1 && i < MAX_MODELS)
1514 model_t *model = Mod_ForName(s, false, false, i == 1);
1516 Con_Printf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
1517 cl.model_precache[i] = model;
1520 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
1525 if (i >= 1 && i < MAX_SOUNDS)
1527 sfx_t *sfx = S_PrecacheSound (s, true, false);
1528 if (!sfx && snd_initialized.integer)
1529 Con_Printf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
1530 cl.sound_precache[i] = sfx;
1533 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
1539 i = (unsigned short) MSG_ReadShort();
1540 S_StopSound(i>>3, i&7);
1543 case svc_updatename:
1544 i = MSG_ReadByte ();
1545 if (i >= cl.maxclients)
1546 Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
1547 strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name));
1550 case svc_updatefrags:
1551 i = MSG_ReadByte ();
1552 if (i >= cl.maxclients)
1553 Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
1554 cl.scores[i].frags = (signed short) MSG_ReadShort ();
1557 case svc_updatecolors:
1558 i = MSG_ReadByte ();
1559 if (i >= cl.maxclients)
1560 Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
1561 cl.scores[i].colors = MSG_ReadByte ();
1565 CL_ParseParticleEffect ();
1576 case svc_spawnbaseline:
1577 i = (unsigned short) MSG_ReadShort ();
1578 if (i < 0 || i >= MAX_EDICTS)
1579 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
1580 if (i >= cl_max_entities)
1581 CL_ExpandEntities(i);
1582 CL_ParseBaseline (cl_entities + i, false);
1584 case svc_spawnbaseline2:
1585 i = (unsigned short) MSG_ReadShort ();
1586 if (i < 0 || i >= MAX_EDICTS)
1587 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
1588 if (i >= cl_max_entities)
1589 CL_ExpandEntities(i);
1590 CL_ParseBaseline (cl_entities + i, true);
1592 case svc_spawnstatic:
1593 CL_ParseStatic (false);
1595 case svc_spawnstatic2:
1596 CL_ParseStatic (true);
1598 case svc_temp_entity:
1599 CL_ParseTempEntity ();
1603 cl.paused = MSG_ReadByte ();
1608 S_PauseGameSounds (cl.paused);
1612 i = MSG_ReadByte ();
1613 // LordHavoc: it's rude to kick off the client if they missed the
1614 // reconnect somehow, so allow signon 1 even if at signon 1
1615 if (i <= cls.signon && i != 1)
1616 Host_Error ("Received signon %i when at %i", i, cls.signon);
1621 case svc_killedmonster:
1622 cl.stats[STAT_MONSTERS]++;
1625 case svc_foundsecret:
1626 cl.stats[STAT_SECRETS]++;
1629 case svc_updatestat:
1630 i = MSG_ReadByte ();
1631 if (i < 0 || i >= MAX_CL_STATS)
1632 Host_Error ("svc_updatestat: %i is invalid", i);
1633 cl.stats[i] = MSG_ReadLong ();
1636 case svc_updatestatubyte:
1637 i = MSG_ReadByte ();
1638 if (i < 0 || i >= MAX_CL_STATS)
1639 Host_Error ("svc_updatestat: %i is invalid", i);
1640 cl.stats[i] = MSG_ReadByte ();
1643 case svc_spawnstaticsound:
1644 CL_ParseStaticSound (false);
1647 case svc_spawnstaticsound2:
1648 CL_ParseStaticSound (true);
1652 cl.cdtrack = MSG_ReadByte ();
1653 cl.looptrack = MSG_ReadByte ();
1654 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
1655 CDAudio_Play ((qbyte)cls.forcetrack, true);
1657 CDAudio_Play ((qbyte)cl.cdtrack, true);
1660 case svc_intermission:
1661 cl.intermission = 1;
1662 cl.completed_time = cl.time;
1666 cl.intermission = 2;
1667 cl.completed_time = cl.time;
1668 SCR_CenterPrint(MSG_ReadString ());
1672 cl.intermission = 3;
1673 cl.completed_time = cl.time;
1674 SCR_CenterPrint(MSG_ReadString ());
1677 case svc_sellscreen:
1678 Cmd_ExecuteString ("help", src_command);
1681 if (gamemode == GAME_TENEBRAE)
1683 // repeating particle effect
1684 MSG_ReadCoord(cl.protocol);
1685 MSG_ReadCoord(cl.protocol);
1686 MSG_ReadCoord(cl.protocol);
1687 MSG_ReadCoord(cl.protocol);
1688 MSG_ReadCoord(cl.protocol);
1689 MSG_ReadCoord(cl.protocol);
1696 SHOWLMP_decodehide();
1699 if (gamemode == GAME_TENEBRAE)
1702 MSG_ReadCoord(cl.protocol);
1703 MSG_ReadCoord(cl.protocol);
1704 MSG_ReadCoord(cl.protocol);
1709 SHOWLMP_decodeshow();
1712 R_SetSkyBox(MSG_ReadString());
1717 length = (int) ((unsigned short) MSG_ReadShort());
1718 for (i = 0;i < length;i++)
1719 cgamenetbuffer[i] = MSG_ReadByte();
1721 CL_CGVM_ParseNetwork(cgamenetbuffer, length);
1725 if (cls.signon == SIGNONS - 1)
1727 // first update is the final signon stage
1728 cls.signon = SIGNONS;
1731 if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3)
1732 EntityFrame_CL_ReadFrame();
1733 else if (cl.protocol == PROTOCOL_DARKPLACES4)
1734 EntityFrame4_CL_ReadFrame();
1736 EntityFrame5_CL_ReadFrame();
1741 EntityFrameQuake_ISeeDeadEntities();
1745 // send one move per server frame
1749 parsingerror = false;
1752 void CL_Parse_DumpPacket(void)
1756 Con_Print("Packet dump:\n");
1757 SZ_HexDumpToConsole(&net_message);
1758 parsingerror = false;
1761 void CL_Parse_Init(void)
1763 // LordHavoc: added demo_nehahra cvar
1764 Cvar_RegisterVariable (&demo_nehahra);
1765 if (gamemode == GAME_NEHAHRA)
1766 Cvar_SetValue("demo_nehahra", 1);
1767 Cvar_RegisterVariable(&developer_networkentities);
1770 void CL_Parse_Shutdown(void)