2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // cl_parse.c -- parse a message received from the server
24 #include "cl_collision.h"
28 char *svc_strings[128] =
34 "svc_version", // [int] server version
35 "svc_setview", // [short] entity number
36 "svc_sound", // <see code>
37 "svc_time", // [float] server time
38 "svc_print", // [string] null terminated string
39 "svc_stufftext", // [string] stuffed into client's console buffer
40 // the string should be \n terminated
41 "svc_setangle", // [vec3] set the view angle to this absolute value
43 "svc_serverinfo", // [int] version
44 // [string] signon string
45 // [string]..[0]model cache [string]...[0]sounds cache
46 // [string]..[0]item cache
47 "svc_lightstyle", // [byte] [string]
48 "svc_updatename", // [byte] [string]
49 "svc_updatefrags", // [byte] [short]
50 "svc_clientdata", // <shortbits + data>
51 "svc_stopsound", // <see code>
52 "svc_updatecolors", // [byte] [byte]
53 "svc_particle", // [vec3] <variable>
54 "svc_damage", // [byte] impact [byte] blood [vec3] from
57 "OBSOLETE svc_spawnbinary",
60 "svc_temp_entity", // <variable>
66 "svc_spawnstaticsound",
68 "svc_finale", // [string] music [string] text
69 "svc_cdtrack", // [byte] track [byte] looptrack
72 "svc_showlmp", // [string] iconlabel [string] lmpfile [short] x [short] y
73 "svc_hidelmp", // [string] iconlabel
74 "svc_skybox", // [string] skyname
87 "svc_downloaddata", // 50 // [int] start [short] size [variable length] data
88 "svc_updatestatubyte", // 51 // [byte] stat [byte] value
89 "svc_effect", // 52 // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
90 "svc_effect2", // 53 // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
91 "svc_sound2", // 54 // short soundindex instead of byte
92 "svc_spawnbaseline2", // 55 // short modelindex instead of byte
93 "svc_spawnstatic2", // 56 // short modelindex instead of byte
94 "svc_entities", // 57 // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
95 "svc_csqcentities", // 58 // [short] entnum [variable length] entitydata ... [short] 0x0000
96 "svc_spawnstaticsound2", // 59 // [coord3] [short] samp [byte] vol [byte] aten
97 "svc_trailparticles", // 60 // [short] entnum [short] effectnum [vector] start [vector] end
98 "svc_pointparticles", // 61 // [short] effectnum [vector] start [vector] velocity [short] count
99 "svc_pointparticles1", // 62 // [short] effectnum [vector] start, same as svc_pointparticles except velocity is zero and count is 1
102 char *qw_svc_strings[128] =
106 "qw_svc_disconnect", // 2
107 "qw_svc_updatestat", // 3 // [byte] [byte]
109 "qw_svc_setview", // 5 // [short] entity number
110 "qw_svc_sound", // 6 // <see code>
112 "qw_svc_print", // 8 // [byte] id [string] null terminated string
113 "qw_svc_stufftext", // 9 // [string] stuffed into client's console buffer
114 "qw_svc_setangle", // 10 // [angle3] set the view angle to this absolute value
115 "qw_svc_serverdata", // 11 // [long] protocol ...
116 "qw_svc_lightstyle", // 12 // [byte] [string]
118 "qw_svc_updatefrags", // 14 // [byte] [short]
120 "qw_svc_stopsound", // 16 // <see code>
123 "qw_svc_damage", // 19
124 "qw_svc_spawnstatic", // 20
126 "qw_svc_spawnbaseline", // 22
127 "qw_svc_temp_entity", // 23 // variable
128 "qw_svc_setpause", // 24 // [byte] on / off
130 "qw_svc_centerprint", // 26 // [string] to put in center of the screen
131 "qw_svc_killedmonster", // 27
132 "qw_svc_foundsecret", // 28
133 "qw_svc_spawnstaticsound", // 29 // [coord3] [byte] samp [byte] vol [byte] aten
134 "qw_svc_intermission", // 30 // [vec3_t] origin [vec3_t] angle
135 "qw_svc_finale", // 31 // [string] text
136 "qw_svc_cdtrack", // 32 // [byte] track
137 "qw_svc_sellscreen", // 33
138 "qw_svc_smallkick", // 34 // set client punchangle to 2
139 "qw_svc_bigkick", // 35 // set client punchangle to 4
140 "qw_svc_updateping", // 36 // [byte] [short]
141 "qw_svc_updateentertime", // 37 // [byte] [float]
142 "qw_svc_updatestatlong", // 38 // [byte] [long]
143 "qw_svc_muzzleflash", // 39 // [short] entity
144 "qw_svc_updateuserinfo", // 40 // [byte] slot [long] uid
145 "qw_svc_download", // 41 // [short] size [size bytes]
146 "qw_svc_playerinfo", // 42 // variable
147 "qw_svc_nails", // 43 // [byte] num [48 bits] xyzpy 12 12 12 4 8
148 "qw_svc_chokecount", // 44 // [byte] packets choked
149 "qw_svc_modellist", // 45 // [strings]
150 "qw_svc_soundlist", // 46 // [strings]
151 "qw_svc_packetentities", // 47 // [...]
152 "qw_svc_deltapacketentities", // 48 // [...]
153 "qw_svc_maxspeed", // 49 // maxspeed change, for prediction
154 "qw_svc_entgravity", // 50 // gravity change, for prediction
155 "qw_svc_setinfo", // 51 // setinfo on a client
156 "qw_svc_serverinfo", // 52 // serverinfo
157 "qw_svc_updatepl", // 53 // [byte] [byte]
160 //=============================================================================
162 cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
163 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
164 cvar_t cl_gameplayfix_soundsmovewithentities = {0, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
165 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
166 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
167 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
168 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
169 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
170 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
172 #define RIC_GUNSHOT 1
173 #define RIC_GUNSHOTQUAD 2
174 cvar_t cl_sound_ric_gunshot = {0, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
175 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
176 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
177 cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
178 cvar_t cl_nettimesyncfactor = {CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
179 cvar_t cl_nettimesyncboundmode = {CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
180 cvar_t cl_nettimesyncboundtolerance = {CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
181 cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
183 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
184 static void QW_CL_RequestNextDownload(void);
185 static void QW_CL_NextUpload(void);
186 void QW_CL_StartUpload(unsigned char *data, int size);
187 //static qboolean QW_CL_IsUploading(void);
188 static void QW_CL_StopUpload(void);
189 void CL_VM_UpdateIntermissionState(int intermission);
190 qboolean CL_VM_Event_Sound(int sound_num, int volume, int channel, float attenuation, int ent, vec3_t pos);
194 CL_ParseStartSoundPacket
197 void CL_ParseStartSoundPacket(int largesoundindex)
206 if (cls.protocol == PROTOCOL_QUAKEWORLD)
208 channel = MSG_ReadShort();
210 if (channel & (1<<15))
211 volume = MSG_ReadByte ();
213 volume = DEFAULT_SOUND_PACKET_VOLUME;
215 if (channel & (1<<14))
216 attenuation = MSG_ReadByte () / 64.0;
218 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
220 ent = (channel>>3)&1023;
223 sound_num = MSG_ReadByte ();
227 field_mask = MSG_ReadByte();
229 if (field_mask & SND_VOLUME)
230 volume = MSG_ReadByte ();
232 volume = DEFAULT_SOUND_PACKET_VOLUME;
234 if (field_mask & SND_ATTENUATION)
235 attenuation = MSG_ReadByte () / 64.0;
237 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
239 if (field_mask & SND_LARGEENTITY)
241 ent = (unsigned short) MSG_ReadShort ();
242 channel = MSG_ReadByte ();
246 channel = (unsigned short) MSG_ReadShort ();
251 if (largesoundindex || (field_mask & SND_LARGESOUND) || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
252 sound_num = (unsigned short) MSG_ReadShort ();
254 sound_num = MSG_ReadByte ();
257 MSG_ReadVector(pos, cls.protocol);
259 if (sound_num >= MAX_SOUNDS)
261 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
265 if (ent >= MAX_EDICTS)
267 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
271 if (ent >= cl.max_entities)
272 CL_ExpandEntities(ent);
274 if( !CL_VM_Event_Sound(sound_num, volume / 255.0f, channel, attenuation, ent, pos) )
275 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
282 When the client is taking a long time to load stuff, send keepalive messages
283 so the server doesn't disconnect.
287 static unsigned char olddata[NET_MAXMESSAGE];
288 void CL_KeepaliveMessage (qboolean readmessages)
291 static double nextmsg = -1;
296 // no need if server is local and definitely not if this is a demo
297 if (!cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD)
302 // read messages from server, should just be nops
303 oldreadcount = msg_readcount;
304 oldbadread = msg_badread;
306 memcpy(olddata, net_message.data, net_message.cursize);
308 NetConn_ClientFrame();
310 msg_readcount = oldreadcount;
311 msg_badread = oldbadread;
313 memcpy(net_message.data, olddata, net_message.cursize);
316 if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
319 unsigned char buf[4];
322 // LordHavoc: must use unreliable because reliable could kill the sigon message!
323 Con_Print("--> client to server keepalive\n");
324 memset(&msg, 0, sizeof(msg));
326 msg.maxsize = sizeof(buf);
327 MSG_WriteChar(&msg, clc_nop);
328 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, false);
332 void CL_ParseEntityLump(char *entdata)
335 char key[128], value[MAX_INPUTLINE];
336 FOG_clear(); // LordHavoc: no fog until set
337 // LordHavoc: default to the map's sky (q3 shader parsing sets this)
338 R_SetSkyBox(cl.worldmodel->brush.skybox);
342 if (!COM_ParseToken_Simple(&data, false, false))
344 if (com_token[0] != '{')
348 if (!COM_ParseToken_Simple(&data, false, false))
350 if (com_token[0] == '}')
351 break; // end of worldspawn
352 if (com_token[0] == '_')
353 strlcpy (key, com_token + 1, sizeof (key));
355 strlcpy (key, com_token, sizeof (key));
356 while (key[strlen(key)-1] == ' ') // remove trailing spaces
357 key[strlen(key)-1] = 0;
358 if (!COM_ParseToken_Simple(&data, false, false))
360 strlcpy (value, com_token, sizeof (value));
361 if (!strcmp("sky", key))
363 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
365 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
367 else if (!strcmp("fog", key))
369 r_refdef.fog_start = 0;
370 r_refdef.fog_alpha = 1;
371 r_refdef.fog_end = 16384;
373 #define sscanf sscanf_s
375 sscanf(value, "%f %f %f %f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end);
377 else if (!strcmp("fog_density", key))
378 r_refdef.fog_density = atof(value);
379 else if (!strcmp("fog_red", key))
380 r_refdef.fog_red = atof(value);
381 else if (!strcmp("fog_green", key))
382 r_refdef.fog_green = atof(value);
383 else if (!strcmp("fog_blue", key))
384 r_refdef.fog_blue = atof(value);
385 else if (!strcmp("fog_alpha", key))
386 r_refdef.fog_alpha = atof(value);
387 else if (!strcmp("fog_start", key))
388 r_refdef.fog_start = atof(value);
389 else if (!strcmp("fog_end", key))
390 r_refdef.fog_end = atof(value);
394 extern void CL_Locs_Reload_f(void);
395 extern void CL_VM_Init (void);
396 static const vec3_t defaultmins = {-4096, -4096, -4096};
397 static const vec3_t defaultmaxs = {4096, 4096, 4096};
398 static void CL_SetupWorldModel(void)
400 // update the world model
401 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
402 CL_UpdateRenderEntity(&cl.entities[0].render);
404 // set up csqc world for collision culling
406 World_SetSize(&cl.world, cl.worldmodel->name, cl.worldmodel->normalmins, cl.worldmodel->normalmaxs);
408 World_SetSize(&cl.world, "", defaultmins, defaultmaxs);
410 // load or reload .loc file for team chat messages
413 // reset particles and other per-level things
416 // load the team chat beep if possible
417 cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
419 // check memory integrity
420 Mem_CheckSentinelsGlobal();
430 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
434 // see if the file already exists
435 file = FS_Open(filename, "rb", true, false);
442 // download messages in a demo would be bad
443 if (cls.demorecording)
445 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
449 // don't try to download when playing a demo
453 strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
454 Con_Printf("Downloading %s\n", filename);
456 if (!cls.qw_downloadmemory)
458 cls.qw_downloadmemory = NULL;
459 cls.qw_downloadmemorycursize = 0;
460 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
463 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
464 MSG_WriteString(&cls.netcon->message, va("download %s", filename));
466 cls.qw_downloadnumber++;
467 cls.qw_downloadpercent = 0;
468 cls.qw_downloadmemorycursize = 0;
473 static void QW_CL_ProcessUserInfo(int slot);
474 static void QW_CL_RequestNextDownload(void)
478 // clear name of file that just finished
479 cls.qw_downloadname[0] = 0;
481 switch (cls.qw_downloadtype)
486 if (cls.qw_downloadnumber == 0)
487 Con_Printf("Checking skins...\n");
488 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
490 if (!cl.scores[cls.qw_downloadnumber].name[0])
492 // check if we need to download the file, and return if so
493 if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
497 cls.qw_downloadtype = dl_none;
499 // load any newly downloaded skins
500 for (i = 0;i < cl.maxclients;i++)
501 QW_CL_ProcessUserInfo(i);
503 // if we're still in signon stages, request the next one
504 if (cls.signon != SIGNONS)
506 cls.signon = SIGNONS-1;
507 // we'll go to SIGNONS when the first entity update is received
508 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
509 MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
513 if (cls.qw_downloadnumber == 0)
515 Con_Printf("Checking models...\n");
516 cls.qw_downloadnumber = 1;
519 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
522 if (cl.model_name[cls.qw_downloadnumber][0] == '*')
524 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
525 cl.qw_modelindex_spike = cls.qw_downloadnumber;
526 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
527 cl.qw_modelindex_player = cls.qw_downloadnumber;
528 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
529 cl.qw_modelindex_flag = cls.qw_downloadnumber;
530 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
531 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
532 // check if we need to download the file, and return if so
533 if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
537 cls.qw_downloadtype = dl_none;
539 // touch all of the precached models that are still loaded so we can free
540 // anything that isn't needed
543 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
544 Mod_FindName(cl.model_name[i]);
545 // precache any models used by the client (this also marks them used)
546 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
547 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
548 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
549 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
552 // now we try to load everything that is new
555 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, true);
556 if (cl.model_precache[1]->Draw == NULL)
557 Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
560 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
561 if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, false))->Draw == NULL)
562 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
564 // check memory integrity
565 Mem_CheckSentinelsGlobal();
567 // now that we have a world model, set up the world entity, renderer
569 CL_SetupWorldModel();
571 // add pmodel/emodel CRCs to userinfo
572 CL_SetInfo("pmodel", va("%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
573 CL_SetInfo("emodel", va("%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
575 // done checking sounds and models, send a prespawn command now
576 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
577 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
579 if (cls.qw_downloadmemory)
581 Mem_Free(cls.qw_downloadmemory);
582 cls.qw_downloadmemory = NULL;
586 cl.loadfinished = true;
589 if (cls.qw_downloadnumber == 0)
591 Con_Printf("Checking sounds...\n");
592 cls.qw_downloadnumber = 1;
595 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
597 // check if we need to download the file, and return if so
598 if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
602 cls.qw_downloadtype = dl_none;
604 // load new sounds and unload old ones
605 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
606 S_ServerSounds(cl.sound_name, cls.qw_downloadnumber);
608 // precache any sounds used by the client
609 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
610 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
611 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
612 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
613 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
614 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
615 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
618 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
620 // Don't lock the sfx here, S_ServerSounds already did that
621 cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, false);
624 // check memory integrity
625 Mem_CheckSentinelsGlobal();
627 // done with sound downloads, next we check models
628 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
629 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
633 Con_Printf("Unknown download type.\n");
637 static void QW_CL_ParseDownload(void)
639 int size = (signed short)MSG_ReadShort();
640 int percent = MSG_ReadByte();
642 //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
644 // skip the download fragment if playing a demo
648 msg_readcount += size;
654 Con_Printf("File not found.\n");
655 QW_CL_RequestNextDownload();
659 if (msg_readcount + (unsigned short)size > net_message.cursize)
660 Host_Error("corrupt download message\n");
662 // make sure the buffer is big enough to include this new fragment
663 if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
666 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
667 cls.qw_downloadmemorymaxsize *= 2;
668 old = cls.qw_downloadmemory;
669 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
672 memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
677 // read the fragment out of the packet
678 MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
679 cls.qw_downloadmemorycursize += size;
680 cls.qw_downloadspeedcount += size;
682 cls.qw_downloadpercent = percent;
686 // request next fragment
687 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
688 MSG_WriteString(&cls.netcon->message, "nextdl");
693 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
695 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
697 cls.qw_downloadpercent = 0;
699 // start downloading the next file (or join the game)
700 QW_CL_RequestNextDownload();
704 static void QW_CL_ParseModelList(void)
707 int nummodels = MSG_ReadByte();
710 // parse model precache list
713 str = MSG_ReadString();
717 if (nummodels==MAX_MODELS)
718 Host_Error("Server sent too many model precaches");
719 if (strlen(str) >= MAX_QPATH)
720 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
721 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
727 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
728 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
733 cls.qw_downloadnumber = 0;
734 cls.qw_downloadtype = dl_model;
735 QW_CL_RequestNextDownload();
738 static void QW_CL_ParseSoundList(void)
741 int numsounds = MSG_ReadByte();
744 // parse sound precache list
747 str = MSG_ReadString();
751 if (numsounds==MAX_SOUNDS)
752 Host_Error("Server sent too many sound precaches");
753 if (strlen(str) >= MAX_QPATH)
754 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
755 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
762 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
763 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
768 cls.qw_downloadnumber = 0;
769 cls.qw_downloadtype = dl_sound;
770 QW_CL_RequestNextDownload();
773 static void QW_CL_Skins_f(void)
775 cls.qw_downloadnumber = 0;
776 cls.qw_downloadtype = dl_skin;
777 QW_CL_RequestNextDownload();
780 static void QW_CL_Changing_f(void)
782 if (cls.qw_downloadmemory) // don't change when downloading
787 cls.signon = 1; // not active anymore, but not disconnected
788 Con_Printf("\nChanging map...\n");
791 void QW_CL_NextUpload(void)
793 int r, percent, size;
795 if (!cls.qw_uploaddata)
798 r = cls.qw_uploadsize - cls.qw_uploadpos;
801 size = min(1, cls.qw_uploadsize);
802 percent = (cls.qw_uploadpos+r)*100/size;
804 MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
805 MSG_WriteShort(&cls.netcon->message, r);
806 MSG_WriteByte(&cls.netcon->message, percent);
807 SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
809 Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
811 cls.qw_uploadpos += r;
813 if (cls.qw_uploadpos < cls.qw_uploadsize)
816 Con_Printf("Upload completed\n");
821 void QW_CL_StartUpload(unsigned char *data, int size)
823 // do nothing in demos or if not connected
827 // abort existing upload if in progress
830 Con_DPrintf("Starting upload of %d bytes...\n", size);
832 cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
833 memcpy(cls.qw_uploaddata, data, size);
834 cls.qw_uploadsize = size;
835 cls.qw_uploadpos = 0;
841 qboolean QW_CL_IsUploading(void)
843 return cls.qw_uploaddata != NULL;
847 void QW_CL_StopUpload(void)
849 if (cls.qw_uploaddata)
850 Mem_Free(cls.qw_uploaddata);
851 cls.qw_uploaddata = NULL;
852 cls.qw_uploadsize = 0;
853 cls.qw_uploadpos = 0;
856 static void QW_CL_ProcessUserInfo(int slot)
858 int topcolor, bottomcolor;
860 InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
861 InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
862 InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
863 cl.scores[slot].colors = topcolor * 16 + bottomcolor;
864 InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
865 cl.scores[slot].qw_spectator = temp[0] != 0;
866 InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
867 InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
868 if (!cl.scores[slot].qw_skin[0])
869 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
873 static void QW_CL_UpdateUserInfo(void)
876 slot = MSG_ReadByte();
877 if (slot >= cl.maxclients)
879 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
884 cl.scores[slot].qw_userid = MSG_ReadLong();
885 strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
887 QW_CL_ProcessUserInfo(slot);
890 static void QW_CL_SetInfo(void)
895 slot = MSG_ReadByte();
896 strlcpy(key, MSG_ReadString(), sizeof(key));
897 strlcpy(value, MSG_ReadString(), sizeof(value));
898 if (slot >= cl.maxclients)
900 Con_Printf("svc_setinfo >= cl.maxclients\n");
903 InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
905 QW_CL_ProcessUserInfo(slot);
908 static void QW_CL_ServerInfo(void)
913 strlcpy(key, MSG_ReadString(), sizeof(key));
914 strlcpy(value, MSG_ReadString(), sizeof(value));
915 Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
916 InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
917 InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
918 cl.qw_teamplay = atoi(temp);
921 static void QW_CL_ParseNails(void)
924 int numnails = MSG_ReadByte();
926 unsigned char bits[6];
927 for (i = 0;i < numnails;i++)
929 for (j = 0;j < 6;j++)
930 bits[j] = MSG_ReadByte();
931 if (cl.qw_num_nails > 255)
933 v = cl.qw_nails[cl.qw_num_nails++];
934 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
935 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
936 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
937 v[3] = -360*(bits[4]>>4)/16;
938 v[4] = 360*bits[5]/256;
943 static void CL_UpdateItemsAndWeapon(void)
946 // check for important changes
949 if (cl.olditems != cl.stats[STAT_ITEMS])
950 for (j = 0;j < 32;j++)
951 if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
952 cl.item_gettime[j] = cl.time;
953 cl.olditems = cl.stats[STAT_ITEMS];
955 // GAME_NEXUIZ hud needs weapon change time
956 if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
957 cl.weapontime = cl.time;
958 cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
961 void CL_BeginDownloads(qboolean aborteddownload)
963 // quakeworld works differently
964 if (cls.protocol == PROTOCOL_QUAKEWORLD)
967 // this would be a good place to do curl downloads
968 if(Curl_Have_forthismap())
970 Curl_Register_predownload(); // come back later
975 // curl is done, so let's start with the business
978 // if already downloading something from the previous level, don't stop it
979 if (cls.qw_downloadname[0])
985 cl.downloadcsqc = false;
988 && csqc_progname.string
989 && csqc_progname.string[0]
990 && csqc_progcrc.integer >= 0
991 && cl_serverextension_download.integer
992 && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
993 && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
995 Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
996 Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
1001 if (cl.loadmodel_current < cl.loadmodel_total)
1005 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
1007 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
1009 if (cls.signon < SIGNONS)
1010 CL_KeepaliveMessage(true);
1011 cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.loadmodel_current == 1);
1012 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
1014 // we now have the worldmodel so we can set up the game world
1015 CL_SetupWorldModel();
1016 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1018 cl.loadfinished = true;
1019 // now issue the spawn to move on to signon 2 like normal
1021 Cmd_ForwardStringToServer("prespawn");
1026 // finished loading models
1029 if (cl.loadsound_current < cl.loadsound_total)
1033 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
1035 if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
1037 if (cls.signon < SIGNONS)
1038 CL_KeepaliveMessage(true);
1039 // Don't lock the sfx here, S_ServerSounds already did that
1040 cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, false);
1043 // finished loading sounds
1046 if(gamemode == GAME_NEXUIZ)
1048 // in Nexuiz, the built in download protocol is kinda broken (misses lots
1049 // of dependencies) anyway, and can mess around with the game directory;
1050 // until this is fixed, only support pk3 downloads via curl, and turn off
1051 // individual file downloads other than for CSQC
1052 // on the other end of the download protocol, GAME_NEXUIZ enforces writing
1054 // idea: support download of pk3 files using this protocol later
1056 // note: the reason these loops skip already-loaded things is that it
1057 // enables this command to be issued during the game if desired
1059 if (cl.downloadmodel_current < cl.loadmodel_total)
1063 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1065 if (aborteddownload)
1067 if (cl.downloadmodel_current == 1)
1069 // the worldmodel failed, but we need to set up anyway
1070 CL_SetupWorldModel();
1071 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1073 cl.loadfinished = true;
1074 // now issue the spawn to move on to signon 2 like normal
1076 Cmd_ForwardStringToServer("prespawn");
1079 aborteddownload = false;
1082 if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1084 if (cls.signon < SIGNONS)
1085 CL_KeepaliveMessage(true);
1086 if (!FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1088 if (cl.downloadmodel_current == 1)
1089 Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1091 Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1092 // regarding the * check: don't try to download submodels
1093 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1095 Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
1096 // we'll try loading again when the download finishes
1100 cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.downloadmodel_current == 1);
1101 if (cl.downloadmodel_current == 1)
1103 // we now have the worldmodel so we can set up the game world
1104 CL_SetupWorldModel();
1105 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1107 cl.loadfinished = true;
1108 // now issue the spawn to move on to signon 2 like normal
1110 Cmd_ForwardStringToServer("prespawn");
1115 // finished loading models
1118 if (cl.downloadsound_current < cl.loadsound_total)
1122 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1124 char soundname[MAX_QPATH];
1125 if (aborteddownload)
1127 aborteddownload = false;
1130 if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1132 if (cls.signon < SIGNONS)
1133 CL_KeepaliveMessage(true);
1134 dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1135 if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1137 Con_Printf("Sound %s not found\n", soundname);
1138 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1140 Cmd_ForwardStringToServer(va("download %s", soundname));
1141 // we'll try loading again when the download finishes
1145 // Don't lock the sfx here, S_ServerSounds already did that
1146 cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, false);
1149 // finished loading sounds
1153 if (!cl.loadfinished)
1155 cl.loadfinished = true;
1157 // check memory integrity
1158 Mem_CheckSentinelsGlobal();
1160 // now issue the spawn to move on to signon 2 like normal
1162 Cmd_ForwardStringToServer("prespawn");
1166 void CL_BeginDownloads_f(void)
1168 // prevent cl_begindownloads from being issued multiple times in one match
1169 // to prevent accidentally cancelled downloads
1171 Con_Printf("cl_begindownloads is only valid once per match\n");
1173 CL_BeginDownloads(false);
1176 void CL_StopDownload(int size, int crc)
1178 if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc)
1181 size_t existingsize;
1182 const char *extension;
1185 // save to disk only if we don't already have it
1186 // (this is mainly for playing back demos)
1187 existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1188 if (existingsize || gamemode == GAME_NEXUIZ || !strcmp(cls.qw_downloadname, csqc_progname.string))
1189 // let csprogs ALWAYS go to dlcache, to prevent "viral csprogs"; also, never put files outside dlcache for Nexuiz
1191 if ((int)existingsize != size || existingcrc != crc)
1193 // we have a mismatching file, pick another name for it
1194 char name[MAX_QPATH*2];
1195 dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1196 if (!FS_FileExists(name))
1198 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1199 FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1205 // we either don't have it or have a mismatching file...
1206 // so it's time to accept the file
1207 // but if we already have a mismatching file we need to rename
1208 // this new one, and if we already have this file in renamed form,
1210 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1211 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1212 extension = FS_FileExtension(cls.qw_downloadname);
1213 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1217 else if (cls.qw_downloadmemory && size)
1219 Con_Printf("Download \"%s\" is corrupt (%i bytes, %i CRC, should be %i bytes, %i CRC), discarding\n", cls.qw_downloadname, size, crc, (int)cls.qw_downloadmemorycursize, (int)CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize));
1220 CL_BeginDownloads(true);
1223 if (cls.qw_downloadmemory)
1224 Mem_Free(cls.qw_downloadmemory);
1225 cls.qw_downloadmemory = NULL;
1226 cls.qw_downloadname[0] = 0;
1227 cls.qw_downloadmemorymaxsize = 0;
1228 cls.qw_downloadmemorycursize = 0;
1229 cls.qw_downloadpercent = 0;
1232 void CL_ParseDownload(void)
1235 unsigned char data[65536];
1236 start = MSG_ReadLong();
1237 size = (unsigned short)MSG_ReadShort();
1239 // record the start/size information to ack in the next input packet
1240 for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1242 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1244 cls.dp_downloadack[i].start = start;
1245 cls.dp_downloadack[i].size = size;
1250 MSG_ReadBytes(size, data);
1252 if (!cls.qw_downloadname[0])
1255 Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1259 if (start + size > cls.qw_downloadmemorymaxsize)
1260 Host_Error("corrupt download message\n");
1262 // only advance cursize if the data is at the expected position
1263 // (gaps are unacceptable)
1264 memcpy(cls.qw_downloadmemory + start, data, size);
1265 cls.qw_downloadmemorycursize = start + size;
1266 cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1267 cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1268 cls.qw_downloadspeedcount += size;
1271 void CL_DownloadBegin_f(void)
1273 int size = atoi(Cmd_Argv(1));
1275 if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1277 Con_Printf("cl_downloadbegin: received bogus information\n");
1278 CL_StopDownload(0, 0);
1282 if (cls.qw_downloadname[0])
1283 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1285 CL_StopDownload(0, 0);
1287 // we're really beginning a download now, so initialize stuff
1288 strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1289 cls.qw_downloadmemorymaxsize = size;
1290 cls.qw_downloadmemory = Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1291 cls.qw_downloadnumber++;
1293 Cmd_ForwardStringToServer("sv_startdownload");
1296 void CL_StopDownload_f(void)
1299 if (cls.qw_downloadname[0])
1301 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1302 CL_StopDownload(0, 0);
1304 CL_BeginDownloads(true);
1307 void CL_DownloadFinished_f(void)
1311 Con_Printf("Malformed cl_downloadfinished command\n");
1314 CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1315 CL_BeginDownloads(false);
1318 static void CL_SendPlayerInfo(void)
1320 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1321 MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
1323 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1324 MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1326 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1327 MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
1329 if (cl_pmodel.integer)
1331 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1332 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
1334 if (*cl_playermodel.string)
1336 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1337 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
1339 if (*cl_playerskin.string)
1341 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1342 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
1347 =====================
1350 An svc_signonnum has been received, perform a client side setup
1351 =====================
1353 static void CL_SignonReply (void)
1355 if (developer.integer >= 100)
1356 Con_Printf("CL_SignonReply: %i\n", cls.signon);
1363 // send player info before we begin downloads
1364 // (so that the server can see the player name while downloading)
1365 CL_SendPlayerInfo();
1367 // execute cl_begindownloads next frame
1368 // (after any commands added by svc_stufftext have been executed)
1369 // when done with downloads the "prespawn" will be sent
1370 Cbuf_AddText("\ncl_begindownloads\n");
1372 //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1373 //MSG_WriteString (&cls.netcon->message, "prespawn");
1375 else // playing a demo... make sure loading occurs as soon as possible
1376 CL_BeginDownloads(false);
1382 // LordHavoc: quake sent the player info here but due to downloads
1383 // it is sent earlier instead
1384 // CL_SendPlayerInfo();
1386 // LordHavoc: changed to begin a loading stage and issue this when done
1387 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1388 MSG_WriteString (&cls.netcon->message, "spawn");
1395 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1396 MSG_WriteString (&cls.netcon->message, "begin");
1402 if (COM_CheckParm("-profilegameonly"))
1403 Sys_AllowProfiling(true);
1413 void CL_ParseServerInfo (void)
1417 protocolversion_t protocol;
1418 int nummodels, numsounds;
1420 Con_DPrint("Serverinfo packet received.\n");
1422 // if server is active, we already began a loading plaque
1425 SCR_BeginLoadingPlaque();
1429 // check memory integrity
1430 Mem_CheckSentinelsGlobal();
1432 // clear cl_serverextension cvars
1433 Cvar_SetValueQuick(&cl_serverextension_download, 0);
1436 // wipe the client_state_t struct
1440 // parse protocol version number
1441 i = MSG_ReadLong ();
1442 protocol = Protocol_EnumForNumber(i);
1443 if (protocol == PROTOCOL_UNKNOWN)
1445 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1448 // hack for unmarked Nehahra movie demos which had a custom protocol
1449 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
1450 protocol = PROTOCOL_NEHAHRAMOVIE;
1451 cls.protocol = protocol;
1452 Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1454 cl.num_entities = 1;
1456 if (protocol == PROTOCOL_QUAKEWORLD)
1458 char gamedir[1][MAX_QPATH];
1460 cl.qw_servercount = MSG_ReadLong();
1462 str = MSG_ReadString();
1463 Con_Printf("server gamedir is %s\n", str);
1464 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1466 // change gamedir if needed
1467 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1468 Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1470 cl.gametype = GAME_DEATHMATCH;
1473 // parse player number
1475 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1476 //cl.qw_spectator = (i & 128) != 0;
1477 cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
1478 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1480 // get the full level name
1481 str = MSG_ReadString ();
1482 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1484 // get the movevars that are defined in the qw protocol
1485 cl.movevars_gravity = MSG_ReadFloat();
1486 cl.movevars_stopspeed = MSG_ReadFloat();
1487 cl.movevars_maxspeed = MSG_ReadFloat();
1488 cl.movevars_spectatormaxspeed = MSG_ReadFloat();
1489 cl.movevars_accelerate = MSG_ReadFloat();
1490 cl.movevars_airaccelerate = MSG_ReadFloat();
1491 cl.movevars_wateraccelerate = MSG_ReadFloat();
1492 cl.movevars_friction = MSG_ReadFloat();
1493 cl.movevars_waterfriction = MSG_ReadFloat();
1494 cl.movevars_entgravity = MSG_ReadFloat();
1496 // other movevars not in the protocol...
1497 cl.movevars_wallfriction = 0;
1498 cl.movevars_timescale = 1;
1499 cl.movevars_jumpvelocity = 270;
1500 cl.movevars_edgefriction = 2;
1501 cl.movevars_maxairspeed = 30;
1502 cl.movevars_stepheight = 18;
1503 cl.movevars_airaccel_qw = 1;
1504 cl.movevars_airaccel_sideways_friction = 0;
1506 // seperate the printfs so the server message can have a color
1507 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1509 // check memory integrity
1510 Mem_CheckSentinelsGlobal();
1514 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1515 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1518 cl.loadbegun = false;
1519 cl.loadfinished = false;
1521 cls.state = ca_connected;
1524 // note: on QW protocol we can't set up the gameworld until after
1525 // downloads finish...
1526 // (we don't even know the name of the map yet)
1531 cl.maxclients = MSG_ReadByte ();
1532 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1534 Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1537 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1540 cl.gametype = MSG_ReadByte ();
1542 // parse signon message
1543 str = MSG_ReadString ();
1544 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1546 // seperate the printfs so the server message can have a color
1547 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1548 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1550 // check memory integrity
1551 Mem_CheckSentinelsGlobal();
1553 // parse model precache list
1554 for (nummodels=1 ; ; nummodels++)
1556 str = MSG_ReadString();
1559 if (nummodels==MAX_MODELS)
1560 Host_Error ("Server sent too many model precaches");
1561 if (strlen(str) >= MAX_QPATH)
1562 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1563 strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1565 // parse sound precache list
1566 for (numsounds=1 ; ; numsounds++)
1568 str = MSG_ReadString();
1571 if (numsounds==MAX_SOUNDS)
1572 Host_Error("Server sent too many sound precaches");
1573 if (strlen(str) >= MAX_QPATH)
1574 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1575 strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1578 // touch all of the precached models that are still loaded so we can free
1579 // anything that isn't needed
1582 for (i = 1;i < nummodels;i++)
1583 Mod_FindName(cl.model_name[i]);
1584 // precache any models used by the client (this also marks them used)
1585 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
1586 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
1587 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
1588 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
1591 // do the same for sounds
1592 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
1593 S_ServerSounds (cl.sound_name, numsounds);
1595 // precache any sounds used by the client
1596 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1597 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1598 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1599 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1600 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1601 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1602 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1604 // now we try to load everything that is new
1605 cl.loadmodel_current = 1;
1606 cl.downloadmodel_current = 1;
1607 cl.loadmodel_total = nummodels;
1608 cl.loadsound_current = 1;
1609 cl.downloadsound_current = 1;
1610 cl.loadsound_total = numsounds;
1611 cl.downloadcsqc = true;
1612 cl.loadbegun = false;
1613 cl.loadfinished = false;
1617 // check memory integrity
1618 Mem_CheckSentinelsGlobal();
1620 // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1621 if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1623 char demofile[MAX_OSPATH];
1624 char levelname[MAX_QPATH];
1626 if (cls.demorecording)
1628 // finish the previous level's demo file
1632 // start a new demo file
1633 strlcpy(levelname, FS_FileWithoutPath(cl.model_name[1]), sizeof(levelname));
1634 if (strrchr(levelname, '.'))
1635 *(strrchr(levelname, '.')) = 0;
1636 dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), levelname);
1638 Con_Printf ("Auto-recording to %s.\n", demofile);
1640 cls.demofile = FS_Open (demofile, "wb", false, false);
1643 cls.forcetrack = -1;
1644 FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1645 cls.demorecording = true;
1648 Con_Print ("ERROR: couldn't open.\n");
1652 void CL_ValidateState(entity_state_t *s)
1659 if (s->modelindex >= MAX_MODELS)
1660 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1662 // these warnings are only warnings, no corrections are made to the state
1663 // because states are often copied for decoding, which otherwise would
1664 // propogate some of the corrections accidentally
1665 // (this used to happen, sometimes affecting skin and frame)
1667 // colormap is client index + 1
1668 if ((!s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1669 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1671 model = cl.model_precache[s->modelindex];
1672 if (model && model->type && s->frame >= model->numframes)
1673 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1674 if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1675 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1678 void CL_MoveLerpEntityStates(entity_t *ent)
1680 float odelta[3], adelta[3];
1681 VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1682 VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1683 if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1685 // reset all persistent stuff if this is a new entity
1686 ent->persistent.lerpdeltatime = 0;
1687 ent->persistent.lerpstarttime = cl.mtime[1];
1688 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1689 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1690 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1691 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1692 // reset animation interpolation as well
1693 ent->render.frame1 = ent->render.frame2 = ent->state_current.frame;
1694 ent->render.frame1time = ent->render.frame2time = cl.time;
1695 ent->render.framelerp = 1;
1696 // reset various persistent stuff
1697 ent->persistent.muzzleflash = 0;
1698 ent->persistent.trail_allowed = false;
1700 else if (DotProduct(odelta, odelta) > 1000*1000 || (cl.fixangle[0] && !cl.fixangle[1]))
1702 // don't interpolate the move
1703 // (the fixangle[] check detects teleports, but not constant fixangles
1704 // such as when spectating)
1705 ent->persistent.lerpdeltatime = 0;
1706 ent->persistent.lerpstarttime = cl.mtime[1];
1707 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1708 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1709 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1710 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1711 ent->persistent.trail_allowed = false;
1713 else if (ent->state_current.flags & RENDER_STEP)
1715 // monster interpolation
1716 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
1718 ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
1719 ent->persistent.lerpstarttime = cl.mtime[1];
1720 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1721 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1722 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1723 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1729 ent->persistent.lerpstarttime = ent->state_previous.time;
1730 // no lerp if it's singleplayer
1731 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
1732 ent->persistent.lerpdeltatime = 0;
1734 ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
1735 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1736 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1737 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1738 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1740 // trigger muzzleflash effect if necessary
1741 if (ent->state_current.effects & EF_MUZZLEFLASH)
1742 ent->persistent.muzzleflash = 1;
1750 void CL_ParseBaseline (entity_t *ent, int large)
1754 ent->state_baseline = defaultstate;
1755 // FIXME: set ent->state_baseline.number?
1756 ent->state_baseline.active = true;
1759 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1760 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
1762 else if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
1764 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1765 ent->state_baseline.frame = MSG_ReadByte ();
1769 ent->state_baseline.modelindex = MSG_ReadByte ();
1770 ent->state_baseline.frame = MSG_ReadByte ();
1772 ent->state_baseline.colormap = MSG_ReadByte();
1773 ent->state_baseline.skin = MSG_ReadByte();
1774 for (i = 0;i < 3;i++)
1776 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
1777 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
1779 ent->state_previous = ent->state_current = ent->state_baseline;
1787 Server information pertaining to this client only
1790 void CL_ParseClientdata (void)
1794 VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
1795 VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
1796 VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
1797 cl.mviewzoom[1] = cl.mviewzoom[0];
1799 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1801 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
1802 cl.stats[STAT_ITEMS] = 0;
1803 cl.stats[STAT_VIEWZOOM] = 255;
1806 cl.mpunchangle[0][0] = 0;
1807 cl.mpunchangle[0][1] = 0;
1808 cl.mpunchangle[0][2] = 0;
1809 cl.mpunchvector[0][0] = 0;
1810 cl.mpunchvector[0][1] = 0;
1811 cl.mpunchvector[0][2] = 0;
1812 cl.mvelocity[0][0] = 0;
1813 cl.mvelocity[0][1] = 0;
1814 cl.mvelocity[0][2] = 0;
1815 cl.mviewzoom[0] = 1;
1817 bits = (unsigned short) MSG_ReadShort ();
1818 if (bits & SU_EXTEND1)
1819 bits |= (MSG_ReadByte() << 16);
1820 if (bits & SU_EXTEND2)
1821 bits |= (MSG_ReadByte() << 24);
1823 if (bits & SU_VIEWHEIGHT)
1824 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
1826 if (bits & SU_IDEALPITCH)
1827 cl.idealpitch = MSG_ReadChar ();
1829 for (i = 0;i < 3;i++)
1831 if (bits & (SU_PUNCH1<<i) )
1833 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
1834 cl.mpunchangle[0][i] = MSG_ReadChar();
1836 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
1838 if (bits & (SU_PUNCHVEC1<<i))
1840 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1841 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
1843 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
1845 if (bits & (SU_VELOCITY1<<i) )
1847 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1848 cl.mvelocity[0][i] = MSG_ReadChar()*16;
1850 cl.mvelocity[0][i] = MSG_ReadCoord32f();
1854 // LordHavoc: hipnotic demos don't have this bit set but should
1855 if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1856 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
1858 cl.onground = (bits & SU_ONGROUND) != 0;
1859 cl.inwater = (bits & SU_INWATER) != 0;
1861 if (cls.protocol == PROTOCOL_DARKPLACES5)
1863 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
1864 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
1865 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
1866 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1867 cl.stats[STAT_AMMO] = MSG_ReadShort();
1868 cl.stats[STAT_SHELLS] = MSG_ReadShort();
1869 cl.stats[STAT_NAILS] = MSG_ReadShort();
1870 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
1871 cl.stats[STAT_CELLS] = MSG_ReadShort();
1872 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
1874 else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1876 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
1877 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
1878 if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
1879 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? (unsigned short)MSG_ReadShort() : 0;
1881 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
1882 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1883 cl.stats[STAT_AMMO] = MSG_ReadByte();
1884 cl.stats[STAT_SHELLS] = MSG_ReadByte();
1885 cl.stats[STAT_NAILS] = MSG_ReadByte();
1886 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
1887 cl.stats[STAT_CELLS] = MSG_ReadByte();
1888 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1889 cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
1891 cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
1894 if (bits & SU_VIEWZOOM)
1896 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1897 cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
1899 cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
1902 // viewzoom interpolation
1903 cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
1907 =====================
1909 =====================
1911 void CL_ParseStatic (int large)
1915 if (cl.num_static_entities >= cl.max_static_entities)
1916 Host_Error ("Too many static entities");
1917 ent = &cl.static_entities[cl.num_static_entities++];
1918 CL_ParseBaseline (ent, large);
1920 if (ent->state_baseline.modelindex == 0)
1922 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
1923 cl.num_static_entities--;
1924 // This is definitely a cheesy way to conserve resources...
1928 // copy it to the current state
1929 ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
1930 ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame;
1931 ent->render.framelerp = 0;
1932 // make torchs play out of sync
1933 ent->render.frame1time = ent->render.frame2time = lhrandom(-10, -1);
1934 ent->render.skinnum = ent->state_baseline.skin;
1935 ent->render.effects = ent->state_baseline.effects;
1936 ent->render.alpha = 1;
1938 //VectorCopy (ent->state_baseline.origin, ent->render.origin);
1939 //VectorCopy (ent->state_baseline.angles, ent->render.angles);
1941 Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
1942 CL_UpdateRenderEntity(&ent->render);
1950 void CL_ParseStaticSound (int large)
1953 int sound_num, vol, atten;
1955 MSG_ReadVector(org, cls.protocol);
1956 if (large || cls.protocol == PROTOCOL_NEHAHRABJP2)
1957 sound_num = (unsigned short) MSG_ReadShort ();
1959 sound_num = MSG_ReadByte ();
1960 vol = MSG_ReadByte ();
1961 atten = MSG_ReadByte ();
1963 S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
1966 void CL_ParseEffect (void)
1969 int modelindex, startframe, framecount, framerate;
1971 MSG_ReadVector(org, cls.protocol);
1972 modelindex = MSG_ReadByte ();
1973 startframe = MSG_ReadByte ();
1974 framecount = MSG_ReadByte ();
1975 framerate = MSG_ReadByte ();
1977 CL_Effect(org, modelindex, startframe, framecount, framerate);
1980 void CL_ParseEffect2 (void)
1983 int modelindex, startframe, framecount, framerate;
1985 MSG_ReadVector(org, cls.protocol);
1986 modelindex = (unsigned short) MSG_ReadShort ();
1987 startframe = (unsigned short) MSG_ReadShort ();
1988 framecount = MSG_ReadByte ();
1989 framerate = MSG_ReadByte ();
1991 CL_Effect(org, modelindex, startframe, framecount, framerate);
1994 void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning)
1999 if (ent >= MAX_EDICTS)
2001 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
2005 if (ent >= cl.max_entities)
2006 CL_ExpandEntities(ent);
2008 // override any beam with the same entity
2011 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2012 if (b->entity == ent)
2014 // if the entity was not found then just replace an unused beam
2015 if (i == cl.max_beams)
2016 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2019 if (i < cl.max_beams)
2021 cl.num_beams = max(cl.num_beams, i + 1);
2023 b->lightning = lightning;
2025 b->endtime = cl.mtime[0] + 0.2;
2026 VectorCopy (start, b->start);
2027 VectorCopy (end, b->end);
2030 Con_Print("beam list overflow!\n");
2033 void CL_ParseBeam (dp_model_t *m, int lightning)
2038 ent = (unsigned short) MSG_ReadShort ();
2039 MSG_ReadVector(start, cls.protocol);
2040 MSG_ReadVector(end, cls.protocol);
2042 if (ent >= MAX_EDICTS)
2044 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
2048 CL_NewBeam(ent, start, end, m, lightning);
2051 void CL_ParseTempEntity(void)
2059 int colorStart, colorLength, count;
2060 float velspeed, radius;
2061 unsigned char *tempcolor;
2062 matrix4x4_t tempmatrix;
2064 if (cls.protocol == PROTOCOL_QUAKEWORLD)
2066 type = MSG_ReadByte();
2069 case QW_TE_WIZSPIKE:
2070 // spike hitting wall
2071 MSG_ReadVector(pos, cls.protocol);
2072 CL_FindNonSolidLocation(pos, pos, 4);
2073 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2074 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2077 case QW_TE_KNIGHTSPIKE:
2078 // spike hitting wall
2079 MSG_ReadVector(pos, cls.protocol);
2080 CL_FindNonSolidLocation(pos, pos, 4);
2081 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2082 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2086 // spike hitting wall
2087 MSG_ReadVector(pos, cls.protocol);
2088 CL_FindNonSolidLocation(pos, pos, 4);
2089 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2091 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2096 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2098 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2100 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2103 case QW_TE_SUPERSPIKE:
2104 // super spike hitting wall
2105 MSG_ReadVector(pos, cls.protocol);
2106 CL_FindNonSolidLocation(pos, pos, 4);
2107 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2109 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2114 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2116 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2118 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2122 case QW_TE_EXPLOSION:
2124 MSG_ReadVector(pos, cls.protocol);
2125 CL_FindNonSolidLocation(pos, pos, 10);
2126 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2127 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2128 CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
2131 case QW_TE_TAREXPLOSION:
2132 // tarbaby explosion
2133 MSG_ReadVector(pos, cls.protocol);
2134 CL_FindNonSolidLocation(pos, pos, 10);
2135 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2136 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2139 case QW_TE_LIGHTNING1:
2141 CL_ParseBeam(cl.model_bolt, true);
2144 case QW_TE_LIGHTNING2:
2146 CL_ParseBeam(cl.model_bolt2, true);
2149 case QW_TE_LIGHTNING3:
2151 CL_ParseBeam(cl.model_bolt3, false);
2154 case QW_TE_LAVASPLASH:
2155 MSG_ReadVector(pos, cls.protocol);
2156 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2159 case QW_TE_TELEPORT:
2160 MSG_ReadVector(pos, cls.protocol);
2161 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2165 // bullet hitting wall
2166 radius = MSG_ReadByte();
2167 MSG_ReadVector(pos, cls.protocol);
2168 CL_FindNonSolidLocation(pos, pos, 4);
2169 VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2170 VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2171 CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2172 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2175 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2180 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2182 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2184 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2190 count = MSG_ReadByte();
2191 MSG_ReadVector(pos, cls.protocol);
2192 CL_FindNonSolidLocation(pos, pos, 4);
2193 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2196 case QW_TE_LIGHTNINGBLOOD:
2197 MSG_ReadVector(pos, cls.protocol);
2198 CL_FindNonSolidLocation(pos, pos, 4);
2199 CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2203 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2208 type = MSG_ReadByte();
2212 // spike hitting wall
2213 MSG_ReadVector(pos, cls.protocol);
2214 CL_FindNonSolidLocation(pos, pos, 4);
2215 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2216 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2219 case TE_KNIGHTSPIKE:
2220 // spike hitting wall
2221 MSG_ReadVector(pos, cls.protocol);
2222 CL_FindNonSolidLocation(pos, pos, 4);
2223 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2224 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2228 // spike hitting wall
2229 MSG_ReadVector(pos, cls.protocol);
2230 CL_FindNonSolidLocation(pos, pos, 4);
2231 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2233 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2238 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2240 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2242 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2246 // quad spike hitting wall
2247 MSG_ReadVector(pos, cls.protocol);
2248 CL_FindNonSolidLocation(pos, pos, 4);
2249 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2251 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2256 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2258 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2260 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2264 // super spike hitting wall
2265 MSG_ReadVector(pos, cls.protocol);
2266 CL_FindNonSolidLocation(pos, pos, 4);
2267 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2269 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2274 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2276 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2278 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2281 case TE_SUPERSPIKEQUAD:
2282 // quad super spike hitting wall
2283 MSG_ReadVector(pos, cls.protocol);
2284 CL_FindNonSolidLocation(pos, pos, 4);
2285 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2287 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2292 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2294 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2296 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2299 // LordHavoc: added for improved blood splatters
2302 MSG_ReadVector(pos, cls.protocol);
2303 CL_FindNonSolidLocation(pos, pos, 4);
2304 dir[0] = MSG_ReadChar();
2305 dir[1] = MSG_ReadChar();
2306 dir[2] = MSG_ReadChar();
2307 count = MSG_ReadByte();
2308 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2312 MSG_ReadVector(pos, cls.protocol);
2313 CL_FindNonSolidLocation(pos, pos, 4);
2314 dir[0] = MSG_ReadChar();
2315 dir[1] = MSG_ReadChar();
2316 dir[2] = MSG_ReadChar();
2317 count = MSG_ReadByte();
2318 CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2321 MSG_ReadVector(pos, cls.protocol);
2322 CL_FindNonSolidLocation(pos, pos, 4);
2323 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2325 // LordHavoc: added for improved gore
2326 case TE_BLOODSHOWER:
2328 MSG_ReadVector(pos, cls.protocol); // mins
2329 MSG_ReadVector(pos2, cls.protocol); // maxs
2330 velspeed = MSG_ReadCoord(cls.protocol); // speed
2331 count = (unsigned short) MSG_ReadShort(); // number of particles
2332 vel1[0] = -velspeed;
2333 vel1[1] = -velspeed;
2334 vel1[2] = -velspeed;
2338 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2341 case TE_PARTICLECUBE:
2342 // general purpose particle effect
2343 MSG_ReadVector(pos, cls.protocol); // mins
2344 MSG_ReadVector(pos2, cls.protocol); // maxs
2345 MSG_ReadVector(dir, cls.protocol); // dir
2346 count = (unsigned short) MSG_ReadShort(); // number of particles
2347 colorStart = MSG_ReadByte(); // color
2348 colorLength = MSG_ReadByte(); // gravity (1 or 0)
2349 velspeed = MSG_ReadCoord(cls.protocol); // randomvel
2350 CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2353 case TE_PARTICLERAIN:
2354 // general purpose particle effect
2355 MSG_ReadVector(pos, cls.protocol); // mins
2356 MSG_ReadVector(pos2, cls.protocol); // maxs
2357 MSG_ReadVector(dir, cls.protocol); // dir
2358 count = (unsigned short) MSG_ReadShort(); // number of particles
2359 colorStart = MSG_ReadByte(); // color
2360 CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2363 case TE_PARTICLESNOW:
2364 // general purpose particle effect
2365 MSG_ReadVector(pos, cls.protocol); // mins
2366 MSG_ReadVector(pos2, cls.protocol); // maxs
2367 MSG_ReadVector(dir, cls.protocol); // dir
2368 count = (unsigned short) MSG_ReadShort(); // number of particles
2369 colorStart = MSG_ReadByte(); // color
2370 CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2374 // bullet hitting wall
2375 MSG_ReadVector(pos, cls.protocol);
2376 CL_FindNonSolidLocation(pos, pos, 4);
2377 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2378 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2381 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2386 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2388 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2390 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2395 case TE_GUNSHOTQUAD:
2396 // quad bullet hitting wall
2397 MSG_ReadVector(pos, cls.protocol);
2398 CL_FindNonSolidLocation(pos, pos, 4);
2399 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2400 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2403 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2408 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2410 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2412 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2419 MSG_ReadVector(pos, cls.protocol);
2420 CL_FindNonSolidLocation(pos, pos, 10);
2421 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2422 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2425 case TE_EXPLOSIONQUAD:
2426 // quad rocket explosion
2427 MSG_ReadVector(pos, cls.protocol);
2428 CL_FindNonSolidLocation(pos, pos, 10);
2429 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2430 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2434 // Nehahra movie colored lighting explosion
2435 MSG_ReadVector(pos, cls.protocol);
2436 CL_FindNonSolidLocation(pos, pos, 10);
2437 color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2438 color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2439 color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2440 CL_ParticleExplosion(pos);
2441 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2442 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2443 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2446 case TE_EXPLOSIONRGB:
2447 // colored lighting explosion
2448 MSG_ReadVector(pos, cls.protocol);
2449 CL_FindNonSolidLocation(pos, pos, 10);
2450 CL_ParticleExplosion(pos);
2451 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2452 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2453 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2454 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2455 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2456 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2459 case TE_TAREXPLOSION:
2460 // tarbaby explosion
2461 MSG_ReadVector(pos, cls.protocol);
2462 CL_FindNonSolidLocation(pos, pos, 10);
2463 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2464 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2468 MSG_ReadVector(pos, cls.protocol);
2469 CL_FindNonSolidLocation(pos, pos, 10);
2470 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2473 case TE_CUSTOMFLASH:
2474 MSG_ReadVector(pos, cls.protocol);
2475 CL_FindNonSolidLocation(pos, pos, 4);
2476 radius = (MSG_ReadByte() + 1) * 8;
2477 velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
2478 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2479 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2480 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2481 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2482 CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2486 MSG_ReadVector(pos, cls.protocol);
2487 MSG_ReadVector(dir, cls.protocol);
2488 count = MSG_ReadByte();
2489 CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2494 CL_ParseBeam(cl.model_bolt, true);
2499 CL_ParseBeam(cl.model_bolt2, true);
2504 CL_ParseBeam(cl.model_bolt3, false);
2509 // grappling hook beam
2510 CL_ParseBeam(cl.model_beam, false);
2514 // LordHavoc: for compatibility with the Nehahra movie...
2515 case TE_LIGHTNING4NEH:
2516 CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false);
2520 MSG_ReadVector(pos, cls.protocol);
2521 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2525 MSG_ReadVector(pos, cls.protocol);
2526 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2530 // color mapped explosion
2531 MSG_ReadVector(pos, cls.protocol);
2532 CL_FindNonSolidLocation(pos, pos, 10);
2533 colorStart = MSG_ReadByte();
2534 colorLength = MSG_ReadByte();
2535 CL_ParticleExplosion2(pos, colorStart, colorLength);
2536 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2537 color[0] = tempcolor[0] * (2.0f / 255.0f);
2538 color[1] = tempcolor[1] * (2.0f / 255.0f);
2539 color[2] = tempcolor[2] * (2.0f / 255.0f);
2540 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2541 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2542 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2546 MSG_ReadVector(pos, cls.protocol);
2547 MSG_ReadVector(pos2, cls.protocol);
2548 MSG_ReadVector(dir, cls.protocol);
2549 CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2553 MSG_ReadVector(pos, cls.protocol);
2554 MSG_ReadVector(dir, cls.protocol);
2555 count = MSG_ReadByte();
2556 CL_FindNonSolidLocation(pos, pos, 4);
2557 CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2560 case TE_TEI_BIGEXPLOSION:
2561 MSG_ReadVector(pos, cls.protocol);
2562 CL_FindNonSolidLocation(pos, pos, 10);
2563 CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2564 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2567 case TE_TEI_PLASMAHIT:
2568 MSG_ReadVector(pos, cls.protocol);
2569 MSG_ReadVector(dir, cls.protocol);
2570 count = MSG_ReadByte();
2571 CL_FindNonSolidLocation(pos, pos, 5);
2572 CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2576 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2581 void CL_ParseTrailParticles(void)
2586 entityindex = (unsigned short)MSG_ReadShort();
2587 if (entityindex >= MAX_EDICTS)
2589 if (entityindex >= cl.max_entities)
2590 CL_ExpandEntities(entityindex);
2591 effectindex = (unsigned short)MSG_ReadShort();
2592 MSG_ReadVector(start, cls.protocol);
2593 MSG_ReadVector(end, cls.protocol);
2594 CL_ParticleEffect(effectindex, VectorDistance(start, end), start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
2597 void CL_ParsePointParticles(void)
2599 int effectindex, count;
2600 vec3_t origin, velocity;
2601 effectindex = (unsigned short)MSG_ReadShort();
2602 MSG_ReadVector(origin, cls.protocol);
2603 MSG_ReadVector(velocity, cls.protocol);
2604 count = (unsigned short)MSG_ReadShort();
2605 CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2608 void CL_ParsePointParticles1(void)
2612 effectindex = (unsigned short)MSG_ReadShort();
2613 MSG_ReadVector(origin, cls.protocol);
2614 CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
2617 typedef struct cl_iplog_item_s
2624 static qboolean cl_iplog_loaded = false;
2625 static int cl_iplog_numitems = 0;
2626 static int cl_iplog_maxitems = 0;
2627 static cl_iplog_item_t *cl_iplog_items;
2629 static void CL_IPLog_Load(void);
2630 static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
2633 if (!address || !address[0] || !name || !name[0])
2635 if (!cl_iplog_loaded)
2637 if (developer.integer >= 100)
2638 Con_Printf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
2639 // see if it already exists
2642 for (i = 0;i < cl_iplog_numitems;i++)
2644 if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
2646 if (developer.integer >= 100)
2647 Con_Printf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2652 // it does not already exist in the iplog, so add it
2653 if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
2655 cl_iplog_item_t *olditems = cl_iplog_items;
2656 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
2657 cl_iplog_items = Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
2660 if (cl_iplog_numitems)
2661 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
2665 cl_iplog_items[cl_iplog_numitems].address = Mem_Alloc(cls.permanentmempool, strlen(address) + 1);
2666 cl_iplog_items[cl_iplog_numitems].name = Mem_Alloc(cls.permanentmempool, strlen(name) + 1);
2667 strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, strlen(address) + 1);
2668 // TODO: maybe it would be better to strip weird characters from name when
2669 // copying it here rather than using a straight strcpy?
2670 strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, strlen(name) + 1);
2671 cl_iplog_numitems++;
2674 // add it to the iplog.txt file
2675 // TODO: this ought to open the one in the userpath version of the base
2676 // gamedir, not the current gamedir
2677 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
2678 if (developer.integer >= 100)
2679 Con_Printf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
2683 static void CL_IPLog_Load(void)
2685 int i, len, linenumber;
2686 char *text, *textend;
2687 unsigned char *filedata;
2688 fs_offset_t filesize;
2689 char line[MAX_INPUTLINE];
2690 char address[MAX_INPUTLINE];
2691 cl_iplog_loaded = true;
2692 // TODO: this ought to open the one in the userpath version of the base
2693 // gamedir, not the current gamedir
2694 filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
2697 text = (char *)filedata;
2698 textend = text + filesize;
2699 for (linenumber = 1;text < textend;linenumber++)
2701 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
2702 if (len < (int)sizeof(line) - 1)
2703 line[len++] = *text;
2705 if (text < textend && *text == '\r' && text[1] == '\n')
2707 if (text < textend && *text == '\n')
2709 if (line[0] == '/' && line[1] == '/')
2710 continue; // skip comments if anyone happens to add them
2711 for (i = 0;i < len && line[i] > ' ';i++)
2712 address[i] = line[i];
2714 // skip exactly one space character
2716 // address contains the address with termination,
2717 // line + i contains the name with termination
2718 if (address[0] && line[i])
2719 CL_IPLog_Add(address, line + i, false, false);
2721 Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
2725 static void CL_IPLog_List_f(void)
2728 const char *addressprefix;
2731 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(0));
2735 if (Cmd_Argc() >= 2)
2736 addressprefix = Cmd_Argv(1);
2737 if (!cl_iplog_loaded)
2739 if (addressprefix && addressprefix[0])
2740 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
2742 Con_Printf("Listing all iplog entries\n");
2743 Con_Printf("address name\n");
2744 for (i = 0;i < cl_iplog_numitems;i++)
2746 if (addressprefix && addressprefix[0])
2748 for (j = 0;addressprefix[j];j++)
2749 if (addressprefix[j] != cl_iplog_items[i].address[j])
2751 // if this address does not begin with the addressprefix string
2752 // simply omit it from the output
2753 if (addressprefix[j])
2756 // if name is less than 15 characters, left justify it and pad
2757 // if name is more than 15 characters, print all of it, not worrying
2758 // about the fact it will misalign the columns
2759 if (strlen(cl_iplog_items[i].address) < 15)
2760 Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2762 Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2766 // look for anything interesting like player IP addresses or ping reports
2767 qboolean CL_ExaminePrintString(const char *text)
2771 char temp[MAX_INPUTLINE];
2772 if (!strcmp(text, "Client ping times:\n"))
2774 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2775 // hide ping reports in demos
2776 if (cls.demoplayback)
2777 cl.parsingtextexpectingpingforscores = 1;
2778 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
2780 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
2782 Con_Printf("ping reply but empty scoreboard?!?\n");
2783 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2784 cl.parsingtextexpectingpingforscores = 0;
2786 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
2787 return !cl.parsingtextexpectingpingforscores;
2789 if (!strncmp(text, "host: ", 9))
2791 // cl.parsingtextexpectingpingforscores = false; // really?
2792 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
2793 cl.parsingtextplayerindex = 0;
2796 if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
2798 // if anything goes wrong, we'll assume this is not a ping report
2799 qboolean expected = cl.parsingtextexpectingpingforscores;
2800 cl.parsingtextexpectingpingforscores = 0;
2801 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2805 if ((*t >= '0' && *t <= '9') || *t == '-')
2808 while ((*t >= '0' && *t <= '9') || *t == '-')
2814 if(cl.parsingtextplayerindex < cl.maxclients)
2816 for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
2818 // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
2819 //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
2820 if (t[charindex] == '\n')
2822 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
2823 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
2825 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
2827 // we parsed a valid ping entry, so expect another to follow
2828 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2829 cl.parsingtextexpectingpingforscores = expected;
2834 if (!strncmp(t, "unconnected\n", 12))
2837 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2838 cl.parsingtextexpectingpingforscores = expected;
2842 Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
2846 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
2848 if (!strncmp(text, "players: ", 9))
2850 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2851 cl.parsingtextplayerindex = 0;
2854 else if (!strstr(text, ": "))
2856 cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
2860 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
2862 // if anything goes wrong, we'll assume this is not a status report
2863 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2864 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
2867 cl.parsingtextplayerindex = atoi(t) - 1;
2868 while (*t >= '0' && *t <= '9')
2872 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
2875 // the player name follows here, along with frags and time
2878 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
2880 // if anything goes wrong, we'll assume this is not a status report
2881 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2887 for (len = 0;*t && *t != '\n';t++)
2888 if (len < (int)sizeof(temp) - 1)
2891 // botclient is perfectly valid, but we don't care about bots
2892 // also don't try to look up the name of an invalid player index
2893 if (strcmp(temp, "botclient")
2894 && cl.parsingtextplayerindex >= 0
2895 && cl.parsingtextplayerindex < cl.maxclients
2896 && cl.scores[cl.parsingtextplayerindex].name[0])
2898 // log the player name and IP address string
2899 // (this operates entirely on strings to avoid issues with the
2900 // nature of a network address)
2901 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
2903 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2910 extern cvar_t slowmo;
2911 static void CL_NetworkTimeReceived(double newtime)
2914 cl.mtime[1] = cl.mtime[0];
2915 cl.mtime[0] = newtime;
2916 if (cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
2917 cl.time = cl.mtime[1] = newtime;
2918 else if (cls.demoplayback)
2920 // when time falls behind during demo playback it means the cl.mtime[1] was altered
2921 // due to a large time gap, so treat it as an instant change in time
2922 // (this can also happen during heavy packet loss in the demo)
2923 if (cl.time < newtime - 0.1)
2924 cl.mtime[1] = cl.time = newtime;
2926 else if (cls.protocol != PROTOCOL_QUAKEWORLD)
2928 cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
2929 if (developer.integer >= 100 && vid_activewindow)
2931 if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
2932 Con_Printf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
2933 else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
2934 Con_Printf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
2936 cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
2937 timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
2938 if (cl_nettimesyncboundmode.integer == 1)
2939 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
2940 else if (cl_nettimesyncboundmode.integer == 2)
2942 if (cl.time < cl.mtime[1] || cl.time > timehigh)
2943 cl.time = cl.mtime[1];
2945 else if (cl_nettimesyncboundmode.integer == 3)
2947 if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
2948 cl.time = cl.mtime[1];
2950 else if (cl_nettimesyncboundmode.integer == 4)
2952 if (fabs(cl.time - cl.mtime[1]) > 0.5)
2953 cl.time = cl.mtime[1]; // reset
2954 else if (fabs(cl.time - cl.mtime[1]) > 0.1)
2955 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
2956 else if (cl.time > cl.mtime[1])
2957 cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
2959 cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
2961 else if (cl_nettimesyncboundmode.integer == 5)
2963 if (fabs(cl.time - cl.mtime[1]) > 0.5)
2964 cl.time = cl.mtime[1]; // reset
2965 else if (fabs(cl.time - cl.mtime[1]) > 0.1)
2966 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
2968 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
2970 else if (cl_nettimesyncboundmode.integer == 6)
2972 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
2973 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
2976 // this packet probably contains a player entity update, so we will need
2977 // to update the prediction
2978 cl.movement_replay = true;
2979 // this may get updated later in parsing by svc_clientdata
2980 cl.onground = false;
2981 // if true the cl.viewangles are interpolated from cl.mviewangles[]
2982 // during this frame
2983 // (makes spectating players much smoother and prevents mouse movement from turning)
2984 cl.fixangle[1] = cl.fixangle[0];
2985 cl.fixangle[0] = false;
2986 if (!cls.demoplayback)
2987 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
2990 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s(%i)\n", msg_readcount-1, x, cmd);
2993 qboolean CL_VM_Parse_TempEntity (void);
2994 void CL_VM_Parse_StuffCmd (const char *msg);
2995 void CL_VM_Parse_CenterPrint (const char *msg);
2996 void CSQC_AddPrintText (const char *msg);
2997 void CSQC_ReadEntities (void);
3000 =====================
3001 CL_ParseServerMessage
3002 =====================
3004 int parsingerror = false;
3005 extern void CL_UpdateMoveVars(void);
3006 void CL_ParseServerMessage(void)
3010 protocolversion_t protocol;
3011 unsigned char cmdlog[32];
3012 char *cmdlogname[32], *temp;
3013 int cmdindex, cmdcount = 0;
3014 qboolean qwplayerupdatereceived;
3016 // LordHavoc: moved demo message writing from before the packet parse to
3017 // after the packet parse so that CL_Stop_f can be called by cl_autodemo
3018 // code in CL_ParseServerinfo
3019 //if (cls.demorecording)
3020 // CL_WriteDemoMessage (&net_message);
3022 cl.last_received_message = realtime;
3024 if (cls.netcon && cls.signon < SIGNONS)
3025 CL_KeepaliveMessage(false);
3028 // if recording demos, copy the message out
3030 if (cl_shownet.integer == 1)
3031 Con_Printf("%f %i\n", realtime, net_message.cursize);
3032 else if (cl_shownet.integer == 2)
3033 Con_Print("------------------\n");
3036 // parse the message
3038 //MSG_BeginReading ();
3040 parsingerror = true;
3042 if (cls.protocol == PROTOCOL_QUAKEWORLD)
3044 CL_NetworkTimeReceived(realtime); // qw has no clock
3046 // kill all qw nails
3047 cl.qw_num_nails = 0;
3049 // fade weapon view kick
3050 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
3052 cls.servermovesequence = cls.netcon->qw.incoming_sequence;
3054 qwplayerupdatereceived = false;
3059 Host_Error ("CL_ParseServerMessage: Bad QW server message");
3061 cmd = MSG_ReadByte ();
3065 SHOWNET("END OF MESSAGE");
3066 break; // end of message
3069 cmdindex = cmdcount & 31;
3071 cmdlog[cmdindex] = cmd;
3073 SHOWNET(qw_svc_strings[cmd]);
3074 cmdlogname[cmdindex] = qw_svc_strings[cmd];
3075 if (!cmdlogname[cmdindex])
3077 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3079 cmdlogname[cmdindex] = temp;
3087 char description[32*64], temp[64];
3089 strlcpy(description, "packet dump: ", sizeof(description));
3093 count = cmdcount - i;
3097 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3098 strlcat(description, temp, sizeof(description));
3103 description[strlen(description)-1] = '\n'; // replace the last space with a newline
3104 Con_Print(description);
3105 Host_Error("CL_ParseServerMessage: Illegible server message");
3110 //Con_Printf("qw_svc_nop\n");
3113 case qw_svc_disconnect:
3114 Con_Printf("Server disconnected\n");
3115 if (cls.demonum != -1)
3123 temp = MSG_ReadString();
3124 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3127 CSQC_AddPrintText(va("\1%s", temp)); //[515]: csqc
3129 CSQC_AddPrintText(temp);
3133 case qw_svc_centerprint:
3134 CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
3137 case qw_svc_stufftext:
3138 CL_VM_Parse_StuffCmd(MSG_ReadString ()); //[515]: csqc
3142 // svc_damage protocol is identical to nq
3146 case qw_svc_serverdata:
3147 //Cbuf_Execute(); // make sure any stuffed commands are done
3148 CL_ParseServerInfo();
3151 case qw_svc_setangle:
3152 for (i=0 ; i<3 ; i++)
3153 cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3154 if (!cls.demoplayback)
3156 cl.fixangle[0] = true;
3157 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3158 // disable interpolation if this is new
3159 if (!cl.fixangle[1])
3160 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3164 case qw_svc_lightstyle:
3165 i = MSG_ReadByte ();
3166 if (i >= cl.max_lightstyle)
3168 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3171 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3172 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3173 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3177 CL_ParseStartSoundPacket(false);
3180 case qw_svc_stopsound:
3181 i = (unsigned short) MSG_ReadShort();
3182 S_StopSound(i>>3, i&7);
3185 case qw_svc_updatefrags:
3187 if (i >= cl.maxclients)
3188 Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3189 cl.scores[i].frags = (signed short) MSG_ReadShort();
3192 case qw_svc_updateping:
3194 if (i >= cl.maxclients)
3195 Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
3196 cl.scores[i].qw_ping = MSG_ReadShort();
3199 case qw_svc_updatepl:
3201 if (i >= cl.maxclients)
3202 Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
3203 cl.scores[i].qw_packetloss = MSG_ReadByte();
3206 case qw_svc_updateentertime:
3208 if (i >= cl.maxclients)
3209 Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
3211 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat();
3214 case qw_svc_spawnbaseline:
3215 i = (unsigned short) MSG_ReadShort();
3216 if (i < 0 || i >= MAX_EDICTS)
3217 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3218 if (i >= cl.max_entities)
3219 CL_ExpandEntities(i);
3220 CL_ParseBaseline(cl.entities + i, false);
3222 case qw_svc_spawnstatic:
3223 CL_ParseStatic(false);
3225 case qw_svc_temp_entity:
3226 if(!CL_VM_Parse_TempEntity())
3227 CL_ParseTempEntity ();
3230 case qw_svc_killedmonster:
3231 cl.stats[STAT_MONSTERS]++;
3234 case qw_svc_foundsecret:
3235 cl.stats[STAT_SECRETS]++;
3238 case qw_svc_updatestat:
3239 i = MSG_ReadByte ();
3240 if (i < 0 || i >= MAX_CL_STATS)
3241 Host_Error ("svc_updatestat: %i is invalid", i);
3242 cl.stats[i] = MSG_ReadByte ();
3245 case qw_svc_updatestatlong:
3246 i = MSG_ReadByte ();
3247 if (i < 0 || i >= MAX_CL_STATS)
3248 Host_Error ("svc_updatestatlong: %i is invalid", i);
3249 cl.stats[i] = MSG_ReadLong ();
3252 case qw_svc_spawnstaticsound:
3253 CL_ParseStaticSound (false);
3256 case qw_svc_cdtrack:
3257 cl.cdtrack = cl.looptrack = MSG_ReadByte ();
3258 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3259 CDAudio_Play ((unsigned char)cls.forcetrack, true);
3261 CDAudio_Play ((unsigned char)cl.cdtrack, true);
3264 case qw_svc_intermission:
3265 if(!cl.intermission)
3266 cl.completed_time = cl.time;
3267 cl.intermission = 1;
3268 MSG_ReadVector(cl.qw_intermission_origin, cls.protocol);
3269 for (i = 0;i < 3;i++)
3270 cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol);
3274 if(!cl.intermission)
3275 cl.completed_time = cl.time;
3276 cl.intermission = 2;
3277 SCR_CenterPrint(MSG_ReadString ());
3280 case qw_svc_sellscreen:
3281 Cmd_ExecuteString ("help", src_command);
3284 case qw_svc_smallkick:
3285 cl.qw_weaponkick = -2;
3287 case qw_svc_bigkick:
3288 cl.qw_weaponkick = -4;
3291 case qw_svc_muzzleflash:
3292 i = (unsigned short) MSG_ReadShort();
3293 // NOTE: in QW this only worked on clients
3294 if (i < 0 || i >= MAX_EDICTS)
3295 Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3296 if (i >= cl.max_entities)
3297 CL_ExpandEntities(i);
3298 cl.entities[i].persistent.muzzleflash = 1.0f;
3301 case qw_svc_updateuserinfo:
3302 QW_CL_UpdateUserInfo();
3305 case qw_svc_setinfo:
3309 case qw_svc_serverinfo:
3313 case qw_svc_download:
3314 QW_CL_ParseDownload();
3317 case qw_svc_playerinfo:
3318 // slightly kill qw player entities now that we know there is
3319 // an update of player entities this frame...
3320 if (!qwplayerupdatereceived)
3322 qwplayerupdatereceived = true;
3323 for (i = 1;i < cl.maxclients;i++)
3324 cl.entities_active[i] = false;
3326 EntityStateQW_ReadPlayerUpdate();
3333 case qw_svc_chokecount:
3335 // FIXME: apply to netgraph
3336 //for (j = 0;j < i;j++)
3337 // cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
3340 case qw_svc_modellist:
3341 QW_CL_ParseModelList();
3344 case qw_svc_soundlist:
3345 QW_CL_ParseSoundList();
3348 case qw_svc_packetentities:
3349 EntityFrameQW_CL_ReadFrame(false);
3350 // first update is the final signon stage
3351 if (cls.signon == SIGNONS - 1)
3353 cls.signon = SIGNONS;
3358 case qw_svc_deltapacketentities:
3359 EntityFrameQW_CL_ReadFrame(true);
3360 // first update is the final signon stage
3361 if (cls.signon == SIGNONS - 1)
3363 cls.signon = SIGNONS;
3368 case qw_svc_maxspeed:
3369 cl.movevars_maxspeed = MSG_ReadFloat();
3372 case qw_svc_entgravity:
3373 cl.movevars_entgravity = MSG_ReadFloat();
3374 if (!cl.movevars_entgravity)
3375 cl.movevars_entgravity = 1.0f;
3378 case qw_svc_setpause:
3379 cl.paused = MSG_ReadByte ();
3384 S_PauseGameSounds (cl.paused);
3389 if (qwplayerupdatereceived)
3391 // fully kill any player entities that were not updated this frame
3392 for (i = 1;i <= cl.maxclients;i++)
3393 if (!cl.entities_active[i])
3394 cl.entities[i].state_current.active = false;
3402 Host_Error ("CL_ParseServerMessage: Bad server message");
3404 cmd = MSG_ReadByte ();
3408 SHOWNET("END OF MESSAGE");
3409 break; // end of message
3412 cmdindex = cmdcount & 31;
3414 cmdlog[cmdindex] = cmd;
3416 // if the high bit of the command byte is set, it is a fast update
3419 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3421 cmdlogname[cmdindex] = temp;
3422 SHOWNET("fast update");
3423 if (cls.signon == SIGNONS - 1)
3425 // first update is the final signon stage
3426 cls.signon = SIGNONS;
3429 EntityFrameQuake_ReadEntity (cmd&127);
3433 SHOWNET(svc_strings[cmd]);
3434 cmdlogname[cmdindex] = svc_strings[cmd];
3435 if (!cmdlogname[cmdindex])
3437 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3439 cmdlogname[cmdindex] = temp;
3447 char description[32*64], temp[64];
3449 strlcpy (description, "packet dump: ", sizeof(description));
3453 count = cmdcount - i;
3457 dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3458 strlcat (description, temp, sizeof (description));
3463 description[strlen(description)-1] = '\n'; // replace the last space with a newline
3464 Con_Print(description);
3465 Host_Error ("CL_ParseServerMessage: Illegible server message");
3470 if (cls.signon < SIGNONS)
3471 Con_Print("<-- server to client keepalive\n");
3475 CL_NetworkTimeReceived(MSG_ReadFloat());
3478 case svc_clientdata:
3479 CL_ParseClientdata();
3483 i = MSG_ReadLong ();
3484 protocol = Protocol_EnumForNumber(i);
3485 if (protocol == PROTOCOL_UNKNOWN)
3486 Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
3487 // hack for unmarked Nehahra movie demos which had a custom protocol
3488 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
3489 protocol = PROTOCOL_NEHAHRAMOVIE;
3490 cls.protocol = protocol;
3493 case svc_disconnect:
3494 Con_Printf ("Server disconnected\n");
3495 if (cls.demonum != -1)
3502 temp = MSG_ReadString();
3503 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3504 CSQC_AddPrintText(temp); //[515]: csqc
3507 case svc_centerprint:
3508 CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
3512 CL_VM_Parse_StuffCmd(MSG_ReadString ()); //[515]: csqc
3519 case svc_serverinfo:
3520 CL_ParseServerInfo ();
3524 for (i=0 ; i<3 ; i++)
3525 cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3526 if (!cls.demoplayback)
3528 cl.fixangle[0] = true;
3529 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3530 // disable interpolation if this is new
3531 if (!cl.fixangle[1])
3532 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3537 cl.viewentity = (unsigned short)MSG_ReadShort ();
3538 if (cl.viewentity >= MAX_EDICTS)
3539 Host_Error("svc_setview >= MAX_EDICTS");
3540 if (cl.viewentity >= cl.max_entities)
3541 CL_ExpandEntities(cl.viewentity);
3542 // LordHavoc: assume first setview recieved is the real player entity
3543 if (!cl.realplayerentity)
3544 cl.realplayerentity = cl.viewentity;
3545 // update cl.playerentity to this one if it is a valid player
3546 if (cl.viewentity >= 1 && cl.viewentity <= cl.maxclients)
3547 cl.playerentity = cl.viewentity;
3550 case svc_lightstyle:
3551 i = MSG_ReadByte ();
3552 if (i >= cl.max_lightstyle)
3554 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3557 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3558 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3559 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3563 CL_ParseStartSoundPacket(false);
3567 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3569 // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
3570 CL_ParseStartSoundPacket(true);
3574 int i = (unsigned short)MSG_ReadShort();
3575 char *s = MSG_ReadString();
3578 if (i >= 1 && i < MAX_MODELS)
3580 dp_model_t *model = Mod_ForName(s, false, false, i == 1);
3582 Con_DPrintf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
3583 cl.model_precache[i] = model;
3586 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
3591 if (i >= 1 && i < MAX_SOUNDS)
3593 sfx_t *sfx = S_PrecacheSound (s, true, false);
3594 if (!sfx && snd_initialized.integer)
3595 Con_DPrintf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
3596 cl.sound_precache[i] = sfx;
3599 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
3605 i = (unsigned short) MSG_ReadShort();
3606 S_StopSound(i>>3, i&7);
3609 case svc_updatename:
3610 i = MSG_ReadByte ();
3611 if (i >= cl.maxclients)
3612 Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
3613 strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name));
3616 case svc_updatefrags:
3617 i = MSG_ReadByte ();
3618 if (i >= cl.maxclients)
3619 Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3620 cl.scores[i].frags = (signed short) MSG_ReadShort ();
3623 case svc_updatecolors:
3624 i = MSG_ReadByte ();
3625 if (i >= cl.maxclients)
3626 Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
3627 cl.scores[i].colors = MSG_ReadByte ();
3631 CL_ParseParticleEffect ();
3642 case svc_spawnbaseline:
3643 i = (unsigned short) MSG_ReadShort ();
3644 if (i < 0 || i >= MAX_EDICTS)
3645 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3646 if (i >= cl.max_entities)
3647 CL_ExpandEntities(i);
3648 CL_ParseBaseline (cl.entities + i, false);
3650 case svc_spawnbaseline2:
3651 i = (unsigned short) MSG_ReadShort ();
3652 if (i < 0 || i >= MAX_EDICTS)
3653 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
3654 if (i >= cl.max_entities)
3655 CL_ExpandEntities(i);
3656 CL_ParseBaseline (cl.entities + i, true);
3658 case svc_spawnstatic:
3659 CL_ParseStatic (false);
3661 case svc_spawnstatic2:
3662 CL_ParseStatic (true);
3664 case svc_temp_entity:
3665 if(!CL_VM_Parse_TempEntity())
3666 CL_ParseTempEntity ();
3670 cl.paused = MSG_ReadByte ();
3675 S_PauseGameSounds (cl.paused);
3679 i = MSG_ReadByte ();
3680 // LordHavoc: it's rude to kick off the client if they missed the
3681 // reconnect somehow, so allow signon 1 even if at signon 1
3682 if (i <= cls.signon && i != 1)
3683 Host_Error ("Received signon %i when at %i", i, cls.signon);
3688 case svc_killedmonster:
3689 cl.stats[STAT_MONSTERS]++;
3692 case svc_foundsecret:
3693 cl.stats[STAT_SECRETS]++;
3696 case svc_updatestat:
3697 i = MSG_ReadByte ();
3698 if (i < 0 || i >= MAX_CL_STATS)
3699 Host_Error ("svc_updatestat: %i is invalid", i);
3700 cl.stats[i] = MSG_ReadLong ();
3703 case svc_updatestatubyte:
3704 i = MSG_ReadByte ();
3705 if (i < 0 || i >= MAX_CL_STATS)
3706 Host_Error ("svc_updatestat: %i is invalid", i);
3707 cl.stats[i] = MSG_ReadByte ();
3710 case svc_spawnstaticsound:
3711 CL_ParseStaticSound (false);
3714 case svc_spawnstaticsound2:
3715 CL_ParseStaticSound (true);
3719 cl.cdtrack = MSG_ReadByte ();
3720 cl.looptrack = MSG_ReadByte ();
3721 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3722 CDAudio_Play ((unsigned char)cls.forcetrack, true);
3724 CDAudio_Play ((unsigned char)cl.cdtrack, true);
3727 case svc_intermission:
3728 if(!cl.intermission)
3729 cl.completed_time = cl.time;
3730 cl.intermission = 1;
3731 CL_VM_UpdateIntermissionState(cl.intermission);
3735 if(!cl.intermission)
3736 cl.completed_time = cl.time;
3737 cl.intermission = 2;
3738 CL_VM_UpdateIntermissionState(cl.intermission);
3739 SCR_CenterPrint(MSG_ReadString ());
3743 if(!cl.intermission)
3744 cl.completed_time = cl.time;
3745 cl.intermission = 3;
3746 CL_VM_UpdateIntermissionState(cl.intermission);
3747 SCR_CenterPrint(MSG_ReadString ());
3750 case svc_sellscreen:
3751 Cmd_ExecuteString ("help", src_command);
3754 if (gamemode == GAME_TENEBRAE)
3756 // repeating particle effect
3757 MSG_ReadCoord(cls.protocol);
3758 MSG_ReadCoord(cls.protocol);
3759 MSG_ReadCoord(cls.protocol);
3760 MSG_ReadCoord(cls.protocol);
3761 MSG_ReadCoord(cls.protocol);
3762 MSG_ReadCoord(cls.protocol);
3769 SHOWLMP_decodehide();
3772 if (gamemode == GAME_TENEBRAE)
3775 MSG_ReadCoord(cls.protocol);
3776 MSG_ReadCoord(cls.protocol);
3777 MSG_ReadCoord(cls.protocol);
3782 SHOWLMP_decodeshow();
3785 R_SetSkyBox(MSG_ReadString());
3788 if (cls.signon == SIGNONS - 1)
3790 // first update is the final signon stage
3791 cls.signon = SIGNONS;
3794 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3795 EntityFrame_CL_ReadFrame();
3796 else if (cls.protocol == PROTOCOL_DARKPLACES4)
3797 EntityFrame4_CL_ReadFrame();
3799 EntityFrame5_CL_ReadFrame();
3801 case svc_csqcentities:
3802 CSQC_ReadEntities();
3804 case svc_downloaddata:
3807 case svc_trailparticles:
3808 CL_ParseTrailParticles();
3810 case svc_pointparticles:
3811 CL_ParsePointParticles();
3813 case svc_pointparticles1:
3814 CL_ParsePointParticles1();
3820 if (cls.signon == SIGNONS)
3821 CL_UpdateItemsAndWeapon();
3823 EntityFrameQuake_ISeeDeadEntities();
3825 CL_UpdateMoveVars();
3827 parsingerror = false;
3829 // LordHavoc: this was at the start of the function before cl_autodemo was
3831 if (cls.demorecording)
3832 CL_WriteDemoMessage (&net_message);
3835 void CL_Parse_DumpPacket(void)
3839 Con_Print("Packet dump:\n");
3840 SZ_HexDumpToConsole(&net_message);
3841 parsingerror = false;
3844 void CL_Parse_ErrorCleanUp(void)
3846 CL_StopDownload(0, 0);
3850 void CL_Parse_Init(void)
3852 // LordHavoc: added demo_nehahra cvar
3853 Cvar_RegisterVariable (&demo_nehahra);
3854 if (gamemode == GAME_NEHAHRA)
3855 Cvar_SetValue("demo_nehahra", 1);
3856 Cvar_RegisterVariable(&developer_networkentities);
3857 Cvar_RegisterVariable(&cl_gameplayfix_soundsmovewithentities);
3859 Cvar_RegisterVariable(&cl_sound_wizardhit);
3860 Cvar_RegisterVariable(&cl_sound_hknighthit);
3861 Cvar_RegisterVariable(&cl_sound_tink1);
3862 Cvar_RegisterVariable(&cl_sound_ric1);
3863 Cvar_RegisterVariable(&cl_sound_ric2);
3864 Cvar_RegisterVariable(&cl_sound_ric3);
3865 Cvar_RegisterVariable(&cl_sound_ric_gunshot);
3866 Cvar_RegisterVariable(&cl_sound_r_exp3);
3868 Cvar_RegisterVariable(&cl_joinbeforedownloadsfinish);
3870 // server extension cvars set by commands issued from the server during connect
3871 Cvar_RegisterVariable(&cl_serverextension_download);
3873 Cvar_RegisterVariable(&cl_nettimesyncfactor);
3874 Cvar_RegisterVariable(&cl_nettimesyncboundmode);
3875 Cvar_RegisterVariable(&cl_nettimesyncboundtolerance);
3876 Cvar_RegisterVariable(&cl_iplog_name);
3878 Cmd_AddCommand("nextul", QW_CL_NextUpload, "sends next fragment of current upload buffer (screenshot for example)");
3879 Cmd_AddCommand("stopul", QW_CL_StopUpload, "aborts current upload (screenshot for example)");
3880 Cmd_AddCommand("skins", QW_CL_Skins_f, "downloads missing qw skins from server");
3881 Cmd_AddCommand("changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
3882 Cmd_AddCommand("cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
3883 Cmd_AddCommand("cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
3884 Cmd_AddCommand("stopdownload", CL_StopDownload_f, "terminates a download");
3885 Cmd_AddCommand("cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
3886 Cmd_AddCommand("iplog_list", CL_IPLog_List_f, "lists names of players whose IP address begins with the supplied text (example: iplog_list 123.456.789)");
3889 void CL_Parse_Shutdown(void)