2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // cl_parse.c -- parse a message received from the server
24 #include "cl_collision.h"
27 char *svc_strings[128] =
33 "svc_version", // [int] server version
34 "svc_setview", // [short] entity number
35 "svc_sound", // <see code>
36 "svc_time", // [float] server time
37 "svc_print", // [string] null terminated string
38 "svc_stufftext", // [string] stuffed into client's console buffer
39 // the string should be \n terminated
40 "svc_setangle", // [vec3] set the view angle to this absolute value
42 "svc_serverinfo", // [int] version
43 // [string] signon string
44 // [string]..[0]model cache [string]...[0]sounds cache
45 // [string]..[0]item cache
46 "svc_lightstyle", // [byte] [string]
47 "svc_updatename", // [byte] [string]
48 "svc_updatefrags", // [byte] [short]
49 "svc_clientdata", // <shortbits + data>
50 "svc_stopsound", // <see code>
51 "svc_updatecolors", // [byte] [byte]
52 "svc_particle", // [vec3] <variable>
53 "svc_damage", // [byte] impact [byte] blood [vec3] from
56 "OBSOLETE svc_spawnbinary",
59 "svc_temp_entity", // <variable>
65 "svc_spawnstaticsound",
67 "svc_finale", // [string] music [string] text
68 "svc_cdtrack", // [byte] track [byte] looptrack
71 "svc_showlmp", // [string] iconlabel [string] lmpfile [short] x [short] y
72 "svc_hidelmp", // [string] iconlabel
73 "svc_skybox", // [string] skyname
86 "svc_unusedlh1", // 50 //
87 "svc_updatestatubyte", // 51 // [byte] stat [byte] value
88 "svc_effect", // 52 // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
89 "svc_effect2", // 53 // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
90 "svc_sound2", // 54 // short soundindex instead of byte
91 "svc_spawnbaseline2", // 55 // short modelindex instead of byte
92 "svc_spawnstatic2", // 56 // short modelindex instead of byte
93 "svc_entities", // 57 // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
94 "svc_csqcentities", // 58 // [short] entnum [variable length] entitydata ... [short] 0x0000
95 "svc_spawnstaticsound2", // 59 // [coord3] [short] samp [byte] vol [byte] aten
98 char *qw_svc_strings[128] =
102 "qw_svc_disconnect", // 2
103 "qw_svc_updatestat", // 3 // [byte] [byte]
105 "qw_svc_setview", // 5 // [short] entity number
106 "qw_svc_sound", // 6 // <see code>
108 "qw_svc_print", // 8 // [byte] id [string] null terminated string
109 "qw_svc_stufftext", // 9 // [string] stuffed into client's console buffer
110 "qw_svc_setangle", // 10 // [angle3] set the view angle to this absolute value
111 "qw_svc_serverdata", // 11 // [long] protocol ...
112 "qw_svc_lightstyle", // 12 // [byte] [string]
114 "qw_svc_updatefrags", // 14 // [byte] [short]
116 "qw_svc_stopsound", // 16 // <see code>
119 "qw_svc_damage", // 19
120 "qw_svc_spawnstatic", // 20
122 "qw_svc_spawnbaseline", // 22
123 "qw_svc_temp_entity", // 23 // variable
124 "qw_svc_setpause", // 24 // [byte] on / off
126 "qw_svc_centerprint", // 26 // [string] to put in center of the screen
127 "qw_svc_killedmonster", // 27
128 "qw_svc_foundsecret", // 28
129 "qw_svc_spawnstaticsound", // 29 // [coord3] [byte] samp [byte] vol [byte] aten
130 "qw_svc_intermission", // 30 // [vec3_t] origin [vec3_t] angle
131 "qw_svc_finale", // 31 // [string] text
132 "qw_svc_cdtrack", // 32 // [byte] track
133 "qw_svc_sellscreen", // 33
134 "qw_svc_smallkick", // 34 // set client punchangle to 2
135 "qw_svc_bigkick", // 35 // set client punchangle to 4
136 "qw_svc_updateping", // 36 // [byte] [short]
137 "qw_svc_updateentertime", // 37 // [byte] [float]
138 "qw_svc_updatestatlong", // 38 // [byte] [long]
139 "qw_svc_muzzleflash", // 39 // [short] entity
140 "qw_svc_updateuserinfo", // 40 // [byte] slot [long] uid
141 "qw_svc_download", // 41 // [short] size [size bytes]
142 "qw_svc_playerinfo", // 42 // variable
143 "qw_svc_nails", // 43 // [byte] num [48 bits] xyzpy 12 12 12 4 8
144 "qw_svc_chokecount", // 44 // [byte] packets choked
145 "qw_svc_modellist", // 45 // [strings]
146 "qw_svc_soundlist", // 46 // [strings]
147 "qw_svc_packetentities", // 47 // [...]
148 "qw_svc_deltapacketentities", // 48 // [...]
149 "qw_svc_maxspeed", // 49 // maxspeed change, for prediction
150 "qw_svc_entgravity", // 50 // gravity change, for prediction
151 "qw_svc_setinfo", // 51 // setinfo on a client
152 "qw_svc_serverinfo", // 52 // serverinfo
153 "qw_svc_updatepl", // 53 // [byte] [byte]
156 //=============================================================================
158 cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
159 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
160 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
161 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
162 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
163 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
164 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
165 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
166 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
168 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
169 static void QW_CL_RequestNextDownload(void);
170 static void QW_CL_NextUpload(void);
171 void QW_CL_StartUpload(unsigned char *data, int size);
172 //static qboolean QW_CL_IsUploading(void);
173 static void QW_CL_StopUpload(void);
177 CL_ParseStartSoundPacket
180 void CL_ParseStartSoundPacket(int largesoundindex)
189 if (cls.protocol == PROTOCOL_QUAKEWORLD)
191 channel = MSG_ReadShort();
193 if (channel & (1<<15))
194 volume = MSG_ReadByte ();
196 volume = DEFAULT_SOUND_PACKET_VOLUME;
198 if (channel & (1<<14))
199 attenuation = MSG_ReadByte () / 64.0;
201 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
203 ent = (channel>>3)&1023;
206 sound_num = MSG_ReadByte ();
210 field_mask = MSG_ReadByte();
212 if (field_mask & SND_VOLUME)
213 volume = MSG_ReadByte ();
215 volume = DEFAULT_SOUND_PACKET_VOLUME;
217 if (field_mask & SND_ATTENUATION)
218 attenuation = MSG_ReadByte () / 64.0;
220 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
222 if (field_mask & SND_LARGEENTITY)
224 ent = (unsigned short) MSG_ReadShort ();
225 channel = MSG_ReadByte ();
229 channel = (unsigned short) MSG_ReadShort ();
234 if (largesoundindex || field_mask & SND_LARGESOUND)
235 sound_num = (unsigned short) MSG_ReadShort ();
237 sound_num = MSG_ReadByte ();
240 MSG_ReadVector(pos, cls.protocol);
242 if (sound_num >= MAX_SOUNDS)
244 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
248 if (ent >= MAX_EDICTS)
250 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
254 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
261 When the client is taking a long time to load stuff, send keepalive messages
262 so the server doesn't disconnect.
266 static unsigned char olddata[NET_MAXMESSAGE];
267 void CL_KeepaliveMessage (void)
270 static double nextmsg = -1;
275 // no need if server is local and definitely not if this is a demo
276 if (sv.active || !cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD)
279 // read messages from server, should just be nops
280 oldreadcount = msg_readcount;
281 oldbadread = msg_badread;
283 memcpy(olddata, net_message.data, net_message.cursize);
285 NetConn_ClientFrame();
287 msg_readcount = oldreadcount;
288 msg_badread = oldbadread;
290 memcpy(net_message.data, olddata, net_message.cursize);
292 if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
295 unsigned char buf[4];
298 // LordHavoc: must use unreliable because reliable could kill the sigon message!
299 Con_Print("--> client to server keepalive\n");
300 memset(&msg, 0, sizeof(msg));
302 msg.maxsize = sizeof(buf);
303 MSG_WriteChar(&msg, svc_nop);
304 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol);
308 void CL_ParseEntityLump(char *entdata)
311 char key[128], value[MAX_INPUTLINE];
312 FOG_clear(); // LordHavoc: no fog until set
313 // LordHavoc: default to the map's sky (q3 shader parsing sets this)
314 R_SetSkyBox(cl.worldmodel->brush.skybox);
318 if (!COM_ParseToken(&data, false))
320 if (com_token[0] != '{')
324 if (!COM_ParseToken(&data, false))
326 if (com_token[0] == '}')
327 break; // end of worldspawn
328 if (com_token[0] == '_')
329 strlcpy (key, com_token + 1, sizeof (key));
331 strlcpy (key, com_token, sizeof (key));
332 while (key[strlen(key)-1] == ' ') // remove trailing spaces
333 key[strlen(key)-1] = 0;
334 if (!COM_ParseToken(&data, false))
336 strlcpy (value, com_token, sizeof (value));
337 if (!strcmp("sky", key))
339 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
341 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
343 else if (!strcmp("fog", key))
344 sscanf(value, "%f %f %f %f", &fog_density, &fog_red, &fog_green, &fog_blue);
345 else if (!strcmp("fog_density", key))
346 fog_density = atof(value);
347 else if (!strcmp("fog_red", key))
348 fog_red = atof(value);
349 else if (!strcmp("fog_green", key))
350 fog_green = atof(value);
351 else if (!strcmp("fog_blue", key))
352 fog_blue = atof(value);
356 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
360 // see if the file already exists
361 file = FS_Open(filename, "rb", true, false);
368 // download messages in a demo would be bad
369 if (cls.demorecording)
371 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
375 // don't try to download when playing a demo
379 strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
380 Con_Printf("Downloading %s\n", filename);
382 if (!cls.qw_downloadmemory)
384 cls.qw_downloadmemory = NULL;
385 cls.qw_downloadmemorycursize = 0;
386 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
389 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
390 MSG_WriteString(&cls.netcon->message, va("download %s", filename));
392 cls.qw_downloadnumber++;
393 cls.qw_downloadpercent = 0;
398 static void QW_CL_ProcessUserInfo(int slot);
399 static void QW_CL_RequestNextDownload(void)
403 // clear name of file that just finished
404 cls.qw_downloadname[0] = 0;
406 switch (cls.qw_downloadtype)
411 if (cls.qw_downloadnumber == 0)
412 Con_Printf("Checking skins...\n");
413 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
415 if (!cl.scores[cls.qw_downloadnumber].name[0])
417 // check if we need to download the file, and return if so
418 if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
422 cls.qw_downloadtype = dl_none;
424 // load any newly downloaded skins
425 for (i = 0;i < cl.maxclients;i++)
426 QW_CL_ProcessUserInfo(i);
428 // if we're still in signon stages, request the next one
429 if (cls.signon != SIGNONS)
431 cls.signon = SIGNONS-1;
432 // we'll go to SIGNONS when the first entity update is received
433 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
434 MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
438 if (cls.qw_downloadnumber == 0)
440 Con_Printf("Checking models...\n");
441 cls.qw_downloadnumber = 1;
444 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
447 if (cl.model_name[cls.qw_downloadnumber][0] == '*')
449 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
450 cl.qw_modelindex_spike = cls.qw_downloadnumber;
451 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
452 cl.qw_modelindex_player = cls.qw_downloadnumber;
453 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
454 cl.qw_modelindex_flag = cls.qw_downloadnumber;
455 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
456 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
457 // check if we need to download the file, and return if so
458 if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
462 cls.qw_downloadtype = dl_none;
464 // touch all of the precached models that are still loaded so we can free
465 // anything that isn't needed
467 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
468 Mod_FindName(cl.model_name[i]);
469 // precache any models used by the client (this also marks them used)
470 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
471 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
472 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
473 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
476 // now we try to load everything that is new
479 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, true);
480 if (cl.model_precache[1]->Draw == NULL)
481 Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
484 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
485 if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, false))->Draw == NULL)
486 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
488 // check memory integrity
489 Mem_CheckSentinelsGlobal();
491 // now that we have a world model, set up the world entity, renderer
493 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
494 CL_BoundingBoxForEntity(&cl.entities[0].render);
498 // done checking sounds and models, send a prespawn command now
499 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
500 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
502 if (cls.qw_downloadmemory)
504 Mem_Free(cls.qw_downloadmemory);
505 cls.qw_downloadmemory = NULL;
509 if (cls.qw_downloadnumber == 0)
511 Con_Printf("Checking sounds...\n");
512 cls.qw_downloadnumber = 1;
515 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
517 // check if we need to download the file, and return if so
518 if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
522 cls.qw_downloadtype = dl_none;
524 // load new sounds and unload old ones
525 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
526 S_ServerSounds(cl.sound_name, cls.qw_downloadnumber);
528 // precache any sounds used by the client
529 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
530 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
531 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
532 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
533 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
534 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
535 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
538 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
540 // Don't lock the sfx here, S_ServerSounds already did that
541 cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, false);
544 // check memory integrity
545 Mem_CheckSentinelsGlobal();
547 // done with sound downloads, next we check models
548 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
549 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
553 Con_Printf("Unknown download type.\n");
557 static void QW_CL_ParseDownload(void)
559 int size = (signed short)MSG_ReadShort();
560 int percent = MSG_ReadByte();
562 //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
564 // skip the download fragment if playing a demo
568 msg_readcount += size;
574 Con_Printf("File not found.\n");
575 QW_CL_RequestNextDownload();
579 if (msg_readcount + (unsigned short)size > net_message.cursize)
580 Host_Error("corrupt download message\n");
582 // make sure the buffer is big enough to include this new fragment
583 if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
586 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
587 cls.qw_downloadmemorymaxsize *= 2;
588 old = cls.qw_downloadmemory;
589 cls.qw_downloadmemory = Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
592 memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
597 // read the fragment out of the packet
598 MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
599 cls.qw_downloadmemorycursize += size;
601 cls.qw_downloadpercent = percent;
605 // request next fragment
606 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
607 MSG_WriteString(&cls.netcon->message, "nextdl");
612 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
614 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
616 cls.qw_downloadpercent = 0;
618 // start downloading the next file (or join the game)
619 QW_CL_RequestNextDownload();
623 static void QW_CL_ParseModelList(void)
626 int nummodels = MSG_ReadByte();
629 // parse model precache list
632 str = MSG_ReadString();
636 if (nummodels==MAX_MODELS)
637 Host_Error("Server sent too many model precaches");
638 if (strlen(str) >= MAX_QPATH)
639 Host_Error("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
640 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
646 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
647 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
652 cls.qw_downloadnumber = 0;
653 cls.qw_downloadtype = dl_model;
654 QW_CL_RequestNextDownload();
657 static void QW_CL_ParseSoundList(void)
660 int numsounds = MSG_ReadByte();
663 // parse sound precache list
666 str = MSG_ReadString();
670 if (numsounds==MAX_SOUNDS)
671 Host_Error("Server sent too many sound precaches");
672 if (strlen(str) >= MAX_QPATH)
673 Host_Error("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
674 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
681 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
682 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
687 cls.qw_downloadnumber = 0;
688 cls.qw_downloadtype = dl_sound;
689 QW_CL_RequestNextDownload();
692 static void QW_CL_Skins_f(void)
694 cls.qw_downloadnumber = 0;
695 cls.qw_downloadtype = dl_skin;
696 QW_CL_RequestNextDownload();
699 static void QW_CL_Changing_f(void)
701 if (cls.qw_downloadmemory) // don't change when downloading
706 cls.signon = 1; // not active anymore, but not disconnected
707 Con_Printf("\nChanging map...\n");
710 void QW_CL_NextUpload(void)
712 int r, percent, size;
714 if (!cls.qw_uploaddata)
717 r = cls.qw_uploadsize - cls.qw_uploadpos;
720 size = min(1, cls.qw_uploadsize);
721 percent = (cls.qw_uploadpos+r)*100/size;
723 MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
724 MSG_WriteShort(&cls.netcon->message, r);
725 MSG_WriteByte(&cls.netcon->message, percent);
726 SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
728 Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
730 cls.qw_uploadpos += r;
732 if (cls.qw_uploadpos < cls.qw_uploadsize)
735 Con_Printf("Upload completed\n");
740 void QW_CL_StartUpload(unsigned char *data, int size)
742 // do nothing in demos or if not connected
746 // abort existing upload if in progress
749 Con_DPrintf("Starting upload of %d bytes...\n", size);
751 cls.qw_uploaddata = Mem_Alloc(cls.permanentmempool, size);
752 memcpy(cls.qw_uploaddata, data, size);
753 cls.qw_uploadsize = size;
754 cls.qw_uploadpos = 0;
760 qboolean QW_CL_IsUploading(void)
762 return cls.qw_uploaddata != NULL;
766 void QW_CL_StopUpload(void)
768 if (cls.qw_uploaddata)
769 Mem_Free(cls.qw_uploaddata);
770 cls.qw_uploaddata = NULL;
771 cls.qw_uploadsize = 0;
772 cls.qw_uploadpos = 0;
775 static void QW_CL_ProcessUserInfo(int slot)
777 int topcolor, bottomcolor;
779 InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
780 InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
781 InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
782 cl.scores[slot].colors = topcolor * 16 + bottomcolor;
783 InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
784 cl.scores[slot].qw_spectator = temp[0] != 0;
785 InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
786 InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
787 if (!cl.scores[slot].qw_skin[0])
788 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
792 static void QW_CL_UpdateUserInfo(void)
795 slot = MSG_ReadByte();
796 if (slot >= cl.maxclients)
798 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
803 cl.scores[slot].qw_userid = MSG_ReadLong();
804 strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
806 QW_CL_ProcessUserInfo(slot);
809 static void QW_CL_SetInfo(void)
814 slot = MSG_ReadByte();
815 strlcpy(key, MSG_ReadString(), sizeof(key));
816 strlcpy(value, MSG_ReadString(), sizeof(value));
817 if (slot >= cl.maxclients)
819 Con_Printf("svc_setinfo >= cl.maxclients\n");
822 InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
824 QW_CL_ProcessUserInfo(slot);
827 static void QW_CL_ServerInfo(void)
832 strlcpy(key, MSG_ReadString(), sizeof(key));
833 strlcpy(value, MSG_ReadString(), sizeof(value));
834 Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
835 InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
836 InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
837 cl.qw_teamplay = atoi(temp);
840 static void QW_CL_ParseNails(void)
843 int numnails = MSG_ReadByte();
845 unsigned char bits[6];
846 for (i = 0;i < numnails;i++)
848 for (j = 0;j < 6;j++)
849 bits[j] = MSG_ReadByte();
850 if (cl.qw_num_nails > 255)
852 v = cl.qw_nails[cl.qw_num_nails++];
853 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
854 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
855 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
856 v[3] = -360*(bits[4]>>4)/16;
857 v[4] = 360*bits[5]/256;
862 static void CL_UpdateItemsAndWeapon(void)
865 // check for important changes
868 if (cl.olditems != cl.stats[STAT_ITEMS])
869 for (j = 0;j < 32;j++)
870 if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
871 cl.item_gettime[j] = cl.time;
872 cl.olditems = cl.stats[STAT_ITEMS];
874 // GAME_NEXUIZ hud needs weapon change time
875 if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
876 cl.weapontime = cl.time;
877 cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
881 =====================
884 An svc_signonnum has been received, perform a client side setup
885 =====================
887 static void CL_SignonReply (void)
889 Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
896 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
897 MSG_WriteString (&cls.netcon->message, "prespawn");
904 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
905 MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
907 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
908 MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
910 if (cl_pmodel.integer)
912 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
913 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
915 if (*cl_playermodel.string)
917 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
918 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
920 if (*cl_playerskin.string)
922 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
923 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
926 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
927 MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
929 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
930 MSG_WriteString (&cls.netcon->message, "spawn");
937 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
938 MSG_WriteString (&cls.netcon->message, "begin");
953 void CL_ParseServerInfo (void)
957 protocolversion_t protocol;
958 int nummodels, numsounds;
960 Con_DPrint("Serverinfo packet received.\n");
962 // if server is active, we already began a loading plaque
964 SCR_BeginLoadingPlaque();
966 // check memory integrity
967 Mem_CheckSentinelsGlobal();
970 // wipe the client_state_t struct
974 // parse protocol version number
976 protocol = Protocol_EnumForNumber(i);
977 if (protocol == PROTOCOL_UNKNOWN)
979 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
982 // hack for unmarked Nehahra movie demos which had a custom protocol
983 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
984 protocol = PROTOCOL_NEHAHRAMOVIE;
985 cls.protocol = protocol;
986 Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
990 if (protocol == PROTOCOL_QUAKEWORLD)
992 cl.qw_servercount = MSG_ReadLong();
994 str = MSG_ReadString();
995 Con_Printf("server gamedir is %s\n", str);
997 // FIXME: change gamedir if needed!
998 if (strcasecmp(gamedirfile, str))
1000 Host_SaveConfig_f();
1004 Com_Gamedir(str); // change gamedir
1008 // exec the new config stuff
1012 cl.gametype = GAME_DEATHMATCH;
1015 // parse player number
1017 cl.qw_spectator = (i & 128) != 0;
1018 cl.playerentity = cl.viewentity = (i & 127) + 1;
1019 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1021 // get the full level name
1022 str = MSG_ReadString ();
1023 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1026 cl.qw_movevars_gravity = MSG_ReadFloat();
1027 cl.qw_movevars_stopspeed = MSG_ReadFloat();
1028 cl.qw_movevars_maxspeed = MSG_ReadFloat();
1029 cl.qw_movevars_spectatormaxspeed = MSG_ReadFloat();
1030 cl.qw_movevars_accelerate = MSG_ReadFloat();
1031 cl.qw_movevars_airaccelerate = MSG_ReadFloat();
1032 cl.qw_movevars_wateraccelerate = MSG_ReadFloat();
1033 cl.qw_movevars_friction = MSG_ReadFloat();
1034 cl.qw_movevars_waterfriction = MSG_ReadFloat();
1035 cl.qw_movevars_entgravity = MSG_ReadFloat();
1037 // seperate the printfs so the server message can have a color
1038 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1040 // check memory integrity
1041 Mem_CheckSentinelsGlobal();
1043 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1044 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1046 cls.state = ca_connected;
1049 // note: on QW protocol we can't set up the gameworld until after
1050 // downloads finish...
1051 // (we don't even know the name of the map yet)
1056 cl.maxclients = MSG_ReadByte ();
1057 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1059 Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1062 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1065 cl.gametype = MSG_ReadByte ();
1067 // parse signon message
1068 str = MSG_ReadString ();
1069 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1071 // seperate the printfs so the server message can have a color
1072 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1073 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1075 // check memory integrity
1076 Mem_CheckSentinelsGlobal();
1078 // parse model precache list
1079 for (nummodels=1 ; ; nummodels++)
1081 str = MSG_ReadString();
1084 if (nummodels==MAX_MODELS)
1085 Host_Error ("Server sent too many model precaches");
1086 if (strlen(str) >= MAX_QPATH)
1087 Host_Error ("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
1088 strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1090 // parse sound precache list
1091 for (numsounds=1 ; ; numsounds++)
1093 str = MSG_ReadString();
1096 if (numsounds==MAX_SOUNDS)
1097 Host_Error("Server sent too many sound precaches");
1098 if (strlen(str) >= MAX_QPATH)
1099 Host_Error("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
1100 strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1103 // touch all of the precached models that are still loaded so we can free
1104 // anything that isn't needed
1106 for (i = 1;i < nummodels;i++)
1107 Mod_FindName(cl.model_name[i]);
1108 // precache any models used by the client (this also marks them used)
1109 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
1110 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
1111 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
1112 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
1115 // do the same for sounds
1116 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
1117 S_ServerSounds (cl.sound_name, numsounds);
1119 // precache any sounds used by the client
1120 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1121 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1122 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1123 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1124 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1125 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1126 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1128 // now we try to load everything that is new
1131 CL_KeepaliveMessage ();
1132 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, true);
1133 if (cl.model_precache[1]->Draw == NULL)
1134 Con_Printf("Map %s not found\n", cl.model_name[1]);
1137 for (i=2 ; i<nummodels ; i++)
1139 CL_KeepaliveMessage();
1140 if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, false))->Draw == NULL)
1141 Con_Printf("Model %s not found\n", cl.model_name[i]);
1145 for (i=1 ; i<numsounds ; i++)
1147 CL_KeepaliveMessage();
1148 // Don't lock the sfx here, S_ServerSounds already did that
1149 cl.sound_precache[i] = S_PrecacheSound (cl.sound_name[i], true, false);
1152 // we now have the worldmodel so we can set up the game world
1153 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
1154 CL_BoundingBoxForEntity(&cl.entities[0].render);
1158 // check memory integrity
1159 Mem_CheckSentinelsGlobal();
1162 void CL_ValidateState(entity_state_t *s)
1169 if (s->modelindex >= MAX_MODELS && (65536-s->modelindex) >= MAX_MODELS)
1170 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1172 // colormap is client index + 1
1173 if ((!s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1175 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1179 model = cl.model_precache[s->modelindex];
1180 if (model && model->type && s->frame >= model->numframes)
1182 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1185 if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1187 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1192 void CL_MoveLerpEntityStates(entity_t *ent)
1194 float odelta[3], adelta[3];
1195 CL_ValidateState(&ent->state_current);
1196 VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1197 VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1198 if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1200 // reset all persistent stuff if this is a new entity
1201 ent->persistent.lerpdeltatime = 0;
1202 ent->persistent.lerpstarttime = cl.mtime[1];
1203 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1204 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1205 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1206 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1207 // reset animation interpolation as well
1208 ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_current.frame;
1209 ent->render.frame1time = ent->render.frame2time = cl.time;
1210 ent->render.framelerp = 1;
1211 // reset various persistent stuff
1212 ent->persistent.muzzleflash = 0;
1213 VectorCopy(ent->state_current.origin, ent->persistent.trail_origin);
1215 else if (cls.timedemo || cl_nolerp.integer || DotProduct(odelta, odelta) > 1000*1000)
1217 // don't interpolate the move
1218 ent->persistent.lerpdeltatime = 0;
1219 ent->persistent.lerpstarttime = cl.mtime[1];
1220 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1221 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1222 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1223 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1225 else if (ent->state_current.flags & RENDER_STEP)
1227 // monster interpolation
1228 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
1230 ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
1231 ent->persistent.lerpstarttime = cl.mtime[1];
1232 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1233 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1234 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1235 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1241 ent->persistent.lerpstarttime = ent->state_previous.time;
1242 // no lerp if it's singleplayer
1243 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
1244 ent->persistent.lerpdeltatime = 0;
1246 ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
1247 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1248 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1249 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1250 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1259 void CL_ParseBaseline (entity_t *ent, int large)
1263 ent->state_baseline = defaultstate;
1264 // FIXME: set ent->state_baseline.number?
1265 ent->state_baseline.active = true;
1268 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1269 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
1273 ent->state_baseline.modelindex = MSG_ReadByte ();
1274 ent->state_baseline.frame = MSG_ReadByte ();
1276 ent->state_baseline.colormap = MSG_ReadByte();
1277 ent->state_baseline.skin = MSG_ReadByte();
1278 for (i = 0;i < 3;i++)
1280 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
1281 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
1283 CL_ValidateState(&ent->state_baseline);
1284 ent->state_previous = ent->state_current = ent->state_baseline;
1292 Server information pertaining to this client only
1295 void CL_ParseClientdata (void)
1299 VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
1300 VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
1301 VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
1302 cl.mviewzoom[1] = cl.mviewzoom[0];
1304 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1306 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
1307 cl.stats[STAT_ITEMS] = 0;
1308 cl.stats[STAT_VIEWZOOM] = 255;
1311 cl.mpunchangle[0][0] = 0;
1312 cl.mpunchangle[0][1] = 0;
1313 cl.mpunchangle[0][2] = 0;
1314 cl.mpunchvector[0][0] = 0;
1315 cl.mpunchvector[0][1] = 0;
1316 cl.mpunchvector[0][2] = 0;
1317 cl.mvelocity[0][0] = 0;
1318 cl.mvelocity[0][1] = 0;
1319 cl.mvelocity[0][2] = 0;
1320 cl.mviewzoom[0] = 1;
1322 bits = (unsigned short) MSG_ReadShort ();
1323 if (bits & SU_EXTEND1)
1324 bits |= (MSG_ReadByte() << 16);
1325 if (bits & SU_EXTEND2)
1326 bits |= (MSG_ReadByte() << 24);
1328 if (bits & SU_VIEWHEIGHT)
1329 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
1331 if (bits & SU_IDEALPITCH)
1332 cl.idealpitch = MSG_ReadChar ();
1334 for (i = 0;i < 3;i++)
1336 if (bits & (SU_PUNCH1<<i) )
1338 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE)
1339 cl.mpunchangle[0][i] = MSG_ReadChar();
1341 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
1343 if (bits & (SU_PUNCHVEC1<<i))
1345 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1346 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
1348 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
1350 if (bits & (SU_VELOCITY1<<i) )
1352 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1353 cl.mvelocity[0][i] = MSG_ReadChar()*16;
1355 cl.mvelocity[0][i] = MSG_ReadCoord32f();
1359 // LordHavoc: hipnotic demos don't have this bit set but should
1360 if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1361 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
1363 cl.onground = (bits & SU_ONGROUND) != 0;
1364 csqc_onground = cl.onground; //[515]: cause without this csqc will receive not right value on svc_print =/
1365 cl.inwater = (bits & SU_INWATER) != 0;
1367 if (cls.protocol == PROTOCOL_DARKPLACES5)
1369 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
1370 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
1371 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
1372 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1373 cl.stats[STAT_AMMO] = MSG_ReadShort();
1374 cl.stats[STAT_SHELLS] = MSG_ReadShort();
1375 cl.stats[STAT_NAILS] = MSG_ReadShort();
1376 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
1377 cl.stats[STAT_CELLS] = MSG_ReadShort();
1378 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
1380 else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1382 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
1383 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
1384 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
1385 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1386 cl.stats[STAT_AMMO] = MSG_ReadByte();
1387 cl.stats[STAT_SHELLS] = MSG_ReadByte();
1388 cl.stats[STAT_NAILS] = MSG_ReadByte();
1389 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
1390 cl.stats[STAT_CELLS] = MSG_ReadByte();
1391 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1392 cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
1394 cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
1397 if (bits & SU_VIEWZOOM)
1399 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1400 cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
1402 cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
1405 // viewzoom interpolation
1406 cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
1410 =====================
1412 =====================
1414 void CL_ParseStatic (int large)
1418 if (cl.num_static_entities >= cl.max_static_entities)
1419 Host_Error ("Too many static entities");
1420 ent = &cl.static_entities[cl.num_static_entities++];
1421 CL_ParseBaseline (ent, large);
1423 // copy it to the current state
1424 ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
1425 ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame;
1426 ent->render.framelerp = 0;
1427 // make torchs play out of sync
1428 ent->render.frame1time = ent->render.frame2time = lhrandom(-10, -1);
1429 ent->render.colormap = -1; // no special coloring
1430 ent->render.skinnum = ent->state_baseline.skin;
1431 ent->render.effects = ent->state_baseline.effects;
1432 ent->render.alpha = 1;
1433 //ent->render.scale = 1;
1435 //VectorCopy (ent->state_baseline.origin, ent->render.origin);
1436 //VectorCopy (ent->state_baseline.angles, ent->render.angles);
1438 Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
1439 Matrix4x4_Invert_Simple(&ent->render.inversematrix, &ent->render.matrix);
1440 CL_BoundingBoxForEntity(&ent->render);
1442 // This is definitely cheating...
1443 if (ent->render.model == NULL)
1444 cl.num_static_entities--;
1452 void CL_ParseStaticSound (int large)
1455 int sound_num, vol, atten;
1457 MSG_ReadVector(org, cls.protocol);
1459 sound_num = (unsigned short) MSG_ReadShort ();
1461 sound_num = MSG_ReadByte ();
1462 vol = MSG_ReadByte ();
1463 atten = MSG_ReadByte ();
1465 S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
1468 void CL_ParseEffect (void)
1471 int modelindex, startframe, framecount, framerate;
1473 MSG_ReadVector(org, cls.protocol);
1474 modelindex = MSG_ReadByte ();
1475 startframe = MSG_ReadByte ();
1476 framecount = MSG_ReadByte ();
1477 framerate = MSG_ReadByte ();
1479 CL_Effect(org, modelindex, startframe, framecount, framerate);
1482 void CL_ParseEffect2 (void)
1485 int modelindex, startframe, framecount, framerate;
1487 MSG_ReadVector(org, cls.protocol);
1488 modelindex = (unsigned short) MSG_ReadShort ();
1489 startframe = (unsigned short) MSG_ReadShort ();
1490 framecount = MSG_ReadByte ();
1491 framerate = MSG_ReadByte ();
1493 CL_Effect(org, modelindex, startframe, framecount, framerate);
1496 void CL_ParseBeam (model_t *m, int lightning)
1502 ent = (unsigned short) MSG_ReadShort ();
1503 MSG_ReadVector(start, cls.protocol);
1504 MSG_ReadVector(end, cls.protocol);
1506 if (ent >= MAX_EDICTS)
1508 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
1512 if (ent >= cl.max_entities)
1513 CL_ExpandEntities(ent);
1515 // override any beam with the same entity
1518 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1519 if (b->entity == ent)
1521 // if the entity was not found then just replace an unused beam
1522 if (i == cl.max_beams)
1523 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1524 if (!b->model || b->endtime < cl.time)
1526 if (i < cl.max_beams)
1528 cl.num_beams = max(cl.num_beams, i + 1);
1530 b->lightning = lightning;
1532 b->endtime = cl.time + 0.2;
1533 VectorCopy (start, b->start);
1534 VectorCopy (end, b->end);
1535 b->relativestartvalid = 0;
1536 if (ent && cl.entities[ent].state_current.active)
1539 matrix4x4_t matrix, imatrix;
1540 if (ent == cl.viewentity && cl.movement)
1541 p = &cl.entities[b->entity].state_previous;
1543 p = &cl.entities[b->entity].state_current;
1544 // not really valid yet, we need to get the orientation now
1545 // (ParseBeam flagged this because it is received before
1546 // entities are received, by now they have been received)
1547 // note: because players create lightning in their think
1548 // function (which occurs before movement), they actually
1549 // have some lag in it's location, so compare to the
1550 // previous player state, not the latest
1551 Matrix4x4_CreateFromQuakeEntity(&matrix, p->origin[0], p->origin[1], p->origin[2], -p->angles[0], p->angles[1], p->angles[2], 1);
1552 Matrix4x4_Invert_Simple(&imatrix, &matrix);
1553 Matrix4x4_Transform(&imatrix, b->start, b->relativestart);
1554 Matrix4x4_Transform(&imatrix, b->end, b->relativeend);
1555 b->relativestartvalid = 1;
1559 Con_Print("beam list overflow!\n");
1562 void CL_ParseTempEntity(void)
1570 int colorStart, colorLength, count;
1571 float velspeed, radius;
1572 unsigned char *tempcolor;
1573 matrix4x4_t tempmatrix;
1575 if (cls.protocol == PROTOCOL_QUAKEWORLD)
1577 type = MSG_ReadByte();
1580 case QW_TE_WIZSPIKE:
1581 // spike hitting wall
1582 MSG_ReadVector(pos, cls.protocol);
1583 CL_FindNonSolidLocation(pos, pos, 4);
1584 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1585 //CL_AllocDlight(NULL, &tempmatrix, 100, 0.12f, 0.50f, 0.12f, 500, 0.2, 0, -1, false, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1586 CL_RunParticleEffect(pos, vec3_origin, 20, 30);
1587 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
1590 case QW_TE_KNIGHTSPIKE:
1591 // spike hitting wall
1592 MSG_ReadVector(pos, cls.protocol);
1593 CL_FindNonSolidLocation(pos, pos, 4);
1594 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1595 //CL_AllocDlight(NULL, &tempmatrix, 100, 0.50f, 0.30f, 0.10f, 500, 0.2, 0, -1, false, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1596 CL_RunParticleEffect(pos, vec3_origin, 226, 20);
1597 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
1601 // spike hitting wall
1602 MSG_ReadVector(pos, cls.protocol);
1603 CL_FindNonSolidLocation(pos, pos, 4);
1604 if (cl_particles_quake.integer)
1605 CL_RunParticleEffect(pos, vec3_origin, 0, 10);
1606 else if (cl_particles_bulletimpacts.integer)
1608 CL_SparkShower(pos, vec3_origin, 15, 1, 0);
1609 CL_Smoke(pos, vec3_origin, 15, 0);
1613 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1618 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
1620 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
1622 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
1625 case QW_TE_SUPERSPIKE:
1626 // super spike hitting wall
1627 MSG_ReadVector(pos, cls.protocol);
1628 CL_FindNonSolidLocation(pos, pos, 4);
1629 if (cl_particles_quake.integer)
1630 CL_RunParticleEffect(pos, vec3_origin, 0, 20);
1631 else if (cl_particles_bulletimpacts.integer)
1633 CL_SparkShower(pos, vec3_origin, 30, 1, 0);
1634 CL_Smoke(pos, vec3_origin, 30, 0);
1638 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1643 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
1645 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
1647 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
1651 case QW_TE_EXPLOSION:
1653 MSG_ReadVector(pos, cls.protocol);
1654 CL_FindNonSolidLocation(pos, pos, 10);
1655 CL_ParticleExplosion(pos);
1656 // LordHavoc: boosted color from 1.0, 0.8, 0.4 to 1.25, 1.0, 0.5
1657 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1658 CL_AllocDlight(NULL, &tempmatrix, 350, 4.0f, 2.0f, 0.50f, 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1659 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
1660 CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
1663 case QW_TE_TAREXPLOSION:
1664 // tarbaby explosion
1665 MSG_ReadVector(pos, cls.protocol);
1666 CL_FindNonSolidLocation(pos, pos, 10);
1667 CL_BlobExplosion(pos);
1669 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
1670 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1671 CL_AllocDlight(NULL, &tempmatrix, 600, 1.6f, 0.8f, 2.0f, 1200, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1674 case QW_TE_LIGHTNING1:
1676 CL_ParseBeam(cl.model_bolt, true);
1679 case QW_TE_LIGHTNING2:
1681 CL_ParseBeam(cl.model_bolt2, true);
1684 case QW_TE_LIGHTNING3:
1686 CL_ParseBeam(cl.model_bolt3, false);
1689 case QW_TE_LAVASPLASH:
1690 MSG_ReadVector(pos, cls.protocol);
1694 case QW_TE_TELEPORT:
1695 MSG_ReadVector(pos, cls.protocol);
1696 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1697 CL_AllocDlight(NULL, &tempmatrix, 200, 1.0f, 1.0f, 1.0f, 600, 99.0f, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1698 CL_TeleportSplash(pos);
1702 // bullet hitting wall
1703 radius = MSG_ReadByte();
1704 MSG_ReadVector(pos, cls.protocol);
1705 CL_FindNonSolidLocation(pos, pos, 4);
1706 if (cl_particles_quake.integer)
1707 CL_RunParticleEffect(pos, vec3_origin, 0, 20*radius);
1710 CL_SparkShower(pos, vec3_origin, 15*radius, 1, radius);
1711 CL_Smoke(pos, vec3_origin, 15*radius, radius);
1713 // TODO: scatter bullet marks throughout the sphere?
1718 count = MSG_ReadByte();
1719 MSG_ReadVector(pos, cls.protocol);
1720 CL_FindNonSolidLocation(pos, pos, 4);
1721 CL_BloodPuff(pos, vec3_origin, 20*count);
1724 case QW_TE_LIGHTNINGBLOOD:
1725 MSG_ReadVector(pos, cls.protocol);
1726 CL_FindNonSolidLocation(pos, pos, 4);
1727 CL_BloodPuff(pos, vec3_origin, 50);
1731 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
1736 type = MSG_ReadByte();
1740 // spike hitting wall
1741 MSG_ReadVector(pos, cls.protocol);
1742 CL_FindNonSolidLocation(pos, pos, 4);
1743 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1744 //CL_AllocDlight(NULL, &tempmatrix, 100, 0.12f, 0.50f, 0.12f, 500, 0.2, 0, -1, false, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1745 CL_RunParticleEffect(pos, vec3_origin, 20, 30);
1746 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
1749 case TE_KNIGHTSPIKE:
1750 // spike hitting wall
1751 MSG_ReadVector(pos, cls.protocol);
1752 CL_FindNonSolidLocation(pos, pos, 4);
1753 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1754 //CL_AllocDlight(NULL, &tempmatrix, 100, 0.50f, 0.30f, 0.10f, 500, 0.2, 0, -1, false, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1755 CL_RunParticleEffect(pos, vec3_origin, 226, 20);
1756 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
1760 // spike hitting wall
1761 MSG_ReadVector(pos, cls.protocol);
1762 CL_FindNonSolidLocation(pos, pos, 4);
1763 if (cl_particles_quake.integer)
1764 CL_RunParticleEffect(pos, vec3_origin, 0, 10);
1765 else if (cl_particles_bulletimpacts.integer)
1767 CL_SparkShower(pos, vec3_origin, 15, 1, 0);
1768 CL_Smoke(pos, vec3_origin, 15, 0);
1772 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1777 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
1779 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
1781 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
1785 // quad spike hitting wall
1786 MSG_ReadVector(pos, cls.protocol);
1787 CL_FindNonSolidLocation(pos, pos, 4);
1788 if (cl_particles_quake.integer)
1789 CL_RunParticleEffect(pos, vec3_origin, 0, 10);
1790 else if (cl_particles_bulletimpacts.integer)
1792 CL_SparkShower(pos, vec3_origin, 15, 1, 0);
1793 CL_Smoke(pos, vec3_origin, 15, 0);
1796 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1797 CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1799 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1804 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
1806 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
1808 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
1812 // super spike hitting wall
1813 MSG_ReadVector(pos, cls.protocol);
1814 CL_FindNonSolidLocation(pos, pos, 4);
1815 if (cl_particles_quake.integer)
1816 CL_RunParticleEffect(pos, vec3_origin, 0, 20);
1817 else if (cl_particles_bulletimpacts.integer)
1819 CL_SparkShower(pos, vec3_origin, 30, 1, 0);
1820 CL_Smoke(pos, vec3_origin, 30, 0);
1824 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1829 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
1831 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
1833 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
1836 case TE_SUPERSPIKEQUAD:
1837 // quad super spike hitting wall
1838 MSG_ReadVector(pos, cls.protocol);
1839 CL_FindNonSolidLocation(pos, pos, 4);
1840 if (cl_particles_quake.integer)
1841 CL_RunParticleEffect(pos, vec3_origin, 0, 20);
1842 else if (cl_particles_bulletimpacts.integer)
1844 CL_SparkShower(pos, vec3_origin, 30, 1, 0);
1845 CL_Smoke(pos, vec3_origin, 30, 0);
1848 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1849 CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1851 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1856 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
1858 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
1860 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
1863 // LordHavoc: added for improved blood splatters
1866 MSG_ReadVector(pos, cls.protocol);
1867 CL_FindNonSolidLocation(pos, pos, 4);
1868 dir[0] = MSG_ReadChar();
1869 dir[1] = MSG_ReadChar();
1870 dir[2] = MSG_ReadChar();
1871 count = MSG_ReadByte();
1872 CL_BloodPuff(pos, dir, count);
1876 MSG_ReadVector(pos, cls.protocol);
1877 CL_FindNonSolidLocation(pos, pos, 4);
1878 dir[0] = MSG_ReadChar();
1879 dir[1] = MSG_ReadChar();
1880 dir[2] = MSG_ReadChar();
1881 count = MSG_ReadByte();
1882 CL_SparkShower(pos, dir, count, 1, 0);
1885 MSG_ReadVector(pos, cls.protocol);
1886 CL_FindNonSolidLocation(pos, pos, 4);
1887 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1888 CL_AllocDlight(NULL, &tempmatrix, 200, 1, 1, 1, 1000, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1891 // LordHavoc: added for improved gore
1892 case TE_BLOODSHOWER:
1894 MSG_ReadVector(pos, cls.protocol); // mins
1895 MSG_ReadVector(pos2, cls.protocol); // maxs
1896 velspeed = MSG_ReadCoord(cls.protocol); // speed
1897 count = (unsigned short) MSG_ReadShort(); // number of particles
1898 CL_BloodShower(pos, pos2, velspeed, count);
1900 case TE_PARTICLECUBE:
1901 // general purpose particle effect
1902 MSG_ReadVector(pos, cls.protocol); // mins
1903 MSG_ReadVector(pos2, cls.protocol); // maxs
1904 MSG_ReadVector(dir, cls.protocol); // dir
1905 count = (unsigned short) MSG_ReadShort(); // number of particles
1906 colorStart = MSG_ReadByte(); // color
1907 colorLength = MSG_ReadByte(); // gravity (1 or 0)
1908 velspeed = MSG_ReadCoord(cls.protocol); // randomvel
1909 CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength, velspeed);
1912 case TE_PARTICLERAIN:
1913 // general purpose particle effect
1914 MSG_ReadVector(pos, cls.protocol); // mins
1915 MSG_ReadVector(pos2, cls.protocol); // maxs
1916 MSG_ReadVector(dir, cls.protocol); // dir
1917 count = (unsigned short) MSG_ReadShort(); // number of particles
1918 colorStart = MSG_ReadByte(); // color
1919 CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
1922 case TE_PARTICLESNOW:
1923 // general purpose particle effect
1924 MSG_ReadVector(pos, cls.protocol); // mins
1925 MSG_ReadVector(pos2, cls.protocol); // maxs
1926 MSG_ReadVector(dir, cls.protocol); // dir
1927 count = (unsigned short) MSG_ReadShort(); // number of particles
1928 colorStart = MSG_ReadByte(); // color
1929 CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
1933 // bullet hitting wall
1934 MSG_ReadVector(pos, cls.protocol);
1935 CL_FindNonSolidLocation(pos, pos, 4);
1936 if (cl_particles_quake.integer)
1937 CL_RunParticleEffect(pos, vec3_origin, 0, 20);
1940 CL_SparkShower(pos, vec3_origin, 15, 1, 0);
1941 CL_Smoke(pos, vec3_origin, 15, 0);
1946 case TE_GUNSHOTQUAD:
1947 // quad bullet hitting wall
1948 MSG_ReadVector(pos, cls.protocol);
1949 CL_FindNonSolidLocation(pos, pos, 4);
1950 if (cl_particles_quake.integer)
1951 CL_RunParticleEffect(pos, vec3_origin, 0, 20);
1954 CL_SparkShower(pos, vec3_origin, 15, 1, 0);
1955 CL_Smoke(pos, vec3_origin, 15, 0);
1958 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1959 CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1964 MSG_ReadVector(pos, cls.protocol);
1965 CL_FindNonSolidLocation(pos, pos, 10);
1966 CL_ParticleExplosion(pos);
1967 // LordHavoc: boosted color from 1.0, 0.8, 0.4 to 1.25, 1.0, 0.5
1968 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1969 CL_AllocDlight(NULL, &tempmatrix, 350, 4.0f, 2.0f, 0.50f, 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1970 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
1973 case TE_EXPLOSIONQUAD:
1974 // quad rocket explosion
1975 MSG_ReadVector(pos, cls.protocol);
1976 CL_FindNonSolidLocation(pos, pos, 10);
1977 CL_ParticleExplosion(pos);
1978 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1979 CL_AllocDlight(NULL, &tempmatrix, 350, 2.5f, 2.0f, 4.0f, 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1980 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
1984 // Nehahra movie colored lighting explosion
1985 MSG_ReadVector(pos, cls.protocol);
1986 CL_FindNonSolidLocation(pos, pos, 10);
1987 CL_ParticleExplosion(pos);
1988 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1989 color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
1990 color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
1991 color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
1992 CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1993 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
1996 case TE_EXPLOSIONRGB:
1997 // colored lighting explosion
1998 MSG_ReadVector(pos, cls.protocol);
1999 CL_FindNonSolidLocation(pos, pos, 10);
2000 CL_ParticleExplosion(pos);
2001 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2002 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2003 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2004 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2005 CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2006 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2009 case TE_TAREXPLOSION:
2010 // tarbaby explosion
2011 MSG_ReadVector(pos, cls.protocol);
2012 CL_FindNonSolidLocation(pos, pos, 10);
2013 CL_BlobExplosion(pos);
2015 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2016 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2017 CL_AllocDlight(NULL, &tempmatrix, 600, 1.6f, 0.8f, 2.0f, 1200, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2021 MSG_ReadVector(pos, cls.protocol);
2022 CL_FindNonSolidLocation(pos, pos, 10);
2023 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2024 CL_AllocDlight(NULL, &tempmatrix, 200, 2, 2, 2, 1000, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2027 case TE_CUSTOMFLASH:
2028 MSG_ReadVector(pos, cls.protocol);
2029 CL_FindNonSolidLocation(pos, pos, 4);
2030 radius = (MSG_ReadByte() + 1) * 8;
2031 velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
2032 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2033 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2034 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2035 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2036 CL_AllocDlight(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2040 MSG_ReadVector(pos, cls.protocol);
2041 MSG_ReadVector(dir, cls.protocol);
2042 count = MSG_ReadByte();
2043 CL_Flames(pos, dir, count);
2048 CL_ParseBeam(cl.model_bolt, true);
2053 CL_ParseBeam(cl.model_bolt2, true);
2058 CL_ParseBeam(cl.model_bolt3, false);
2063 // grappling hook beam
2064 CL_ParseBeam(cl.model_beam, false);
2068 // LordHavoc: for compatibility with the Nehahra movie...
2069 case TE_LIGHTNING4NEH:
2070 CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false);
2074 MSG_ReadVector(pos, cls.protocol);
2079 MSG_ReadVector(pos, cls.protocol);
2080 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2081 CL_AllocDlight(NULL, &tempmatrix, 200, 1.0f, 1.0f, 1.0f, 600, 99.0f, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2082 CL_TeleportSplash(pos);
2086 // color mapped explosion
2087 MSG_ReadVector(pos, cls.protocol);
2088 CL_FindNonSolidLocation(pos, pos, 10);
2089 colorStart = MSG_ReadByte();
2090 colorLength = MSG_ReadByte();
2091 CL_ParticleExplosion2(pos, colorStart, colorLength);
2092 tempcolor = (unsigned char *)&palette_complete[(rand()%colorLength) + colorStart];
2093 color[0] = tempcolor[0] * (2.0f / 255.0f);
2094 color[1] = tempcolor[1] * (2.0f / 255.0f);
2095 color[2] = tempcolor[2] * (2.0f / 255.0f);
2096 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2097 CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2098 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2102 MSG_ReadVector(pos, cls.protocol);
2103 MSG_ReadVector(pos2, cls.protocol);
2104 MSG_ReadVector(dir, cls.protocol);
2105 CL_BeamParticle(pos, pos2, 8, 1, 1, 1, 1, 1);
2109 MSG_ReadVector(pos, cls.protocol);
2110 MSG_ReadVector(dir, cls.protocol);
2111 count = MSG_ReadByte();
2112 CL_FindNonSolidLocation(pos, pos, 4);
2113 CL_Tei_Smoke(pos, dir, count);
2116 case TE_TEI_BIGEXPLOSION:
2117 MSG_ReadVector(pos, cls.protocol);
2118 CL_FindNonSolidLocation(pos, pos, 10);
2119 CL_ParticleExplosion(pos);
2120 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2121 CL_AllocDlight(NULL, &tempmatrix, 500, 2.5f, 2.0f, 1.0f, 500, 9999, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2122 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2125 case TE_TEI_PLASMAHIT:
2126 MSG_ReadVector(pos, cls.protocol);
2127 MSG_ReadVector(dir, cls.protocol);
2128 count = MSG_ReadByte();
2129 CL_FindNonSolidLocation(pos, pos, 5);
2130 CL_Tei_PlasmaHit(pos, dir, count);
2131 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2132 CL_AllocDlight(NULL, &tempmatrix, 500, 0.6, 1.2, 2.0f, 2000, 9999, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2136 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2141 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s\n", msg_readcount-1, x);
2144 void CL_VM_Init (void);
2145 qboolean CL_VM_Parse_TempEntity (void);
2146 void CL_VM_Parse_StuffCmd (const char *msg);
2147 void CL_VM_Parse_CenterPrint (const char *msg);
2148 void CSQC_AddPrintText (const char *msg);
2149 void CSQC_ReadEntities (void);
2152 =====================
2153 CL_ParseServerMessage
2154 =====================
2156 int parsingerror = false;
2157 void CL_ParseServerMessage(void)
2161 protocolversion_t protocol;
2162 unsigned char cmdlog[32];
2163 char *cmdlogname[32], *temp;
2164 int cmdindex, cmdcount = 0;
2166 if (cls.demorecording)
2167 CL_WriteDemoMessage ();
2169 cl.last_received_message = realtime;
2172 // if recording demos, copy the message out
2174 if (cl_shownet.integer == 1)
2175 Con_Printf("%f %i\n", realtime, net_message.cursize);
2176 else if (cl_shownet.integer == 2)
2177 Con_Print("------------------\n");
2179 cl.onground = false; // unless the server says otherwise
2181 // parse the message
2183 //MSG_BeginReading ();
2185 parsingerror = true;
2187 if (cls.protocol == PROTOCOL_QUAKEWORLD)
2189 cl.mtime[1] = cl.mtime[0];
2190 cl.mtime[0] = realtime; // qw has no clock
2191 cl.movement_needupdate = true;
2193 // slightly kill qw player entities each frame
2194 for (i = 1;i < cl.maxclients;i++)
2195 cl.entities_active[i] = false;
2197 // kill all qw nails
2198 cl.qw_num_nails = 0;
2200 // fade weapon view kick
2201 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * cl.frametime, 0);
2206 Host_Error ("CL_ParseServerMessage: Bad QW server message");
2208 cmd = MSG_ReadByte ();
2212 SHOWNET("END OF MESSAGE");
2213 break; // end of message
2216 cmdindex = cmdcount & 31;
2218 cmdlog[cmdindex] = cmd;
2220 SHOWNET(qw_svc_strings[cmd]);
2221 cmdlogname[cmdindex] = qw_svc_strings[cmd];
2222 if (!cmdlogname[cmdindex])
2224 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
2226 cmdlogname[cmdindex] = temp;
2234 char description[32*64], temp[64];
2236 strcpy(description, "packet dump: ");
2240 count = cmdcount - i;
2244 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
2245 strlcat(description, temp, sizeof(description));
2250 description[strlen(description)-1] = '\n'; // replace the last space with a newline
2251 Con_Print(description);
2252 Host_Error("CL_ParseServerMessage: Illegible server message");
2257 //Con_Printf("qw_svc_nop\n");
2260 case qw_svc_disconnect:
2261 Con_Printf("Server disconnected\n");
2262 if (cls.demonum != -1)
2271 CSQC_AddPrintText(va("\1%s", MSG_ReadString())); //[515]: csqc
2273 CSQC_AddPrintText(MSG_ReadString());
2276 case qw_svc_centerprint:
2277 CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
2280 case qw_svc_stufftext:
2281 CL_VM_Parse_StuffCmd(MSG_ReadString ()); //[515]: csqc
2285 // svc_damage protocol is identical to nq
2289 case qw_svc_serverdata:
2290 //Cbuf_Execute(); // make sure any stuffed commands are done
2291 CL_ParseServerInfo();
2292 CL_VM_Init(); //[515]: init csqc
2295 case qw_svc_setangle:
2296 for (i=0 ; i<3 ; i++)
2297 cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
2300 case qw_svc_lightstyle:
2301 i = MSG_ReadByte ();
2302 if (i >= cl.max_lightstyle)
2304 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
2307 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
2308 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
2309 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
2313 CL_ParseStartSoundPacket(false);
2316 case qw_svc_stopsound:
2317 i = (unsigned short) MSG_ReadShort();
2318 S_StopSound(i>>3, i&7);
2321 case qw_svc_updatefrags:
2323 if (i >= cl.maxclients)
2324 Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
2325 cl.scores[i].frags = (signed short) MSG_ReadShort();
2328 case qw_svc_updateping:
2330 if (i >= cl.maxclients)
2331 Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
2332 cl.scores[i].qw_ping = MSG_ReadShort();
2335 case qw_svc_updatepl:
2337 if (i >= cl.maxclients)
2338 Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
2339 cl.scores[i].qw_packetloss = MSG_ReadByte();
2342 case qw_svc_updateentertime:
2344 if (i >= cl.maxclients)
2345 Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
2347 cl.scores[i].qw_entertime = realtime - MSG_ReadFloat();
2350 case qw_svc_spawnbaseline:
2351 i = (unsigned short) MSG_ReadShort();
2352 if (i < 0 || i >= MAX_EDICTS)
2353 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
2354 if (i >= cl.max_entities)
2355 CL_ExpandEntities(i);
2356 CL_ParseBaseline(cl.entities + i, false);
2358 case qw_svc_spawnstatic:
2359 CL_ParseStatic(false);
2361 case qw_svc_temp_entity:
2362 if(!CL_VM_Parse_TempEntity())
2363 CL_ParseTempEntity ();
2366 case qw_svc_killedmonster:
2367 cl.stats[STAT_MONSTERS]++;
2370 case qw_svc_foundsecret:
2371 cl.stats[STAT_SECRETS]++;
2374 case qw_svc_updatestat:
2375 i = MSG_ReadByte ();
2376 if (i < 0 || i >= MAX_CL_STATS)
2377 Host_Error ("svc_updatestat: %i is invalid", i);
2378 cl.stats[i] = MSG_ReadByte ();
2381 case qw_svc_updatestatlong:
2382 i = MSG_ReadByte ();
2383 if (i < 0 || i >= MAX_CL_STATS)
2384 Host_Error ("svc_updatestatlong: %i is invalid", i);
2385 cl.stats[i] = MSG_ReadLong ();
2388 case qw_svc_spawnstaticsound:
2389 CL_ParseStaticSound (false);
2392 case qw_svc_cdtrack:
2393 cl.cdtrack = cl.looptrack = MSG_ReadByte ();
2394 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
2395 CDAudio_Play ((unsigned char)cls.forcetrack, true);
2397 CDAudio_Play ((unsigned char)cl.cdtrack, true);
2400 case qw_svc_intermission:
2401 cl.intermission = 1;
2402 cl.completed_time = cl.time;
2403 MSG_ReadVector(cl.qw_intermission_origin, cls.protocol);
2404 for (i = 0;i < 3;i++)
2405 cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol);
2409 cl.intermission = 2;
2410 cl.completed_time = cl.time;
2411 SCR_CenterPrint(MSG_ReadString ());
2414 case qw_svc_sellscreen:
2415 Cmd_ExecuteString ("help", src_command);
2418 case qw_svc_smallkick:
2419 cl.qw_weaponkick = -2;
2421 case qw_svc_bigkick:
2422 cl.qw_weaponkick = -4;
2425 case qw_svc_muzzleflash:
2426 i = (unsigned short) MSG_ReadShort();
2427 // NOTE: in QW this only worked on clients
2428 if (i < 0 || i >= MAX_EDICTS)
2429 Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
2430 if (i >= cl.max_entities)
2431 CL_ExpandEntities(i);
2432 cl.entities[i].persistent.muzzleflash = 1.0f;
2435 case qw_svc_updateuserinfo:
2436 QW_CL_UpdateUserInfo();
2439 case qw_svc_setinfo:
2443 case qw_svc_serverinfo:
2447 case qw_svc_download:
2448 QW_CL_ParseDownload();
2451 case qw_svc_playerinfo:
2452 EntityStateQW_ReadPlayerUpdate();
2459 case qw_svc_chokecount:
2461 // FIXME: apply to netgraph
2462 //for (j = 0;j < i;j++)
2463 // cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
2466 case qw_svc_modellist:
2467 QW_CL_ParseModelList();
2470 case qw_svc_soundlist:
2471 QW_CL_ParseSoundList();
2474 case qw_svc_packetentities:
2475 EntityFrameQW_CL_ReadFrame(false);
2476 // first update is the final signon stage
2477 if (cls.signon == SIGNONS - 1)
2478 cls.signon = SIGNONS;
2481 case qw_svc_deltapacketentities:
2482 EntityFrameQW_CL_ReadFrame(true);
2483 // first update is the final signon stage
2484 if (cls.signon == SIGNONS - 1)
2485 cls.signon = SIGNONS;
2488 case qw_svc_maxspeed:
2489 cl.qw_movevars_maxspeed = MSG_ReadFloat();
2492 case qw_svc_entgravity:
2493 cl.qw_movevars_entgravity = MSG_ReadFloat();
2496 case qw_svc_setpause:
2497 cl.paused = MSG_ReadByte ();
2502 S_PauseGameSounds (cl.paused);
2507 // fully kill the still slightly dead qw player entities each frame
2508 for (i = 1;i < cl.maxclients;i++)
2509 if (!cl.entities_active[i])
2510 cl.entities[i].state_current.active = false;
2517 Host_Error ("CL_ParseServerMessage: Bad server message");
2519 cmd = MSG_ReadByte ();
2523 SHOWNET("END OF MESSAGE");
2524 break; // end of message
2527 cmdindex = cmdcount & 31;
2529 cmdlog[cmdindex] = cmd;
2531 // if the high bit of the command byte is set, it is a fast update
2534 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
2536 cmdlogname[cmdindex] = temp;
2537 SHOWNET("fast update");
2538 if (cls.signon == SIGNONS - 1)
2540 // first update is the final signon stage
2541 cls.signon = SIGNONS;
2544 EntityFrameQuake_ReadEntity (cmd&127);
2548 SHOWNET(svc_strings[cmd]);
2549 cmdlogname[cmdindex] = svc_strings[cmd];
2550 if (!cmdlogname[cmdindex])
2552 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
2554 cmdlogname[cmdindex] = temp;
2562 char description[32*64], temp[64];
2564 strcpy (description, "packet dump: ");
2568 count = cmdcount - i;
2572 dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
2573 strlcat (description, temp, sizeof (description));
2578 description[strlen(description)-1] = '\n'; // replace the last space with a newline
2579 Con_Print(description);
2580 Host_Error ("CL_ParseServerMessage: Illegible server message");
2585 if (cls.signon < SIGNONS)
2586 Con_Print("<-- server to client keepalive\n");
2590 cl.mtime[1] = cl.mtime[0];
2591 cl.mtime[0] = MSG_ReadFloat ();
2592 cl.movement_needupdate = true;
2595 case svc_clientdata:
2596 CL_ParseClientdata();
2600 i = MSG_ReadLong ();
2601 protocol = Protocol_EnumForNumber(i);
2602 if (protocol == PROTOCOL_UNKNOWN)
2603 Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
2604 // hack for unmarked Nehahra movie demos which had a custom protocol
2605 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
2606 protocol = PROTOCOL_NEHAHRAMOVIE;
2607 cls.protocol = protocol;
2610 case svc_disconnect:
2611 Con_Printf ("Server disconnected\n");
2612 if (cls.demonum != -1)
2619 CSQC_AddPrintText(MSG_ReadString()); //[515]: csqc
2622 case svc_centerprint:
2623 CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
2627 CL_VM_Parse_StuffCmd(MSG_ReadString ()); //[515]: csqc
2634 case svc_serverinfo:
2635 CL_ParseServerInfo ();
2636 CL_VM_Init(); //[515]: init csqc
2640 for (i=0 ; i<3 ; i++)
2641 cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
2645 cl.viewentity = (unsigned short)MSG_ReadShort ();
2646 if (cl.viewentity >= MAX_EDICTS)
2647 Host_Error("svc_setview >= MAX_EDICTS");
2648 if (cl.viewentity >= cl.max_entities)
2649 CL_ExpandEntities(cl.viewentity);
2650 // LordHavoc: assume first setview recieved is the real player entity
2651 if (!cl.playerentity)
2652 cl.playerentity = cl.viewentity;
2655 case svc_lightstyle:
2656 i = MSG_ReadByte ();
2657 if (i >= cl.max_lightstyle)
2659 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
2662 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
2663 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
2664 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
2668 CL_ParseStartSoundPacket(false);
2672 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
2674 // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
2675 CL_ParseStartSoundPacket(true);
2679 int i = (unsigned short)MSG_ReadShort();
2680 char *s = MSG_ReadString();
2683 if (i >= 1 && i < MAX_MODELS)
2685 model_t *model = Mod_ForName(s, false, false, i == 1);
2687 Con_Printf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
2688 cl.model_precache[i] = model;
2691 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
2696 if (i >= 1 && i < MAX_SOUNDS)
2698 sfx_t *sfx = S_PrecacheSound (s, true, false);
2699 if (!sfx && snd_initialized.integer)
2700 Con_Printf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
2701 cl.sound_precache[i] = sfx;
2704 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
2710 i = (unsigned short) MSG_ReadShort();
2711 S_StopSound(i>>3, i&7);
2714 case svc_updatename:
2715 i = MSG_ReadByte ();
2716 if (i >= cl.maxclients)
2717 Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
2718 strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name));
2721 case svc_updatefrags:
2722 i = MSG_ReadByte ();
2723 if (i >= cl.maxclients)
2724 Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
2725 cl.scores[i].frags = (signed short) MSG_ReadShort ();
2728 case svc_updatecolors:
2729 i = MSG_ReadByte ();
2730 if (i >= cl.maxclients)
2731 Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
2732 cl.scores[i].colors = MSG_ReadByte ();
2736 CL_ParseParticleEffect ();
2747 case svc_spawnbaseline:
2748 i = (unsigned short) MSG_ReadShort ();
2749 if (i < 0 || i >= MAX_EDICTS)
2750 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
2751 if (i >= cl.max_entities)
2752 CL_ExpandEntities(i);
2753 CL_ParseBaseline (cl.entities + i, false);
2755 case svc_spawnbaseline2:
2756 i = (unsigned short) MSG_ReadShort ();
2757 if (i < 0 || i >= MAX_EDICTS)
2758 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
2759 if (i >= cl.max_entities)
2760 CL_ExpandEntities(i);
2761 CL_ParseBaseline (cl.entities + i, true);
2763 case svc_spawnstatic:
2764 CL_ParseStatic (false);
2766 case svc_spawnstatic2:
2767 CL_ParseStatic (true);
2769 case svc_temp_entity:
2770 if(!CL_VM_Parse_TempEntity())
2771 CL_ParseTempEntity ();
2775 cl.paused = MSG_ReadByte ();
2780 S_PauseGameSounds (cl.paused);
2784 i = MSG_ReadByte ();
2785 // LordHavoc: it's rude to kick off the client if they missed the
2786 // reconnect somehow, so allow signon 1 even if at signon 1
2787 if (i <= cls.signon && i != 1)
2788 Host_Error ("Received signon %i when at %i", i, cls.signon);
2793 case svc_killedmonster:
2794 cl.stats[STAT_MONSTERS]++;
2797 case svc_foundsecret:
2798 cl.stats[STAT_SECRETS]++;
2801 case svc_updatestat:
2802 i = MSG_ReadByte ();
2803 if (i < 0 || i >= MAX_CL_STATS)
2804 Host_Error ("svc_updatestat: %i is invalid", i);
2805 cl.stats[i] = MSG_ReadLong ();
2808 case svc_updatestatubyte:
2809 i = MSG_ReadByte ();
2810 if (i < 0 || i >= MAX_CL_STATS)
2811 Host_Error ("svc_updatestat: %i is invalid", i);
2812 cl.stats[i] = MSG_ReadByte ();
2815 case svc_spawnstaticsound:
2816 CL_ParseStaticSound (false);
2819 case svc_spawnstaticsound2:
2820 CL_ParseStaticSound (true);
2824 cl.cdtrack = MSG_ReadByte ();
2825 cl.looptrack = MSG_ReadByte ();
2826 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
2827 CDAudio_Play ((unsigned char)cls.forcetrack, true);
2829 CDAudio_Play ((unsigned char)cl.cdtrack, true);
2832 case svc_intermission:
2833 cl.intermission = 1;
2834 cl.completed_time = cl.time;
2838 cl.intermission = 2;
2839 cl.completed_time = cl.time;
2840 SCR_CenterPrint(MSG_ReadString ());
2844 cl.intermission = 3;
2845 cl.completed_time = cl.time;
2846 SCR_CenterPrint(MSG_ReadString ());
2849 case svc_sellscreen:
2850 Cmd_ExecuteString ("help", src_command);
2853 if (gamemode == GAME_TENEBRAE)
2855 // repeating particle effect
2856 MSG_ReadCoord(cls.protocol);
2857 MSG_ReadCoord(cls.protocol);
2858 MSG_ReadCoord(cls.protocol);
2859 MSG_ReadCoord(cls.protocol);
2860 MSG_ReadCoord(cls.protocol);
2861 MSG_ReadCoord(cls.protocol);
2868 SHOWLMP_decodehide();
2871 if (gamemode == GAME_TENEBRAE)
2874 MSG_ReadCoord(cls.protocol);
2875 MSG_ReadCoord(cls.protocol);
2876 MSG_ReadCoord(cls.protocol);
2881 SHOWLMP_decodeshow();
2884 R_SetSkyBox(MSG_ReadString());
2887 if (cls.signon == SIGNONS - 1)
2889 // first update is the final signon stage
2890 cls.signon = SIGNONS;
2893 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
2894 EntityFrame_CL_ReadFrame();
2895 else if (cls.protocol == PROTOCOL_DARKPLACES4)
2896 EntityFrame4_CL_ReadFrame();
2898 EntityFrame5_CL_ReadFrame();
2900 case svc_csqcentities:
2901 CSQC_ReadEntities();
2907 CL_UpdateItemsAndWeapon();
2909 EntityFrameQuake_ISeeDeadEntities();
2911 parsingerror = false;
2914 void CL_Parse_DumpPacket(void)
2918 Con_Print("Packet dump:\n");
2919 SZ_HexDumpToConsole(&net_message);
2920 parsingerror = false;
2923 void CL_Parse_ErrorCleanUp(void)
2925 if (cls.qw_downloadmemory)
2927 Mem_Free(cls.qw_downloadmemory);
2928 cls.qw_downloadmemory = NULL;
2930 cls.qw_downloadpercent = 0;
2934 void CL_Parse_Init(void)
2936 // LordHavoc: added demo_nehahra cvar
2937 Cvar_RegisterVariable (&demo_nehahra);
2938 if (gamemode == GAME_NEHAHRA)
2939 Cvar_SetValue("demo_nehahra", 1);
2940 Cvar_RegisterVariable(&developer_networkentities);
2942 Cvar_RegisterVariable(&cl_sound_wizardhit);
2943 Cvar_RegisterVariable(&cl_sound_hknighthit);
2944 Cvar_RegisterVariable(&cl_sound_tink1);
2945 Cvar_RegisterVariable(&cl_sound_ric1);
2946 Cvar_RegisterVariable(&cl_sound_ric2);
2947 Cvar_RegisterVariable(&cl_sound_ric3);
2948 Cvar_RegisterVariable(&cl_sound_r_exp3);
2950 Cmd_AddCommand("nextul", QW_CL_NextUpload, "sends next fragment of current upload buffer (screenshot for example)");
2951 Cmd_AddCommand("stopul", QW_CL_StopUpload, "aborts current upload (screenshot for example)");
2952 Cmd_AddCommand("skins", QW_CL_Skins_f, "downloads missing qw skins from server");
2953 Cmd_AddCommand("changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
2956 void CL_Parse_Shutdown(void)