2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // cl_main.c -- client main loop
23 #include "cl_collision.h"
26 // we need to declare some mouse variables here, because the menu system
27 // references them even when on a unix system.
29 // these two are not intended to be set directly
30 cvar_t cl_name = {CVAR_SAVE, "_cl_name", "player"};
31 cvar_t cl_color = {CVAR_SAVE, "_cl_color", "0"};
32 cvar_t cl_pmodel = {CVAR_SAVE, "_cl_pmodel", "0"};
34 cvar_t cl_shownet = {0, "cl_shownet","0"};
35 cvar_t cl_nolerp = {0, "cl_nolerp", "0"};
37 cvar_t cl_itembobheight = {0, "cl_itembobheight", "8"};
38 cvar_t cl_itembobspeed = {0, "cl_itembobspeed", "0.5"};
40 cvar_t lookspring = {CVAR_SAVE, "lookspring","0"};
41 cvar_t lookstrafe = {CVAR_SAVE, "lookstrafe","0"};
42 cvar_t sensitivity = {CVAR_SAVE, "sensitivity","3", 1, 30};
44 cvar_t m_pitch = {CVAR_SAVE, "m_pitch","0.022"};
45 cvar_t m_yaw = {CVAR_SAVE, "m_yaw","0.022"};
46 cvar_t m_forward = {CVAR_SAVE, "m_forward","1"};
47 cvar_t m_side = {CVAR_SAVE, "m_side","0.8"};
49 cvar_t freelook = {CVAR_SAVE, "freelook", "1"};
51 cvar_t r_draweffects = {0, "r_draweffects", "1"};
53 cvar_t cl_explosions = {CVAR_SAVE, "cl_explosions", "1"};
54 cvar_t cl_stainmaps = {CVAR_SAVE, "cl_stainmaps", "1"};
56 mempool_t *cl_scores_mempool;
57 mempool_t *cl_refdef_mempool;
58 mempool_t *cl_entities_mempool;
64 int cl_max_static_entities;
65 int cl_max_temp_entities;
69 int cl_max_lightstyle;
70 int cl_max_brushmodel_entities;
72 entity_t *cl_entities;
73 entity_t *cl_static_entities;
74 entity_t *cl_temp_entities;
75 cl_effect_t *cl_effects;
78 lightstyle_t *cl_lightstyle;
79 entity_render_t **cl_brushmodel_entities;
82 int cl_num_static_entities;
83 int cl_num_temp_entities;
84 int cl_num_brushmodel_entities;
92 void CL_ClearState (void)
99 Mem_EmptyPool(cl_scores_mempool);
100 Mem_EmptyPool(cl_entities_mempool);
102 // wipe the entire cl structure
103 memset (&cl, 0, sizeof(cl));
105 SZ_Clear (&cls.message);
108 cl_num_static_entities = 0;
109 cl_num_temp_entities = 0;
110 cl_num_brushmodel_entities = 0;
112 // tweak these if the game runs out
113 cl_max_entities = MAX_EDICTS;
114 cl_max_static_entities = 256;
115 cl_max_temp_entities = 512;
116 cl_max_effects = 256;
118 cl_max_dlights = MAX_DLIGHTS;
119 cl_max_lightstyle = MAX_LIGHTSTYLES;
120 cl_max_brushmodel_entities = MAX_EDICTS;
122 cl_entities = Mem_Alloc(cl_entities_mempool, cl_max_entities * sizeof(entity_t));
123 cl_static_entities = Mem_Alloc(cl_entities_mempool, cl_max_static_entities * sizeof(entity_t));
124 cl_temp_entities = Mem_Alloc(cl_entities_mempool, cl_max_temp_entities * sizeof(entity_t));
125 cl_effects = Mem_Alloc(cl_entities_mempool, cl_max_effects * sizeof(cl_effect_t));
126 cl_beams = Mem_Alloc(cl_entities_mempool, cl_max_beams * sizeof(beam_t));
127 cl_dlights = Mem_Alloc(cl_entities_mempool, cl_max_dlights * sizeof(dlight_t));
128 cl_lightstyle = Mem_Alloc(cl_entities_mempool, cl_max_lightstyle * sizeof(lightstyle_t));
129 cl_brushmodel_entities = Mem_Alloc(cl_entities_mempool, cl_max_brushmodel_entities * sizeof(entity_render_t *));
133 CL_Particles_Clear();
135 // LordHavoc: have to set up the baseline info for alpha and other stuff
136 for (i = 0;i < cl_max_entities;i++)
138 ClearStateToDefault(&cl_entities[i].state_baseline);
139 ClearStateToDefault(&cl_entities[i].state_previous);
140 ClearStateToDefault(&cl_entities[i].state_current);
147 =====================
150 Sends a disconnect message to the server
151 This is also called on Host_Error, so it shouldn't cause any errors
152 =====================
154 void CL_Disconnect (void)
156 if (cls.state == ca_dedicated)
159 // stop sounds (especially looping!)
160 S_StopAllSounds (true);
162 // clear contents blends
163 cl.cshifts[0].percent = 0;
164 cl.cshifts[1].percent = 0;
165 cl.cshifts[2].percent = 0;
166 cl.cshifts[3].percent = 0;
168 cl.worldmodel = NULL;
170 if (cls.demoplayback)
172 else if (cls.state == ca_connected)
174 if (cls.demorecording)
177 Con_DPrintf ("Sending clc_disconnect\n");
178 SZ_Clear (&cls.message);
179 MSG_WriteByte (&cls.message, clc_disconnect);
180 NET_SendUnreliableMessage (cls.netcon, &cls.message);
181 SZ_Clear (&cls.message);
182 NET_Close (cls.netcon);
183 cls.state = ca_disconnected; // prevent this code from executing again during Host_ShutdownServer
184 // if running a local server, shut it down
186 Host_ShutdownServer(false);
188 cls.state = ca_disconnected;
190 cls.demoplayback = cls.timedemo = false;
194 void CL_Disconnect_f (void)
198 Host_ShutdownServer (false);
205 =====================
206 CL_EstablishConnection
208 Host should be either "local" or a net address to be passed on
209 =====================
211 void CL_EstablishConnection (char *host)
213 if (cls.state == ca_dedicated)
216 if (cls.demoplayback)
221 cls.netcon = NET_Connect (host);
223 Host_Error ("CL_Connect: connect failed\n");
224 Con_DPrintf ("CL_EstablishConnection: connected to %s\n", host);
226 cls.demonum = -1; // not in the demo loop now
227 cls.state = ca_connected;
228 cls.signon = 0; // need all the signon messages before playing
238 static void CL_PrintEntities_f (void)
244 for (i = 0, ent = cl_entities;i < cl_num_entities;i++, ent++)
246 if (!ent->state_current.active)
249 if (ent->render.model)
250 strncpy(name, ent->render.model->name, 25);
252 strcpy(name, "--no model--");
254 for (j = strlen(name);j < 25;j++)
256 Con_Printf ("%3i: %s:%04i (%5i %5i %5i) [%3i %3i %3i] %4.2f %5.3f\n", i, name, ent->render.frame, (int) ent->render.origin[0], (int) ent->render.origin[1], (int) ent->render.origin[2], (int) ent->render.angles[0] % 360, (int) ent->render.angles[1] % 360, (int) ent->render.angles[2] % 360, ent->render.scale, ent->render.alpha);
260 void CL_LerpUpdate(entity_t *e)
262 entity_persistent_t *p;
267 if (p->modelindex != e->state_current.modelindex)
269 // reset all interpolation information
270 p->modelindex = e->state_current.modelindex;
271 p->frame1 = p->frame2 = e->state_current.frame;
272 p->frame1time = p->frame2time = cl.time;
275 else if (p->frame2 != e->state_current.frame)
277 // transition to new frame
278 p->frame1 = p->frame2;
279 p->frame1time = p->frame2time;
280 p->frame2 = e->state_current.frame;
281 p->frame2time = cl.time;
287 p->framelerp = (cl.time - p->frame2time) * 10;
288 p->framelerp = bound(0, p->framelerp, 1);
291 r->model = cl.model_precache[e->state_current.modelindex];
292 Mod_CheckLoaded(r->model);
293 r->frame = e->state_current.frame;
294 r->frame1 = p->frame1;
295 r->frame2 = p->frame2;
296 r->framelerp = p->framelerp;
297 r->frame1time = p->frame1time;
298 r->frame2time = p->frame2time;
305 Determines the fraction between the last two messages that the objects
309 static float CL_LerpPoint (void)
313 // dropped packet, or start of demo
314 if (cl.mtime[1] < cl.mtime[0] - 0.1)
315 cl.mtime[1] = cl.mtime[0] - 0.1;
317 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
319 // LordHavoc: lerp in listen games as the server is being capped below the client (usually)
320 f = cl.mtime[0] - cl.mtime[1];
321 if (!f || cl_nolerp.integer || cls.timedemo || (sv.active && svs.maxclients == 1))
323 cl.time = cl.mtime[0];
327 f = (cl.time - cl.mtime[1]) / f;
328 return bound(0, f, 1);
331 static void CL_RelinkStaticEntities(void)
334 for (i = 0;i < cl_num_static_entities && r_refdef.numentities < r_refdef.maxentities;i++)
336 Mod_CheckLoaded(cl_static_entities[i].render.model);
337 r_refdef.entities[r_refdef.numentities++] = &cl_static_entities[i].render;
346 static void CL_RelinkNetworkEntities()
349 int i, effects, temp;
350 float f, d, bobjrotate, bobjoffset, dlightradius, lerp;
351 vec3_t oldorg, neworg, delta, dlightcolor, v, v2, mins, maxs;
353 bobjrotate = ANGLEMOD(100*cl.time);
354 if (cl_itembobheight.value)
355 bobjoffset = (cos(cl.time * cl_itembobspeed.value * (2.0 * M_PI)) + 1.0) * 0.5 * cl_itembobheight.value;
359 // start on the entity after the world
360 for (i = 1, ent = cl_entities + 1;i < MAX_EDICTS;i++, ent++)
362 // if the object wasn't included in the latest packet, remove it
363 if (!ent->state_current.active)
366 VectorCopy(ent->persistent.trail_origin, oldorg);
368 if (!ent->state_previous.active)
370 // only one state available
372 VectorCopy (ent->state_current.origin, oldorg); // skip trails
373 VectorCopy (ent->state_current.origin, neworg);
374 VectorCopy (ent->state_current.angles, ent->render.angles);
378 // if the delta is large, assume a teleport and don't lerp
379 VectorSubtract(ent->state_current.origin, ent->state_previous.origin, delta);
380 // LordHavoc: increased tolerance from 100 to 200, and now to 1000
381 if ((sv.active && svs.maxclients == 1 && !(ent->state_current.flags & RENDER_STEP)) || cls.timedemo || DotProduct(delta, delta) > 1000*1000 || cl_nolerp.integer)
385 f = ent->state_current.time - ent->state_previous.time;
387 lerp = (cl.time - ent->state_previous.time) / f;
394 VectorCopy (ent->state_current.origin, neworg);
395 VectorCopy (ent->state_current.angles, ent->render.angles);
399 // interpolate the origin and angles
400 VectorMA(ent->state_previous.origin, lerp, delta, neworg);
401 VectorSubtract(ent->state_current.angles, ent->state_previous.angles, delta);
402 if (delta[0] < -180) delta[0] += 360;else if (delta[0] >= 180) delta[0] -= 360;
403 if (delta[1] < -180) delta[1] += 360;else if (delta[1] >= 180) delta[1] -= 360;
404 if (delta[2] < -180) delta[2] += 360;else if (delta[2] >= 180) delta[2] -= 360;
405 VectorMA(ent->state_previous.angles, lerp, delta, ent->render.angles);
409 VectorCopy (neworg, ent->persistent.trail_origin);
410 // persistent.modelindex will be updated by CL_LerpUpdate
411 if (ent->state_current.modelindex != ent->persistent.modelindex)
412 VectorCopy(neworg, oldorg);
414 VectorCopy (neworg, ent->render.origin);
415 ent->render.flags = ent->state_current.flags;
416 ent->render.effects = effects = ent->state_current.effects;
417 if (cl.scores == NULL || !ent->state_current.colormap)
418 ent->render.colormap = -1; // no special coloring
420 ent->render.colormap = cl.scores[ent->state_current.colormap - 1].colors; // color it
421 ent->render.skinnum = ent->state_current.skin;
422 ent->render.alpha = ent->state_current.alpha * (1.0f / 255.0f); // FIXME: interpolate?
423 ent->render.scale = ent->state_current.scale * (1.0f / 16.0f); // FIXME: interpolate?
425 // update interpolation info
428 // handle effects now...
434 // LordHavoc: if the entity has no effects, don't check each
437 if (effects & EF_BRIGHTFIELD)
438 CL_EntityParticles (ent);
439 if (effects & EF_MUZZLEFLASH)
440 ent->persistent.muzzleflash = 100.0f;
441 if (effects & EF_DIMLIGHT)
443 dlightcolor[0] += 200.0f;
444 dlightcolor[1] += 200.0f;
445 dlightcolor[2] += 200.0f;
447 if (effects & EF_BRIGHTLIGHT)
449 dlightcolor[0] += 400.0f;
450 dlightcolor[1] += 400.0f;
451 dlightcolor[2] += 400.0f;
453 // LordHavoc: added EF_RED and EF_BLUE
454 if (effects & EF_RED) // red
456 dlightcolor[0] += 200.0f;
457 dlightcolor[1] += 20.0f;
458 dlightcolor[2] += 20.0f;
460 if (effects & EF_BLUE) // blue
462 dlightcolor[0] += 20.0f;
463 dlightcolor[1] += 20.0f;
464 dlightcolor[2] += 200.0f;
466 if (effects & EF_FLAME)
468 if (ent->render.model)
470 mins[0] = neworg[0] - 16.0f;
471 mins[1] = neworg[1] - 16.0f;
472 mins[2] = neworg[2] - 16.0f;
473 maxs[0] = neworg[0] + 16.0f;
474 maxs[1] = neworg[1] + 16.0f;
475 maxs[2] = neworg[2] + 16.0f;
476 // how many flames to make
477 temp = (int) (cl.time * 300) - (int) (cl.oldtime * 300);
478 CL_FlameCube(mins, maxs, temp);
480 d = lhrandom(200, 250);
481 dlightcolor[0] += d * 1.0f;
482 dlightcolor[1] += d * 0.7f;
483 dlightcolor[2] += d * 0.3f;
485 if (effects & EF_STARDUST)
487 if (ent->render.model)
489 mins[0] = neworg[0] - 16.0f;
490 mins[1] = neworg[1] - 16.0f;
491 mins[2] = neworg[2] - 16.0f;
492 maxs[0] = neworg[0] + 16.0f;
493 maxs[1] = neworg[1] + 16.0f;
494 maxs[2] = neworg[2] + 16.0f;
495 // how many particles to make
496 temp = (int) (cl.time * 200) - (int) (cl.oldtime * 200);
497 CL_Stardust(mins, maxs, temp);
500 dlightcolor[0] += d * 1.0f;
501 dlightcolor[1] += d * 0.7f;
502 dlightcolor[2] += d * 0.3f;
506 if (ent->persistent.muzzleflash > 0)
508 AngleVectors (ent->render.angles, v, NULL, NULL);
510 v2[0] = v[0] * 18 + neworg[0];
511 v2[1] = v[1] * 18 + neworg[1];
512 v2[2] = v[2] * 18 + neworg[2] + 16;
513 CL_TraceLine(neworg, v2, v, NULL, 0, true);
515 CL_AllocDlight (NULL, v, ent->persistent.muzzleflash, 1, 1, 1, 0, 0);
516 ent->persistent.muzzleflash -= cl.frametime * 1000;
519 // LordHavoc: if the model has no flags, don't check each
520 if (ent->render.model && ent->render.model->flags)
522 if (ent->render.model->flags & EF_ROTATE)
524 ent->render.angles[1] = bobjrotate;
525 ent->render.origin[2] += bobjoffset;
527 // only do trails if present in the previous frame as well
528 if (ent->state_previous.active)
530 if (ent->render.model->flags & EF_GIB)
531 CL_RocketTrail (oldorg, neworg, 2, ent);
532 else if (ent->render.model->flags & EF_ZOMGIB)
533 CL_RocketTrail (oldorg, neworg, 4, ent);
534 else if (ent->render.model->flags & EF_TRACER)
536 CL_RocketTrail (oldorg, neworg, 3, ent);
537 dlightcolor[0] += 0x10;
538 dlightcolor[1] += 0x40;
539 dlightcolor[2] += 0x10;
541 else if (ent->render.model->flags & EF_TRACER2)
543 CL_RocketTrail (oldorg, neworg, 5, ent);
544 dlightcolor[0] += 0x50;
545 dlightcolor[1] += 0x30;
546 dlightcolor[2] += 0x10;
548 else if (ent->render.model->flags & EF_ROCKET)
550 CL_RocketTrail (oldorg, ent->render.origin, 0, ent);
551 dlightcolor[0] += 200.0f;
552 dlightcolor[1] += 160.0f;
553 dlightcolor[2] += 80.0f;
555 else if (ent->render.model->flags & EF_GRENADE)
557 if (ent->render.alpha == -1) // LordHavoc: Nehahra dem compatibility (cigar smoke)
558 CL_RocketTrail (oldorg, neworg, 7, ent);
560 CL_RocketTrail (oldorg, neworg, 1, ent);
562 else if (ent->render.model->flags & EF_TRACER3)
564 CL_RocketTrail (oldorg, neworg, 6, ent);
565 dlightcolor[0] += 0x50;
566 dlightcolor[1] += 0x20;
567 dlightcolor[2] += 0x40;
571 // LordHavoc: customizable glow
572 if (ent->state_current.glowsize)
574 // * 4 for the expansion from 0-255 to 0-1023 range,
575 // / 255 to scale down byte colors
576 VectorMA(dlightcolor, ent->state_current.glowsize * (4.0f / 255.0f), (qbyte *)&d_8to24table[ent->state_current.glowcolor], dlightcolor);
578 // LordHavoc: customizable trail
579 if (ent->render.flags & RENDER_GLOWTRAIL)
580 CL_RocketTrail2 (oldorg, neworg, ent->state_current.glowcolor, ent);
582 if (dlightcolor[0] || dlightcolor[1] || dlightcolor[2])
584 VectorCopy(neworg, v);
585 // hack to make glowing player light shine on their gun
586 if (i == cl.viewentity && !chase_active.integer)
588 CL_AllocDlight (NULL, v, 1, dlightcolor[0], dlightcolor[1], dlightcolor[2], 0, 0);
591 if (chase_active.integer)
593 if (ent->render.flags & RENDER_VIEWMODEL)
598 if (i == cl.viewentity || (ent->render.flags & RENDER_EXTERIORMODEL))
602 if (ent->render.model == NULL)
604 if (effects & EF_NODRAW)
607 if (ent->render.angles[0] || ent->render.angles[2])
610 VectorAdd(ent->render.origin, ent->render.model->rotatedmins, ent->render.mins);
611 VectorAdd(ent->render.origin, ent->render.model->rotatedmaxs, ent->render.maxs);
613 else if (ent->render.angles[1])
616 VectorAdd(ent->render.origin, ent->render.model->yawmins, ent->render.mins);
617 VectorAdd(ent->render.origin, ent->render.model->yawmaxs, ent->render.maxs);
621 VectorAdd(ent->render.origin, ent->render.model->normalmins, ent->render.mins);
622 VectorAdd(ent->render.origin, ent->render.model->normalmaxs, ent->render.maxs);
625 if (r_refdef.numentities < r_refdef.maxentities)
626 r_refdef.entities[r_refdef.numentities++] = &ent->render;
628 if (ent->render.model->name[0] == '*' && ent->render.model->type == mod_brush)
629 cl_brushmodel_entities[cl_num_brushmodel_entities++] = &ent->render;
631 if (cl_num_entities < i + 1)
632 cl_num_entities = i + 1;
636 void CL_LerpPlayer(float frac)
641 if (cl.entitydatabase.numframes && cl.viewentity == cl.playerentity)
643 cl.viewentorigin[0] = cl.viewentoriginold[0] + frac * (cl.viewentoriginnew[0] - cl.viewentoriginold[0]);
644 cl.viewentorigin[1] = cl.viewentoriginold[1] + frac * (cl.viewentoriginnew[1] - cl.viewentoriginold[1]);
645 cl.viewentorigin[2] = cl.viewentoriginold[2] + frac * (cl.viewentoriginnew[2] - cl.viewentoriginold[2]);
648 VectorCopy (cl_entities[cl.viewentity].render.origin, cl.viewentorigin);
650 cl.viewzoom = cl.viewzoomold + frac * (cl.viewzoomnew - cl.viewzoomold);
652 for (i = 0;i < 3;i++)
653 cl.velocity[i] = cl.mvelocity[1][i] + frac * (cl.mvelocity[0][i] - cl.mvelocity[1][i]);
655 if (cls.demoplayback)
657 // interpolate the angles
658 for (i = 0;i < 3;i++)
660 d = cl.mviewangles[0][i] - cl.mviewangles[1][i];
665 cl.viewangles[i] = cl.mviewangles[1][i] + frac * d;
670 void CL_Effect(vec3_t org, int modelindex, int startframe, int framecount, float framerate)
674 if (!modelindex) // sanity check
676 for (i = 0, e = cl_effects;i < cl_max_effects;i++, e++)
681 VectorCopy(org, e->origin);
682 e->modelindex = modelindex;
683 e->starttime = cl.time;
684 e->startframe = startframe;
685 e->endframe = startframe + framecount;
686 e->framerate = framerate;
689 e->frame1time = cl.time;
690 e->frame2time = cl.time;
695 static void CL_RelinkEffects()
702 for (i = 0, e = cl_effects;i < cl_max_effects;i++, e++)
706 frame = (cl.time - e->starttime) * e->framerate + e->startframe;
708 if (intframe < 0 || intframe >= e->endframe)
711 memset(e, 0, sizeof(*e));
715 if (intframe != e->frame)
718 e->frame1time = e->frame2time;
719 e->frame2time = cl.time;
722 // if we're drawing effects, get a new temp entity
723 // (NewTempEntity adds it to the render entities list for us)
724 if (r_draweffects.integer && (ent = CL_NewTempEntity()))
726 // interpolation stuff
727 ent->render.frame1 = intframe;
728 ent->render.frame2 = intframe + 1;
729 if (ent->render.frame2 >= e->endframe)
730 ent->render.frame2 = -1; // disappear
731 ent->render.framelerp = frame - intframe;
732 ent->render.frame1time = e->frame1time;
733 ent->render.frame2time = e->frame2time;
736 VectorCopy(e->origin, ent->render.origin);
737 ent->render.model = cl.model_precache[e->modelindex];
738 ent->render.frame = ent->render.frame2;
739 ent->render.colormap = -1; // no special coloring
740 ent->render.scale = 1;
741 ent->render.alpha = 1;
743 if (ent->render.angles[0] || ent->render.angles[2])
746 VectorAdd(ent->render.origin, ent->render.model->rotatedmins, ent->render.mins);
747 VectorAdd(ent->render.origin, ent->render.model->rotatedmaxs, ent->render.maxs);
749 else if (ent->render.angles[1])
752 VectorAdd(ent->render.origin, ent->render.model->yawmins, ent->render.mins);
753 VectorAdd(ent->render.origin, ent->render.model->yawmaxs, ent->render.maxs);
757 VectorAdd(ent->render.origin, ent->render.model->normalmins, ent->render.mins);
758 VectorAdd(ent->render.origin, ent->render.model->normalmaxs, ent->render.maxs);
765 void CL_RelinkWorld (void)
767 if (cl_num_entities < 1)
769 cl_brushmodel_entities[cl_num_brushmodel_entities++] = &cl_entities[0].render;
772 void CL_RelinkEntities (void)
776 // fraction from previous network update to current
777 frac = CL_LerpPoint();
779 CL_ClearTempEntities();
783 CL_RelinkStaticEntities();
784 CL_RelinkNetworkEntities();
796 Read all incoming data from the server
799 int CL_ReadFromServer (void)
803 cl.oldtime = cl.time;
804 cl.time += cl.frametime;
809 ret = CL_GetMessage ();
811 Host_Error ("CL_ReadFromServer: lost server connection");
815 cl.last_received_message = realtime;
817 if (cl_shownet.integer)
820 CL_ParseServerMessage ();
822 while (ret && cls.state == ca_connected);
827 r_refdef.numentities = 0;
829 cl_num_brushmodel_entities = 0;
831 if (cls.state == ca_connected && cl.worldmodel)
833 CL_RelinkEntities ();
835 // run cgame code (which can add more entities)
840 // bring the links up to date
850 void CL_SendCmd (void)
854 if (cls.state != ca_connected)
857 if (cls.signon == SIGNONS)
859 // get basic movement from keyboard
862 IN_PreMove(); // OS independent code
864 // allow mice or other external controllers to add to the move
867 IN_PostMove(); // OS independent code
869 // send the unreliable message
875 // LordHavoc: fix for NAT routing of netquake:
876 // bounce back a clc_nop message to the newly allocated server port,
877 // to establish a routing connection for incoming frames,
878 // the server waits for this before sending anything
879 if (realtime > cl.sendnoptime)
881 Con_DPrintf("sending clc_nop to get server's attention\n");
882 cl.sendnoptime = realtime + 3;
883 MSG_WriteByte(&cls.message, clc_nop);
888 if (cls.demoplayback)
890 SZ_Clear (&cls.message);
894 // send the reliable message
895 if (!cls.message.cursize)
896 return; // no message at all
898 if (!NET_CanSendMessage (cls.netcon))
900 Con_DPrintf ("CL_WriteToServer: can't send\n");
904 if (NET_SendMessage (cls.netcon, &cls.message) == -1)
905 Host_Error ("CL_WriteToServer: lost server connection");
907 SZ_Clear (&cls.message);
910 // LordHavoc: pausedemo command
911 static void CL_PauseDemo_f (void)
913 cls.demopaused = !cls.demopaused;
915 Con_Printf("Demo paused\n");
917 Con_Printf("Demo unpaused\n");
921 ======================
923 LordHavoc: Intended for Nehahra, I personally think this is dumb, but Mindcrime won't listen.
924 ======================
926 static void CL_PModel_f (void)
931 if (Cmd_Argc () == 1)
933 Con_Printf ("\"pmodel\" is \"%s\"\n", cl_pmodel.string);
936 i = atoi(Cmd_Argv(1));
938 if (cmd_source == src_command)
940 if (cl_pmodel.integer == i)
942 Cvar_SetValue ("_cl_pmodel", i);
943 if (cls.state == ca_connected)
944 Cmd_ForwardToServer ();
948 host_client->pmodel = i;
949 if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_pmodel)))
954 ======================
956 ======================
958 static void CL_Fog_f (void)
960 if (Cmd_Argc () == 1)
962 Con_Printf ("\"fog\" is \"%f %f %f %f\"\n", fog_density, fog_red, fog_green, fog_blue);
965 fog_density = atof(Cmd_Argv(1));
966 fog_red = atof(Cmd_Argv(2));
967 fog_green = atof(Cmd_Argv(3));
968 fog_blue = atof(Cmd_Argv(4));
978 cl_scores_mempool = Mem_AllocPool("client player info");
979 cl_entities_mempool = Mem_AllocPool("client entities");
980 cl_refdef_mempool = Mem_AllocPool("refdef");
982 memset(&r_refdef, 0, sizeof(r_refdef));
983 // max entities sent to renderer per frame
984 r_refdef.maxentities = MAX_EDICTS + 256 + 512;
985 r_refdef.entities = Mem_Alloc(cl_refdef_mempool, sizeof(entity_render_t *) * r_refdef.maxentities);
986 // 256k drawqueue buffer
987 r_refdef.maxdrawqueuesize = 256 * 1024;
988 r_refdef.drawqueue = Mem_Alloc(cl_refdef_mempool, r_refdef.maxdrawqueuesize);
990 SZ_Alloc (&cls.message, 1024, "cls.message");
996 // register our commands
998 Cvar_RegisterVariable (&cl_name);
999 Cvar_RegisterVariable (&cl_color);
1000 if (gamemode == GAME_NEHAHRA)
1001 Cvar_RegisterVariable (&cl_pmodel);
1002 Cvar_RegisterVariable (&cl_upspeed);
1003 Cvar_RegisterVariable (&cl_forwardspeed);
1004 Cvar_RegisterVariable (&cl_backspeed);
1005 Cvar_RegisterVariable (&cl_sidespeed);
1006 Cvar_RegisterVariable (&cl_movespeedkey);
1007 Cvar_RegisterVariable (&cl_yawspeed);
1008 Cvar_RegisterVariable (&cl_pitchspeed);
1009 Cvar_RegisterVariable (&cl_anglespeedkey);
1010 Cvar_RegisterVariable (&cl_shownet);
1011 Cvar_RegisterVariable (&cl_nolerp);
1012 Cvar_RegisterVariable (&lookspring);
1013 Cvar_RegisterVariable (&lookstrafe);
1014 Cvar_RegisterVariable (&sensitivity);
1015 Cvar_RegisterVariable (&freelook);
1017 Cvar_RegisterVariable (&m_pitch);
1018 Cvar_RegisterVariable (&m_yaw);
1019 Cvar_RegisterVariable (&m_forward);
1020 Cvar_RegisterVariable (&m_side);
1022 Cvar_RegisterVariable (&cl_itembobspeed);
1023 Cvar_RegisterVariable (&cl_itembobheight);
1025 Cmd_AddCommand ("entities", CL_PrintEntities_f);
1026 Cmd_AddCommand ("bitprofile", CL_BitProfile_f);
1027 Cmd_AddCommand ("disconnect", CL_Disconnect_f);
1028 Cmd_AddCommand ("record", CL_Record_f);
1029 Cmd_AddCommand ("stop", CL_Stop_f);
1030 Cmd_AddCommand ("playdemo", CL_PlayDemo_f);
1031 Cmd_AddCommand ("timedemo", CL_TimeDemo_f);
1033 Cmd_AddCommand ("fog", CL_Fog_f);
1035 // LordHavoc: added pausedemo
1036 Cmd_AddCommand ("pausedemo", CL_PauseDemo_f);
1037 if (gamemode == GAME_NEHAHRA)
1038 Cmd_AddCommand ("pmodel", CL_PModel_f);
1040 Cvar_RegisterVariable(&r_draweffects);
1041 Cvar_RegisterVariable(&cl_explosions);
1042 Cvar_RegisterVariable(&cl_stainmaps);
1045 CL_Particles_Init();