2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // cl_parse.c -- parse a message received from the server
24 #include "cl_collision.h"
26 char *svc_strings[128] =
32 "svc_version", // [long] server version
33 "svc_setview", // [short] entity number
34 "svc_sound", // <see code>
35 "svc_time", // [float] server time
36 "svc_print", // [string] null terminated string
37 "svc_stufftext", // [string] stuffed into client's console buffer
38 // the string should be \n terminated
39 "svc_setangle", // [vec3] set the view angle to this absolute value
41 "svc_serverinfo", // [long] version
42 // [string] signon string
43 // [string]..[0]model cache [string]...[0]sounds cache
44 // [string]..[0]item cache
45 "svc_lightstyle", // [byte] [string]
46 "svc_updatename", // [byte] [string]
47 "svc_updatefrags", // [byte] [short]
48 "svc_clientdata", // <shortbits + data>
49 "svc_stopsound", // <see code>
50 "svc_updatecolors", // [byte] [byte]
51 "svc_particle", // [vec3] <variable>
52 "svc_damage", // [byte] impact [byte] blood [vec3] from
55 "OBSOLETE svc_spawnbinary",
58 "svc_temp_entity", // <variable>
64 "svc_spawnstaticsound",
66 "svc_finale", // [string] music [string] text
67 "svc_cdtrack", // [byte] track [byte] looptrack
70 "svc_showlmp", // [string] iconlabel [string] lmpfile [short] x [short] y
71 "svc_hidelmp", // [string] iconlabel
72 "svc_skybox", // [string] skyname
85 "svc_cgame", // 50 // [short] length [bytes] data
86 "svc_updatestatubyte", // 51 // [byte] stat [byte] value
87 "svc_effect", // 52 // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
88 "svc_effect2", // 53 // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
89 "svc_sound2", // 54 // short soundindex instead of byte
90 "svc_spawnbaseline2", // 55 // short modelindex instead of byte
91 "svc_spawnstatic2", // 56 // short modelindex instead of byte
92 "svc_entities", // 57 // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
93 "svc_unusedlh3", // 58
94 "svc_spawnstaticsound2", // 59 // [coord3] [short] samp [byte] vol [byte] aten
97 //=============================================================================
99 cvar_t demo_nehahra = {0, "demo_nehahra", "0"};
100 cvar_t developer_networkentities = {0, "developer_networkentities", "0"};
104 CL_ParseStartSoundPacket
107 void CL_ParseStartSoundPacket(int largesoundindex)
116 field_mask = MSG_ReadByte();
118 if (field_mask & SND_VOLUME)
119 volume = MSG_ReadByte ();
121 volume = DEFAULT_SOUND_PACKET_VOLUME;
123 if (field_mask & SND_ATTENUATION)
124 attenuation = MSG_ReadByte () / 64.0;
126 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
128 if (field_mask & SND_LARGEENTITY)
130 ent = (unsigned short) MSG_ReadShort ();
131 channel = MSG_ReadByte ();
135 channel = (unsigned short) MSG_ReadShort ();
140 if (largesoundindex || field_mask & SND_LARGESOUND)
141 sound_num = (unsigned short) MSG_ReadShort ();
143 sound_num = MSG_ReadByte ();
145 MSG_ReadVector(pos, cl.protocol);
147 if (sound_num >= MAX_SOUNDS)
149 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
153 if (ent >= MAX_EDICTS)
155 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
159 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
166 When the client is taking a long time to load stuff, send keepalive messages
167 so the server doesn't disconnect.
171 static qbyte olddata[NET_MAXMESSAGE];
172 void CL_KeepaliveMessage (void)
175 static float lastmsg;
180 // no need if server is local and definitely not if this is a demo
181 if (sv.active || cls.demoplayback)
184 // read messages from server, should just be nops
185 oldreadcount = msg_readcount;
186 oldbadread = msg_badread;
188 memcpy(olddata, net_message.data, net_message.cursize);
190 NetConn_ClientFrame();
192 msg_readcount = oldreadcount;
193 msg_badread = oldbadread;
195 memcpy(net_message.data, olddata, net_message.cursize);
197 if (cls.netcon && NetConn_CanSendMessage(cls.netcon) && (time = Sys_DoubleTime()) - lastmsg >= 5)
203 // LordHavoc: must use unreliable because reliable could kill the sigon message!
204 Con_Print("--> client to server keepalive\n");
206 msg.maxsize = sizeof(buf);
208 MSG_WriteChar(&msg, svc_nop);
209 NetConn_SendUnreliableMessage(cls.netcon, &msg);
213 void CL_ParseEntityLump(char *entdata)
216 char key[128], value[4096];
217 FOG_clear(); // LordHavoc: no fog until set
218 // LordHavoc: default to the map's sky (q3 shader parsing sets this)
219 R_SetSkyBox(cl.worldmodel->brush.skybox);
223 if (!COM_ParseToken(&data, false))
225 if (com_token[0] != '{')
229 if (!COM_ParseToken(&data, false))
231 if (com_token[0] == '}')
232 break; // end of worldspawn
233 if (com_token[0] == '_')
234 strlcpy (key, com_token + 1, sizeof (key));
236 strlcpy (key, com_token, sizeof (key));
237 while (key[strlen(key)-1] == ' ') // remove trailing spaces
238 key[strlen(key)-1] = 0;
239 if (!COM_ParseToken(&data, false))
241 strlcpy (value, com_token, sizeof (value));
242 if (!strcmp("sky", key))
244 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
246 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
248 else if (!strcmp("fog", key))
249 sscanf(value, "%f %f %f %f", &fog_density, &fog_red, &fog_green, &fog_blue);
250 else if (!strcmp("fog_density", key))
251 fog_density = atof(value);
252 else if (!strcmp("fog_red", key))
253 fog_red = atof(value);
254 else if (!strcmp("fog_green", key))
255 fog_green = atof(value);
256 else if (!strcmp("fog_blue", key))
257 fog_blue = atof(value);
262 =====================
265 An svc_signonnum has been received, perform a client side setup
266 =====================
268 static void CL_SignonReply (void)
272 Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
277 MSG_WriteByte (&cls.message, clc_stringcmd);
278 MSG_WriteString (&cls.message, "prespawn");
282 MSG_WriteByte (&cls.message, clc_stringcmd);
283 MSG_WriteString (&cls.message, va("name \"%s\"\n", cl_name.string));
285 MSG_WriteByte (&cls.message, clc_stringcmd);
286 MSG_WriteString (&cls.message, va("color %i %i\n", cl_color.integer >> 4, cl_color.integer & 15));
288 if (cl_pmodel.integer)
290 MSG_WriteByte (&cls.message, clc_stringcmd);
291 MSG_WriteString (&cls.message, va("pmodel %i\n", cl_pmodel.integer));
293 if (*cl_playermodel.string)
295 MSG_WriteByte (&cls.message, clc_stringcmd);
296 MSG_WriteString (&cls.message, va("playermodel %s\n", cl_playermodel.string));
298 if (*cl_playerskin.string)
300 MSG_WriteByte (&cls.message, clc_stringcmd);
301 MSG_WriteString (&cls.message, va("playerskin %s\n", cl_playerskin.string));
304 MSG_WriteByte (&cls.message, clc_stringcmd);
305 MSG_WriteString (&cls.message, va("rate %i\n", cl_rate.integer));
307 MSG_WriteByte (&cls.message, clc_stringcmd);
308 MSG_WriteString (&cls.message, "spawn");
312 MSG_WriteByte (&cls.message, clc_stringcmd);
313 MSG_WriteString (&cls.message, "begin");
327 // FIXME: this is a lot of memory to be keeping around, this needs to be dynamically allocated and freed
328 static char parse_model_precache[MAX_MODELS][MAX_QPATH];
329 static char parse_sound_precache[MAX_SOUNDS][MAX_QPATH];
330 void CL_ParseServerInfo (void)
334 int nummodels, numsounds;
337 Con_DPrint("Serverinfo packet received.\n");
339 // check memory integrity
340 Mem_CheckSentinelsGlobal();
343 // wipe the client_state_t struct
347 // parse protocol version number
349 // hack for unmarked Nehahra movie demos which had a custom protocol
350 if (i == PROTOCOL_QUAKE && cls.demoplayback && demo_nehahra.integer)
351 i = PROTOCOL_NEHAHRAMOVIE;
352 if (i != PROTOCOL_QUAKE && i != PROTOCOL_DARKPLACES1 && i != PROTOCOL_DARKPLACES2 && i != PROTOCOL_DARKPLACES3 && i != PROTOCOL_DARKPLACES4 && i != PROTOCOL_DARKPLACES5 && i != PROTOCOL_DARKPLACES6 && i != PROTOCOL_NEHAHRAMOVIE)
354 Host_Error("CL_ParseServerInfo: Server is protocol %i, not %i (Quake), %i (DP1), %i (DP2), %i (DP3), %i (DP4), %i (DP5), %i (DP6), or %i (Nehahra movie)", i, PROTOCOL_QUAKE, PROTOCOL_DARKPLACES1, PROTOCOL_DARKPLACES2, PROTOCOL_DARKPLACES3, PROTOCOL_DARKPLACES4, PROTOCOL_DARKPLACES5, PROTOCOL_DARKPLACES6, PROTOCOL_NEHAHRAMOVIE);
358 Con_DPrintf("Server protocol is %i\n", cl.protocol);
361 cl.maxclients = MSG_ReadByte ();
362 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
364 Host_Error("Bad maxclients (%u) from server\n", cl.maxclients);
367 cl.scores = Mem_Alloc(cl_mempool, cl.maxclients*sizeof(*cl.scores));
370 cl.gametype = MSG_ReadByte ();
372 // parse signon message
373 str = MSG_ReadString ();
374 strlcpy (cl.levelname, str, sizeof(cl.levelname));
376 // seperate the printfs so the server message can have a color
377 if (cl.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
378 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
380 // check memory integrity
381 Mem_CheckSentinelsGlobal();
384 // if server is active, we already began a loading plaque
386 SCR_BeginLoadingPlaque();
388 // disable until we get textures for it
391 memset(cl.model_precache, 0, sizeof(cl.model_precache));
392 memset(cl.sound_precache, 0, sizeof(cl.sound_precache));
394 // parse model precache list
395 for (nummodels=1 ; ; nummodels++)
397 str = MSG_ReadString();
400 if (nummodels==MAX_MODELS)
401 Host_Error ("Server sent too many model precaches\n");
402 if (strlen(str) >= MAX_QPATH)
403 Host_Error ("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
404 strlcpy (parse_model_precache[nummodels], str, sizeof (parse_model_precache[nummodels]));
406 // parse sound precache list
407 for (numsounds=1 ; ; numsounds++)
409 str = MSG_ReadString();
412 if (numsounds==MAX_SOUNDS)
413 Host_Error("Server sent too many sound precaches\n");
414 if (strlen(str) >= MAX_QPATH)
415 Host_Error("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
416 strlcpy (parse_sound_precache[numsounds], str, sizeof (parse_sound_precache[numsounds]));
419 // touch all of the precached models that are still loaded so we can free
420 // anything that isn't needed
422 for (i = 1;i < nummodels;i++)
423 Mod_FindName(parse_model_precache[i]);
426 // do the same for sounds
427 S_ServerSounds (parse_sound_precache, numsounds);
429 // now we try to load everything that is new
432 CL_KeepaliveMessage ();
433 cl.model_precache[1] = Mod_ForName(parse_model_precache[1], false, false, true);
434 if (cl.model_precache[1] == NULL)
435 Con_Printf("Map %s not found\n", parse_model_precache[1]);
438 for (i=2 ; i<nummodels ; i++)
440 CL_KeepaliveMessage();
441 if ((cl.model_precache[i] = Mod_ForName(parse_model_precache[i], false, false, false)) == NULL)
442 Con_Printf("Model %s not found\n", parse_model_precache[i]);
446 for (i=1 ; i<numsounds ; i++)
448 CL_KeepaliveMessage();
450 // Don't lock the sfx here, S_ServerSounds already did that
451 cl.sound_precache[i] = S_PrecacheSound (parse_sound_precache[i], true, false);
455 ent = &cl_entities[0];
456 // entire entity array was cleared, so just fill in a few fields
457 ent->state_current.active = true;
458 ent->render.model = cl.worldmodel = cl.model_precache[1];
459 ent->render.scale = 1; // some of the renderer still relies on scale
460 ent->render.alpha = 1;
461 ent->render.flags = RENDER_SHADOW | RENDER_LIGHT;
462 Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, 0, 0, 0, 0, 0, 0, 1);
463 Matrix4x4_Invert_Simple(&ent->render.inversematrix, &ent->render.matrix);
464 CL_BoundingBoxForEntity(&ent->render);
471 // noclip is turned off at start
472 noclip_anglehack = false;
474 // check memory integrity
475 Mem_CheckSentinelsGlobal();
478 void CL_ValidateState(entity_state_t *s)
485 if (s->modelindex >= MAX_MODELS)
486 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
488 // colormap is client index + 1
489 if ((!s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
491 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
495 model = cl.model_precache[s->modelindex];
496 Mod_CheckLoaded(model);
497 if (model && model->type && s->frame >= model->numframes)
499 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
502 if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
504 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
509 void CL_MoveLerpEntityStates(entity_t *ent)
511 float odelta[3], adelta[3];
512 CL_ValidateState(&ent->state_current);
513 VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
514 VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
515 if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
517 // reset all persistent stuff if this is a new entity
518 ent->persistent.lerpdeltatime = 0;
519 ent->persistent.lerpstarttime = cl.mtime[1];
520 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
521 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
522 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
523 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
524 // reset animation interpolation as well
525 ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_current.frame;
526 ent->render.frame1time = ent->render.frame2time = cl.time;
527 ent->render.framelerp = 1;
528 // reset various persistent stuff
529 ent->persistent.muzzleflash = 0;
530 VectorCopy(ent->state_current.origin, ent->persistent.trail_origin);
532 else if (cls.timedemo || cl_nolerp.integer || DotProduct(odelta, odelta) > 1000*1000)
534 // don't interpolate the move
535 ent->persistent.lerpdeltatime = 0;
536 ent->persistent.lerpstarttime = cl.mtime[1];
537 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
538 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
539 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
540 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
542 else if (ent->state_current.flags & RENDER_STEP)
544 // monster interpolation
545 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
547 ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
548 ent->persistent.lerpstarttime = cl.mtime[1];
549 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
550 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
551 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
552 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
558 ent->persistent.lerpstarttime = ent->state_previous.time;
559 // no lerp if it's singleplayer
561 ent->persistent.lerpdeltatime = 0;
563 ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
564 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
565 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
566 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
567 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
576 void CL_ParseBaseline (entity_t *ent, int large)
580 ent->state_baseline = defaultstate;
581 // FIXME: set ent->state_baseline.number?
582 ent->state_baseline.active = true;
585 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
586 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
590 ent->state_baseline.modelindex = MSG_ReadByte ();
591 ent->state_baseline.frame = MSG_ReadByte ();
593 ent->state_baseline.colormap = MSG_ReadByte();
594 ent->state_baseline.skin = MSG_ReadByte();
595 for (i = 0;i < 3;i++)
597 ent->state_baseline.origin[i] = MSG_ReadCoord(cl.protocol);
598 ent->state_baseline.angles[i] = MSG_ReadAngle(cl.protocol);
600 CL_ValidateState(&ent->state_baseline);
601 ent->state_previous = ent->state_current = ent->state_baseline;
609 Server information pertaining to this client only
612 void CL_ParseClientdata (void)
616 VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
617 VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
618 VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
619 cl.mviewzoom[1] = cl.mviewzoom[0];
621 if (cl.protocol != PROTOCOL_DARKPLACES6)
623 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
624 cl.stats[STAT_ITEMS] = 0;
625 cl.stats[STAT_VIEWZOOM] = 255;
628 cl.mpunchangle[0][0] = 0;
629 cl.mpunchangle[0][1] = 0;
630 cl.mpunchangle[0][2] = 0;
631 cl.mpunchvector[0][0] = 0;
632 cl.mpunchvector[0][1] = 0;
633 cl.mpunchvector[0][2] = 0;
634 cl.mvelocity[0][0] = 0;
635 cl.mvelocity[0][1] = 0;
636 cl.mvelocity[0][2] = 0;
639 bits = (unsigned short) MSG_ReadShort ();
640 if (bits & SU_EXTEND1)
641 bits |= (MSG_ReadByte() << 16);
642 if (bits & SU_EXTEND2)
643 bits |= (MSG_ReadByte() << 24);
645 if (bits & SU_VIEWHEIGHT)
646 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
648 if (bits & SU_IDEALPITCH)
649 cl.idealpitch = MSG_ReadChar ();
651 for (i = 0;i < 3;i++)
653 if (bits & (SU_PUNCH1<<i) )
655 if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4 || cl.protocol == PROTOCOL_DARKPLACES5 || cl.protocol == PROTOCOL_DARKPLACES6)
656 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
657 else if (cl.protocol == PROTOCOL_QUAKE || cl.protocol == PROTOCOL_NEHAHRAMOVIE)
658 cl.mpunchangle[0][i] = MSG_ReadChar();
660 Host_Error("CL_ParseClientData: unknown cl.protocol %i\n", cl.protocol);
662 if (bits & (SU_PUNCHVEC1<<i))
664 if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4)
665 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
666 else if (cl.protocol == PROTOCOL_DARKPLACES5 || cl.protocol == PROTOCOL_DARKPLACES6)
667 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
669 Host_Error("CL_ParseClientData: unknown cl.protocol %i\n", cl.protocol);
671 if (bits & (SU_VELOCITY1<<i) )
673 if (cl.protocol == PROTOCOL_QUAKE || cl.protocol == PROTOCOL_NEHAHRAMOVIE || cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4)
674 cl.mvelocity[0][i] = MSG_ReadChar()*16;
675 else if (cl.protocol == PROTOCOL_DARKPLACES5 || cl.protocol == PROTOCOL_DARKPLACES6)
676 cl.mvelocity[0][i] = MSG_ReadCoord32f();
678 Host_Error("CL_ParseClientData: unknown cl.protocol %i\n", cl.protocol);
682 // LordHavoc: hipnotic demos don't have this bit set but should
683 if (bits & SU_ITEMS || cl.protocol != PROTOCOL_DARKPLACES6)
684 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
686 cl.onground = (bits & SU_ONGROUND) != 0;
687 cl.inwater = (bits & SU_INWATER) != 0;
689 if (cl.protocol == PROTOCOL_DARKPLACES6)
692 else if (cl.protocol == PROTOCOL_DARKPLACES5)
694 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
695 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
696 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
697 cl.stats[STAT_HEALTH] = MSG_ReadShort();
698 cl.stats[STAT_AMMO] = MSG_ReadShort();
699 cl.stats[STAT_SHELLS] = MSG_ReadShort();
700 cl.stats[STAT_NAILS] = MSG_ReadShort();
701 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
702 cl.stats[STAT_CELLS] = MSG_ReadShort();
703 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
707 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
708 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
709 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
710 cl.stats[STAT_HEALTH] = MSG_ReadShort();
711 cl.stats[STAT_AMMO] = MSG_ReadByte();
712 cl.stats[STAT_SHELLS] = MSG_ReadByte();
713 cl.stats[STAT_NAILS] = MSG_ReadByte();
714 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
715 cl.stats[STAT_CELLS] = MSG_ReadByte();
716 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
717 cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
719 cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
722 if (bits & SU_VIEWZOOM)
724 if (cl.protocol == PROTOCOL_DARKPLACES5 || cl.protocol == PROTOCOL_DARKPLACES6)
725 cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
727 cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
730 // check for important changes
733 if (cl.olditems != cl.stats[STAT_ITEMS])
734 for (j = 0;j < 32;j++)
735 if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
736 cl.item_gettime[j] = cl.time;
737 cl.olditems = cl.stats[STAT_ITEMS];
739 // GAME_NEXUIZ hud needs weapon change time
740 if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
741 cl.weapontime = cl.time;
742 cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
744 // viewzoom interpolation
745 cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
749 =====================
751 =====================
753 void CL_ParseStatic (int large)
757 if (cl_num_static_entities >= cl_max_static_entities)
758 Host_Error ("Too many static entities");
759 ent = &cl_static_entities[cl_num_static_entities++];
760 CL_ParseBaseline (ent, large);
762 // copy it to the current state
763 ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
764 ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame;
765 ent->render.framelerp = 0;
766 // make torchs play out of sync
767 ent->render.frame1time = ent->render.frame2time = lhrandom(-10, -1);
768 ent->render.colormap = -1; // no special coloring
769 ent->render.skinnum = ent->state_baseline.skin;
770 ent->render.effects = ent->state_baseline.effects;
771 ent->render.alpha = 1;
772 //ent->render.scale = 1;
774 //VectorCopy (ent->state_baseline.origin, ent->render.origin);
775 //VectorCopy (ent->state_baseline.angles, ent->render.angles);
777 Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
778 Matrix4x4_Invert_Simple(&ent->render.inversematrix, &ent->render.matrix);
779 CL_BoundingBoxForEntity(&ent->render);
781 // This is definitely cheating...
782 if (ent->render.model == NULL)
783 cl_num_static_entities--;
791 void CL_ParseStaticSound (int large)
794 int sound_num, vol, atten;
796 MSG_ReadVector(org, cl.protocol);
798 sound_num = (unsigned short) MSG_ReadShort ();
800 sound_num = MSG_ReadByte ();
801 vol = MSG_ReadByte ();
802 atten = MSG_ReadByte ();
804 S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
807 void CL_ParseEffect (void)
810 int modelindex, startframe, framecount, framerate;
812 MSG_ReadVector(org, cl.protocol);
813 modelindex = MSG_ReadByte ();
814 startframe = MSG_ReadByte ();
815 framecount = MSG_ReadByte ();
816 framerate = MSG_ReadByte ();
818 CL_Effect(org, modelindex, startframe, framecount, framerate);
821 void CL_ParseEffect2 (void)
824 int modelindex, startframe, framecount, framerate;
826 MSG_ReadVector(org, cl.protocol);
827 modelindex = (unsigned short) MSG_ReadShort ();
828 startframe = (unsigned short) MSG_ReadShort ();
829 framecount = MSG_ReadByte ();
830 framerate = MSG_ReadByte ();
832 CL_Effect(org, modelindex, startframe, framecount, framerate);
835 model_t *cl_model_bolt = NULL;
836 model_t *cl_model_bolt2 = NULL;
837 model_t *cl_model_bolt3 = NULL;
838 model_t *cl_model_beam = NULL;
840 sfx_t *cl_sfx_wizhit;
841 sfx_t *cl_sfx_knighthit;
846 sfx_t *cl_sfx_r_exp3;
853 void CL_InitTEnts (void)
855 cl_sfx_wizhit = S_PrecacheSound ("sound/wizard/hit.wav", false, true);
856 cl_sfx_knighthit = S_PrecacheSound ("sound/hknight/hit.wav", false, true);
857 cl_sfx_tink1 = S_PrecacheSound ("sound/weapons/tink1.wav", false, true);
858 cl_sfx_ric1 = S_PrecacheSound ("sound/weapons/ric1.wav", false, true);
859 cl_sfx_ric2 = S_PrecacheSound ("sound/weapons/ric2.wav", false, true);
860 cl_sfx_ric3 = S_PrecacheSound ("sound/weapons/ric3.wav", false, true);
861 cl_sfx_r_exp3 = S_PrecacheSound ("sound/weapons/r_exp3.wav", false, true);
864 void CL_ParseBeam (model_t *m, int lightning)
870 ent = (unsigned short) MSG_ReadShort ();
871 MSG_ReadVector(start, cl.protocol);
872 MSG_ReadVector(end, cl.protocol);
874 if (ent >= MAX_EDICTS)
876 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
880 if (ent >= cl_max_entities)
881 CL_ExpandEntities(ent);
883 // override any beam with the same entity
884 for (i = 0, b = cl_beams;i < cl_max_beams;i++, b++)
886 if (b->entity == ent)
889 b->lightning = lightning;
890 b->relativestartvalid = (ent && cl_entities[ent].state_current.active) ? 2 : 0;
892 b->endtime = cl.time + 0.2;
893 VectorCopy (start, b->start);
894 VectorCopy (end, b->end);
900 for (i = 0, b = cl_beams;i < cl_max_beams;i++, b++)
902 if (!b->model || b->endtime < cl.time)
905 b->lightning = lightning;
906 b->relativestartvalid = (ent && cl_entities[ent].state_current.active) ? 2 : 0;
908 b->endtime = cl.time + 0.2;
909 VectorCopy (start, b->start);
910 VectorCopy (end, b->end);
914 Con_Print("beam list overflow!\n");
917 void CL_ParseTempEntity(void)
925 int colorStart, colorLength, count;
926 float velspeed, radius;
928 matrix4x4_t tempmatrix;
930 type = MSG_ReadByte();
934 // spike hitting wall
935 MSG_ReadVector(pos, cl.protocol);
936 CL_FindNonSolidLocation(pos, pos, 4);
937 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
938 CL_AllocDlight(NULL, &tempmatrix, 100, 0.12f, 0.50f, 0.12f, 500, 0.2, 0, -1, false, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
939 CL_RunParticleEffect(pos, vec3_origin, 20, 30);
940 S_StartSound(-1, 0, cl_sfx_wizhit, pos, 1, 1);
944 // spike hitting wall
945 MSG_ReadVector(pos, cl.protocol);
946 CL_FindNonSolidLocation(pos, pos, 4);
947 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
948 CL_AllocDlight(NULL, &tempmatrix, 100, 0.50f, 0.30f, 0.10f, 500, 0.2, 0, -1, false, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
949 CL_RunParticleEffect(pos, vec3_origin, 226, 20);
950 S_StartSound(-1, 0, cl_sfx_knighthit, pos, 1, 1);
954 // spike hitting wall
955 MSG_ReadVector(pos, cl.protocol);
956 CL_FindNonSolidLocation(pos, pos, 4);
957 if (cl_particles_bulletimpacts.integer)
959 CL_SparkShower(pos, vec3_origin, 15, 1);
960 CL_Smoke(pos, vec3_origin, 15);
964 S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
969 S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1);
971 S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1);
973 S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1);
977 // quad spike hitting wall
978 MSG_ReadVector(pos, cl.protocol);
979 CL_FindNonSolidLocation(pos, pos, 4);
980 // LordHavoc: changed to spark shower
981 if (cl_particles_bulletimpacts.integer)
983 CL_SparkShower(pos, vec3_origin, 15, 1);
984 CL_Smoke(pos, vec3_origin, 15);
987 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
988 CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
989 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
991 S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
996 S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1);
998 S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1);
1000 S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1);
1004 // super spike hitting wall
1005 MSG_ReadVector(pos, cl.protocol);
1006 CL_FindNonSolidLocation(pos, pos, 4);
1007 // LordHavoc: changed to dust shower
1008 if (cl_particles_bulletimpacts.integer)
1010 CL_SparkShower(pos, vec3_origin, 30, 1);
1011 CL_Smoke(pos, vec3_origin, 30);
1015 S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
1020 S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1);
1022 S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1);
1024 S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1);
1027 case TE_SUPERSPIKEQUAD:
1028 // quad super spike hitting wall
1029 MSG_ReadVector(pos, cl.protocol);
1030 CL_FindNonSolidLocation(pos, pos, 4);
1031 // LordHavoc: changed to dust shower
1032 if (cl_particles_bulletimpacts.integer)
1034 CL_SparkShower(pos, vec3_origin, 30, 1);
1035 CL_Smoke(pos, vec3_origin, 30);
1038 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1039 CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1041 S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
1046 S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1);
1048 S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1);
1050 S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1);
1053 // LordHavoc: added for improved blood splatters
1056 MSG_ReadVector(pos, cl.protocol);
1057 CL_FindNonSolidLocation(pos, pos, 4);
1058 dir[0] = MSG_ReadChar();
1059 dir[1] = MSG_ReadChar();
1060 dir[2] = MSG_ReadChar();
1061 count = MSG_ReadByte();
1062 CL_BloodPuff(pos, dir, count);
1066 MSG_ReadVector(pos, cl.protocol);
1067 CL_FindNonSolidLocation(pos, pos, 4);
1068 dir[0] = MSG_ReadChar();
1069 dir[1] = MSG_ReadChar();
1070 dir[2] = MSG_ReadChar();
1071 count = MSG_ReadByte();
1072 CL_SparkShower(pos, dir, count, 1);
1075 MSG_ReadVector(pos, cl.protocol);
1076 CL_FindNonSolidLocation(pos, pos, 4);
1077 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1078 CL_AllocDlight(NULL, &tempmatrix, 200, 1, 1, 1, 1000, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1081 // LordHavoc: added for improved gore
1082 case TE_BLOODSHOWER:
1084 MSG_ReadVector(pos, cl.protocol); // mins
1085 MSG_ReadVector(pos2, cl.protocol); // maxs
1086 velspeed = MSG_ReadCoord(cl.protocol); // speed
1087 count = (unsigned short) MSG_ReadShort(); // number of particles
1088 CL_BloodShower(pos, pos2, velspeed, count);
1090 case TE_PARTICLECUBE:
1091 // general purpose particle effect
1092 MSG_ReadVector(pos, cl.protocol); // mins
1093 MSG_ReadVector(pos2, cl.protocol); // maxs
1094 MSG_ReadVector(dir, cl.protocol); // dir
1095 count = (unsigned short) MSG_ReadShort(); // number of particles
1096 colorStart = MSG_ReadByte(); // color
1097 colorLength = MSG_ReadByte(); // gravity (1 or 0)
1098 velspeed = MSG_ReadCoord(cl.protocol); // randomvel
1099 CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength, velspeed);
1102 case TE_PARTICLERAIN:
1103 // general purpose particle effect
1104 MSG_ReadVector(pos, cl.protocol); // mins
1105 MSG_ReadVector(pos2, cl.protocol); // maxs
1106 MSG_ReadVector(dir, cl.protocol); // dir
1107 count = (unsigned short) MSG_ReadShort(); // number of particles
1108 colorStart = MSG_ReadByte(); // color
1109 CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
1112 case TE_PARTICLESNOW:
1113 // general purpose particle effect
1114 MSG_ReadVector(pos, cl.protocol); // mins
1115 MSG_ReadVector(pos2, cl.protocol); // maxs
1116 MSG_ReadVector(dir, cl.protocol); // dir
1117 count = (unsigned short) MSG_ReadShort(); // number of particles
1118 colorStart = MSG_ReadByte(); // color
1119 CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
1123 // bullet hitting wall
1124 MSG_ReadVector(pos, cl.protocol);
1125 CL_FindNonSolidLocation(pos, pos, 4);
1126 CL_SparkShower(pos, vec3_origin, 15, 1);
1127 CL_Smoke(pos, vec3_origin, 15);
1131 case TE_GUNSHOTQUAD:
1132 // quad bullet hitting wall
1133 MSG_ReadVector(pos, cl.protocol);
1134 CL_FindNonSolidLocation(pos, pos, 4);
1135 CL_SparkShower(pos, vec3_origin, 15, 1);
1136 CL_Smoke(pos, vec3_origin, 15);
1138 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1139 CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1144 MSG_ReadVector(pos, cl.protocol);
1145 CL_FindNonSolidLocation(pos, pos, 10);
1146 CL_ParticleExplosion(pos);
1147 // LordHavoc: boosted color from 1.0, 0.8, 0.4 to 1.25, 1.0, 0.5
1148 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1149 CL_AllocDlight(NULL, &tempmatrix, 350, 4.0f, 2.0f, 0.50f, 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1150 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1153 case TE_EXPLOSIONQUAD:
1154 // quad rocket explosion
1155 MSG_ReadVector(pos, cl.protocol);
1156 CL_FindNonSolidLocation(pos, pos, 10);
1157 CL_ParticleExplosion(pos);
1158 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1159 CL_AllocDlight(NULL, &tempmatrix, 350, 2.5f, 2.0f, 4.0f, 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1160 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1164 // Nehahra movie colored lighting explosion
1165 MSG_ReadVector(pos, cl.protocol);
1166 CL_FindNonSolidLocation(pos, pos, 10);
1167 CL_ParticleExplosion(pos);
1168 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1169 color[0] = MSG_ReadCoord(cl.protocol) * (2.0f / 1.0f);
1170 color[1] = MSG_ReadCoord(cl.protocol) * (2.0f / 1.0f);
1171 color[2] = MSG_ReadCoord(cl.protocol) * (2.0f / 1.0f);
1172 CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1173 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1176 case TE_EXPLOSIONRGB:
1177 // colored lighting explosion
1178 MSG_ReadVector(pos, cl.protocol);
1179 CL_FindNonSolidLocation(pos, pos, 10);
1180 CL_ParticleExplosion(pos);
1181 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
1182 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
1183 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
1184 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1185 CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1186 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1189 case TE_TAREXPLOSION:
1190 // tarbaby explosion
1191 MSG_ReadVector(pos, cl.protocol);
1192 CL_FindNonSolidLocation(pos, pos, 10);
1193 CL_BlobExplosion(pos);
1195 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1196 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1197 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1198 CL_AllocDlight(NULL, &tempmatrix, 600, 1.6f, 0.8f, 2.0f, 1200, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1202 MSG_ReadVector(pos, cl.protocol);
1203 CL_FindNonSolidLocation(pos, pos, 10);
1204 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1205 CL_AllocDlight(NULL, &tempmatrix, 200, 2, 2, 2, 1000, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1208 case TE_CUSTOMFLASH:
1209 MSG_ReadVector(pos, cl.protocol);
1210 CL_FindNonSolidLocation(pos, pos, 4);
1211 radius = (MSG_ReadByte() + 1) * 8;
1212 velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
1213 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
1214 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
1215 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
1216 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1217 CL_AllocDlight(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1221 MSG_ReadVector(pos, cl.protocol);
1222 MSG_ReadVector(dir, cl.protocol);
1223 count = MSG_ReadByte();
1224 CL_Flames(pos, dir, count);
1230 cl_model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
1231 CL_ParseBeam(cl_model_bolt, true);
1236 if (!cl_model_bolt2)
1237 cl_model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
1238 CL_ParseBeam(cl_model_bolt2, true);
1243 if (!cl_model_bolt3)
1244 cl_model_bolt3 = Mod_ForName("progs/bolt3.mdl", true, false, false);
1245 CL_ParseBeam(cl_model_bolt3, false);
1250 // grappling hook beam
1252 cl_model_beam = Mod_ForName("progs/beam.mdl", true, false, false);
1253 CL_ParseBeam(cl_model_beam, false);
1257 // LordHavoc: for compatibility with the Nehahra movie...
1258 case TE_LIGHTNING4NEH:
1259 CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false);
1263 MSG_ReadVector(pos, cl.protocol);
1268 MSG_ReadVector(pos, cl.protocol);
1269 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1270 CL_AllocDlight(NULL, &tempmatrix, 200, 1.0f, 1.0f, 1.0f, 600, 99.0f, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1271 CL_TeleportSplash(pos);
1275 // color mapped explosion
1276 MSG_ReadVector(pos, cl.protocol);
1277 CL_FindNonSolidLocation(pos, pos, 10);
1278 colorStart = MSG_ReadByte();
1279 colorLength = MSG_ReadByte();
1280 CL_ParticleExplosion2(pos, colorStart, colorLength);
1281 tempcolor = (qbyte *)&palette_complete[(rand()%colorLength) + colorStart];
1282 color[0] = tempcolor[0] * (2.0f / 255.0f);
1283 color[1] = tempcolor[1] * (2.0f / 255.0f);
1284 color[2] = tempcolor[2] * (2.0f / 255.0f);
1285 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1286 CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1287 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1291 MSG_ReadVector(pos, cl.protocol);
1292 MSG_ReadVector(pos2, cl.protocol);
1293 MSG_ReadVector(dir, cl.protocol);
1294 CL_BeamParticle(pos, pos2, 8, 1, 1, 1, 1, 1);
1298 MSG_ReadVector(pos, cl.protocol);
1299 MSG_ReadVector(dir, cl.protocol);
1300 count = MSG_ReadByte();
1301 CL_FindNonSolidLocation(pos, pos, 4);
1302 CL_Tei_Smoke(pos, dir, count);
1305 case TE_TEI_BIGEXPLOSION:
1306 MSG_ReadVector(pos, cl.protocol);
1307 CL_FindNonSolidLocation(pos, pos, 10);
1308 CL_ParticleExplosion(pos);
1309 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1310 CL_AllocDlight(NULL, &tempmatrix, 500, 2.5f, 2.0f, 1.0f, 500, 9999, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1311 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1314 case TE_TEI_PLASMAHIT:
1315 MSG_ReadVector(pos, cl.protocol);
1316 MSG_ReadVector(dir, cl.protocol);
1317 count = MSG_ReadByte();
1318 CL_FindNonSolidLocation(pos, pos, 5);
1319 CL_Tei_PlasmaHit(pos, dir, count);
1320 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1321 CL_AllocDlight(NULL, &tempmatrix, 500, 0.6, 1.2, 2.0f, 2000, 9999, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1325 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
1329 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s\n", msg_readcount-1, x);
1331 static qbyte cgamenetbuffer[65536];
1334 =====================
1335 CL_ParseServerMessage
1336 =====================
1338 int parsingerror = false;
1339 void CL_ParseServerMessage(void)
1344 char *cmdlogname[32], *temp;
1345 int cmdindex, cmdcount = 0;
1346 qboolean sendmove = false;
1348 if (cls.demorecording)
1349 CL_WriteDemoMessage ();
1351 cl.last_received_message = realtime;
1354 // if recording demos, copy the message out
1356 if (cl_shownet.integer == 1)
1357 Con_Printf("%f %i\n", realtime, net_message.cursize);
1358 else if (cl_shownet.integer == 2)
1359 Con_Print("------------------\n");
1361 cl.onground = false; // unless the server says otherwise
1363 // parse the message
1365 //MSG_BeginReading ();
1367 parsingerror = true;
1372 Host_Error ("CL_ParseServerMessage: Bad server message");
1374 cmd = MSG_ReadByte ();
1378 SHOWNET("END OF MESSAGE");
1379 break; // end of message
1382 cmdindex = cmdcount & 31;
1384 cmdlog[cmdindex] = cmd;
1386 // if the high bit of the command byte is set, it is a fast update
1389 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
1391 cmdlogname[cmdindex] = temp;
1392 SHOWNET("fast update");
1393 if (cls.signon == SIGNONS - 1)
1395 // first update is the final signon stage
1396 cls.signon = SIGNONS;
1399 EntityFrameQuake_ReadEntity (cmd&127);
1403 SHOWNET(svc_strings[cmd]);
1404 cmdlogname[cmdindex] = svc_strings[cmd];
1405 if (!cmdlogname[cmdindex])
1407 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
1409 cmdlogname[cmdindex] = temp;
1417 char description[32*64], temp[64];
1419 strcpy (description, "packet dump: ");
1423 count = cmdcount - i;
1427 dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
1428 strlcat (description, temp, sizeof (description));
1433 description[strlen(description)-1] = '\n'; // replace the last space with a newline
1434 Con_Print(description);
1435 Host_Error ("CL_ParseServerMessage: Illegible server message\n");
1440 if (cls.signon < SIGNONS)
1441 Con_Print("<-- server to client keepalive\n");
1445 cl.mtime[1] = cl.mtime[0];
1446 cl.mtime[0] = MSG_ReadFloat ();
1450 case svc_clientdata:
1451 CL_ParseClientdata();
1455 i = MSG_ReadLong ();
1456 // hack for unmarked Nehahra movie demos which had a custom protocol
1457 if (i == PROTOCOL_QUAKE && cls.demoplayback && demo_nehahra.integer)
1458 i = PROTOCOL_NEHAHRAMOVIE;
1459 if (i != PROTOCOL_QUAKE && i != PROTOCOL_DARKPLACES1 && i != PROTOCOL_DARKPLACES2 && i != PROTOCOL_DARKPLACES3 && i != PROTOCOL_DARKPLACES4 && i != PROTOCOL_DARKPLACES5 && i != PROTOCOL_DARKPLACES6 && i != PROTOCOL_NEHAHRAMOVIE)
1460 Host_Error("CL_ParseServerMessage: Server is protocol %i, not %i (Quake), %i (DP1), %i (DP2), %i (DP3), %i (DP4), %i (DP5), %i (DP6), or %i (Nehahra movie)", i, PROTOCOL_QUAKE, PROTOCOL_DARKPLACES1, PROTOCOL_DARKPLACES2, PROTOCOL_DARKPLACES3, PROTOCOL_DARKPLACES4, PROTOCOL_DARKPLACES5, PROTOCOL_DARKPLACES6, PROTOCOL_NEHAHRAMOVIE);
1464 case svc_disconnect:
1465 Con_Printf ("Server disconnected\n");
1466 if (cls.demonum != -1)
1473 Con_Print(MSG_ReadString());
1476 case svc_centerprint:
1477 SCR_CenterPrint(MSG_ReadString ());
1481 Cbuf_AddText (MSG_ReadString ());
1488 case svc_serverinfo:
1489 CL_ParseServerInfo ();
1493 for (i=0 ; i<3 ; i++)
1494 cl.viewangles[i] = MSG_ReadAngle (cl.protocol);
1498 cl.viewentity = (unsigned short)MSG_ReadShort ();
1499 if (cl.viewentity >= MAX_EDICTS)
1500 Host_Error("svc_setview >= MAX_EDICTS\n");
1501 if (cl.viewentity >= cl_max_entities)
1502 CL_ExpandEntities(cl.viewentity);
1503 // LordHavoc: assume first setview recieved is the real player entity
1504 if (!cl.playerentity)
1505 cl.playerentity = cl.viewentity;
1508 case svc_lightstyle:
1509 i = MSG_ReadByte ();
1510 if (i >= MAX_LIGHTSTYLES)
1511 Host_Error ("svc_lightstyle >= MAX_LIGHTSTYLES");
1512 strlcpy (cl_lightstyle[i].map, MSG_ReadString(), sizeof (cl_lightstyle[i].map));
1513 cl_lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
1514 cl_lightstyle[i].length = strlen(cl_lightstyle[i].map);
1518 CL_ParseStartSoundPacket(false);
1522 if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3)
1524 // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
1525 CL_ParseStartSoundPacket(true);
1529 int i = (unsigned short)MSG_ReadShort();
1530 char *s = MSG_ReadString();
1533 if (i >= 1 && i < MAX_MODELS)
1535 model_t *model = Mod_ForName(s, false, false, i == 1);
1537 Con_Printf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
1538 cl.model_precache[i] = model;
1541 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
1546 if (i >= 1 && i < MAX_SOUNDS)
1548 sfx_t *sfx = S_PrecacheSound (s, true, false);
1549 if (!sfx && snd_initialized.integer)
1550 Con_Printf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
1551 cl.sound_precache[i] = sfx;
1554 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
1560 i = (unsigned short) MSG_ReadShort();
1561 S_StopSound(i>>3, i&7);
1564 case svc_updatename:
1565 i = MSG_ReadByte ();
1566 if (i >= cl.maxclients)
1567 Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
1568 strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name));
1571 case svc_updatefrags:
1572 i = MSG_ReadByte ();
1573 if (i >= cl.maxclients)
1574 Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
1575 cl.scores[i].frags = (signed short) MSG_ReadShort ();
1578 case svc_updatecolors:
1579 i = MSG_ReadByte ();
1580 if (i >= cl.maxclients)
1581 Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
1582 cl.scores[i].colors = MSG_ReadByte ();
1586 CL_ParseParticleEffect ();
1597 case svc_spawnbaseline:
1598 i = (unsigned short) MSG_ReadShort ();
1599 if (i < 0 || i >= MAX_EDICTS)
1600 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
1601 if (i >= cl_max_entities)
1602 CL_ExpandEntities(i);
1603 CL_ParseBaseline (cl_entities + i, false);
1605 case svc_spawnbaseline2:
1606 i = (unsigned short) MSG_ReadShort ();
1607 if (i < 0 || i >= MAX_EDICTS)
1608 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
1609 if (i >= cl_max_entities)
1610 CL_ExpandEntities(i);
1611 CL_ParseBaseline (cl_entities + i, true);
1613 case svc_spawnstatic:
1614 CL_ParseStatic (false);
1616 case svc_spawnstatic2:
1617 CL_ParseStatic (true);
1619 case svc_temp_entity:
1620 CL_ParseTempEntity ();
1624 cl.paused = MSG_ReadByte ();
1629 S_PauseGameSounds (cl.paused);
1633 i = MSG_ReadByte ();
1634 // LordHavoc: it's rude to kick off the client if they missed the
1635 // reconnect somehow, so allow signon 1 even if at signon 1
1636 if (i <= cls.signon && i != 1)
1637 Host_Error ("Received signon %i when at %i", i, cls.signon);
1642 case svc_killedmonster:
1643 cl.stats[STAT_MONSTERS]++;
1646 case svc_foundsecret:
1647 cl.stats[STAT_SECRETS]++;
1650 case svc_updatestat:
1651 i = MSG_ReadByte ();
1652 if (i < 0 || i >= MAX_CL_STATS)
1653 Host_Error ("svc_updatestat: %i is invalid", i);
1654 cl.stats[i] = MSG_ReadLong ();
1657 case svc_updatestatubyte:
1658 i = MSG_ReadByte ();
1659 if (i < 0 || i >= MAX_CL_STATS)
1660 Host_Error ("svc_updatestat: %i is invalid", i);
1661 cl.stats[i] = MSG_ReadByte ();
1664 case svc_spawnstaticsound:
1665 CL_ParseStaticSound (false);
1668 case svc_spawnstaticsound2:
1669 CL_ParseStaticSound (true);
1673 cl.cdtrack = MSG_ReadByte ();
1674 cl.looptrack = MSG_ReadByte ();
1675 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
1676 CDAudio_Play ((qbyte)cls.forcetrack, true);
1678 CDAudio_Play ((qbyte)cl.cdtrack, true);
1681 case svc_intermission:
1682 cl.intermission = 1;
1683 cl.completed_time = cl.time;
1687 cl.intermission = 2;
1688 cl.completed_time = cl.time;
1689 SCR_CenterPrint(MSG_ReadString ());
1693 cl.intermission = 3;
1694 cl.completed_time = cl.time;
1695 SCR_CenterPrint(MSG_ReadString ());
1698 case svc_sellscreen:
1699 Cmd_ExecuteString ("help", src_command);
1702 if (gamemode == GAME_TENEBRAE)
1704 // repeating particle effect
1705 MSG_ReadCoord(cl.protocol);
1706 MSG_ReadCoord(cl.protocol);
1707 MSG_ReadCoord(cl.protocol);
1708 MSG_ReadCoord(cl.protocol);
1709 MSG_ReadCoord(cl.protocol);
1710 MSG_ReadCoord(cl.protocol);
1717 SHOWLMP_decodehide();
1720 if (gamemode == GAME_TENEBRAE)
1723 MSG_ReadCoord(cl.protocol);
1724 MSG_ReadCoord(cl.protocol);
1725 MSG_ReadCoord(cl.protocol);
1730 SHOWLMP_decodeshow();
1733 R_SetSkyBox(MSG_ReadString());
1738 length = (int) ((unsigned short) MSG_ReadShort());
1739 for (i = 0;i < length;i++)
1740 cgamenetbuffer[i] = MSG_ReadByte();
1742 CL_CGVM_ParseNetwork(cgamenetbuffer, length);
1746 if (cls.signon == SIGNONS - 1)
1748 // first update is the final signon stage
1749 cls.signon = SIGNONS;
1752 if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3)
1753 EntityFrame_CL_ReadFrame();
1754 else if (cl.protocol == PROTOCOL_DARKPLACES4)
1755 EntityFrame4_CL_ReadFrame();
1756 else if (cl.protocol == PROTOCOL_DARKPLACES5 || cl.protocol == PROTOCOL_DARKPLACES6)
1757 EntityFrame5_CL_ReadFrame();
1759 Host_Error("CL_ParseServerMessage: svc_entities: unknown cl.protocol %i\n", cl.protocol);
1764 EntityFrameQuake_ISeeDeadEntities();
1768 // send one move per server frame
1772 parsingerror = false;
1775 void CL_Parse_DumpPacket(void)
1779 Con_Print("Packet dump:\n");
1780 SZ_HexDumpToConsole(&net_message);
1781 parsingerror = false;
1784 void CL_Parse_Init(void)
1786 // LordHavoc: added demo_nehahra cvar
1787 Cvar_RegisterVariable (&demo_nehahra);
1788 if (gamemode == GAME_NEHAHRA)
1789 Cvar_SetValue("demo_nehahra", 1);
1790 Cvar_RegisterVariable(&developer_networkentities);
1793 void CL_Parse_Shutdown(void)