2 // generated by stateco
4 char *sprnames[NUMSPRITES] = {
5 "MAN1","ACLO","TLGL","FBL1","XPL1","ARRW","DART","RIPP","CFCF","BLAD",
6 "SHRD","FFSM","FFLG","PTN1","PTN2","SOAR","INVU","SUMN","TSPK","TELO",
7 "TRNG","ROCK","FOGS","FOGM","FOGL","SGSA","SGSB","PORK","EGGM","FHFX",
8 "SPHL","STWN","GMPD","ASKU","ABGM","AGMR","AGMG","AGG2","AGMB","AGB2",
9 "ABK1","ABK2","ASK2","AFWP","ACWP","AMWP","AGER","AGR2","AGR3","AGR4",
10 "TRCH","PSBG","ATLP","THRW","SPED","BMAN","BRAC","BLST","HRAD","SPSH",
11 "LVAS","SLDG","STTW","RCK1","RCK2","RCK3","RCK4","CDLR","TRE1","TRDT",
12 "TRE2","TRE3","STM1","STM2","STM3","STM4","MSH1","MSH2","MSH3","MSH4",
13 "MSH5","MSH6","MSH7","MSH8","SGMP","SGM1","SGM2","SGM3","SLC1","SLC2",
14 "SLC3","MSS1","MSS2","SWMV","CPS1","CPS2","TMS1","TMS2","TMS3","TMS4",
15 "TMS5","TMS6","TMS7","CPS3","STT2","STT3","STT4","STT5","GAR1","GAR2",
16 "GAR3","GAR4","GAR5","GAR6","GAR7","GAR8","GAR9","BNR1","TRE4","TRE5",
17 "TRE6","TRE7","LOGG","ICT1","ICT2","ICT3","ICT4","ICM1","ICM2","ICM3",
18 "ICM4","RKBL","RKBS","RKBK","RBL1","RBL2","RBL3","VASE","POT1","POT2",
19 "POT3","PBIT","CPS4","CPS5","CPS6","CPB1","CPB2","CPB3","CPB4","BDRP",
20 "BDSH","BDPL","CNDL","LEF1","LEF3","LEF2","TWTR","WLTR","BARL","SHB1",
21 "SHB2","BCKT","SHRM","FBUL","FSKL","BRTR","SUIT","BBLL","CAND","IRON",
22 "XMAS","CDRN","CHNS","TST1","TST2","TST3","TST4","TST5","TST6","TST7",
23 "TST8","TST9","TST0","TELE","TSMK","FPCH","WFAX","FAXE","WFHM","FHMR",
24 "FSRD","FSFX","CMCE","WCSS","CSSF","WCFM","CFLM","CFFX","CHLY","SPIR",
25 "MWND","WMLG","MLNG","MLFX","MLF2","MSTF","MSP1","MSP2","WFR1","WFR2",
26 "WFR3","WCH1","WCH2","WCH3","WMS1","WMS2","WMS3","WPIG","WMCS","CONE",
27 "SHEX","BLOD","GIBS","PLAY","FDTH","BSKL","ICEC","CLER","MAGE","PIGY",
28 "CENT","CTXD","CTFX","CTDP","DEMN","DEMA","DEMB","DEMC","DEMD","DEME",
29 "DMFX","DEM2","DMBA","DMBB","DMBC","DMBD","DMBE","D2FX","WRTH","WRT2",
30 "WRBL","MNTR","FX12","FX13","MNSM","SSPT","SSDV","SSXD","SSFX","BISH",
31 "BPFX","DRAG","DRFX","ARM1","ARM2","ARM3","ARM4","MAN2","MAN3","KEY1",
32 "KEY2","KEY3","KEY4","KEY5","KEY6","KEY7","KEY8","KEY9","KEYA","KEYB",
33 "ETTN","ETTB","FDMN","FDMB","ICEY","ICPR","ICWS","SORC","SBMP","SBS4",
34 "SBMB","SBS3","SBMG","SBS1","SBS2","SBFX","RADE","WATR","KORX","ABAT",
36 "AKTR","ACSB","AGRN","ASTF","ASP1","ASP2","ASSN"
40 void A_FreeTargMobj ();
43 void A_UnHideThing ();
44 void A_RestoreSpecialThing1 ();
45 void A_RestoreSpecialThing2 ();
46 void A_RestoreArtifact ();
48 void A_ThrustInitUp ();
49 void A_ThrustInitDn ();
50 void A_ThrustRaise ();
51 void A_ThrustBlock ();
52 void A_ThrustImpale ();
53 void A_ThrustLower ();
58 void A_CheckTeleRing ();
62 void A_ContMobjSound ();
65 void A_PoisonBagInit ();
66 void A_PoisonBagDamage ();
67 void A_PoisonBagCheck ();
68 void A_CheckThrowBomb ();
70 void A_PotteryExplode ();
71 void A_PotteryChooseBit ();
72 void A_PotteryCheck ();
73 void A_CorpseBloodDrip ();
74 void A_CorpseExplode ();
79 void A_BridgeOrbit ();
81 void A_PoisonShroom ();
88 void A_WeaponReady ();
91 void A_FPunchAttack ();
94 void A_FHammerAttack ();
95 void A_FHammerThrow ();
96 void A_FSwordAttack ();
97 void A_FSwordFlames ();
98 void A_CMaceAttack ();
99 void A_CStaffInitBlink ();
100 void A_CStaffCheckBlink ();
101 void A_CStaffCheck ();
102 void A_CStaffAttack ();
103 void A_CStaffMissileSlither ();
104 void A_CFlameAttack ();
105 void A_CFlameRotate ();
106 void A_CFlamePuff ();
107 void A_CFlameMissile ();
108 void A_CHolyAttack ();
109 void A_CHolyPalette ();
111 void A_CHolyCheckScream ();
113 void A_CHolySpawnPuff ();
114 void A_CHolyAttack2 ();
115 void A_MWandAttack ();
116 void A_LightningReady ();
117 void A_MLightningAttack ();
118 void A_LightningZap ();
119 void A_LightningClip ();
120 void A_LightningRemove ();
123 void A_MStaffAttack ();
124 void A_MStaffPalette ();
125 void A_MStaffWeave ();
126 void A_MStaffTrack ();
127 void A_SnoutAttack ();
128 void A_FireConePL1 ();
130 void A_AddPlayerCorpse ();
132 void A_FreezeDeath ();
133 void A_FreezeDeathChunks ();
134 void A_CheckBurnGone ();
135 void A_CheckSkullFloor ();
136 void A_CheckSkullDone ();
138 void A_IceSetTics ();
139 void A_IceCheckHeadDone ();
143 void A_FaceTarget ();
145 void A_QueueCorpse ();
148 void A_CentaurAttack ();
149 void A_CentaurAttack2 ();
150 void A_SetReflective ();
151 void A_CentaurDefend ();
152 void A_UnSetReflective ();
153 void A_CentaurDropStuff ();
154 void A_CheckFloor ();
155 void A_DemonAttack1 ();
156 void A_DemonAttack2 ();
157 void A_DemonDeath ();
158 void A_Demon2Death ();
159 void A_WraithRaiseInit ();
160 void A_WraithRaise ();
161 void A_WraithInit ();
162 void A_WraithLook ();
163 void A_WraithChase ();
165 void A_WraithMelee ();
166 void A_WraithMissile ();
168 void A_MinotaurFade1 ();
169 void A_MinotaurFade2 ();
170 void A_MinotaurLook ();
171 void A_MinotaurChase ();
172 void A_MinotaurRoam ();
173 void A_MinotaurAtk1 ();
174 void A_MinotaurDecide ();
175 void A_MinotaurAtk2 ();
176 void A_MinotaurAtk3 ();
177 void A_MinotaurCharge ();
178 void A_SmokePuffExit ();
179 void A_MinotaurFade0 ();
180 void A_MntrFloorFire ();
181 void A_SerpentChase ();
182 void A_SerpentHumpDecide ();
183 void A_SerpentUnHide ();
184 void A_SerpentRaiseHump ();
185 void A_SerpentLowerHump ();
186 void A_SerpentHide ();
187 void A_SerpentBirthScream ();
188 void A_SetShootable ();
189 void A_SerpentCheckForAttack ();
190 void A_UnSetShootable ();
191 void A_SerpentDiveSound ();
192 void A_SerpentWalk ();
193 void A_SerpentChooseAttack ();
194 void A_SerpentMeleeAttack ();
195 void A_SerpentMissileAttack ();
196 void A_SerpentHeadPop ();
197 void A_SerpentSpawnGibs ();
198 void A_SerpentHeadCheck ();
202 void A_BishopDecide ();
203 void A_BishopDoBlur ();
204 void A_BishopSpawnBlur ();
205 void A_BishopChase ();
206 void A_BishopAttack ();
207 void A_BishopAttack2 ();
208 void A_BishopPainBlur ();
209 void A_BishopPuff ();
210 void A_SetAltShadow ();
211 void A_BishopMissileWeave ();
212 void A_BishopMissileSeek ();
213 void A_DragonInitFlight ();
214 void A_DragonFlap ();
215 void A_DragonFlight ();
216 void A_DragonAttack ();
217 void A_DragonPain ();
218 void A_DragonCheckCrash ();
221 void A_EttinAttack ();
223 void A_FiredRocks ();
224 void A_UnSetInvulnerable ();
225 void A_FiredChase ();
226 void A_FiredAttack ();
227 void A_FiredSplotch ();
229 void A_IceGuyLook ();
230 void A_IceGuyChase ();
231 void A_IceGuyAttack ();
233 void A_IceGuyMissilePuff ();
234 void A_IceGuyMissileExplode ();
235 void A_ClassBossHealth ();
237 void A_FighterAttack ();
238 void A_ClericAttack ();
239 void A_MageAttack ();
240 void A_SorcSpinBalls ();
241 void A_SpeedBalls ();
242 void A_SpawnFizzle ();
243 void A_SorcBossAttack ();
244 void A_SorcBallOrbit ();
245 void A_SorcBallPop ();
246 void A_BounceCheck ();
247 void A_SorcFX1Seek ();
248 void A_SorcFX2Split ();
249 void A_SorcFX2Orbit ();
250 void A_SorcererBishopEntry ();
251 void A_SpawnBishop ();
252 void A_SorcFX4Check ();
253 void A_KoraxStep2 ();
254 void A_KoraxChase ();
256 void A_KoraxDecide ();
257 void A_KoraxMissile ();
258 void A_KoraxCommand ();
259 void A_KoraxBonePop ();
260 void A_KSpiritRoam ();
261 void A_KBoltRaise ();
263 void A_BatSpawnInit ();
267 void A_AKnifeAttack ();
268 void A_ACrossAttack ();
269 void A_AGrenAttack ();
270 void A_AStaffAttack ();
273 state_t states[NUMSTATES] = {
274 {SPR_MAN1,0,-1,NULL,S_NULL,0,0}, // S_NULL
275 {SPR_ACLO,4,1050,A_FreeTargMobj,S_NULL,0,0}, // S_FREETARGMOBJ
276 {SPR_TLGL,0,-1,NULL,S_NULL,0,0}, // S_MAPSPOT
277 {SPR_FBL1,32768,4,NULL,S_FIREBALL1_2,0,0}, // S_FIREBALL1_1
278 {SPR_FBL1,32769,4,NULL,S_FIREBALL1_1,0,0}, // S_FIREBALL1_2
279 {SPR_XPL1,32768,4,NULL,S_FIREBALL1_X2,0,0}, // S_FIREBALL1_X1
280 {SPR_XPL1,32769,4,NULL,S_FIREBALL1_X3,0,0}, // S_FIREBALL1_X2
281 {SPR_XPL1,32770,4,NULL,S_FIREBALL1_X4,0,0}, // S_FIREBALL1_X3
282 {SPR_XPL1,32771,4,NULL,S_FIREBALL1_X5,0,0}, // S_FIREBALL1_X4
283 {SPR_XPL1,32772,4,NULL,S_FIREBALL1_X6,0,0}, // S_FIREBALL1_X5
284 {SPR_XPL1,32773,4,NULL,S_NULL,0,0}, // S_FIREBALL1_X6
285 {SPR_ARRW,0,-1,NULL,S_NULL,0,0}, // S_ARROW_1
286 {SPR_ARRW,0,1,NULL,S_NULL,0,0}, // S_ARROW_X1
287 {SPR_DART,0,-1,NULL,S_NULL,0,0}, // S_DART_1
288 {SPR_DART,0,1,NULL,S_NULL,0,0}, // S_DART_X1
289 {SPR_DART,0,-1,NULL,S_NULL,0,0}, // S_POISONDART_1
290 {SPR_DART,0,1,NULL,S_NULL,0,0}, // S_POISONDART_X1
291 {SPR_RIPP,0,3,NULL,S_RIPPERBALL_2,0,0}, // S_RIPPERBALL_1
292 {SPR_RIPP,1,3,NULL,S_RIPPERBALL_3,0,0}, // S_RIPPERBALL_2
293 {SPR_RIPP,2,3,NULL,S_RIPPERBALL_1,0,0}, // S_RIPPERBALL_3
294 {SPR_CFCF,32784,4,NULL,S_RIPPERBALL_X2,0,0}, // S_RIPPERBALL_X1
295 {SPR_CFCF,32785,3,NULL,S_RIPPERBALL_X3,0,0}, // S_RIPPERBALL_X2
296 {SPR_CFCF,32786,4,NULL,S_RIPPERBALL_X4,0,0}, // S_RIPPERBALL_X3
297 {SPR_CFCF,32787,3,NULL,S_RIPPERBALL_X5,0,0}, // S_RIPPERBALL_X4
298 {SPR_CFCF,32788,4,NULL,S_RIPPERBALL_X6,0,0}, // S_RIPPERBALL_X5
299 {SPR_CFCF,32789,3,NULL,S_RIPPERBALL_X7,0,0}, // S_RIPPERBALL_X6
300 {SPR_CFCF,32790,4,NULL,S_RIPPERBALL_X8,0,0}, // S_RIPPERBALL_X7
301 {SPR_CFCF,32791,3,NULL,S_RIPPERBALL_X9,0,0}, // S_RIPPERBALL_X8
302 {SPR_CFCF,32792,4,NULL,S_RIPPERBALL_X10,0,0}, // S_RIPPERBALL_X9
303 {SPR_CFCF,32793,3,NULL,S_NULL,0,0}, // S_RIPPERBALL_X10
304 {SPR_BLAD,0,-1,NULL,S_NULL,0,0}, // S_PRJ_BLADE1
305 {SPR_BLAD,0,1,NULL,S_NULL,0,0}, // S_PRJ_BLADE_X1
306 {SPR_SHRD,32768,3,NULL,S_ICESHARD2,0,0}, // S_ICESHARD1
307 {SPR_SHRD,32769,3,NULL,S_ICESHARD3,0,0}, // S_ICESHARD2
308 {SPR_SHRD,32770,3,NULL,S_ICESHARD1,0,0}, // S_ICESHARD3
309 {SPR_FFSM,32768,3,NULL,S_FLAME_TSMALL2,0,0}, // S_FLAME_TSMALL1
310 {SPR_FFSM,32769,3,NULL,S_FLAME_TSMALL3,0,0}, // S_FLAME_TSMALL2
311 {SPR_FFSM,32770,2,A_FlameCheck,S_FLAME_TSMALL4,0,0}, // S_FLAME_TSMALL3
312 {SPR_FFSM,32770,2,NULL,S_FLAME_TSMALL5,0,0}, // S_FLAME_TSMALL4
313 {SPR_FFSM,32771,3,NULL,S_FLAME_TSMALL6,0,0}, // S_FLAME_TSMALL5
314 {SPR_FFSM,32772,3,A_FlameCheck,S_FLAME_TSMALL1,0,0}, // S_FLAME_TSMALL6
315 {SPR_FFLG,32768,4,NULL,S_FLAME_TLARGE2,0,0}, // S_FLAME_TLARGE1
316 {SPR_FFLG,32769,4,A_FlameCheck,S_FLAME_TLARGE3,0,0}, // S_FLAME_TLARGE2
317 {SPR_FFLG,32770,4,NULL,S_FLAME_TLARGE4,0,0}, // S_FLAME_TLARGE3
318 {SPR_FFLG,32771,4,A_FlameCheck,S_FLAME_TLARGE5,0,0}, // S_FLAME_TLARGE4
319 {SPR_FFLG,32772,4,NULL,S_FLAME_TLARGE6,0,0}, // S_FLAME_TLARGE5
320 {SPR_FFLG,32773,4,A_FlameCheck,S_FLAME_TLARGE7,0,0}, // S_FLAME_TLARGE6
321 {SPR_FFLG,32774,4,NULL,S_FLAME_TLARGE8,0,0}, // S_FLAME_TLARGE7
322 {SPR_FFLG,32775,4,A_FlameCheck,S_FLAME_TLARGE9,0,0}, // S_FLAME_TLARGE8
323 {SPR_FFLG,32776,4,NULL,S_FLAME_TLARGE10,0,0}, // S_FLAME_TLARGE9
324 {SPR_FFLG,32777,4,A_FlameCheck,S_FLAME_TLARGE11,0,0}, // S_FLAME_TLARGE10
325 {SPR_FFLG,32778,4,NULL,S_FLAME_TLARGE12,0,0}, // S_FLAME_TLARGE11
326 {SPR_FFLG,32779,4,A_FlameCheck,S_FLAME_TLARGE13,0,0}, // S_FLAME_TLARGE12
327 {SPR_FFLG,32780,4,NULL,S_FLAME_TLARGE14,0,0}, // S_FLAME_TLARGE13
328 {SPR_FFLG,32781,4,A_FlameCheck,S_FLAME_TLARGE15,0,0}, // S_FLAME_TLARGE14
329 {SPR_FFLG,32782,4,NULL,S_FLAME_TLARGE16,0,0}, // S_FLAME_TLARGE15
330 {SPR_FFLG,32783,4,A_FlameCheck,S_FLAME_TLARGE5,0,0}, // S_FLAME_TLARGE16
331 {SPR_FFSM,0,2,NULL,S_FLAME_SDORM2,0,0}, // S_FLAME_SDORM1
332 {SPR_FFSM,1,2,A_HideThing,S_FLAME_SDORM3,0,0}, // S_FLAME_SDORM2
333 {SPR_FFSM,2,200,NULL,S_FLAME_SDORM3,0,0}, // S_FLAME_SDORM3
334 {SPR_FFSM,32768,3,NULL,S_FLAME_SMALL2,0,0}, // S_FLAME_SMALL1
335 {SPR_FFSM,32768,3,A_UnHideThing,S_FLAME_SMALL3,0,0}, // S_FLAME_SMALL2
336 {SPR_FFSM,32768,3,NULL,S_FLAME_SMALL4,0,0}, // S_FLAME_SMALL3
337 {SPR_FFSM,32769,3,NULL,S_FLAME_SMALL5,0,0}, // S_FLAME_SMALL4
338 {SPR_FFSM,32770,3,NULL,S_FLAME_SMALL6,0,0}, // S_FLAME_SMALL5
339 {SPR_FFSM,32771,3,NULL,S_FLAME_SMALL7,0,0}, // S_FLAME_SMALL6
340 {SPR_FFSM,32772,3,NULL,S_FLAME_SMALL3,0,0}, // S_FLAME_SMALL7
341 {SPR_FFLG,3,2,NULL,S_FLAME_LDORM2,0,0}, // S_FLAME_LDORM1
342 {SPR_FFLG,2,2,NULL,S_FLAME_LDORM3,0,0}, // S_FLAME_LDORM2
343 {SPR_FFLG,1,2,NULL,S_FLAME_LDORM4,0,0}, // S_FLAME_LDORM3
344 {SPR_FFLG,0,2,A_HideThing,S_FLAME_LDORM5,0,0}, // S_FLAME_LDORM4
345 {SPR_FFLG,0,200,NULL,S_FLAME_LDORM5,0,0}, // S_FLAME_LDORM5
346 {SPR_FFLG,32768,2,NULL,S_FLAME_LARGE2,0,0}, // S_FLAME_LARGE1
347 {SPR_FFLG,32768,2,A_UnHideThing,S_FLAME_LARGE3,0,0}, // S_FLAME_LARGE2
348 {SPR_FFLG,32768,4,NULL,S_FLAME_LARGE4,0,0}, // S_FLAME_LARGE3
349 {SPR_FFLG,32769,4,NULL,S_FLAME_LARGE5,0,0}, // S_FLAME_LARGE4
350 {SPR_FFLG,32770,4,NULL,S_FLAME_LARGE6,0,0}, // S_FLAME_LARGE5
351 {SPR_FFLG,32771,4,NULL,S_FLAME_LARGE7,0,0}, // S_FLAME_LARGE6
352 {SPR_FFLG,32772,4,NULL,S_FLAME_LARGE8,0,0}, // S_FLAME_LARGE7
353 {SPR_FFLG,32773,4,NULL,S_FLAME_LARGE9,0,0}, // S_FLAME_LARGE8
354 {SPR_FFLG,32774,4,NULL,S_FLAME_LARGE10,0,0}, // S_FLAME_LARGE9
355 {SPR_FFLG,32775,4,NULL,S_FLAME_LARGE11,0,0}, // S_FLAME_LARGE10
356 {SPR_FFLG,32776,4,NULL,S_FLAME_LARGE12,0,0}, // S_FLAME_LARGE11
357 {SPR_FFLG,32777,4,NULL,S_FLAME_LARGE13,0,0}, // S_FLAME_LARGE12
358 {SPR_FFLG,32778,4,NULL,S_FLAME_LARGE14,0,0}, // S_FLAME_LARGE13
359 {SPR_FFLG,32779,4,NULL,S_FLAME_LARGE15,0,0}, // S_FLAME_LARGE14
360 {SPR_FFLG,32780,4,NULL,S_FLAME_LARGE16,0,0}, // S_FLAME_LARGE15
361 {SPR_FFLG,32781,4,NULL,S_FLAME_LARGE17,0,0}, // S_FLAME_LARGE16
362 {SPR_FFLG,32782,4,NULL,S_FLAME_LARGE18,0,0}, // S_FLAME_LARGE17
363 {SPR_FFLG,32783,4,NULL,S_FLAME_LARGE7,0,0}, // S_FLAME_LARGE18
364 {SPR_PTN1,0,3,NULL,S_ITEM_PTN1_2,0,0}, // S_ITEM_PTN1_1
365 {SPR_PTN1,1,3,NULL,S_ITEM_PTN1_3,0,0}, // S_ITEM_PTN1_2
366 {SPR_PTN1,2,3,NULL,S_ITEM_PTN1_1,0,0}, // S_ITEM_PTN1_3
367 {SPR_ACLO,4,1400,NULL,S_HIDESPECIAL2,0,0}, // S_HIDESPECIAL1
368 {SPR_ACLO,0,4,A_RestoreSpecialThing1,S_HIDESPECIAL3,0,0}, // S_HIDESPECIAL2
369 {SPR_ACLO,1,4,NULL,S_HIDESPECIAL4,0,0}, // S_HIDESPECIAL3
370 {SPR_ACLO,0,4,NULL,S_HIDESPECIAL5,0,0}, // S_HIDESPECIAL4
371 {SPR_ACLO,1,4,NULL,S_HIDESPECIAL6,0,0}, // S_HIDESPECIAL5
372 {SPR_ACLO,2,4,NULL,S_HIDESPECIAL7,0,0}, // S_HIDESPECIAL6
373 {SPR_ACLO,1,4,NULL,S_HIDESPECIAL8,0,0}, // S_HIDESPECIAL7
374 {SPR_ACLO,2,4,NULL,S_HIDESPECIAL9,0,0}, // S_HIDESPECIAL8
375 {SPR_ACLO,3,4,NULL,S_HIDESPECIAL10,0,0}, // S_HIDESPECIAL9
376 {SPR_ACLO,2,4,NULL,S_HIDESPECIAL11,0,0}, // S_HIDESPECIAL10
377 {SPR_ACLO,3,4,A_RestoreSpecialThing2,S_NULL,0,0}, // S_HIDESPECIAL11
378 {SPR_ACLO,3,3,NULL,S_DORMANTARTI1_2,0,0}, // S_DORMANTARTI1_1
379 {SPR_ACLO,2,3,NULL,S_DORMANTARTI1_3,0,0}, // S_DORMANTARTI1_2
380 {SPR_ACLO,3,3,NULL,S_DORMANTARTI1_4,0,0}, // S_DORMANTARTI1_3
381 {SPR_ACLO,2,3,NULL,S_DORMANTARTI1_5,0,0}, // S_DORMANTARTI1_4
382 {SPR_ACLO,1,3,NULL,S_DORMANTARTI1_6,0,0}, // S_DORMANTARTI1_5
383 {SPR_ACLO,2,3,NULL,S_DORMANTARTI1_7,0,0}, // S_DORMANTARTI1_6
384 {SPR_ACLO,1,3,NULL,S_DORMANTARTI1_8,0,0}, // S_DORMANTARTI1_7
385 {SPR_ACLO,0,3,NULL,S_DORMANTARTI1_9,0,0}, // S_DORMANTARTI1_8
386 {SPR_ACLO,1,3,NULL,S_DORMANTARTI1_10,0,0}, // S_DORMANTARTI1_9
387 {SPR_ACLO,0,3,NULL,S_DORMANTARTI1_11,0,0}, // S_DORMANTARTI1_10
388 {SPR_ACLO,0,1400,A_HideThing,S_DORMANTARTI1_12,0,0}, // S_DORMANTARTI1_11
389 {SPR_ACLO,0,3,A_UnHideThing,S_DORMANTARTI1_13,0,0}, // S_DORMANTARTI1_12
390 {SPR_ACLO,1,3,NULL,S_DORMANTARTI1_14,0,0}, // S_DORMANTARTI1_13
391 {SPR_ACLO,0,3,NULL,S_DORMANTARTI1_15,0,0}, // S_DORMANTARTI1_14
392 {SPR_ACLO,1,3,NULL,S_DORMANTARTI1_16,0,0}, // S_DORMANTARTI1_15
393 {SPR_ACLO,2,3,NULL,S_DORMANTARTI1_17,0,0}, // S_DORMANTARTI1_16
394 {SPR_ACLO,1,3,NULL,S_DORMANTARTI1_18,0,0}, // S_DORMANTARTI1_17
395 {SPR_ACLO,2,3,NULL,S_DORMANTARTI1_19,0,0}, // S_DORMANTARTI1_18
396 {SPR_ACLO,3,3,NULL,S_DORMANTARTI1_20,0,0}, // S_DORMANTARTI1_19
397 {SPR_ACLO,2,3,NULL,S_DORMANTARTI1_21,0,0}, // S_DORMANTARTI1_20
398 {SPR_ACLO,3,3,A_RestoreArtifact,S_NULL,0,0}, // S_DORMANTARTI1_21
399 {SPR_ACLO,3,3,NULL,S_DORMANTARTI2_2,0,0}, // S_DORMANTARTI2_1
400 {SPR_ACLO,2,3,NULL,S_DORMANTARTI2_3,0,0}, // S_DORMANTARTI2_2
401 {SPR_ACLO,3,3,NULL,S_DORMANTARTI2_4,0,0}, // S_DORMANTARTI2_3
402 {SPR_ACLO,2,3,NULL,S_DORMANTARTI2_5,0,0}, // S_DORMANTARTI2_4
403 {SPR_ACLO,1,3,NULL,S_DORMANTARTI2_6,0,0}, // S_DORMANTARTI2_5
404 {SPR_ACLO,2,3,NULL,S_DORMANTARTI2_7,0,0}, // S_DORMANTARTI2_6
405 {SPR_ACLO,1,3,NULL,S_DORMANTARTI2_8,0,0}, // S_DORMANTARTI2_7
406 {SPR_ACLO,0,3,NULL,S_DORMANTARTI2_9,0,0}, // S_DORMANTARTI2_8
407 {SPR_ACLO,1,3,NULL,S_DORMANTARTI2_10,0,0}, // S_DORMANTARTI2_9
408 {SPR_ACLO,0,3,NULL,S_DORMANTARTI2_11,0,0}, // S_DORMANTARTI2_10
409 {SPR_ACLO,0,4200,A_HideThing,S_DORMANTARTI2_12,0,0}, // S_DORMANTARTI2_11
410 {SPR_ACLO,0,3,A_UnHideThing,S_DORMANTARTI2_13,0,0}, // S_DORMANTARTI2_12
411 {SPR_ACLO,1,3,NULL,S_DORMANTARTI2_14,0,0}, // S_DORMANTARTI2_13
412 {SPR_ACLO,0,3,NULL,S_DORMANTARTI2_15,0,0}, // S_DORMANTARTI2_14
413 {SPR_ACLO,1,3,NULL,S_DORMANTARTI2_16,0,0}, // S_DORMANTARTI2_15
414 {SPR_ACLO,2,3,NULL,S_DORMANTARTI2_17,0,0}, // S_DORMANTARTI2_16
415 {SPR_ACLO,1,3,NULL,S_DORMANTARTI2_18,0,0}, // S_DORMANTARTI2_17
416 {SPR_ACLO,2,3,NULL,S_DORMANTARTI2_19,0,0}, // S_DORMANTARTI2_18
417 {SPR_ACLO,3,3,NULL,S_DORMANTARTI2_20,0,0}, // S_DORMANTARTI2_19
418 {SPR_ACLO,2,3,NULL,S_DORMANTARTI2_21,0,0}, // S_DORMANTARTI2_20
419 {SPR_ACLO,3,3,A_RestoreArtifact,S_NULL,0,0}, // S_DORMANTARTI2_21
420 {SPR_ACLO,3,3,NULL,S_DORMANTARTI3_2,0,0}, // S_DORMANTARTI3_1
421 {SPR_ACLO,2,3,NULL,S_DORMANTARTI3_3,0,0}, // S_DORMANTARTI3_2
422 {SPR_ACLO,3,3,NULL,S_DORMANTARTI3_4,0,0}, // S_DORMANTARTI3_3
423 {SPR_ACLO,2,3,NULL,S_DORMANTARTI3_5,0,0}, // S_DORMANTARTI3_4
424 {SPR_ACLO,1,3,NULL,S_DORMANTARTI3_6,0,0}, // S_DORMANTARTI3_5
425 {SPR_ACLO,2,3,NULL,S_DORMANTARTI3_7,0,0}, // S_DORMANTARTI3_6
426 {SPR_ACLO,1,3,NULL,S_DORMANTARTI3_8,0,0}, // S_DORMANTARTI3_7
427 {SPR_ACLO,0,3,NULL,S_DORMANTARTI3_9,0,0}, // S_DORMANTARTI3_8
428 {SPR_ACLO,1,3,NULL,S_DORMANTARTI3_10,0,0}, // S_DORMANTARTI3_9
429 {SPR_ACLO,0,3,NULL,S_DORMANTARTI3_11,0,0}, // S_DORMANTARTI3_10
430 {SPR_ACLO,0,21000,A_HideThing,S_DORMANTARTI3_12,0,0}, // S_DORMANTARTI3_11
431 {SPR_ACLO,0,3,A_UnHideThing,S_DORMANTARTI3_13,0,0}, // S_DORMANTARTI3_12
432 {SPR_ACLO,1,3,NULL,S_DORMANTARTI3_14,0,0}, // S_DORMANTARTI3_13
433 {SPR_ACLO,0,3,NULL,S_DORMANTARTI3_15,0,0}, // S_DORMANTARTI3_14
434 {SPR_ACLO,1,3,NULL,S_DORMANTARTI3_16,0,0}, // S_DORMANTARTI3_15
435 {SPR_ACLO,2,3,NULL,S_DORMANTARTI3_17,0,0}, // S_DORMANTARTI3_16
436 {SPR_ACLO,1,3,NULL,S_DORMANTARTI3_18,0,0}, // S_DORMANTARTI3_17
437 {SPR_ACLO,2,3,NULL,S_DORMANTARTI3_19,0,0}, // S_DORMANTARTI3_18
438 {SPR_ACLO,3,3,NULL,S_DORMANTARTI3_20,0,0}, // S_DORMANTARTI3_19
439 {SPR_ACLO,2,3,NULL,S_DORMANTARTI3_21,0,0}, // S_DORMANTARTI3_20
440 {SPR_ACLO,3,3,A_RestoreArtifact,S_NULL,0,0}, // S_DORMANTARTI3_21
441 {SPR_ACLO,3,3,NULL,S_DEADARTI2,0,0}, // S_DEADARTI1
442 {SPR_ACLO,2,3,NULL,S_DEADARTI3,0,0}, // S_DEADARTI2
443 {SPR_ACLO,3,3,NULL,S_DEADARTI4,0,0}, // S_DEADARTI3
444 {SPR_ACLO,2,3,NULL,S_DEADARTI5,0,0}, // S_DEADARTI4
445 {SPR_ACLO,1,3,NULL,S_DEADARTI6,0,0}, // S_DEADARTI5
446 {SPR_ACLO,2,3,NULL,S_DEADARTI7,0,0}, // S_DEADARTI6
447 {SPR_ACLO,1,3,NULL,S_DEADARTI8,0,0}, // S_DEADARTI7
448 {SPR_ACLO,0,3,NULL,S_DEADARTI9,0,0}, // S_DEADARTI8
449 {SPR_ACLO,1,3,NULL,S_DEADARTI10,0,0}, // S_DEADARTI9
450 {SPR_ACLO,0,3,NULL,S_NULL,0,0}, // S_DEADARTI10
451 {SPR_PTN2,0,4,NULL,S_ARTI_PTN2_2,0,0}, // S_ARTI_PTN2_1
452 {SPR_PTN2,1,4,NULL,S_ARTI_PTN2_3,0,0}, // S_ARTI_PTN2_2
453 {SPR_PTN2,2,4,NULL,S_ARTI_PTN2_1,0,0}, // S_ARTI_PTN2_3
454 {SPR_SOAR,0,5,NULL,S_ARTI_SOAR2,0,0}, // S_ARTI_SOAR1
455 {SPR_SOAR,1,5,NULL,S_ARTI_SOAR3,0,0}, // S_ARTI_SOAR2
456 {SPR_SOAR,2,5,NULL,S_ARTI_SOAR4,0,0}, // S_ARTI_SOAR3
457 {SPR_SOAR,1,5,NULL,S_ARTI_SOAR1,0,0}, // S_ARTI_SOAR4
458 {SPR_INVU,0,3,NULL,S_ARTI_INVU2,0,0}, // S_ARTI_INVU1
459 {SPR_INVU,1,3,NULL,S_ARTI_INVU3,0,0}, // S_ARTI_INVU2
460 {SPR_INVU,2,3,NULL,S_ARTI_INVU4,0,0}, // S_ARTI_INVU3
461 {SPR_INVU,3,3,NULL,S_ARTI_INVU1,0,0}, // S_ARTI_INVU4
462 {SPR_SUMN,0,350,NULL,S_ARTI_SUMMON,0,0}, // S_ARTI_SUMMON
463 {SPR_SUMN,0,4,NULL,S_SUMMON_FX1_1,0,0}, // S_SUMMON_FX1_1
464 {SPR_SUMN,0,4,NULL,S_SUMMON_FX2_2,0,0}, // S_SUMMON_FX2_1
465 {SPR_SUMN,0,4,NULL,S_SUMMON_FX2_3,0,0}, // S_SUMMON_FX2_2
466 {SPR_SUMN,0,4,A_Summon,S_NULL,0,0}, // S_SUMMON_FX2_3
467 {SPR_TSPK,0,3,NULL,S_THRUSTINIT2_2,0,0}, // S_THRUSTINIT2_1
468 {SPR_TSPK,0,4,A_ThrustInitUp,S_THRUSTBLOCK,0,0}, // S_THRUSTINIT2_2
469 {SPR_TSPK,1,3,NULL,S_BTHRUSTINIT2_2,0,0}, // S_BTHRUSTINIT2_1
470 {SPR_TSPK,1,4,A_ThrustInitUp,S_BTHRUSTBLOCK,0,0}, // S_BTHRUSTINIT2_2
471 {SPR_TSPK,0,3,NULL,S_THRUSTINIT1_2,0,0}, // S_THRUSTINIT1_1
472 {SPR_TSPK,0,4,A_ThrustInitDn,S_THRUSTSTAY,0,0}, // S_THRUSTINIT1_2
473 {SPR_TSPK,1,3,NULL,S_BTHRUSTINIT1_2,0,0}, // S_BTHRUSTINIT1_1
474 {SPR_TSPK,1,4,A_ThrustInitDn,S_BTHRUSTSTAY,0,0}, // S_BTHRUSTINIT1_2
475 {SPR_TSPK,0,8,A_ThrustRaise,S_THRUSTRAISE2,0,0}, // S_THRUSTRAISE1
476 {SPR_TSPK,0,6,A_ThrustRaise,S_THRUSTRAISE3,0,0}, // S_THRUSTRAISE2
477 {SPR_TSPK,0,4,A_ThrustRaise,S_THRUSTRAISE4,0,0}, // S_THRUSTRAISE3
478 {SPR_TSPK,0,3,A_ThrustBlock,S_THRUSTIMPALE,0,0}, // S_THRUSTRAISE4
479 {SPR_TSPK,1,8,A_ThrustRaise,S_BTHRUSTRAISE2,0,0}, // S_BTHRUSTRAISE1
480 {SPR_TSPK,1,6,A_ThrustRaise,S_BTHRUSTRAISE3,0,0}, // S_BTHRUSTRAISE2
481 {SPR_TSPK,1,4,A_ThrustRaise,S_BTHRUSTRAISE4,0,0}, // S_BTHRUSTRAISE3
482 {SPR_TSPK,1,3,A_ThrustBlock,S_BTHRUSTIMPALE,0,0}, // S_BTHRUSTRAISE4
483 {SPR_TSPK,0,2,A_ThrustImpale,S_THRUSTRAISE,0,0}, // S_THRUSTIMPALE
484 {SPR_TSPK,1,2,A_ThrustImpale,S_BTHRUSTRAISE,0,0}, // S_BTHRUSTIMPALE
485 {SPR_TSPK,0,2,A_ThrustRaise,S_THRUSTRAISE,0,0}, // S_THRUSTRAISE
486 {SPR_TSPK,1,2,A_ThrustRaise,S_BTHRUSTRAISE,0,0}, // S_BTHRUSTRAISE
487 {SPR_TSPK,0,10,NULL,S_THRUSTBLOCK,0,0}, // S_THRUSTBLOCK
488 {SPR_TSPK,1,10,NULL,S_BTHRUSTBLOCK,0,0}, // S_BTHRUSTBLOCK
489 {SPR_TSPK,0,2,A_ThrustLower,S_THRUSTLOWER,0,0}, // S_THRUSTLOWER
490 {SPR_TSPK,1,2,A_ThrustLower,S_BTHRUSTLOWER,0,0}, // S_BTHRUSTLOWER
491 {SPR_TSPK,0,-1,NULL,S_THRUSTSTAY,0,0}, // S_THRUSTSTAY
492 {SPR_TSPK,1,-1,NULL,S_BTHRUSTSTAY,0,0}, // S_BTHRUSTSTAY
493 {SPR_TELO,0,5,NULL,S_ARTI_TELOTHER2,0,0}, // S_ARTI_TELOTHER1
494 {SPR_TELO,1,5,NULL,S_ARTI_TELOTHER3,0,0}, // S_ARTI_TELOTHER2
495 {SPR_TELO,2,5,NULL,S_ARTI_TELOTHER4,0,0}, // S_ARTI_TELOTHER3
496 {SPR_TELO,3,5,NULL,S_ARTI_TELOTHER1,0,0}, // S_ARTI_TELOTHER4
497 {SPR_TRNG,32772,5,NULL,S_TELO_FX2,0,0}, // S_TELO_FX1
498 {SPR_TRNG,32771,4,NULL,S_TELO_FX3,0,0}, // S_TELO_FX2
499 {SPR_TRNG,32770,3,A_TeloSpawnC,S_TELO_FX4,0,0}, // S_TELO_FX3
500 {SPR_TRNG,32769,3,A_TeloSpawnB,S_TELO_FX5,0,0}, // S_TELO_FX4
501 {SPR_TRNG,32768,3,A_TeloSpawnA,S_TELO_FX6,0,0}, // S_TELO_FX5
502 {SPR_TRNG,32769,3,A_TeloSpawnB,S_TELO_FX7,0,0}, // S_TELO_FX6
503 {SPR_TRNG,32770,3,A_TeloSpawnC,S_TELO_FX8,0,0}, // S_TELO_FX7
504 {SPR_TRNG,32771,3,A_TeloSpawnD,S_TELO_FX3,0,0}, // S_TELO_FX8
505 {SPR_TRNG,32772,3,NULL,S_NULL,0,0}, // S_TELO_FX9
506 {SPR_TRNG,32769,4,NULL,S_TELO_FX2_2,0,0}, // S_TELO_FX2_1
507 {SPR_TRNG,32770,4,NULL,S_TELO_FX2_3,0,0}, // S_TELO_FX2_2
508 {SPR_TRNG,32771,4,NULL,S_TELO_FX2_4,0,0}, // S_TELO_FX2_3
509 {SPR_TRNG,32770,4,NULL,S_TELO_FX2_5,0,0}, // S_TELO_FX2_4
510 {SPR_TRNG,32769,4,NULL,S_TELO_FX2_6,0,0}, // S_TELO_FX2_5
511 {SPR_TRNG,32768,4,A_CheckTeleRing,S_TELO_FX2_1,0,0}, // S_TELO_FX2_6
512 {SPR_TRNG,32770,4,NULL,S_TELO_FX3_2,0,0}, // S_TELO_FX3_1
513 {SPR_TRNG,32771,4,NULL,S_TELO_FX3_3,0,0}, // S_TELO_FX3_2
514 {SPR_TRNG,32770,4,NULL,S_TELO_FX3_4,0,0}, // S_TELO_FX3_3
515 {SPR_TRNG,32769,4,NULL,S_TELO_FX3_5,0,0}, // S_TELO_FX3_4
516 {SPR_TRNG,32768,4,NULL,S_TELO_FX3_6,0,0}, // S_TELO_FX3_5
517 {SPR_TRNG,32769,4,A_CheckTeleRing,S_TELO_FX3_1,0,0}, // S_TELO_FX3_6
518 {SPR_TRNG,32771,4,NULL,S_TELO_FX4_2,0,0}, // S_TELO_FX4_1
519 {SPR_TRNG,32770,4,NULL,S_TELO_FX4_3,0,0}, // S_TELO_FX4_2
520 {SPR_TRNG,32769,4,NULL,S_TELO_FX4_4,0,0}, // S_TELO_FX4_3
521 {SPR_TRNG,32768,4,NULL,S_TELO_FX4_5,0,0}, // S_TELO_FX4_4
522 {SPR_TRNG,32769,4,NULL,S_TELO_FX4_6,0,0}, // S_TELO_FX4_5
523 {SPR_TRNG,32770,4,A_CheckTeleRing,S_TELO_FX4_1,0,0}, // S_TELO_FX4_6
524 {SPR_TRNG,32770,4,NULL,S_TELO_FX5_2,0,0}, // S_TELO_FX5_1
525 {SPR_TRNG,32769,4,NULL,S_TELO_FX5_3,0,0}, // S_TELO_FX5_2
526 {SPR_TRNG,32768,4,NULL,S_TELO_FX5_4,0,0}, // S_TELO_FX5_3
527 {SPR_TRNG,32769,4,NULL,S_TELO_FX5_5,0,0}, // S_TELO_FX5_4
528 {SPR_TRNG,32770,4,NULL,S_TELO_FX5_6,0,0}, // S_TELO_FX5_5
529 {SPR_TRNG,32771,4,A_CheckTeleRing,S_TELO_FX5_1,0,0}, // S_TELO_FX5_6
530 {SPR_ROCK,3,20,NULL,S_DIRT1_1,0,0}, // S_DIRT1_1
531 {SPR_ROCK,3,10,NULL,S_NULL,0,0}, // S_DIRT1_D
532 {SPR_ROCK,4,20,NULL,S_DIRT2_1,0,0}, // S_DIRT2_1
533 {SPR_ROCK,4,10,NULL,S_NULL,0,0}, // S_DIRT2_D
534 {SPR_ROCK,5,20,NULL,S_DIRT3_1,0,0}, // S_DIRT3_1
535 {SPR_ROCK,5,10,NULL,S_NULL,0,0}, // S_DIRT3_D
536 {SPR_ROCK,6,20,NULL,S_DIRT4_1,0,0}, // S_DIRT4_1
537 {SPR_ROCK,6,10,NULL,S_NULL,0,0}, // S_DIRT4_D
538 {SPR_ROCK,7,20,NULL,S_DIRT5_1,0,0}, // S_DIRT5_1
539 {SPR_ROCK,7,10,NULL,S_NULL,0,0}, // S_DIRT5_D
540 {SPR_ROCK,8,20,NULL,S_DIRT6_1,0,0}, // S_DIRT6_1
541 {SPR_ROCK,8,10,NULL,S_NULL,0,0}, // S_DIRT6_D
542 {SPR_TSPK,2,20,NULL,S_DIRTCLUMP1,0,0}, // S_DIRTCLUMP1
543 {SPR_ROCK,0,20,NULL,S_ROCK1_1,0,0}, // S_ROCK1_1
544 {SPR_ROCK,0,10,NULL,S_NULL,0,0}, // S_ROCK1_D
545 {SPR_ROCK,1,20,NULL,S_ROCK2_1,0,0}, // S_ROCK2_1
546 {SPR_ROCK,1,10,NULL,S_NULL,0,0}, // S_ROCK2_D
547 {SPR_ROCK,2,20,NULL,S_ROCK3_1,0,0}, // S_ROCK3_1
548 {SPR_ROCK,2,10,NULL,S_NULL,0,0}, // S_ROCK3_D
549 {SPR_MAN1,0,20,A_FogSpawn,S_SPAWNFOG1,0,0}, // S_SPAWNFOG1
550 {SPR_FOGS,0,7,A_FogMove,S_FOGPATCHS2,0,0}, // S_FOGPATCHS1
551 {SPR_FOGS,1,7,A_FogMove,S_FOGPATCHS3,0,0}, // S_FOGPATCHS2
552 {SPR_FOGS,2,7,A_FogMove,S_FOGPATCHS4,0,0}, // S_FOGPATCHS3
553 {SPR_FOGS,3,7,A_FogMove,S_FOGPATCHS5,0,0}, // S_FOGPATCHS4
554 {SPR_FOGS,4,7,A_FogMove,S_FOGPATCHS1,0,0}, // S_FOGPATCHS5
555 {SPR_FOGS,4,5,NULL,S_NULL,0,0}, // S_FOGPATCHS0
556 {SPR_FOGM,0,7,A_FogMove,S_FOGPATCHM2,0,0}, // S_FOGPATCHM1
557 {SPR_FOGM,1,7,A_FogMove,S_FOGPATCHM3,0,0}, // S_FOGPATCHM2
558 {SPR_FOGM,2,7,A_FogMove,S_FOGPATCHM4,0,0}, // S_FOGPATCHM3
559 {SPR_FOGM,3,7,A_FogMove,S_FOGPATCHM5,0,0}, // S_FOGPATCHM4
560 {SPR_FOGM,4,7,A_FogMove,S_FOGPATCHM1,0,0}, // S_FOGPATCHM5
561 {SPR_FOGS,0,5,NULL,S_FOGPATCHMA,0,0}, // S_FOGPATCHM0
562 {SPR_FOGS,1,5,NULL,S_FOGPATCHMB,0,0}, // S_FOGPATCHMA
563 {SPR_FOGS,2,5,NULL,S_FOGPATCHMC,0,0}, // S_FOGPATCHMB
564 {SPR_FOGS,3,5,NULL,S_FOGPATCHMD,0,0}, // S_FOGPATCHMC
565 {SPR_FOGS,4,5,NULL,S_FOGPATCHS0,0,0}, // S_FOGPATCHMD
566 {SPR_FOGL,0,7,A_FogMove,S_FOGPATCHL2,0,0}, // S_FOGPATCHL1
567 {SPR_FOGL,1,7,A_FogMove,S_FOGPATCHL3,0,0}, // S_FOGPATCHL2
568 {SPR_FOGL,2,7,A_FogMove,S_FOGPATCHL4,0,0}, // S_FOGPATCHL3
569 {SPR_FOGL,3,7,A_FogMove,S_FOGPATCHL5,0,0}, // S_FOGPATCHL4
570 {SPR_FOGL,4,7,A_FogMove,S_FOGPATCHL1,0,0}, // S_FOGPATCHL5
571 {SPR_FOGM,0,4,NULL,S_FOGPATCHLA,0,0}, // S_FOGPATCHL0
572 {SPR_FOGM,1,4,NULL,S_FOGPATCHLB,0,0}, // S_FOGPATCHLA
573 {SPR_FOGM,2,4,NULL,S_FOGPATCHLC,0,0}, // S_FOGPATCHLB
574 {SPR_FOGM,3,4,NULL,S_FOGPATCHLD,0,0}, // S_FOGPATCHLC
575 {SPR_FOGM,4,4,NULL,S_FOGPATCHM0,0,0}, // S_FOGPATCHLD
576 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVE2,0,0}, // S_QUAKE_ACTIVE1
577 {SPR_MAN1,0,1,A_ContMobjSound,S_QUAKE_ACTIVE3,0,0}, // S_QUAKE_ACTIVE2
578 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVE4,0,0}, // S_QUAKE_ACTIVE3
579 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVE5,0,0}, // S_QUAKE_ACTIVE4
580 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVE6,0,0}, // S_QUAKE_ACTIVE5
581 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVE7,0,0}, // S_QUAKE_ACTIVE6
582 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVE8,0,0}, // S_QUAKE_ACTIVE7
583 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVE9,0,0}, // S_QUAKE_ACTIVE8
584 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVE0,0,0}, // S_QUAKE_ACTIVE9
585 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEA,0,0}, // S_QUAKE_ACTIVE0
586 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEB,0,0}, // S_QUAKE_ACTIVEA
587 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEC,0,0}, // S_QUAKE_ACTIVEB
588 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVED,0,0}, // S_QUAKE_ACTIVEC
589 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEE,0,0}, // S_QUAKE_ACTIVED
590 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEF,0,0}, // S_QUAKE_ACTIVEE
591 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEG,0,0}, // S_QUAKE_ACTIVEF
592 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEH,0,0}, // S_QUAKE_ACTIVEG
593 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEI,0,0}, // S_QUAKE_ACTIVEH
594 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEJ,0,0}, // S_QUAKE_ACTIVEI
595 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEK,0,0}, // S_QUAKE_ACTIVEJ
596 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEL,0,0}, // S_QUAKE_ACTIVEK
597 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEM,0,0}, // S_QUAKE_ACTIVEL
598 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEN,0,0}, // S_QUAKE_ACTIVEM
599 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEO,0,0}, // S_QUAKE_ACTIVEN
600 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEP,0,0}, // S_QUAKE_ACTIVEO
601 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEQ,0,0}, // S_QUAKE_ACTIVEP
602 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVER,0,0}, // S_QUAKE_ACTIVEQ
603 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVES,0,0}, // S_QUAKE_ACTIVER
604 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVET,0,0}, // S_QUAKE_ACTIVES
605 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEU,0,0}, // S_QUAKE_ACTIVET
606 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEV,0,0}, // S_QUAKE_ACTIVEU
607 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEW,0,0}, // S_QUAKE_ACTIVEV
608 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEX,0,0}, // S_QUAKE_ACTIVEW
609 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEY,0,0}, // S_QUAKE_ACTIVEX
610 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEZ,0,0}, // S_QUAKE_ACTIVEY
611 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACT1,0,0}, // S_QUAKE_ACTIVEZ
612 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACT2,0,0}, // S_QUAKE_ACT1
613 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACT3,0,0}, // S_QUAKE_ACT2
614 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACT4,0,0}, // S_QUAKE_ACT3
615 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACT5,0,0}, // S_QUAKE_ACT4
616 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACT6,0,0}, // S_QUAKE_ACT5
617 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACT7,0,0}, // S_QUAKE_ACT6
618 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACT8,0,0}, // S_QUAKE_ACT7
619 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACT9,0,0}, // S_QUAKE_ACT8
620 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACT0,0,0}, // S_QUAKE_ACT9
621 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVE1,0,0}, // S_QUAKE_ACT0
622 {SPR_SGSA,0,4,NULL,S_SGSHARD1_2,0,0}, // S_SGSHARD1_1
623 {SPR_SGSA,1,4,NULL,S_SGSHARD1_3,0,0}, // S_SGSHARD1_2
624 {SPR_SGSA,2,4,NULL,S_SGSHARD1_4,0,0}, // S_SGSHARD1_3
625 {SPR_SGSA,3,4,NULL,S_SGSHARD1_5,0,0}, // S_SGSHARD1_4
626 {SPR_SGSA,4,4,NULL,S_SGSHARD1_1,0,0}, // S_SGSHARD1_5
627 {SPR_SGSA,4,30,NULL,S_NULL,0,0}, // S_SGSHARD1_D
628 {SPR_SGSA,5,4,NULL,S_SGSHARD2_2,0,0}, // S_SGSHARD2_1
629 {SPR_SGSA,6,4,NULL,S_SGSHARD2_3,0,0}, // S_SGSHARD2_2
630 {SPR_SGSA,7,4,NULL,S_SGSHARD2_4,0,0}, // S_SGSHARD2_3
631 {SPR_SGSA,8,4,NULL,S_SGSHARD2_5,0,0}, // S_SGSHARD2_4
632 {SPR_SGSA,9,4,NULL,S_SGSHARD2_1,0,0}, // S_SGSHARD2_5
633 {SPR_SGSA,9,30,NULL,S_NULL,0,0}, // S_SGSHARD2_D
634 {SPR_SGSA,10,4,NULL,S_SGSHARD3_2,0,0}, // S_SGSHARD3_1
635 {SPR_SGSA,11,4,NULL,S_SGSHARD3_3,0,0}, // S_SGSHARD3_2
636 {SPR_SGSA,12,4,NULL,S_SGSHARD3_4,0,0}, // S_SGSHARD3_3
637 {SPR_SGSA,13,4,NULL,S_SGSHARD3_5,0,0}, // S_SGSHARD3_4
638 {SPR_SGSA,14,4,NULL,S_SGSHARD3_1,0,0}, // S_SGSHARD3_5
639 {SPR_SGSA,14,30,NULL,S_NULL,0,0}, // S_SGSHARD3_D
640 {SPR_SGSA,15,4,NULL,S_SGSHARD4_2,0,0}, // S_SGSHARD4_1
641 {SPR_SGSA,16,4,NULL,S_SGSHARD4_3,0,0}, // S_SGSHARD4_2
642 {SPR_SGSA,17,4,NULL,S_SGSHARD4_4,0,0}, // S_SGSHARD4_3
643 {SPR_SGSA,18,4,NULL,S_SGSHARD4_5,0,0}, // S_SGSHARD4_4
644 {SPR_SGSA,19,4,NULL,S_SGSHARD4_1,0,0}, // S_SGSHARD4_5
645 {SPR_SGSA,19,30,NULL,S_NULL,0,0}, // S_SGSHARD4_D
646 {SPR_SGSA,20,4,NULL,S_SGSHARD5_2,0,0}, // S_SGSHARD5_1
647 {SPR_SGSA,21,4,NULL,S_SGSHARD5_3,0,0}, // S_SGSHARD5_2
648 {SPR_SGSA,22,4,NULL,S_SGSHARD5_4,0,0}, // S_SGSHARD5_3
649 {SPR_SGSA,23,4,NULL,S_SGSHARD5_5,0,0}, // S_SGSHARD5_4
650 {SPR_SGSA,24,4,NULL,S_SGSHARD5_1,0,0}, // S_SGSHARD5_5
651 {SPR_SGSA,24,30,NULL,S_NULL,0,0}, // S_SGSHARD5_D
652 {SPR_SGSB,0,4,NULL,S_SGSHARD6_1,0,0}, // S_SGSHARD6_1
653 {SPR_SGSB,0,30,NULL,S_NULL,0,0}, // S_SGSHARD6_D
654 {SPR_SGSB,1,4,NULL,S_SGSHARD7_1,0,0}, // S_SGSHARD7_1
655 {SPR_SGSB,1,30,NULL,S_NULL,0,0}, // S_SGSHARD7_D
656 {SPR_SGSB,2,4,NULL,S_SGSHARD8_1,0,0}, // S_SGSHARD8_1
657 {SPR_SGSB,2,30,NULL,S_NULL,0,0}, // S_SGSHARD8_D
658 {SPR_SGSB,3,4,NULL,S_SGSHARD9_1,0,0}, // S_SGSHARD9_1
659 {SPR_SGSB,3,30,NULL,S_NULL,0,0}, // S_SGSHARD9_D
660 {SPR_SGSB,4,4,NULL,S_SGSHARD0_1,0,0}, // S_SGSHARD0_1
661 {SPR_SGSB,4,30,NULL,S_NULL,0,0}, // S_SGSHARD0_D
662 {SPR_PORK,0,5,NULL,S_ARTI_EGGC2,0,0}, // S_ARTI_EGGC1
663 {SPR_PORK,1,5,NULL,S_ARTI_EGGC3,0,0}, // S_ARTI_EGGC2
664 {SPR_PORK,2,5,NULL,S_ARTI_EGGC4,0,0}, // S_ARTI_EGGC3
665 {SPR_PORK,3,5,NULL,S_ARTI_EGGC5,0,0}, // S_ARTI_EGGC4
666 {SPR_PORK,4,5,NULL,S_ARTI_EGGC6,0,0}, // S_ARTI_EGGC5
667 {SPR_PORK,5,5,NULL,S_ARTI_EGGC7,0,0}, // S_ARTI_EGGC6
668 {SPR_PORK,6,5,NULL,S_ARTI_EGGC8,0,0}, // S_ARTI_EGGC7
669 {SPR_PORK,7,5,NULL,S_ARTI_EGGC1,0,0}, // S_ARTI_EGGC8
670 {SPR_EGGM,0,4,NULL,S_EGGFX2,0,0}, // S_EGGFX1
671 {SPR_EGGM,1,4,NULL,S_EGGFX3,0,0}, // S_EGGFX2
672 {SPR_EGGM,2,4,NULL,S_EGGFX4,0,0}, // S_EGGFX3
673 {SPR_EGGM,3,4,NULL,S_EGGFX5,0,0}, // S_EGGFX4
674 {SPR_EGGM,4,4,NULL,S_EGGFX1,0,0}, // S_EGGFX5
675 {SPR_FHFX,32776,3,NULL,S_EGGFXI1_2,0,0}, // S_EGGFXI1_1
676 {SPR_FHFX,32777,3,NULL,S_EGGFXI1_3,0,0}, // S_EGGFXI1_2
677 {SPR_FHFX,32778,3,NULL,S_EGGFXI1_4,0,0}, // S_EGGFXI1_3
678 {SPR_FHFX,32779,3,NULL,S_NULL,0,0}, // S_EGGFXI1_4
679 {SPR_SPHL,0,350,NULL,S_ARTI_SPHL1,0,0}, // S_ARTI_SPHL1
680 {SPR_STWN,0,-1,NULL,S_NULL,0,0}, // S_ZWINGEDSTATUENOSKULL
681 {SPR_STWN,1,-1,NULL,S_NULL,0,0}, // S_ZWINGEDSTATUENOSKULL2
682 {SPR_GMPD,0,-1,NULL,S_NULL,0,0}, // S_ZGEMPEDESTAL1
683 {SPR_GMPD,1,-1,NULL,S_NULL,0,0}, // S_ZGEMPEDESTAL2
684 {SPR_ASKU,0,-1,NULL,S_NULL,0,0}, // S_ARTIPUZZSKULL
685 {SPR_ABGM,0,-1,NULL,S_NULL,0,0}, // S_ARTIPUZZGEMBIG
686 {SPR_AGMR,0,-1,NULL,S_NULL,0,0}, // S_ARTIPUZZGEMRED
687 {SPR_AGMG,0,-1,NULL,S_NULL,0,0}, // S_ARTIPUZZGEMGREEN1
688 {SPR_AGG2,0,-1,NULL,S_NULL,0,0}, // S_ARTIPUZZGEMGREEN2
689 {SPR_AGMB,0,-1,NULL,S_NULL,0,0}, // S_ARTIPUZZGEMBLUE1
690 {SPR_AGB2,0,-1,NULL,S_NULL,0,0}, // S_ARTIPUZZGEMBLUE2
691 {SPR_ABK1,0,-1,NULL,S_NULL,0,0}, // S_ARTIPUZZBOOK1
692 {SPR_ABK2,0,-1,NULL,S_NULL,0,0}, // S_ARTIPUZZBOOK2
693 {SPR_ASK2,0,-1,NULL,S_NULL,0,0}, // S_ARTIPUZZSKULL2
694 {SPR_AFWP,0,-1,NULL,S_NULL,0,0}, // S_ARTIPUZZFWEAPON
695 {SPR_ACWP,0,-1,NULL,S_NULL,0,0}, // S_ARTIPUZZCWEAPON
696 {SPR_AMWP,0,-1,NULL,S_NULL,0,0}, // S_ARTIPUZZMWEAPON
697 {SPR_AGER,32768,4,NULL,S_ARTIPUZZGEAR_2,0,0}, // S_ARTIPUZZGEAR_1
698 {SPR_AGER,32769,4,NULL,S_ARTIPUZZGEAR_3,0,0}, // S_ARTIPUZZGEAR_2
699 {SPR_AGER,32770,4,NULL,S_ARTIPUZZGEAR_4,0,0}, // S_ARTIPUZZGEAR_3
700 {SPR_AGER,32771,4,NULL,S_ARTIPUZZGEAR_5,0,0}, // S_ARTIPUZZGEAR_4
701 {SPR_AGER,32772,4,NULL,S_ARTIPUZZGEAR_6,0,0}, // S_ARTIPUZZGEAR_5
702 {SPR_AGER,32773,4,NULL,S_ARTIPUZZGEAR_7,0,0}, // S_ARTIPUZZGEAR_6
703 {SPR_AGER,32774,4,NULL,S_ARTIPUZZGEAR_8,0,0}, // S_ARTIPUZZGEAR_7
704 {SPR_AGER,32775,4,NULL,S_ARTIPUZZGEAR_1,0,0}, // S_ARTIPUZZGEAR_8
705 {SPR_AGR2,32768,4,NULL,S_ARTIPUZZGEAR2_2,0,0}, // S_ARTIPUZZGEAR2_1
706 {SPR_AGR2,32769,4,NULL,S_ARTIPUZZGEAR2_3,0,0}, // S_ARTIPUZZGEAR2_2
707 {SPR_AGR2,32770,4,NULL,S_ARTIPUZZGEAR2_4,0,0}, // S_ARTIPUZZGEAR2_3
708 {SPR_AGR2,32771,4,NULL,S_ARTIPUZZGEAR2_5,0,0}, // S_ARTIPUZZGEAR2_4
709 {SPR_AGR2,32772,4,NULL,S_ARTIPUZZGEAR2_6,0,0}, // S_ARTIPUZZGEAR2_5
710 {SPR_AGR2,32773,4,NULL,S_ARTIPUZZGEAR2_7,0,0}, // S_ARTIPUZZGEAR2_6
711 {SPR_AGR2,32774,4,NULL,S_ARTIPUZZGEAR2_8,0,0}, // S_ARTIPUZZGEAR2_7
712 {SPR_AGR2,32775,4,NULL,S_ARTIPUZZGEAR2_1,0,0}, // S_ARTIPUZZGEAR2_8
713 {SPR_AGR3,32768,4,NULL,S_ARTIPUZZGEAR3_2,0,0}, // S_ARTIPUZZGEAR3_1
714 {SPR_AGR3,32769,4,NULL,S_ARTIPUZZGEAR3_3,0,0}, // S_ARTIPUZZGEAR3_2
715 {SPR_AGR3,32770,4,NULL,S_ARTIPUZZGEAR3_4,0,0}, // S_ARTIPUZZGEAR3_3
716 {SPR_AGR3,32771,4,NULL,S_ARTIPUZZGEAR3_5,0,0}, // S_ARTIPUZZGEAR3_4
717 {SPR_AGR3,32772,4,NULL,S_ARTIPUZZGEAR3_6,0,0}, // S_ARTIPUZZGEAR3_5
718 {SPR_AGR3,32773,4,NULL,S_ARTIPUZZGEAR3_7,0,0}, // S_ARTIPUZZGEAR3_6
719 {SPR_AGR3,32774,4,NULL,S_ARTIPUZZGEAR3_8,0,0}, // S_ARTIPUZZGEAR3_7
720 {SPR_AGR3,32775,4,NULL,S_ARTIPUZZGEAR3_1,0,0}, // S_ARTIPUZZGEAR3_8
721 {SPR_AGR4,32768,4,NULL,S_ARTIPUZZGEAR4_2,0,0}, // S_ARTIPUZZGEAR4_1
722 {SPR_AGR4,32769,4,NULL,S_ARTIPUZZGEAR4_3,0,0}, // S_ARTIPUZZGEAR4_2
723 {SPR_AGR4,32770,4,NULL,S_ARTIPUZZGEAR4_4,0,0}, // S_ARTIPUZZGEAR4_3
724 {SPR_AGR4,32771,4,NULL,S_ARTIPUZZGEAR4_5,0,0}, // S_ARTIPUZZGEAR4_4
725 {SPR_AGR4,32772,4,NULL,S_ARTIPUZZGEAR4_6,0,0}, // S_ARTIPUZZGEAR4_5
726 {SPR_AGR4,32773,4,NULL,S_ARTIPUZZGEAR4_7,0,0}, // S_ARTIPUZZGEAR4_6
727 {SPR_AGR4,32774,4,NULL,S_ARTIPUZZGEAR4_8,0,0}, // S_ARTIPUZZGEAR4_7
728 {SPR_AGR4,32775,4,NULL,S_ARTIPUZZGEAR4_1,0,0}, // S_ARTIPUZZGEAR4_8
729 {SPR_TRCH,32768,3,NULL,S_ARTI_TRCH2,0,0}, // S_ARTI_TRCH1
730 {SPR_TRCH,32769,3,NULL,S_ARTI_TRCH3,0,0}, // S_ARTI_TRCH2
731 {SPR_TRCH,32770,3,NULL,S_ARTI_TRCH1,0,0}, // S_ARTI_TRCH3
732 {SPR_PSBG,0,20,NULL,S_FIREBOMB2,0,0}, // S_FIREBOMB1
733 {SPR_PSBG,0,10,NULL,S_FIREBOMB3,0,0}, // S_FIREBOMB2
734 {SPR_PSBG,0,10,NULL,S_FIREBOMB4,0,0}, // S_FIREBOMB3
735 {SPR_PSBG,1,4,NULL,S_FIREBOMB5,0,0}, // S_FIREBOMB4
736 {SPR_PSBG,2,4,A_Scream,S_FIREBOMB6,0,0}, // S_FIREBOMB5
737 {SPR_XPL1,32768,4,A_Explode,S_FIREBOMB7,0,0}, // S_FIREBOMB6
738 {SPR_XPL1,32769,4,NULL,S_FIREBOMB8,0,0}, // S_FIREBOMB7
739 {SPR_XPL1,32770,4,NULL,S_FIREBOMB9,0,0}, // S_FIREBOMB8
740 {SPR_XPL1,32771,4,NULL,S_FIREBOMB10,0,0}, // S_FIREBOMB9
741 {SPR_XPL1,32772,4,NULL,S_FIREBOMB11,0,0}, // S_FIREBOMB10
742 {SPR_XPL1,32773,4,NULL,S_NULL,0,0}, // S_FIREBOMB11
743 {SPR_ATLP,0,4,NULL,S_ARTI_ATLP2,0,0}, // S_ARTI_ATLP1
744 {SPR_ATLP,1,4,NULL,S_ARTI_ATLP3,0,0}, // S_ARTI_ATLP2
745 {SPR_ATLP,2,4,NULL,S_ARTI_ATLP4,0,0}, // S_ARTI_ATLP3
746 {SPR_ATLP,1,4,NULL,S_ARTI_ATLP1,0,0}, // S_ARTI_ATLP4
747 {SPR_PSBG,0,-1,NULL,S_NULL,0,0}, // S_ARTI_PSBG1
748 {SPR_PSBG,32768,18,NULL,S_POISONBAG2,0,0}, // S_POISONBAG1
749 {SPR_PSBG,32769,4,NULL,S_POISONBAG3,0,0}, // S_POISONBAG2
750 {SPR_PSBG,2,3,NULL,S_POISONBAG4,0,0}, // S_POISONBAG3
751 {SPR_PSBG,2,1,A_PoisonBagInit,S_NULL,0,0}, // S_POISONBAG4
752 {SPR_PSBG,3,1,NULL,S_POISONCLOUD2,0,0}, // S_POISONCLOUD1
753 {SPR_PSBG,3,1,A_Scream,S_POISONCLOUD3,0,0}, // S_POISONCLOUD2
754 {SPR_PSBG,3,2,A_PoisonBagDamage,S_POISONCLOUD4,0,0}, // S_POISONCLOUD3
755 {SPR_PSBG,4,2,A_PoisonBagDamage,S_POISONCLOUD5,0,0}, // S_POISONCLOUD4
756 {SPR_PSBG,4,2,A_PoisonBagDamage,S_POISONCLOUD6,0,0}, // S_POISONCLOUD5
757 {SPR_PSBG,4,2,A_PoisonBagDamage,S_POISONCLOUD7,0,0}, // S_POISONCLOUD6
758 {SPR_PSBG,5,2,A_PoisonBagDamage,S_POISONCLOUD8,0,0}, // S_POISONCLOUD7
759 {SPR_PSBG,5,2,A_PoisonBagDamage,S_POISONCLOUD9,0,0}, // S_POISONCLOUD8
760 {SPR_PSBG,5,2,A_PoisonBagDamage,S_POISONCLOUD10,0,0}, // S_POISONCLOUD9
761 {SPR_PSBG,6,2,A_PoisonBagDamage,S_POISONCLOUD11,0,0}, // S_POISONCLOUD10
762 {SPR_PSBG,6,2,A_PoisonBagDamage,S_POISONCLOUD12,0,0}, // S_POISONCLOUD11
763 {SPR_PSBG,6,2,A_PoisonBagDamage,S_POISONCLOUD13,0,0}, // S_POISONCLOUD12
764 {SPR_PSBG,7,2,A_PoisonBagDamage,S_POISONCLOUD14,0,0}, // S_POISONCLOUD13
765 {SPR_PSBG,7,2,A_PoisonBagDamage,S_POISONCLOUD15,0,0}, // S_POISONCLOUD14
766 {SPR_PSBG,7,2,A_PoisonBagDamage,S_POISONCLOUD16,0,0}, // S_POISONCLOUD15
767 {SPR_PSBG,8,2,A_PoisonBagDamage,S_POISONCLOUD17,0,0}, // S_POISONCLOUD16
768 {SPR_PSBG,8,1,A_PoisonBagDamage,S_POISONCLOUD18,0,0}, // S_POISONCLOUD17
769 {SPR_PSBG,8,1,A_PoisonBagCheck,S_POISONCLOUD4,0,0}, // S_POISONCLOUD18
770 {SPR_PSBG,7,7,NULL,S_POISONCLOUD_X2,0,0}, // S_POISONCLOUD_X1
771 {SPR_PSBG,6,7,NULL,S_POISONCLOUD_X3,0,0}, // S_POISONCLOUD_X2
772 {SPR_PSBG,5,6,NULL,S_POISONCLOUD_X4,0,0}, // S_POISONCLOUD_X3
773 {SPR_PSBG,3,6,NULL,S_NULL,0,0}, // S_POISONCLOUD_X4
774 {SPR_THRW,0,4,A_CheckThrowBomb,S_THROWINGBOMB2,0,0}, // S_THROWINGBOMB1
775 {SPR_THRW,1,3,A_CheckThrowBomb,S_THROWINGBOMB3,0,0}, // S_THROWINGBOMB2
776 {SPR_THRW,2,3,A_CheckThrowBomb,S_THROWINGBOMB4,0,0}, // S_THROWINGBOMB3
777 {SPR_THRW,3,3,A_CheckThrowBomb,S_THROWINGBOMB5,0,0}, // S_THROWINGBOMB4
778 {SPR_THRW,4,3,A_CheckThrowBomb,S_THROWINGBOMB6,0,0}, // S_THROWINGBOMB5
779 {SPR_THRW,5,3,A_CheckThrowBomb,S_THROWINGBOMB1,0,0}, // S_THROWINGBOMB6
780 {SPR_THRW,6,6,A_CheckThrowBomb,S_THROWINGBOMB8,0,0}, // S_THROWINGBOMB7
781 {SPR_THRW,5,4,A_CheckThrowBomb,S_THROWINGBOMB9,0,0}, // S_THROWINGBOMB8
782 {SPR_THRW,7,6,A_CheckThrowBomb,S_THROWINGBOMB10,0,0}, // S_THROWINGBOMB9
783 {SPR_THRW,5,4,A_CheckThrowBomb,S_THROWINGBOMB11,0,0}, // S_THROWINGBOMB10
784 {SPR_THRW,6,6,A_CheckThrowBomb,S_THROWINGBOMB12,0,0}, // S_THROWINGBOMB11
785 {SPR_THRW,5,3,A_CheckThrowBomb,S_THROWINGBOMB12,0,0}, // S_THROWINGBOMB12
786 {SPR_CFCF,32784,4,A_NoGravity,S_THROWINGBOMB_X2,0,0}, // S_THROWINGBOMB_X1
787 {SPR_CFCF,32785,3,A_Scream,S_THROWINGBOMB_X3,0,0}, // S_THROWINGBOMB_X2
788 {SPR_CFCF,32786,4,A_Explode,S_THROWINGBOMB_X4,0,0}, // S_THROWINGBOMB_X3
789 {SPR_CFCF,32787,3,NULL,S_THROWINGBOMB_X5,0,0}, // S_THROWINGBOMB_X4
790 {SPR_CFCF,32788,4,NULL,S_THROWINGBOMB_X6,0,0}, // S_THROWINGBOMB_X5
791 {SPR_CFCF,32790,3,NULL,S_THROWINGBOMB_X7,0,0}, // S_THROWINGBOMB_X6
792 {SPR_CFCF,32791,4,NULL,S_THROWINGBOMB_X8,0,0}, // S_THROWINGBOMB_X7
793 {SPR_CFCF,32793,3,NULL,S_NULL,0,0}, // S_THROWINGBOMB_X8
794 {SPR_SPED,32768,3,NULL,S_ARTI_BOOTS2,0,0}, // S_ARTI_BOOTS1
795 {SPR_SPED,32769,3,NULL,S_ARTI_BOOTS3,0,0}, // S_ARTI_BOOTS2
796 {SPR_SPED,32770,3,NULL,S_ARTI_BOOTS4,0,0}, // S_ARTI_BOOTS3
797 {SPR_SPED,32771,3,NULL,S_ARTI_BOOTS5,0,0}, // S_ARTI_BOOTS4
798 {SPR_SPED,32772,3,NULL,S_ARTI_BOOTS6,0,0}, // S_ARTI_BOOTS5
799 {SPR_SPED,32773,3,NULL,S_ARTI_BOOTS7,0,0}, // S_ARTI_BOOTS6
800 {SPR_SPED,32774,3,NULL,S_ARTI_BOOTS8,0,0}, // S_ARTI_BOOTS7
801 {SPR_SPED,32775,3,NULL,S_ARTI_BOOTS1,0,0}, // S_ARTI_BOOTS8
802 {SPR_BMAN,32768,-1,NULL,S_NULL,0,0}, // S_ARTI_MANA
803 {SPR_BRAC,32768,4,NULL,S_ARTI_ARMOR2,0,0}, // S_ARTI_ARMOR1
804 {SPR_BRAC,32769,4,NULL,S_ARTI_ARMOR3,0,0}, // S_ARTI_ARMOR2
805 {SPR_BRAC,32770,4,NULL,S_ARTI_ARMOR4,0,0}, // S_ARTI_ARMOR3
806 {SPR_BRAC,32771,4,NULL,S_ARTI_ARMOR5,0,0}, // S_ARTI_ARMOR4
807 {SPR_BRAC,32772,4,NULL,S_ARTI_ARMOR6,0,0}, // S_ARTI_ARMOR5
808 {SPR_BRAC,32773,4,NULL,S_ARTI_ARMOR7,0,0}, // S_ARTI_ARMOR6
809 {SPR_BRAC,32774,4,NULL,S_ARTI_ARMOR8,0,0}, // S_ARTI_ARMOR7
810 {SPR_BRAC,32775,4,NULL,S_ARTI_ARMOR1,0,0}, // S_ARTI_ARMOR8
811 {SPR_BLST,32768,4,NULL,S_ARTI_BLAST2,0,0}, // S_ARTI_BLAST1
812 {SPR_BLST,32769,4,NULL,S_ARTI_BLAST3,0,0}, // S_ARTI_BLAST2
813 {SPR_BLST,32770,4,NULL,S_ARTI_BLAST4,0,0}, // S_ARTI_BLAST3
814 {SPR_BLST,32771,4,NULL,S_ARTI_BLAST5,0,0}, // S_ARTI_BLAST4
815 {SPR_BLST,32772,4,NULL,S_ARTI_BLAST6,0,0}, // S_ARTI_BLAST5
816 {SPR_BLST,32773,4,NULL,S_ARTI_BLAST7,0,0}, // S_ARTI_BLAST6
817 {SPR_BLST,32774,4,NULL,S_ARTI_BLAST8,0,0}, // S_ARTI_BLAST7
818 {SPR_BLST,32775,4,NULL,S_ARTI_BLAST1,0,0}, // S_ARTI_BLAST8
819 {SPR_HRAD,32768,4,NULL,S_ARTI_HEALRAD2,0,0}, // S_ARTI_HEALRAD1
820 {SPR_HRAD,32769,4,NULL,S_ARTI_HEALRAD3,0,0}, // S_ARTI_HEALRAD2
821 {SPR_HRAD,32770,4,NULL,S_ARTI_HEALRAD4,0,0}, // S_ARTI_HEALRAD3
822 {SPR_HRAD,32771,4,NULL,S_ARTI_HEALRAD5,0,0}, // S_ARTI_HEALRAD4
823 {SPR_HRAD,32772,4,NULL,S_ARTI_HEALRAD6,0,0}, // S_ARTI_HEALRAD5
824 {SPR_HRAD,32773,4,NULL,S_ARTI_HEALRAD7,0,0}, // S_ARTI_HEALRAD6
825 {SPR_HRAD,32774,4,NULL,S_ARTI_HEALRAD8,0,0}, // S_ARTI_HEALRAD7
826 {SPR_HRAD,32775,4,NULL,S_ARTI_HEALRAD9,0,0}, // S_ARTI_HEALRAD8
827 {SPR_HRAD,32776,4,NULL,S_ARTI_HEALRAD0,0,0}, // S_ARTI_HEALRAD9
828 {SPR_HRAD,32777,4,NULL,S_ARTI_HEALRADA,0,0}, // S_ARTI_HEALRAD0
829 {SPR_HRAD,32778,4,NULL,S_ARTI_HEALRADB,0,0}, // S_ARTI_HEALRADA
830 {SPR_HRAD,32779,4,NULL,S_ARTI_HEALRADC,0,0}, // S_ARTI_HEALRADB
831 {SPR_HRAD,32780,4,NULL,S_ARTI_HEALRADD,0,0}, // S_ARTI_HEALRADC
832 {SPR_HRAD,32781,4,NULL,S_ARTI_HEALRADE,0,0}, // S_ARTI_HEALRADD
833 {SPR_HRAD,32782,4,NULL,S_ARTI_HEALRADF,0,0}, // S_ARTI_HEALRADE
834 {SPR_HRAD,32783,4,NULL,S_ARTI_HEALRAD1,0,0}, // S_ARTI_HEALRADF
835 {SPR_SPSH,0,8,NULL,S_SPLASH2,0,0}, // S_SPLASH1
836 {SPR_SPSH,1,8,NULL,S_SPLASH3,0,0}, // S_SPLASH2
837 {SPR_SPSH,2,8,NULL,S_SPLASH4,0,0}, // S_SPLASH3
838 {SPR_SPSH,3,16,NULL,S_NULL,0,0}, // S_SPLASH4
839 {SPR_SPSH,3,10,NULL,S_NULL,0,0}, // S_SPLASHX
840 {SPR_SPSH,4,5,NULL,S_SPLASHBASE2,0,0}, // S_SPLASHBASE1
841 {SPR_SPSH,5,5,NULL,S_SPLASHBASE3,0,0}, // S_SPLASHBASE2
842 {SPR_SPSH,6,5,NULL,S_SPLASHBASE4,0,0}, // S_SPLASHBASE3
843 {SPR_SPSH,7,5,NULL,S_SPLASHBASE5,0,0}, // S_SPLASHBASE4
844 {SPR_SPSH,8,5,NULL,S_SPLASHBASE6,0,0}, // S_SPLASHBASE5
845 {SPR_SPSH,9,5,NULL,S_SPLASHBASE7,0,0}, // S_SPLASHBASE6
846 {SPR_SPSH,10,5,NULL,S_NULL,0,0}, // S_SPLASHBASE7
847 {SPR_LVAS,32768,5,NULL,S_LAVASPLASH2,0,0}, // S_LAVASPLASH1
848 {SPR_LVAS,32769,5,NULL,S_LAVASPLASH3,0,0}, // S_LAVASPLASH2
849 {SPR_LVAS,32770,5,NULL,S_LAVASPLASH4,0,0}, // S_LAVASPLASH3
850 {SPR_LVAS,32771,5,NULL,S_LAVASPLASH5,0,0}, // S_LAVASPLASH4
851 {SPR_LVAS,32772,5,NULL,S_LAVASPLASH6,0,0}, // S_LAVASPLASH5
852 {SPR_LVAS,32773,5,NULL,S_NULL,0,0}, // S_LAVASPLASH6
853 {SPR_LVAS,32774,5,NULL,S_LAVASMOKE2,0,0}, // S_LAVASMOKE1
854 {SPR_LVAS,32775,5,NULL,S_LAVASMOKE3,0,0}, // S_LAVASMOKE2
855 {SPR_LVAS,32776,5,NULL,S_LAVASMOKE4,0,0}, // S_LAVASMOKE3
856 {SPR_LVAS,32777,5,NULL,S_LAVASMOKE5,0,0}, // S_LAVASMOKE4
857 {SPR_LVAS,32778,5,NULL,S_NULL,0,0}, // S_LAVASMOKE5
858 {SPR_SLDG,0,8,NULL,S_SLUDGECHUNK2,0,0}, // S_SLUDGECHUNK1
859 {SPR_SLDG,1,8,NULL,S_SLUDGECHUNK3,0,0}, // S_SLUDGECHUNK2
860 {SPR_SLDG,2,8,NULL,S_SLUDGECHUNK4,0,0}, // S_SLUDGECHUNK3
861 {SPR_SLDG,3,8,NULL,S_NULL,0,0}, // S_SLUDGECHUNK4
862 {SPR_SLDG,3,6,NULL,S_NULL,0,0}, // S_SLUDGECHUNKX
863 {SPR_SLDG,4,6,NULL,S_SLUDGESPLASH2,0,0}, // S_SLUDGESPLASH1
864 {SPR_SLDG,5,6,NULL,S_SLUDGESPLASH3,0,0}, // S_SLUDGESPLASH2
865 {SPR_SLDG,6,6,NULL,S_SLUDGESPLASH4,0,0}, // S_SLUDGESPLASH3
866 {SPR_SLDG,7,6,NULL,S_NULL,0,0}, // S_SLUDGESPLASH4
867 {SPR_STTW,0,-1,NULL,S_NULL,0,0}, // S_ZWINGEDSTATUE1
868 {SPR_RCK1,0,-1,NULL,S_NULL,0,0}, // S_ZROCK1_1
869 {SPR_RCK2,0,-1,NULL,S_NULL,0,0}, // S_ZROCK2_1
870 {SPR_RCK3,0,-1,NULL,S_NULL,0,0}, // S_ZROCK3_1
871 {SPR_RCK4,0,-1,NULL,S_NULL,0,0}, // S_ZROCK4_1
872 {SPR_CDLR,0,4,NULL,S_ZCHANDELIER2,0,0}, // S_ZCHANDELIER1
873 {SPR_CDLR,1,4,NULL,S_ZCHANDELIER3,0,0}, // S_ZCHANDELIER2
874 {SPR_CDLR,2,4,NULL,S_ZCHANDELIER1,0,0}, // S_ZCHANDELIER3
875 {SPR_CDLR,3,-1,NULL,S_NULL,0,0}, // S_ZCHANDELIER_U
876 {SPR_TRE1,0,-1,NULL,S_NULL,0,0}, // S_ZTREEDEAD1
877 {SPR_TRE1,0,-1,NULL,S_NULL,0,0}, // S_ZTREE
878 {SPR_TRDT,0,-1,NULL,S_NULL,0,0}, // S_ZTREEDESTRUCTIBLE1
879 {SPR_TRDT,1,5,NULL,S_ZTREEDES_D2,0,0}, // S_ZTREEDES_D1
880 {SPR_TRDT,2,5,A_Scream,S_ZTREEDES_D3,0,0}, // S_ZTREEDES_D2
881 {SPR_TRDT,3,5,NULL,S_ZTREEDES_D4,0,0}, // S_ZTREEDES_D3
882 {SPR_TRDT,4,5,NULL,S_ZTREEDES_D5,0,0}, // S_ZTREEDES_D4
883 {SPR_TRDT,5,5,NULL,S_ZTREEDES_D6,0,0}, // S_ZTREEDES_D5
884 {SPR_TRDT,6,-1,NULL,S_NULL,0,0}, // S_ZTREEDES_D6
885 {SPR_TRDT,32775,5,NULL,S_ZTREEDES_X2,0,0}, // S_ZTREEDES_X1
886 {SPR_TRDT,32776,5,NULL,S_ZTREEDES_X3,0,0}, // S_ZTREEDES_X2
887 {SPR_TRDT,32777,5,NULL,S_ZTREEDES_X4,0,0}, // S_ZTREEDES_X3
888 {SPR_TRDT,32778,5,NULL,S_ZTREEDES_X5,0,0}, // S_ZTREEDES_X4
889 {SPR_TRDT,32779,5,NULL,S_ZTREEDES_X6,0,0}, // S_ZTREEDES_X5
890 {SPR_TRDT,32780,5,A_Explode,S_ZTREEDES_X7,0,0}, // S_ZTREEDES_X6
891 {SPR_TRDT,32781,5,NULL,S_ZTREEDES_X8,0,0}, // S_ZTREEDES_X7
892 {SPR_TRDT,14,5,NULL,S_ZTREEDES_X9,0,0}, // S_ZTREEDES_X8
893 {SPR_TRDT,15,5,NULL,S_ZTREEDES_X10,0,0}, // S_ZTREEDES_X9
894 {SPR_TRDT,16,-1,NULL,S_NULL,0,0}, // S_ZTREEDES_X10
895 {SPR_TRE2,0,-1,NULL,S_NULL,0,0}, // S_ZTREESWAMP182_1
896 {SPR_TRE3,0,-1,NULL,S_NULL,0,0}, // S_ZTREESWAMP172_1
897 {SPR_STM1,0,-1,NULL,S_NULL,0,0}, // S_ZSTUMPBURNED1
898 {SPR_STM2,0,-1,NULL,S_NULL,0,0}, // S_ZSTUMPBARE1
899 {SPR_STM3,0,-1,NULL,S_NULL,0,0}, // S_ZSTUMPSWAMP1_1
900 {SPR_STM4,0,-1,NULL,S_NULL,0,0}, // S_ZSTUMPSWAMP2_1
901 {SPR_MSH1,0,-1,NULL,S_NULL,0,0}, // S_ZSHROOMLARGE1_1
902 {SPR_MSH2,0,-1,NULL,S_NULL,0,0}, // S_ZSHROOMLARGE2_1
903 {SPR_MSH3,0,-1,NULL,S_NULL,0,0}, // S_ZSHROOMLARGE3_1
904 {SPR_MSH4,0,-1,NULL,S_NULL,0,0}, // S_ZSHROOMSMALL1_1
905 {SPR_MSH5,0,-1,NULL,S_NULL,0,0}, // S_ZSHROOMSMALL2_1
906 {SPR_MSH6,0,-1,NULL,S_NULL,0,0}, // S_ZSHROOMSMALL3_1
907 {SPR_MSH7,0,-1,NULL,S_NULL,0,0}, // S_ZSHROOMSMALL4_1
908 {SPR_MSH8,0,-1,NULL,S_NULL,0,0}, // S_ZSHROOMSMALL5_1
909 {SPR_SGMP,0,-1,NULL,S_NULL,0,0}, // S_ZSTALAGMITEPILLAR1
910 {SPR_SGM1,0,-1,NULL,S_NULL,0,0}, // S_ZSTALAGMITELARGE1
911 {SPR_SGM2,0,-1,NULL,S_NULL,0,0}, // S_ZSTALAGMITEMEDIUM1
912 {SPR_SGM3,0,-1,NULL,S_NULL,0,0}, // S_ZSTALAGMITESMALL1
913 {SPR_SLC1,0,-1,NULL,S_NULL,0,0}, // S_ZSTALACTITELARGE1
914 {SPR_SLC2,0,-1,NULL,S_NULL,0,0}, // S_ZSTALACTITEMEDIUM1
915 {SPR_SLC3,0,-1,NULL,S_NULL,0,0}, // S_ZSTALACTITESMALL1
916 {SPR_MSS1,0,-1,NULL,S_NULL,0,0}, // S_ZMOSSCEILING1_1
917 {SPR_MSS2,0,-1,NULL,S_NULL,0,0}, // S_ZMOSSCEILING2_1
918 {SPR_SWMV,0,-1,NULL,S_NULL,0,0}, // S_ZSWAMPVINE1
919 {SPR_CPS1,0,-1,NULL,S_NULL,0,0}, // S_ZCORPSEKABOB1
920 {SPR_CPS2,0,-1,NULL,S_NULL,0,0}, // S_ZCORPSESLEEPING1
921 {SPR_TMS1,0,-1,NULL,S_NULL,0,0}, // S_ZTOMBSTONERIP1
922 {SPR_TMS2,0,-1,NULL,S_NULL,0,0}, // S_ZTOMBSTONESHANE1
923 {SPR_TMS3,0,-1,NULL,S_NULL,0,0}, // S_ZTOMBSTONEBIGCROSS1
924 {SPR_TMS4,0,-1,NULL,S_NULL,0,0}, // S_ZTOMBSTONEBRIANR1
925 {SPR_TMS5,0,-1,NULL,S_NULL,0,0}, // S_ZTOMBSTONECROSSCIRCLE1
926 {SPR_TMS6,0,-1,NULL,S_NULL,0,0}, // S_ZTOMBSTONESMALLCROSS1
927 {SPR_TMS7,0,-1,NULL,S_NULL,0,0}, // S_ZTOMBSTONEBRIANP1
928 {SPR_CPS3,0,-1,NULL,S_NULL,0,0}, // S_CORPSEHANGING_1
929 {SPR_STT2,0,-1,NULL,S_NULL,0,0}, // S_ZSTATUEGARGOYLEGREENTALL_1
930 {SPR_STT3,0,-1,NULL,S_NULL,0,0}, // S_ZSTATUEGARGOYLEBLUETALL_1
931 {SPR_STT4,0,-1,NULL,S_NULL,0,0}, // S_ZSTATUEGARGOYLEGREENSHORT_1
932 {SPR_STT5,0,-1,NULL,S_NULL,0,0}, // S_ZSTATUEGARGOYLEBLUESHORT_1
933 {SPR_GAR1,0,-1,NULL,S_NULL,0,0}, // S_ZSTATUEGARGOYLESTRIPETALL_1
934 {SPR_GAR2,0,-1,NULL,S_NULL,0,0}, // S_ZSTATUEGARGOYLEDARKREDTALL_1
935 {SPR_GAR3,0,-1,NULL,S_NULL,0,0}, // S_ZSTATUEGARGOYLEREDTALL_1
936 {SPR_GAR4,0,-1,NULL,S_NULL,0,0}, // S_ZSTATUEGARGOYLETANTALL_1
937 {SPR_GAR5,0,-1,NULL,S_NULL,0,0}, // S_ZSTATUEGARGOYLERUSTTALL_1
938 {SPR_GAR6,0,-1,NULL,S_NULL,0,0}, // S_ZSTATUEGARGOYLEDARKREDSHORT_1
939 {SPR_GAR7,0,-1,NULL,S_NULL,0,0}, // S_ZSTATUEGARGOYLEREDSHORT_1
940 {SPR_GAR8,0,-1,NULL,S_NULL,0,0}, // S_ZSTATUEGARGOYLETANSHORT_1
941 {SPR_GAR9,0,-1,NULL,S_NULL,0,0}, // S_ZSTATUEGARGOYLERUSTSHORT_1
942 {SPR_BNR1,0,-1,NULL,S_NULL,0,0}, // S_ZBANNERTATTERED_1
943 {SPR_TRE4,0,-1,NULL,S_NULL,0,0}, // S_ZTREELARGE1
944 {SPR_TRE5,0,-1,NULL,S_NULL,0,0}, // S_ZTREELARGE2
945 {SPR_TRE6,0,-1,NULL,S_NULL,0,0}, // S_ZTREEGNARLED1
946 {SPR_TRE7,0,-1,NULL,S_NULL,0,0}, // S_ZTREEGNARLED2
947 {SPR_LOGG,0,-1,NULL,S_NULL,0,0}, // S_ZLOG
948 {SPR_ICT1,0,-1,NULL,S_NULL,0,0}, // S_ZSTALACTITEICELARGE
949 {SPR_ICT2,0,-1,NULL,S_NULL,0,0}, // S_ZSTALACTITEICEMEDIUM
950 {SPR_ICT3,0,-1,NULL,S_NULL,0,0}, // S_ZSTALACTITEICESMALL
951 {SPR_ICT4,0,-1,NULL,S_NULL,0,0}, // S_ZSTALACTITEICETINY
952 {SPR_ICM1,0,-1,NULL,S_NULL,0,0}, // S_ZSTALAGMITEICELARGE
953 {SPR_ICM2,0,-1,NULL,S_NULL,0,0}, // S_ZSTALAGMITEICEMEDIUM
954 {SPR_ICM3,0,-1,NULL,S_NULL,0,0}, // S_ZSTALAGMITEICESMALL
955 {SPR_ICM4,0,-1,NULL,S_NULL,0,0}, // S_ZSTALAGMITEICETINY
956 {SPR_RKBL,0,-1,NULL,S_NULL,0,0}, // S_ZROCKBROWN1
957 {SPR_RKBS,0,-1,NULL,S_NULL,0,0}, // S_ZROCKBROWN2
958 {SPR_RKBK,0,-1,NULL,S_NULL,0,0}, // S_ZROCKBLACK
959 {SPR_RBL1,0,-1,NULL,S_NULL,0,0}, // S_ZRUBBLE1
960 {SPR_RBL2,0,-1,NULL,S_NULL,0,0}, // S_ZRUBBLE2
961 {SPR_RBL3,0,-1,NULL,S_NULL,0,0}, // S_ZRUBBLE3
962 {SPR_VASE,0,-1,NULL,S_NULL,0,0}, // S_ZVASEPILLAR
963 {SPR_POT1,0,-1,NULL,S_NULL,0,0}, // S_ZPOTTERY1
964 {SPR_POT2,0,-1,NULL,S_NULL,0,0}, // S_ZPOTTERY2
965 {SPR_POT3,0,-1,NULL,S_NULL,0,0}, // S_ZPOTTERY3
966 {SPR_POT1,0,0,A_PotteryExplode,S_NULL,0,0}, // S_ZPOTTERY_EXPLODE
967 {SPR_PBIT,0,-1,NULL,S_NULL,0,0}, // S_POTTERYBIT_1
968 {SPR_PBIT,1,-1,NULL,S_NULL,0,0}, // S_POTTERYBIT_2
969 {SPR_PBIT,2,-1,NULL,S_NULL,0,0}, // S_POTTERYBIT_3
970 {SPR_PBIT,3,-1,NULL,S_NULL,0,0}, // S_POTTERYBIT_4
971 {SPR_PBIT,4,-1,NULL,S_NULL,0,0}, // S_POTTERYBIT_5
972 {SPR_PBIT,5,0,A_PotteryChooseBit,S_NULL,0,0}, // S_POTTERYBIT_EX0
973 {SPR_PBIT,5,140,NULL,S_POTTERYBIT_EX1_2,0,0}, // S_POTTERYBIT_EX1
974 {SPR_PBIT,5,1,A_PotteryCheck,S_NULL,0,0}, // S_POTTERYBIT_EX1_2
975 {SPR_PBIT,6,140,NULL,S_POTTERYBIT_EX2_2,0,0}, // S_POTTERYBIT_EX2
976 {SPR_PBIT,6,1,A_PotteryCheck,S_NULL,0,0}, // S_POTTERYBIT_EX2_2
977 {SPR_PBIT,7,140,NULL,S_POTTERYBIT_EX3_2,0,0}, // S_POTTERYBIT_EX3
978 {SPR_PBIT,7,1,A_PotteryCheck,S_NULL,0,0}, // S_POTTERYBIT_EX3_2
979 {SPR_PBIT,8,140,NULL,S_POTTERYBIT_EX4_2,0,0}, // S_POTTERYBIT_EX4
980 {SPR_PBIT,8,1,A_PotteryCheck,S_NULL,0,0}, // S_POTTERYBIT_EX4_2
981 {SPR_PBIT,9,140,NULL,S_POTTERYBIT_EX5_2,0,0}, // S_POTTERYBIT_EX5
982 {SPR_PBIT,9,1,A_PotteryCheck,S_NULL,0,0}, // S_POTTERYBIT_EX5_2
983 {SPR_CPS4,0,-1,NULL,S_NULL,0,0}, // S_ZCORPSELYNCHED1
984 {SPR_CPS5,0,140,A_CorpseBloodDrip,S_ZCORPSELYNCHED2,0,0}, // S_ZCORPSELYNCHED2
985 {SPR_CPS6,0,-1,NULL,S_NULL,0,0}, // S_ZCORPSESITTING
986 {SPR_CPS6,0,1,A_CorpseExplode,S_NULL,0,0}, // S_ZCORPSESITTING_X
987 {SPR_CPB1,0,-1,NULL,S_NULL,0,0}, // S_CORPSEBIT_1
988 {SPR_CPB2,0,-1,NULL,S_NULL,0,0}, // S_CORPSEBIT_2
989 {SPR_CPB3,0,-1,NULL,S_NULL,0,0}, // S_CORPSEBIT_3
990 {SPR_CPB4,0,-1,NULL,S_NULL,0,0}, // S_CORPSEBIT_4
991 {SPR_BDRP,0,-1,NULL,S_NULL,0,0}, // S_CORPSEBLOODDRIP
992 {SPR_BDSH,0,3,NULL,S_CORPSEBLOODDRIP_X2,0,0}, // S_CORPSEBLOODDRIP_X1
993 {SPR_BDSH,1,3,NULL,S_CORPSEBLOODDRIP_X3,0,0}, // S_CORPSEBLOODDRIP_X2
994 {SPR_BDSH,2,2,NULL,S_CORPSEBLOODDRIP_X4,0,0}, // S_CORPSEBLOODDRIP_X3
995 {SPR_BDSH,3,2,NULL,S_NULL,0,0}, // S_CORPSEBLOODDRIP_X4
996 {SPR_BDPL,0,-1,NULL,S_NULL,0,0}, // S_BLOODPOOL
997 {SPR_CNDL,32768,4,NULL,S_ZCANDLE2,0,0}, // S_ZCANDLE1
998 {SPR_CNDL,32769,4,NULL,S_ZCANDLE3,0,0}, // S_ZCANDLE2
999 {SPR_CNDL,32770,4,NULL,S_ZCANDLE1,0,0}, // S_ZCANDLE3
1000 {SPR_MAN1,0,20,A_LeafSpawn,S_ZLEAFSPAWNER,0,0}, // S_ZLEAFSPAWNER
1001 {SPR_LEF1,0,4,NULL,S_LEAF1_2,0,0}, // S_LEAF1_1
1002 {SPR_LEF1,1,4,NULL,S_LEAF1_3,0,0}, // S_LEAF1_2
1003 {SPR_LEF1,2,4,NULL,S_LEAF1_4,0,0}, // S_LEAF1_3
1004 {SPR_LEF1,3,4,A_LeafThrust,S_LEAF1_5,0,0}, // S_LEAF1_4
1005 {SPR_LEF1,4,4,NULL,S_LEAF1_6,0,0}, // S_LEAF1_5
1006 {SPR_LEF1,5,4,NULL,S_LEAF1_7,0,0}, // S_LEAF1_6
1007 {SPR_LEF1,6,4,NULL,S_LEAF1_8,0,0}, // S_LEAF1_7
1008 {SPR_LEF1,7,4,A_LeafThrust,S_LEAF1_9,0,0}, // S_LEAF1_8
1009 {SPR_LEF1,8,4,NULL,S_LEAF1_10,0,0}, // S_LEAF1_9
1010 {SPR_LEF1,0,4,NULL,S_LEAF1_11,0,0}, // S_LEAF1_10
1011 {SPR_LEF1,1,4,NULL,S_LEAF1_12,0,0}, // S_LEAF1_11
1012 {SPR_LEF1,2,4,A_LeafThrust,S_LEAF1_13,0,0}, // S_LEAF1_12
1013 {SPR_LEF1,3,4,NULL,S_LEAF1_14,0,0}, // S_LEAF1_13
1014 {SPR_LEF1,4,4,NULL,S_LEAF1_15,0,0}, // S_LEAF1_14
1015 {SPR_LEF1,5,4,NULL,S_LEAF1_16,0,0}, // S_LEAF1_15
1016 {SPR_LEF1,6,4,A_LeafThrust,S_LEAF1_17,0,0}, // S_LEAF1_16
1017 {SPR_LEF1,7,4,NULL,S_LEAF1_18,0,0}, // S_LEAF1_17
1018 {SPR_LEF1,8,4,NULL,S_NULL,0,0}, // S_LEAF1_18
1019 {SPR_LEF3,3,10,A_LeafCheck,S_LEAF_X1,0,0}, // S_LEAF_X1
1020 {SPR_LEF2,0,4,NULL,S_LEAF2_2,0,0}, // S_LEAF2_1
1021 {SPR_LEF2,1,4,NULL,S_LEAF2_3,0,0}, // S_LEAF2_2
1022 {SPR_LEF2,2,4,NULL,S_LEAF2_4,0,0}, // S_LEAF2_3
1023 {SPR_LEF2,3,4,A_LeafThrust,S_LEAF2_5,0,0}, // S_LEAF2_4
1024 {SPR_LEF2,4,4,NULL,S_LEAF2_6,0,0}, // S_LEAF2_5
1025 {SPR_LEF2,5,4,NULL,S_LEAF2_7,0,0}, // S_LEAF2_6
1026 {SPR_LEF2,6,4,NULL,S_LEAF2_8,0,0}, // S_LEAF2_7
1027 {SPR_LEF2,7,4,A_LeafThrust,S_LEAF2_9,0,0}, // S_LEAF2_8
1028 {SPR_LEF2,8,4,NULL,S_LEAF2_10,0,0}, // S_LEAF2_9
1029 {SPR_LEF2,0,4,NULL,S_LEAF2_11,0,0}, // S_LEAF2_10
1030 {SPR_LEF2,1,4,NULL,S_LEAF2_12,0,0}, // S_LEAF2_11
1031 {SPR_LEF2,2,4,A_LeafThrust,S_LEAF2_13,0,0}, // S_LEAF2_12
1032 {SPR_LEF2,3,4,NULL,S_LEAF2_14,0,0}, // S_LEAF2_13
1033 {SPR_LEF2,4,4,NULL,S_LEAF2_15,0,0}, // S_LEAF2_14
1034 {SPR_LEF2,5,4,NULL,S_LEAF2_16,0,0}, // S_LEAF2_15
1035 {SPR_LEF2,6,4,A_LeafThrust,S_LEAF2_17,0,0}, // S_LEAF2_16
1036 {SPR_LEF2,7,4,NULL,S_LEAF2_18,0,0}, // S_LEAF2_17
1037 {SPR_LEF2,8,4,NULL,S_NULL,0,0}, // S_LEAF2_18
1038 {SPR_TWTR,32768,4,NULL,S_ZTWINEDTORCH_2,0,0}, // S_ZTWINEDTORCH_1
1039 {SPR_TWTR,32769,4,NULL,S_ZTWINEDTORCH_3,0,0}, // S_ZTWINEDTORCH_2
1040 {SPR_TWTR,32770,4,NULL,S_ZTWINEDTORCH_4,0,0}, // S_ZTWINEDTORCH_3
1041 {SPR_TWTR,32771,4,NULL,S_ZTWINEDTORCH_5,0,0}, // S_ZTWINEDTORCH_4
1042 {SPR_TWTR,32772,4,NULL,S_ZTWINEDTORCH_6,0,0}, // S_ZTWINEDTORCH_5
1043 {SPR_TWTR,32773,4,NULL,S_ZTWINEDTORCH_7,0,0}, // S_ZTWINEDTORCH_6
1044 {SPR_TWTR,32774,4,NULL,S_ZTWINEDTORCH_8,0,0}, // S_ZTWINEDTORCH_7
1045 {SPR_TWTR,32775,4,NULL,S_ZTWINEDTORCH_1,0,0}, // S_ZTWINEDTORCH_8
1046 {SPR_TWTR,8,-1,NULL,S_NULL,0,0}, // S_ZTWINEDTORCH_UNLIT
1047 {SPR_TLGL,0,2,NULL,S_BRIDGE2,0,0}, // S_BRIDGE1
1048 {SPR_TLGL,0,2,A_BridgeInit,S_BRIDGE3,0,0}, // S_BRIDGE2
1049 {SPR_TLGL,0,-1,NULL,S_NULL,0,0}, // S_BRIDGE3
1050 {SPR_TLGL,0,2,NULL,S_FREE_BRIDGE2,0,0}, // S_FREE_BRIDGE1
1051 {SPR_TLGL,0,300,NULL,S_NULL,0,0}, // S_FREE_BRIDGE2
1052 {SPR_TLGL,0,2,NULL,S_BBALL2,0,0}, // S_BBALL1
1053 {SPR_TLGL,0,5,A_BridgeOrbit,S_BBALL2,0,0}, // S_BBALL2
1054 {SPR_WLTR,32768,5,NULL,S_ZWALLTORCH2,0,0}, // S_ZWALLTORCH1
1055 {SPR_WLTR,32769,5,NULL,S_ZWALLTORCH3,0,0}, // S_ZWALLTORCH2
1056 {SPR_WLTR,32770,5,NULL,S_ZWALLTORCH4,0,0}, // S_ZWALLTORCH3
1057 {SPR_WLTR,32771,5,NULL,S_ZWALLTORCH5,0,0}, // S_ZWALLTORCH4
1058 {SPR_WLTR,32772,5,NULL,S_ZWALLTORCH6,0,0}, // S_ZWALLTORCH5
1059 {SPR_WLTR,32773,5,NULL,S_ZWALLTORCH7,0,0}, // S_ZWALLTORCH6
1060 {SPR_WLTR,32774,5,NULL,S_ZWALLTORCH8,0,0}, // S_ZWALLTORCH7
1061 {SPR_WLTR,32775,5,NULL,S_ZWALLTORCH1,0,0}, // S_ZWALLTORCH8
1062 {SPR_WLTR,8,-1,NULL,S_NULL,0,0}, // S_ZWALLTORCH_U
1063 {SPR_BARL,0,-1,NULL,S_NULL,0,0}, // S_ZBARREL1
1064 {SPR_SHB1,0,-1,NULL,S_NULL,0,0}, // S_ZSHRUB1
1065 {SPR_SHB1,0,1,A_TreeDeath,S_ZSHRUB1,0,0}, // S_ZSHRUB1_DIE
1066 {SPR_SHB1,32769,7,NULL,S_ZSHRUB1_X2,0,0}, // S_ZSHRUB1_X1
1067 {SPR_SHB1,32770,6,A_Scream,S_ZSHRUB1_X3,0,0}, // S_ZSHRUB1_X2
1068 {SPR_SHB1,32771,5,NULL,S_NULL,0,0}, // S_ZSHRUB1_X3
1069 {SPR_SHB2,0,-1,NULL,S_NULL,0,0}, // S_ZSHRUB2
1070 {SPR_SHB2,0,1,A_TreeDeath,S_ZSHRUB2,0,0}, // S_ZSHRUB2_DIE
1071 {SPR_SHB2,32769,7,NULL,S_ZSHRUB2_X2,0,0}, // S_ZSHRUB2_X1
1072 {SPR_SHB2,32770,6,A_Scream,S_ZSHRUB2_X3,0,0}, // S_ZSHRUB2_X2
1073 {SPR_SHB2,32771,5,A_Explode,S_ZSHRUB2_X4,0,0}, // S_ZSHRUB2_X3
1074 {SPR_SHB2,32772,5,NULL,S_NULL,0,0}, // S_ZSHRUB2_X4
1075 {SPR_BCKT,0,-1,NULL,S_NULL,0,0}, // S_ZBUCKET1
1076 {SPR_SHRM,0,5,A_PoisonShroom,S_ZPOISONSHROOM_P2,0,0}, // S_ZPOISONSHROOM1
1077 {SPR_SHRM,0,6,NULL,S_ZPOISONSHROOM_P2,0,0}, // S_ZPOISONSHROOM_P1
1078 {SPR_SHRM,1,8,A_Pain,S_ZPOISONSHROOM1,0,0}, // S_ZPOISONSHROOM_P2
1079 {SPR_SHRM,2,5,NULL,S_ZPOISONSHROOM_X2,0,0}, // S_ZPOISONSHROOM_X1
1080 {SPR_SHRM,3,5,NULL,S_ZPOISONSHROOM_X3,0,0}, // S_ZPOISONSHROOM_X2
1081 {SPR_SHRM,4,5,A_PoisonBagInit,S_ZPOISONSHROOM_X4,0,0}, // S_ZPOISONSHROOM_X3
1082 {SPR_SHRM,5,-1,NULL,S_NULL,0,0}, // S_ZPOISONSHROOM_X4
1083 {SPR_FBUL,32768,4,NULL,S_ZFIREBULL2,0,0}, // S_ZFIREBULL1
1084 {SPR_FBUL,32769,4,NULL,S_ZFIREBULL3,0,0}, // S_ZFIREBULL2
1085 {SPR_FBUL,32770,4,NULL,S_ZFIREBULL4,0,0}, // S_ZFIREBULL3
1086 {SPR_FBUL,32771,4,NULL,S_ZFIREBULL5,0,0}, // S_ZFIREBULL4
1087 {SPR_FBUL,32772,4,NULL,S_ZFIREBULL6,0,0}, // S_ZFIREBULL5
1088 {SPR_FBUL,32773,4,NULL,S_ZFIREBULL7,0,0}, // S_ZFIREBULL6
1089 {SPR_FBUL,32774,4,NULL,S_ZFIREBULL1,0,0}, // S_ZFIREBULL7
1090 {SPR_FBUL,32777,4,NULL,S_ZFIREBULL_DEATH2,0,0}, // S_ZFIREBULL_DEATH
1091 {SPR_FBUL,32776,4,NULL,S_ZFIREBULL_U,0,0}, // S_ZFIREBULL_DEATH2
1092 {SPR_FBUL,7,-1,NULL,S_NULL,0,0}, // S_ZFIREBULL_U
1093 {SPR_FBUL,32776,4,NULL,S_ZFIREBULL_BIRTH2,0,0}, // S_ZFIREBULL_BIRTH
1094 {SPR_FBUL,32777,4,NULL,S_ZFIREBULL1,0,0}, // S_ZFIREBULL_BIRTH2
1095 {SPR_FSKL,32768,4,NULL,S_ZFIRETHING2,0,0}, // S_ZFIRETHING1
1096 {SPR_FSKL,32769,3,NULL,S_ZFIRETHING3,0,0}, // S_ZFIRETHING2
1097 {SPR_FSKL,32770,4,NULL,S_ZFIRETHING4,0,0}, // S_ZFIRETHING3
1098 {SPR_FSKL,32771,3,NULL,S_ZFIRETHING5,0,0}, // S_ZFIRETHING4
1099 {SPR_FSKL,32772,4,NULL,S_ZFIRETHING6,0,0}, // S_ZFIRETHING5
1100 {SPR_FSKL,32773,3,NULL,S_ZFIRETHING7,0,0}, // S_ZFIRETHING6
1101 {SPR_FSKL,32774,4,NULL,S_ZFIRETHING8,0,0}, // S_ZFIRETHING7
1102 {SPR_FSKL,32775,3,NULL,S_ZFIRETHING9,0,0}, // S_ZFIRETHING8
1103 {SPR_FSKL,32776,4,NULL,S_ZFIRETHING1,0,0}, // S_ZFIRETHING9
1104 {SPR_BRTR,32768,4,NULL,S_ZBRASSTORCH2,0,0}, // S_ZBRASSTORCH1
1105 {SPR_BRTR,32769,4,NULL,S_ZBRASSTORCH3,0,0}, // S_ZBRASSTORCH2
1106 {SPR_BRTR,32770,4,NULL,S_ZBRASSTORCH4,0,0}, // S_ZBRASSTORCH3
1107 {SPR_BRTR,32771,4,NULL,S_ZBRASSTORCH5,0,0}, // S_ZBRASSTORCH4
1108 {SPR_BRTR,32772,4,NULL,S_ZBRASSTORCH6,0,0}, // S_ZBRASSTORCH5
1109 {SPR_BRTR,32773,4,NULL,S_ZBRASSTORCH7,0,0}, // S_ZBRASSTORCH6
1110 {SPR_BRTR,32774,4,NULL,S_ZBRASSTORCH8,0,0}, // S_ZBRASSTORCH7
1111 {SPR_BRTR,32775,4,NULL,S_ZBRASSTORCH9,0,0}, // S_ZBRASSTORCH8
1112 {SPR_BRTR,32776,4,NULL,S_ZBRASSTORCH10,0,0}, // S_ZBRASSTORCH9
1113 {SPR_BRTR,32777,4,NULL,S_ZBRASSTORCH11,0,0}, // S_ZBRASSTORCH10
1114 {SPR_BRTR,32778,4,NULL,S_ZBRASSTORCH12,0,0}, // S_ZBRASSTORCH11
1115 {SPR_BRTR,32779,4,NULL,S_ZBRASSTORCH13,0,0}, // S_ZBRASSTORCH12
1116 {SPR_BRTR,32780,4,NULL,S_ZBRASSTORCH1,0,0}, // S_ZBRASSTORCH13
1117 {SPR_SUIT,0,-1,NULL,S_NULL,0,0}, // S_ZSUITOFARMOR
1118 {SPR_SUIT,0,1,A_SoAExplode,S_NULL,0,0}, // S_ZSUITOFARMOR_X1
1119 {SPR_SUIT,1,-1,NULL,S_NULL,0,0}, // S_ZARMORCHUNK1
1120 {SPR_SUIT,2,-1,NULL,S_NULL,0,0}, // S_ZARMORCHUNK2
1121 {SPR_SUIT,3,-1,NULL,S_NULL,0,0}, // S_ZARMORCHUNK3
1122 {SPR_SUIT,4,-1,NULL,S_NULL,0,0}, // S_ZARMORCHUNK4
1123 {SPR_SUIT,5,-1,NULL,S_NULL,0,0}, // S_ZARMORCHUNK5
1124 {SPR_SUIT,6,-1,NULL,S_NULL,0,0}, // S_ZARMORCHUNK6
1125 {SPR_SUIT,7,-1,NULL,S_NULL,0,0}, // S_ZARMORCHUNK7
1126 {SPR_SUIT,8,-1,NULL,S_NULL,0,0}, // S_ZARMORCHUNK8
1127 {SPR_SUIT,9,-1,NULL,S_NULL,0,0}, // S_ZARMORCHUNK9
1128 {SPR_SUIT,10,-1,NULL,S_NULL,0,0}, // S_ZARMORCHUNK10
1129 {SPR_BBLL,5,-1,NULL,S_NULL,0,0}, // S_ZBELL
1130 {SPR_BBLL,0,4,A_BellReset1,S_ZBELL_X2,0,0}, // S_ZBELL_X1
1131 {SPR_BBLL,1,4,NULL,S_ZBELL_X3,0,0}, // S_ZBELL_X2
1132 {SPR_BBLL,2,4,NULL,S_ZBELL_X4,0,0}, // S_ZBELL_X3
1133 {SPR_BBLL,3,5,A_Scream,S_ZBELL_X5,0,0}, // S_ZBELL_X4
1134 {SPR_BBLL,2,4,NULL,S_ZBELL_X6,0,0}, // S_ZBELL_X5
1135 {SPR_BBLL,1,4,NULL,S_ZBELL_X7,0,0}, // S_ZBELL_X6
1136 {SPR_BBLL,0,3,NULL,S_ZBELL_X8,0,0}, // S_ZBELL_X7
1137 {SPR_BBLL,4,4,NULL,S_ZBELL_X9,0,0}, // S_ZBELL_X8
1138 {SPR_BBLL,5,5,NULL,S_ZBELL_X10,0,0}, // S_ZBELL_X9
1139 {SPR_BBLL,6,6,A_Scream,S_ZBELL_X11,0,0}, // S_ZBELL_X10
1140 {SPR_BBLL,5,5,NULL,S_ZBELL_X12,0,0}, // S_ZBELL_X11
1141 {SPR_BBLL,4,4,NULL,S_ZBELL_X13,0,0}, // S_ZBELL_X12
1142 {SPR_BBLL,0,4,NULL,S_ZBELL_X14,0,0}, // S_ZBELL_X13
1143 {SPR_BBLL,1,5,NULL,S_ZBELL_X15,0,0}, // S_ZBELL_X14
1144 {SPR_BBLL,2,5,NULL,S_ZBELL_X16,0,0}, // S_ZBELL_X15
1145 {SPR_BBLL,3,6,A_Scream,S_ZBELL_X17,0,0}, // S_ZBELL_X16
1146 {SPR_BBLL,2,5,NULL,S_ZBELL_X18,0,0}, // S_ZBELL_X17
1147 {SPR_BBLL,1,5,NULL,S_ZBELL_X19,0,0}, // S_ZBELL_X18
1148 {SPR_BBLL,0,4,NULL,S_ZBELL_X20,0,0}, // S_ZBELL_X19
1149 {SPR_BBLL,4,5,NULL,S_ZBELL_X21,0,0}, // S_ZBELL_X20
1150 {SPR_BBLL,5,5,NULL,S_ZBELL_X22,0,0}, // S_ZBELL_X21
1151 {SPR_BBLL,6,7,A_Scream,S_ZBELL_X23,0,0}, // S_ZBELL_X22
1152 {SPR_BBLL,5,5,NULL,S_ZBELL_X24,0,0}, // S_ZBELL_X23
1153 {SPR_BBLL,4,5,NULL,S_ZBELL_X25,0,0}, // S_ZBELL_X24
1154 {SPR_BBLL,0,5,NULL,S_ZBELL_X26,0,0}, // S_ZBELL_X25
1155 {SPR_BBLL,1,6,NULL,S_ZBELL_X27,0,0}, // S_ZBELL_X26
1156 {SPR_BBLL,2,6,NULL,S_ZBELL_X28,0,0}, // S_ZBELL_X27
1157 {SPR_BBLL,3,7,A_Scream,S_ZBELL_X29,0,0}, // S_ZBELL_X28
1158 {SPR_BBLL,2,6,NULL,S_ZBELL_X30,0,0}, // S_ZBELL_X29
1159 {SPR_BBLL,1,6,NULL,S_ZBELL_X31,0,0}, // S_ZBELL_X30
1160 {SPR_BBLL,0,5,NULL,S_ZBELL_X32,0,0}, // S_ZBELL_X31
1161 {SPR_BBLL,4,6,NULL,S_ZBELL_X33,0,0}, // S_ZBELL_X32
1162 {SPR_BBLL,5,6,NULL,S_ZBELL_X34,0,0}, // S_ZBELL_X33
1163 {SPR_BBLL,6,7,A_Scream,S_ZBELL_X35,0,0}, // S_ZBELL_X34
1164 {SPR_BBLL,5,6,NULL,S_ZBELL_X36,0,0}, // S_ZBELL_X35
1165 {SPR_BBLL,4,6,NULL,S_ZBELL_X37,0,0}, // S_ZBELL_X36
1166 {SPR_BBLL,0,6,NULL,S_ZBELL_X38,0,0}, // S_ZBELL_X37
1167 {SPR_BBLL,1,6,NULL,S_ZBELL_X39,0,0}, // S_ZBELL_X38
1168 {SPR_BBLL,2,6,NULL,S_ZBELL_X40,0,0}, // S_ZBELL_X39
1169 {SPR_BBLL,1,7,NULL,S_ZBELL_X41,0,0}, // S_ZBELL_X40
1170 {SPR_BBLL,0,8,NULL,S_ZBELL_X42,0,0}, // S_ZBELL_X41
1171 {SPR_BBLL,4,12,NULL,S_ZBELL_X43,0,0}, // S_ZBELL_X42
1172 {SPR_BBLL,0,10,NULL,S_ZBELL_X44,0,0}, // S_ZBELL_X43
1173 {SPR_BBLL,1,12,NULL,S_ZBELL_X45,0,0}, // S_ZBELL_X44
1174 {SPR_BBLL,0,12,NULL,S_ZBELL_X46,0,0}, // S_ZBELL_X45
1175 {SPR_BBLL,4,14,NULL,S_ZBELL_X47,0,0}, // S_ZBELL_X46
1176 {SPR_BBLL,0,1,A_BellReset2,S_ZBELL,0,0}, // S_ZBELL_X47
1177 {SPR_CAND,32768,5,NULL,S_ZBLUE_CANDLE2,0,0}, // S_ZBLUE_CANDLE1
1178 {SPR_CAND,32769,5,NULL,S_ZBLUE_CANDLE3,0,0}, // S_ZBLUE_CANDLE2
1179 {SPR_CAND,32770,5,NULL,S_ZBLUE_CANDLE4,0,0}, // S_ZBLUE_CANDLE3
1180 {SPR_CAND,32771,5,NULL,S_ZBLUE_CANDLE5,0,0}, // S_ZBLUE_CANDLE4
1181 {SPR_CAND,32772,5,NULL,S_ZBLUE_CANDLE1,0,0}, // S_ZBLUE_CANDLE5
1182 {SPR_IRON,0,-1,NULL,S_NULL,0,0}, // S_ZIRON_MAIDEN
1183 {SPR_XMAS,0,-1,NULL,S_NULL,0,0}, // S_ZXMAS_TREE
1184 {SPR_XMAS,0,4,A_TreeDeath,S_ZXMAS_TREE,0,0}, // S_ZXMAS_TREE_DIE
1185 {SPR_XMAS,32769,6,NULL,S_ZXMAS_TREE_X2,0,0}, // S_ZXMAS_TREE_X1
1186 {SPR_XMAS,32770,6,A_Scream,S_ZXMAS_TREE_X3,0,0}, // S_ZXMAS_TREE_X2
1187 {SPR_XMAS,32771,5,NULL,S_ZXMAS_TREE_X4,0,0}, // S_ZXMAS_TREE_X3
1188 {SPR_XMAS,32772,5,A_Explode,S_ZXMAS_TREE_X5,0,0}, // S_ZXMAS_TREE_X4
1189 {SPR_XMAS,32773,5,NULL,S_ZXMAS_TREE_X6,0,0}, // S_ZXMAS_TREE_X5
1190 {SPR_XMAS,32774,4,NULL,S_ZXMAS_TREE_X7,0,0}, // S_ZXMAS_TREE_X6
1191 {SPR_XMAS,7,5,NULL,S_ZXMAS_TREE_X8,0,0}, // S_ZXMAS_TREE_X7
1192 {SPR_XMAS,8,4,A_NoBlocking,S_ZXMAS_TREE_X9,0,0}, // S_ZXMAS_TREE_X8
1193 {SPR_XMAS,9,4,NULL,S_ZXMAS_TREE_X10,0,0}, // S_ZXMAS_TREE_X9
1194 {SPR_XMAS,10,-1,NULL,S_NULL,0,0}, // S_ZXMAS_TREE_X10
1195 {SPR_CDRN,32769,4,NULL,S_ZCAULDRON2,0,0}, // S_ZCAULDRON1
1196 {SPR_CDRN,32770,4,NULL,S_ZCAULDRON3,0,0}, // S_ZCAULDRON2
1197 {SPR_CDRN,32771,4,NULL,S_ZCAULDRON4,0,0}, // S_ZCAULDRON3
1198 {SPR_CDRN,32772,4,NULL,S_ZCAULDRON5,0,0}, // S_ZCAULDRON4
1199 {SPR_CDRN,32773,4,NULL,S_ZCAULDRON6,0,0}, // S_ZCAULDRON5
1200 {SPR_CDRN,32774,4,NULL,S_ZCAULDRON7,0,0}, // S_ZCAULDRON6
1201 {SPR_CDRN,32775,4,NULL,S_ZCAULDRON1,0,0}, // S_ZCAULDRON7
1202 {SPR_CDRN,0,-1,NULL,S_NULL,0,0}, // S_ZCAULDRON_U
1203 {SPR_CHNS,0,-1,NULL,S_NULL,0,0}, // S_ZCHAINBIT32
1204 {SPR_CHNS,1,-1,NULL,S_NULL,0,0}, // S_ZCHAINBIT64
1205 {SPR_CHNS,2,-1,NULL,S_NULL,0,0}, // S_ZCHAINEND_HEART
1206 {SPR_CHNS,3,-1,NULL,S_NULL,0,0}, // S_ZCHAINEND_HOOK1
1207 {SPR_CHNS,4,-1,NULL,S_NULL,0,0}, // S_ZCHAINEND_HOOK2
1208 {SPR_CHNS,5,-1,NULL,S_NULL,0,0}, // S_ZCHAINEND_SPIKE
1209 {SPR_CHNS,6,-1,NULL,S_NULL,0,0}, // S_ZCHAINEND_SKULL
1210 {SPR_TST1,0,-1,NULL,S_NULL,0,0}, // S_TABLE_SHIT1
1211 {SPR_TST2,0,-1,NULL,S_NULL,0,0}, // S_TABLE_SHIT2
1212 {SPR_TST3,0,-1,NULL,S_NULL,0,0}, // S_TABLE_SHIT3
1213 {SPR_TST4,0,-1,NULL,S_NULL,0,0}, // S_TABLE_SHIT4
1214 {SPR_TST5,0,-1,NULL,S_NULL,0,0}, // S_TABLE_SHIT5
1215 {SPR_TST6,0,-1,NULL,S_NULL,0,0}, // S_TABLE_SHIT6
1216 {SPR_TST7,0,-1,NULL,S_NULL,0,0}, // S_TABLE_SHIT7
1217 {SPR_TST8,0,-1,NULL,S_NULL,0,0}, // S_TABLE_SHIT8
1218 {SPR_TST9,0,-1,NULL,S_NULL,0,0}, // S_TABLE_SHIT9
1219 {SPR_TST0,0,-1,NULL,S_NULL,0,0}, // S_TABLE_SHIT10
1220 {SPR_TELE,32768,6,NULL,S_TFOG2,0,0}, // S_TFOG1
1221 {SPR_TELE,32769,6,NULL,S_TFOG3,0,0}, // S_TFOG2
1222 {SPR_TELE,32770,6,NULL,S_TFOG4,0,0}, // S_TFOG3
1223 {SPR_TELE,32771,6,NULL,S_TFOG5,0,0}, // S_TFOG4
1224 {SPR_TELE,32772,6,NULL,S_TFOG6,0,0}, // S_TFOG5
1225 {SPR_TELE,32773,6,NULL,S_TFOG7,0,0}, // S_TFOG6
1226 {SPR_TELE,32774,6,NULL,S_TFOG8,0,0}, // S_TFOG7
1227 {SPR_TELE,32775,6,NULL,S_TFOG9,0,0}, // S_TFOG8
1228 {SPR_TELE,32774,6,NULL,S_TFOG10,0,0}, // S_TFOG9
1229 {SPR_TELE,32773,6,NULL,S_TFOG11,0,0}, // S_TFOG10
1230 {SPR_TELE,32772,6,NULL,S_TFOG12,0,0}, // S_TFOG11
1231 {SPR_TELE,32771,6,NULL,S_TFOG13,0,0}, // S_TFOG12
1232 {SPR_TELE,32770,6,NULL,S_NULL,0,0}, // S_TFOG13
1233 {SPR_TSMK,0,4,NULL,S_TELESMOKE2,0,0}, // S_TELESMOKE1
1234 {SPR_TSMK,1,3,NULL,S_TELESMOKE3,0,0}, // S_TELESMOKE2
1235 {SPR_TSMK,2,4,NULL,S_TELESMOKE4,0,0}, // S_TELESMOKE3
1236 {SPR_TSMK,3,3,NULL,S_TELESMOKE5,0,0}, // S_TELESMOKE4
1237 {SPR_TSMK,4,4,NULL,S_TELESMOKE6,0,0}, // S_TELESMOKE5
1238 {SPR_TSMK,5,3,NULL,S_TELESMOKE7,0,0}, // S_TELESMOKE6
1239 {SPR_TSMK,6,4,NULL,S_TELESMOKE8,0,0}, // S_TELESMOKE7
1240 {SPR_TSMK,7,3,NULL,S_TELESMOKE9,0,0}, // S_TELESMOKE8
1241 {SPR_TSMK,8,4,NULL,S_TELESMOKE10,0,0}, // S_TELESMOKE9
1242 {SPR_TSMK,9,3,NULL,S_TELESMOKE11,0,0}, // S_TELESMOKE10
1243 {SPR_TSMK,10,4,NULL,S_TELESMOKE12,0,0}, // S_TELESMOKE11
1244 {SPR_TSMK,11,3,NULL,S_TELESMOKE13,0,0}, // S_TELESMOKE12
1245 {SPR_TSMK,12,4,NULL,S_TELESMOKE14,0,0}, // S_TELESMOKE13
1246 {SPR_TSMK,13,3,NULL,S_TELESMOKE15,0,0}, // S_TELESMOKE14
1247 {SPR_TSMK,14,4,NULL,S_TELESMOKE16,0,0}, // S_TELESMOKE15
1248 {SPR_TSMK,15,3,NULL,S_TELESMOKE17,0,0}, // S_TELESMOKE16
1249 {SPR_TSMK,16,4,NULL,S_TELESMOKE18,0,0}, // S_TELESMOKE17
1250 {SPR_TSMK,17,3,NULL,S_TELESMOKE19,0,0}, // S_TELESMOKE18
1251 {SPR_TSMK,18,4,NULL,S_TELESMOKE20,0,0}, // S_TELESMOKE19
1252 {SPR_TSMK,19,3,NULL,S_TELESMOKE21,0,0}, // S_TELESMOKE20
1253 {SPR_TSMK,20,4,NULL,S_TELESMOKE22,0,0}, // S_TELESMOKE21
1254 {SPR_TSMK,21,3,NULL,S_TELESMOKE23,0,0}, // S_TELESMOKE22
1255 {SPR_TSMK,22,4,NULL,S_TELESMOKE24,0,0}, // S_TELESMOKE23
1256 {SPR_TSMK,23,3,NULL,S_TELESMOKE25,0,0}, // S_TELESMOKE24
1257 {SPR_TSMK,24,4,NULL,S_TELESMOKE26,0,0}, // S_TELESMOKE25
1258 {SPR_TSMK,25,3,NULL,S_TELESMOKE1,0,0}, // S_TELESMOKE26
1259 {SPR_FPCH,0,0,A_Light0,S_NULL,0,0}, // S_LIGHTDONE
1260 {SPR_FPCH,0,1,A_WeaponReady,S_PUNCHREADY,0,0}, // S_PUNCHREADY
1261 {SPR_FPCH,0,1,A_Lower,S_PUNCHDOWN,0,0}, // S_PUNCHDOWN
1262 {SPR_FPCH,0,1,A_Raise,S_PUNCHUP,0,0}, // S_PUNCHUP
1263 {SPR_FPCH,1,5,NULL,S_PUNCHATK1_2,5,40}, // S_PUNCHATK1_1
1264 {SPR_FPCH,2,4,NULL,S_PUNCHATK1_3,5,40}, // S_PUNCHATK1_2
1265 {SPR_FPCH,3,4,A_FPunchAttack,S_PUNCHATK1_4,5,40}, // S_PUNCHATK1_3
1266 {SPR_FPCH,2,4,NULL,S_PUNCHATK1_5,5,40}, // S_PUNCHATK1_4
1267 {SPR_FPCH,1,5,A_ReFire,S_PUNCHREADY,5,40}, // S_PUNCHATK1_5
1268 {SPR_FPCH,3,4,NULL,S_PUNCHATK2_2,5,40}, // S_PUNCHATK2_1
1269 {SPR_FPCH,4,4,NULL,S_PUNCHATK2_3,5,40}, // S_PUNCHATK2_2
1270 {SPR_FPCH,4,1,NULL,S_PUNCHATK2_4,15,50}, // S_PUNCHATK2_3
1271 {SPR_FPCH,4,1,NULL,S_PUNCHATK2_5,25,60}, // S_PUNCHATK2_4
1272 {SPR_FPCH,4,1,NULL,S_PUNCHATK2_6,35,70}, // S_PUNCHATK2_5
1273 {SPR_FPCH,4,1,NULL,S_PUNCHATK2_7,45,80}, // S_PUNCHATK2_6
1274 {SPR_FPCH,4,1,NULL,S_PUNCHATK2_8,55,90}, // S_PUNCHATK2_7
1275 {SPR_FPCH,4,1,NULL,S_PUNCHATK2_9,65,100}, // S_PUNCHATK2_8
1276 {SPR_FPCH,4,10,NULL,S_PUNCHREADY,0,150}, // S_PUNCHATK2_9
1277 {SPR_FHFX,18,4,NULL,S_PUNCHPUFF2,0,0}, // S_PUNCHPUFF1
1278 {SPR_FHFX,19,4,NULL,S_PUNCHPUFF3,0,0}, // S_PUNCHPUFF2
1279 {SPR_FHFX,20,4,NULL,S_PUNCHPUFF4,0,0}, // S_PUNCHPUFF3
1280 {SPR_FHFX,21,4,NULL,S_PUNCHPUFF5,0,0}, // S_PUNCHPUFF4
1281 {SPR_FHFX,22,4,NULL,S_NULL,0,0}, // S_PUNCHPUFF5
1282 {SPR_WFAX,0,-1,NULL,S_NULL,0,0}, // S_AXE
1283 {SPR_FAXE,0,1,A_WeaponReady,S_FAXEREADY,0,0}, // S_FAXEREADY
1284 {SPR_FAXE,0,1,A_Lower,S_FAXEDOWN,0,0}, // S_FAXEDOWN
1285 {SPR_FAXE,0,1,A_Raise,S_FAXEUP,0,0}, // S_FAXEUP
1286 {SPR_FAXE,1,4,NULL,S_FAXEATK_2,15,32}, // S_FAXEATK_1
1287 {SPR_FAXE,2,3,NULL,S_FAXEATK_3,15,32}, // S_FAXEATK_2
1288 {SPR_FAXE,3,2,NULL,S_FAXEATK_4,15,32}, // S_FAXEATK_3
1289 {SPR_FAXE,3,1,A_FAxeAttack,S_FAXEATK_5,-5,70}, // S_FAXEATK_4
1290 {SPR_FAXE,3,2,NULL,S_FAXEATK_6,-25,90}, // S_FAXEATK_5
1291 {SPR_FAXE,4,1,NULL,S_FAXEATK_7,15,32}, // S_FAXEATK_6
1292 {SPR_FAXE,4,2,NULL,S_FAXEATK_8,10,54}, // S_FAXEATK_7
1293 {SPR_FAXE,4,7,NULL,S_FAXEATK_9,10,150}, // S_FAXEATK_8
1294 {SPR_FAXE,0,1,A_ReFire,S_FAXEATK_10,0,60}, // S_FAXEATK_9
1295 {SPR_FAXE,0,1,NULL,S_FAXEATK_11,0,52}, // S_FAXEATK_10
1296 {SPR_FAXE,0,1,NULL,S_FAXEATK_12,0,44}, // S_FAXEATK_11
1297 {SPR_FAXE,0,1,NULL,S_FAXEATK_13,0,36}, // S_FAXEATK_12
1298 {SPR_FAXE,0,1,NULL,S_FAXEREADY,0,0}, // S_FAXEATK_13
1299 {SPR_FAXE,11,1,A_WeaponReady,S_FAXEREADY_G1,0,0}, // S_FAXEREADY_G
1300 {SPR_FAXE,11,1,A_WeaponReady,S_FAXEREADY_G2,0,0}, // S_FAXEREADY_G1
1301 {SPR_FAXE,11,1,A_WeaponReady,S_FAXEREADY_G3,0,0}, // S_FAXEREADY_G2
1302 {SPR_FAXE,12,1,A_WeaponReady,S_FAXEREADY_G4,0,0}, // S_FAXEREADY_G3
1303 {SPR_FAXE,12,1,A_WeaponReady,S_FAXEREADY_G5,0,0}, // S_FAXEREADY_G4
1304 {SPR_FAXE,12,1,A_WeaponReady,S_FAXEREADY_G,0,0}, // S_FAXEREADY_G5
1305 {SPR_FAXE,11,1,A_Lower,S_FAXEDOWN_G,0,0}, // S_FAXEDOWN_G
1306 {SPR_FAXE,11,1,A_Raise,S_FAXEUP_G,0,0}, // S_FAXEUP_G
1307 {SPR_FAXE,13,4,NULL,S_FAXEATK_G2,15,32}, // S_FAXEATK_G1
1308 {SPR_FAXE,14,3,NULL,S_FAXEATK_G3,15,32}, // S_FAXEATK_G2
1309 {SPR_FAXE,15,2,NULL,S_FAXEATK_G4,15,32}, // S_FAXEATK_G3
1310 {SPR_FAXE,15,1,A_FAxeAttack,S_FAXEATK_G5,-5,70}, // S_FAXEATK_G4
1311 {SPR_FAXE,15,2,NULL,S_FAXEATK_G6,-25,90}, // S_FAXEATK_G5
1312 {SPR_FAXE,16,1,NULL,S_FAXEATK_G7,15,32}, // S_FAXEATK_G6
1313 {SPR_FAXE,16,2,NULL,S_FAXEATK_G8,10,54}, // S_FAXEATK_G7
1314 {SPR_FAXE,16,7,NULL,S_FAXEATK_G9,10,150}, // S_FAXEATK_G8
1315 {SPR_FAXE,0,1,A_ReFire,S_FAXEATK_G10,0,60}, // S_FAXEATK_G9
1316 {SPR_FAXE,0,1,NULL,S_FAXEATK_G11,0,52}, // S_FAXEATK_G10
1317 {SPR_FAXE,0,1,NULL,S_FAXEATK_G12,0,44}, // S_FAXEATK_G11
1318 {SPR_FAXE,0,1,NULL,S_FAXEATK_G13,0,36}, // S_FAXEATK_G12
1319 {SPR_FAXE,0,1,NULL,S_FAXEREADY_G,0,0}, // S_FAXEATK_G13
1320 {SPR_FAXE,32785,4,NULL,S_AXEPUFF_GLOW2,0,0}, // S_AXEPUFF_GLOW1
1321 {SPR_FAXE,32786,4,NULL,S_AXEPUFF_GLOW3,0,0}, // S_AXEPUFF_GLOW2
1322 {SPR_FAXE,32787,4,NULL,S_AXEPUFF_GLOW4,0,0}, // S_AXEPUFF_GLOW3
1323 {SPR_FAXE,32788,4,NULL,S_AXEPUFF_GLOW5,0,0}, // S_AXEPUFF_GLOW4
1324 {SPR_FAXE,32789,4,NULL,S_AXEPUFF_GLOW6,0,0}, // S_AXEPUFF_GLOW5
1325 {SPR_FAXE,32790,4,NULL,S_AXEPUFF_GLOW7,0,0}, // S_AXEPUFF_GLOW6
1326 {SPR_FAXE,32791,4,NULL,S_NULL,0,0}, // S_AXEPUFF_GLOW7
1327 {SPR_FAXE,5,3,NULL,S_AXEBLOOD2,0,0}, // S_AXEBLOOD1
1328 {SPR_FAXE,6,3,NULL,S_AXEBLOOD3,0,0}, // S_AXEBLOOD2
1329 {SPR_FAXE,7,3,NULL,S_AXEBLOOD4,0,0}, // S_AXEBLOOD3
1330 {SPR_FAXE,8,3,NULL,S_AXEBLOOD5,0,0}, // S_AXEBLOOD4
1331 {SPR_FAXE,9,3,NULL,S_AXEBLOOD6,0,0}, // S_AXEBLOOD5
1332 {SPR_FAXE,10,3,NULL,S_NULL,0,0}, // S_AXEBLOOD6
1333 {SPR_WFHM,0,-1,NULL,S_NULL,0,0}, // S_HAMM
1334 {SPR_FHMR,0,1,A_WeaponReady,S_FHAMMERREADY,0,0}, // S_FHAMMERREADY
1335 {SPR_FHMR,0,1,A_Lower,S_FHAMMERDOWN,0,0}, // S_FHAMMERDOWN
1336 {SPR_FHMR,0,1,A_Raise,S_FHAMMERUP,0,0}, // S_FHAMMERUP
1337 {SPR_FHMR,1,6,NULL,S_FHAMMERATK_2,5,0}, // S_FHAMMERATK_1
1338 {SPR_FHMR,2,3,A_FHammerAttack,S_FHAMMERATK_3,5,0}, // S_FHAMMERATK_2
1339 {SPR_FHMR,3,3,NULL,S_FHAMMERATK_4,5,0}, // S_FHAMMERATK_3
1340 {SPR_FHMR,4,2,NULL,S_FHAMMERATK_5,5,0}, // S_FHAMMERATK_4
1341 {SPR_FHMR,4,10,A_FHammerThrow,S_FHAMMERATK_6,5,150}, // S_FHAMMERATK_5
1342 {SPR_FHMR,0,1,NULL,S_FHAMMERATK_7,0,60}, // S_FHAMMERATK_6
1343 {SPR_FHMR,0,1,NULL,S_FHAMMERATK_8,0,55}, // S_FHAMMERATK_7
1344 {SPR_FHMR,0,1,NULL,S_FHAMMERATK_9,0,50}, // S_FHAMMERATK_8
1345 {SPR_FHMR,0,1,NULL,S_FHAMMERATK_10,0,45}, // S_FHAMMERATK_9
1346 {SPR_FHMR,0,1,NULL,S_FHAMMERATK_11,0,40}, // S_FHAMMERATK_10
1347 {SPR_FHMR,0,1,NULL,S_FHAMMERATK_12,0,35}, // S_FHAMMERATK_11
1348 {SPR_FHMR,0,1,NULL,S_FHAMMERREADY,0,0}, // S_FHAMMERATK_12
1349 {SPR_FHFX,32768,2,NULL,S_HAMMER_MISSILE_2,0,0}, // S_HAMMER_MISSILE_1
1350 {SPR_FHFX,32769,2,A_ContMobjSound,S_HAMMER_MISSILE_3,0,0}, // S_HAMMER_MISSILE_2
1351 {SPR_FHFX,32770,2,NULL,S_HAMMER_MISSILE_4,0,0}, // S_HAMMER_MISSILE_3
1352 {SPR_FHFX,32771,2,NULL,S_HAMMER_MISSILE_5,0,0}, // S_HAMMER_MISSILE_4
1353 {SPR_FHFX,32772,2,NULL,S_HAMMER_MISSILE_6,0,0}, // S_HAMMER_MISSILE_5
1354 {SPR_FHFX,32773,2,NULL,S_HAMMER_MISSILE_7,0,0}, // S_HAMMER_MISSILE_6
1355 {SPR_FHFX,32774,2,NULL,S_HAMMER_MISSILE_8,0,0}, // S_HAMMER_MISSILE_7
1356 {SPR_FHFX,32775,2,NULL,S_HAMMER_MISSILE_1,0,0}, // S_HAMMER_MISSILE_8
1357 {SPR_FHFX,32776,3,NULL,S_HAMMER_MISSILE_X2,0,0}, // S_HAMMER_MISSILE_X1
1358 {SPR_FHFX,32777,3,NULL,S_HAMMER_MISSILE_X3,0,0}, // S_HAMMER_MISSILE_X2
1359 {SPR_FHFX,32778,3,A_Explode,S_HAMMER_MISSILE_X4,0,0}, // S_HAMMER_MISSILE_X3
1360 {SPR_FHFX,32779,3,NULL,S_HAMMER_MISSILE_X5,0,0}, // S_HAMMER_MISSILE_X4
1361 {SPR_FHFX,32780,3,NULL,S_HAMMER_MISSILE_X6,0,0}, // S_HAMMER_MISSILE_X5
1362 {SPR_FHFX,13,3,NULL,S_HAMMER_MISSILE_X7,0,0}, // S_HAMMER_MISSILE_X6
1363 {SPR_FHFX,32782,3,NULL,S_HAMMER_MISSILE_X8,0,0}, // S_HAMMER_MISSILE_X7
1364 {SPR_FHFX,32783,3,NULL,S_HAMMER_MISSILE_X9,0,0}, // S_HAMMER_MISSILE_X8
1365 {SPR_FHFX,32784,3,NULL,S_HAMMER_MISSILE_X10,0,0}, // S_HAMMER_MISSILE_X9
1366 {SPR_FHFX,32785,3,NULL,S_NULL,0,0}, // S_HAMMER_MISSILE_X10
1367 {SPR_FHFX,18,4,NULL,S_HAMMERPUFF2,0,0}, // S_HAMMERPUFF1
1368 {SPR_FHFX,19,4,NULL,S_HAMMERPUFF3,0,0}, // S_HAMMERPUFF2
1369 {SPR_FHFX,20,4,NULL,S_HAMMERPUFF4,0,0}, // S_HAMMERPUFF3
1370 {SPR_FHFX,21,4,NULL,S_HAMMERPUFF5,0,0}, // S_HAMMERPUFF4
1371 {SPR_FHFX,22,4,NULL,S_NULL,0,0}, // S_HAMMERPUFF5
1372 {SPR_FSRD,32768,1,A_WeaponReady,S_FSWORDREADY1,0,0}, // S_FSWORDREADY
1373 {SPR_FSRD,32768,1,A_WeaponReady,S_FSWORDREADY2,0,0}, // S_FSWORDREADY1
1374 {SPR_FSRD,32768,1,A_WeaponReady,S_FSWORDREADY3,0,0}, // S_FSWORDREADY2
1375 {SPR_FSRD,32768,1,A_WeaponReady,S_FSWORDREADY4,0,0}, // S_FSWORDREADY3
1376 {SPR_FSRD,32769,1,A_WeaponReady,S_FSWORDREADY5,0,0}, // S_FSWORDREADY4
1377 {SPR_FSRD,32769,1,A_WeaponReady,S_FSWORDREADY6,0,0}, // S_FSWORDREADY5
1378 {SPR_FSRD,32769,1,A_WeaponReady,S_FSWORDREADY7,0,0}, // S_FSWORDREADY6
1379 {SPR_FSRD,32769,1,A_WeaponReady,S_FSWORDREADY8,0,0}, // S_FSWORDREADY7
1380 {SPR_FSRD,32770,1,A_WeaponReady,S_FSWORDREADY9,0,0}, // S_FSWORDREADY8
1381 {SPR_FSRD,32770,1,A_WeaponReady,S_FSWORDREADY10,0,0}, // S_FSWORDREADY9
1382 {SPR_FSRD,32770,1,A_WeaponReady,S_FSWORDREADY11,0,0}, // S_FSWORDREADY10
1383 {SPR_FSRD,32770,1,A_WeaponReady,S_FSWORDREADY,0,0}, // S_FSWORDREADY11
1384 {SPR_FSRD,32768,1,A_Lower,S_FSWORDDOWN,0,0}, // S_FSWORDDOWN
1385 {SPR_FSRD,32768,1,A_Raise,S_FSWORDUP,0,0}, // S_FSWORDUP
1386 {SPR_FSRD,32771,3,NULL,S_FSWORDATK_2,5,36}, // S_FSWORDATK_1
1387 {SPR_FSRD,32772,3,NULL,S_FSWORDATK_3,5,36}, // S_FSWORDATK_2
1388 {SPR_FSRD,32773,2,NULL,S_FSWORDATK_4,5,36}, // S_FSWORDATK_3
1389 {SPR_FSRD,32774,3,A_FSwordAttack,S_FSWORDATK_5,5,36}, // S_FSWORDATK_4
1390 {SPR_FSRD,32775,2,NULL,S_FSWORDATK_6,5,36}, // S_FSWORDATK_5
1391 {SPR_FSRD,32776,2,NULL,S_FSWORDATK_7,5,36}, // S_FSWORDATK_6
1392 {SPR_FSRD,32776,10,NULL,S_FSWORDATK_8,5,150}, // S_FSWORDATK_7
1393 {SPR_FSRD,32768,1,NULL,S_FSWORDATK_9,5,60}, // S_FSWORDATK_8
1394 {SPR_FSRD,32769,1,NULL,S_FSWORDATK_10,5,55}, // S_FSWORDATK_9
1395 {SPR_FSRD,32770,1,NULL,S_FSWORDATK_11,5,50}, // S_FSWORDATK_10
1396 {SPR_FSRD,32768,1,NULL,S_FSWORDATK_12,5,45}, // S_FSWORDATK_11
1397 {SPR_FSRD,32769,1,NULL,S_FSWORDREADY,5,40}, // S_FSWORDATK_12
1398 {SPR_FSFX,32768,3,NULL,S_FSWORD_MISSILE2,0,0}, // S_FSWORD_MISSILE1
1399 {SPR_FSFX,32769,3,NULL,S_FSWORD_MISSILE3,0,0}, // S_FSWORD_MISSILE2
1400 {SPR_FSFX,32770,3,NULL,S_FSWORD_MISSILE1,0,0}, // S_FSWORD_MISSILE3
1401 {SPR_FSFX,32771,4,NULL,S_FSWORD_MISSILE_X2,0,0}, // S_FSWORD_MISSILE_X1
1402 {SPR_FSFX,32772,3,A_FSwordFlames,S_FSWORD_MISSILE_X3,0,0}, // S_FSWORD_MISSILE_X2
1403 {SPR_FSFX,32773,4,A_Explode,S_FSWORD_MISSILE_X4,0,0}, // S_FSWORD_MISSILE_X3
1404 {SPR_FSFX,32774,3,NULL,S_FSWORD_MISSILE_X5,0,0}, // S_FSWORD_MISSILE_X4
1405 {SPR_FSFX,32775,4,NULL,S_FSWORD_MISSILE_X6,0,0}, // S_FSWORD_MISSILE_X5
1406 {SPR_FSFX,32776,3,NULL,S_FSWORD_MISSILE_X7,0,0}, // S_FSWORD_MISSILE_X6
1407 {SPR_FSFX,32777,4,NULL,S_FSWORD_MISSILE_X8,0,0}, // S_FSWORD_MISSILE_X7
1408 {SPR_FSFX,32778,3,NULL,S_FSWORD_MISSILE_X9,0,0}, // S_FSWORD_MISSILE_X8
1409 {SPR_FSFX,32779,3,NULL,S_FSWORD_MISSILE_X10,0,0}, // S_FSWORD_MISSILE_X9
1410 {SPR_FSFX,32780,3,NULL,S_NULL,0,0}, // S_FSWORD_MISSILE_X10
1411 {SPR_FSFX,32781,3,NULL,S_FSWORD_FLAME2,0,0}, // S_FSWORD_FLAME1
1412 {SPR_FSFX,32782,3,NULL,S_FSWORD_FLAME3,0,0}, // S_FSWORD_FLAME2
1413 {SPR_FSFX,32783,3,NULL,S_FSWORD_FLAME4,0,0}, // S_FSWORD_FLAME3
1414 {SPR_FSFX,32784,3,NULL,S_FSWORD_FLAME5,0,0}, // S_FSWORD_FLAME4
1415 {SPR_FSFX,32785,3,NULL,S_FSWORD_FLAME6,0,0}, // S_FSWORD_FLAME5
1416 {SPR_FSFX,32786,3,NULL,S_FSWORD_FLAME7,0,0}, // S_FSWORD_FLAME6
1417 {SPR_FSFX,32787,3,NULL,S_FSWORD_FLAME8,0,0}, // S_FSWORD_FLAME7
1418 {SPR_FSFX,32788,3,NULL,S_FSWORD_FLAME9,0,0}, // S_FSWORD_FLAME8
1419 {SPR_FSFX,32789,3,NULL,S_FSWORD_FLAME10,0,0}, // S_FSWORD_FLAME9
1420 {SPR_FSFX,32790,3,NULL,S_NULL,0,0}, // S_FSWORD_FLAME10
1421 {SPR_CMCE,0,1,A_WeaponReady,S_CMACEREADY,0,0}, // S_CMACEREADY
1422 {SPR_CMCE,0,1,A_Lower,S_CMACEDOWN,0,0}, // S_CMACEDOWN
1423 {SPR_CMCE,0,1,A_Raise,S_CMACEUP,0,0}, // S_CMACEUP
1424 {SPR_CMCE,1,2,NULL,S_CMACEATK_2,60,20}, // S_CMACEATK_1
1425 {SPR_CMCE,1,1,NULL,S_CMACEATK_3,30,33}, // S_CMACEATK_2
1426 {SPR_CMCE,1,2,NULL,S_CMACEATK_4,8,45}, // S_CMACEATK_3
1427 {SPR_CMCE,2,1,NULL,S_CMACEATK_5,8,45}, // S_CMACEATK_4
1428 {SPR_CMCE,3,1,NULL,S_CMACEATK_6,8,45}, // S_CMACEATK_5
1429 {SPR_CMCE,4,1,NULL,S_CMACEATK_7,8,45}, // S_CMACEATK_6
1430 {SPR_CMCE,4,1,A_CMaceAttack,S_CMACEATK_8,-11,58}, // S_CMACEATK_7
1431 {SPR_CMCE,5,1,NULL,S_CMACEATK_9,8,45}, // S_CMACEATK_8
1432 {SPR_CMCE,5,2,NULL,S_CMACEATK_10,-8,74}, // S_CMACEATK_9
1433 {SPR_CMCE,5,1,NULL,S_CMACEATK_11,-20,96}, // S_CMACEATK_10
1434 {SPR_CMCE,5,8,NULL,S_CMACEATK_12,-33,160}, // S_CMACEATK_11
1435 {SPR_CMCE,0,2,A_ReFire,S_CMACEATK_13,8,75}, // S_CMACEATK_12
1436 {SPR_CMCE,0,1,NULL,S_CMACEATK_14,8,65}, // S_CMACEATK_13
1437 {SPR_CMCE,0,2,NULL,S_CMACEATK_15,8,60}, // S_CMACEATK_14
1438 {SPR_CMCE,0,1,NULL,S_CMACEATK_16,8,55}, // S_CMACEATK_15
1439 {SPR_CMCE,0,2,NULL,S_CMACEATK_17,8,50}, // S_CMACEATK_16
1440 {SPR_CMCE,0,1,NULL,S_CMACEREADY,8,45}, // S_CMACEATK_17
1441 {SPR_WCSS,0,-1,NULL,S_NULL,0,0}, // S_CSTAFF
1442 {SPR_CSSF,2,4,NULL,S_CSTAFFREADY1,0,0}, // S_CSTAFFREADY
1443 {SPR_CSSF,1,3,A_CStaffInitBlink,S_CSTAFFREADY2,0,0}, // S_CSTAFFREADY1
1444 {SPR_CSSF,0,1,A_WeaponReady,S_CSTAFFREADY3,0,0}, // S_CSTAFFREADY2
1445 {SPR_CSSF,0,1,A_WeaponReady,S_CSTAFFREADY4,0,0}, // S_CSTAFFREADY3
1446 {SPR_CSSF,0,1,A_WeaponReady,S_CSTAFFREADY5,0,0}, // S_CSTAFFREADY4
1447 {SPR_CSSF,0,1,A_WeaponReady,S_CSTAFFREADY6,0,0}, // S_CSTAFFREADY5
1448 {SPR_CSSF,0,1,A_WeaponReady,S_CSTAFFREADY7,0,0}, // S_CSTAFFREADY6
1449 {SPR_CSSF,0,1,A_WeaponReady,S_CSTAFFREADY8,0,0}, // S_CSTAFFREADY7
1450 {SPR_CSSF,0,1,A_WeaponReady,S_CSTAFFREADY9,0,0}, // S_CSTAFFREADY8
1451 {SPR_CSSF,0,1,A_CStaffCheckBlink,S_CSTAFFREADY2,0,0}, // S_CSTAFFREADY9
1452 {SPR_CSSF,1,1,A_WeaponReady,S_CSTAFFBLINK2,0,0}, // S_CSTAFFBLINK1
1453 {SPR_CSSF,1,1,A_WeaponReady,S_CSTAFFBLINK3,0,0}, // S_CSTAFFBLINK2
1454 {SPR_CSSF,1,1,A_WeaponReady,S_CSTAFFBLINK4,0,0}, // S_CSTAFFBLINK3
1455 {SPR_CSSF,2,1,A_WeaponReady,S_CSTAFFBLINK5,0,0}, // S_CSTAFFBLINK4
1456 {SPR_CSSF,2,1,A_WeaponReady,S_CSTAFFBLINK6,0,0}, // S_CSTAFFBLINK5
1457 {SPR_CSSF,2,1,A_WeaponReady,S_CSTAFFBLINK7,0,0}, // S_CSTAFFBLINK6
1458 {SPR_CSSF,2,1,A_WeaponReady,S_CSTAFFBLINK8,0,0}, // S_CSTAFFBLINK7
1459 {SPR_CSSF,2,1,A_WeaponReady,S_CSTAFFBLINK9,0,0}, // S_CSTAFFBLINK8
1460 {SPR_CSSF,1,1,A_WeaponReady,S_CSTAFFBLINK10,0,0}, // S_CSTAFFBLINK9
1461 {SPR_CSSF,1,1,A_WeaponReady,S_CSTAFFBLINK11,0,0}, // S_CSTAFFBLINK10
1462 {SPR_CSSF,1,1,A_WeaponReady,S_CSTAFFREADY2,0,0}, // S_CSTAFFBLINK11
1463 {SPR_CSSF,1,3,NULL,S_CSTAFFDOWN2,0,0}, // S_CSTAFFDOWN
1464 {SPR_CSSF,2,4,NULL,S_CSTAFFDOWN3,0,0}, // S_CSTAFFDOWN2
1465 {SPR_CSSF,2,1,A_Lower,S_CSTAFFDOWN3,0,0}, // S_CSTAFFDOWN3
1466 {SPR_CSSF,2,1,A_Raise,S_CSTAFFUP,0,0}, // S_CSTAFFUP
1467 {SPR_CSSF,0,1,A_CStaffCheck,S_CSTAFFATK_2,0,45}, // S_CSTAFFATK_1
1468 {SPR_CSSF,9,1,A_CStaffAttack,S_CSTAFFATK_3,0,50}, // S_CSTAFFATK_2
1469 {SPR_CSSF,9,2,NULL,S_CSTAFFATK_4,0,50}, // S_CSTAFFATK_3
1470 {SPR_CSSF,9,2,NULL,S_CSTAFFATK_5,0,45}, // S_CSTAFFATK_4
1471 {SPR_CSSF,0,2,NULL,S_CSTAFFATK_6,0,40}, // S_CSTAFFATK_5
1472 {SPR_CSSF,0,2,NULL,S_CSTAFFREADY2,0,36}, // S_CSTAFFATK_6
1473 {SPR_CSSF,10,10,NULL,S_CSTAFFREADY2,0,36}, // S_CSTAFFATK2_1
1474 {SPR_CSSF,32771,1,A_CStaffMissileSlither,S_CSTAFF_MISSILE2,0,0}, // S_CSTAFF_MISSILE1
1475 {SPR_CSSF,32771,1,A_CStaffMissileSlither,S_CSTAFF_MISSILE3,0,0}, // S_CSTAFF_MISSILE2
1476 {SPR_CSSF,32772,1,A_CStaffMissileSlither,S_CSTAFF_MISSILE4,0,0}, // S_CSTAFF_MISSILE3
1477 {SPR_CSSF,32772,1,A_CStaffMissileSlither,S_CSTAFF_MISSILE1,0,0}, // S_CSTAFF_MISSILE4
1478 {SPR_CSSF,32773,4,NULL,S_CSTAFF_MISSILE_X2,0,0}, // S_CSTAFF_MISSILE_X1
1479 {SPR_CSSF,32774,4,NULL,S_CSTAFF_MISSILE_X3,0,0}, // S_CSTAFF_MISSILE_X2
1480 {SPR_CSSF,32775,3,NULL,S_CSTAFF_MISSILE_X4,0,0}, // S_CSTAFF_MISSILE_X3
1481 {SPR_CSSF,32776,3,NULL,S_NULL,0,0}, // S_CSTAFF_MISSILE_X4
1482 {SPR_FHFX,18,4,NULL,S_CSTAFFPUFF2,0,0}, // S_CSTAFFPUFF1
1483 {SPR_FHFX,19,4,NULL,S_CSTAFFPUFF3,0,0}, // S_CSTAFFPUFF2
1484 {SPR_FHFX,20,4,NULL,S_CSTAFFPUFF4,0,0}, // S_CSTAFFPUFF3
1485 {SPR_FHFX,21,4,NULL,S_CSTAFFPUFF5,0,0}, // S_CSTAFFPUFF4
1486 {SPR_FHFX,22,4,NULL,S_NULL,0,0}, // S_CSTAFFPUFF5
1487 {SPR_WCFM,32768,4,NULL,S_CFLAME2,0,0}, // S_CFLAME1
1488 {SPR_WCFM,32769,4,NULL,S_CFLAME3,0,0}, // S_CFLAME2
1489 {SPR_WCFM,32770,4,NULL,S_CFLAME4,0,0}, // S_CFLAME3
1490 {SPR_WCFM,32771,4,NULL,S_CFLAME5,0,0}, // S_CFLAME4
1491 {SPR_WCFM,32772,4,NULL,S_CFLAME6,0,0}, // S_CFLAME5
1492 {SPR_WCFM,32773,4,NULL,S_CFLAME7,0,0}, // S_CFLAME6
1493 {SPR_WCFM,32774,4,NULL,S_CFLAME8,0,0}, // S_CFLAME7
1494 {SPR_WCFM,32775,4,NULL,S_CFLAME1,0,0}, // S_CFLAME8
1495 {SPR_CFLM,0,1,A_WeaponReady,S_CFLAMEREADY2,0,0}, // S_CFLAMEREADY1
1496 {SPR_CFLM,0,1,A_WeaponReady,S_CFLAMEREADY3,0,0}, // S_CFLAMEREADY2
1497 {SPR_CFLM,0,1,A_WeaponReady,S_CFLAMEREADY4,0,0}, // S_CFLAMEREADY3
1498 {SPR_CFLM,0,1,A_WeaponReady,S_CFLAMEREADY5,0,0}, // S_CFLAMEREADY4
1499 {SPR_CFLM,1,1,A_WeaponReady,S_CFLAMEREADY6,0,0}, // S_CFLAMEREADY5
1500 {SPR_CFLM,1,1,A_WeaponReady,S_CFLAMEREADY7,0,0}, // S_CFLAMEREADY6
1501 {SPR_CFLM,1,1,A_WeaponReady,S_CFLAMEREADY8,0,0}, // S_CFLAMEREADY7
1502 {SPR_CFLM,1,1,A_WeaponReady,S_CFLAMEREADY9,0,0}, // S_CFLAMEREADY8
1503 {SPR_CFLM,2,1,A_WeaponReady,S_CFLAMEREADY10,0,0}, // S_CFLAMEREADY9
1504 {SPR_CFLM,2,1,A_WeaponReady,S_CFLAMEREADY11,0,0}, // S_CFLAMEREADY10
1505 {SPR_CFLM,2,1,A_WeaponReady,S_CFLAMEREADY12,0,0}, // S_CFLAMEREADY11
1506 {SPR_CFLM,2,1,A_WeaponReady,S_CFLAMEREADY1,0,0}, // S_CFLAMEREADY12
1507 {SPR_CFLM,0,1,A_Lower,S_CFLAMEDOWN,0,0}, // S_CFLAMEDOWN
1508 {SPR_CFLM,0,1,A_Raise,S_CFLAMEUP,0,0}, // S_CFLAMEUP
1509 {SPR_CFLM,0,2,NULL,S_CFLAMEATK_2,0,40}, // S_CFLAMEATK_1
1510 {SPR_CFLM,3,2,NULL,S_CFLAMEATK_3,0,50}, // S_CFLAMEATK_2
1511 {SPR_CFLM,3,2,NULL,S_CFLAMEATK_4,0,36}, // S_CFLAMEATK_3
1512 {SPR_CFLM,32772,4,NULL,S_CFLAMEATK_5,0,0}, // S_CFLAMEATK_4
1513 {SPR_CFLM,32773,4,A_CFlameAttack,S_CFLAMEATK_6,0,0}, // S_CFLAMEATK_5
1514 {SPR_CFLM,32772,4,NULL,S_CFLAMEATK_7,0,0}, // S_CFLAMEATK_6
1515 {SPR_CFLM,6,2,NULL,S_CFLAMEATK_8,0,40}, // S_CFLAMEATK_7
1516 {SPR_CFLM,6,2,NULL,S_CFLAMEREADY1,0,0}, // S_CFLAMEATK_8
1517 {SPR_CFFX,32781,5,NULL,S_CFLAMEFLOOR2,0,0}, // S_CFLAMEFLOOR1
1518 {SPR_CFFX,32782,4,NULL,S_CFLAMEFLOOR3,0,0}, // S_CFLAMEFLOOR2
1519 {SPR_CFFX,32783,3,NULL,S_NULL,0,0}, // S_CFLAMEFLOOR3
1520 {SPR_CFFX,32768,3,NULL,S_FLAMEPUFF2,0,0}, // S_FLAMEPUFF1
1521 {SPR_CFFX,32769,3,NULL,S_FLAMEPUFF3,0,0}, // S_FLAMEPUFF2
1522 {SPR_CFFX,32770,3,NULL,S_FLAMEPUFF4,0,0}, // S_FLAMEPUFF3
1523 {SPR_CFFX,32771,4,NULL,S_FLAMEPUFF5,0,0}, // S_FLAMEPUFF4
1524 {SPR_CFFX,32772,3,NULL,S_FLAMEPUFF6,0,0}, // S_FLAMEPUFF5
1525 {SPR_CFFX,32773,4,NULL,S_FLAMEPUFF7,0,0}, // S_FLAMEPUFF6
1526 {SPR_CFFX,32774,3,NULL,S_FLAMEPUFF8,0,0}, // S_FLAMEPUFF7
1527 {SPR_CFFX,32775,4,NULL,S_FLAMEPUFF9,0,0}, // S_FLAMEPUFF8
1528 {SPR_CFFX,32776,3,NULL,S_FLAMEPUFF10,0,0}, // S_FLAMEPUFF9
1529 {SPR_CFFX,32777,4,NULL,S_FLAMEPUFF11,0,0}, // S_FLAMEPUFF10
1530 {SPR_CFFX,32778,3,NULL,S_FLAMEPUFF12,0,0}, // S_FLAMEPUFF11
1531 {SPR_CFFX,32779,4,NULL,S_FLAMEPUFF13,0,0}, // S_FLAMEPUFF12
1532 {SPR_CFFX,32780,3,NULL,S_NULL,0,0}, // S_FLAMEPUFF13
1533 {SPR_CFFX,32768,3,NULL,S_FLAMEPUFF2_2,0,0}, // S_FLAMEPUFF2_1
1534 {SPR_CFFX,32769,3,NULL,S_FLAMEPUFF2_3,0,0}, // S_FLAMEPUFF2_2
1535 {SPR_CFFX,32770,3,NULL,S_FLAMEPUFF2_4,0,0}, // S_FLAMEPUFF2_3
1536 {SPR_CFFX,32771,4,NULL,S_FLAMEPUFF2_5,0,0}, // S_FLAMEPUFF2_4
1537 {SPR_CFFX,32772,3,NULL,S_FLAMEPUFF2_6,0,0}, // S_FLAMEPUFF2_5
1538 {SPR_CFFX,32773,4,NULL,S_FLAMEPUFF2_7,0,0}, // S_FLAMEPUFF2_6
1539 {SPR_CFFX,32774,3,NULL,S_FLAMEPUFF2_8,0,0}, // S_FLAMEPUFF2_7
1540 {SPR_CFFX,32775,4,NULL,S_FLAMEPUFF2_9,0,0}, // S_FLAMEPUFF2_8
1541 {SPR_CFFX,32776,3,NULL,S_FLAMEPUFF2_10,0,0}, // S_FLAMEPUFF2_9
1542 {SPR_CFFX,32770,3,NULL,S_FLAMEPUFF2_11,0,0}, // S_FLAMEPUFF2_10
1543 {SPR_CFFX,32771,4,NULL,S_FLAMEPUFF2_12,0,0}, // S_FLAMEPUFF2_11
1544 {SPR_CFFX,32772,3,NULL,S_FLAMEPUFF2_13,0,0}, // S_FLAMEPUFF2_12
1545 {SPR_CFFX,32773,4,NULL,S_FLAMEPUFF2_14,0,0}, // S_FLAMEPUFF2_13
1546 {SPR_CFFX,32774,3,NULL,S_FLAMEPUFF2_15,0,0}, // S_FLAMEPUFF2_14
1547 {SPR_CFFX,32775,4,NULL,S_FLAMEPUFF2_16,0,0}, // S_FLAMEPUFF2_15
1548 {SPR_CFFX,32776,3,NULL,S_FLAMEPUFF2_17,0,0}, // S_FLAMEPUFF2_16
1549 {SPR_CFFX,32777,4,NULL,S_FLAMEPUFF2_18,0,0}, // S_FLAMEPUFF2_17
1550 {SPR_CFFX,32778,3,NULL,S_FLAMEPUFF2_19,0,0}, // S_FLAMEPUFF2_18
1551 {SPR_CFFX,32779,4,NULL,S_FLAMEPUFF2_20,0,0}, // S_FLAMEPUFF2_19
1552 {SPR_CFFX,32780,3,NULL,S_NULL,0,0}, // S_FLAMEPUFF2_20
1553 {SPR_CFCF,32768,4,NULL,S_CIRCLE_FLAME2,0,0}, // S_CIRCLE_FLAME1
1554 {SPR_CFCF,32769,2,A_CFlameRotate,S_CIRCLE_FLAME3,0,0}, // S_CIRCLE_FLAME2
1555 {SPR_CFCF,32770,2,NULL,S_CIRCLE_FLAME4,0,0}, // S_CIRCLE_FLAME3
1556 {SPR_CFCF,32771,1,NULL,S_CIRCLE_FLAME5,0,0}, // S_CIRCLE_FLAME4
1557 {SPR_CFCF,32772,2,NULL,S_CIRCLE_FLAME6,0,0}, // S_CIRCLE_FLAME5
1558 {SPR_CFCF,32773,2,A_CFlameRotate,S_CIRCLE_FLAME7,0,0}, // S_CIRCLE_FLAME6
1559 {SPR_CFCF,32774,1,NULL,S_CIRCLE_FLAME8,0,0}, // S_CIRCLE_FLAME7
1560 {SPR_CFCF,32775,2,NULL,S_CIRCLE_FLAME9,0,0}, // S_CIRCLE_FLAME8
1561 {SPR_CFCF,32776,2,NULL,S_CIRCLE_FLAME10,0,0}, // S_CIRCLE_FLAME9
1562 {SPR_CFCF,32777,1,A_CFlameRotate,S_CIRCLE_FLAME11,0,0}, // S_CIRCLE_FLAME10
1563 {SPR_CFCF,32778,2,NULL,S_CIRCLE_FLAME12,0,0}, // S_CIRCLE_FLAME11
1564 {SPR_CFCF,32779,3,NULL,S_CIRCLE_FLAME13,0,0}, // S_CIRCLE_FLAME12
1565 {SPR_CFCF,32780,3,NULL,S_CIRCLE_FLAME14,0,0}, // S_CIRCLE_FLAME13
1566 {SPR_CFCF,32781,2,A_CFlameRotate,S_CIRCLE_FLAME15,0,0}, // S_CIRCLE_FLAME14
1567 {SPR_CFCF,32782,3,NULL,S_CIRCLE_FLAME16,0,0}, // S_CIRCLE_FLAME15
1568 {SPR_CFCF,32783,2,NULL,S_NULL,0,0}, // S_CIRCLE_FLAME16
1569 {SPR_CFCF,32784,3,NULL,S_CIRCLE_FLAME_X2,0,0}, // S_CIRCLE_FLAME_X1
1570 {SPR_CFCF,32785,3,NULL,S_CIRCLE_FLAME_X3,0,0}, // S_CIRCLE_FLAME_X2
1571 {SPR_CFCF,32786,3,A_Explode,S_CIRCLE_FLAME_X4,0,0}, // S_CIRCLE_FLAME_X3
1572 {SPR_CFCF,32787,3,NULL,S_CIRCLE_FLAME_X5,0,0}, // S_CIRCLE_FLAME_X4
1573 {SPR_CFCF,32788,3,NULL,S_CIRCLE_FLAME_X6,0,0}, // S_CIRCLE_FLAME_X5
1574 {SPR_CFCF,32789,3,NULL,S_CIRCLE_FLAME_X7,0,0}, // S_CIRCLE_FLAME_X6
1575 {SPR_CFCF,32790,3,NULL,S_CIRCLE_FLAME_X8,0,0}, // S_CIRCLE_FLAME_X7
1576 {SPR_CFCF,32791,3,NULL,S_CIRCLE_FLAME_X9,0,0}, // S_CIRCLE_FLAME_X8
1577 {SPR_CFCF,32792,3,NULL,S_CIRCLE_FLAME_X10,0,0}, // S_CIRCLE_FLAME_X9
1578 {SPR_CFCF,32793,3,NULL,S_NULL,0,0}, // S_CIRCLE_FLAME_X10
1579 {SPR_CFFX,32768,4,NULL,S_CFLAME_MISSILE2,0,0}, // S_CFLAME_MISSILE1
1580 {SPR_CFFX,0,1,A_CFlamePuff,S_FLAMEPUFF1,0,0}, // S_CFLAME_MISSILE2
1581 {SPR_CFFX,32768,1,A_CFlameMissile,S_FLAMEPUFF1,0,0}, // S_CFLAME_MISSILE_X
1582 {SPR_CHLY,0,1,A_WeaponReady,S_CHOLYREADY,0,0}, // S_CHOLYREADY
1583 {SPR_CHLY,0,1,A_Lower,S_CHOLYDOWN,0,0}, // S_CHOLYDOWN
1584 {SPR_CHLY,0,1,A_Raise,S_CHOLYUP,0,0}, // S_CHOLYUP
1585 {SPR_CHLY,32768,1,NULL,S_CHOLYATK_2,0,40}, // S_CHOLYATK_1
1586 {SPR_CHLY,32769,1,NULL,S_CHOLYATK_3,0,40}, // S_CHOLYATK_2
1587 {SPR_CHLY,32770,2,NULL,S_CHOLYATK_4,0,43}, // S_CHOLYATK_3
1588 {SPR_CHLY,32771,2,NULL,S_CHOLYATK_5,0,43}, // S_CHOLYATK_4
1589 {SPR_CHLY,32772,2,NULL,S_CHOLYATK_6,0,45}, // S_CHOLYATK_5
1590 {SPR_CHLY,32773,6,A_CHolyAttack,S_CHOLYATK_7,0,48}, // S_CHOLYATK_6
1591 {SPR_CHLY,32774,2,A_CHolyPalette,S_CHOLYATK_8,0,40}, // S_CHOLYATK_7
1592 {SPR_CHLY,32774,2,A_CHolyPalette,S_CHOLYATK_9,0,40}, // S_CHOLYATK_8
1593 {SPR_CHLY,32774,2,A_CHolyPalette,S_CHOLYREADY,0,36}, // S_CHOLYATK_9
1594 {SPR_SPIR,0,2,A_CHolySeek,S_HOLY_FX2,0,0}, // S_HOLY_FX1
1595 {SPR_SPIR,0,2,A_CHolySeek,S_HOLY_FX3,0,0}, // S_HOLY_FX2
1596 {SPR_SPIR,1,2,A_CHolySeek,S_HOLY_FX4,0,0}, // S_HOLY_FX3
1597 {SPR_SPIR,1,2,A_CHolyCheckScream,S_HOLY_FX1,0,0}, // S_HOLY_FX4
1598 {SPR_SPIR,3,4,NULL,S_HOLY_FX_X2,0,0}, // S_HOLY_FX_X1
1599 {SPR_SPIR,4,4,A_Scream,S_HOLY_FX_X3,0,0}, // S_HOLY_FX_X2
1600 {SPR_SPIR,5,4,NULL,S_HOLY_FX_X4,0,0}, // S_HOLY_FX_X3
1601 {SPR_SPIR,6,4,NULL,S_HOLY_FX_X5,0,0}, // S_HOLY_FX_X4
1602 {SPR_SPIR,7,4,NULL,S_HOLY_FX_X6,0,0}, // S_HOLY_FX_X5
1603 {SPR_SPIR,8,4,NULL,S_NULL,0,0}, // S_HOLY_FX_X6
1604 {SPR_SPIR,2,1,A_CHolyTail,S_HOLY_TAIL1,0,0}, // S_HOLY_TAIL1
1605 {SPR_SPIR,3,-1,NULL,S_NULL,0,0}, // S_HOLY_TAIL2
1606 {SPR_SPIR,10,3,NULL,S_HOLY_PUFF2,0,0}, // S_HOLY_PUFF1
1607 {SPR_SPIR,11,3,NULL,S_HOLY_PUFF3,0,0}, // S_HOLY_PUFF2
1608 {SPR_SPIR,12,3,NULL,S_HOLY_PUFF4,0,0}, // S_HOLY_PUFF3
1609 {SPR_SPIR,13,3,NULL,S_HOLY_PUFF5,0,0}, // S_HOLY_PUFF4
1610 {SPR_SPIR,14,3,NULL,S_NULL,0,0}, // S_HOLY_PUFF5
1611 {SPR_SPIR,32783,3,A_CHolySpawnPuff,S_HOLY_MISSILE2,0,0}, // S_HOLY_MISSILE1
1612 {SPR_SPIR,32783,3,A_CHolySpawnPuff,S_HOLY_MISSILE3,0,0}, // S_HOLY_MISSILE2
1613 {SPR_SPIR,32783,3,A_CHolySpawnPuff,S_HOLY_MISSILE4,0,0}, // S_HOLY_MISSILE3
1614 {SPR_SPIR,32783,3,A_CHolySpawnPuff,S_HOLY_MISSILE_X,0,0}, // S_HOLY_MISSILE4
1615 {SPR_SPIR,32783,1,A_CHolyAttack2,S_NULL,0,0}, // S_HOLY_MISSILE_X
1616 {SPR_SPIR,16,3,NULL,S_HOLY_MISSILE_P2,0,0}, // S_HOLY_MISSILE_P1
1617 {SPR_SPIR,17,3,NULL,S_HOLY_MISSILE_P3,0,0}, // S_HOLY_MISSILE_P2
1618 {SPR_SPIR,18,3,NULL,S_HOLY_MISSILE_P4,0,0}, // S_HOLY_MISSILE_P3
1619 {SPR_SPIR,19,3,NULL,S_HOLY_MISSILE_P5,0,0}, // S_HOLY_MISSILE_P4
1620 {SPR_SPIR,20,3,NULL,S_NULL,0,0}, // S_HOLY_MISSILE_P5
1621 {SPR_MWND,0,1,A_WeaponReady,S_MWANDREADY,0,0}, // S_MWANDREADY
1622 {SPR_MWND,0,1,A_Lower,S_MWANDDOWN,0,0}, // S_MWANDDOWN
1623 {SPR_MWND,0,1,A_Raise,S_MWANDUP,0,0}, // S_MWANDUP
1624 {SPR_MWND,0,6,NULL,S_MWANDATK_2,0,0}, // S_MWANDATK_1
1625 {SPR_MWND,32769,6,A_MWandAttack,S_MWANDATK_3,0,48}, // S_MWANDATK_2
1626 {SPR_MWND,0,3,NULL,S_MWANDATK_4,0,40}, // S_MWANDATK_3
1627 {SPR_MWND,0,3,A_ReFire,S_MWANDREADY,0,36}, // S_MWANDATK_4
1628 {SPR_MWND,32772,4,NULL,S_MWANDPUFF2,0,0}, // S_MWANDPUFF1
1629 {SPR_MWND,32773,3,NULL,S_MWANDPUFF3,0,0}, // S_MWANDPUFF2
1630 {SPR_MWND,32774,4,NULL,S_MWANDPUFF4,0,0}, // S_MWANDPUFF3
1631 {SPR_MWND,32775,3,NULL,S_MWANDPUFF5,0,0}, // S_MWANDPUFF4
1632 {SPR_MWND,32776,4,NULL,S_NULL,0,0}, // S_MWANDPUFF5
1633 {SPR_MWND,2,4,NULL,S_MWANDSMOKE2,0,0}, // S_MWANDSMOKE1
1634 {SPR_MWND,3,4,NULL,S_MWANDSMOKE3,0,0}, // S_MWANDSMOKE2
1635 {SPR_MWND,2,4,NULL,S_MWANDSMOKE4,0,0}, // S_MWANDSMOKE3
1636 {SPR_MWND,3,4,NULL,S_NULL,0,0}, // S_MWANDSMOKE4
1637 {SPR_MWND,32770,4,NULL,S_MWAND_MISSILE2,0,0}, // S_MWAND_MISSILE1
1638 {SPR_MWND,32771,4,NULL,S_MWAND_MISSILE1,0,0}, // S_MWAND_MISSILE2
1639 {SPR_WMLG,32768,4,NULL,S_MW_LIGHTNING2,0,0}, // S_MW_LIGHTNING1
1640 {SPR_WMLG,32769,4,NULL,S_MW_LIGHTNING3,0,0}, // S_MW_LIGHTNING2
1641 {SPR_WMLG,32770,4,NULL,S_MW_LIGHTNING4,0,0}, // S_MW_LIGHTNING3
1642 {SPR_WMLG,32771,4,NULL,S_MW_LIGHTNING5,0,0}, // S_MW_LIGHTNING4
1643 {SPR_WMLG,32772,4,NULL,S_MW_LIGHTNING6,0,0}, // S_MW_LIGHTNING5
1644 {SPR_WMLG,32773,4,NULL,S_MW_LIGHTNING7,0,0}, // S_MW_LIGHTNING6
1645 {SPR_WMLG,32774,4,NULL,S_MW_LIGHTNING8,0,0}, // S_MW_LIGHTNING7
1646 {SPR_WMLG,32775,4,NULL,S_MW_LIGHTNING1,0,0}, // S_MW_LIGHTNING8
1647 {SPR_MLNG,32768,1,A_WeaponReady,S_MLIGHTNINGREADY2,0,0}, // S_MLIGHTNINGREADY
1648 {SPR_MLNG,32768,1,A_WeaponReady,S_MLIGHTNINGREADY3,0,0}, // S_MLIGHTNINGREADY2
1649 {SPR_MLNG,32768,1,A_WeaponReady,S_MLIGHTNINGREADY4,0,0}, // S_MLIGHTNINGREADY3
1650 {SPR_MLNG,32768,1,A_WeaponReady,S_MLIGHTNINGREADY5,0,0}, // S_MLIGHTNINGREADY4
1651 {SPR_MLNG,32768,1,A_WeaponReady,S_MLIGHTNINGREADY6,0,0}, // S_MLIGHTNINGREADY5
1652 {SPR_MLNG,32768,1,A_LightningReady,S_MLIGHTNINGREADY7,0,0}, // S_MLIGHTNINGREADY6
1653 {SPR_MLNG,32769,1,A_WeaponReady,S_MLIGHTNINGREADY8,0,0}, // S_MLIGHTNINGREADY7
1654 {SPR_MLNG,32769,1,A_WeaponReady,S_MLIGHTNINGREADY9,0,0}, // S_MLIGHTNINGREADY8
1655 {SPR_MLNG,32769,1,A_WeaponReady,S_MLIGHTNINGREADY10,0,0}, // S_MLIGHTNINGREADY9
1656 {SPR_MLNG,32769,1,A_WeaponReady,S_MLIGHTNINGREADY11,0,0}, // S_MLIGHTNINGREADY10
1657 {SPR_MLNG,32769,1,A_WeaponReady,S_MLIGHTNINGREADY12,0,0}, // S_MLIGHTNINGREADY11
1658 {SPR_MLNG,32769,1,A_WeaponReady,S_MLIGHTNINGREADY13,0,0}, // S_MLIGHTNINGREADY12
1659 {SPR_MLNG,32770,1,A_WeaponReady,S_MLIGHTNINGREADY14,0,0}, // S_MLIGHTNINGREADY13
1660 {SPR_MLNG,32770,1,A_WeaponReady,S_MLIGHTNINGREADY15,0,0}, // S_MLIGHTNINGREADY14
1661 {SPR_MLNG,32770,1,A_WeaponReady,S_MLIGHTNINGREADY16,0,0}, // S_MLIGHTNINGREADY15
1662 {SPR_MLNG,32770,1,A_WeaponReady,S_MLIGHTNINGREADY17,0,0}, // S_MLIGHTNINGREADY16
1663 {SPR_MLNG,32770,1,A_WeaponReady,S_MLIGHTNINGREADY18,0,0}, // S_MLIGHTNINGREADY17
1664 {SPR_MLNG,32770,1,A_LightningReady,S_MLIGHTNINGREADY19,0,0}, // S_MLIGHTNINGREADY18
1665 {SPR_MLNG,32769,1,A_WeaponReady,S_MLIGHTNINGREADY20,0,0}, // S_MLIGHTNINGREADY19
1666 {SPR_MLNG,32769,1,A_WeaponReady,S_MLIGHTNINGREADY21,0,0}, // S_MLIGHTNINGREADY20
1667 {SPR_MLNG,32769,1,A_WeaponReady,S_MLIGHTNINGREADY22,0,0}, // S_MLIGHTNINGREADY21
1668 {SPR_MLNG,32769,1,A_WeaponReady,S_MLIGHTNINGREADY23,0,0}, // S_MLIGHTNINGREADY22
1669 {SPR_MLNG,32769,1,A_WeaponReady,S_MLIGHTNINGREADY24,0,0}, // S_MLIGHTNINGREADY23
1670 {SPR_MLNG,32769,1,A_WeaponReady,S_MLIGHTNINGREADY,0,0}, // S_MLIGHTNINGREADY24
1671 {SPR_MLNG,32768,1,A_Lower,S_MLIGHTNINGDOWN,0,0}, // S_MLIGHTNINGDOWN
1672 {SPR_MLNG,32768,1,A_Raise,S_MLIGHTNINGUP,0,0}, // S_MLIGHTNINGUP
1673 {SPR_MLNG,32771,3,NULL,S_MLIGHTNINGATK_2,0,0}, // S_MLIGHTNINGATK_1
1674 {SPR_MLNG,32772,3,NULL,S_MLIGHTNINGATK_3,0,0}, // S_MLIGHTNINGATK_2
1675 {SPR_MLNG,32773,4,A_MLightningAttack,S_MLIGHTNINGATK_4,0,0}, // S_MLIGHTNINGATK_3
1676 {SPR_MLNG,32774,4,NULL,S_MLIGHTNINGATK_5,0,0}, // S_MLIGHTNINGATK_4
1677 {SPR_MLNG,32775,3,NULL,S_MLIGHTNINGATK_6,0,0}, // S_MLIGHTNINGATK_5
1678 {SPR_MLNG,32776,3,NULL,S_MLIGHTNINGATK_7,0,0}, // S_MLIGHTNINGATK_6
1679 {SPR_MLNG,32776,6,NULL,S_MLIGHTNINGATK_8,0,199}, // S_MLIGHTNINGATK_7
1680 {SPR_MLNG,32770,2,NULL,S_MLIGHTNINGATK_9,0,55}, // S_MLIGHTNINGATK_8
1681 {SPR_MLNG,32769,2,NULL,S_MLIGHTNINGATK_10,0,50}, // S_MLIGHTNINGATK_9
1682 {SPR_MLNG,32769,2,NULL,S_MLIGHTNINGATK_11,0,45}, // S_MLIGHTNINGATK_10
1683 {SPR_MLNG,32769,2,NULL,S_MLIGHTNINGREADY,0,40}, // S_MLIGHTNINGATK_11
1684 {SPR_MLFX,32768,2,A_LightningZap,S_LIGHTNING_CEILING2,0,0}, // S_LIGHTNING_CEILING1
1685 {SPR_MLFX,32769,2,A_LightningClip,S_LIGHTNING_CEILING3,0,0}, // S_LIGHTNING_CEILING2
1686 {SPR_MLFX,32770,2,A_LightningClip,S_LIGHTNING_CEILING4,0,0}, // S_LIGHTNING_CEILING3
1687 {SPR_MLFX,32771,2,A_LightningClip,S_LIGHTNING_CEILING1,0,0}, // S_LIGHTNING_CEILING4
1688 {SPR_MLF2,32768,2,A_LightningRemove,S_LIGHTNING_C_X2,0,0}, // S_LIGHTNING_C_X1
1689 {SPR_MLF2,32769,3,NULL,S_LIGHTNING_C_X3,0,0}, // S_LIGHTNING_C_X2
1690 {SPR_MLF2,32770,3,NULL,S_LIGHTNING_C_X4,0,0}, // S_LIGHTNING_C_X3
1691 {SPR_MLF2,32771,3,NULL,S_LIGHTNING_C_X5,0,0}, // S_LIGHTNING_C_X4
1692 {SPR_MLF2,32772,3,NULL,S_LIGHTNING_C_X6,0,0}, // S_LIGHTNING_C_X5
1693 {SPR_MLF2,32778,3,NULL,S_LIGHTNING_C_X7,0,0}, // S_LIGHTNING_C_X6
1694 {SPR_MLF2,32779,3,NULL,S_LIGHTNING_C_X8,0,0}, // S_LIGHTNING_C_X7
1695 {SPR_MLF2,32780,3,NULL,S_LIGHTNING_C_X9,0,0}, // S_LIGHTNING_C_X8
1696 {SPR_ACLO,4,35,NULL,S_LIGHTNING_C_X10,0,0}, // S_LIGHTNING_C_X9
1697 {SPR_MLF2,32781,3,NULL,S_LIGHTNING_C_X11,0,0}, // S_LIGHTNING_C_X10
1698 {SPR_MLF2,32782,3,NULL,S_LIGHTNING_C_X12,0,0}, // S_LIGHTNING_C_X11
1699 {SPR_MLF2,32783,4,NULL,S_LIGHTNING_C_X13,0,0}, // S_LIGHTNING_C_X12
1700 {SPR_MLF2,32784,3,NULL,S_LIGHTNING_C_X14,0,0}, // S_LIGHTNING_C_X13
1701 {SPR_MLF2,32783,3,NULL,S_LIGHTNING_C_X15,0,0}, // S_LIGHTNING_C_X14
1702 {SPR_MLF2,32784,4,NULL,S_LIGHTNING_C_X16,0,0}, // S_LIGHTNING_C_X15
1703 {SPR_MLF2,32783,3,NULL,S_LIGHTNING_C_X17,0,0}, // S_LIGHTNING_C_X16
1704 {SPR_MLF2,32782,3,NULL,S_LIGHTNING_C_X18,0,0}, // S_LIGHTNING_C_X17
1705 {SPR_MLF2,32783,3,NULL,S_LIGHTNING_C_X19,0,0}, // S_LIGHTNING_C_X18
1706 {SPR_MLF2,32783,1,A_HideThing,S_FREETARGMOBJ,0,0}, // S_LIGHTNING_C_X19
1707 {SPR_MLFX,32772,2,A_LightningZap,S_LIGHTNING_FLOOR2,0,0}, // S_LIGHTNING_FLOOR1
1708 {SPR_MLFX,32773,2,A_LightningClip,S_LIGHTNING_FLOOR3,0,0}, // S_LIGHTNING_FLOOR2
1709 {SPR_MLFX,32774,2,A_LightningClip,S_LIGHTNING_FLOOR4,0,0}, // S_LIGHTNING_FLOOR3
1710 {SPR_MLFX,32775,2,A_LightningClip,S_LIGHTNING_FLOOR1,0,0}, // S_LIGHTNING_FLOOR4
1711 {SPR_MLF2,32773,2,A_LightningRemove,S_LIGHTNING_F_X2,0,0}, // S_LIGHTNING_F_X1
1712 {SPR_MLF2,32774,3,NULL,S_LIGHTNING_F_X3,0,0}, // S_LIGHTNING_F_X2
1713 {SPR_MLF2,32775,3,NULL,S_LIGHTNING_F_X4,0,0}, // S_LIGHTNING_F_X3
1714 {SPR_MLF2,32776,3,NULL,S_LIGHTNING_F_X5,0,0}, // S_LIGHTNING_F_X4
1715 {SPR_MLF2,32777,3,NULL,S_LIGHTNING_F_X6,0,0}, // S_LIGHTNING_F_X5
1716 {SPR_MLF2,32778,3,NULL,S_LIGHTNING_F_X7,0,0}, // S_LIGHTNING_F_X6
1717 {SPR_MLF2,32779,3,NULL,S_LIGHTNING_F_X8,0,0}, // S_LIGHTNING_F_X7
1718 {SPR_MLF2,32780,3,NULL,S_LIGHTNING_F_X9,0,0}, // S_LIGHTNING_F_X8
1719 {SPR_ACLO,4,20,NULL,S_LIGHTNING_F_X10,0,0}, // S_LIGHTNING_F_X9
1720 {SPR_MLF2,32781,3,NULL,S_LIGHTNING_F_X11,0,0}, // S_LIGHTNING_F_X10
1721 {SPR_MLF2,32782,3,NULL,S_LIGHTNING_F_X12,0,0}, // S_LIGHTNING_F_X11
1722 {SPR_MLF2,32783,4,NULL,S_LIGHTNING_F_X13,0,0}, // S_LIGHTNING_F_X12
1723 {SPR_MLF2,32784,3,NULL,S_LIGHTNING_F_X14,0,0}, // S_LIGHTNING_F_X13
1724 {SPR_MLF2,32783,3,NULL,S_LIGHTNING_F_X15,0,0}, // S_LIGHTNING_F_X14
1725 {SPR_MLF2,32784,4,A_LastZap,S_LIGHTNING_F_X16,0,0}, // S_LIGHTNING_F_X15
1726 {SPR_MLF2,32783,3,NULL,S_LIGHTNING_F_X17,0,0}, // S_LIGHTNING_F_X16
1727 {SPR_MLF2,32782,3,NULL,S_LIGHTNING_F_X18,0,0}, // S_LIGHTNING_F_X17
1728 {SPR_MLF2,32783,3,NULL,S_LIGHTNING_F_X19,0,0}, // S_LIGHTNING_F_X18
1729 {SPR_MLF2,32783,1,A_HideThing,S_FREETARGMOBJ,0,0}, // S_LIGHTNING_F_X19
1730 {SPR_MLFX,32776,2,A_ZapMimic,S_LIGHTNING_ZAP2,0,0}, // S_LIGHTNING_ZAP1
1731 {SPR_MLFX,32777,2,A_ZapMimic,S_LIGHTNING_ZAP3,0,0}, // S_LIGHTNING_ZAP2
1732 {SPR_MLFX,32778,2,A_ZapMimic,S_LIGHTNING_ZAP4,0,0}, // S_LIGHTNING_ZAP3
1733 {SPR_MLFX,32779,2,A_ZapMimic,S_LIGHTNING_ZAP5,0,0}, // S_LIGHTNING_ZAP4
1734 {SPR_MLFX,32780,2,A_ZapMimic,S_LIGHTNING_ZAP1,0,0}, // S_LIGHTNING_ZAP5
1735 {SPR_MLFX,32781,2,NULL,S_LIGHTNING_ZAP_X2,0,0}, // S_LIGHTNING_ZAP_X1
1736 {SPR_MLFX,32782,2,NULL,S_LIGHTNING_ZAP_X3,0,0}, // S_LIGHTNING_ZAP_X2
1737 {SPR_MLFX,32783,2,NULL,S_LIGHTNING_ZAP_X4,0,0}, // S_LIGHTNING_ZAP_X3
1738 {SPR_MLFX,32784,2,NULL,S_LIGHTNING_ZAP_X5,0,0}, // S_LIGHTNING_ZAP_X4
1739 {SPR_MLFX,32785,2,NULL,S_LIGHTNING_ZAP_X6,0,0}, // S_LIGHTNING_ZAP_X5
1740 {SPR_MLFX,32786,2,NULL,S_LIGHTNING_ZAP_X7,0,0}, // S_LIGHTNING_ZAP_X6
1741 {SPR_MLFX,32787,2,NULL,S_LIGHTNING_ZAP_X8,0,0}, // S_LIGHTNING_ZAP_X7
1742 {SPR_MLFX,32788,2,NULL,S_NULL,0,0}, // S_LIGHTNING_ZAP_X8
1743 {SPR_MSTF,0,1,A_WeaponReady,S_MSTAFFREADY2,0,0}, // S_MSTAFFREADY
1744 {SPR_MSTF,0,1,A_WeaponReady,S_MSTAFFREADY3,0,0}, // S_MSTAFFREADY2
1745 {SPR_MSTF,0,1,A_WeaponReady,S_MSTAFFREADY4,0,0}, // S_MSTAFFREADY3
1746 {SPR_MSTF,0,1,A_WeaponReady,S_MSTAFFREADY5,0,0}, // S_MSTAFFREADY4
1747 {SPR_MSTF,0,1,A_WeaponReady,S_MSTAFFREADY6,0,0}, // S_MSTAFFREADY5
1748 {SPR_MSTF,0,1,A_WeaponReady,S_MSTAFFREADY7,0,0}, // S_MSTAFFREADY6
1749 {SPR_MSTF,1,1,A_WeaponReady,S_MSTAFFREADY8,0,0}, // S_MSTAFFREADY7
1750 {SPR_MSTF,1,1,A_WeaponReady,S_MSTAFFREADY9,0,0}, // S_MSTAFFREADY8
1751 {SPR_MSTF,1,1,A_WeaponReady,S_MSTAFFREADY10,0,0}, // S_MSTAFFREADY9
1752 {SPR_MSTF,1,1,A_WeaponReady,S_MSTAFFREADY11,0,0}, // S_MSTAFFREADY10
1753 {SPR_MSTF,1,1,A_WeaponReady,S_MSTAFFREADY12,0,0}, // S_MSTAFFREADY11
1754 {SPR_MSTF,1,1,A_WeaponReady,S_MSTAFFREADY13,0,0}, // S_MSTAFFREADY12
1755 {SPR_MSTF,2,1,A_WeaponReady,S_MSTAFFREADY14,0,0}, // S_MSTAFFREADY13
1756 {SPR_MSTF,2,1,A_WeaponReady,S_MSTAFFREADY15,0,0}, // S_MSTAFFREADY14
1757 {SPR_MSTF,2,1,A_WeaponReady,S_MSTAFFREADY16,0,0}, // S_MSTAFFREADY15
1758 {SPR_MSTF,2,1,A_WeaponReady,S_MSTAFFREADY17,0,0}, // S_MSTAFFREADY16
1759 {SPR_MSTF,2,1,A_WeaponReady,S_MSTAFFREADY18,0,0}, // S_MSTAFFREADY17
1760 {SPR_MSTF,2,1,A_WeaponReady,S_MSTAFFREADY19,0,0}, // S_MSTAFFREADY18
1761 {SPR_MSTF,3,1,A_WeaponReady,S_MSTAFFREADY20,0,0}, // S_MSTAFFREADY19
1762 {SPR_MSTF,3,1,A_WeaponReady,S_MSTAFFREADY21,0,0}, // S_MSTAFFREADY20
1763 {SPR_MSTF,3,1,A_WeaponReady,S_MSTAFFREADY22,0,0}, // S_MSTAFFREADY21
1764 {SPR_MSTF,3,1,A_WeaponReady,S_MSTAFFREADY23,0,0}, // S_MSTAFFREADY22
1765 {SPR_MSTF,3,1,A_WeaponReady,S_MSTAFFREADY24,0,0}, // S_MSTAFFREADY23
1766 {SPR_MSTF,3,1,A_WeaponReady,S_MSTAFFREADY25,0,0}, // S_MSTAFFREADY24
1767 {SPR_MSTF,4,1,A_WeaponReady,S_MSTAFFREADY26,0,0}, // S_MSTAFFREADY25
1768 {SPR_MSTF,4,1,A_WeaponReady,S_MSTAFFREADY27,0,0}, // S_MSTAFFREADY26
1769 {SPR_MSTF,4,1,A_WeaponReady,S_MSTAFFREADY28,0,0}, // S_MSTAFFREADY27
1770 {SPR_MSTF,4,1,A_WeaponReady,S_MSTAFFREADY29,0,0}, // S_MSTAFFREADY28
1771 {SPR_MSTF,4,1,A_WeaponReady,S_MSTAFFREADY30,0,0}, // S_MSTAFFREADY29
1772 {SPR_MSTF,4,1,A_WeaponReady,S_MSTAFFREADY31,0,0}, // S_MSTAFFREADY30
1773 {SPR_MSTF,5,1,A_WeaponReady,S_MSTAFFREADY32,0,0}, // S_MSTAFFREADY31
1774 {SPR_MSTF,5,1,A_WeaponReady,S_MSTAFFREADY33,0,0}, // S_MSTAFFREADY32
1775 {SPR_MSTF,5,1,A_WeaponReady,S_MSTAFFREADY34,0,0}, // S_MSTAFFREADY33
1776 {SPR_MSTF,5,1,A_WeaponReady,S_MSTAFFREADY35,0,0}, // S_MSTAFFREADY34
1777 {SPR_MSTF,5,1,A_WeaponReady,S_MSTAFFREADY,0,0}, // S_MSTAFFREADY35
1778 {SPR_MSTF,0,1,A_Lower,S_MSTAFFDOWN,0,0}, // S_MSTAFFDOWN
1779 {SPR_MSTF,0,1,A_Raise,S_MSTAFFUP,0,0}, // S_MSTAFFUP
1780 {SPR_MSTF,6,4,NULL,S_MSTAFFATK_2,0,40}, // S_MSTAFFATK_1
1781 {SPR_MSTF,32775,4,A_MStaffAttack,S_MSTAFFATK_3,0,48}, // S_MSTAFFATK_2
1782 {SPR_MSTF,32775,2,A_MStaffPalette,S_MSTAFFATK_4,0,48}, // S_MSTAFFATK_3
1783 {SPR_MSTF,8,2,A_MStaffPalette,S_MSTAFFATK_5,0,48}, // S_MSTAFFATK_4
1784 {SPR_MSTF,8,2,A_MStaffPalette,S_MSTAFFATK_6,0,48}, // S_MSTAFFATK_5
1785 {SPR_MSTF,8,1,NULL,S_MSTAFFATK_7,0,40}, // S_MSTAFFATK_6
1786 {SPR_MSTF,9,5,NULL,S_MSTAFFREADY,0,36}, // S_MSTAFFATK_7
1787 {SPR_MSP1,32768,3,A_MStaffWeave,S_MSTAFF_FX1_2,0,0}, // S_MSTAFF_FX1_1
1788 {SPR_MSP1,32769,3,A_MStaffWeave,S_MSTAFF_FX1_3,0,0}, // S_MSTAFF_FX1_2
1789 {SPR_MSP1,32770,3,A_MStaffWeave,S_MSTAFF_FX1_4,0,0}, // S_MSTAFF_FX1_3
1790 {SPR_MSP1,32771,3,A_MStaffWeave,S_MSTAFF_FX1_5,0,0}, // S_MSTAFF_FX1_4
1791 {SPR_MSP1,32772,3,A_MStaffWeave,S_MSTAFF_FX1_6,0,0}, // S_MSTAFF_FX1_5
1792 {SPR_MSP1,32773,3,A_MStaffWeave,S_MSTAFF_FX1_1,0,0}, // S_MSTAFF_FX1_6
1793 {SPR_MSP1,32774,4,NULL,S_MSTAFF_FX_X2,0,0}, // S_MSTAFF_FX_X1
1794 {SPR_MSP1,32775,5,A_Explode,S_MSTAFF_FX_X3,0,0}, // S_MSTAFF_FX_X2
1795 {SPR_MSP1,32776,4,NULL,S_MSTAFF_FX_X4,0,0}, // S_MSTAFF_FX_X3
1796 {SPR_MSP1,32777,5,NULL,S_MSTAFF_FX_X5,0,0}, // S_MSTAFF_FX_X4
1797 {SPR_MSP1,32778,4,NULL,S_MSTAFF_FX_X6,0,0}, // S_MSTAFF_FX_X5
1798 {SPR_MSP1,32779,5,NULL,S_MSTAFF_FX_X7,0,0}, // S_MSTAFF_FX_X6
1799 {SPR_MSP1,32780,4,NULL,S_MSTAFF_FX_X8,0,0}, // S_MSTAFF_FX_X7
1800 {SPR_MSP1,32781,5,NULL,S_MSTAFF_FX_X9,0,0}, // S_MSTAFF_FX_X8
1801 {SPR_MSP1,32782,4,NULL,S_MSTAFF_FX_X10,0,0}, // S_MSTAFF_FX_X9
1802 {SPR_MSP1,32783,4,NULL,S_NULL,0,0}, // S_MSTAFF_FX_X10
1803 {SPR_MSP2,32768,2,A_MStaffTrack,S_MSTAFF_FX2_2,0,0}, // S_MSTAFF_FX2_1
1804 {SPR_MSP2,32769,2,A_MStaffTrack,S_MSTAFF_FX2_3,0,0}, // S_MSTAFF_FX2_2
1805 {SPR_MSP2,32770,2,A_MStaffTrack,S_MSTAFF_FX2_4,0,0}, // S_MSTAFF_FX2_3
1806 {SPR_MSP2,32771,2,A_MStaffTrack,S_MSTAFF_FX2_1,0,0}, // S_MSTAFF_FX2_4
1807 {SPR_MSP2,32772,4,NULL,S_MSTAFF_FX2_X2,0,0}, // S_MSTAFF_FX2_X1
1808 {SPR_MSP2,32773,5,A_Explode,S_MSTAFF_FX2_X3,0,0}, // S_MSTAFF_FX2_X2
1809 {SPR_MSP2,32774,5,NULL,S_MSTAFF_FX2_X4,0,0}, // S_MSTAFF_FX2_X3
1810 {SPR_MSP2,32775,5,NULL,S_MSTAFF_FX2_X5,0,0}, // S_MSTAFF_FX2_X4
1811 {SPR_MSP2,32776,4,NULL,S_NULL,0,0}, // S_MSTAFF_FX2_X5
1812 {SPR_WFR1,32768,-1,NULL,S_NULL,0,0}, // S_FSWORD1
1813 {SPR_WFR2,32768,-1,NULL,S_NULL,0,0}, // S_FSWORD2
1814 {SPR_WFR3,32768,-1,NULL,S_NULL,0,0}, // S_FSWORD3
1815 {SPR_WCH1,32768,-1,NULL,S_NULL,0,0}, // S_CHOLY1
1816 {SPR_WCH2,32768,-1,NULL,S_NULL,0,0}, // S_CHOLY2
1817 {SPR_WCH3,32768,-1,NULL,S_NULL,0,0}, // S_CHOLY3
1818 {SPR_WMS1,32768,-1,NULL,S_NULL,0,0}, // S_MSTAFF1
1819 {SPR_WMS2,32768,-1,NULL,S_NULL,0,0}, // S_MSTAFF2
1820 {SPR_WMS3,32768,-1,NULL,S_NULL,0,0}, // S_MSTAFF3
1821 {SPR_WPIG,0,1,A_WeaponReady,S_SNOUTREADY,0,0}, // S_SNOUTREADY
1822 {SPR_WPIG,0,1,A_Lower,S_SNOUTDOWN,0,0}, // S_SNOUTDOWN
1823 {SPR_WPIG,0,1,A_Raise,S_SNOUTUP,0,0}, // S_SNOUTUP
1824 {SPR_WPIG,0,4,A_SnoutAttack,S_SNOUTATK2,0,0}, // S_SNOUTATK1
1825 {SPR_WPIG,1,8,A_SnoutAttack,S_SNOUTREADY,0,0}, // S_SNOUTATK2
1826 {SPR_WMCS,32768,8,NULL,S_COS2,0,0}, // S_COS1
1827 {SPR_WMCS,32769,8,NULL,S_COS3,0,0}, // S_COS2
1828 {SPR_WMCS,32770,8,NULL,S_COS1,0,0}, // S_COS3
1829 {SPR_CONE,0,1,A_WeaponReady,S_CONEREADY,0,0}, // S_CONEREADY
1830 {SPR_CONE,0,1,A_Lower,S_CONEDOWN,0,0}, // S_CONEDOWN
1831 {SPR_CONE,0,1,A_Raise,S_CONEUP,0,0}, // S_CONEUP
1832 {SPR_CONE,1,3,NULL,S_CONEATK1_2,0,0}, // S_CONEATK1_1
1833 {SPR_CONE,2,4,NULL,S_CONEATK1_3,0,0}, // S_CONEATK1_2
1834 {SPR_CONE,3,3,NULL,S_CONEATK1_4,0,0}, // S_CONEATK1_3
1835 {SPR_CONE,4,5,NULL,S_CONEATK1_5,0,0}, // S_CONEATK1_4
1836 {SPR_CONE,5,3,A_FireConePL1,S_CONEATK1_6,0,0}, // S_CONEATK1_5
1837 {SPR_CONE,6,3,NULL,S_CONEATK1_7,0,0}, // S_CONEATK1_6
1838 {SPR_CONE,0,9,NULL,S_CONEATK1_8,0,0}, // S_CONEATK1_7
1839 {SPR_CONE,0,10,A_ReFire,S_CONEREADY,0,0}, // S_CONEATK1_8
1840 {SPR_SHRD,32768,2,NULL,S_SHARDFX1_2,0,0}, // S_SHARDFX1_1
1841 {SPR_SHRD,32768,3,A_ShedShard,S_SHARDFX1_3,0,0}, // S_SHARDFX1_2
1842 {SPR_SHRD,32769,3,NULL,S_SHARDFX1_4,0,0}, // S_SHARDFX1_3
1843 {SPR_SHRD,32770,3,NULL,S_SHARDFX1_1,0,0}, // S_SHARDFX1_4
1844 {SPR_SHEX,32768,5,NULL,S_SHARDFXE1_2,0,0}, // S_SHARDFXE1_1
1845 {SPR_SHEX,32769,5,NULL,S_SHARDFXE1_3,0,0}, // S_SHARDFXE1_2
1846 {SPR_SHEX,32770,5,NULL,S_SHARDFXE1_4,0,0}, // S_SHARDFXE1_3
1847 {SPR_SHEX,32771,5,NULL,S_SHARDFXE1_5,0,0}, // S_SHARDFXE1_4
1848 {SPR_SHEX,32772,5,NULL,S_NULL,0,0}, // S_SHARDFXE1_5
1849 {SPR_BLOD,2,8,NULL,S_BLOOD2,0,0}, // S_BLOOD1
1850 {SPR_BLOD,1,8,NULL,S_BLOOD3,0,0}, // S_BLOOD2
1851 {SPR_BLOD,0,8,NULL,S_NULL,0,0}, // S_BLOOD3
1852 {SPR_BLOD,2,8,NULL,S_BLOODSPLATTER2,0,0}, // S_BLOODSPLATTER1
1853 {SPR_BLOD,1,8,NULL,S_BLOODSPLATTER3,0,0}, // S_BLOODSPLATTER2
1854 {SPR_BLOD,0,8,NULL,S_NULL,0,0}, // S_BLOODSPLATTER3
1855 {SPR_BLOD,0,6,NULL,S_NULL,0,0}, // S_BLOODSPLATTERX
1856 {SPR_GIBS,0,-1,NULL,S_NULL,0,0}, // S_GIBS1
1857 {SPR_PLAY,0,-1,NULL,S_NULL,0,0}, // S_FPLAY
1858 {SPR_PLAY,0,4,NULL,S_FPLAY_RUN2,0,0}, // S_FPLAY_RUN1
1859 {SPR_PLAY,1,4,NULL,S_FPLAY_RUN3,0,0}, // S_FPLAY_RUN2
1860 {SPR_PLAY,2,4,NULL,S_FPLAY_RUN4,0,0}, // S_FPLAY_RUN3
1861 {SPR_PLAY,3,4,NULL,S_FPLAY_RUN1,0,0}, // S_FPLAY_RUN4
1862 {SPR_PLAY,4,8,NULL,S_FPLAY_ATK2,0,0}, // S_FPLAY_ATK1
1863 {SPR_PLAY,5,8,NULL,S_FPLAY,0,0}, // S_FPLAY_ATK2
1864 {SPR_PLAY,6,4,NULL,S_FPLAY_PAIN2,0,0}, // S_FPLAY_PAIN
1865 {SPR_PLAY,6,4,A_Pain,S_FPLAY,0,0}, // S_FPLAY_PAIN2
1866 {SPR_PLAY,7,6,NULL,S_FPLAY_DIE2,0,0}, // S_FPLAY_DIE1
1867 {SPR_PLAY,8,6,A_Scream,S_FPLAY_DIE3,0,0}, // S_FPLAY_DIE2
1868 {SPR_PLAY,9,6,NULL,S_FPLAY_DIE4,0,0}, // S_FPLAY_DIE3
1869 {SPR_PLAY,10,6,NULL,S_FPLAY_DIE5,0,0}, // S_FPLAY_DIE4
1870 {SPR_PLAY,11,6,A_NoBlocking,S_FPLAY_DIE6,0,0}, // S_FPLAY_DIE5
1871 {SPR_PLAY,12,6,NULL,S_FPLAY_DIE7,0,0}, // S_FPLAY_DIE6
1872 {SPR_PLAY,13,-1,A_AddPlayerCorpse,S_NULL,0,0}, // S_FPLAY_DIE7
1873 {SPR_PLAY,14,5,A_Scream,S_FPLAY_XDIE2,0,0}, // S_FPLAY_XDIE1
1874 {SPR_PLAY,15,5,A_SkullPop,S_FPLAY_XDIE3,0,0}, // S_FPLAY_XDIE2
1875 {SPR_PLAY,17,5,A_NoBlocking,S_FPLAY_XDIE4,0,0}, // S_FPLAY_XDIE3
1876 {SPR_PLAY,18,5,NULL,S_FPLAY_XDIE5,0,0}, // S_FPLAY_XDIE4
1877 {SPR_PLAY,19,5,NULL,S_FPLAY_XDIE6,0,0}, // S_FPLAY_XDIE5
1878 {SPR_PLAY,20,5,NULL,S_FPLAY_XDIE7,0,0}, // S_FPLAY_XDIE6
1879 {SPR_PLAY,21,5,NULL,S_FPLAY_XDIE8,0,0}, // S_FPLAY_XDIE7
1880 {SPR_PLAY,22,-1,A_AddPlayerCorpse,S_NULL,0,0}, // S_FPLAY_XDIE8
1881 {SPR_PLAY,23,5,A_FreezeDeath,S_FPLAY_ICE2,0,0}, // S_FPLAY_ICE
1882 {SPR_PLAY,23,1,A_FreezeDeathChunks,S_FPLAY_ICE2,0,0}, // S_FPLAY_ICE2
1883 {SPR_FDTH,32768,5,NULL,S_PLAY_F_FDTH2,0,0}, // S_PLAY_F_FDTH1
1884 {SPR_FDTH,32769,4,NULL,S_PLAY_FDTH3,0,0}, // S_PLAY_F_FDTH2
1885 {SPR_FDTH,32770,5,NULL,S_PLAY_C_FDTH2,0,0}, // S_PLAY_C_FDTH1
1886 {SPR_FDTH,32771,4,NULL,S_PLAY_FDTH3,0,0}, // S_PLAY_C_FDTH2
1887 {SPR_FDTH,32772,5,NULL,S_PLAY_M_FDTH2,0,0}, // S_PLAY_M_FDTH1
1888 {SPR_FDTH,32773,4,NULL,S_PLAY_FDTH3,0,0}, // S_PLAY_M_FDTH2
1889 {SPR_FDTH,32774,5,NULL,S_PLAY_FDTH4,0,0}, // S_PLAY_FDTH3
1890 {SPR_FDTH,32775,4,A_Scream,S_PLAY_FDTH5,0,0}, // S_PLAY_FDTH4
1891 {SPR_FDTH,32776,5,NULL,S_PLAY_FDTH6,0,0}, // S_PLAY_FDTH5
1892 {SPR_FDTH,32777,4,NULL,S_PLAY_FDTH7,0,0}, // S_PLAY_FDTH6
1893 {SPR_FDTH,32778,5,NULL,S_PLAY_FDTH8,0,0}, // S_PLAY_FDTH7
1894 {SPR_FDTH,32779,4,NULL,S_PLAY_FDTH9,0,0}, // S_PLAY_FDTH8
1895 {SPR_FDTH,32780,5,NULL,S_PLAY_FDTH10,0,0}, // S_PLAY_FDTH9
1896 {SPR_FDTH,32781,4,NULL,S_PLAY_FDTH11,0,0}, // S_PLAY_FDTH10
1897 {SPR_FDTH,32782,5,NULL,S_PLAY_FDTH12,0,0}, // S_PLAY_FDTH11
1898 {SPR_FDTH,32783,4,NULL,S_PLAY_FDTH13,0,0}, // S_PLAY_FDTH12
1899 {SPR_FDTH,32784,5,NULL,S_PLAY_FDTH14,0,0}, // S_PLAY_FDTH13
1900 {SPR_FDTH,32785,4,NULL,S_PLAY_FDTH15,0,0}, // S_PLAY_FDTH14
1901 {SPR_FDTH,32786,5,A_NoBlocking,S_PLAY_FDTH16,0,0}, // S_PLAY_FDTH15
1902 {SPR_FDTH,32787,4,NULL,S_PLAY_FDTH17,0,0}, // S_PLAY_FDTH16
1903 {SPR_FDTH,32788,5,NULL,S_PLAY_FDTH18,0,0}, // S_PLAY_FDTH17
1904 {SPR_FDTH,32789,4,NULL,S_PLAY_FDTH19,0,0}, // S_PLAY_FDTH18
1905 {SPR_ACLO,4,35,A_CheckBurnGone,S_PLAY_FDTH19,0,0}, // S_PLAY_FDTH19
1906 {SPR_ACLO,4,8,NULL,S_NULL,0,0}, // S_PLAY_FDTH20
1907 {SPR_BSKL,0,5,A_CheckSkullFloor,S_BLOODYSKULL2,0,0}, // S_BLOODYSKULL1
1908 {SPR_BSKL,1,5,A_CheckSkullFloor,S_BLOODYSKULL3,0,0}, // S_BLOODYSKULL2
1909 {SPR_BSKL,2,5,A_CheckSkullFloor,S_BLOODYSKULL4,0,0}, // S_BLOODYSKULL3
1910 {SPR_BSKL,3,5,A_CheckSkullFloor,S_BLOODYSKULL5,0,0}, // S_BLOODYSKULL4
1911 {SPR_BSKL,5,5,A_CheckSkullFloor,S_BLOODYSKULL6,0,0}, // S_BLOODYSKULL5
1912 {SPR_BSKL,6,5,A_CheckSkullFloor,S_BLOODYSKULL7,0,0}, // S_BLOODYSKULL6
1913 {SPR_BSKL,7,5,A_CheckSkullFloor,S_BLOODYSKULL1,0,0}, // S_BLOODYSKULL7
1914 {SPR_BSKL,8,16,A_CheckSkullDone,S_BLOODYSKULLX1,0,0}, // S_BLOODYSKULLX1
1915 {SPR_BSKL,8,1050,NULL,S_NULL,0,0}, // S_BLOODYSKULLX2
1916 {SPR_PLAY,0,5,NULL,S_PLAYER_SPEED2,0,0}, // S_PLAYER_SPEED1
1917 {SPR_PLAY,0,3,A_SpeedFade,S_NULL,0,0}, // S_PLAYER_SPEED2
1918 {SPR_ICEC,0,10,NULL,S_ICECHUNK2,0,0}, // S_ICECHUNK1
1919 {SPR_ICEC,1,10,A_IceSetTics,S_ICECHUNK3,0,0}, // S_ICECHUNK2
1920 {SPR_ICEC,2,10,A_IceSetTics,S_ICECHUNK4,0,0}, // S_ICECHUNK3
1921 {SPR_ICEC,3,10,A_IceSetTics,S_NULL,0,0}, // S_ICECHUNK4
1922 {SPR_ICEC,0,10,A_IceCheckHeadDone,S_ICECHUNK_HEAD,0,0}, // S_ICECHUNK_HEAD
1923 {SPR_ICEC,0,1050,NULL,S_NULL,0,0}, // S_ICECHUNK_HEAD2
1924 {SPR_CLER,0,-1,NULL,S_NULL,0,0}, // S_CPLAY
1925 {SPR_CLER,0,4,NULL,S_CPLAY_RUN2,0,0}, // S_CPLAY_RUN1
1926 {SPR_CLER,1,4,NULL,S_CPLAY_RUN3,0,0}, // S_CPLAY_RUN2
1927 {SPR_CLER,2,4,NULL,S_CPLAY_RUN4,0,0}, // S_CPLAY_RUN3
1928 {SPR_CLER,3,4,NULL,S_CPLAY_RUN1,0,0}, // S_CPLAY_RUN4
1929 {SPR_CLER,4,6,NULL,S_CPLAY_ATK2,0,0}, // S_CPLAY_ATK1
1930 {SPR_CLER,5,6,NULL,S_CPLAY_ATK3,0,0}, // S_CPLAY_ATK2
1931 {SPR_CLER,6,6,NULL,S_CPLAY,0,0}, // S_CPLAY_ATK3
1932 {SPR_CLER,7,4,NULL,S_CPLAY_PAIN2,0,0}, // S_CPLAY_PAIN
1933 {SPR_CLER,7,4,A_Pain,S_CPLAY,0,0}, // S_CPLAY_PAIN2
1934 {SPR_CLER,8,6,NULL,S_CPLAY_DIE2,0,0}, // S_CPLAY_DIE1
1935 {SPR_CLER,10,6,A_Scream,S_CPLAY_DIE3,0,0}, // S_CPLAY_DIE2
1936 {SPR_CLER,11,6,NULL,S_CPLAY_DIE4,0,0}, // S_CPLAY_DIE3
1937 {SPR_CLER,11,6,NULL,S_CPLAY_DIE5,0,0}, // S_CPLAY_DIE4
1938 {SPR_CLER,12,6,A_NoBlocking,S_CPLAY_DIE6,0,0}, // S_CPLAY_DIE5
1939 {SPR_CLER,13,6,NULL,S_CPLAY_DIE7,0,0}, // S_CPLAY_DIE6
1940 {SPR_CLER,14,6,NULL,S_CPLAY_DIE8,0,0}, // S_CPLAY_DIE7
1941 {SPR_CLER,15,6,NULL,S_CPLAY_DIE9,0,0}, // S_CPLAY_DIE8
1942 {SPR_CLER,16,-1,A_AddPlayerCorpse,S_NULL,0,0}, // S_CPLAY_DIE9
1943 {SPR_CLER,17,5,A_Scream,S_CPLAY_XDIE2,0,0}, // S_CPLAY_XDIE1
1944 {SPR_CLER,18,5,NULL,S_CPLAY_XDIE3,0,0}, // S_CPLAY_XDIE2
1945 {SPR_CLER,19,5,A_NoBlocking,S_CPLAY_XDIE4,0,0}, // S_CPLAY_XDIE3
1946 {SPR_CLER,20,5,NULL,S_CPLAY_XDIE5,0,0}, // S_CPLAY_XDIE4
1947 {SPR_CLER,21,5,NULL,S_CPLAY_XDIE6,0,0}, // S_CPLAY_XDIE5
1948 {SPR_CLER,22,5,NULL,S_CPLAY_XDIE7,0,0}, // S_CPLAY_XDIE6
1949 {SPR_CLER,23,5,NULL,S_CPLAY_XDIE8,0,0}, // S_CPLAY_XDIE7
1950 {SPR_CLER,24,5,NULL,S_CPLAY_XDIE9,0,0}, // S_CPLAY_XDIE8
1951 {SPR_CLER,25,5,NULL,S_CPLAY_XDIE10,0,0}, // S_CPLAY_XDIE9
1952 {SPR_CLER,26,-1,A_AddPlayerCorpse,S_NULL,0,0}, // S_CPLAY_XDIE10
1953 {SPR_CLER,27,5,A_FreezeDeath,S_CPLAY_ICE2,0,0}, // S_CPLAY_ICE
1954 {SPR_CLER,27,1,A_FreezeDeathChunks,S_CPLAY_ICE2,0,0}, // S_CPLAY_ICE2
1955 {SPR_MAGE,0,-1,NULL,S_NULL,0,0}, // S_MPLAY
1956 {SPR_MAGE,0,4,NULL,S_MPLAY_RUN2,0,0}, // S_MPLAY_RUN1
1957 {SPR_MAGE,1,4,NULL,S_MPLAY_RUN3,0,0}, // S_MPLAY_RUN2
1958 {SPR_MAGE,2,4,NULL,S_MPLAY_RUN4,0,0}, // S_MPLAY_RUN3
1959 {SPR_MAGE,3,4,NULL,S_MPLAY_RUN1,0,0}, // S_MPLAY_RUN4
1960 {SPR_MAGE,4,8,NULL,S_MPLAY_ATK2,0,0}, // S_MPLAY_ATK1
1961 {SPR_MAGE,32773,8,NULL,S_MPLAY,0,0}, // S_MPLAY_ATK2
1962 {SPR_MAGE,6,4,NULL,S_MPLAY_PAIN2,0,0}, // S_MPLAY_PAIN
1963 {SPR_MAGE,6,4,A_Pain,S_MPLAY,0,0}, // S_MPLAY_PAIN2
1964 {SPR_MAGE,7,6,NULL,S_MPLAY_DIE2,0,0}, // S_MPLAY_DIE1
1965 {SPR_MAGE,8,6,A_Scream,S_MPLAY_DIE3,0,0}, // S_MPLAY_DIE2
1966 {SPR_MAGE,9,6,NULL,S_MPLAY_DIE4,0,0}, // S_MPLAY_DIE3
1967 {SPR_MAGE,10,6,NULL,S_MPLAY_DIE5,0,0}, // S_MPLAY_DIE4
1968 {SPR_MAGE,11,6,A_NoBlocking,S_MPLAY_DIE6,0,0}, // S_MPLAY_DIE5
1969 {SPR_MAGE,12,6,NULL,S_MPLAY_DIE7,0,0}, // S_MPLAY_DIE6
1970 {SPR_MAGE,13,-1,A_AddPlayerCorpse,S_NULL,0,0}, // S_MPLAY_DIE7
1971 {SPR_MAGE,14,5,A_Scream,S_MPLAY_XDIE2,0,0}, // S_MPLAY_XDIE1
1972 {SPR_MAGE,15,5,NULL,S_MPLAY_XDIE3,0,0}, // S_MPLAY_XDIE2
1973 {SPR_MAGE,17,5,A_NoBlocking,S_MPLAY_XDIE4,0,0}, // S_MPLAY_XDIE3
1974 {SPR_MAGE,18,5,NULL,S_MPLAY_XDIE5,0,0}, // S_MPLAY_XDIE4
1975 {SPR_MAGE,19,5,NULL,S_MPLAY_XDIE6,0,0}, // S_MPLAY_XDIE5
1976 {SPR_MAGE,20,5,NULL,S_MPLAY_XDIE7,0,0}, // S_MPLAY_XDIE6
1977 {SPR_MAGE,21,5,NULL,S_MPLAY_XDIE8,0,0}, // S_MPLAY_XDIE7
1978 {SPR_MAGE,22,5,NULL,S_MPLAY_XDIE9,0,0}, // S_MPLAY_XDIE8
1979 {SPR_MAGE,23,-1,A_AddPlayerCorpse,S_NULL,0,0}, // S_MPLAY_XDIE9
1980 {SPR_MAGE,24,5,A_FreezeDeath,S_MPLAY_ICE2,0,0}, // S_MPLAY_ICE
1981 {SPR_MAGE,24,1,A_FreezeDeathChunks,S_MPLAY_ICE2,0,0}, // S_MPLAY_ICE2
1982 {SPR_PIGY,0,-1,NULL,S_NULL,0,0}, // S_PIGPLAY
1983 {SPR_PIGY,0,3,NULL,S_PIGPLAY_RUN2,0,0}, // S_PIGPLAY_RUN1
1984 {SPR_PIGY,1,3,NULL,S_PIGPLAY_RUN3,0,0}, // S_PIGPLAY_RUN2
1985 {SPR_PIGY,2,3,NULL,S_PIGPLAY_RUN4,0,0}, // S_PIGPLAY_RUN3
1986 {SPR_PIGY,3,3,NULL,S_PIGPLAY_RUN1,0,0}, // S_PIGPLAY_RUN4
1987 {SPR_PIGY,0,12,NULL,S_PIGPLAY,0,0}, // S_PIGPLAY_ATK1
1988 {SPR_PIGY,3,4,A_PigPain,S_PIGPLAY,0,0}, // S_PIGPLAY_PAIN
1989 {SPR_PIGY,1,10,A_PigLook,S_PIG_LOOK1,0,0}, // S_PIG_LOOK1
1990 {SPR_PIGY,0,3,A_PigChase,S_PIG_WALK2,0,0}, // S_PIG_WALK1
1991 {SPR_PIGY,1,3,A_PigChase,S_PIG_WALK3,0,0}, // S_PIG_WALK2
1992 {SPR_PIGY,2,3,A_PigChase,S_PIG_WALK4,0,0}, // S_PIG_WALK3
1993 {SPR_PIGY,3,3,A_PigChase,S_PIG_WALK1,0,0}, // S_PIG_WALK4
1994 {SPR_PIGY,3,4,A_PigPain,S_PIG_WALK1,0,0}, // S_PIG_PAIN
1995 {SPR_PIGY,0,5,A_FaceTarget,S_PIG_ATK2,0,0}, // S_PIG_ATK1
1996 {SPR_PIGY,0,10,A_PigAttack,S_PIG_WALK1,0,0}, // S_PIG_ATK2
1997 {SPR_PIGY,4,4,A_Scream,S_PIG_DIE2,0,0}, // S_PIG_DIE1
1998 {SPR_PIGY,5,3,A_NoBlocking,S_PIG_DIE3,0,0}, // S_PIG_DIE2
1999 {SPR_PIGY,6,4,A_QueueCorpse,S_PIG_DIE4,0,0}, // S_PIG_DIE3
2000 {SPR_PIGY,7,3,NULL,S_PIG_DIE5,0,0}, // S_PIG_DIE4
2001 {SPR_PIGY,8,4,NULL,S_PIG_DIE6,0,0}, // S_PIG_DIE5
2002 {SPR_PIGY,9,4,NULL,S_PIG_DIE7,0,0}, // S_PIG_DIE6
2003 {SPR_PIGY,10,4,NULL,S_PIG_DIE8,0,0}, // S_PIG_DIE7
2004 {SPR_PIGY,11,-1,NULL,S_NULL,0,0}, // S_PIG_DIE8
2005 {SPR_PIGY,12,5,A_FreezeDeath,S_PIG_ICE2,0,0}, // S_PIG_ICE
2006 {SPR_PIGY,12,1,A_FreezeDeathChunks,S_PIG_ICE2,0,0}, // S_PIG_ICE2
2007 {SPR_CENT,0,10,A_Look,S_CENTAUR_LOOK2,0,0}, // S_CENTAUR_LOOK1
2008 {SPR_CENT,1,10,A_Look,S_CENTAUR_LOOK1,0,0}, // S_CENTAUR_LOOK2
2009 {SPR_CENT,0,4,A_Chase,S_CENTAUR_WALK2,0,0}, // S_CENTAUR_WALK1
2010 {SPR_CENT,1,4,A_Chase,S_CENTAUR_WALK3,0,0}, // S_CENTAUR_WALK2
2011 {SPR_CENT,2,4,A_Chase,S_CENTAUR_WALK4,0,0}, // S_CENTAUR_WALK3
2012 {SPR_CENT,3,4,A_Chase,S_CENTAUR_WALK1,0,0}, // S_CENTAUR_WALK4
2013 {SPR_CENT,7,5,A_FaceTarget,S_CENTAUR_ATK2,0,0}, // S_CENTAUR_ATK1
2014 {SPR_CENT,8,4,A_FaceTarget,S_CENTAUR_ATK3,0,0}, // S_CENTAUR_ATK2
2015 {SPR_CENT,9,7,A_CentaurAttack,S_CENTAUR_WALK1,0,0}, // S_CENTAUR_ATK3
2016 {SPR_CENT,4,10,A_FaceTarget,S_CENTAUR_MISSILE2,0,0}, // S_CENTAUR_MISSILE1
2017 {SPR_CENT,32773,8,A_CentaurAttack2,S_CENTAUR_MISSILE3,0,0}, // S_CENTAUR_MISSILE2
2018 {SPR_CENT,4,10,A_FaceTarget,S_CENTAUR_MISSILE4,0,0}, // S_CENTAUR_MISSILE3
2019 {SPR_CENT,32773,8,A_CentaurAttack2,S_CENTAUR_WALK1,0,0}, // S_CENTAUR_MISSILE4
2020 {SPR_CENT,6,6,A_Pain,S_CENTAUR_PAIN2,0,0}, // S_CENTAUR_PAIN1
2021 {SPR_CENT,6,6,A_SetReflective,S_CENTAUR_PAIN3,0,0}, // S_CENTAUR_PAIN2
2022 {SPR_CENT,4,15,A_CentaurDefend,S_CENTAUR_PAIN4,0,0}, // S_CENTAUR_PAIN3
2023 {SPR_CENT,4,15,A_CentaurDefend,S_CENTAUR_PAIN5,0,0}, // S_CENTAUR_PAIN4
2024 {SPR_CENT,4,15,A_CentaurDefend,S_CENTAUR_PAIN6,0,0}, // S_CENTAUR_PAIN5
2025 {SPR_CENT,4,1,A_UnSetReflective,S_CENTAUR_WALK1,0,0}, // S_CENTAUR_PAIN6
2026 {SPR_CENT,10,4,NULL,S_CENTAUR_DEATH2,0,0}, // S_CENTAUR_DEATH1
2027 {SPR_CENT,11,4,A_Scream,S_CENTAUR_DEATH3,0,0}, // S_CENTAUR_DEATH2
2028 {SPR_CENT,12,4,NULL,S_CENTAUR_DEATH4,0,0}, // S_CENTAUR_DEATH3
2029 {SPR_CENT,13,4,NULL,S_CENTAUR_DEATH5,0,0}, // S_CENTAUR_DEATH4
2030 {SPR_CENT,14,4,A_NoBlocking,S_CENTAUR_DEATH6,0,0}, // S_CENTAUR_DEATH5
2031 {SPR_CENT,15,4,NULL,S_CENTAUR_DEATH7,0,0}, // S_CENTAUR_DEATH6
2032 {SPR_CENT,16,4,NULL,S_CENTAUR_DEATH8,0,0}, // S_CENTAUR_DEATH7
2033 {SPR_CENT,17,4,A_QueueCorpse,S_CENTAUR_DEATH9,0,0}, // S_CENTAUR_DEATH8
2034 {SPR_CENT,18,4,NULL,S_CENTAUR_DEATH0,0,0}, // S_CENTAUR_DEATH9
2035 {SPR_CENT,19,-1,NULL,S_NULL,0,0}, // S_CENTAUR_DEATH0
2036 {SPR_CTXD,0,4,NULL,S_CENTAUR_DEATH_X2,0,0}, // S_CENTAUR_DEATH_X1
2037 {SPR_CTXD,1,4,A_NoBlocking,S_CENTAUR_DEATH_X3,0,0}, // S_CENTAUR_DEATH_X2
2038 {SPR_CTXD,2,4,A_CentaurDropStuff,S_CENTAUR_DEATH_X4,0,0}, // S_CENTAUR_DEATH_X3
2039 {SPR_CTXD,3,3,A_Scream,S_CENTAUR_DEATH_X5,0,0}, // S_CENTAUR_DEATH_X4
2040 {SPR_CTXD,4,4,A_QueueCorpse,S_CENTAUR_DEATH_X6,0,0}, // S_CENTAUR_DEATH_X5
2041 {SPR_CTXD,5,3,NULL,S_CENTAUR_DEATH_X7,0,0}, // S_CENTAUR_DEATH_X6
2042 {SPR_CTXD,6,4,NULL,S_CENTAUR_DEATH_X8,0,0}, // S_CENTAUR_DEATH_X7
2043 {SPR_CTXD,7,3,NULL,S_CENTAUR_DEATH_X9,0,0}, // S_CENTAUR_DEATH_X8
2044 {SPR_CTXD,8,4,NULL,S_CENTAUR_DEATH_X10,0,0}, // S_CENTAUR_DEATH_X9
2045 {SPR_CTXD,9,3,NULL,S_CENTAUR_DEATH_X11,0,0}, // S_CENTAUR_DEATH_X10
2046 {SPR_CTXD,10,-1,NULL,S_NULL,0,0}, // S_CENTAUR_DEATH_X11
2047 {SPR_CENT,20,5,A_FreezeDeath,S_CENTAUR_ICE2,0,0}, // S_CENTAUR_ICE
2048 {SPR_CENT,20,1,A_FreezeDeathChunks,S_CENTAUR_ICE2,0,0}, // S_CENTAUR_ICE2
2049 {SPR_CTFX,32768,-1,NULL,S_NULL,0,0}, // S_CENTAUR_FX1
2050 {SPR_CTFX,32769,4,NULL,S_CENTAUR_FX_X2,0,0}, // S_CENTAUR_FX_X1
2051 {SPR_CTFX,32770,3,NULL,S_CENTAUR_FX_X3,0,0}, // S_CENTAUR_FX_X2
2052 {SPR_CTFX,32771,4,NULL,S_CENTAUR_FX_X4,0,0}, // S_CENTAUR_FX_X3
2053 {SPR_CTFX,32772,3,NULL,S_CENTAUR_FX_X5,0,0}, // S_CENTAUR_FX_X4
2054 {SPR_CTFX,32773,2,NULL,S_NULL,0,0}, // S_CENTAUR_FX_X5
2055 {SPR_CTDP,0,3,A_CheckFloor,S_CENTAUR_SHIELD2,0,0}, // S_CENTAUR_SHIELD1
2056 {SPR_CTDP,1,3,A_CheckFloor,S_CENTAUR_SHIELD3,0,0}, // S_CENTAUR_SHIELD2
2057 {SPR_CTDP,2,3,A_CheckFloor,S_CENTAUR_SHIELD4,0,0}, // S_CENTAUR_SHIELD3
2058 {SPR_CTDP,3,3,A_CheckFloor,S_CENTAUR_SHIELD5,0,0}, // S_CENTAUR_SHIELD4
2059 {SPR_CTDP,4,3,A_CheckFloor,S_CENTAUR_SHIELD6,0,0}, // S_CENTAUR_SHIELD5
2060 {SPR_CTDP,5,3,A_CheckFloor,S_CENTAUR_SHIELD3,0,0}, // S_CENTAUR_SHIELD6
2061 {SPR_CTDP,6,4,NULL,S_CENTAUR_SHIELD_X2,0,0}, // S_CENTAUR_SHIELD_X1
2062 {SPR_CTDP,7,4,A_QueueCorpse,S_CENTAUR_SHIELD_X3,0,0}, // S_CENTAUR_SHIELD_X2
2063 {SPR_CTDP,8,4,NULL,S_CENTAUR_SHIELD_X4,0,0}, // S_CENTAUR_SHIELD_X3
2064 {SPR_CTDP,9,-1,NULL,S_NULL,0,0}, // S_CENTAUR_SHIELD_X4
2065 {SPR_CTDP,10,3,A_CheckFloor,S_CENTAUR_SWORD2,0,0}, // S_CENTAUR_SWORD1
2066 {SPR_CTDP,11,3,A_CheckFloor,S_CENTAUR_SWORD3,0,0}, // S_CENTAUR_SWORD2
2067 {SPR_CTDP,12,3,A_CheckFloor,S_CENTAUR_SWORD4,0,0}, // S_CENTAUR_SWORD3
2068 {SPR_CTDP,13,3,A_CheckFloor,S_CENTAUR_SWORD5,0,0}, // S_CENTAUR_SWORD4
2069 {SPR_CTDP,14,3,A_CheckFloor,S_CENTAUR_SWORD6,0,0}, // S_CENTAUR_SWORD5
2070 {SPR_CTDP,15,3,A_CheckFloor,S_CENTAUR_SWORD7,0,0}, // S_CENTAUR_SWORD6
2071 {SPR_CTDP,16,3,A_CheckFloor,S_CENTAUR_SWORD3,0,0}, // S_CENTAUR_SWORD7
2072 {SPR_CTDP,17,4,NULL,S_CENTAUR_SWORD_X2,0,0}, // S_CENTAUR_SWORD_X1
2073 {SPR_CTDP,18,4,A_QueueCorpse,S_CENTAUR_SWORD_X3,0,0}, // S_CENTAUR_SWORD_X2
2074 {SPR_CTDP,19,-1,NULL,S_NULL,0,0}, // S_CENTAUR_SWORD_X3
2075 {SPR_DEMN,0,10,A_Look,S_DEMN_LOOK2,0,0}, // S_DEMN_LOOK1
2076 {SPR_DEMN,0,10,A_Look,S_DEMN_LOOK1,0,0}, // S_DEMN_LOOK2
2077 {SPR_DEMN,0,4,A_Chase,S_DEMN_CHASE2,0,0}, // S_DEMN_CHASE1
2078 {SPR_DEMN,1,4,A_Chase,S_DEMN_CHASE3,0,0}, // S_DEMN_CHASE2
2079 {SPR_DEMN,2,4,A_Chase,S_DEMN_CHASE4,0,0}, // S_DEMN_CHASE3
2080 {SPR_DEMN,3,4,A_Chase,S_DEMN_CHASE1,0,0}, // S_DEMN_CHASE4
2081 {SPR_DEMN,4,6,A_FaceTarget,S_DEMN_ATK1_2,0,0}, // S_DEMN_ATK1_1
2082 {SPR_DEMN,5,8,A_FaceTarget,S_DEMN_ATK1_3,0,0}, // S_DEMN_ATK1_2
2083 {SPR_DEMN,6,6,A_DemonAttack1,S_DEMN_CHASE1,0,0}, // S_DEMN_ATK1_3
2084 {SPR_DEMN,4,5,A_FaceTarget,S_DEMN_ATK2_2,0,0}, // S_DEMN_ATK2_1
2085 {SPR_DEMN,5,6,A_FaceTarget,S_DEMN_ATK2_3,0,0}, // S_DEMN_ATK2_2
2086 {SPR_DEMN,6,5,A_DemonAttack2,S_DEMN_CHASE1,0,0}, // S_DEMN_ATK2_3
2087 {SPR_DEMN,4,4,NULL,S_DEMN_PAIN2,0,0}, // S_DEMN_PAIN1
2088 {SPR_DEMN,4,4,A_Pain,S_DEMN_CHASE1,0,0}, // S_DEMN_PAIN2
2089 {SPR_DEMN,7,6,NULL,S_DEMN_DEATH2,0,0}, // S_DEMN_DEATH1
2090 {SPR_DEMN,8,6,NULL,S_DEMN_DEATH3,0,0}, // S_DEMN_DEATH2
2091 {SPR_DEMN,9,6,A_Scream,S_DEMN_DEATH4,0,0}, // S_DEMN_DEATH3
2092 {SPR_DEMN,10,6,A_NoBlocking,S_DEMN_DEATH5,0,0}, // S_DEMN_DEATH4
2093 {SPR_DEMN,11,6,A_QueueCorpse,S_DEMN_DEATH6,0,0}, // S_DEMN_DEATH5
2094 {SPR_DEMN,12,6,NULL,S_DEMN_DEATH7,0,0}, // S_DEMN_DEATH6
2095 {SPR_DEMN,13,6,NULL,S_DEMN_DEATH8,0,0}, // S_DEMN_DEATH7
2096 {SPR_DEMN,14,6,NULL,S_DEMN_DEATH9,0,0}, // S_DEMN_DEATH8
2097 {SPR_DEMN,15,-1,NULL,S_NULL,0,0}, // S_DEMN_DEATH9
2098 {SPR_DEMN,7,6,NULL,S_DEMN_XDEATH2,0,0}, // S_DEMN_XDEATH1
2099 {SPR_DEMN,8,6,A_DemonDeath,S_DEMN_XDEATH3,0,0}, // S_DEMN_XDEATH2
2100 {SPR_DEMN,9,6,A_Scream,S_DEMN_XDEATH4,0,0}, // S_DEMN_XDEATH3
2101 {SPR_DEMN,10,6,A_NoBlocking,S_DEMN_XDEATH5,0,0}, // S_DEMN_XDEATH4
2102 {SPR_DEMN,11,6,A_QueueCorpse,S_DEMN_XDEATH6,0,0}, // S_DEMN_XDEATH5
2103 {SPR_DEMN,12,6,NULL,S_DEMN_XDEATH7,0,0}, // S_DEMN_XDEATH6
2104 {SPR_DEMN,13,6,NULL,S_DEMN_XDEATH8,0,0}, // S_DEMN_XDEATH7
2105 {SPR_DEMN,14,6,NULL,S_DEMN_XDEATH9,0,0}, // S_DEMN_XDEATH8
2106 {SPR_DEMN,15,-1,NULL,S_NULL,0,0}, // S_DEMN_XDEATH9
2107 {SPR_DEMN,16,5,A_FreezeDeath,S_DEMON_ICE2,0,0}, // S_DEMON_ICE
2108 {SPR_DEMN,16,1,A_FreezeDeathChunks,S_DEMON_ICE2,0,0}, // S_DEMON_ICE2
2109 {SPR_DEMA,0,4,NULL,S_DEMONCHUNK1_2,0,0}, // S_DEMONCHUNK1_1
2110 {SPR_DEMA,0,10,A_QueueCorpse,S_DEMONCHUNK1_3,0,0}, // S_DEMONCHUNK1_2
2111 {SPR_DEMA,0,20,NULL,S_DEMONCHUNK1_3,0,0}, // S_DEMONCHUNK1_3
2112 {SPR_DEMA,0,-1,NULL,S_NULL,0,0}, // S_DEMONCHUNK1_4
2113 {SPR_DEMB,0,4,NULL,S_DEMONCHUNK2_2,0,0}, // S_DEMONCHUNK2_1
2114 {SPR_DEMB,0,10,A_QueueCorpse,S_DEMONCHUNK2_3,0,0}, // S_DEMONCHUNK2_2
2115 {SPR_DEMB,0,20,NULL,S_DEMONCHUNK2_3,0,0}, // S_DEMONCHUNK2_3
2116 {SPR_DEMB,0,-1,NULL,S_NULL,0,0}, // S_DEMONCHUNK2_4
2117 {SPR_DEMC,0,4,NULL,S_DEMONCHUNK3_2,0,0}, // S_DEMONCHUNK3_1
2118 {SPR_DEMC,0,10,A_QueueCorpse,S_DEMONCHUNK3_3,0,0}, // S_DEMONCHUNK3_2
2119 {SPR_DEMC,0,20,NULL,S_DEMONCHUNK3_3,0,0}, // S_DEMONCHUNK3_3
2120 {SPR_DEMC,0,-1,NULL,S_NULL,0,0}, // S_DEMONCHUNK3_4
2121 {SPR_DEMD,0,4,NULL,S_DEMONCHUNK4_2,0,0}, // S_DEMONCHUNK4_1
2122 {SPR_DEMD,0,10,A_QueueCorpse,S_DEMONCHUNK4_3,0,0}, // S_DEMONCHUNK4_2
2123 {SPR_DEMD,0,20,NULL,S_DEMONCHUNK4_3,0,0}, // S_DEMONCHUNK4_3
2124 {SPR_DEMD,0,-1,NULL,S_NULL,0,0}, // S_DEMONCHUNK4_4
2125 {SPR_DEME,0,4,NULL,S_DEMONCHUNK5_2,0,0}, // S_DEMONCHUNK5_1
2126 {SPR_DEME,0,10,A_QueueCorpse,S_DEMONCHUNK5_3,0,0}, // S_DEMONCHUNK5_2
2127 {SPR_DEME,0,20,NULL,S_DEMONCHUNK5_3,0,0}, // S_DEMONCHUNK5_3
2128 {SPR_DEME,0,-1,NULL,S_NULL,0,0}, // S_DEMONCHUNK5_4
2129 {SPR_DMFX,32768,4,NULL,S_DEMONFX_MOVE2,0,0}, // S_DEMONFX_MOVE1
2130 {SPR_DMFX,32769,4,NULL,S_DEMONFX_MOVE3,0,0}, // S_DEMONFX_MOVE2
2131 {SPR_DMFX,32770,4,NULL,S_DEMONFX_MOVE1,0,0}, // S_DEMONFX_MOVE3
2132 {SPR_DMFX,32771,4,NULL,S_DEMONFX_BOOM2,0,0}, // S_DEMONFX_BOOM1
2133 {SPR_DMFX,32772,4,NULL,S_DEMONFX_BOOM3,0,0}, // S_DEMONFX_BOOM2
2134 {SPR_DMFX,32773,3,NULL,S_DEMONFX_BOOM4,0,0}, // S_DEMONFX_BOOM3
2135 {SPR_DMFX,32774,3,NULL,S_DEMONFX_BOOM5,0,0}, // S_DEMONFX_BOOM4
2136 {SPR_DMFX,32775,3,NULL,S_NULL,0,0}, // S_DEMONFX_BOOM5
2137 {SPR_DEM2,0,10,A_Look,S_DEMN2_LOOK2,0,0}, // S_DEMN2_LOOK1
2138 {SPR_DEM2,0,10,A_Look,S_DEMN2_LOOK1,0,0}, // S_DEMN2_LOOK2
2139 {SPR_DEM2,0,4,A_Chase,S_DEMN2_CHASE2,0,0}, // S_DEMN2_CHASE1
2140 {SPR_DEM2,1,4,A_Chase,S_DEMN2_CHASE3,0,0}, // S_DEMN2_CHASE2
2141 {SPR_DEM2,2,4,A_Chase,S_DEMN2_CHASE4,0,0}, // S_DEMN2_CHASE3
2142 {SPR_DEM2,3,4,A_Chase,S_DEMN2_CHASE1,0,0}, // S_DEMN2_CHASE4
2143 {SPR_DEM2,4,6,A_FaceTarget,S_DEMN2_ATK1_2,0,0}, // S_DEMN2_ATK1_1
2144 {SPR_DEM2,5,8,A_FaceTarget,S_DEMN2_ATK1_3,0,0}, // S_DEMN2_ATK1_2
2145 {SPR_DEM2,6,6,A_DemonAttack1,S_DEMN2_CHASE1,0,0}, // S_DEMN2_ATK1_3
2146 {SPR_DEM2,4,5,A_FaceTarget,S_DEMN2_ATK2_2,0,0}, // S_DEMN2_ATK2_1
2147 {SPR_DEM2,5,6,A_FaceTarget,S_DEMN2_ATK2_3,0,0}, // S_DEMN2_ATK2_2
2148 {SPR_DEM2,6,5,A_DemonAttack2,S_DEMN2_CHASE1,0,0}, // S_DEMN2_ATK2_3
2149 {SPR_DEM2,4,4,NULL,S_DEMN2_PAIN2,0,0}, // S_DEMN2_PAIN1
2150 {SPR_DEM2,4,4,A_Pain,S_DEMN2_CHASE1,0,0}, // S_DEMN2_PAIN2
2151 {SPR_DEM2,7,6,NULL,S_DEMN2_DEATH2,0,0}, // S_DEMN2_DEATH1
2152 {SPR_DEM2,8,6,NULL,S_DEMN2_DEATH3,0,0}, // S_DEMN2_DEATH2
2153 {SPR_DEM2,9,6,A_Scream,S_DEMN2_DEATH4,0,0}, // S_DEMN2_DEATH3
2154 {SPR_DEM2,10,6,A_NoBlocking,S_DEMN2_DEATH5,0,0}, // S_DEMN2_DEATH4
2155 {SPR_DEM2,11,6,A_QueueCorpse,S_DEMN2_DEATH6,0,0}, // S_DEMN2_DEATH5
2156 {SPR_DEM2,12,6,NULL,S_DEMN2_DEATH7,0,0}, // S_DEMN2_DEATH6
2157 {SPR_DEM2,13,6,NULL,S_DEMN2_DEATH8,0,0}, // S_DEMN2_DEATH7
2158 {SPR_DEM2,14,6,NULL,S_DEMN2_DEATH9,0,0}, // S_DEMN2_DEATH8
2159 {SPR_DEM2,15,-1,NULL,S_NULL,0,0}, // S_DEMN2_DEATH9
2160 {SPR_DEM2,7,6,NULL,S_DEMN2_XDEATH2,0,0}, // S_DEMN2_XDEATH1
2161 {SPR_DEM2,8,6,A_Demon2Death,S_DEMN2_XDEATH3,0,0}, // S_DEMN2_XDEATH2
2162 {SPR_DEM2,9,6,A_Scream,S_DEMN2_XDEATH4,0,0}, // S_DEMN2_XDEATH3
2163 {SPR_DEM2,10,6,A_NoBlocking,S_DEMN2_XDEATH5,0,0}, // S_DEMN2_XDEATH4
2164 {SPR_DEM2,11,6,A_QueueCorpse,S_DEMN2_XDEATH6,0,0}, // S_DEMN2_XDEATH5
2165 {SPR_DEM2,12,6,NULL,S_DEMN2_XDEATH7,0,0}, // S_DEMN2_XDEATH6
2166 {SPR_DEM2,13,6,NULL,S_DEMN2_XDEATH8,0,0}, // S_DEMN2_XDEATH7
2167 {SPR_DEM2,14,6,NULL,S_DEMN2_XDEATH9,0,0}, // S_DEMN2_XDEATH8
2168 {SPR_DEM2,15,-1,NULL,S_NULL,0,0}, // S_DEMN2_XDEATH9
2169 {SPR_DMBA,0,4,NULL,S_DEMON2CHUNK1_2,0,0}, // S_DEMON2CHUNK1_1
2170 {SPR_DMBA,0,10,A_QueueCorpse,S_DEMON2CHUNK1_3,0,0}, // S_DEMON2CHUNK1_2
2171 {SPR_DMBA,0,20,NULL,S_DEMON2CHUNK1_3,0,0}, // S_DEMON2CHUNK1_3
2172 {SPR_DMBA,0,-1,NULL,S_NULL,0,0}, // S_DEMON2CHUNK1_4
2173 {SPR_DMBB,0,4,NULL,S_DEMON2CHUNK2_2,0,0}, // S_DEMON2CHUNK2_1
2174 {SPR_DMBB,0,10,A_QueueCorpse,S_DEMON2CHUNK2_3,0,0}, // S_DEMON2CHUNK2_2
2175 {SPR_DMBB,0,20,NULL,S_DEMON2CHUNK2_3,0,0}, // S_DEMON2CHUNK2_3
2176 {SPR_DMBB,0,-1,NULL,S_NULL,0,0}, // S_DEMON2CHUNK2_4
2177 {SPR_DMBC,0,4,NULL,S_DEMON2CHUNK3_2,0,0}, // S_DEMON2CHUNK3_1
2178 {SPR_DMBC,0,10,A_QueueCorpse,S_DEMON2CHUNK3_3,0,0}, // S_DEMON2CHUNK3_2
2179 {SPR_DMBC,0,20,NULL,S_DEMON2CHUNK3_3,0,0}, // S_DEMON2CHUNK3_3
2180 {SPR_DMBC,0,-1,NULL,S_NULL,0,0}, // S_DEMON2CHUNK3_4
2181 {SPR_DMBD,0,4,NULL,S_DEMON2CHUNK4_2,0,0}, // S_DEMON2CHUNK4_1
2182 {SPR_DMBD,0,10,A_QueueCorpse,S_DEMON2CHUNK4_3,0,0}, // S_DEMON2CHUNK4_2
2183 {SPR_DMBD,0,20,NULL,S_DEMON2CHUNK4_3,0,0}, // S_DEMON2CHUNK4_3
2184 {SPR_DMBD,0,-1,NULL,S_NULL,0,0}, // S_DEMON2CHUNK4_4
2185 {SPR_DMBE,0,4,NULL,S_DEMON2CHUNK5_2,0,0}, // S_DEMON2CHUNK5_1
2186 {SPR_DMBE,0,10,NULL,S_DEMON2CHUNK5_3,0,0}, // S_DEMON2CHUNK5_2
2187 {SPR_DMBE,0,20,NULL,S_DEMON2CHUNK5_3,0,0}, // S_DEMON2CHUNK5_3
2188 {SPR_DMBE,0,-1,NULL,S_NULL,0,0}, // S_DEMON2CHUNK5_4
2189 {SPR_D2FX,32768,4,NULL,S_DEMON2FX_MOVE2,0,0}, // S_DEMON2FX_MOVE1
2190 {SPR_D2FX,32769,4,NULL,S_DEMON2FX_MOVE3,0,0}, // S_DEMON2FX_MOVE2
2191 {SPR_D2FX,32770,4,NULL,S_DEMON2FX_MOVE4,0,0}, // S_DEMON2FX_MOVE3
2192 {SPR_D2FX,32771,4,NULL,S_DEMON2FX_MOVE5,0,0}, // S_DEMON2FX_MOVE4
2193 {SPR_D2FX,32772,4,NULL,S_DEMON2FX_MOVE6,0,0}, // S_DEMON2FX_MOVE5
2194 {SPR_D2FX,32773,4,NULL,S_DEMON2FX_MOVE1,0,0}, // S_DEMON2FX_MOVE6
2195 {SPR_D2FX,32774,4,NULL,S_DEMON2FX_BOOM2,0,0}, // S_DEMON2FX_BOOM1
2196 {SPR_D2FX,32775,4,NULL,S_DEMON2FX_BOOM3,0,0}, // S_DEMON2FX_BOOM2
2197 {SPR_D2FX,32776,4,NULL,S_DEMON2FX_BOOM4,0,0}, // S_DEMON2FX_BOOM3
2198 {SPR_D2FX,32777,4,NULL,S_DEMON2FX_BOOM5,0,0}, // S_DEMON2FX_BOOM4
2199 {SPR_D2FX,32778,3,NULL,S_DEMON2FX_BOOM6,0,0}, // S_DEMON2FX_BOOM5
2200 {SPR_D2FX,32779,3,NULL,S_NULL,0,0}, // S_DEMON2FX_BOOM6
2201 {SPR_WRTH,0,2,A_WraithRaiseInit,S_WRAITH_RAISE2,0,0}, // S_WRAITH_RAISE1
2202 {SPR_WRTH,0,2,A_WraithRaise,S_WRAITH_RAISE3,0,0}, // S_WRAITH_RAISE2
2203 {SPR_WRTH,0,2,A_FaceTarget,S_WRAITH_RAISE4,0,0}, // S_WRAITH_RAISE3
2204 {SPR_WRTH,1,2,A_WraithRaise,S_WRAITH_RAISE5,0,0}, // S_WRAITH_RAISE4
2205 {SPR_WRTH,1,2,A_WraithRaise,S_WRAITH_RAISE2,0,0}, // S_WRAITH_RAISE5
2206 {SPR_WRTH,0,10,NULL,S_WRAITH_INIT2,0,0}, // S_WRAITH_INIT1
2207 {SPR_WRTH,1,5,A_WraithInit,S_WRAITH_LOOK1,0,0}, // S_WRAITH_INIT2
2208 {SPR_WRTH,0,15,A_WraithLook,S_WRAITH_LOOK2,0,0}, // S_WRAITH_LOOK1
2209 {SPR_WRTH,1,15,A_WraithLook,S_WRAITH_LOOK1,0,0}, // S_WRAITH_LOOK2
2210 {SPR_WRTH,0,4,A_WraithChase,S_WRAITH_CHASE2,0,0}, // S_WRAITH_CHASE1
2211 {SPR_WRTH,1,4,A_WraithChase,S_WRAITH_CHASE3,0,0}, // S_WRAITH_CHASE2
2212 {SPR_WRTH,2,4,A_WraithChase,S_WRAITH_CHASE4,0,0}, // S_WRAITH_CHASE3
2213 {SPR_WRTH,3,4,A_WraithChase,S_WRAITH_CHASE1,0,0}, // S_WRAITH_CHASE4
2214 {SPR_WRTH,4,6,A_FaceTarget,S_WRAITH_ATK1_2,0,0}, // S_WRAITH_ATK1_1
2215 {SPR_WRTH,5,6,A_WraithFX3,S_WRAITH_ATK1_3,0,0}, // S_WRAITH_ATK1_2
2216 {SPR_WRTH,6,6,A_WraithMelee,S_WRAITH_CHASE1,0,0}, // S_WRAITH_ATK1_3
2217 {SPR_WRTH,4,6,A_FaceTarget,S_WRAITH_ATK2_2,0,0}, // S_WRAITH_ATK2_1
2218 {SPR_WRTH,5,6,NULL,S_WRAITH_ATK2_3,0,0}, // S_WRAITH_ATK2_2
2219 {SPR_WRTH,6,6,A_WraithMissile,S_WRAITH_CHASE1,0,0}, // S_WRAITH_ATK2_3
2220 {SPR_WRTH,0,2,NULL,S_WRAITH_PAIN2,0,0}, // S_WRAITH_PAIN1
2221 {SPR_WRTH,7,6,A_Pain,S_WRAITH_CHASE1,0,0}, // S_WRAITH_PAIN2
2222 {SPR_WRTH,8,4,NULL,S_WRAITH_DEATH1_2,0,0}, // S_WRAITH_DEATH1_1
2223 {SPR_WRTH,9,4,A_Scream,S_WRAITH_DEATH1_3,0,0}, // S_WRAITH_DEATH1_2
2224 {SPR_WRTH,10,4,NULL,S_WRAITH_DEATH1_4,0,0}, // S_WRAITH_DEATH1_3
2225 {SPR_WRTH,11,4,NULL,S_WRAITH_DEATH1_5,0,0}, // S_WRAITH_DEATH1_4
2226 {SPR_WRTH,12,4,A_NoBlocking,S_WRAITH_DEATH1_6,0,0}, // S_WRAITH_DEATH1_5
2227 {SPR_WRTH,13,4,A_QueueCorpse,S_WRAITH_DEATH1_7,0,0}, // S_WRAITH_DEATH1_6
2228 {SPR_WRTH,14,4,NULL,S_WRAITH_DEATH1_8,0,0}, // S_WRAITH_DEATH1_7
2229 {SPR_WRTH,15,5,NULL,S_WRAITH_DEATH1_9,0,0}, // S_WRAITH_DEATH1_8
2230 {SPR_WRTH,16,5,NULL,S_WRAITH_DEATH1_0,0,0}, // S_WRAITH_DEATH1_9
2231 {SPR_WRTH,17,-1,NULL,S_NULL,0,0}, // S_WRAITH_DEATH1_0
2232 {SPR_WRT2,0,5,NULL,S_WRAITH_DEATH2_2,0,0}, // S_WRAITH_DEATH2_1
2233 {SPR_WRT2,1,5,A_Scream,S_WRAITH_DEATH2_3,0,0}, // S_WRAITH_DEATH2_2
2234 {SPR_WRT2,2,5,NULL,S_WRAITH_DEATH2_4,0,0}, // S_WRAITH_DEATH2_3
2235 {SPR_WRT2,3,5,NULL,S_WRAITH_DEATH2_5,0,0}, // S_WRAITH_DEATH2_4
2236 {SPR_WRT2,4,5,A_NoBlocking,S_WRAITH_DEATH2_6,0,0}, // S_WRAITH_DEATH2_5
2237 {SPR_WRT2,5,5,A_QueueCorpse,S_WRAITH_DEATH2_7,0,0}, // S_WRAITH_DEATH2_6
2238 {SPR_WRT2,6,5,NULL,S_WRAITH_DEATH2_8,0,0}, // S_WRAITH_DEATH2_7
2239 {SPR_WRT2,7,-1,NULL,S_NULL,0,0}, // S_WRAITH_DEATH2_8
2240 {SPR_WRT2,8,5,A_FreezeDeath,S_WRAITH_ICE2,0,0}, // S_WRAITH_ICE
2241 {SPR_WRT2,8,1,A_FreezeDeathChunks,S_WRAITH_ICE2,0,0}, // S_WRAITH_ICE2
2242 {SPR_WRBL,32768,3,NULL,S_WRTHFX_MOVE2,0,0}, // S_WRTHFX_MOVE1
2243 {SPR_WRBL,32769,3,A_WraithFX2,S_WRTHFX_MOVE3,0,0}, // S_WRTHFX_MOVE2
2244 {SPR_WRBL,32770,3,NULL,S_WRTHFX_MOVE1,0,0}, // S_WRTHFX_MOVE3
2245 {SPR_WRBL,32771,4,NULL,S_WRTHFX_BOOM2,0,0}, // S_WRTHFX_BOOM1
2246 {SPR_WRBL,32772,4,A_WraithFX2,S_WRTHFX_BOOM3,0,0}, // S_WRTHFX_BOOM2
2247 {SPR_WRBL,32773,4,NULL,S_WRTHFX_BOOM4,0,0}, // S_WRTHFX_BOOM3
2248 {SPR_WRBL,32774,3,A_WraithFX2,S_WRTHFX_BOOM5,0,0}, // S_WRTHFX_BOOM4
2249 {SPR_WRBL,32775,3,A_WraithFX2,S_WRTHFX_BOOM6,0,0}, // S_WRTHFX_BOOM5
2250 {SPR_WRBL,32776,3,NULL,S_NULL,0,0}, // S_WRTHFX_BOOM6
2251 {SPR_WRBL,32777,4,NULL,S_WRTHFX_SIZZLE2,0,0}, // S_WRTHFX_SIZZLE1
2252 {SPR_WRBL,32778,4,NULL,S_WRTHFX_SIZZLE3,0,0}, // S_WRTHFX_SIZZLE2
2253 {SPR_WRBL,32779,4,NULL,S_WRTHFX_SIZZLE4,0,0}, // S_WRTHFX_SIZZLE3
2254 {SPR_WRBL,32780,4,NULL,S_WRTHFX_SIZZLE5,0,0}, // S_WRTHFX_SIZZLE4
2255 {SPR_WRBL,32781,4,NULL,S_WRTHFX_SIZZLE6,0,0}, // S_WRTHFX_SIZZLE5
2256 {SPR_WRBL,32782,4,NULL,S_WRTHFX_SIZZLE7,0,0}, // S_WRTHFX_SIZZLE6
2257 {SPR_WRBL,32783,4,NULL,S_NULL,0,0}, // S_WRTHFX_SIZZLE7
2258 {SPR_WRBL,32784,4,NULL,S_WRTHFX_DROP2,0,0}, // S_WRTHFX_DROP1
2259 {SPR_WRBL,32785,4,NULL,S_WRTHFX_DROP3,0,0}, // S_WRTHFX_DROP2
2260 {SPR_WRBL,32786,4,NULL,S_WRTHFX_DROP1,0,0}, // S_WRTHFX_DROP3
2261 {SPR_WRBL,32786,4,NULL,S_NULL,0,0}, // S_WRTHFX_DEAD1
2262 {SPR_WRBL,19,4,NULL,S_WRTHFX_ADROP2,0,0}, // S_WRTHFX_ADROP1
2263 {SPR_WRBL,20,4,NULL,S_WRTHFX_ADROP3,0,0}, // S_WRTHFX_ADROP2
2264 {SPR_WRBL,21,4,NULL,S_WRTHFX_ADROP4,0,0}, // S_WRTHFX_ADROP3
2265 {SPR_WRBL,22,4,NULL,S_WRTHFX_ADROP1,0,0}, // S_WRTHFX_ADROP4
2266 {SPR_WRBL,22,10,NULL,S_NULL,0,0}, // S_WRTHFX_ADEAD1
2267 {SPR_WRBL,23,7,NULL,S_WRTHFX_BDROP2,0,0}, // S_WRTHFX_BDROP1
2268 {SPR_WRBL,24,7,NULL,S_WRTHFX_BDROP3,0,0}, // S_WRTHFX_BDROP2
2269 {SPR_WRBL,25,7,NULL,S_WRTHFX_BDROP1,0,0}, // S_WRTHFX_BDROP3
2270 {SPR_WRBL,25,35,NULL,S_NULL,0,0}, // S_WRTHFX_BDEAD1
2271 {SPR_MNTR,0,15,NULL,S_MNTR_SPAWN2,0,0}, // S_MNTR_SPAWN1
2272 {SPR_MNTR,0,15,A_MinotaurFade1,S_MNTR_SPAWN3,0,0}, // S_MNTR_SPAWN2
2273 {SPR_MNTR,0,3,A_MinotaurFade2,S_MNTR_LOOK1,0,0}, // S_MNTR_SPAWN3
2274 {SPR_MNTR,0,10,A_MinotaurLook,S_MNTR_LOOK2,0,0}, // S_MNTR_LOOK1
2275 {SPR_MNTR,1,10,A_MinotaurLook,S_MNTR_LOOK1,0,0}, // S_MNTR_LOOK2
2276 {SPR_MNTR,0,5,A_MinotaurChase,S_MNTR_WALK2,0,0}, // S_MNTR_WALK1
2277 {SPR_MNTR,1,5,A_MinotaurChase,S_MNTR_WALK3,0,0}, // S_MNTR_WALK2
2278 {SPR_MNTR,2,5,A_MinotaurChase,S_MNTR_WALK4,0,0}, // S_MNTR_WALK3
2279 {SPR_MNTR,3,5,A_MinotaurChase,S_MNTR_WALK1,0,0}, // S_MNTR_WALK4
2280 {SPR_MNTR,0,5,A_MinotaurRoam,S_MNTR_ROAM2,0,0}, // S_MNTR_ROAM1
2281 {SPR_MNTR,1,5,A_MinotaurRoam,S_MNTR_ROAM3,0,0}, // S_MNTR_ROAM2
2282 {SPR_MNTR,2,5,A_MinotaurRoam,S_MNTR_ROAM4,0,0}, // S_MNTR_ROAM3
2283 {SPR_MNTR,3,5,A_MinotaurRoam,S_MNTR_ROAM1,0,0}, // S_MNTR_ROAM4
2284 {SPR_MNTR,6,10,A_FaceTarget,S_MNTR_ATK1_2,0,0}, // S_MNTR_ATK1_1
2285 {SPR_MNTR,7,7,A_FaceTarget,S_MNTR_ATK1_3,0,0}, // S_MNTR_ATK1_2
2286 {SPR_MNTR,8,12,A_MinotaurAtk1,S_MNTR_WALK1,0,0}, // S_MNTR_ATK1_3
2287 {SPR_MNTR,6,10,A_MinotaurDecide,S_MNTR_ATK2_2,0,0}, // S_MNTR_ATK2_1
2288 {SPR_MNTR,9,4,A_FaceTarget,S_MNTR_ATK2_3,0,0}, // S_MNTR_ATK2_2
2289 {SPR_MNTR,10,9,A_MinotaurAtk2,S_MNTR_WALK1,0,0}, // S_MNTR_ATK2_3
2290 {SPR_MNTR,6,10,A_FaceTarget,S_MNTR_ATK3_2,0,0}, // S_MNTR_ATK3_1
2291 {SPR_MNTR,7,7,A_FaceTarget,S_MNTR_ATK3_3,0,0}, // S_MNTR_ATK3_2
2292 {SPR_MNTR,8,12,A_MinotaurAtk3,S_MNTR_WALK1,0,0}, // S_MNTR_ATK3_3
2293 {SPR_MNTR,8,12,NULL,S_MNTR_ATK3_1,0,0}, // S_MNTR_ATK3_4
2294 {SPR_MNTR,5,2,A_MinotaurCharge,S_MNTR_ATK4_1,0,0}, // S_MNTR_ATK4_1
2295 {SPR_MNTR,4,3,NULL,S_MNTR_PAIN2,0,0}, // S_MNTR_PAIN1
2296 {SPR_MNTR,4,6,A_Pain,S_MNTR_WALK1,0,0}, // S_MNTR_PAIN2
2297 {SPR_MNTR,4,6,NULL,S_MNTR_DIE2,0,0}, // S_MNTR_DIE1
2298 {SPR_MNTR,4,2,A_Scream,S_MNTR_DIE3,0,0}, // S_MNTR_DIE2
2299 {SPR_MNTR,4,5,A_SmokePuffExit,S_MNTR_DIE4,0,0}, // S_MNTR_DIE3
2300 {SPR_MNTR,4,5,NULL,S_MNTR_DIE5,0,0}, // S_MNTR_DIE4
2301 {SPR_MNTR,4,5,A_NoBlocking,S_MNTR_DIE6,0,0}, // S_MNTR_DIE5
2302 {SPR_MNTR,4,5,NULL,S_MNTR_DIE7,0,0}, // S_MNTR_DIE6
2303 {SPR_MNTR,4,5,A_MinotaurFade1,S_MNTR_DIE8,0,0}, // S_MNTR_DIE7
2304 {SPR_MNTR,4,5,A_MinotaurFade0,S_MNTR_DIE9,0,0}, // S_MNTR_DIE8
2305 {SPR_MNTR,4,10,NULL,S_NULL,0,0}, // S_MNTR_DIE9
2306 {SPR_FX12,32768,6,NULL,S_MNTRFX1_2,0,0}, // S_MNTRFX1_1
2307 {SPR_FX12,32769,6,NULL,S_MNTRFX1_1,0,0}, // S_MNTRFX1_2
2308 {SPR_FX12,32770,5,NULL,S_MNTRFXI1_2,0,0}, // S_MNTRFXI1_1
2309 {SPR_FX12,32771,5,NULL,S_MNTRFXI1_3,0,0}, // S_MNTRFXI1_2
2310 {SPR_FX12,32772,5,NULL,S_MNTRFXI1_4,0,0}, // S_MNTRFXI1_3
2311 {SPR_FX12,32773,5,NULL,S_MNTRFXI1_5,0,0}, // S_MNTRFXI1_4
2312 {SPR_FX12,32774,5,NULL,S_MNTRFXI1_6,0,0}, // S_MNTRFXI1_5
2313 {SPR_FX12,32775,5,NULL,S_NULL,0,0}, // S_MNTRFXI1_6
2314 {SPR_FX13,0,2,A_MntrFloorFire,S_MNTRFX2_1,0,0}, // S_MNTRFX2_1
2315 {SPR_FX13,32776,4,A_Explode,S_MNTRFXI2_2,0,0}, // S_MNTRFXI2_1
2316 {SPR_FX13,32777,4,NULL,S_MNTRFXI2_3,0,0}, // S_MNTRFXI2_2
2317 {SPR_FX13,32778,4,NULL,S_MNTRFXI2_4,0,0}, // S_MNTRFXI2_3
2318 {SPR_FX13,32779,4,NULL,S_MNTRFXI2_5,0,0}, // S_MNTRFXI2_4
2319 {SPR_FX13,32780,4,NULL,S_NULL,0,0}, // S_MNTRFXI2_5
2320 {SPR_FX13,32771,4,NULL,S_MNTRFX3_2,0,0}, // S_MNTRFX3_1
2321 {SPR_FX13,32770,4,NULL,S_MNTRFX3_3,0,0}, // S_MNTRFX3_2
2322 {SPR_FX13,32769,5,NULL,S_MNTRFX3_4,0,0}, // S_MNTRFX3_3
2323 {SPR_FX13,32770,5,NULL,S_MNTRFX3_5,0,0}, // S_MNTRFX3_4
2324 {SPR_FX13,32771,5,NULL,S_MNTRFX3_6,0,0}, // S_MNTRFX3_5
2325 {SPR_FX13,32772,5,NULL,S_MNTRFX3_7,0,0}, // S_MNTRFX3_6
2326 {SPR_FX13,32773,4,NULL,S_MNTRFX3_8,0,0}, // S_MNTRFX3_7
2327 {SPR_FX13,32774,4,NULL,S_MNTRFX3_9,0,0}, // S_MNTRFX3_8
2328 {SPR_FX13,32775,4,NULL,S_NULL,0,0}, // S_MNTRFX3_9
2329 {SPR_MNSM,0,3,NULL,S_MINOSMOKE2,0,0}, // S_MINOSMOKE1
2330 {SPR_MNSM,1,3,NULL,S_MINOSMOKE3,0,0}, // S_MINOSMOKE2
2331 {SPR_MNSM,2,3,NULL,S_MINOSMOKE4,0,0}, // S_MINOSMOKE3
2332 {SPR_MNSM,3,3,NULL,S_MINOSMOKE5,0,0}, // S_MINOSMOKE4
2333 {SPR_MNSM,4,3,NULL,S_MINOSMOKE6,0,0}, // S_MINOSMOKE5
2334 {SPR_MNSM,5,3,NULL,S_MINOSMOKE7,0,0}, // S_MINOSMOKE6
2335 {SPR_MNSM,6,3,NULL,S_MINOSMOKE8,0,0}, // S_MINOSMOKE7
2336 {SPR_MNSM,7,3,NULL,S_MINOSMOKE9,0,0}, // S_MINOSMOKE8
2337 {SPR_MNSM,8,3,NULL,S_MINOSMOKE0,0,0}, // S_MINOSMOKE9
2338 {SPR_MNSM,9,3,NULL,S_MINOSMOKEA,0,0}, // S_MINOSMOKE0
2339 {SPR_MNSM,10,3,NULL,S_MINOSMOKEB,0,0}, // S_MINOSMOKEA
2340 {SPR_MNSM,11,3,NULL,S_MINOSMOKEC,0,0}, // S_MINOSMOKEB
2341 {SPR_MNSM,12,3,NULL,S_MINOSMOKED,0,0}, // S_MINOSMOKEC
2342 {SPR_MNSM,13,3,NULL,S_MINOSMOKEE,0,0}, // S_MINOSMOKED
2343 {SPR_MNSM,14,3,NULL,S_MINOSMOKEF,0,0}, // S_MINOSMOKEE
2344 {SPR_MNSM,15,3,NULL,S_MINOSMOKEG,0,0}, // S_MINOSMOKEF
2345 {SPR_MNSM,16,3,NULL,S_NULL,0,0}, // S_MINOSMOKEG
2346 {SPR_MNSM,0,3,NULL,S_MINOSMOKEX2,0,0}, // S_MINOSMOKEX1
2347 {SPR_MNSM,1,3,NULL,S_MINOSMOKEX3,0,0}, // S_MINOSMOKEX2
2348 {SPR_MNSM,2,3,NULL,S_MINOSMOKEX4,0,0}, // S_MINOSMOKEX3
2349 {SPR_MNSM,3,3,NULL,S_MINOSMOKEX5,0,0}, // S_MINOSMOKEX4
2350 {SPR_MNSM,4,3,NULL,S_MINOSMOKEX6,0,0}, // S_MINOSMOKEX5
2351 {SPR_MNSM,5,3,NULL,S_MINOSMOKEX7,0,0}, // S_MINOSMOKEX6
2352 {SPR_MNSM,6,3,NULL,S_MINOSMOKEX8,0,0}, // S_MINOSMOKEX7
2353 {SPR_MNSM,7,3,NULL,S_MINOSMOKEX9,0,0}, // S_MINOSMOKEX8
2354 {SPR_MNSM,8,3,NULL,S_MINOSMOKEX0,0,0}, // S_MINOSMOKEX9
2355 {SPR_MNSM,9,3,NULL,S_MINOSMOKEXA,0,0}, // S_MINOSMOKEX0
2356 {SPR_MNSM,8,3,NULL,S_MINOSMOKEXB,0,0}, // S_MINOSMOKEXA
2357 {SPR_MNSM,7,3,NULL,S_MINOSMOKEXC,0,0}, // S_MINOSMOKEXB
2358 {SPR_MNSM,6,3,NULL,S_MINOSMOKEXD,0,0}, // S_MINOSMOKEXC
2359 {SPR_MNSM,5,3,NULL,S_MINOSMOKEXE,0,0}, // S_MINOSMOKEXD
2360 {SPR_MNSM,4,3,NULL,S_MINOSMOKEXF,0,0}, // S_MINOSMOKEXE
2361 {SPR_MNSM,3,3,NULL,S_MINOSMOKEXG,0,0}, // S_MINOSMOKEXF
2362 {SPR_MNSM,2,3,NULL,S_MINOSMOKEXH,0,0}, // S_MINOSMOKEXG
2363 {SPR_MNSM,1,3,NULL,S_MINOSMOKEXI,0,0}, // S_MINOSMOKEXH
2364 {SPR_MNSM,0,3,NULL,S_NULL,0,0}, // S_MINOSMOKEXI
2365 {SPR_SSPT,7,10,A_Look,S_SERPENT_LOOK1,0,0}, // S_SERPENT_LOOK1
2366 {SPR_SSPT,7,1,A_SerpentChase,S_SERPENT_SWIM2,0,0}, // S_SERPENT_SWIM1
2367 {SPR_SSPT,7,1,A_SerpentChase,S_SERPENT_SWIM3,0,0}, // S_SERPENT_SWIM2
2368 {SPR_SSPT,7,2,A_SerpentHumpDecide,S_SERPENT_SWIM1,0,0}, // S_SERPENT_SWIM3
2369 {SPR_SSPT,7,3,A_SerpentUnHide,S_SERPENT_HUMP2,0,0}, // S_SERPENT_HUMP1
2370 {SPR_SSPT,4,3,A_SerpentRaiseHump,S_SERPENT_HUMP3,0,0}, // S_SERPENT_HUMP2
2371 {SPR_SSPT,5,3,A_SerpentRaiseHump,S_SERPENT_HUMP4,0,0}, // S_SERPENT_HUMP3
2372 {SPR_SSPT,6,3,A_SerpentRaiseHump,S_SERPENT_HUMP5,0,0}, // S_SERPENT_HUMP4
2373 {SPR_SSPT,4,3,A_SerpentRaiseHump,S_SERPENT_HUMP6,0,0}, // S_SERPENT_HUMP5
2374 {SPR_SSPT,5,3,A_SerpentRaiseHump,S_SERPENT_HUMP7,0,0}, // S_SERPENT_HUMP6
2375 {SPR_SSPT,6,3,NULL,S_SERPENT_HUMP8,0,0}, // S_SERPENT_HUMP7
2376 {SPR_SSPT,4,3,NULL,S_SERPENT_HUMP9,0,0}, // S_SERPENT_HUMP8
2377 {SPR_SSPT,5,3,NULL,S_SERPENT_HUMP10,0,0}, // S_SERPENT_HUMP9
2378 {SPR_SSPT,6,3,A_SerpentLowerHump,S_SERPENT_HUMP11,0,0}, // S_SERPENT_HUMP10
2379 {SPR_SSPT,4,3,A_SerpentLowerHump,S_SERPENT_HUMP12,0,0}, // S_SERPENT_HUMP11
2380 {SPR_SSPT,5,3,A_SerpentLowerHump,S_SERPENT_HUMP13,0,0}, // S_SERPENT_HUMP12
2381 {SPR_SSPT,6,3,A_SerpentLowerHump,S_SERPENT_HUMP14,0,0}, // S_SERPENT_HUMP13
2382 {SPR_SSPT,4,3,A_SerpentLowerHump,S_SERPENT_HUMP15,0,0}, // S_SERPENT_HUMP14
2383 {SPR_SSPT,5,3,A_SerpentHide,S_SERPENT_SWIM1,0,0}, // S_SERPENT_HUMP15
2384 {SPR_SSPT,0,1,A_UnHideThing,S_SERPENT_SURFACE2,0,0}, // S_SERPENT_SURFACE1
2385 {SPR_SSPT,0,1,A_SerpentBirthScream,S_SERPENT_SURFACE3,0,0}, // S_SERPENT_SURFACE2
2386 {SPR_SSPT,1,3,A_SetShootable,S_SERPENT_SURFACE4,0,0}, // S_SERPENT_SURFACE3
2387 {SPR_SSPT,2,3,NULL,S_SERPENT_SURFACE5,0,0}, // S_SERPENT_SURFACE4
2388 {SPR_SSPT,3,4,A_SerpentCheckForAttack,S_SERPENT_DIVE1,0,0}, // S_SERPENT_SURFACE5
2389 {SPR_SSDV,0,4,NULL,S_SERPENT_DIVE2,0,0}, // S_SERPENT_DIVE1
2390 {SPR_SSDV,1,4,NULL,S_SERPENT_DIVE3,0,0}, // S_SERPENT_DIVE2
2391 {SPR_SSDV,2,4,NULL,S_SERPENT_DIVE4,0,0}, // S_SERPENT_DIVE3
2392 {SPR_SSDV,3,4,A_UnSetShootable,S_SERPENT_DIVE5,0,0}, // S_SERPENT_DIVE4
2393 {SPR_SSDV,4,3,A_SerpentDiveSound,S_SERPENT_DIVE6,0,0}, // S_SERPENT_DIVE5
2394 {SPR_SSDV,5,3,NULL,S_SERPENT_DIVE7,0,0}, // S_SERPENT_DIVE6
2395 {SPR_SSDV,6,4,NULL,S_SERPENT_DIVE8,0,0}, // S_SERPENT_DIVE7
2396 {SPR_SSDV,7,4,NULL,S_SERPENT_DIVE9,0,0}, // S_SERPENT_DIVE8
2397 {SPR_SSDV,8,3,NULL,S_SERPENT_DIVE10,0,0}, // S_SERPENT_DIVE9
2398 {SPR_SSDV,9,3,A_SerpentHide,S_SERPENT_SWIM1,0,0}, // S_SERPENT_DIVE10
2399 {SPR_SSPT,8,5,A_SerpentWalk,S_SERPENT_WALK2,0,0}, // S_SERPENT_WALK1
2400 {SPR_SSPT,9,5,A_SerpentWalk,S_SERPENT_WALK3,0,0}, // S_SERPENT_WALK2
2401 {SPR_SSPT,8,5,A_SerpentWalk,S_SERPENT_WALK4,0,0}, // S_SERPENT_WALK3
2402 {SPR_SSPT,9,5,A_SerpentCheckForAttack,S_SERPENT_DIVE1,0,0}, // S_SERPENT_WALK4
2403 {SPR_SSPT,11,5,NULL,S_SERPENT_PAIN2,0,0}, // S_SERPENT_PAIN1
2404 {SPR_SSPT,11,5,A_Pain,S_SERPENT_DIVE1,0,0}, // S_SERPENT_PAIN2
2405 {SPR_SSPT,10,6,A_FaceTarget,S_SERPENT_ATK2,0,0}, // S_SERPENT_ATK1
2406 {SPR_SSPT,11,5,A_SerpentChooseAttack,S_SERPENT_MELEE1,0,0}, // S_SERPENT_ATK2
2407 {SPR_SSPT,13,5,A_SerpentMeleeAttack,S_SERPENT_DIVE1,0,0}, // S_SERPENT_MELEE1
2408 {SPR_SSPT,13,5,A_SerpentMissileAttack,S_SERPENT_DIVE1,0,0}, // S_SERPENT_MISSILE1
2409 {SPR_SSPT,14,4,NULL,S_SERPENT_DIE2,0,0}, // S_SERPENT_DIE1
2410 {SPR_SSPT,15,4,A_Scream,S_SERPENT_DIE3,0,0}, // S_SERPENT_DIE2
2411 {SPR_SSPT,16,4,A_NoBlocking,S_SERPENT_DIE4,0,0}, // S_SERPENT_DIE3
2412 {SPR_SSPT,17,4,NULL,S_SERPENT_DIE5,0,0}, // S_SERPENT_DIE4
2413 {SPR_SSPT,18,4,NULL,S_SERPENT_DIE6,0,0}, // S_SERPENT_DIE5
2414 {SPR_SSPT,19,4,NULL,S_SERPENT_DIE7,0,0}, // S_SERPENT_DIE6
2415 {SPR_SSPT,20,4,NULL,S_SERPENT_DIE8,0,0}, // S_SERPENT_DIE7
2416 {SPR_SSPT,21,4,NULL,S_SERPENT_DIE9,0,0}, // S_SERPENT_DIE8
2417 {SPR_SSPT,22,4,NULL,S_SERPENT_DIE10,0,0}, // S_SERPENT_DIE9
2418 {SPR_SSPT,23,4,NULL,S_SERPENT_DIE11,0,0}, // S_SERPENT_DIE10
2419 {SPR_SSPT,24,4,NULL,S_SERPENT_DIE12,0,0}, // S_SERPENT_DIE11
2420 {SPR_SSPT,25,4,NULL,S_NULL,0,0}, // S_SERPENT_DIE12
2421 {SPR_SSXD,0,4,NULL,S_SERPENT_XDIE2,0,0}, // S_SERPENT_XDIE1
2422 {SPR_SSXD,1,4,A_SerpentHeadPop,S_SERPENT_XDIE3,0,0}, // S_SERPENT_XDIE2
2423 {SPR_SSXD,2,4,A_NoBlocking,S_SERPENT_XDIE4,0,0}, // S_SERPENT_XDIE3
2424 {SPR_SSXD,3,4,NULL,S_SERPENT_XDIE5,0,0}, // S_SERPENT_XDIE4
2425 {SPR_SSXD,4,4,NULL,S_SERPENT_XDIE6,0,0}, // S_SERPENT_XDIE5
2426 {SPR_SSXD,5,3,NULL,S_SERPENT_XDIE7,0,0}, // S_SERPENT_XDIE6
2427 {SPR_SSXD,6,3,NULL,S_SERPENT_XDIE8,0,0}, // S_SERPENT_XDIE7
2428 {SPR_SSXD,7,3,A_SerpentSpawnGibs,S_NULL,0,0}, // S_SERPENT_XDIE8
2429 {SPR_SSPT,26,5,A_FreezeDeath,S_SERPENT_ICE2,0,0}, // S_SERPENT_ICE
2430 {SPR_SSPT,26,1,A_FreezeDeathChunks,S_SERPENT_ICE2,0,0}, // S_SERPENT_ICE2
2431 {SPR_SSFX,32768,3,A_ContMobjSound,S_SERPENT_FX2,0,0}, // S_SERPENT_FX1
2432 {SPR_SSFX,32769,3,NULL,S_SERPENT_FX3,0,0}, // S_SERPENT_FX2
2433 {SPR_SSFX,32768,3,NULL,S_SERPENT_FX4,0,0}, // S_SERPENT_FX3
2434 {SPR_SSFX,32769,3,NULL,S_SERPENT_FX1,0,0}, // S_SERPENT_FX4
2435 {SPR_SSFX,32770,4,NULL,S_SERPENT_FX_X2,0,0}, // S_SERPENT_FX_X1
2436 {SPR_SSFX,32771,4,NULL,S_SERPENT_FX_X3,0,0}, // S_SERPENT_FX_X2
2437 {SPR_SSFX,32772,4,NULL,S_SERPENT_FX_X4,0,0}, // S_SERPENT_FX_X3
2438 {SPR_SSFX,32773,4,NULL,S_SERPENT_FX_X5,0,0}, // S_SERPENT_FX_X4
2439 {SPR_SSFX,32774,4,NULL,S_SERPENT_FX_X6,0,0}, // S_SERPENT_FX_X5
2440 {SPR_SSFX,32775,4,NULL,S_NULL,0,0}, // S_SERPENT_FX_X6
2441 {SPR_SSXD,8,4,A_SerpentHeadCheck,S_SERPENT_HEAD2,0,0}, // S_SERPENT_HEAD1
2442 {SPR_SSXD,9,4,A_SerpentHeadCheck,S_SERPENT_HEAD3,0,0}, // S_SERPENT_HEAD2
2443 {SPR_SSXD,10,4,A_SerpentHeadCheck,S_SERPENT_HEAD4,0,0}, // S_SERPENT_HEAD3
2444 {SPR_SSXD,11,4,A_SerpentHeadCheck,S_SERPENT_HEAD5,0,0}, // S_SERPENT_HEAD4
2445 {SPR_SSXD,12,4,A_SerpentHeadCheck,S_SERPENT_HEAD6,0,0}, // S_SERPENT_HEAD5
2446 {SPR_SSXD,13,4,A_SerpentHeadCheck,S_SERPENT_HEAD7,0,0}, // S_SERPENT_HEAD6
2447 {SPR_SSXD,14,4,A_SerpentHeadCheck,S_SERPENT_HEAD8,0,0}, // S_SERPENT_HEAD7
2448 {SPR_SSXD,15,4,A_SerpentHeadCheck,S_SERPENT_HEAD1,0,0}, // S_SERPENT_HEAD8
2449 {SPR_SSXD,18,-1,NULL,S_SERPENT_HEAD_X1,0,0}, // S_SERPENT_HEAD_X1
2450 {SPR_SSXD,16,6,NULL,S_SERPENT_GIB1_2,0,0}, // S_SERPENT_GIB1_1
2451 {SPR_SSXD,16,6,A_FloatGib,S_SERPENT_GIB1_3,0,0}, // S_SERPENT_GIB1_2
2452 {SPR_SSXD,16,8,A_FloatGib,S_SERPENT_GIB1_4,0,0}, // S_SERPENT_GIB1_3
2453 {SPR_SSXD,16,8,A_FloatGib,S_SERPENT_GIB1_5,0,0}, // S_SERPENT_GIB1_4
2454 {SPR_SSXD,16,12,A_FloatGib,S_SERPENT_GIB1_6,0,0}, // S_SERPENT_GIB1_5
2455 {SPR_SSXD,16,12,A_FloatGib,S_SERPENT_GIB1_7,0,0}, // S_SERPENT_GIB1_6
2456 {SPR_SSXD,16,232,A_DelayGib,S_SERPENT_GIB1_8,0,0}, // S_SERPENT_GIB1_7
2457 {SPR_SSXD,16,12,A_SinkGib,S_SERPENT_GIB1_9,0,0}, // S_SERPENT_GIB1_8
2458 {SPR_SSXD,16,12,A_SinkGib,S_SERPENT_GIB1_10,0,0}, // S_SERPENT_GIB1_9
2459 {SPR_SSXD,16,8,A_SinkGib,S_SERPENT_GIB1_11,0,0}, // S_SERPENT_GIB1_10
2460 {SPR_SSXD,16,8,A_SinkGib,S_SERPENT_GIB1_12,0,0}, // S_SERPENT_GIB1_11
2461 {SPR_SSXD,16,8,A_SinkGib,S_NULL,0,0}, // S_SERPENT_GIB1_12
2462 {SPR_SSXD,17,6,NULL,S_SERPENT_GIB2_2,0,0}, // S_SERPENT_GIB2_1
2463 {SPR_SSXD,17,6,A_FloatGib,S_SERPENT_GIB2_3,0,0}, // S_SERPENT_GIB2_2
2464 {SPR_SSXD,17,8,A_FloatGib,S_SERPENT_GIB2_4,0,0}, // S_SERPENT_GIB2_3
2465 {SPR_SSXD,17,8,A_FloatGib,S_SERPENT_GIB2_5,0,0}, // S_SERPENT_GIB2_4
2466 {SPR_SSXD,17,12,A_FloatGib,S_SERPENT_GIB2_6,0,0}, // S_SERPENT_GIB2_5
2467 {SPR_SSXD,17,12,A_FloatGib,S_SERPENT_GIB2_7,0,0}, // S_SERPENT_GIB2_6
2468 {SPR_SSXD,17,232,A_DelayGib,S_SERPENT_GIB2_8,0,0}, // S_SERPENT_GIB2_7
2469 {SPR_SSXD,17,12,A_SinkGib,S_SERPENT_GIB2_9,0,0}, // S_SERPENT_GIB2_8
2470 {SPR_SSXD,17,12,A_SinkGib,S_SERPENT_GIB2_10,0,0}, // S_SERPENT_GIB2_9
2471 {SPR_SSXD,17,8,A_SinkGib,S_SERPENT_GIB2_11,0,0}, // S_SERPENT_GIB2_10
2472 {SPR_SSXD,17,8,A_SinkGib,S_SERPENT_GIB2_12,0,0}, // S_SERPENT_GIB2_11
2473 {SPR_SSXD,17,8,A_SinkGib,S_NULL,0,0}, // S_SERPENT_GIB2_12
2474 {SPR_SSXD,19,6,NULL,S_SERPENT_GIB3_2,0,0}, // S_SERPENT_GIB3_1
2475 {SPR_SSXD,19,6,A_FloatGib,S_SERPENT_GIB3_3,0,0}, // S_SERPENT_GIB3_2
2476 {SPR_SSXD,19,8,A_FloatGib,S_SERPENT_GIB3_4,0,0}, // S_SERPENT_GIB3_3
2477 {SPR_SSXD,19,8,A_FloatGib,S_SERPENT_GIB3_5,0,0}, // S_SERPENT_GIB3_4
2478 {SPR_SSXD,19,12,A_FloatGib,S_SERPENT_GIB3_6,0,0}, // S_SERPENT_GIB3_5
2479 {SPR_SSXD,19,12,A_FloatGib,S_SERPENT_GIB3_7,0,0}, // S_SERPENT_GIB3_6
2480 {SPR_SSXD,19,232,A_DelayGib,S_SERPENT_GIB3_8,0,0}, // S_SERPENT_GIB3_7
2481 {SPR_SSXD,19,12,A_SinkGib,S_SERPENT_GIB3_9,0,0}, // S_SERPENT_GIB3_8
2482 {SPR_SSXD,19,12,A_SinkGib,S_SERPENT_GIB3_10,0,0}, // S_SERPENT_GIB3_9
2483 {SPR_SSXD,19,8,A_SinkGib,S_SERPENT_GIB3_11,0,0}, // S_SERPENT_GIB3_10
2484 {SPR_SSXD,19,8,A_SinkGib,S_SERPENT_GIB3_12,0,0}, // S_SERPENT_GIB3_11
2485 {SPR_SSXD,19,8,A_SinkGib,S_NULL,0,0}, // S_SERPENT_GIB3_12
2486 {SPR_BISH,0,10,A_Look,S_BISHOP_LOOK1,0,0}, // S_BISHOP_LOOK1
2487 {SPR_BISH,0,1,A_BishopDecide,S_BISHOP_WALK1,0,0}, // S_BISHOP_DECIDE
2488 {SPR_BISH,0,2,A_BishopDoBlur,S_BISHOP_BLUR2,0,0}, // S_BISHOP_BLUR1
2489 {SPR_BISH,0,4,A_BishopSpawnBlur,S_BISHOP_BLUR2,0,0}, // S_BISHOP_BLUR2
2490 {SPR_BISH,0,2,A_Chase,S_BISHOP_WALK2,0,0}, // S_BISHOP_WALK1
2491 {SPR_BISH,0,2,A_BishopChase,S_BISHOP_WALK3,0,0}, // S_BISHOP_WALK2
2492 {SPR_BISH,0,2,NULL,S_BISHOP_WALK4,0,0}, // S_BISHOP_WALK3
2493 {SPR_BISH,1,2,A_BishopChase,S_BISHOP_WALK5,0,0}, // S_BISHOP_WALK4
2494 {SPR_BISH,1,2,A_Chase,S_BISHOP_WALK6,0,0}, // S_BISHOP_WALK5
2495 {SPR_BISH,1,2,A_BishopChase,S_BISHOP_DECIDE,0,0}, // S_BISHOP_WALK6
2496 {SPR_BISH,0,3,A_FaceTarget,S_BISHOP_ATK2,0,0}, // S_BISHOP_ATK1
2497 {SPR_BISH,32771,3,A_FaceTarget,S_BISHOP_ATK3,0,0}, // S_BISHOP_ATK2
2498 {SPR_BISH,32772,3,A_FaceTarget,S_BISHOP_ATK4,0,0}, // S_BISHOP_ATK3
2499 {SPR_BISH,32773,3,A_BishopAttack,S_BISHOP_ATK5,0,0}, // S_BISHOP_ATK4
2500 {SPR_BISH,32773,5,A_BishopAttack2,S_BISHOP_ATK5,0,0}, // S_BISHOP_ATK5
2501 {SPR_BISH,2,6,A_Pain,S_BISHOP_PAIN2,0,0}, // S_BISHOP_PAIN1
2502 {SPR_BISH,2,6,A_BishopPainBlur,S_BISHOP_PAIN3,0,0}, // S_BISHOP_PAIN2
2503 {SPR_BISH,2,6,A_BishopPainBlur,S_BISHOP_PAIN4,0,0}, // S_BISHOP_PAIN3
2504 {SPR_BISH,2,6,A_BishopPainBlur,S_BISHOP_PAIN5,0,0}, // S_BISHOP_PAIN4
2505 {SPR_BISH,2,0,NULL,S_BISHOP_WALK1,0,0}, // S_BISHOP_PAIN5
2506 {SPR_BISH,6,6,NULL,S_BISHOP_DEATH2,0,0}, // S_BISHOP_DEATH1
2507 {SPR_BISH,32775,6,A_Scream,S_BISHOP_DEATH3,0,0}, // S_BISHOP_DEATH2
2508 {SPR_BISH,32776,5,A_NoBlocking,S_BISHOP_DEATH4,0,0}, // S_BISHOP_DEATH3
2509 {SPR_BISH,32777,5,A_Explode,S_BISHOP_DEATH5,0,0}, // S_BISHOP_DEATH4
2510 {SPR_BISH,32778,5,NULL,S_BISHOP_DEATH6,0,0}, // S_BISHOP_DEATH5
2511 {SPR_BISH,32779,4,NULL,S_BISHOP_DEATH7,0,0}, // S_BISHOP_DEATH6
2512 {SPR_BISH,32780,4,NULL,S_BISHOP_DEATH8,0,0}, // S_BISHOP_DEATH7
2513 {SPR_BISH,13,4,A_BishopPuff,S_BISHOP_DEATH9,0,0}, // S_BISHOP_DEATH8
2514 {SPR_BISH,14,4,A_QueueCorpse,S_BISHOP_DEATH10,0,0}, // S_BISHOP_DEATH9
2515 {SPR_BISH,15,-1,NULL,S_NULL,0,0}, // S_BISHOP_DEATH10
2516 {SPR_BISH,23,5,A_FreezeDeath,S_BISHOP_ICE2,0,0}, // S_BISHOP_ICE
2517 {SPR_BISH,23,1,A_FreezeDeathChunks,S_BISHOP_ICE2,0,0}, // S_BISHOP_ICE2
2518 {SPR_BISH,16,5,NULL,S_BISHOP_PUFF2,0,0}, // S_BISHOP_PUFF1
2519 {SPR_BISH,17,5,NULL,S_BISHOP_PUFF3,0,0}, // S_BISHOP_PUFF2
2520 {SPR_BISH,18,5,NULL,S_BISHOP_PUFF4,0,0}, // S_BISHOP_PUFF3
2521 {SPR_BISH,19,5,NULL,S_BISHOP_PUFF5,0,0}, // S_BISHOP_PUFF4
2522 {SPR_BISH,20,6,NULL,S_BISHOP_PUFF6,0,0}, // S_BISHOP_PUFF5
2523 {SPR_BISH,21,6,NULL,S_BISHOP_PUFF7,0,0}, // S_BISHOP_PUFF6
2524 {SPR_BISH,22,5,NULL,S_NULL,0,0}, // S_BISHOP_PUFF7
2525 {SPR_BISH,0,16,NULL,S_BISHOPBLUR2,0,0}, // S_BISHOPBLUR1
2526 {SPR_BISH,0,8,A_SetAltShadow,S_NULL,0,0}, // S_BISHOPBLUR2
2527 {SPR_BISH,2,8,NULL,S_NULL,0,0}, // S_BISHOPPAINBLUR1
2528 {SPR_BPFX,32768,1,A_BishopMissileWeave,S_BISHFX1_2,0,0}, // S_BISHFX1_1
2529 {SPR_BPFX,32769,1,A_BishopMissileWeave,S_BISHFX1_3,0,0}, // S_BISHFX1_2
2530 {SPR_BPFX,32768,1,A_BishopMissileWeave,S_BISHFX1_4,0,0}, // S_BISHFX1_3
2531 {SPR_BPFX,32769,1,A_BishopMissileWeave,S_BISHFX1_5,0,0}, // S_BISHFX1_4
2532 {SPR_BPFX,32769,0,A_BishopMissileSeek,S_BISHFX1_1,0,0}, // S_BISHFX1_5
2533 {SPR_BPFX,32770,4,NULL,S_BISHFXI1_2,0,0}, // S_BISHFXI1_1
2534 {SPR_BPFX,32771,4,NULL,S_BISHFXI1_3,0,0}, // S_BISHFXI1_2
2535 {SPR_BPFX,32772,4,NULL,S_BISHFXI1_4,0,0}, // S_BISHFXI1_3
2536 {SPR_BPFX,32773,4,NULL,S_BISHFXI1_5,0,0}, // S_BISHFXI1_4
2537 {SPR_BPFX,32774,3,NULL,S_BISHFXI1_6,0,0}, // S_BISHFXI1_5
2538 {SPR_BPFX,32775,3,NULL,S_NULL,0,0}, // S_BISHFXI1_6
2539 {SPR_DRAG,3,10,A_Look,S_DRAGON_LOOK1,0,0}, // S_DRAGON_LOOK1
2540 {SPR_DRAG,2,5,NULL,S_DRAGON_INIT2,0,0}, // S_DRAGON_INIT
2541 {SPR_DRAG,1,5,NULL,S_DRAGON_INIT3,0,0}, // S_DRAGON_INIT2
2542 {SPR_DRAG,0,5,A_DragonInitFlight,S_DRAGON_WALK1,0,0}, // S_DRAGON_INIT3
2543 {SPR_DRAG,1,3,A_DragonFlap,S_DRAGON_WALK2,0,0}, // S_DRAGON_WALK1
2544 {SPR_DRAG,1,3,A_DragonFlight,S_DRAGON_WALK3,0,0}, // S_DRAGON_WALK2
2545 {SPR_DRAG,2,3,A_DragonFlight,S_DRAGON_WALK4,0,0}, // S_DRAGON_WALK3
2546 {SPR_DRAG,2,3,A_DragonFlight,S_DRAGON_WALK5,0,0}, // S_DRAGON_WALK4
2547 {SPR_DRAG,3,3,A_DragonFlight,S_DRAGON_WALK6,0,0}, // S_DRAGON_WALK5
2548 {SPR_DRAG,3,3,A_DragonFlight,S_DRAGON_WALK7,0,0}, // S_DRAGON_WALK6
2549 {SPR_DRAG,2,3,A_DragonFlight,S_DRAGON_WALK8,0,0}, // S_DRAGON_WALK7
2550 {SPR_DRAG,2,3,A_DragonFlight,S_DRAGON_WALK9,0,0}, // S_DRAGON_WALK8
2551 {SPR_DRAG,1,3,A_DragonFlight,S_DRAGON_WALK10,0,0}, // S_DRAGON_WALK9
2552 {SPR_DRAG,1,3,A_DragonFlight,S_DRAGON_WALK11,0,0}, // S_DRAGON_WALK10
2553 {SPR_DRAG,0,3,A_DragonFlight,S_DRAGON_WALK12,0,0}, // S_DRAGON_WALK11
2554 {SPR_DRAG,0,3,A_DragonFlight,S_DRAGON_WALK1,0,0}, // S_DRAGON_WALK12
2555 {SPR_DRAG,4,8,A_DragonAttack,S_DRAGON_WALK1,0,0}, // S_DRAGON_ATK1
2556 {SPR_DRAG,5,10,A_DragonPain,S_DRAGON_WALK1,0,0}, // S_DRAGON_PAIN1
2557 {SPR_DRAG,6,5,A_Scream,S_DRAGON_DEATH2,0,0}, // S_DRAGON_DEATH1
2558 {SPR_DRAG,7,4,A_NoBlocking,S_DRAGON_DEATH3,0,0}, // S_DRAGON_DEATH2
2559 {SPR_DRAG,8,4,NULL,S_DRAGON_DEATH4,0,0}, // S_DRAGON_DEATH3
2560 {SPR_DRAG,9,4,A_DragonCheckCrash,S_DRAGON_DEATH4,0,0}, // S_DRAGON_DEATH4
2561 {SPR_DRAG,10,5,NULL,S_DRAGON_CRASH2,0,0}, // S_DRAGON_CRASH1
2562 {SPR_DRAG,11,5,NULL,S_DRAGON_CRASH3,0,0}, // S_DRAGON_CRASH2
2563 {SPR_DRAG,12,-1,NULL,S_NULL,0,0}, // S_DRAGON_CRASH3
2564 {SPR_DRFX,32768,4,NULL,S_DRAGON_FX1_2,0,0}, // S_DRAGON_FX1_1
2565 {SPR_DRFX,32769,4,NULL,S_DRAGON_FX1_3,0,0}, // S_DRAGON_FX1_2
2566 {SPR_DRFX,32770,4,NULL,S_DRAGON_FX1_4,0,0}, // S_DRAGON_FX1_3
2567 {SPR_DRFX,32771,4,NULL,S_DRAGON_FX1_5,0,0}, // S_DRAGON_FX1_4
2568 {SPR_DRFX,32772,4,NULL,S_DRAGON_FX1_6,0,0}, // S_DRAGON_FX1_5
2569 {SPR_DRFX,32773,4,NULL,S_DRAGON_FX1_1,0,0}, // S_DRAGON_FX1_6
2570 {SPR_DRFX,32774,4,NULL,S_DRAGON_FX1_X2,0,0}, // S_DRAGON_FX1_X1
2571 {SPR_DRFX,32775,4,NULL,S_DRAGON_FX1_X3,0,0}, // S_DRAGON_FX1_X2
2572 {SPR_DRFX,32776,4,NULL,S_DRAGON_FX1_X4,0,0}, // S_DRAGON_FX1_X3
2573 {SPR_DRFX,32777,4,A_DragonFX2,S_DRAGON_FX1_X5,0,0}, // S_DRAGON_FX1_X4
2574 {SPR_DRFX,32778,3,NULL,S_DRAGON_FX1_X6,0,0}, // S_DRAGON_FX1_X5
2575 {SPR_DRFX,32779,3,NULL,S_NULL,0,0}, // S_DRAGON_FX1_X6
2576 {SPR_CFCF,32784,1,NULL,S_DRAGON_FX2_2,0,0}, // S_DRAGON_FX2_1
2577 {SPR_CFCF,32784,4,A_UnHideThing,S_DRAGON_FX2_3,0,0}, // S_DRAGON_FX2_2
2578 {SPR_CFCF,32785,3,A_Scream,S_DRAGON_FX2_4,0,0}, // S_DRAGON_FX2_3
2579 {SPR_CFCF,32786,4,NULL,S_DRAGON_FX2_5,0,0}, // S_DRAGON_FX2_4
2580 {SPR_CFCF,32787,3,A_Explode,S_DRAGON_FX2_6,0,0}, // S_DRAGON_FX2_5
2581 {SPR_CFCF,32788,4,NULL,S_DRAGON_FX2_7,0,0}, // S_DRAGON_FX2_6
2582 {SPR_CFCF,32789,3,NULL,S_DRAGON_FX2_8,0,0}, // S_DRAGON_FX2_7
2583 {SPR_CFCF,32790,4,NULL,S_DRAGON_FX2_9,0,0}, // S_DRAGON_FX2_8
2584 {SPR_CFCF,32791,3,NULL,S_DRAGON_FX2_10,0,0}, // S_DRAGON_FX2_9
2585 {SPR_CFCF,32792,4,NULL,S_DRAGON_FX2_11,0,0}, // S_DRAGON_FX2_10
2586 {SPR_CFCF,32793,3,NULL,S_NULL,0,0}, // S_DRAGON_FX2_11
2587 {SPR_ARM1,0,-1,NULL,S_NULL,0,0}, // S_ARMOR_1
2588 {SPR_ARM2,0,-1,NULL,S_NULL,0,0}, // S_ARMOR_2
2589 {SPR_ARM3,0,-1,NULL,S_NULL,0,0}, // S_ARMOR_3
2590 {SPR_ARM4,0,-1,NULL,S_NULL,0,0}, // S_ARMOR_4
2591 {SPR_MAN1,32768,4,NULL,S_MANA1_2,0,0}, // S_MANA1_1
2592 {SPR_MAN1,32769,4,NULL,S_MANA1_3,0,0}, // S_MANA1_2
2593 {SPR_MAN1,32770,4,NULL,S_MANA1_4,0,0}, // S_MANA1_3
2594 {SPR_MAN1,32771,4,NULL,S_MANA1_5,0,0}, // S_MANA1_4
2595 {SPR_MAN1,32772,4,NULL,S_MANA1_6,0,0}, // S_MANA1_5
2596 {SPR_MAN1,32773,4,NULL,S_MANA1_7,0,0}, // S_MANA1_6
2597 {SPR_MAN1,32774,4,NULL,S_MANA1_8,0,0}, // S_MANA1_7
2598 {SPR_MAN1,32775,4,NULL,S_MANA1_9,0,0}, // S_MANA1_8
2599 {SPR_MAN1,32776,4,NULL,S_MANA1_1,0,0}, // S_MANA1_9
2600 {SPR_MAN2,32768,4,NULL,S_MANA2_2,0,0}, // S_MANA2_1
2601 {SPR_MAN2,32769,4,NULL,S_MANA2_3,0,0}, // S_MANA2_2
2602 {SPR_MAN2,32770,4,NULL,S_MANA2_4,0,0}, // S_MANA2_3
2603 {SPR_MAN2,32771,4,NULL,S_MANA2_5,0,0}, // S_MANA2_4
2604 {SPR_MAN2,32772,4,NULL,S_MANA2_6,0,0}, // S_MANA2_5
2605 {SPR_MAN2,32773,4,NULL,S_MANA2_7,0,0}, // S_MANA2_6
2606 {SPR_MAN2,32774,4,NULL,S_MANA2_8,0,0}, // S_MANA2_7
2607 {SPR_MAN2,32775,4,NULL,S_MANA2_9,0,0}, // S_MANA2_8
2608 {SPR_MAN2,32776,4,NULL,S_MANA2_10,0,0}, // S_MANA2_9
2609 {SPR_MAN2,32777,4,NULL,S_MANA2_11,0,0}, // S_MANA2_10
2610 {SPR_MAN2,32778,4,NULL,S_MANA2_12,0,0}, // S_MANA2_11
2611 {SPR_MAN2,32779,4,NULL,S_MANA2_13,0,0}, // S_MANA2_12
2612 {SPR_MAN2,32780,4,NULL,S_MANA2_14,0,0}, // S_MANA2_13
2613 {SPR_MAN2,32781,4,NULL,S_MANA2_15,0,0}, // S_MANA2_14
2614 {SPR_MAN2,32782,4,NULL,S_MANA2_16,0,0}, // S_MANA2_15
2615 {SPR_MAN2,32783,4,NULL,S_MANA2_1,0,0}, // S_MANA2_16
2616 {SPR_MAN3,32768,4,NULL,S_MANA3_2,0,0}, // S_MANA3_1
2617 {SPR_MAN3,32769,4,NULL,S_MANA3_3,0,0}, // S_MANA3_2
2618 {SPR_MAN3,32770,4,NULL,S_MANA3_4,0,0}, // S_MANA3_3
2619 {SPR_MAN3,32771,4,NULL,S_MANA3_5,0,0}, // S_MANA3_4
2620 {SPR_MAN3,32772,4,NULL,S_MANA3_6,0,0}, // S_MANA3_5
2621 {SPR_MAN3,32773,4,NULL,S_MANA3_7,0,0}, // S_MANA3_6
2622 {SPR_MAN3,32774,4,NULL,S_MANA3_8,0,0}, // S_MANA3_7
2623 {SPR_MAN3,32775,4,NULL,S_MANA3_9,0,0}, // S_MANA3_8
2624 {SPR_MAN3,32776,4,NULL,S_MANA3_10,0,0}, // S_MANA3_9
2625 {SPR_MAN3,32777,4,NULL,S_MANA3_11,0,0}, // S_MANA3_10
2626 {SPR_MAN3,32778,4,NULL,S_MANA3_12,0,0}, // S_MANA3_11
2627 {SPR_MAN3,32779,4,NULL,S_MANA3_13,0,0}, // S_MANA3_12
2628 {SPR_MAN3,32780,4,NULL,S_MANA3_14,0,0}, // S_MANA3_13
2629 {SPR_MAN3,32781,4,NULL,S_MANA3_15,0,0}, // S_MANA3_14
2630 {SPR_MAN3,32782,4,NULL,S_MANA3_16,0,0}, // S_MANA3_15
2631 {SPR_MAN3,32783,4,NULL,S_MANA3_1,0,0}, // S_MANA3_16
2632 {SPR_KEY1,0,-1,NULL,S_NULL,0,0}, // S_KEY1
2633 {SPR_KEY2,0,-1,NULL,S_NULL,0,0}, // S_KEY2
2634 {SPR_KEY3,0,-1,NULL,S_NULL,0,0}, // S_KEY3
2635 {SPR_KEY4,0,-1,NULL,S_NULL,0,0}, // S_KEY4
2636 {SPR_KEY5,0,-1,NULL,S_NULL,0,0}, // S_KEY5
2637 {SPR_KEY6,0,-1,NULL,S_NULL,0,0}, // S_KEY6
2638 {SPR_KEY7,0,-1,NULL,S_NULL,0,0}, // S_KEY7
2639 {SPR_KEY8,0,-1,NULL,S_NULL,0,0}, // S_KEY8
2640 {SPR_KEY9,0,-1,NULL,S_NULL,0,0}, // S_KEY9
2641 {SPR_KEYA,0,-1,NULL,S_NULL,0,0}, // S_KEYA
2642 {SPR_KEYB,0,-1,NULL,S_NULL,0,0}, // S_KEYB
2643 {SPR_TLGL,0,1,NULL,S_SND_WIND2,0,0}, // S_SND_WIND1
2644 {SPR_TLGL,0,200,A_ESound,S_SND_WIND2,0,0}, // S_SND_WIND2
2645 {SPR_TLGL,0,85,A_ESound,S_SND_WATERFALL,0,0}, // S_SND_WATERFALL
2646 {SPR_ETTN,0,10,A_Look,S_ETTIN_LOOK2,0,0}, // S_ETTIN_LOOK1
2647 {SPR_ETTN,0,10,A_Look,S_ETTIN_LOOK1,0,0}, // S_ETTIN_LOOK2
2648 {SPR_ETTN,0,5,A_Chase,S_ETTIN_CHASE2,0,0}, // S_ETTIN_CHASE1
2649 {SPR_ETTN,1,5,A_Chase,S_ETTIN_CHASE3,0,0}, // S_ETTIN_CHASE2
2650 {SPR_ETTN,2,5,A_Chase,S_ETTIN_CHASE4,0,0}, // S_ETTIN_CHASE3
2651 {SPR_ETTN,3,5,A_Chase,S_ETTIN_CHASE1,0,0}, // S_ETTIN_CHASE4
2652 {SPR_ETTN,7,7,A_Pain,S_ETTIN_CHASE1,0,0}, // S_ETTIN_PAIN1
2653 {SPR_ETTN,4,6,A_FaceTarget,S_ETTIN_ATK1_2,0,0}, // S_ETTIN_ATK1_1
2654 {SPR_ETTN,5,6,A_FaceTarget,S_ETTIN_ATK1_3,0,0}, // S_ETTIN_ATK1_2
2655 {SPR_ETTN,6,8,A_EttinAttack,S_ETTIN_CHASE1,0,0}, // S_ETTIN_ATK1_3
2656 {SPR_ETTN,8,4,NULL,S_ETTIN_DEATH1_2,0,0}, // S_ETTIN_DEATH1_1
2657 {SPR_ETTN,9,4,NULL,S_ETTIN_DEATH1_3,0,0}, // S_ETTIN_DEATH1_2
2658 {SPR_ETTN,10,4,A_Scream,S_ETTIN_DEATH1_4,0,0}, // S_ETTIN_DEATH1_3
2659 {SPR_ETTN,11,4,A_NoBlocking,S_ETTIN_DEATH1_5,0,0}, // S_ETTIN_DEATH1_4
2660 {SPR_ETTN,12,4,A_QueueCorpse,S_ETTIN_DEATH1_6,0,0}, // S_ETTIN_DEATH1_5
2661 {SPR_ETTN,13,4,NULL,S_ETTIN_DEATH1_7,0,0}, // S_ETTIN_DEATH1_6
2662 {SPR_ETTN,14,4,NULL,S_ETTIN_DEATH1_8,0,0}, // S_ETTIN_DEATH1_7
2663 {SPR_ETTN,15,4,NULL,S_ETTIN_DEATH1_9,0,0}, // S_ETTIN_DEATH1_8
2664 {SPR_ETTN,16,-1,NULL,S_NULL,0,0}, // S_ETTIN_DEATH1_9
2665 {SPR_ETTB,0,4,NULL,S_ETTIN_DEATH2_2,0,0}, // S_ETTIN_DEATH2_1
2666 {SPR_ETTB,1,4,A_NoBlocking,S_ETTIN_DEATH2_3,0,0}, // S_ETTIN_DEATH2_2
2667 {SPR_ETTB,2,4,A_DropMace,S_ETTIN_DEATH2_4,0,0}, // S_ETTIN_DEATH2_3
2668 {SPR_ETTB,3,4,A_Scream,S_ETTIN_DEATH2_5,0,0}, // S_ETTIN_DEATH2_4
2669 {SPR_ETTB,4,4,A_QueueCorpse,S_ETTIN_DEATH2_6,0,0}, // S_ETTIN_DEATH2_5
2670 {SPR_ETTB,5,4,NULL,S_ETTIN_DEATH2_7,0,0}, // S_ETTIN_DEATH2_6
2671 {SPR_ETTB,6,4,NULL,S_ETTIN_DEATH2_8,0,0}, // S_ETTIN_DEATH2_7
2672 {SPR_ETTB,7,4,NULL,S_ETTIN_DEATH2_9,0,0}, // S_ETTIN_DEATH2_8
2673 {SPR_ETTB,8,4,NULL,S_ETTIN_DEATH2_0,0,0}, // S_ETTIN_DEATH2_9
2674 {SPR_ETTB,9,4,NULL,S_ETTIN_DEATH2_A,0,0}, // S_ETTIN_DEATH2_0
2675 {SPR_ETTB,10,4,NULL,S_ETTIN_DEATH2_B,0,0}, // S_ETTIN_DEATH2_A
2676 {SPR_ETTB,11,-1,NULL,S_NULL,0,0}, // S_ETTIN_DEATH2_B
2677 {SPR_ETTN,17,5,A_FreezeDeath,S_ETTIN_ICE2,0,0}, // S_ETTIN_ICE1
2678 {SPR_ETTN,17,1,A_FreezeDeathChunks,S_ETTIN_ICE2,0,0}, // S_ETTIN_ICE2
2679 {SPR_ETTB,12,5,A_CheckFloor,S_ETTIN_MACE2,0,0}, // S_ETTIN_MACE1
2680 {SPR_ETTB,13,5,A_CheckFloor,S_ETTIN_MACE3,0,0}, // S_ETTIN_MACE2
2681 {SPR_ETTB,14,5,A_CheckFloor,S_ETTIN_MACE4,0,0}, // S_ETTIN_MACE3
2682 {SPR_ETTB,15,5,A_CheckFloor,S_ETTIN_MACE1,0,0}, // S_ETTIN_MACE4
2683 {SPR_ETTB,16,5,NULL,S_ETTIN_MACE6,0,0}, // S_ETTIN_MACE5
2684 {SPR_ETTB,17,5,A_QueueCorpse,S_ETTIN_MACE7,0,0}, // S_ETTIN_MACE6
2685 {SPR_ETTB,18,-1,NULL,S_NULL,0,0}, // S_ETTIN_MACE7
2686 {SPR_FDMN,32791,5,NULL,S_FIRED_LOOK1,0,0}, // S_FIRED_SPAWN1
2687 {SPR_FDMN,32772,10,A_Look,S_FIRED_LOOK2,0,0}, // S_FIRED_LOOK1
2688 {SPR_FDMN,32773,10,A_Look,S_FIRED_LOOK3,0,0}, // S_FIRED_LOOK2
2689 {SPR_FDMN,32774,10,A_Look,S_FIRED_LOOK1,0,0}, // S_FIRED_LOOK3
2690 {SPR_FDMN,32772,8,NULL,S_FIRED_LOOK5,0,0}, // S_FIRED_LOOK4
2691 {SPR_FDMN,32773,6,NULL,S_FIRED_LOOK6,0,0}, // S_FIRED_LOOK5
2692 {SPR_FDMN,32774,5,NULL,S_FIRED_LOOK7,0,0}, // S_FIRED_LOOK6
2693 {SPR_FDMN,32773,8,NULL,S_FIRED_LOOK8,0,0}, // S_FIRED_LOOK7
2694 {SPR_FDMN,32772,6,NULL,S_FIRED_LOOK9,0,0}, // S_FIRED_LOOK8
2695 {SPR_FDMN,32773,7,A_FiredRocks,S_FIRED_LOOK0,0,0}, // S_FIRED_LOOK9
2696 {SPR_FDMN,32775,5,NULL,S_FIRED_LOOKA,0,0}, // S_FIRED_LOOK0
2697 {SPR_FDMN,32776,5,NULL,S_FIRED_LOOKB,0,0}, // S_FIRED_LOOKA
2698 {SPR_FDMN,32777,5,A_UnSetInvulnerable,S_FIRED_WALK1,0,0}, // S_FIRED_LOOKB
2699 {SPR_FDMN,32768,5,A_FiredChase,S_FIRED_WALK2,0,0}, // S_FIRED_WALK1
2700 {SPR_FDMN,32769,5,A_FiredChase,S_FIRED_WALK3,0,0}, // S_FIRED_WALK2
2701 {SPR_FDMN,32770,5,A_FiredChase,S_FIRED_WALK1,0,0}, // S_FIRED_WALK3
2702 {SPR_FDMN,32771,6,A_Pain,S_FIRED_WALK1,0,0}, // S_FIRED_PAIN1
2703 {SPR_FDMN,32778,3,A_FaceTarget,S_FIRED_ATTACK2,0,0}, // S_FIRED_ATTACK1
2704 {SPR_FDMN,32778,5,A_FiredAttack,S_FIRED_ATTACK3,0,0}, // S_FIRED_ATTACK2
2705 {SPR_FDMN,32778,5,A_FiredAttack,S_FIRED_ATTACK4,0,0}, // S_FIRED_ATTACK3
2706 {SPR_FDMN,32778,5,A_FiredAttack,S_FIRED_WALK1,0,0}, // S_FIRED_ATTACK4
2707 {SPR_FDMN,32771,4,A_FaceTarget,S_FIRED_DEATH2,0,0}, // S_FIRED_DEATH1
2708 {SPR_FDMN,32779,4,A_Scream,S_FIRED_DEATH3,0,0}, // S_FIRED_DEATH2
2709 {SPR_FDMN,32779,4,A_NoBlocking,S_FIRED_DEATH4,0,0}, // S_FIRED_DEATH3
2710 {SPR_FDMN,32779,200,NULL,S_NULL,0,0}, // S_FIRED_DEATH4
2711 {SPR_FDMN,12,5,A_FaceTarget,S_FIRED_XDEATH2,0,0}, // S_FIRED_XDEATH1
2712 {SPR_FDMN,13,5,A_NoBlocking,S_FIRED_XDEATH3,0,0}, // S_FIRED_XDEATH2
2713 {SPR_FDMN,14,5,A_FiredSplotch,S_NULL,0,0}, // S_FIRED_XDEATH3
2714 {SPR_FDMN,17,5,A_FreezeDeath,S_FIRED_ICE2,0,0}, // S_FIRED_ICE1
2715 {SPR_FDMN,17,1,A_FreezeDeathChunks,S_FIRED_ICE2,0,0}, // S_FIRED_ICE2
2716 {SPR_FDMN,15,3,NULL,S_FIRED_CORPSE2,0,0}, // S_FIRED_CORPSE1
2717 {SPR_FDMN,15,6,A_QueueCorpse,S_FIRED_CORPSE3,0,0}, // S_FIRED_CORPSE2
2718 {SPR_FDMN,24,-1,NULL,S_NULL,0,0}, // S_FIRED_CORPSE3
2719 {SPR_FDMN,16,3,NULL,S_FIRED_CORPSE5,0,0}, // S_FIRED_CORPSE4
2720 {SPR_FDMN,16,6,A_QueueCorpse,S_FIRED_CORPSE6,0,0}, // S_FIRED_CORPSE5
2721 {SPR_FDMN,25,-1,NULL,S_NULL,0,0}, // S_FIRED_CORPSE6
2722 {SPR_FDMN,18,4,NULL,S_FIRED_RDROP1,0,0}, // S_FIRED_RDROP1
2723 {SPR_FDMN,18,5,A_SmBounce,S_FIRED_RDEAD1_2,0,0}, // S_FIRED_RDEAD1_1
2724 {SPR_FDMN,18,200,NULL,S_NULL,0,0}, // S_FIRED_RDEAD1_2
2725 {SPR_FDMN,19,4,NULL,S_FIRED_RDROP2,0,0}, // S_FIRED_RDROP2
2726 {SPR_FDMN,19,5,A_SmBounce,S_FIRED_RDEAD2_2,0,0}, // S_FIRED_RDEAD2_1
2727 {SPR_FDMN,19,200,NULL,S_NULL,0,0}, // S_FIRED_RDEAD2_2
2728 {SPR_FDMN,20,4,NULL,S_FIRED_RDROP3,0,0}, // S_FIRED_RDROP3
2729 {SPR_FDMN,20,5,A_SmBounce,S_FIRED_RDEAD3_2,0,0}, // S_FIRED_RDEAD3_1
2730 {SPR_FDMN,20,200,NULL,S_NULL,0,0}, // S_FIRED_RDEAD3_2
2731 {SPR_FDMN,21,4,NULL,S_FIRED_RDROP4,0,0}, // S_FIRED_RDROP4
2732 {SPR_FDMN,21,5,A_SmBounce,S_FIRED_RDEAD4_2,0,0}, // S_FIRED_RDEAD4_1
2733 {SPR_FDMN,21,200,NULL,S_NULL,0,0}, // S_FIRED_RDEAD4_2
2734 {SPR_FDMN,22,4,NULL,S_FIRED_RDROP5,0,0}, // S_FIRED_RDROP5
2735 {SPR_FDMN,22,5,A_SmBounce,S_FIRED_RDEAD5_2,0,0}, // S_FIRED_RDEAD5_1
2736 {SPR_FDMN,22,200,NULL,S_NULL,0,0}, // S_FIRED_RDEAD5_2
2737 {SPR_FDMB,32768,5,NULL,S_FIRED_FX6_1,0,0}, // S_FIRED_FX6_1
2738 {SPR_FDMB,32769,5,NULL,S_FIRED_FX6_3,0,0}, // S_FIRED_FX6_2
2739 {SPR_FDMB,32770,5,NULL,S_FIRED_FX6_4,0,0}, // S_FIRED_FX6_3
2740 {SPR_FDMB,32771,5,NULL,S_FIRED_FX6_5,0,0}, // S_FIRED_FX6_4
2741 {SPR_FDMB,32772,5,NULL,S_NULL,0,0}, // S_FIRED_FX6_5
2742 {SPR_ICEY,0,10,A_IceGuyLook,S_ICEGUY_LOOK,0,0}, // S_ICEGUY_LOOK
2743 {SPR_ICEY,0,-1,NULL,S_ICEGUY_LOOK,0,0}, // S_ICEGUY_DORMANT
2744 {SPR_ICEY,0,4,A_Chase,S_ICEGUY_WALK2,0,0}, // S_ICEGUY_WALK1
2745 {SPR_ICEY,1,4,A_IceGuyChase,S_ICEGUY_WALK3,0,0}, // S_ICEGUY_WALK2
2746 {SPR_ICEY,2,4,A_Chase,S_ICEGUY_WALK4,0,0}, // S_ICEGUY_WALK3
2747 {SPR_ICEY,3,4,A_Chase,S_ICEGUY_WALK1,0,0}, // S_ICEGUY_WALK4
2748 {SPR_ICEY,4,3,A_FaceTarget,S_ICEGUY_ATK2,0,0}, // S_ICEGUY_ATK1
2749 {SPR_ICEY,5,3,A_FaceTarget,S_ICEGUY_ATK3,0,0}, // S_ICEGUY_ATK2
2750 {SPR_ICEY,32774,8,A_IceGuyAttack,S_ICEGUY_ATK4,0,0}, // S_ICEGUY_ATK3
2751 {SPR_ICEY,5,4,A_FaceTarget,S_ICEGUY_WALK1,0,0}, // S_ICEGUY_ATK4
2752 {SPR_ICEY,0,1,A_Pain,S_ICEGUY_WALK1,0,0}, // S_ICEGUY_PAIN1
2753 {SPR_ICEY,0,1,A_IceGuyDie,S_NULL,0,0}, // S_ICEGUY_DEATH
2754 {SPR_ICPR,32768,3,A_IceGuyMissilePuff,S_ICEGUY_FX2,0,0}, // S_ICEGUY_FX1
2755 {SPR_ICPR,32769,3,A_IceGuyMissilePuff,S_ICEGUY_FX3,0,0}, // S_ICEGUY_FX2
2756 {SPR_ICPR,32770,3,A_IceGuyMissilePuff,S_ICEGUY_FX1,0,0}, // S_ICEGUY_FX3
2757 {SPR_ICPR,32771,4,NULL,S_ICEGUY_FX_X2,0,0}, // S_ICEGUY_FX_X1
2758 {SPR_ICPR,32772,4,A_IceGuyMissileExplode,S_ICEGUY_FX_X3,0,0}, // S_ICEGUY_FX_X2
2759 {SPR_ICPR,32773,4,NULL,S_ICEGUY_FX_X4,0,0}, // S_ICEGUY_FX_X3
2760 {SPR_ICPR,32774,4,NULL,S_ICEGUY_FX_X5,0,0}, // S_ICEGUY_FX_X4
2761 {SPR_ICPR,32775,3,NULL,S_NULL,0,0}, // S_ICEGUY_FX_X5
2762 {SPR_ICPR,8,3,NULL,S_ICEFX_PUFF2,0,0}, // S_ICEFX_PUFF1
2763 {SPR_ICPR,9,3,NULL,S_ICEFX_PUFF3,0,0}, // S_ICEFX_PUFF2
2764 {SPR_ICPR,10,3,NULL,S_ICEFX_PUFF4,0,0}, // S_ICEFX_PUFF3
2765 {SPR_ICPR,11,2,NULL,S_ICEFX_PUFF5,0,0}, // S_ICEFX_PUFF4
2766 {SPR_ICPR,12,2,NULL,S_NULL,0,0}, // S_ICEFX_PUFF5
2767 {SPR_ICPR,32781,3,NULL,S_ICEGUY_FX2_2,0,0}, // S_ICEGUY_FX2_1
2768 {SPR_ICPR,32782,3,NULL,S_ICEGUY_FX2_3,0,0}, // S_ICEGUY_FX2_2
2769 {SPR_ICPR,32783,3,NULL,S_ICEGUY_FX2_1,0,0}, // S_ICEGUY_FX2_3
2770 {SPR_ICPR,32784,50,NULL,S_NULL,0,0}, // S_ICEGUY_BIT1
2771 {SPR_ICPR,32785,50,NULL,S_NULL,0,0}, // S_ICEGUY_BIT2
2772 {SPR_ICWS,0,2,NULL,S_ICEGUY_WISP1_2,0,0}, // S_ICEGUY_WISP1_1
2773 {SPR_ICWS,1,2,NULL,S_ICEGUY_WISP1_3,0,0}, // S_ICEGUY_WISP1_2
2774 {SPR_ICWS,2,2,NULL,S_ICEGUY_WISP1_4,0,0}, // S_ICEGUY_WISP1_3
2775 {SPR_ICWS,3,2,NULL,S_ICEGUY_WISP1_5,0,0}, // S_ICEGUY_WISP1_4
2776 {SPR_ICWS,4,2,NULL,S_ICEGUY_WISP1_6,0,0}, // S_ICEGUY_WISP1_5
2777 {SPR_ICWS,5,2,NULL,S_ICEGUY_WISP1_7,0,0}, // S_ICEGUY_WISP1_6
2778 {SPR_ICWS,6,2,NULL,S_ICEGUY_WISP1_8,0,0}, // S_ICEGUY_WISP1_7
2779 {SPR_ICWS,7,2,NULL,S_ICEGUY_WISP1_9,0,0}, // S_ICEGUY_WISP1_8
2780 {SPR_ICWS,8,2,NULL,S_NULL,0,0}, // S_ICEGUY_WISP1_9
2781 {SPR_ICWS,9,2,NULL,S_ICEGUY_WISP2_2,0,0}, // S_ICEGUY_WISP2_1
2782 {SPR_ICWS,10,2,NULL,S_ICEGUY_WISP2_3,0,0}, // S_ICEGUY_WISP2_2
2783 {SPR_ICWS,11,2,NULL,S_ICEGUY_WISP2_4,0,0}, // S_ICEGUY_WISP2_3
2784 {SPR_ICWS,12,2,NULL,S_ICEGUY_WISP2_5,0,0}, // S_ICEGUY_WISP2_4
2785 {SPR_ICWS,13,2,NULL,S_ICEGUY_WISP2_6,0,0}, // S_ICEGUY_WISP2_5
2786 {SPR_ICWS,14,2,NULL,S_ICEGUY_WISP2_7,0,0}, // S_ICEGUY_WISP2_6
2787 {SPR_ICWS,15,2,NULL,S_ICEGUY_WISP2_8,0,0}, // S_ICEGUY_WISP2_7
2788 {SPR_ICWS,16,2,NULL,S_ICEGUY_WISP2_9,0,0}, // S_ICEGUY_WISP2_8
2789 {SPR_ICWS,17,2,NULL,S_NULL,0,0}, // S_ICEGUY_WISP2_9
2790 {SPR_PLAY,0,2,NULL,S_FIGHTER2,0,0}, // S_FIGHTER
2791 {SPR_PLAY,0,3,A_ClassBossHealth,S_FIGHTERLOOK,0,0}, // S_FIGHTER2
2792 {SPR_PLAY,0,5,A_Look,S_FIGHTERLOOK,0,0}, // S_FIGHTERLOOK
2793 {SPR_PLAY,0,4,A_FastChase,S_FIGHTER_RUN2,0,0}, // S_FIGHTER_RUN1
2794 {SPR_PLAY,1,4,A_FastChase,S_FIGHTER_RUN3,0,0}, // S_FIGHTER_RUN2
2795 {SPR_PLAY,2,4,A_FastChase,S_FIGHTER_RUN4,0,0}, // S_FIGHTER_RUN3
2796 {SPR_PLAY,3,4,A_FastChase,S_FIGHTER_RUN1,0,0}, // S_FIGHTER_RUN4
2797 {SPR_PLAY,4,8,A_FaceTarget,S_FIGHTER_ATK2,0,0}, // S_FIGHTER_ATK1
2798 {SPR_PLAY,5,8,A_FighterAttack,S_FIGHTER_RUN1,0,0}, // S_FIGHTER_ATK2
2799 {SPR_PLAY,6,4,NULL,S_FIGHTER_PAIN2,0,0}, // S_FIGHTER_PAIN
2800 {SPR_PLAY,6,4,A_Pain,S_FIGHTER_RUN1,0,0}, // S_FIGHTER_PAIN2
2801 {SPR_PLAY,7,6,NULL,S_FIGHTER_DIE2,0,0}, // S_FIGHTER_DIE1
2802 {SPR_PLAY,8,6,A_Scream,S_FIGHTER_DIE3,0,0}, // S_FIGHTER_DIE2
2803 {SPR_PLAY,9,6,NULL,S_FIGHTER_DIE4,0,0}, // S_FIGHTER_DIE3
2804 {SPR_PLAY,10,6,NULL,S_FIGHTER_DIE5,0,0}, // S_FIGHTER_DIE4
2805 {SPR_PLAY,11,6,A_NoBlocking,S_FIGHTER_DIE6,0,0}, // S_FIGHTER_DIE5
2806 {SPR_PLAY,12,6,NULL,S_FIGHTER_DIE7,0,0}, // S_FIGHTER_DIE6
2807 {SPR_PLAY,13,-1,NULL,S_NULL,0,0}, // S_FIGHTER_DIE7
2808 {SPR_PLAY,14,5,A_Scream,S_FIGHTER_XDIE2,0,0}, // S_FIGHTER_XDIE1
2809 {SPR_PLAY,15,5,A_SkullPop,S_FIGHTER_XDIE3,0,0}, // S_FIGHTER_XDIE2
2810 {SPR_PLAY,17,5,A_NoBlocking,S_FIGHTER_XDIE4,0,0}, // S_FIGHTER_XDIE3
2811 {SPR_PLAY,18,5,NULL,S_FIGHTER_XDIE5,0,0}, // S_FIGHTER_XDIE4
2812 {SPR_PLAY,19,5,NULL,S_FIGHTER_XDIE6,0,0}, // S_FIGHTER_XDIE5
2813 {SPR_PLAY,20,5,NULL,S_FIGHTER_XDIE7,0,0}, // S_FIGHTER_XDIE6
2814 {SPR_PLAY,21,5,NULL,S_FIGHTER_XDIE8,0,0}, // S_FIGHTER_XDIE7
2815 {SPR_PLAY,22,-1,NULL,S_NULL,0,0}, // S_FIGHTER_XDIE8
2816 {SPR_PLAY,23,5,A_FreezeDeath,S_FIGHTER_ICE2,0,0}, // S_FIGHTER_ICE
2817 {SPR_PLAY,23,1,A_FreezeDeathChunks,S_FIGHTER_ICE2,0,0}, // S_FIGHTER_ICE2
2818 {SPR_CLER,0,2,NULL,S_CLERIC2,0,0}, // S_CLERIC
2819 {SPR_CLER,0,3,A_ClassBossHealth,S_CLERICLOOK,0,0}, // S_CLERIC2
2820 {SPR_CLER,0,5,A_Look,S_CLERICLOOK,0,0}, // S_CLERICLOOK
2821 {SPR_CLER,0,4,A_FastChase,S_CLERIC_RUN2,0,0}, // S_CLERIC_RUN1
2822 {SPR_CLER,1,4,A_FastChase,S_CLERIC_RUN3,0,0}, // S_CLERIC_RUN2
2823 {SPR_CLER,2,4,A_FastChase,S_CLERIC_RUN4,0,0}, // S_CLERIC_RUN3
2824 {SPR_CLER,3,4,A_FastChase,S_CLERIC_RUN1,0,0}, // S_CLERIC_RUN4
2825 {SPR_CLER,4,8,A_FaceTarget,S_CLERIC_ATK2,0,0}, // S_CLERIC_ATK1
2826 {SPR_CLER,5,8,A_FaceTarget,S_CLERIC_ATK3,0,0}, // S_CLERIC_ATK2
2827 {SPR_CLER,6,10,A_ClericAttack,S_CLERIC_RUN1,0,0}, // S_CLERIC_ATK3
2828 {SPR_CLER,7,4,NULL,S_CLERIC_PAIN2,0,0}, // S_CLERIC_PAIN
2829 {SPR_CLER,7,4,A_Pain,S_CLERIC_RUN1,0,0}, // S_CLERIC_PAIN2
2830 {SPR_CLER,8,6,NULL,S_CLERIC_DIE2,0,0}, // S_CLERIC_DIE1
2831 {SPR_CLER,10,6,A_Scream,S_CLERIC_DIE3,0,0}, // S_CLERIC_DIE2
2832 {SPR_CLER,11,6,NULL,S_CLERIC_DIE4,0,0}, // S_CLERIC_DIE3
2833 {SPR_CLER,11,6,NULL,S_CLERIC_DIE5,0,0}, // S_CLERIC_DIE4
2834 {SPR_CLER,12,6,A_NoBlocking,S_CLERIC_DIE6,0,0}, // S_CLERIC_DIE5
2835 {SPR_CLER,13,6,NULL,S_CLERIC_DIE7,0,0}, // S_CLERIC_DIE6
2836 {SPR_CLER,14,6,NULL,S_CLERIC_DIE8,0,0}, // S_CLERIC_DIE7
2837 {SPR_CLER,15,6,NULL,S_CLERIC_DIE9,0,0}, // S_CLERIC_DIE8
2838 {SPR_CLER,16,-1,NULL,S_NULL,0,0}, // S_CLERIC_DIE9
2839 {SPR_CLER,17,5,A_Scream,S_CLERIC_XDIE2,0,0}, // S_CLERIC_XDIE1
2840 {SPR_CLER,18,5,NULL,S_CLERIC_XDIE3,0,0}, // S_CLERIC_XDIE2
2841 {SPR_CLER,19,5,A_NoBlocking,S_CLERIC_XDIE4,0,0}, // S_CLERIC_XDIE3
2842 {SPR_CLER,20,5,NULL,S_CLERIC_XDIE5,0,0}, // S_CLERIC_XDIE4
2843 {SPR_CLER,21,5,NULL,S_CLERIC_XDIE6,0,0}, // S_CLERIC_XDIE5
2844 {SPR_CLER,22,5,NULL,S_CLERIC_XDIE7,0,0}, // S_CLERIC_XDIE6
2845 {SPR_CLER,23,5,NULL,S_CLERIC_XDIE8,0,0}, // S_CLERIC_XDIE7
2846 {SPR_CLER,24,5,NULL,S_CLERIC_XDIE9,0,0}, // S_CLERIC_XDIE8
2847 {SPR_CLER,25,5,NULL,S_CLERIC_XDIE10,0,0}, // S_CLERIC_XDIE9
2848 {SPR_CLER,26,-1,NULL,S_NULL,0,0}, // S_CLERIC_XDIE10
2849 {SPR_CLER,27,5,A_FreezeDeath,S_CLERIC_ICE2,0,0}, // S_CLERIC_ICE
2850 {SPR_CLER,27,1,A_FreezeDeathChunks,S_CLERIC_ICE2,0,0}, // S_CLERIC_ICE2
2851 {SPR_MAGE,0,2,NULL,S_MAGE2,0,0}, // S_MAGE
2852 {SPR_MAGE,0,3,A_ClassBossHealth,S_MAGELOOK,0,0}, // S_MAGE2
2853 {SPR_MAGE,0,5,A_Look,S_MAGELOOK,0,0}, // S_MAGELOOK
2854 {SPR_MAGE,0,4,A_FastChase,S_MAGE_RUN2,0,0}, // S_MAGE_RUN1
2855 {SPR_MAGE,1,4,A_FastChase,S_MAGE_RUN3,0,0}, // S_MAGE_RUN2
2856 {SPR_MAGE,2,4,A_FastChase,S_MAGE_RUN4,0,0}, // S_MAGE_RUN3
2857 {SPR_MAGE,3,4,A_FastChase,S_MAGE_RUN1,0,0}, // S_MAGE_RUN4
2858 {SPR_MAGE,4,8,A_FaceTarget,S_MAGE_ATK2,0,0}, // S_MAGE_ATK1
2859 {SPR_MAGE,32773,8,A_MageAttack,S_MAGE_RUN1,0,0}, // S_MAGE_ATK2
2860 {SPR_MAGE,6,4,NULL,S_MAGE_PAIN2,0,0}, // S_MAGE_PAIN
2861 {SPR_MAGE,6,4,A_Pain,S_MAGE_RUN1,0,0}, // S_MAGE_PAIN2
2862 {SPR_MAGE,7,6,NULL,S_MAGE_DIE2,0,0}, // S_MAGE_DIE1
2863 {SPR_MAGE,8,6,A_Scream,S_MAGE_DIE3,0,0}, // S_MAGE_DIE2
2864 {SPR_MAGE,9,6,NULL,S_MAGE_DIE4,0,0}, // S_MAGE_DIE3
2865 {SPR_MAGE,10,6,NULL,S_MAGE_DIE5,0,0}, // S_MAGE_DIE4
2866 {SPR_MAGE,11,6,A_NoBlocking,S_MAGE_DIE6,0,0}, // S_MAGE_DIE5
2867 {SPR_MAGE,12,6,NULL,S_MAGE_DIE7,0,0}, // S_MAGE_DIE6
2868 {SPR_MAGE,13,-1,NULL,S_NULL,0,0}, // S_MAGE_DIE7
2869 {SPR_MAGE,14,5,A_Scream,S_MAGE_XDIE2,0,0}, // S_MAGE_XDIE1
2870 {SPR_MAGE,15,5,NULL,S_MAGE_XDIE3,0,0}, // S_MAGE_XDIE2
2871 {SPR_MAGE,17,5,A_NoBlocking,S_MAGE_XDIE4,0,0}, // S_MAGE_XDIE3
2872 {SPR_MAGE,18,5,NULL,S_MAGE_XDIE5,0,0}, // S_MAGE_XDIE4
2873 {SPR_MAGE,19,5,NULL,S_MAGE_XDIE6,0,0}, // S_MAGE_XDIE5
2874 {SPR_MAGE,20,5,NULL,S_MAGE_XDIE7,0,0}, // S_MAGE_XDIE6
2875 {SPR_MAGE,21,5,NULL,S_MAGE_XDIE8,0,0}, // S_MAGE_XDIE7
2876 {SPR_MAGE,22,5,NULL,S_MAGE_XDIE9,0,0}, // S_MAGE_XDIE8
2877 {SPR_MAGE,23,-1,NULL,S_NULL,0,0}, // S_MAGE_XDIE9
2878 {SPR_MAGE,24,5,A_FreezeDeath,S_MAGE_ICE2,0,0}, // S_MAGE_ICE
2879 {SPR_MAGE,24,1,A_FreezeDeathChunks,S_MAGE_ICE2,0,0}, // S_MAGE_ICE2
2880 {SPR_SORC,0,3,NULL,S_SORC_SPAWN2,0,0}, // S_SORC_SPAWN1
2881 {SPR_SORC,0,2,A_SorcSpinBalls,S_SORC_LOOK1,0,0}, // S_SORC_SPAWN2
2882 {SPR_SORC,0,10,A_Look,S_SORC_LOOK1,0,0}, // S_SORC_LOOK1
2883 {SPR_SORC,0,5,A_Chase,S_SORC_WALK2,0,0}, // S_SORC_WALK1
2884 {SPR_SORC,1,5,A_Chase,S_SORC_WALK3,0,0}, // S_SORC_WALK2
2885 {SPR_SORC,2,5,A_Chase,S_SORC_WALK4,0,0}, // S_SORC_WALK3
2886 {SPR_SORC,3,5,A_Chase,S_SORC_WALK1,0,0}, // S_SORC_WALK4
2887 {SPR_SORC,6,8,NULL,S_SORC_PAIN2,0,0}, // S_SORC_PAIN1
2888 {SPR_SORC,6,8,A_Pain,S_SORC_WALK1,0,0}, // S_SORC_PAIN2
2889 {SPR_SORC,32773,6,A_FaceTarget,S_SORC_ATK2_2,0,0}, // S_SORC_ATK2_1
2890 {SPR_SORC,32773,6,A_SpeedBalls,S_SORC_ATK2_3,0,0}, // S_SORC_ATK2_2
2891 {SPR_SORC,32773,6,A_FaceTarget,S_SORC_ATK2_3,0,0}, // S_SORC_ATK2_3
2892 {SPR_SORC,32772,6,NULL,S_SORC_ATTACK2,0,0}, // S_SORC_ATTACK1
2893 {SPR_SORC,32772,6,A_SpawnFizzle,S_SORC_ATTACK3,0,0}, // S_SORC_ATTACK2
2894 {SPR_SORC,32772,5,A_FaceTarget,S_SORC_ATTACK2,0,0}, // S_SORC_ATTACK3
2895 {SPR_SORC,32772,2,NULL,S_SORC_ATTACK5,0,0}, // S_SORC_ATTACK4
2896 {SPR_SORC,32772,2,A_SorcBossAttack,S_SORC_WALK1,0,0}, // S_SORC_ATTACK5
2897 {SPR_SORC,32775,5,NULL,S_SORC_DIE2,0,0}, // S_SORC_DIE1
2898 {SPR_SORC,32776,5,A_FaceTarget,S_SORC_DIE3,0,0}, // S_SORC_DIE2
2899 {SPR_SORC,32777,5,A_Scream,S_SORC_DIE4,0,0}, // S_SORC_DIE3
2900 {SPR_SORC,32778,5,NULL,S_SORC_DIE5,0,0}, // S_SORC_DIE4
2901 {SPR_SORC,32779,5,NULL,S_SORC_DIE6,0,0}, // S_SORC_DIE5
2902 {SPR_SORC,32780,5,NULL,S_SORC_DIE7,0,0}, // S_SORC_DIE6
2903 {SPR_SORC,32781,5,NULL,S_SORC_DIE8,0,0}, // S_SORC_DIE7
2904 {SPR_SORC,32782,5,NULL,S_SORC_DIE9,0,0}, // S_SORC_DIE8
2905 {SPR_SORC,32783,5,NULL,S_SORC_DIE0,0,0}, // S_SORC_DIE9
2906 {SPR_SORC,32784,5,NULL,S_SORC_DIEA,0,0}, // S_SORC_DIE0
2907 {SPR_SORC,32785,5,NULL,S_SORC_DIEB,0,0}, // S_SORC_DIEA
2908 {SPR_SORC,32786,5,NULL,S_SORC_DIEC,0,0}, // S_SORC_DIEB
2909 {SPR_SORC,32787,5,NULL,S_SORC_DIED,0,0}, // S_SORC_DIEC
2910 {SPR_SORC,32788,5,A_NoBlocking,S_SORC_DIEE,0,0}, // S_SORC_DIED
2911 {SPR_SORC,32789,5,NULL,S_SORC_DIEF,0,0}, // S_SORC_DIEE
2912 {SPR_SORC,32790,5,NULL,S_SORC_DIEG,0,0}, // S_SORC_DIEF
2913 {SPR_SORC,32791,5,NULL,S_SORC_DIEH,0,0}, // S_SORC_DIEG
2914 {SPR_SORC,32792,5,NULL,S_SORC_DIEI,0,0}, // S_SORC_DIEH
2915 {SPR_SORC,32793,-1,NULL,S_NULL,0,0}, // S_SORC_DIEI
2916 {SPR_SBMP,0,2,A_SorcBallOrbit,S_SORCBALL1_2,0,0}, // S_SORCBALL1_1
2917 {SPR_SBMP,1,2,A_SorcBallOrbit,S_SORCBALL1_3,0,0}, // S_SORCBALL1_2
2918 {SPR_SBMP,2,2,A_SorcBallOrbit,S_SORCBALL1_4,0,0}, // S_SORCBALL1_3
2919 {SPR_SBMP,3,2,A_SorcBallOrbit,S_SORCBALL1_5,0,0}, // S_SORCBALL1_4
2920 {SPR_SBMP,4,2,A_SorcBallOrbit,S_SORCBALL1_6,0,0}, // S_SORCBALL1_5
2921 {SPR_SBMP,5,2,A_SorcBallOrbit,S_SORCBALL1_7,0,0}, // S_SORCBALL1_6
2922 {SPR_SBMP,6,2,A_SorcBallOrbit,S_SORCBALL1_8,0,0}, // S_SORCBALL1_7
2923 {SPR_SBMP,7,2,A_SorcBallOrbit,S_SORCBALL1_9,0,0}, // S_SORCBALL1_8
2924 {SPR_SBMP,8,2,A_SorcBallOrbit,S_SORCBALL1_0,0,0}, // S_SORCBALL1_9
2925 {SPR_SBMP,9,2,A_SorcBallOrbit,S_SORCBALL1_A,0,0}, // S_SORCBALL1_0
2926 {SPR_SBMP,10,2,A_SorcBallOrbit,S_SORCBALL1_B,0,0}, // S_SORCBALL1_A
2927 {SPR_SBMP,11,2,A_SorcBallOrbit,S_SORCBALL1_C,0,0}, // S_SORCBALL1_B
2928 {SPR_SBMP,12,2,A_SorcBallOrbit,S_SORCBALL1_D,0,0}, // S_SORCBALL1_C
2929 {SPR_SBMP,13,2,A_SorcBallOrbit,S_SORCBALL1_E,0,0}, // S_SORCBALL1_D
2930 {SPR_SBMP,14,2,A_SorcBallOrbit,S_SORCBALL1_F,0,0}, // S_SORCBALL1_E
2931 {SPR_SBMP,15,2,A_SorcBallOrbit,S_SORCBALL1_1,0,0}, // S_SORCBALL1_F
2932 {SPR_SBMP,0,5,A_SorcBallPop,S_SORCBALL1_D2,0,0}, // S_SORCBALL1_D1
2933 {SPR_SBMP,1,2,A_BounceCheck,S_SORCBALL1_D2,0,0}, // S_SORCBALL1_D2
2934 {SPR_SBS4,3,5,A_Explode,S_SORCBALL1_D6,0,0}, // S_SORCBALL1_D5
2935 {SPR_SBS4,4,5,NULL,S_SORCBALL1_D7,0,0}, // S_SORCBALL1_D6
2936 {SPR_SBS4,5,6,NULL,S_SORCBALL1_D8,0,0}, // S_SORCBALL1_D7
2937 {SPR_SBS4,6,6,NULL,S_SORCBALL1_D9,0,0}, // S_SORCBALL1_D8
2938 {SPR_SBS4,7,6,NULL,S_NULL,0,0}, // S_SORCBALL1_D9
2939 {SPR_SBMB,0,2,A_SorcBallOrbit,S_SORCBALL2_2,0,0}, // S_SORCBALL2_1
2940 {SPR_SBMB,1,2,A_SorcBallOrbit,S_SORCBALL2_3,0,0}, // S_SORCBALL2_2
2941 {SPR_SBMB,2,2,A_SorcBallOrbit,S_SORCBALL2_4,0,0}, // S_SORCBALL2_3
2942 {SPR_SBMB,3,2,A_SorcBallOrbit,S_SORCBALL2_5,0,0}, // S_SORCBALL2_4
2943 {SPR_SBMB,4,2,A_SorcBallOrbit,S_SORCBALL2_6,0,0}, // S_SORCBALL2_5
2944 {SPR_SBMB,5,2,A_SorcBallOrbit,S_SORCBALL2_7,0,0}, // S_SORCBALL2_6
2945 {SPR_SBMB,6,2,A_SorcBallOrbit,S_SORCBALL2_8,0,0}, // S_SORCBALL2_7
2946 {SPR_SBMB,7,2,A_SorcBallOrbit,S_SORCBALL2_9,0,0}, // S_SORCBALL2_8
2947 {SPR_SBMB,8,2,A_SorcBallOrbit,S_SORCBALL2_0,0,0}, // S_SORCBALL2_9
2948 {SPR_SBMB,9,2,A_SorcBallOrbit,S_SORCBALL2_A,0,0}, // S_SORCBALL2_0
2949 {SPR_SBMB,10,2,A_SorcBallOrbit,S_SORCBALL2_B,0,0}, // S_SORCBALL2_A
2950 {SPR_SBMB,11,2,A_SorcBallOrbit,S_SORCBALL2_C,0,0}, // S_SORCBALL2_B
2951 {SPR_SBMB,12,2,A_SorcBallOrbit,S_SORCBALL2_D,0,0}, // S_SORCBALL2_C
2952 {SPR_SBMB,13,2,A_SorcBallOrbit,S_SORCBALL2_E,0,0}, // S_SORCBALL2_D
2953 {SPR_SBMB,14,2,A_SorcBallOrbit,S_SORCBALL2_F,0,0}, // S_SORCBALL2_E
2954 {SPR_SBMB,15,2,A_SorcBallOrbit,S_SORCBALL2_1,0,0}, // S_SORCBALL2_F
2955 {SPR_SBMB,0,5,A_SorcBallPop,S_SORCBALL2_D2,0,0}, // S_SORCBALL2_D1
2956 {SPR_SBMB,1,2,A_BounceCheck,S_SORCBALL2_D2,0,0}, // S_SORCBALL2_D2
2957 {SPR_SBS3,3,5,A_Explode,S_SORCBALL2_D6,0,0}, // S_SORCBALL2_D5
2958 {SPR_SBS3,4,5,NULL,S_SORCBALL2_D7,0,0}, // S_SORCBALL2_D6
2959 {SPR_SBS3,5,6,NULL,S_SORCBALL2_D8,0,0}, // S_SORCBALL2_D7
2960 {SPR_SBS3,6,6,NULL,S_SORCBALL2_D9,0,0}, // S_SORCBALL2_D8
2961 {SPR_SBS3,7,6,NULL,S_NULL,0,0}, // S_SORCBALL2_D9
2962 {SPR_SBMG,0,2,A_SorcBallOrbit,S_SORCBALL3_2,0,0}, // S_SORCBALL3_1
2963 {SPR_SBMG,1,2,A_SorcBallOrbit,S_SORCBALL3_3,0,0}, // S_SORCBALL3_2
2964 {SPR_SBMG,2,2,A_SorcBallOrbit,S_SORCBALL3_4,0,0}, // S_SORCBALL3_3
2965 {SPR_SBMG,3,2,A_SorcBallOrbit,S_SORCBALL3_5,0,0}, // S_SORCBALL3_4
2966 {SPR_SBMG,4,2,A_SorcBallOrbit,S_SORCBALL3_6,0,0}, // S_SORCBALL3_5
2967 {SPR_SBMG,5,2,A_SorcBallOrbit,S_SORCBALL3_7,0,0}, // S_SORCBALL3_6
2968 {SPR_SBMG,6,2,A_SorcBallOrbit,S_SORCBALL3_8,0,0}, // S_SORCBALL3_7
2969 {SPR_SBMG,7,2,A_SorcBallOrbit,S_SORCBALL3_9,0,0}, // S_SORCBALL3_8
2970 {SPR_SBMG,8,2,A_SorcBallOrbit,S_SORCBALL3_0,0,0}, // S_SORCBALL3_9
2971 {SPR_SBMG,9,2,A_SorcBallOrbit,S_SORCBALL3_A,0,0}, // S_SORCBALL3_0
2972 {SPR_SBMG,10,2,A_SorcBallOrbit,S_SORCBALL3_B,0,0}, // S_SORCBALL3_A
2973 {SPR_SBMG,11,2,A_SorcBallOrbit,S_SORCBALL3_C,0,0}, // S_SORCBALL3_B
2974 {SPR_SBMG,12,2,A_SorcBallOrbit,S_SORCBALL3_D,0,0}, // S_SORCBALL3_C
2975 {SPR_SBMG,13,2,A_SorcBallOrbit,S_SORCBALL3_E,0,0}, // S_SORCBALL3_D
2976 {SPR_SBMG,14,2,A_SorcBallOrbit,S_SORCBALL3_F,0,0}, // S_SORCBALL3_E
2977 {SPR_SBMG,15,2,A_SorcBallOrbit,S_SORCBALL3_1,0,0}, // S_SORCBALL3_F
2978 {SPR_SBMG,0,5,A_SorcBallPop,S_SORCBALL3_D2,0,0}, // S_SORCBALL3_D1
2979 {SPR_SBMG,1,2,A_BounceCheck,S_SORCBALL3_D2,0,0}, // S_SORCBALL3_D2
2980 {SPR_SBS3,3,5,A_Explode,S_SORCBALL3_D6,0,0}, // S_SORCBALL3_D5
2981 {SPR_SBS3,4,5,NULL,S_SORCBALL3_D7,0,0}, // S_SORCBALL3_D6
2982 {SPR_SBS3,5,6,NULL,S_SORCBALL3_D8,0,0}, // S_SORCBALL3_D7
2983 {SPR_SBS3,6,6,NULL,S_SORCBALL3_D9,0,0}, // S_SORCBALL3_D8
2984 {SPR_SBS3,7,6,NULL,S_NULL,0,0}, // S_SORCBALL3_D9
2985 {SPR_SBS1,32768,2,NULL,S_SORCFX1_2,0,0}, // S_SORCFX1_1
2986 {SPR_SBS1,32769,3,A_SorcFX1Seek,S_SORCFX1_3,0,0}, // S_SORCFX1_2
2987 {SPR_SBS1,32770,3,A_SorcFX1Seek,S_SORCFX1_4,0,0}, // S_SORCFX1_3
2988 {SPR_SBS1,32771,3,A_SorcFX1Seek,S_SORCFX1_1,0,0}, // S_SORCFX1_4
2989 {SPR_FHFX,32786,2,A_Explode,S_SORCFX1_D2,0,0}, // S_SORCFX1_D1
2990 {SPR_FHFX,32786,6,NULL,S_SORCFX1_D3,0,0}, // S_SORCFX1_D2
2991 {SPR_FHFX,32786,6,NULL,S_NULL,0,0}, // S_SORCFX1_D3
2992 {SPR_SBS2,32768,3,A_SorcFX2Split,S_SORCFX2_SPLIT1,0,0}, // S_SORCFX2_SPLIT1
2993 {SPR_SBS2,32768,2,A_SorcFX2Orbit,S_SORCFX2_ORBIT2,0,0}, // S_SORCFX2_ORBIT1
2994 {SPR_SBS2,32769,2,A_SorcFX2Orbit,S_SORCFX2_ORBIT3,0,0}, // S_SORCFX2_ORBIT2
2995 {SPR_SBS2,32770,2,A_SorcFX2Orbit,S_SORCFX2_ORBIT4,0,0}, // S_SORCFX2_ORBIT3
2996 {SPR_SBS2,32771,2,A_SorcFX2Orbit,S_SORCFX2_ORBIT5,0,0}, // S_SORCFX2_ORBIT4
2997 {SPR_SBS2,32772,2,A_SorcFX2Orbit,S_SORCFX2_ORBIT6,0,0}, // S_SORCFX2_ORBIT5
2998 {SPR_SBS2,32773,2,A_SorcFX2Orbit,S_SORCFX2_ORBIT7,0,0}, // S_SORCFX2_ORBIT6
2999 {SPR_SBS2,32774,2,A_SorcFX2Orbit,S_SORCFX2_ORBIT8,0,0}, // S_SORCFX2_ORBIT7
3000 {SPR_SBS2,32775,2,A_SorcFX2Orbit,S_SORCFX2_ORBIT9,0,0}, // S_SORCFX2_ORBIT8
3001 {SPR_SBS2,32776,2,A_SorcFX2Orbit,S_SORCFX2_ORBIT0,0,0}, // S_SORCFX2_ORBIT9
3002 {SPR_SBS2,32777,2,A_SorcFX2Orbit,S_SORCFX2_ORBITA,0,0}, // S_SORCFX2_ORBIT0
3003 {SPR_SBS2,32778,2,A_SorcFX2Orbit,S_SORCFX2_ORBITB,0,0}, // S_SORCFX2_ORBITA
3004 {SPR_SBS2,32779,2,A_SorcFX2Orbit,S_SORCFX2_ORBITC,0,0}, // S_SORCFX2_ORBITB
3005 {SPR_SBS2,32780,2,A_SorcFX2Orbit,S_SORCFX2_ORBITD,0,0}, // S_SORCFX2_ORBITC
3006 {SPR_SBS2,32781,2,A_SorcFX2Orbit,S_SORCFX2_ORBITE,0,0}, // S_SORCFX2_ORBITD
3007 {SPR_SBS2,32782,2,A_SorcFX2Orbit,S_SORCFX2_ORBITF,0,0}, // S_SORCFX2_ORBITE
3008 {SPR_SBS2,32783,2,A_SorcFX2Orbit,S_SORCFX2_ORBIT1,0,0}, // S_SORCFX2_ORBITF
3009 {SPR_SBS2,0,10,NULL,S_NULL,0,0}, // S_SORCFX2T1
3010 {SPR_SBS3,32768,2,NULL,S_SORCFX3_2,0,0}, // S_SORCFX3_1
3011 {SPR_SBS3,32769,2,NULL,S_SORCFX3_3,0,0}, // S_SORCFX3_2
3012 {SPR_SBS3,32770,2,NULL,S_SORCFX3_1,0,0}, // S_SORCFX3_3
3013 {SPR_SBS3,32768,4,NULL,S_BISHMORPHA,0,0}, // S_BISHMORPH1
3014 {SPR_BISH,15,4,A_SorcererBishopEntry,S_BISHMORPHB,0,0}, // S_BISHMORPHA
3015 {SPR_BISH,14,4,NULL,S_BISHMORPHC,0,0}, // S_BISHMORPHB
3016 {SPR_BISH,13,4,NULL,S_BISHMORPHD,0,0}, // S_BISHMORPHC
3017 {SPR_BISH,12,3,NULL,S_BISHMORPHE,0,0}, // S_BISHMORPHD
3018 {SPR_BISH,11,3,NULL,S_BISHMORPHF,0,0}, // S_BISHMORPHE
3019 {SPR_BISH,10,3,NULL,S_BISHMORPHG,0,0}, // S_BISHMORPHF
3020 {SPR_BISH,9,3,NULL,S_BISHMORPHH,0,0}, // S_BISHMORPHG
3021 {SPR_BISH,8,3,NULL,S_BISHMORPHI,0,0}, // S_BISHMORPHH
3022 {SPR_BISH,7,3,NULL,S_BISHMORPHJ,0,0}, // S_BISHMORPHI
3023 {SPR_BISH,6,3,A_SpawnBishop,S_NULL,0,0}, // S_BISHMORPHJ
3024 {SPR_SBS3,3,3,NULL,S_SORCFX3_EXP2,0,0}, // S_SORCFX3_EXP1
3025 {SPR_SBS3,4,3,NULL,S_SORCFX3_EXP3,0,0}, // S_SORCFX3_EXP2
3026 {SPR_SBS3,5,3,NULL,S_SORCFX3_EXP4,0,0}, // S_SORCFX3_EXP3
3027 {SPR_SBS3,6,3,NULL,S_SORCFX3_EXP5,0,0}, // S_SORCFX3_EXP4
3028 {SPR_SBS3,7,3,NULL,S_NULL,0,0}, // S_SORCFX3_EXP5
3029 {SPR_SBS4,32768,2,A_SorcFX4Check,S_SORCFX4_2,0,0}, // S_SORCFX4_1
3030 {SPR_SBS4,32769,2,A_SorcFX4Check,S_SORCFX4_3,0,0}, // S_SORCFX4_2
3031 {SPR_SBS4,32770,2,A_SorcFX4Check,S_SORCFX4_1,0,0}, // S_SORCFX4_3
3032 {SPR_SBS4,32771,2,NULL,S_SORCFX4_D2,0,0}, // S_SORCFX4_D1
3033 {SPR_SBS4,32772,2,A_Explode,S_SORCFX4_D3,0,0}, // S_SORCFX4_D2
3034 {SPR_SBS4,32773,2,NULL,S_SORCFX4_D4,0,0}, // S_SORCFX4_D3
3035 {SPR_SBS4,32774,2,NULL,S_SORCFX4_D5,0,0}, // S_SORCFX4_D4
3036 {SPR_SBS4,32775,2,NULL,S_NULL,0,0}, // S_SORCFX4_D5
3037 {SPR_SBFX,32768,4,NULL,S_SORCSPARK2,0,0}, // S_SORCSPARK1
3038 {SPR_SBFX,32769,4,NULL,S_SORCSPARK3,0,0}, // S_SORCSPARK2
3039 {SPR_SBFX,32770,4,NULL,S_SORCSPARK4,0,0}, // S_SORCSPARK3
3040 {SPR_SBFX,32771,4,NULL,S_SORCSPARK5,0,0}, // S_SORCSPARK4
3041 {SPR_SBFX,32772,4,NULL,S_SORCSPARK6,0,0}, // S_SORCSPARK5
3042 {SPR_SBFX,32773,4,NULL,S_SORCSPARK7,0,0}, // S_SORCSPARK6
3043 {SPR_SBFX,32774,4,NULL,S_NULL,0,0}, // S_SORCSPARK7
3044 {SPR_RADE,0,4,NULL,S_BLASTEFFECT2,0,0}, // S_BLASTEFFECT1
3045 {SPR_RADE,1,4,NULL,S_BLASTEFFECT3,0,0}, // S_BLASTEFFECT2
3046 {SPR_RADE,2,4,NULL,S_BLASTEFFECT4,0,0}, // S_BLASTEFFECT3
3047 {SPR_RADE,3,4,NULL,S_BLASTEFFECT5,0,0}, // S_BLASTEFFECT4
3048 {SPR_RADE,4,4,NULL,S_BLASTEFFECT6,0,0}, // S_BLASTEFFECT5
3049 {SPR_RADE,5,4,NULL,S_BLASTEFFECT7,0,0}, // S_BLASTEFFECT6
3050 {SPR_RADE,6,4,NULL,S_BLASTEFFECT8,0,0}, // S_BLASTEFFECT7
3051 {SPR_RADE,7,4,NULL,S_BLASTEFFECT9,0,0}, // S_BLASTEFFECT8
3052 {SPR_RADE,8,4,NULL,S_NULL,0,0}, // S_BLASTEFFECT9
3053 {SPR_WATR,0,5,NULL,S_WATERDRIP1,0,0}, // S_WATERDRIP1
3054 {SPR_KORX,0,5,A_Look,S_KORAX_LOOK1,0,0}, // S_KORAX_LOOK1
3055 {SPR_KORX,0,3,A_KoraxStep2,S_KORAX_CHASE2,0,0}, // S_KORAX_CHASE1
3056 {SPR_KORX,0,3,A_KoraxChase,S_KORAX_CHASE3,0,0}, // S_KORAX_CHASE2
3057 {SPR_KORX,0,3,A_KoraxChase,S_KORAX_CHASE4,0,0}, // S_KORAX_CHASE3
3058 {SPR_KORX,0,3,A_KoraxChase,S_KORAX_CHASE5,0,0}, // S_KORAX_CHASE4
3059 {SPR_KORX,1,3,A_KoraxStep,S_KORAX_CHASE6,0,0}, // S_KORAX_CHASE5
3060 {SPR_KORX,1,3,A_KoraxChase,S_KORAX_CHASE7,0,0}, // S_KORAX_CHASE6
3061 {SPR_KORX,1,3,A_KoraxChase,S_KORAX_CHASE8,0,0}, // S_KORAX_CHASE7
3062 {SPR_KORX,1,3,A_KoraxChase,S_KORAX_CHASE9,0,0}, // S_KORAX_CHASE8
3063 {SPR_KORX,2,3,A_KoraxStep2,S_KORAX_CHASE0,0,0}, // S_KORAX_CHASE9
3064 {SPR_KORX,2,3,A_KoraxChase,S_KORAX_CHASEA,0,0}, // S_KORAX_CHASE0
3065 {SPR_KORX,2,3,A_KoraxChase,S_KORAX_CHASEB,0,0}, // S_KORAX_CHASEA
3066 {SPR_KORX,2,3,A_KoraxChase,S_KORAX_CHASEC,0,0}, // S_KORAX_CHASEB
3067 {SPR_KORX,3,3,A_KoraxStep,S_KORAX_CHASED,0,0}, // S_KORAX_CHASEC
3068 {SPR_KORX,3,3,A_KoraxChase,S_KORAX_CHASEE,0,0}, // S_KORAX_CHASED
3069 {SPR_KORX,3,3,A_KoraxChase,S_KORAX_CHASEF,0,0}, // S_KORAX_CHASEE
3070 {SPR_KORX,3,3,A_KoraxChase,S_KORAX_CHASE1,0,0}, // S_KORAX_CHASEF
3071 {SPR_KORX,7,5,A_Pain,S_KORAX_PAIN2,0,0}, // S_KORAX_PAIN1
3072 {SPR_KORX,7,5,NULL,S_KORAX_CHASE2,0,0}, // S_KORAX_PAIN2
3073 {SPR_KORX,32772,2,A_FaceTarget,S_KORAX_ATTACK2,0,0}, // S_KORAX_ATTACK1
3074 {SPR_KORX,32772,5,A_KoraxDecide,S_KORAX_ATTACK2,0,0}, // S_KORAX_ATTACK2
3075 {SPR_KORX,32772,4,A_FaceTarget,S_KORAX_MISSILE2,0,0}, // S_KORAX_MISSILE1
3076 {SPR_KORX,32773,8,A_KoraxMissile,S_KORAX_MISSILE3,0,0}, // S_KORAX_MISSILE2
3077 {SPR_KORX,32772,8,NULL,S_KORAX_CHASE2,0,0}, // S_KORAX_MISSILE3
3078 {SPR_KORX,32772,5,A_FaceTarget,S_KORAX_COMMAND2,0,0}, // S_KORAX_COMMAND1
3079 {SPR_KORX,32790,10,A_FaceTarget,S_KORAX_COMMAND3,0,0}, // S_KORAX_COMMAND2
3080 {SPR_KORX,32774,15,A_KoraxCommand,S_KORAX_COMMAND4,0,0}, // S_KORAX_COMMAND3
3081 {SPR_KORX,32790,10,NULL,S_KORAX_COMMAND5,0,0}, // S_KORAX_COMMAND4
3082 {SPR_KORX,32772,5,NULL,S_KORAX_CHASE2,0,0}, // S_KORAX_COMMAND5
3083 {SPR_KORX,8,5,NULL,S_KORAX_DEATH2,0,0}, // S_KORAX_DEATH1
3084 {SPR_KORX,9,5,A_FaceTarget,S_KORAX_DEATH3,0,0}, // S_KORAX_DEATH2
3085 {SPR_KORX,10,5,A_Scream,S_KORAX_DEATH4,0,0}, // S_KORAX_DEATH3
3086 {SPR_KORX,11,5,NULL,S_KORAX_DEATH5,0,0}, // S_KORAX_DEATH4
3087 {SPR_KORX,12,5,NULL,S_KORAX_DEATH6,0,0}, // S_KORAX_DEATH5
3088 {SPR_KORX,13,5,NULL,S_KORAX_DEATH7,0,0}, // S_KORAX_DEATH6
3089 {SPR_KORX,14,5,NULL,S_KORAX_DEATH8,0,0}, // S_KORAX_DEATH7
3090 {SPR_KORX,15,5,NULL,S_KORAX_DEATH9,0,0}, // S_KORAX_DEATH8
3091 {SPR_KORX,16,10,NULL,S_KORAX_DEATH0,0,0}, // S_KORAX_DEATH9
3092 {SPR_KORX,17,5,A_KoraxBonePop,S_KORAX_DEATHA,0,0}, // S_KORAX_DEATH0
3093 {SPR_KORX,18,5,A_NoBlocking,S_KORAX_DEATHB,0,0}, // S_KORAX_DEATHA
3094 {SPR_KORX,19,5,NULL,S_KORAX_DEATHC,0,0}, // S_KORAX_DEATHB
3095 {SPR_KORX,20,5,NULL,S_KORAX_DEATHD,0,0}, // S_KORAX_DEATHC
3096 {SPR_KORX,21,-1,NULL,S_NULL,0,0}, // S_KORAX_DEATHD
3097 {SPR_SPIR,0,5,A_KSpiritRoam,S_KSPIRIT_ROAM2,0,0}, // S_KSPIRIT_ROAM1
3098 {SPR_SPIR,1,5,A_KSpiritRoam,S_KSPIRIT_ROAM1,0,0}, // S_KSPIRIT_ROAM2
3099 {SPR_SPIR,3,5,NULL,S_KSPIRIT_DEATH2,0,0}, // S_KSPIRIT_DEATH1
3100 {SPR_SPIR,4,5,NULL,S_KSPIRIT_DEATH3,0,0}, // S_KSPIRIT_DEATH2
3101 {SPR_SPIR,5,5,NULL,S_KSPIRIT_DEATH4,0,0}, // S_KSPIRIT_DEATH3
3102 {SPR_SPIR,6,5,NULL,S_KSPIRIT_DEATH5,0,0}, // S_KSPIRIT_DEATH4
3103 {SPR_SPIR,7,5,NULL,S_KSPIRIT_DEATH6,0,0}, // S_KSPIRIT_DEATH5
3104 {SPR_SPIR,8,5,NULL,S_NULL,0,0}, // S_KSPIRIT_DEATH6
3105 {SPR_MLFX,32776,2,NULL,S_KBOLT2,0,0}, // S_KBOLT1
3106 {SPR_MLFX,32777,2,A_KBoltRaise,S_KBOLT3,0,0}, // S_KBOLT2
3107 {SPR_MLFX,32776,2,A_KBolt,S_KBOLT4,0,0}, // S_KBOLT3
3108 {SPR_MLFX,32777,2,A_KBolt,S_KBOLT5,0,0}, // S_KBOLT4
3109 {SPR_MLFX,32778,2,A_KBolt,S_KBOLT6,0,0}, // S_KBOLT5
3110 {SPR_MLFX,32779,2,A_KBolt,S_KBOLT7,0,0}, // S_KBOLT6
3111 {SPR_MLFX,32780,2,A_KBolt,S_KBOLT3,0,0}, // S_KBOLT7
3112 {SPR_MAN1,0,2,NULL,S_SPAWNBATS2,0,0}, // S_SPAWNBATS1
3113 {SPR_MAN1,0,2,A_BatSpawnInit,S_SPAWNBATS3,0,0}, // S_SPAWNBATS2
3114 {SPR_MAN1,0,2,A_BatSpawn,S_SPAWNBATS3,0,0}, // S_SPAWNBATS3
3115 {SPR_MAN1,0,-1,NULL,S_NULL,0,0}, // S_SPAWNBATS_OFF
3116 {SPR_ABAT,0,2,A_BatMove,S_BAT2,0,0}, // S_BAT1
3117 {SPR_ABAT,1,2,A_BatMove,S_BAT3,0,0}, // S_BAT2
3118 {SPR_ABAT,2,2,A_BatMove,S_BAT1,0,0}, // S_BAT3
3119 {SPR_ABAT,0,2,NULL,S_NULL,0,0}, // S_BAT_DEATH
3121 {SPR_AKTR,0,1,A_WeaponReady,S_KATARREADY,0,0}, // S_KATARREADY
3122 {SPR_AKTR,0,1,A_Lower,S_KATARDOWN,0,0}, // S_KATARDOWN
3123 {SPR_AKTR,0,1,A_Raise,S_KATARUP,0,0}, // S_KATARUP
3124 {SPR_AKTR,1,4,NULL,S_KATARATK1_2,5,40}, // S_KATARATK1_1
3125 {SPR_AKTR,2,3,NULL,S_KATARATK1_3,5,40}, // S_KATARATK1_2
3126 {SPR_AKTR,3,3,A_AKnifeAttack,S_KATARATK1_4,5,40}, // S_KATARATK1_3
3127 {SPR_AKTR,2,3,NULL,S_KATARATK1_5,5,40}, // S_KATARATK1_4
3128 {SPR_AKTR,1,5,A_ReFire,S_KATARREADY,5,40}, // S_KATARATK1_5
3129 {SPR_AKTR,3,4,NULL,S_KATARATK2_2,5,40}, // S_KATARATK2_1
3130 {SPR_AKTR,4,4,NULL,S_KATARATK2_3,5,40}, // S_KATARATK2_2
3131 {SPR_AKTR,4,1,NULL,S_KATARATK2_4,15,50}, // S_KATARATK2_3
3132 {SPR_AKTR,4,1,NULL,S_KATARATK2_5,25,60}, // S_KATARATK2_4
3133 {SPR_AKTR,4,1,NULL,S_KATARATK2_6,35,70}, // S_KATARATK2_5
3134 {SPR_AKTR,4,1,NULL,S_KATARATK2_7,45,80}, // S_KATARATK2_6
3135 {SPR_AKTR,4,1,NULL,S_KATARATK2_8,55,90}, // S_KATARATK2_7
3136 {SPR_AKTR,4,1,NULL,S_KATARATK2_9,65,100}, // S_KATARATK2_8
3137 {SPR_AKTR,4,10,NULL,S_KATARREADY,0,150}, // S_KATARATK2_9
3138 {SPR_ACSB,2,4,NULL,S_ACROSSREADY1,0,0}, // S_ACROSSREADY
3139 {SPR_ACSB,1,3,NULL,S_ACROSSREADY2,0,0}, // S_ACROSSREADY1
3140 {SPR_ACSB,0,1,A_WeaponReady,S_ACROSSREADY3,0,0}, // S_ACROSSREADY2
3141 {SPR_ACSB,0,1,A_WeaponReady,S_ACROSSREADY4,0,0}, // S_ACROSSREADY3
3142 {SPR_ACSB,0,1,A_WeaponReady,S_ACROSSREADY5,0,0}, // S_ACROSSREADY4
3143 {SPR_ACSB,0,1,A_WeaponReady,S_ACROSSREADY6,0,0}, // S_ACROSSREADY5
3144 {SPR_ACSB,0,1,A_WeaponReady,S_ACROSSREADY7,0,0}, // S_ACROSSREADY6
3145 {SPR_ACSB,0,1,A_WeaponReady,S_ACROSSREADY8,0,0}, // S_ACROSSREADY7
3146 {SPR_ACSB,0,1,A_WeaponReady,S_ACROSSREADY9,0,0}, // S_ACROSSREADY8
3147 {SPR_ACSB,0,1,NULL,S_ACROSSREADY2,0,0}, // S_ACROSSREADY9
3148 {SPR_ACSB,1,1,A_WeaponReady,S_ACROSSBLINK2,0,0}, // S_ACROSSBLINK1
3149 {SPR_ACSB,1,1,A_WeaponReady,S_ACROSSBLINK3,0,0}, // S_ACROSSBLINK2
3150 {SPR_ACSB,1,1,A_WeaponReady,S_ACROSSBLINK4,0,0}, // S_ACROSSBLINK3
3151 {SPR_ACSB,2,1,A_WeaponReady,S_ACROSSBLINK5,0,0}, // S_ACROSSBLINK4
3152 {SPR_ACSB,2,1,A_WeaponReady,S_ACROSSBLINK6,0,0}, // S_ACROSSBLINK5
3153 {SPR_ACSB,2,1,A_WeaponReady,S_ACROSSBLINK7,0,0}, // S_ACROSSBLINK6
3154 {SPR_ACSB,2,1,A_WeaponReady,S_ACROSSBLINK8,0,0}, // S_ACROSSBLINK7
3155 {SPR_ACSB,2,1,A_WeaponReady,S_ACROSSBLINK9,0,0}, // S_ACROSSBLINK8
3156 {SPR_ACSB,1,1,A_WeaponReady,S_ACROSSBLINK10,0,0}, // S_ACROSSBLINK9
3157 {SPR_ACSB,1,1,A_WeaponReady,S_ACROSSBLINK11,0,0}, // S_ACROSSBLINK10
3158 {SPR_ACSB,1,1,A_WeaponReady,S_ACROSSREADY2,0,0}, // S_ACROSSBLINK11
3159 {SPR_ACSB,1,3,NULL,S_ACROSSDOWN2,0,0}, // S_ACROSSDOWN
3160 {SPR_ACSB,2,4,NULL,S_ACROSSDOWN3,0,0}, // S_ACROSSDOWN2
3161 {SPR_ACSB,2,1,A_Lower,S_ACROSSDOWN3,0,0}, // S_ACROSSDOWN3
3162 {SPR_ACSB,2,1,A_Raise,S_ACROSSUP,0,0}, // S_ACROSSUP
3163 /* jim {SPR_ACSB,0,1,A_ACrossCheck,S_ACROSSATK_2,0,45}, // S_ACROSSATK_1 */
3164 {SPR_ACSB,0,1,NULL,S_ACROSSATK_2,0,45}, // S_ACROSSATK_1
3165 {SPR_ACSB,1,1,A_ACrossAttack,S_ACROSSATK_3,0,50}, // S_ACROSSATK_2
3166 {SPR_ACSB,1,2,NULL,S_ACROSSATK_4,0,50}, // S_ACROSSATK_3
3167 {SPR_ACSB,1,2,NULL,S_ACROSSATK_5,0,45}, // S_ACROSSATK_4
3168 {SPR_ACSB,0,2,NULL,S_ACROSSATK_6,0,40}, // S_ACROSSATK_5
3169 {SPR_ACSB,0,2,NULL,S_ACROSSREADY,0,36}, // S_ACROSSATK_6
3170 /* jim {SPR_ACSB,10,10,NULL,S_ACROSSREADY2,0,36}, // S_ACROSSATK2_1 */
3171 {SPR_ACSB,32771,1,NULL,S_ACROSS_MISSILE2,0,0}, // S_ACROSS_MISSILE1
3172 {SPR_ACSB,32771,1,NULL,S_ACROSS_MISSILE3,0,0}, // S_ACROSS_MISSILE2
3173 {SPR_ACSB,32772,1,NULL,S_ACROSS_MISSILE4,0,0}, // S_ACROSS_MISSILE3
3174 {SPR_ACSB,32772,1,NULL,S_ACROSS_MISSILE1,0,0}, // S_ACROSS_MISSILE4
3175 {SPR_ACSB,32773,4,NULL,S_ACROSS_MISSILE_X2,0,0}, // S_ACROSS_MISSILE_X1
3176 {SPR_ACSB,32774,4,NULL,S_ACROSS_MISSILE_X3,0,0}, // S_ACROSS_MISSILE_X2
3177 {SPR_ACSB,32775,3,NULL,S_ACROSS_MISSILE_X4,0,0}, // S_ACROSS_MISSILE_X3
3178 {SPR_ACSB,32776,3,NULL,S_NULL,0,0}, // S_ACROSS_MISSILE_X4
3179 {SPR_AGRN,0,1,A_WeaponReady,S_AGRENREADY,0,0}, // S_AGRENREADY
3180 {SPR_AGRN,0,1,A_Lower,S_AGRENDOWN,0,0}, // S_AGRENDOWN
3181 {SPR_AGRN,0,1,A_Raise,S_AGRENUP,0,0}, // S_AGRENUP
3182 {SPR_AGRN,0,6,NULL,S_AGRENATK_2,0,0}, // S_AGRENATK_1
3183 {SPR_AGRN,32769,6,A_AGrenAttack,S_AGRENATK_3,0,48}, // S_AGRENATK_2
3184 {SPR_AGRN,0,3,NULL,S_AGRENATK_4,0,40}, // S_AGRENATK_3
3185 {SPR_AGRN,0,3,A_ReFire,S_AGRENREADY,0,36}, // S_AGRENATK_4
3186 {SPR_AGRN,32772,4,NULL,S_AGRENPUFF2,0,0}, // S_AGRENPUFF1
3187 {SPR_AGRN,32773,3,NULL,S_AGRENPUFF3,0,0}, // S_AGRENPUFF2
3188 {SPR_AGRN,32774,4,NULL,S_AGRENPUFF4,0,0}, // S_AGRENPUFF3
3189 {SPR_AGRN,32775,3,NULL,S_AGRENPUFF5,0,0}, // S_AGRENPUFF4
3190 {SPR_AGRN,32776,4,NULL,S_NULL,0,0}, // S_AGRENPUFF5
3191 {SPR_AGRN,2,4,NULL,S_AGRENSMOKE2,0,0}, // S_AGRENSMOKE1
3192 {SPR_AGRN,3,4,NULL,S_AGRENSMOKE3,0,0}, // S_AGRENSMOKE2
3193 {SPR_AGRN,2,4,NULL,S_AGRENSMOKE4,0,0}, // S_AGRENSMOKE3
3194 {SPR_AGRN,3,4,NULL,S_NULL,0,0}, // S_AGRENSMOKE4
3195 {SPR_AGRN,32770,4,NULL,S_AGREN_MISSILE2,0,0}, // S_AGREN_MISSILE1
3196 {SPR_AGRN,32771,4,NULL,S_AGREN_MISSILE1,0,0}, // S_AGREN_MISSILE2
3197 {SPR_ASTF,0,1,A_WeaponReady,S_ASTAFFREADY2,0,0}, // S_ASTAFFREADY
3198 {SPR_ASTF,0,1,A_WeaponReady,S_ASTAFFREADY3,0,0}, // S_ASTAFFREADY2
3199 {SPR_ASTF,0,1,A_WeaponReady,S_ASTAFFREADY4,0,0}, // S_ASTAFFREADY3
3200 {SPR_ASTF,0,1,A_WeaponReady,S_ASTAFFREADY5,0,0}, // S_ASTAFFREADY4
3201 {SPR_ASTF,0,1,A_WeaponReady,S_ASTAFFREADY6,0,0}, // S_ASTAFFREADY5
3202 {SPR_ASTF,0,1,A_WeaponReady,S_ASTAFFREADY7,0,0}, // S_ASTAFFREADY6
3203 {SPR_ASTF,1,1,A_WeaponReady,S_ASTAFFREADY8,0,0}, // S_ASTAFFREADY7
3204 {SPR_ASTF,1,1,A_WeaponReady,S_ASTAFFREADY9,0,0}, // S_ASTAFFREADY8
3205 {SPR_ASTF,1,1,A_WeaponReady,S_ASTAFFREADY10,0,0}, // S_ASTAFFREADY9
3206 {SPR_ASTF,1,1,A_WeaponReady,S_ASTAFFREADY11,0,0}, // S_ASTAFFREADY10
3207 {SPR_ASTF,1,1,A_WeaponReady,S_ASTAFFREADY12,0,0}, // S_ASTAFFREADY11
3208 {SPR_ASTF,1,1,A_WeaponReady,S_ASTAFFREADY13,0,0}, // S_ASTAFFREADY12
3209 {SPR_ASTF,2,1,A_WeaponReady,S_ASTAFFREADY14,0,0}, // S_ASTAFFREADY13
3210 {SPR_ASTF,2,1,A_WeaponReady,S_ASTAFFREADY15,0,0}, // S_ASTAFFREADY14
3211 {SPR_ASTF,2,1,A_WeaponReady,S_ASTAFFREADY16,0,0}, // S_ASTAFFREADY15
3212 {SPR_ASTF,2,1,A_WeaponReady,S_ASTAFFREADY17,0,0}, // S_ASTAFFREADY16
3213 {SPR_ASTF,2,1,A_WeaponReady,S_ASTAFFREADY18,0,0}, // S_ASTAFFREADY17
3214 {SPR_ASTF,2,1,A_WeaponReady,S_ASTAFFREADY19,0,0}, // S_ASTAFFREADY18
3215 {SPR_ASTF,3,1,A_WeaponReady,S_ASTAFFREADY20,0,0}, // S_ASTAFFREADY19
3216 {SPR_ASTF,3,1,A_WeaponReady,S_ASTAFFREADY21,0,0}, // S_ASTAFFREADY20
3217 {SPR_ASTF,3,1,A_WeaponReady,S_ASTAFFREADY22,0,0}, // S_ASTAFFREADY21
3218 {SPR_ASTF,3,1,A_WeaponReady,S_ASTAFFREADY23,0,0}, // S_ASTAFFREADY22
3219 {SPR_ASTF,3,1,A_WeaponReady,S_ASTAFFREADY24,0,0}, // S_ASTAFFREADY23
3220 {SPR_ASTF,3,1,A_WeaponReady,S_ASTAFFREADY25,0,0}, // S_ASTAFFREADY24
3221 {SPR_ASTF,4,1,A_WeaponReady,S_ASTAFFREADY26,0,0}, // S_ASTAFFREADY25
3222 {SPR_ASTF,4,1,A_WeaponReady,S_ASTAFFREADY27,0,0}, // S_ASTAFFREADY26
3223 {SPR_ASTF,4,1,A_WeaponReady,S_ASTAFFREADY28,0,0}, // S_ASTAFFREADY27
3224 {SPR_ASTF,4,1,A_WeaponReady,S_ASTAFFREADY29,0,0}, // S_ASTAFFREADY28
3225 {SPR_ASTF,4,1,A_WeaponReady,S_ASTAFFREADY30,0,0}, // S_ASTAFFREADY29
3226 {SPR_ASTF,4,1,A_WeaponReady,S_ASTAFFREADY31,0,0}, // S_ASTAFFREADY30
3227 {SPR_ASTF,5,1,A_WeaponReady,S_ASTAFFREADY32,0,0}, // S_ASTAFFREADY31
3228 {SPR_ASTF,5,1,A_WeaponReady,S_ASTAFFREADY33,0,0}, // S_ASTAFFREADY32
3229 {SPR_ASTF,5,1,A_WeaponReady,S_ASTAFFREADY34,0,0}, // S_ASTAFFREADY33
3230 {SPR_ASTF,5,1,A_WeaponReady,S_ASTAFFREADY35,0,0}, // S_ASTAFFREADY34
3231 {SPR_ASTF,5,1,A_WeaponReady,S_ASTAFFREADY,0,0}, // S_ASTAFFREADY35
3232 {SPR_ASTF,0,1,A_Lower,S_ASTAFFDOWN,0,0}, // S_ASTAFFDOWN
3233 {SPR_ASTF,0,1,A_Raise,S_ASTAFFUP,0,0}, // S_ASTAFFUP
3234 {SPR_ASTF,6,4,NULL,S_ASTAFFATK_2,0,40}, // S_ASTAFFATK_1
3235 {SPR_ASTF,32775,4,A_AStaffAttack,S_ASTAFFATK_3,0,48}, // S_ASTAFFATK_2
3236 {SPR_ASTF,32775,2,NULL,S_ASTAFFATK_4,0,48}, // S_ASTAFFATK_3
3237 {SPR_ASTF,8,2,NULL,S_ASTAFFATK_5,0,48}, // S_ASTAFFATK_4
3238 {SPR_ASTF,8,2,NULL,S_ASTAFFATK_6,0,48}, // S_ASTAFFATK_5
3239 {SPR_ASTF,8,1,NULL,S_ASTAFFATK_7,0,40}, // S_ASTAFFATK_6
3240 {SPR_ASTF,9,5,NULL,S_ASTAFFREADY,0,36}, // S_ASTAFFATK_7
3241 {SPR_ASP1,32768,3,A_MStaffWeave,S_ASTAFF_FX1_2,0,0}, // S_ASTAFF_FX1_1
3242 {SPR_ASP1,32769,3,A_MStaffWeave,S_ASTAFF_FX1_3,0,0}, // S_ASTAFF_FX1_2
3243 {SPR_ASP1,32770,3,A_MStaffWeave,S_ASTAFF_FX1_4,0,0}, // S_ASTAFF_FX1_3
3244 {SPR_ASP1,32771,3,A_MStaffWeave,S_ASTAFF_FX1_5,0,0}, // S_ASTAFF_FX1_4
3245 {SPR_ASP1,32772,3,A_MStaffWeave,S_ASTAFF_FX1_6,0,0}, // S_ASTAFF_FX1_5
3246 {SPR_ASP1,32773,3,A_MStaffWeave,S_ASTAFF_FX1_1,0,0}, // S_ASTAFF_FX1_6
3247 {SPR_ASP1,32774,4,NULL,S_ASTAFF_FX_X2,0,0}, // S_ASTAFF_FX_X1
3248 {SPR_ASP1,32775,5,A_Explode,S_ASTAFF_FX_X3,0,0}, // S_ASTAFF_FX_X2
3249 {SPR_ASP1,32776,4,NULL,S_ASTAFF_FX_X4,0,0}, // S_ASTAFF_FX_X3
3250 {SPR_ASP1,32777,5,NULL,S_ASTAFF_FX_X5,0,0}, // S_ASTAFF_FX_X4
3251 {SPR_ASP1,32778,4,NULL,S_ASTAFF_FX_X6,0,0}, // S_ASTAFF_FX_X5
3252 {SPR_ASP1,32779,5,NULL,S_ASTAFF_FX_X7,0,0}, // S_ASTAFF_FX_X6
3253 {SPR_ASP1,32780,4,NULL,S_ASTAFF_FX_X8,0,0}, // S_ASTAFF_FX_X7
3254 {SPR_ASP1,32781,5,NULL,S_ASTAFF_FX_X9,0,0}, // S_ASTAFF_FX_X8
3255 {SPR_ASP1,32782,4,NULL,S_ASTAFF_FX_X10,0,0}, // S_ASTAFF_FX_X9
3256 {SPR_ASP1,32783,4,NULL,S_NULL,0,0}, // S_ASTAFF_FX_X10
3257 {SPR_ASP2,32768,2,A_MStaffTrack,S_ASTAFF_FX2_2,0,0}, // S_ASTAFF_FX2_1
3258 {SPR_ASP2,32769,2,A_MStaffTrack,S_ASTAFF_FX2_3,0,0}, // S_ASTAFF_FX2_2
3259 {SPR_ASP2,32770,2,A_MStaffTrack,S_ASTAFF_FX2_4,0,0}, // S_ASTAFF_FX2_3
3260 {SPR_ASP2,32771,2,A_MStaffTrack,S_ASTAFF_FX2_1,0,0}, // S_ASTAFF_FX2_4
3261 {SPR_ASP2,32772,4,NULL,S_ASTAFF_FX2_X2,0,0}, // S_ASTAFF_FX2_X1
3262 {SPR_ASP2,32773,5,A_Explode,S_ASTAFF_FX2_X3,0,0}, // S_ASTAFF_FX2_X2
3263 {SPR_ASP2,32774,5,NULL,S_ASTAFF_FX2_X4,0,0}, // S_ASTAFF_FX2_X3
3264 {SPR_ASP2,32775,5,NULL,S_ASTAFF_FX2_X5,0,0}, // S_ASTAFF_FX2_X4
3265 {SPR_ASP2,32776,4,NULL,S_NULL,0,0}, // S_ASTAFF_FX2_X5
3266 {SPR_ASSN,0,-1,NULL,S_NULL,0,0}, // S_APLAY
3267 {SPR_ASSN,0,4,NULL,S_APLAY_RUN2,0,0}, // S_APLAY_RUN1
3268 {SPR_ASSN,1,4,NULL,S_APLAY_RUN3,0,0}, // S_APLAY_RUN2
3269 {SPR_ASSN,2,4,NULL,S_APLAY_RUN4,0,0}, // S_APLAY_RUN3
3270 {SPR_ASSN,3,4,NULL,S_APLAY_RUN1,0,0}, // S_APLAY_RUN4
3271 {SPR_ASSN,4,6,NULL,S_APLAY_ATK2,0,0}, // S_APLAY_ATK1
3272 {SPR_ASSN,5,6,NULL,S_APLAY_ATK3,0,0}, // S_APLAY_ATK2
3273 {SPR_ASSN,6,6,NULL,S_APLAY,0,0}, // S_APLAY_ATK3
3274 {SPR_ASSN,7,4,NULL,S_APLAY_PAIN2,0,0}, // S_APLAY_PAIN
3275 {SPR_ASSN,7,4,A_Pain,S_APLAY,0,0}, // S_APLAY_PAIN2
3276 {SPR_ASSN,8,6,NULL,S_APLAY_DIE2,0,0}, // S_APLAY_DIE1
3277 {SPR_ASSN,10,6,A_Scream,S_APLAY_DIE3,0,0}, // S_APLAY_DIE2
3278 {SPR_ASSN,11,6,NULL,S_APLAY_DIE4,0,0}, // S_APLAY_DIE3
3279 {SPR_ASSN,11,6,NULL,S_APLAY_DIE5,0,0}, // S_APLAY_DIE4
3280 {SPR_ASSN,12,6,A_NoBlocking,S_APLAY_DIE6,0,0}, // S_APLAY_DIE5
3281 {SPR_ASSN,13,6,NULL,S_APLAY_DIE7,0,0}, // S_APLAY_DIE6
3282 {SPR_ASSN,14,6,NULL,S_APLAY_DIE8,0,0}, // S_APLAY_DIE7
3283 {SPR_ASSN,15,6,NULL,S_APLAY_DIE9,0,0}, // S_APLAY_DIE8
3284 {SPR_ASSN,16,-1,A_AddPlayerCorpse,S_NULL,0,0}, // S_APLAY_DIE9
3285 {SPR_ASSN,17,5,A_Scream,S_APLAY_XDIE2,0,0}, // S_APLAY_XDIE1
3286 {SPR_ASSN,18,5,NULL,S_APLAY_XDIE3,0,0}, // S_APLAY_XDIE2
3287 {SPR_ASSN,19,5,A_NoBlocking,S_APLAY_XDIE4,0,0}, // S_APLAY_XDIE3
3288 {SPR_ASSN,20,5,NULL,S_APLAY_XDIE5,0,0}, // S_APLAY_XDIE4
3289 {SPR_ASSN,21,5,NULL,S_APLAY_XDIE6,0,0}, // S_APLAY_XDIE5
3290 {SPR_ASSN,22,5,NULL,S_APLAY_XDIE7,0,0}, // S_APLAY_XDIE6
3291 {SPR_ASSN,23,5,NULL,S_APLAY_XDIE8,0,0}, // S_APLAY_XDIE7
3292 {SPR_ASSN,24,5,NULL,S_APLAY_XDIE9,0,0}, // S_APLAY_XDIE8
3293 {SPR_ASSN,25,5,NULL,S_APLAY_XDIE10,0,0}, // S_APLAY_XDIE9
3294 {SPR_ASSN,26,-1,A_AddPlayerCorpse,S_NULL,0,0}, // S_APLAY_XDIE10
3295 {SPR_ASSN,27,5,A_FreezeDeath,S_APLAY_ICE2,0,0}, // S_APLAY_ICE
3296 {SPR_ASSN,27,1,A_FreezeDeathChunks,S_APLAY_ICE2,0,0} // S_APLAY_ICE2
3297 #endif /* ASSASSIN */
3301 mobjinfo_t mobjinfo[NUMMOBJTYPES] = {
3305 S_MAPSPOT, // spawnstate
3306 1000, // spawnhealth
3308 SFX_NONE, // seesound
3310 SFX_NONE, // attacksound
3311 S_NULL, // painstate
3313 SFX_NONE, // painsound
3314 S_NULL, // meleestate
3315 S_NULL, // missilestate
3316 S_NULL, // crashstate
3317 S_NULL, // deathstate
3318 S_NULL, // xdeathstate
3319 SFX_NONE, // deathsound
3321 20*FRACUNIT, // radius
3322 16*FRACUNIT, // height
3325 SFX_NONE, // activesound
3326 MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOGRAVITY, // flags
3330 { // MT_MAPSPOTGRAVITY
3332 S_MAPSPOT, // spawnstate
3333 1000, // spawnhealth
3335 SFX_NONE, // seesound
3337 SFX_NONE, // attacksound
3338 S_NULL, // painstate
3340 SFX_NONE, // painsound
3341 S_NULL, // meleestate
3342 S_NULL, // missilestate
3343 S_NULL, // crashstate
3344 S_NULL, // deathstate
3345 S_NULL, // xdeathstate
3346 SFX_NONE, // deathsound
3348 20*FRACUNIT, // radius
3349 16*FRACUNIT, // height
3352 SFX_NONE, // activesound
3354 MF2_DONTDRAW // flags2
3359 S_FIREBALL1_1, // spawnstate
3360 1000, // spawnhealth
3362 SFX_NONE, // seesound
3364 SFX_NONE, // attacksound
3365 S_NULL, // painstate
3367 SFX_NONE, // painsound
3368 S_NULL, // meleestate
3369 S_NULL, // missilestate
3370 S_NULL, // crashstate
3371 S_FIREBALL1_X1, // deathstate
3372 S_NULL, // xdeathstate
3373 SFX_FIREBALL, // deathsound
3374 2*FRACUNIT, // speed
3375 8*FRACUNIT, // radius
3376 8*FRACUNIT, // height
3379 SFX_NONE, // activesound
3380 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
3381 MF2_NOTELEPORT|MF2_FIREDAMAGE // flags2
3386 S_ARROW_1, // spawnstate
3387 1000, // spawnhealth
3389 SFX_NONE, // seesound
3391 SFX_NONE, // attacksound
3392 S_NULL, // painstate
3394 SFX_NONE, // painsound
3395 S_NULL, // meleestate
3396 S_NULL, // missilestate
3397 S_NULL, // crashstate
3398 S_ARROW_X1, // deathstate
3399 S_NULL, // xdeathstate
3400 SFX_NONE, // deathsound
3401 6*FRACUNIT, // speed
3402 8*FRACUNIT, // radius
3403 4*FRACUNIT, // height
3406 SFX_NONE, // activesound
3407 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
3408 MF2_NOTELEPORT // flags2
3413 S_DART_1, // spawnstate
3414 1000, // spawnhealth
3416 SFX_NONE, // seesound
3418 SFX_NONE, // attacksound
3419 S_NULL, // painstate
3421 SFX_NONE, // painsound
3422 S_NULL, // meleestate
3423 S_NULL, // missilestate
3424 S_NULL, // crashstate
3425 S_DART_X1, // deathstate
3426 S_NULL, // xdeathstate
3427 SFX_NONE, // deathsound
3428 6*FRACUNIT, // speed
3429 8*FRACUNIT, // radius
3430 4*FRACUNIT, // height
3433 SFX_NONE, // activesound
3434 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
3435 MF2_NOTELEPORT // flags2
3440 S_POISONDART_1, // spawnstate
3441 1000, // spawnhealth
3443 SFX_NONE, // seesound
3445 SFX_NONE, // attacksound
3446 S_NULL, // painstate
3448 SFX_NONE, // painsound
3449 S_NULL, // meleestate
3450 S_NULL, // missilestate
3451 S_NULL, // crashstate
3452 S_POISONDART_X1, // deathstate
3453 S_NULL, // xdeathstate
3454 SFX_NONE, // deathsound
3455 6*FRACUNIT, // speed
3456 8*FRACUNIT, // radius
3457 4*FRACUNIT, // height
3460 SFX_NONE, // activesound
3461 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
3462 MF2_NOTELEPORT // flags2
3467 S_RIPPERBALL_1, // spawnstate
3468 1000, // spawnhealth
3470 SFX_NONE, // seesound
3472 SFX_NONE, // attacksound
3473 S_NULL, // painstate
3475 SFX_NONE, // painsound
3476 S_NULL, // meleestate
3477 S_NULL, // missilestate
3478 S_NULL, // crashstate
3479 S_RIPPERBALL_X1, // deathstate
3480 S_NULL, // xdeathstate
3481 SFX_NONE, // deathsound
3482 6*FRACUNIT, // speed
3483 8*FRACUNIT, // radius
3484 16*FRACUNIT, // height
3487 SFX_NONE, // activesound
3488 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
3489 MF2_NOTELEPORT|MF2_RIP // flags2
3492 { // MT_PROJECTILE_BLADE
3494 S_PRJ_BLADE1, // spawnstate
3495 1000, // spawnhealth
3497 SFX_NONE, // seesound
3499 SFX_NONE, // attacksound
3500 S_NULL, // painstate
3502 SFX_NONE, // painsound
3503 S_NULL, // meleestate
3504 S_NULL, // missilestate
3505 S_NULL, // crashstate
3506 S_PRJ_BLADE_X1, // deathstate
3507 S_NULL, // xdeathstate
3508 SFX_NONE, // deathsound
3509 6*FRACUNIT, // speed
3510 6*FRACUNIT, // radius
3511 6*FRACUNIT, // height
3514 SFX_NONE, // activesound
3515 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
3516 MF2_NOTELEPORT // flags2
3521 S_ICESHARD1, // spawnstate
3522 1000, // spawnhealth
3524 SFX_NONE, // seesound
3526 SFX_NONE, // attacksound
3527 S_NULL, // painstate
3529 SFX_NONE, // painsound
3530 S_NULL, // meleestate
3531 S_NULL, // missilestate
3532 S_NULL, // crashstate
3533 S_SHARDFXE1_1, // deathstate
3534 S_NULL, // xdeathstate
3535 SFX_MAGE_SHARDS_EXPLODE, // deathsound
3536 25*FRACUNIT, // speed
3537 13*FRACUNIT, // radius
3538 8*FRACUNIT, // height
3541 SFX_NONE, // activesound
3542 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
3543 MF2_NOTELEPORT|MF2_ICEDAMAGE // flags2
3546 { // MT_FLAME_SMALL_TEMP
3548 S_FLAME_TSMALL1, // spawnstate
3549 1000, // spawnhealth
3551 SFX_NONE, // seesound
3553 SFX_NONE, // attacksound
3554 S_NULL, // painstate
3556 SFX_NONE, // painsound
3557 S_NULL, // meleestate
3558 S_NULL, // missilestate
3559 S_NULL, // crashstate
3560 S_NULL, // deathstate
3561 S_NULL, // xdeathstate
3562 SFX_NONE, // deathsound
3564 20*FRACUNIT, // radius
3565 16*FRACUNIT, // height
3568 SFX_NONE, // activesound
3570 MF2_NOTELEPORT // flags2
3573 { // MT_FLAME_LARGE_TEMP
3575 S_FLAME_TLARGE1, // spawnstate
3576 1000, // spawnhealth
3578 SFX_NONE, // seesound
3580 SFX_NONE, // attacksound
3581 S_NULL, // painstate
3583 SFX_NONE, // painsound
3584 S_NULL, // meleestate
3585 S_NULL, // missilestate
3586 S_NULL, // crashstate
3587 S_NULL, // deathstate
3588 S_NULL, // xdeathstate
3589 SFX_NONE, // deathsound
3591 20*FRACUNIT, // radius
3592 16*FRACUNIT, // height
3595 SFX_NONE, // activesound
3597 MF2_NOTELEPORT // flags2
3602 S_FLAME_SMALL1, // spawnstate
3603 1000, // spawnhealth
3605 SFX_NONE, // seesound
3607 SFX_NONE, // attacksound
3608 S_NULL, // painstate
3610 SFX_NONE, // painsound
3611 S_NULL, // meleestate
3612 S_NULL, // missilestate
3613 S_NULL, // crashstate
3614 S_NULL, // deathstate
3615 S_NULL, // xdeathstate
3616 SFX_NONE, // deathsound
3618 20*FRACUNIT, // radius
3619 16*FRACUNIT, // height
3622 SFX_NONE, // activesound
3624 MF2_NOTELEPORT|MF2_DONTDRAW // flags2
3629 S_FLAME_LARGE1, // spawnstate
3630 1000, // spawnhealth
3632 SFX_NONE, // seesound
3634 SFX_NONE, // attacksound
3635 S_NULL, // painstate
3637 SFX_NONE, // painsound
3638 S_NULL, // meleestate
3639 S_NULL, // missilestate
3640 S_NULL, // crashstate
3641 S_NULL, // deathstate
3642 S_NULL, // xdeathstate
3643 SFX_NONE, // deathsound
3645 20*FRACUNIT, // radius
3646 16*FRACUNIT, // height
3649 SFX_NONE, // activesound
3651 MF2_NOTELEPORT|MF2_DONTDRAW // flags2
3654 { // MT_HEALINGBOTTLE
3656 S_ITEM_PTN1_1, // spawnstate
3657 1000, // spawnhealth
3659 SFX_NONE, // seesound
3661 SFX_NONE, // attacksound
3662 S_NULL, // painstate
3664 SFX_NONE, // painsound
3665 S_NULL, // meleestate
3666 S_NULL, // missilestate
3667 S_NULL, // crashstate
3668 S_NULL, // deathstate
3669 S_NULL, // xdeathstate
3670 SFX_NONE, // deathsound
3672 20*FRACUNIT, // radius
3673 16*FRACUNIT, // height
3676 SFX_NONE, // activesound
3677 MF_SPECIAL, // flags
3678 MF2_FLOATBOB // flags2
3683 S_ARTI_PTN2_1, // spawnstate
3684 1000, // spawnhealth
3686 SFX_NONE, // seesound
3688 SFX_NONE, // attacksound
3689 S_NULL, // painstate
3691 SFX_NONE, // painsound
3692 S_NULL, // meleestate
3693 S_NULL, // missilestate
3694 S_NULL, // crashstate
3695 S_NULL, // deathstate
3696 S_NULL, // xdeathstate
3697 SFX_NONE, // deathsound
3699 20*FRACUNIT, // radius
3700 16*FRACUNIT, // height
3703 SFX_NONE, // activesound
3704 MF_SPECIAL, // flags
3705 MF2_FLOATBOB // flags2
3710 S_ARTI_SOAR1, // spawnstate
3711 1000, // spawnhealth
3713 SFX_NONE, // seesound
3715 SFX_NONE, // attacksound
3716 S_NULL, // painstate
3718 SFX_NONE, // painsound
3719 S_NULL, // meleestate
3720 S_NULL, // missilestate
3721 S_NULL, // crashstate
3722 S_NULL, // deathstate
3723 S_NULL, // xdeathstate
3724 SFX_NONE, // deathsound
3726 20*FRACUNIT, // radius
3727 16*FRACUNIT, // height
3730 SFX_NONE, // activesound
3731 MF_SPECIAL, // flags
3732 MF2_FLOATBOB // flags2
3735 { // MT_ARTIINVULNERABILITY
3737 S_ARTI_INVU1, // spawnstate
3738 1000, // spawnhealth
3740 SFX_NONE, // seesound
3742 SFX_NONE, // attacksound
3743 S_NULL, // painstate
3745 SFX_NONE, // painsound
3746 S_NULL, // meleestate
3747 S_NULL, // missilestate
3748 S_NULL, // crashstate
3749 S_NULL, // deathstate
3750 S_NULL, // xdeathstate
3751 SFX_NONE, // deathsound
3753 20*FRACUNIT, // radius
3754 16*FRACUNIT, // height
3757 SFX_NONE, // activesound
3758 MF_SPECIAL, // flags
3759 MF2_FLOATBOB // flags2
3762 { // MT_SUMMONMAULATOR
3764 S_ARTI_SUMMON, // spawnstate
3765 1000, // spawnhealth
3767 SFX_NONE, // seesound
3769 SFX_NONE, // attacksound
3770 S_NULL, // painstate
3772 SFX_NONE, // painsound
3773 S_NULL, // meleestate
3774 S_NULL, // missilestate
3775 S_NULL, // crashstate
3776 S_NULL, // deathstate
3777 S_NULL, // xdeathstate
3778 SFX_NONE, // deathsound
3780 20*FRACUNIT, // radius
3781 16*FRACUNIT, // height
3784 SFX_NONE, // activesound
3785 MF_SPECIAL, // flags
3786 MF2_FLOATBOB // flags2
3791 S_SUMMON_FX1_1, // spawnstate
3792 1000, // spawnhealth
3794 SFX_NONE, // seesound
3796 SFX_NONE, // attacksound
3797 S_NULL, // painstate
3799 SFX_NONE, // painsound
3800 S_NULL, // meleestate
3801 S_NULL, // missilestate
3802 S_NULL, // crashstate
3803 S_SUMMON_FX2_1, // deathstate
3804 S_NULL, // xdeathstate
3805 SFX_NONE, // deathsound
3806 20*FRACUNIT, // speed
3807 20*FRACUNIT, // radius
3808 16*FRACUNIT, // height
3811 SFX_NONE, // activesound
3812 MF_MISSILE|MF_DROPOFF|MF_NOBLOCKMAP, // flags
3813 MF2_NOTELEPORT // flags2
3816 { // MT_THRUSTFLOOR_UP
3818 S_THRUSTINIT2_1, // spawnstate
3819 1000, // spawnhealth
3821 SFX_NONE, // seesound
3823 SFX_NONE, // attacksound
3824 S_NULL, // painstate
3826 SFX_NONE, // painsound
3827 S_NULL, // meleestate
3828 S_NULL, // missilestate
3829 S_NULL, // crashstate
3830 S_NULL, // deathstate
3831 S_NULL, // xdeathstate
3832 SFX_NONE, // deathsound
3834 20*FRACUNIT, // radius
3835 128*FRACUNIT, // height
3838 SFX_NONE, // activesound
3840 MF2_NOTELEPORT|MF2_FLOORCLIP // flags2
3843 { // MT_THRUSTFLOOR_DOWN
3845 S_THRUSTINIT1_1, // spawnstate
3846 1000, // spawnhealth
3848 SFX_NONE, // seesound
3850 SFX_NONE, // attacksound
3851 S_NULL, // painstate
3853 SFX_NONE, // painsound
3854 S_NULL, // meleestate
3855 S_NULL, // missilestate
3856 S_NULL, // crashstate
3857 S_NULL, // deathstate
3858 S_NULL, // xdeathstate
3859 SFX_NONE, // deathsound
3861 20*FRACUNIT, // radius
3862 128*FRACUNIT, // height
3865 SFX_NONE, // activesound
3867 MF2_NOTELEPORT|MF2_FLOORCLIP|MF2_DONTDRAW // flags2
3870 { // MT_TELEPORTOTHER
3872 S_ARTI_TELOTHER1, // spawnstate
3873 1000, // spawnhealth
3875 SFX_NONE, // seesound
3877 SFX_NONE, // attacksound
3878 S_NULL, // painstate
3880 SFX_NONE, // painsound
3881 S_NULL, // meleestate
3882 S_NULL, // missilestate
3883 S_NULL, // crashstate
3884 S_NULL, // deathstate
3885 S_NULL, // xdeathstate
3886 SFX_NONE, // deathsound
3888 20*FRACUNIT, // radius
3889 16*FRACUNIT, // height
3892 SFX_NONE, // activesound
3893 MF_SPECIAL, // flags
3894 MF2_FLOATBOB // flags2
3897 { // MT_TELOTHER_FX1
3899 S_TELO_FX1, // spawnstate
3900 1000, // spawnhealth
3902 SFX_NONE, // seesound
3904 SFX_NONE, // attacksound
3905 S_NULL, // painstate
3907 SFX_NONE, // painsound
3908 S_NULL, // meleestate
3909 S_NULL, // missilestate
3910 S_NULL, // crashstate
3911 S_TELO_FX9, // deathstate
3912 S_NULL, // xdeathstate
3913 SFX_NONE, // deathsound
3914 20*FRACUNIT, // speed
3915 16*FRACUNIT, // radius
3916 16*FRACUNIT, // height
3919 SFX_NONE, // activesound
3920 MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_NOBLOCKMAP, // flags
3921 MF2_NOTELEPORT // flags2
3924 { // MT_TELOTHER_FX2
3926 S_TELO_FX2_1, // spawnstate
3927 1000, // spawnhealth
3929 SFX_NONE, // seesound
3931 SFX_NONE, // attacksound
3932 S_NULL, // painstate
3934 SFX_NONE, // painsound
3935 S_NULL, // meleestate
3936 S_NULL, // missilestate
3937 S_NULL, // crashstate
3938 S_TELO_FX9, // deathstate
3939 S_NULL, // xdeathstate
3940 SFX_NONE, // deathsound
3941 16*FRACUNIT, // speed
3942 16*FRACUNIT, // radius
3943 16*FRACUNIT, // height
3946 SFX_NONE, // activesound
3947 MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_NOBLOCKMAP, // flags
3948 MF2_NOTELEPORT // flags2
3951 { // MT_TELOTHER_FX3
3953 S_TELO_FX3_1, // spawnstate
3954 1000, // spawnhealth
3956 SFX_NONE, // seesound
3958 SFX_NONE, // attacksound
3959 S_NULL, // painstate
3961 SFX_NONE, // painsound
3962 S_NULL, // meleestate
3963 S_NULL, // missilestate
3964 S_NULL, // crashstate
3965 S_TELO_FX9, // deathstate
3966 S_NULL, // xdeathstate
3967 SFX_NONE, // deathsound
3968 16*FRACUNIT, // speed
3969 16*FRACUNIT, // radius
3970 16*FRACUNIT, // height
3973 SFX_NONE, // activesound
3974 MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_NOBLOCKMAP, // flags
3975 MF2_NOTELEPORT // flags2
3978 { // MT_TELOTHER_FX4
3980 S_TELO_FX4_1, // spawnstate
3981 1000, // spawnhealth
3983 SFX_NONE, // seesound
3985 SFX_NONE, // attacksound
3986 S_NULL, // painstate
3988 SFX_NONE, // painsound
3989 S_NULL, // meleestate
3990 S_NULL, // missilestate
3991 S_NULL, // crashstate
3992 S_TELO_FX9, // deathstate
3993 S_NULL, // xdeathstate
3994 SFX_NONE, // deathsound
3995 16*FRACUNIT, // speed
3996 16*FRACUNIT, // radius
3997 16*FRACUNIT, // height
4000 SFX_NONE, // activesound
4001 MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_NOBLOCKMAP, // flags
4002 MF2_NOTELEPORT // flags2
4005 { // MT_TELOTHER_FX5
4007 S_TELO_FX5_1, // spawnstate
4008 1000, // spawnhealth
4010 SFX_NONE, // seesound
4012 SFX_NONE, // attacksound
4013 S_NULL, // painstate
4015 SFX_NONE, // painsound
4016 S_NULL, // meleestate
4017 S_NULL, // missilestate
4018 S_NULL, // crashstate
4019 S_TELO_FX9, // deathstate
4020 S_NULL, // xdeathstate
4021 SFX_NONE, // deathsound
4022 16*FRACUNIT, // speed
4023 16*FRACUNIT, // radius
4024 16*FRACUNIT, // height
4027 SFX_NONE, // activesound
4028 MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_NOBLOCKMAP, // flags
4029 MF2_NOTELEPORT // flags2
4034 S_DIRT1_1, // spawnstate
4035 1000, // spawnhealth
4037 SFX_NONE, // seesound
4039 SFX_NONE, // attacksound
4040 S_NULL, // painstate
4042 SFX_NONE, // painsound
4043 S_NULL, // meleestate
4044 S_NULL, // missilestate
4045 S_NULL, // crashstate
4046 S_DIRT1_D, // deathstate
4047 S_NULL, // xdeathstate
4048 SFX_NONE, // deathsound
4050 20*FRACUNIT, // radius
4051 16*FRACUNIT, // height
4054 SFX_NONE, // activesound
4055 MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE, // flags
4056 MF2_NOTELEPORT // flags2
4061 S_DIRT2_1, // spawnstate
4062 1000, // spawnhealth
4064 SFX_NONE, // seesound
4066 SFX_NONE, // attacksound
4067 S_NULL, // painstate
4069 SFX_NONE, // painsound
4070 S_NULL, // meleestate
4071 S_NULL, // missilestate
4072 S_NULL, // crashstate
4073 S_DIRT2_D, // deathstate
4074 S_NULL, // xdeathstate
4075 SFX_NONE, // deathsound
4077 20*FRACUNIT, // radius
4078 16*FRACUNIT, // height
4081 SFX_NONE, // activesound
4082 MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE, // flags
4083 MF2_NOTELEPORT // flags2
4088 S_DIRT3_1, // spawnstate
4089 1000, // spawnhealth
4091 SFX_NONE, // seesound
4093 SFX_NONE, // attacksound
4094 S_NULL, // painstate
4096 SFX_NONE, // painsound
4097 S_NULL, // meleestate
4098 S_NULL, // missilestate
4099 S_NULL, // crashstate
4100 S_DIRT3_D, // deathstate
4101 S_NULL, // xdeathstate
4102 SFX_NONE, // deathsound
4104 20*FRACUNIT, // radius
4105 16*FRACUNIT, // height
4108 SFX_NONE, // activesound
4109 MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE, // flags
4110 MF2_NOTELEPORT // flags2
4115 S_DIRT4_1, // spawnstate
4116 1000, // spawnhealth
4118 SFX_NONE, // seesound
4120 SFX_NONE, // attacksound
4121 S_NULL, // painstate
4123 SFX_NONE, // painsound
4124 S_NULL, // meleestate
4125 S_NULL, // missilestate
4126 S_NULL, // crashstate
4127 S_DIRT4_D, // deathstate
4128 S_NULL, // xdeathstate
4129 SFX_NONE, // deathsound
4131 20*FRACUNIT, // radius
4132 16*FRACUNIT, // height
4135 SFX_NONE, // activesound
4136 MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE, // flags
4137 MF2_NOTELEPORT|MF2_LOGRAV // flags2
4142 S_DIRT5_1, // spawnstate
4143 1000, // spawnhealth
4145 SFX_NONE, // seesound
4147 SFX_NONE, // attacksound
4148 S_NULL, // painstate
4150 SFX_NONE, // painsound
4151 S_NULL, // meleestate
4152 S_NULL, // missilestate
4153 S_NULL, // crashstate
4154 S_DIRT5_D, // deathstate
4155 S_NULL, // xdeathstate
4156 SFX_NONE, // deathsound
4158 20*FRACUNIT, // radius
4159 16*FRACUNIT, // height
4162 SFX_NONE, // activesound
4163 MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE, // flags
4164 MF2_NOTELEPORT|MF2_LOGRAV // flags2
4169 S_DIRT6_1, // spawnstate
4170 1000, // spawnhealth
4172 SFX_NONE, // seesound
4174 SFX_NONE, // attacksound
4175 S_NULL, // painstate
4177 SFX_NONE, // painsound
4178 S_NULL, // meleestate
4179 S_NULL, // missilestate
4180 S_NULL, // crashstate
4181 S_DIRT6_D, // deathstate
4182 S_NULL, // xdeathstate
4183 SFX_NONE, // deathsound
4185 20*FRACUNIT, // radius
4186 16*FRACUNIT, // height
4189 SFX_NONE, // activesound
4190 MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE, // flags
4191 MF2_NOTELEPORT|MF2_LOGRAV // flags2
4196 S_DIRTCLUMP1, // spawnstate
4197 1000, // spawnhealth
4199 SFX_NONE, // seesound
4201 SFX_NONE, // attacksound
4202 S_NULL, // painstate
4204 SFX_NONE, // painsound
4205 S_NULL, // meleestate
4206 S_NULL, // missilestate
4207 S_NULL, // crashstate
4208 S_NULL, // deathstate
4209 S_NULL, // xdeathstate
4210 SFX_NONE, // deathsound
4212 20*FRACUNIT, // radius
4213 16*FRACUNIT, // height
4216 SFX_NONE, // activesound
4217 MF_NOBLOCKMAP, // flags
4218 MF2_NOTELEPORT // flags2
4223 S_ROCK1_1, // spawnstate
4224 1000, // spawnhealth
4226 SFX_NONE, // seesound
4228 SFX_NONE, // attacksound
4229 S_NULL, // painstate
4231 SFX_NONE, // painsound
4232 S_NULL, // meleestate
4233 S_NULL, // missilestate
4234 S_NULL, // crashstate
4235 S_ROCK1_D, // deathstate
4236 S_NULL, // xdeathstate
4237 SFX_NONE, // deathsound
4239 20*FRACUNIT, // radius
4240 16*FRACUNIT, // height
4243 SFX_NONE, // activesound
4244 MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE, // flags
4245 MF2_NOTELEPORT // flags2
4250 S_ROCK2_1, // spawnstate
4251 1000, // spawnhealth
4253 SFX_NONE, // seesound
4255 SFX_NONE, // attacksound
4256 S_NULL, // painstate
4258 SFX_NONE, // painsound
4259 S_NULL, // meleestate
4260 S_NULL, // missilestate
4261 S_NULL, // crashstate
4262 S_ROCK2_D, // deathstate
4263 S_NULL, // xdeathstate
4264 SFX_NONE, // deathsound
4266 20*FRACUNIT, // radius
4267 16*FRACUNIT, // height
4270 SFX_NONE, // activesound
4271 MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE, // flags
4272 MF2_NOTELEPORT // flags2
4277 S_ROCK3_1, // spawnstate
4278 1000, // spawnhealth
4280 SFX_NONE, // seesound
4282 SFX_NONE, // attacksound
4283 S_NULL, // painstate
4285 SFX_NONE, // painsound
4286 S_NULL, // meleestate
4287 S_NULL, // missilestate
4288 S_NULL, // crashstate
4289 S_ROCK3_D, // deathstate
4290 S_NULL, // xdeathstate
4291 SFX_NONE, // deathsound
4293 20*FRACUNIT, // radius
4294 16*FRACUNIT, // height
4297 SFX_NONE, // activesound
4298 MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE, // flags
4299 MF2_NOTELEPORT // flags2
4304 S_SPAWNFOG1, // spawnstate
4305 1000, // spawnhealth
4307 SFX_NONE, // seesound
4309 SFX_NONE, // attacksound
4310 S_NULL, // painstate
4312 SFX_NONE, // painsound
4313 S_NULL, // meleestate
4314 S_NULL, // missilestate
4315 S_NULL, // crashstate
4316 S_NULL, // deathstate
4317 S_NULL, // xdeathstate
4318 SFX_NONE, // deathsound
4320 20*FRACUNIT, // radius
4321 16*FRACUNIT, // height
4324 SFX_NONE, // activesound
4325 MF_NOBLOCKMAP|MF_NOSECTOR, // flags
4326 MF2_DONTDRAW|MF2_FLOATBOB // flags2
4331 S_FOGPATCHS1, // spawnstate
4332 1000, // spawnhealth
4334 SFX_NONE, // seesound
4336 SFX_NONE, // attacksound
4337 S_NULL, // painstate
4339 SFX_NONE, // painsound
4340 S_NULL, // meleestate
4341 S_NULL, // missilestate
4342 S_NULL, // crashstate
4343 S_FOGPATCHS0, // deathstate
4344 S_NULL, // xdeathstate
4345 SFX_NONE, // deathsound
4347 20*FRACUNIT, // radius
4348 16*FRACUNIT, // height
4351 SFX_NONE, // activesound
4352 MF_NOBLOCKMAP|MF_FLOAT|MF_NOGRAVITY|MF_SHADOW|MF_NOCLIP, // flags
4353 MF2_NOTELEPORT // flags2
4358 S_FOGPATCHM1, // spawnstate
4359 1000, // spawnhealth
4361 SFX_NONE, // seesound
4363 SFX_NONE, // attacksound
4364 S_NULL, // painstate
4366 SFX_NONE, // painsound
4367 S_NULL, // meleestate
4368 S_NULL, // missilestate
4369 S_NULL, // crashstate
4370 S_FOGPATCHM0, // deathstate
4371 S_NULL, // xdeathstate
4372 SFX_NONE, // deathsound
4374 20*FRACUNIT, // radius
4375 16*FRACUNIT, // height
4378 SFX_NONE, // activesound
4379 MF_NOBLOCKMAP|MF_FLOAT|MF_NOGRAVITY|MF_SHADOW|MF_NOCLIP, // flags
4380 MF2_NOTELEPORT // flags2
4385 S_FOGPATCHL1, // spawnstate
4386 1000, // spawnhealth
4388 SFX_NONE, // seesound
4390 SFX_NONE, // attacksound
4391 S_NULL, // painstate
4393 SFX_NONE, // painsound
4394 S_NULL, // meleestate
4395 S_NULL, // missilestate
4396 S_NULL, // crashstate
4397 S_FOGPATCHL0, // deathstate
4398 S_NULL, // xdeathstate
4399 SFX_NONE, // deathsound
4401 20*FRACUNIT, // radius
4402 16*FRACUNIT, // height
4405 SFX_NONE, // activesound
4406 MF_NOBLOCKMAP|MF_FLOAT|MF_NOGRAVITY|MF_SHADOW|MF_NOCLIP, // flags
4407 MF2_NOTELEPORT // flags2
4412 S_QUAKE_ACTIVE1, // spawnstate
4413 1000, // spawnhealth
4415 SFX_NONE, // seesound
4417 SFX_NONE, // attacksound
4418 S_NULL, // painstate
4420 SFX_NONE, // painsound
4421 S_NULL, // meleestate
4422 S_NULL, // missilestate
4423 S_NULL, // crashstate
4424 S_NULL, // deathstate
4425 S_NULL, // xdeathstate
4426 SFX_NONE, // deathsound
4428 20*FRACUNIT, // radius
4429 16*FRACUNIT, // height
4432 SFX_NONE, // activesound
4433 MF_NOBLOCKMAP|MF_NOSECTOR, // flags
4434 MF2_DONTDRAW // flags2
4439 S_SGSHARD1_1, // spawnstate
4440 1000, // spawnhealth
4442 SFX_NONE, // seesound
4444 SFX_NONE, // attacksound
4445 S_NULL, // painstate
4447 SFX_NONE, // painsound
4448 S_NULL, // meleestate
4449 S_NULL, // missilestate
4450 S_NULL, // crashstate
4451 S_SGSHARD1_D, // deathstate
4452 S_NULL, // xdeathstate
4453 SFX_NONE, // deathsound
4455 5*FRACUNIT, // radius
4456 16*FRACUNIT, // height
4459 SFX_NONE, // activesound
4460 MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE|MF_NOGRAVITY, // flags
4461 MF2_NOTELEPORT|MF2_FLOORBOUNCE // flags2
4466 S_SGSHARD2_1, // spawnstate
4467 1000, // spawnhealth
4469 SFX_NONE, // seesound
4471 SFX_NONE, // attacksound
4472 S_NULL, // painstate
4474 SFX_NONE, // painsound
4475 S_NULL, // meleestate
4476 S_NULL, // missilestate
4477 S_NULL, // crashstate
4478 S_SGSHARD2_D, // deathstate
4479 S_NULL, // xdeathstate
4480 SFX_NONE, // deathsound
4482 5*FRACUNIT, // radius
4483 16*FRACUNIT, // height
4486 SFX_NONE, // activesound
4487 MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE|MF_NOGRAVITY, // flags
4488 MF2_NOTELEPORT|MF2_FLOORBOUNCE // flags2
4493 S_SGSHARD3_1, // spawnstate
4494 1000, // spawnhealth
4496 SFX_NONE, // seesound
4498 SFX_NONE, // attacksound
4499 S_NULL, // painstate
4501 SFX_NONE, // painsound
4502 S_NULL, // meleestate
4503 S_NULL, // missilestate
4504 S_NULL, // crashstate
4505 S_SGSHARD3_D, // deathstate
4506 S_NULL, // xdeathstate
4507 SFX_NONE, // deathsound
4509 5*FRACUNIT, // radius
4510 16*FRACUNIT, // height
4513 SFX_NONE, // activesound
4514 MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE|MF_NOGRAVITY, // flags
4515 MF2_NOTELEPORT|MF2_FLOORBOUNCE // flags2
4520 S_SGSHARD4_1, // spawnstate
4521 1000, // spawnhealth
4523 SFX_NONE, // seesound
4525 SFX_NONE, // attacksound
4526 S_NULL, // painstate
4528 SFX_NONE, // painsound
4529 S_NULL, // meleestate
4530 S_NULL, // missilestate
4531 S_NULL, // crashstate
4532 S_SGSHARD4_D, // deathstate
4533 S_NULL, // xdeathstate
4534 SFX_NONE, // deathsound
4536 5*FRACUNIT, // radius
4537 16*FRACUNIT, // height
4540 SFX_NONE, // activesound
4541 MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE|MF_NOGRAVITY, // flags
4542 MF2_NOTELEPORT|MF2_FLOORBOUNCE // flags2
4547 S_SGSHARD5_1, // spawnstate
4548 1000, // spawnhealth
4550 SFX_NONE, // seesound
4552 SFX_NONE, // attacksound
4553 S_NULL, // painstate
4555 SFX_NONE, // painsound
4556 S_NULL, // meleestate
4557 S_NULL, // missilestate
4558 S_NULL, // crashstate
4559 S_SGSHARD5_D, // deathstate
4560 S_NULL, // xdeathstate
4561 SFX_NONE, // deathsound
4563 5*FRACUNIT, // radius
4564 16*FRACUNIT, // height
4567 SFX_NONE, // activesound
4568 MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE|MF_NOGRAVITY, // flags
4569 MF2_NOTELEPORT|MF2_FLOORBOUNCE // flags2
4574 S_SGSHARD6_1, // spawnstate
4575 1000, // spawnhealth
4577 SFX_NONE, // seesound
4579 SFX_NONE, // attacksound
4580 S_NULL, // painstate
4582 SFX_NONE, // painsound
4583 S_NULL, // meleestate
4584 S_NULL, // missilestate
4585 S_NULL, // crashstate
4586 S_SGSHARD6_D, // deathstate
4587 S_NULL, // xdeathstate
4588 SFX_NONE, // deathsound
4590 5*FRACUNIT, // radius
4591 16*FRACUNIT, // height
4594 SFX_NONE, // activesound
4595 MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE|MF_NOGRAVITY, // flags
4596 MF2_NOTELEPORT|MF2_FLOORBOUNCE // flags2
4601 S_SGSHARD7_1, // spawnstate
4602 1000, // spawnhealth
4604 SFX_NONE, // seesound
4606 SFX_NONE, // attacksound
4607 S_NULL, // painstate
4609 SFX_NONE, // painsound
4610 S_NULL, // meleestate
4611 S_NULL, // missilestate
4612 S_NULL, // crashstate
4613 S_SGSHARD7_D, // deathstate
4614 S_NULL, // xdeathstate
4615 SFX_NONE, // deathsound
4617 5*FRACUNIT, // radius
4618 16*FRACUNIT, // height
4621 SFX_NONE, // activesound
4622 MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE|MF_NOGRAVITY, // flags
4623 MF2_NOTELEPORT|MF2_FLOORBOUNCE // flags2
4628 S_SGSHARD8_1, // spawnstate
4629 1000, // spawnhealth
4631 SFX_NONE, // seesound
4633 SFX_NONE, // attacksound
4634 S_NULL, // painstate
4636 SFX_NONE, // painsound
4637 S_NULL, // meleestate
4638 S_NULL, // missilestate
4639 S_NULL, // crashstate
4640 S_SGSHARD8_D, // deathstate
4641 S_NULL, // xdeathstate
4642 SFX_NONE, // deathsound
4644 5*FRACUNIT, // radius
4645 16*FRACUNIT, // height
4648 SFX_NONE, // activesound
4649 MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE|MF_NOGRAVITY, // flags
4650 MF2_NOTELEPORT|MF2_FLOORBOUNCE // flags2
4655 S_SGSHARD9_1, // spawnstate
4656 1000, // spawnhealth
4658 SFX_NONE, // seesound
4660 SFX_NONE, // attacksound
4661 S_NULL, // painstate
4663 SFX_NONE, // painsound
4664 S_NULL, // meleestate
4665 S_NULL, // missilestate
4666 S_NULL, // crashstate
4667 S_SGSHARD9_D, // deathstate
4668 S_NULL, // xdeathstate
4669 SFX_NONE, // deathsound
4671 5*FRACUNIT, // radius
4672 16*FRACUNIT, // height
4675 SFX_NONE, // activesound
4676 MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE|MF_NOGRAVITY, // flags
4677 MF2_NOTELEPORT|MF2_FLOORBOUNCE // flags2
4682 S_SGSHARD0_1, // spawnstate
4683 1000, // spawnhealth
4685 SFX_NONE, // seesound
4687 SFX_NONE, // attacksound
4688 S_NULL, // painstate
4690 SFX_NONE, // painsound
4691 S_NULL, // meleestate
4692 S_NULL, // missilestate
4693 S_NULL, // crashstate
4694 S_SGSHARD0_D, // deathstate
4695 S_NULL, // xdeathstate
4696 SFX_NONE, // deathsound
4698 5*FRACUNIT, // radius
4699 16*FRACUNIT, // height
4702 SFX_NONE, // activesound
4703 MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE|MF_NOGRAVITY, // flags
4704 MF2_NOTELEPORT|MF2_FLOORBOUNCE // flags2
4709 S_ARTI_EGGC1, // spawnstate
4710 1000, // spawnhealth
4712 SFX_NONE, // seesound
4714 SFX_NONE, // attacksound
4715 S_NULL, // painstate
4717 SFX_NONE, // painsound
4718 S_NULL, // meleestate
4719 S_NULL, // missilestate
4720 S_NULL, // crashstate
4721 S_NULL, // deathstate
4722 S_NULL, // xdeathstate
4723 SFX_NONE, // deathsound
4725 20*FRACUNIT, // radius
4726 16*FRACUNIT, // height
4729 SFX_NONE, // activesound
4730 MF_SPECIAL, // flags
4731 MF2_FLOATBOB // flags2
4736 S_EGGFX1, // spawnstate
4737 1000, // spawnhealth
4741 SFX_NONE, // attacksound
4742 S_NULL, // painstate
4744 SFX_NONE, // painsound
4745 S_NULL, // meleestate
4746 S_NULL, // missilestate
4747 S_NULL, // crashstate
4748 S_EGGFXI1_1, // deathstate
4749 S_NULL, // xdeathstate
4751 18*FRACUNIT, // speed
4752 8*FRACUNIT, // radius
4753 8*FRACUNIT, // height
4756 SFX_NONE, // activesound
4757 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
4758 MF2_NOTELEPORT // flags2
4761 { // MT_ARTISUPERHEAL
4763 S_ARTI_SPHL1, // spawnstate
4764 1000, // spawnhealth
4766 SFX_NONE, // seesound
4768 SFX_NONE, // attacksound
4769 S_NULL, // painstate
4771 SFX_NONE, // painsound
4772 S_NULL, // meleestate
4773 S_NULL, // missilestate
4774 S_NULL, // crashstate
4775 S_NULL, // deathstate
4776 S_NULL, // xdeathstate
4777 SFX_NONE, // deathsound
4779 20*FRACUNIT, // radius
4780 16*FRACUNIT, // height
4783 SFX_NONE, // activesound
4784 MF_SPECIAL, // flags
4785 MF2_FLOATBOB // flags2
4788 { // MT_ZWINGEDSTATUENOSKULL
4790 S_ZWINGEDSTATUENOSKULL, // spawnstate
4791 1000, // spawnhealth
4793 SFX_NONE, // seesound
4795 SFX_NONE, // attacksound
4796 S_NULL, // painstate
4798 SFX_NONE, // painsound
4799 S_NULL, // meleestate
4800 S_NULL, // missilestate
4801 S_NULL, // crashstate
4802 S_NULL, // deathstate
4803 S_NULL, // xdeathstate
4804 SFX_NONE, // deathsound
4806 10*FRACUNIT, // radius
4807 62*FRACUNIT, // height
4810 SFX_NONE, // activesound
4815 { // MT_ZGEMPEDESTAL
4817 S_ZGEMPEDESTAL1, // spawnstate
4818 1000, // spawnhealth
4820 SFX_NONE, // seesound
4822 SFX_NONE, // attacksound
4823 S_NULL, // painstate
4825 SFX_NONE, // painsound
4826 S_NULL, // meleestate
4827 S_NULL, // missilestate
4828 S_NULL, // crashstate
4829 S_NULL, // deathstate
4830 S_NULL, // xdeathstate
4831 SFX_NONE, // deathsound
4833 10*FRACUNIT, // radius
4834 40*FRACUNIT, // height
4837 SFX_NONE, // activesound
4842 { // MT_ARTIPUZZSKULL
4844 S_ARTIPUZZSKULL, // spawnstate
4845 1000, // spawnhealth
4847 SFX_NONE, // seesound
4849 SFX_NONE, // attacksound
4850 S_NULL, // painstate
4852 SFX_NONE, // painsound
4853 S_NULL, // meleestate
4854 S_NULL, // missilestate
4855 S_NULL, // crashstate
4856 S_NULL, // deathstate
4857 S_NULL, // xdeathstate
4858 SFX_NONE, // deathsound
4860 20*FRACUNIT, // radius
4861 16*FRACUNIT, // height
4864 SFX_NONE, // activesound
4865 MF_SPECIAL|MF_NOGRAVITY, // flags
4869 { // MT_ARTIPUZZGEMBIG
4871 S_ARTIPUZZGEMBIG, // spawnstate
4872 1000, // spawnhealth
4874 SFX_NONE, // seesound
4876 SFX_NONE, // attacksound
4877 S_NULL, // painstate
4879 SFX_NONE, // painsound
4880 S_NULL, // meleestate
4881 S_NULL, // missilestate
4882 S_NULL, // crashstate
4883 S_NULL, // deathstate
4884 S_NULL, // xdeathstate
4885 SFX_NONE, // deathsound
4887 20*FRACUNIT, // radius
4888 16*FRACUNIT, // height
4891 SFX_NONE, // activesound
4892 MF_SPECIAL|MF_NOGRAVITY, // flags
4896 { // MT_ARTIPUZZGEMRED
4898 S_ARTIPUZZGEMRED, // spawnstate
4899 1000, // spawnhealth
4901 SFX_NONE, // seesound
4903 SFX_NONE, // attacksound
4904 S_NULL, // painstate
4906 SFX_NONE, // painsound
4907 S_NULL, // meleestate
4908 S_NULL, // missilestate
4909 S_NULL, // crashstate
4910 S_NULL, // deathstate
4911 S_NULL, // xdeathstate
4912 SFX_NONE, // deathsound
4914 20*FRACUNIT, // radius
4915 16*FRACUNIT, // height
4918 SFX_NONE, // activesound
4919 MF_SPECIAL|MF_NOGRAVITY, // flags
4923 { // MT_ARTIPUZZGEMGREEN1
4925 S_ARTIPUZZGEMGREEN1, // spawnstate
4926 1000, // spawnhealth
4928 SFX_NONE, // seesound
4930 SFX_NONE, // attacksound
4931 S_NULL, // painstate
4933 SFX_NONE, // painsound
4934 S_NULL, // meleestate
4935 S_NULL, // missilestate
4936 S_NULL, // crashstate
4937 S_NULL, // deathstate
4938 S_NULL, // xdeathstate
4939 SFX_NONE, // deathsound
4941 20*FRACUNIT, // radius
4942 16*FRACUNIT, // height
4945 SFX_NONE, // activesound
4946 MF_SPECIAL|MF_NOGRAVITY, // flags
4950 { // MT_ARTIPUZZGEMGREEN2
4952 S_ARTIPUZZGEMGREEN2, // spawnstate
4953 1000, // spawnhealth
4955 SFX_NONE, // seesound
4957 SFX_NONE, // attacksound
4958 S_NULL, // painstate
4960 SFX_NONE, // painsound
4961 S_NULL, // meleestate
4962 S_NULL, // missilestate
4963 S_NULL, // crashstate
4964 S_NULL, // deathstate
4965 S_NULL, // xdeathstate
4966 SFX_NONE, // deathsound
4968 20*FRACUNIT, // radius
4969 16*FRACUNIT, // height
4972 SFX_NONE, // activesound
4973 MF_SPECIAL|MF_NOGRAVITY, // flags
4977 { // MT_ARTIPUZZGEMBLUE1
4979 S_ARTIPUZZGEMBLUE1, // spawnstate
4980 1000, // spawnhealth
4982 SFX_NONE, // seesound
4984 SFX_NONE, // attacksound
4985 S_NULL, // painstate
4987 SFX_NONE, // painsound
4988 S_NULL, // meleestate
4989 S_NULL, // missilestate
4990 S_NULL, // crashstate
4991 S_NULL, // deathstate
4992 S_NULL, // xdeathstate
4993 SFX_NONE, // deathsound
4995 20*FRACUNIT, // radius
4996 16*FRACUNIT, // height
4999 SFX_NONE, // activesound
5000 MF_SPECIAL|MF_NOGRAVITY, // flags
5004 { // MT_ARTIPUZZGEMBLUE2
5006 S_ARTIPUZZGEMBLUE2, // spawnstate
5007 1000, // spawnhealth
5009 SFX_NONE, // seesound
5011 SFX_NONE, // attacksound
5012 S_NULL, // painstate
5014 SFX_NONE, // painsound
5015 S_NULL, // meleestate
5016 S_NULL, // missilestate
5017 S_NULL, // crashstate
5018 S_NULL, // deathstate
5019 S_NULL, // xdeathstate
5020 SFX_NONE, // deathsound
5022 20*FRACUNIT, // radius
5023 16*FRACUNIT, // height
5026 SFX_NONE, // activesound
5027 MF_SPECIAL|MF_NOGRAVITY, // flags
5031 { // MT_ARTIPUZZBOOK1
5033 S_ARTIPUZZBOOK1, // spawnstate
5034 1000, // spawnhealth
5036 SFX_NONE, // seesound
5038 SFX_NONE, // attacksound
5039 S_NULL, // painstate
5041 SFX_NONE, // painsound
5042 S_NULL, // meleestate
5043 S_NULL, // missilestate
5044 S_NULL, // crashstate
5045 S_NULL, // deathstate
5046 S_NULL, // xdeathstate
5047 SFX_NONE, // deathsound
5049 20*FRACUNIT, // radius
5050 16*FRACUNIT, // height
5053 SFX_NONE, // activesound
5054 MF_SPECIAL|MF_NOGRAVITY, // flags
5058 { // MT_ARTIPUZZBOOK2
5060 S_ARTIPUZZBOOK2, // spawnstate
5061 1000, // spawnhealth
5063 SFX_NONE, // seesound
5065 SFX_NONE, // attacksound
5066 S_NULL, // painstate
5068 SFX_NONE, // painsound
5069 S_NULL, // meleestate
5070 S_NULL, // missilestate
5071 S_NULL, // crashstate
5072 S_NULL, // deathstate
5073 S_NULL, // xdeathstate
5074 SFX_NONE, // deathsound
5076 20*FRACUNIT, // radius
5077 16*FRACUNIT, // height
5080 SFX_NONE, // activesound
5081 MF_SPECIAL|MF_NOGRAVITY, // flags
5085 { // MT_ARTIPUZZSKULL2
5087 S_ARTIPUZZSKULL2, // spawnstate
5088 1000, // spawnhealth
5090 SFX_NONE, // seesound
5092 SFX_NONE, // attacksound
5093 S_NULL, // painstate
5095 SFX_NONE, // painsound
5096 S_NULL, // meleestate
5097 S_NULL, // missilestate
5098 S_NULL, // crashstate
5099 S_NULL, // deathstate
5100 S_NULL, // xdeathstate
5101 SFX_NONE, // deathsound
5103 20*FRACUNIT, // radius
5104 16*FRACUNIT, // height
5107 SFX_NONE, // activesound
5108 MF_SPECIAL|MF_NOGRAVITY, // flags
5112 { // MT_ARTIPUZZFWEAPON
5114 S_ARTIPUZZFWEAPON, // spawnstate
5115 1000, // spawnhealth
5117 SFX_NONE, // seesound
5119 SFX_NONE, // attacksound
5120 S_NULL, // painstate
5122 SFX_NONE, // painsound
5123 S_NULL, // meleestate
5124 S_NULL, // missilestate
5125 S_NULL, // crashstate
5126 S_NULL, // deathstate
5127 S_NULL, // xdeathstate
5128 SFX_NONE, // deathsound
5130 20*FRACUNIT, // radius
5131 16*FRACUNIT, // height
5134 SFX_NONE, // activesound
5135 MF_SPECIAL|MF_NOGRAVITY, // flags
5139 { // MT_ARTIPUZZCWEAPON
5141 S_ARTIPUZZCWEAPON, // spawnstate
5142 1000, // spawnhealth
5144 SFX_NONE, // seesound
5146 SFX_NONE, // attacksound
5147 S_NULL, // painstate
5149 SFX_NONE, // painsound
5150 S_NULL, // meleestate
5151 S_NULL, // missilestate
5152 S_NULL, // crashstate
5153 S_NULL, // deathstate
5154 S_NULL, // xdeathstate
5155 SFX_NONE, // deathsound
5157 20*FRACUNIT, // radius
5158 16*FRACUNIT, // height
5161 SFX_NONE, // activesound
5162 MF_SPECIAL|MF_NOGRAVITY, // flags
5166 { // MT_ARTIPUZZMWEAPON
5168 S_ARTIPUZZMWEAPON, // spawnstate
5169 1000, // spawnhealth
5171 SFX_NONE, // seesound
5173 SFX_NONE, // attacksound
5174 S_NULL, // painstate
5176 SFX_NONE, // painsound
5177 S_NULL, // meleestate
5178 S_NULL, // missilestate
5179 S_NULL, // crashstate
5180 S_NULL, // deathstate
5181 S_NULL, // xdeathstate
5182 SFX_NONE, // deathsound
5184 20*FRACUNIT, // radius
5185 16*FRACUNIT, // height
5188 SFX_NONE, // activesound
5189 MF_SPECIAL|MF_NOGRAVITY, // flags
5193 { // MT_ARTIPUZZGEAR
5195 S_ARTIPUZZGEAR_1, // spawnstate
5196 1000, // spawnhealth
5198 SFX_NONE, // seesound
5200 SFX_NONE, // attacksound
5201 S_NULL, // painstate
5203 SFX_NONE, // painsound
5204 S_NULL, // meleestate
5205 S_NULL, // missilestate
5206 S_NULL, // crashstate
5207 S_NULL, // deathstate
5208 S_NULL, // xdeathstate
5209 SFX_NONE, // deathsound
5211 20*FRACUNIT, // radius
5212 16*FRACUNIT, // height
5215 SFX_NONE, // activesound
5216 MF_SPECIAL|MF_NOGRAVITY, // flags
5220 { // MT_ARTIPUZZGEAR2
5222 S_ARTIPUZZGEAR2_1, // spawnstate
5223 1000, // spawnhealth
5225 SFX_NONE, // seesound
5227 SFX_NONE, // attacksound
5228 S_NULL, // painstate
5230 SFX_NONE, // painsound
5231 S_NULL, // meleestate
5232 S_NULL, // missilestate
5233 S_NULL, // crashstate
5234 S_NULL, // deathstate
5235 S_NULL, // xdeathstate
5236 SFX_NONE, // deathsound
5238 20*FRACUNIT, // radius
5239 16*FRACUNIT, // height
5242 SFX_NONE, // activesound
5243 MF_SPECIAL|MF_NOGRAVITY, // flags
5247 { // MT_ARTIPUZZGEAR3
5249 S_ARTIPUZZGEAR3_1, // spawnstate
5250 1000, // spawnhealth
5252 SFX_NONE, // seesound
5254 SFX_NONE, // attacksound
5255 S_NULL, // painstate
5257 SFX_NONE, // painsound
5258 S_NULL, // meleestate
5259 S_NULL, // missilestate
5260 S_NULL, // crashstate
5261 S_NULL, // deathstate
5262 S_NULL, // xdeathstate
5263 SFX_NONE, // deathsound
5265 20*FRACUNIT, // radius
5266 16*FRACUNIT, // height
5269 SFX_NONE, // activesound
5270 MF_SPECIAL|MF_NOGRAVITY, // flags
5274 { // MT_ARTIPUZZGEAR4
5276 S_ARTIPUZZGEAR4_1, // spawnstate
5277 1000, // spawnhealth
5279 SFX_NONE, // seesound
5281 SFX_NONE, // attacksound
5282 S_NULL, // painstate
5284 SFX_NONE, // painsound
5285 S_NULL, // meleestate
5286 S_NULL, // missilestate
5287 S_NULL, // crashstate
5288 S_NULL, // deathstate
5289 S_NULL, // xdeathstate
5290 SFX_NONE, // deathsound
5292 20*FRACUNIT, // radius
5293 16*FRACUNIT, // height
5296 SFX_NONE, // activesound
5297 MF_SPECIAL|MF_NOGRAVITY, // flags
5303 S_ARTI_TRCH1, // spawnstate
5304 1000, // spawnhealth
5306 SFX_NONE, // seesound
5308 SFX_NONE, // attacksound
5309 S_NULL, // painstate
5311 SFX_NONE, // painsound
5312 S_NULL, // meleestate
5313 S_NULL, // missilestate
5314 S_NULL, // crashstate
5315 S_NULL, // deathstate
5316 S_NULL, // xdeathstate
5317 SFX_NONE, // deathsound
5319 20*FRACUNIT, // radius
5320 16*FRACUNIT, // height
5323 SFX_NONE, // activesound
5324 MF_SPECIAL, // flags
5325 MF2_FLOATBOB // flags2
5330 S_FIREBOMB1, // spawnstate
5331 1000, // spawnhealth
5333 SFX_NONE, // seesound
5335 SFX_NONE, // attacksound
5336 S_NULL, // painstate
5338 SFX_NONE, // painsound
5339 S_NULL, // meleestate
5340 S_NULL, // missilestate
5341 S_NULL, // crashstate
5342 S_NULL, // deathstate
5343 S_NULL, // xdeathstate
5344 SFX_FLECHETTE_EXPLODE, // deathsound
5346 20*FRACUNIT, // radius
5347 16*FRACUNIT, // height
5350 SFX_NONE, // activesound
5351 MF_NOGRAVITY|MF_ALTSHADOW, // flags
5352 MF2_FIREDAMAGE // flags2
5355 { // MT_ARTITELEPORT
5357 S_ARTI_ATLP1, // spawnstate
5358 1000, // spawnhealth
5360 SFX_NONE, // seesound
5362 SFX_NONE, // attacksound
5363 S_NULL, // painstate
5365 SFX_NONE, // painsound
5366 S_NULL, // meleestate
5367 S_NULL, // missilestate
5368 S_NULL, // crashstate
5369 S_NULL, // deathstate
5370 S_NULL, // xdeathstate
5371 SFX_NONE, // deathsound
5373 20*FRACUNIT, // radius
5374 16*FRACUNIT, // height
5377 SFX_NONE, // activesound
5378 MF_SPECIAL, // flags
5379 MF2_FLOATBOB // flags2
5382 { // MT_ARTIPOISONBAG
5384 S_ARTI_PSBG1, // spawnstate
5385 1000, // spawnhealth
5387 SFX_NONE, // seesound
5389 SFX_NONE, // attacksound
5390 S_NULL, // painstate
5392 SFX_NONE, // painsound
5393 S_NULL, // meleestate
5394 S_NULL, // missilestate
5395 S_NULL, // crashstate
5396 S_NULL, // deathstate
5397 S_NULL, // xdeathstate
5398 SFX_NONE, // deathsound
5400 20*FRACUNIT, // radius
5401 16*FRACUNIT, // height
5404 SFX_NONE, // activesound
5405 MF_SPECIAL, // flags
5406 MF2_FLOATBOB // flags2
5411 S_POISONBAG1, // spawnstate
5412 1000, // spawnhealth
5414 SFX_NONE, // seesound
5416 SFX_NONE, // attacksound
5417 S_NULL, // painstate
5419 SFX_NONE, // painsound
5420 S_NULL, // meleestate
5421 S_NULL, // missilestate
5422 S_NULL, // crashstate
5423 S_NULL, // deathstate
5424 S_NULL, // xdeathstate
5425 SFX_NONE, // deathsound
5427 5*FRACUNIT, // radius
5428 5*FRACUNIT, // height
5431 SFX_NONE, // activesound
5432 MF_NOGRAVITY|MF_NOBLOCKMAP, // flags
5438 S_POISONCLOUD1, // spawnstate
5439 1000, // spawnhealth
5441 SFX_NONE, // seesound
5443 SFX_NONE, // attacksound
5444 S_NULL, // painstate
5446 SFX_NONE, // painsound
5447 S_NULL, // meleestate
5448 S_NULL, // missilestate
5449 S_NULL, // crashstate
5450 S_NULL, // deathstate
5451 S_NULL, // xdeathstate
5452 SFX_POISONSHROOM_DEATH, // deathsound
5458 SFX_NONE, // activesound
5459 MF_NOGRAVITY|MF_NOBLOCKMAP|MF_SHADOW|MF_NOCLIP|MF_DROPOFF, // flags
5460 MF2_NODMGTHRUST // flags2
5463 { // MT_THROWINGBOMB
5465 S_THROWINGBOMB1, // spawnstate
5468 SFX_FLECHETTE_BOUNCE, // seesound
5470 SFX_NONE, // attacksound
5471 S_NULL, // painstate
5473 SFX_NONE, // painsound
5474 S_NULL, // meleestate
5475 S_NULL, // missilestate
5476 S_NULL, // crashstate
5477 S_THROWINGBOMB_X1, // deathstate
5478 S_NULL, // xdeathstate
5479 SFX_FLECHETTE_EXPLODE, // deathsound
5480 12*FRACUNIT, // speed
5481 8*FRACUNIT, // radius
5482 10*FRACUNIT, // height
5485 SFX_NONE, // activesound
5486 MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE, // flags
5487 MF2_FLOORBOUNCE|MF2_FIREDAMAGE // flags2
5492 S_ARTI_BOOTS1, // spawnstate
5493 1000, // spawnhealth
5495 SFX_NONE, // seesound
5497 SFX_NONE, // attacksound
5498 S_NULL, // painstate
5500 SFX_NONE, // painsound
5501 S_NULL, // meleestate
5502 S_NULL, // missilestate
5503 S_NULL, // crashstate
5504 S_NULL, // deathstate
5505 S_NULL, // xdeathstate
5506 SFX_NONE, // deathsound
5508 20*FRACUNIT, // radius
5509 16*FRACUNIT, // height
5512 SFX_NONE, // activesound
5513 MF_SPECIAL, // flags
5514 MF2_FLOATBOB // flags2
5519 S_ARTI_MANA, // spawnstate
5520 1000, // spawnhealth
5522 SFX_NONE, // seesound
5524 SFX_NONE, // attacksound
5525 S_NULL, // painstate
5527 SFX_NONE, // painsound
5528 S_NULL, // meleestate
5529 S_NULL, // missilestate
5530 S_NULL, // crashstate
5531 S_NULL, // deathstate
5532 S_NULL, // xdeathstate
5533 SFX_NONE, // deathsound
5535 20*FRACUNIT, // radius
5536 16*FRACUNIT, // height
5539 SFX_NONE, // activesound
5540 MF_SPECIAL, // flags
5541 MF2_FLOATBOB // flags2
5546 S_ARTI_ARMOR1, // spawnstate
5547 1000, // spawnhealth
5549 SFX_NONE, // seesound
5551 SFX_NONE, // attacksound
5552 S_NULL, // painstate
5554 SFX_NONE, // painsound
5555 S_NULL, // meleestate
5556 S_NULL, // missilestate
5557 S_NULL, // crashstate
5558 S_NULL, // deathstate
5559 S_NULL, // xdeathstate
5560 SFX_NONE, // deathsound
5562 20*FRACUNIT, // radius
5563 16*FRACUNIT, // height
5566 SFX_NONE, // activesound
5567 MF_SPECIAL, // flags
5568 MF2_FLOATBOB // flags2
5573 S_ARTI_BLAST1, // spawnstate
5574 1000, // spawnhealth
5576 SFX_NONE, // seesound
5578 SFX_NONE, // attacksound
5579 S_NULL, // painstate
5581 SFX_NONE, // painsound
5582 S_NULL, // meleestate
5583 S_NULL, // missilestate
5584 S_NULL, // crashstate
5585 S_NULL, // deathstate
5586 S_NULL, // xdeathstate
5587 SFX_NONE, // deathsound
5589 20*FRACUNIT, // radius
5590 16*FRACUNIT, // height
5593 SFX_NONE, // activesound
5594 MF_SPECIAL, // flags
5595 MF2_FLOATBOB // flags2
5600 S_ARTI_HEALRAD1, // spawnstate
5601 1000, // spawnhealth
5603 SFX_NONE, // seesound
5605 SFX_NONE, // attacksound
5606 S_NULL, // painstate
5608 SFX_NONE, // painsound
5609 S_NULL, // meleestate
5610 S_NULL, // missilestate
5611 S_NULL, // crashstate
5612 S_NULL, // deathstate
5613 S_NULL, // xdeathstate
5614 SFX_NONE, // deathsound
5616 20*FRACUNIT, // radius
5617 16*FRACUNIT, // height
5620 SFX_NONE, // activesound
5621 MF_SPECIAL, // flags
5622 MF2_FLOATBOB // flags2
5627 S_SPLASH1, // spawnstate
5628 1000, // spawnhealth
5630 SFX_NONE, // seesound
5632 SFX_NONE, // attacksound
5633 S_NULL, // painstate
5635 SFX_NONE, // painsound
5636 S_NULL, // meleestate
5637 S_NULL, // missilestate
5638 S_NULL, // crashstate
5639 S_SPLASHX, // deathstate
5640 S_NULL, // xdeathstate
5641 SFX_NONE, // deathsound
5643 2*FRACUNIT, // radius
5644 4*FRACUNIT, // height
5647 SFX_NONE, // activesound
5648 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF, // flags
5649 MF2_NOTELEPORT|MF2_LOGRAV|MF2_CANNOTPUSH // flags2
5654 S_SPLASHBASE1, // spawnstate
5655 1000, // spawnhealth
5657 SFX_NONE, // seesound
5659 SFX_NONE, // attacksound
5660 S_NULL, // painstate
5662 SFX_NONE, // painsound
5663 S_NULL, // meleestate
5664 S_NULL, // missilestate
5665 S_NULL, // crashstate
5666 S_NULL, // deathstate
5667 S_NULL, // xdeathstate
5668 SFX_NONE, // deathsound
5670 20*FRACUNIT, // radius
5671 16*FRACUNIT, // height
5674 SFX_NONE, // activesound
5675 MF_NOBLOCKMAP, // flags
5681 S_LAVASPLASH1, // spawnstate
5682 1000, // spawnhealth
5684 SFX_NONE, // seesound
5686 SFX_NONE, // attacksound
5687 S_NULL, // painstate
5689 SFX_NONE, // painsound
5690 S_NULL, // meleestate
5691 S_NULL, // missilestate
5692 S_NULL, // crashstate
5693 S_NULL, // deathstate
5694 S_NULL, // xdeathstate
5695 SFX_NONE, // deathsound
5697 20*FRACUNIT, // radius
5698 16*FRACUNIT, // height
5701 SFX_NONE, // activesound
5702 MF_NOBLOCKMAP, // flags
5708 S_LAVASMOKE1, // spawnstate
5709 1000, // spawnhealth
5711 SFX_NONE, // seesound
5713 SFX_NONE, // attacksound
5714 S_NULL, // painstate
5716 SFX_NONE, // painsound
5717 S_NULL, // meleestate
5718 S_NULL, // missilestate
5719 S_NULL, // crashstate
5720 S_NULL, // deathstate
5721 S_NULL, // xdeathstate
5722 SFX_NONE, // deathsound
5724 20*FRACUNIT, // radius
5725 16*FRACUNIT, // height
5728 SFX_NONE, // activesound
5729 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW, // flags
5735 S_SLUDGECHUNK1, // spawnstate
5736 1000, // spawnhealth
5738 SFX_NONE, // seesound
5740 SFX_NONE, // attacksound
5741 S_NULL, // painstate
5743 SFX_NONE, // painsound
5744 S_NULL, // meleestate
5745 S_NULL, // missilestate
5746 S_NULL, // crashstate
5747 S_SLUDGECHUNKX, // deathstate
5748 S_NULL, // xdeathstate
5749 SFX_NONE, // deathsound
5751 2*FRACUNIT, // radius
5752 4*FRACUNIT, // height
5755 SFX_NONE, // activesound
5756 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF, // flags
5757 MF2_NOTELEPORT|MF2_LOGRAV|MF2_CANNOTPUSH // flags2
5760 { // MT_SLUDGESPLASH
5762 S_SLUDGESPLASH1, // spawnstate
5763 1000, // spawnhealth
5765 SFX_NONE, // seesound
5767 SFX_NONE, // attacksound
5768 S_NULL, // painstate
5770 SFX_NONE, // painsound
5771 S_NULL, // meleestate
5772 S_NULL, // missilestate
5773 S_NULL, // crashstate
5774 S_NULL, // deathstate
5775 S_NULL, // xdeathstate
5776 SFX_NONE, // deathsound
5778 20*FRACUNIT, // radius
5779 16*FRACUNIT, // height
5782 SFX_NONE, // activesound
5783 MF_NOBLOCKMAP, // flags
5789 S_ZWINGEDSTATUE1, // spawnstate
5790 1000, // spawnhealth
5792 SFX_NONE, // seesound
5794 SFX_NONE, // attacksound
5795 S_NULL, // painstate
5797 SFX_NONE, // painsound
5798 S_NULL, // meleestate
5799 S_NULL, // missilestate
5800 S_NULL, // crashstate
5801 S_NULL, // deathstate
5802 S_NULL, // xdeathstate
5803 SFX_NONE, // deathsound
5805 10*FRACUNIT, // radius
5806 62*FRACUNIT, // height
5809 SFX_NONE, // activesound
5816 S_ZROCK1_1, // spawnstate
5817 1000, // spawnhealth
5819 SFX_NONE, // seesound
5821 SFX_NONE, // attacksound
5822 S_NULL, // painstate
5824 SFX_NONE, // painsound
5825 S_NULL, // meleestate
5826 S_NULL, // missilestate
5827 S_NULL, // crashstate
5828 S_NULL, // deathstate
5829 S_NULL, // xdeathstate
5830 SFX_NONE, // deathsound
5832 20*FRACUNIT, // radius
5833 16*FRACUNIT, // height
5836 SFX_NONE, // activesound
5843 S_ZROCK2_1, // spawnstate
5844 1000, // spawnhealth
5846 SFX_NONE, // seesound
5848 SFX_NONE, // attacksound
5849 S_NULL, // painstate
5851 SFX_NONE, // painsound
5852 S_NULL, // meleestate
5853 S_NULL, // missilestate
5854 S_NULL, // crashstate
5855 S_NULL, // deathstate
5856 S_NULL, // xdeathstate
5857 SFX_NONE, // deathsound
5859 20*FRACUNIT, // radius
5860 16*FRACUNIT, // height
5863 SFX_NONE, // activesound
5870 S_ZROCK3_1, // spawnstate
5871 1000, // spawnhealth
5873 SFX_NONE, // seesound
5875 SFX_NONE, // attacksound
5876 S_NULL, // painstate
5878 SFX_NONE, // painsound
5879 S_NULL, // meleestate
5880 S_NULL, // missilestate
5881 S_NULL, // crashstate
5882 S_NULL, // deathstate
5883 S_NULL, // xdeathstate
5884 SFX_NONE, // deathsound
5886 20*FRACUNIT, // radius
5887 16*FRACUNIT, // height
5890 SFX_NONE, // activesound
5897 S_ZROCK4_1, // spawnstate
5898 1000, // spawnhealth
5900 SFX_NONE, // seesound
5902 SFX_NONE, // attacksound
5903 S_NULL, // painstate
5905 SFX_NONE, // painsound
5906 S_NULL, // meleestate
5907 S_NULL, // missilestate
5908 S_NULL, // crashstate
5909 S_NULL, // deathstate
5910 S_NULL, // xdeathstate
5911 SFX_NONE, // deathsound
5913 20*FRACUNIT, // radius
5914 16*FRACUNIT, // height
5917 SFX_NONE, // activesound
5924 S_ZCHANDELIER1, // spawnstate
5925 1000, // spawnhealth
5927 SFX_NONE, // seesound
5929 SFX_NONE, // attacksound
5930 S_NULL, // painstate
5932 SFX_NONE, // painsound
5933 S_NULL, // meleestate
5934 S_NULL, // missilestate
5935 S_NULL, // crashstate
5936 S_NULL, // deathstate
5937 S_NULL, // xdeathstate
5938 SFX_NONE, // deathsound
5940 20*FRACUNIT, // radius
5941 60*FRACUNIT, // height
5944 SFX_NONE, // activesound
5945 MF_SPAWNCEILING|MF_NOGRAVITY, // flags
5951 S_ZCHANDELIER_U, // spawnstate
5952 1000, // spawnhealth
5954 SFX_NONE, // seesound
5956 SFX_NONE, // attacksound
5957 S_NULL, // painstate
5959 SFX_NONE, // painsound
5960 S_NULL, // meleestate
5961 S_NULL, // missilestate
5962 S_NULL, // crashstate
5963 S_NULL, // deathstate
5964 S_NULL, // xdeathstate
5965 SFX_NONE, // deathsound
5967 20*FRACUNIT, // radius
5968 60*FRACUNIT, // height
5971 SFX_NONE, // activesound
5972 MF_SPAWNCEILING|MF_NOGRAVITY, // flags
5978 S_ZTREEDEAD1, // spawnstate
5979 1000, // spawnhealth
5981 SFX_NONE, // seesound
5983 SFX_NONE, // attacksound
5984 S_NULL, // painstate
5986 SFX_NONE, // painsound
5987 S_NULL, // meleestate
5988 S_NULL, // missilestate
5989 S_NULL, // crashstate
5990 S_NULL, // deathstate
5991 S_NULL, // xdeathstate
5992 SFX_NONE, // deathsound
5994 10*FRACUNIT, // radius
5995 96*FRACUNIT, // height
5998 SFX_NONE, // activesound
6005 S_ZTREE, // spawnstate
6006 1000, // spawnhealth
6008 SFX_NONE, // seesound
6010 SFX_NONE, // attacksound
6011 S_NULL, // painstate
6013 SFX_NONE, // painsound
6014 S_NULL, // meleestate
6015 S_NULL, // missilestate
6016 S_NULL, // crashstate
6017 S_NULL, // deathstate
6018 S_NULL, // xdeathstate
6019 SFX_NONE, // deathsound
6021 15*FRACUNIT, // radius
6022 128*FRACUNIT, // height
6025 SFX_NONE, // activesound
6030 { // MT_TREEDESTRUCTIBLE
6032 S_ZTREEDESTRUCTIBLE1, // spawnstate
6035 SFX_NONE, // seesound
6037 SFX_NONE, // attacksound
6038 S_NULL, // painstate
6040 SFX_NONE, // painsound
6041 S_NULL, // meleestate
6042 S_NULL, // missilestate
6043 S_NULL, // crashstate
6044 S_ZTREEDES_D1, // deathstate
6045 S_NULL, // xdeathstate
6046 SFX_TREE_BREAK, // deathsound
6048 15*FRACUNIT, // radius
6049 180*FRACUNIT, // height
6052 SFX_NONE, // activesound
6053 MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD, // flags
6059 S_ZTREESWAMP182_1, // spawnstate
6060 1000, // spawnhealth
6062 SFX_NONE, // seesound
6064 SFX_NONE, // attacksound
6065 S_NULL, // painstate
6067 SFX_NONE, // painsound
6068 S_NULL, // meleestate
6069 S_NULL, // missilestate
6070 S_NULL, // crashstate
6071 S_NULL, // deathstate
6072 S_NULL, // xdeathstate
6073 SFX_NONE, // deathsound
6075 10*FRACUNIT, // radius
6076 150*FRACUNIT, // height
6079 SFX_NONE, // activesound
6086 S_ZTREESWAMP172_1, // spawnstate
6087 1000, // spawnhealth
6089 SFX_NONE, // seesound
6091 SFX_NONE, // attacksound
6092 S_NULL, // painstate
6094 SFX_NONE, // painsound
6095 S_NULL, // meleestate
6096 S_NULL, // missilestate
6097 S_NULL, // crashstate
6098 S_NULL, // deathstate
6099 S_NULL, // xdeathstate
6100 SFX_NONE, // deathsound
6102 10*FRACUNIT, // radius
6103 120*FRACUNIT, // height
6106 SFX_NONE, // activesound
6113 S_ZSTUMPBURNED1, // spawnstate
6114 1000, // spawnhealth
6116 SFX_NONE, // seesound
6118 SFX_NONE, // attacksound
6119 S_NULL, // painstate
6121 SFX_NONE, // painsound
6122 S_NULL, // meleestate
6123 S_NULL, // missilestate
6124 S_NULL, // crashstate
6125 S_NULL, // deathstate
6126 S_NULL, // xdeathstate
6127 SFX_NONE, // deathsound
6129 12*FRACUNIT, // radius
6130 20*FRACUNIT, // height
6133 SFX_NONE, // activesound
6140 S_ZSTUMPBARE1, // spawnstate
6141 1000, // spawnhealth
6143 SFX_NONE, // seesound
6145 SFX_NONE, // attacksound
6146 S_NULL, // painstate
6148 SFX_NONE, // painsound
6149 S_NULL, // meleestate
6150 S_NULL, // missilestate
6151 S_NULL, // crashstate
6152 S_NULL, // deathstate
6153 S_NULL, // xdeathstate
6154 SFX_NONE, // deathsound
6156 12*FRACUNIT, // radius
6157 20*FRACUNIT, // height
6160 SFX_NONE, // activesound
6167 S_ZSTUMPSWAMP1_1, // spawnstate
6168 1000, // spawnhealth
6170 SFX_NONE, // seesound
6172 SFX_NONE, // attacksound
6173 S_NULL, // painstate
6175 SFX_NONE, // painsound
6176 S_NULL, // meleestate
6177 S_NULL, // missilestate
6178 S_NULL, // crashstate
6179 S_NULL, // deathstate
6180 S_NULL, // xdeathstate
6181 SFX_NONE, // deathsound
6183 20*FRACUNIT, // radius
6184 16*FRACUNIT, // height
6187 SFX_NONE, // activesound
6194 S_ZSTUMPSWAMP2_1, // spawnstate
6195 1000, // spawnhealth
6197 SFX_NONE, // seesound
6199 SFX_NONE, // attacksound
6200 S_NULL, // painstate
6202 SFX_NONE, // painsound
6203 S_NULL, // meleestate
6204 S_NULL, // missilestate
6205 S_NULL, // crashstate
6206 S_NULL, // deathstate
6207 S_NULL, // xdeathstate
6208 SFX_NONE, // deathsound
6210 20*FRACUNIT, // radius
6211 16*FRACUNIT, // height
6214 SFX_NONE, // activesound
6221 S_ZSHROOMLARGE1_1, // spawnstate
6222 1000, // spawnhealth
6224 SFX_NONE, // seesound
6226 SFX_NONE, // attacksound
6227 S_NULL, // painstate
6229 SFX_NONE, // painsound
6230 S_NULL, // meleestate
6231 S_NULL, // missilestate
6232 S_NULL, // crashstate
6233 S_NULL, // deathstate
6234 S_NULL, // xdeathstate
6235 SFX_NONE, // deathsound
6237 20*FRACUNIT, // radius
6238 16*FRACUNIT, // height
6241 SFX_NONE, // activesound
6248 S_ZSHROOMLARGE2_1, // spawnstate
6249 1000, // spawnhealth
6251 SFX_NONE, // seesound
6253 SFX_NONE, // attacksound
6254 S_NULL, // painstate
6256 SFX_NONE, // painsound
6257 S_NULL, // meleestate
6258 S_NULL, // missilestate
6259 S_NULL, // crashstate
6260 S_NULL, // deathstate
6261 S_NULL, // xdeathstate
6262 SFX_NONE, // deathsound
6264 20*FRACUNIT, // radius
6265 16*FRACUNIT, // height
6268 SFX_NONE, // activesound
6275 S_ZSHROOMLARGE3_1, // spawnstate
6276 1000, // spawnhealth
6278 SFX_NONE, // seesound
6280 SFX_NONE, // attacksound
6281 S_NULL, // painstate
6283 SFX_NONE, // painsound
6284 S_NULL, // meleestate
6285 S_NULL, // missilestate
6286 S_NULL, // crashstate
6287 S_NULL, // deathstate
6288 S_NULL, // xdeathstate
6289 SFX_NONE, // deathsound
6291 20*FRACUNIT, // radius
6292 16*FRACUNIT, // height
6295 SFX_NONE, // activesound
6302 S_ZSHROOMSMALL1_1, // spawnstate
6303 1000, // spawnhealth
6305 SFX_NONE, // seesound
6307 SFX_NONE, // attacksound
6308 S_NULL, // painstate
6310 SFX_NONE, // painsound
6311 S_NULL, // meleestate
6312 S_NULL, // missilestate
6313 S_NULL, // crashstate
6314 S_NULL, // deathstate
6315 S_NULL, // xdeathstate
6316 SFX_NONE, // deathsound
6318 20*FRACUNIT, // radius
6319 16*FRACUNIT, // height
6322 SFX_NONE, // activesound
6329 S_ZSHROOMSMALL2_1, // spawnstate
6330 1000, // spawnhealth
6332 SFX_NONE, // seesound
6334 SFX_NONE, // attacksound
6335 S_NULL, // painstate
6337 SFX_NONE, // painsound
6338 S_NULL, // meleestate
6339 S_NULL, // missilestate
6340 S_NULL, // crashstate
6341 S_NULL, // deathstate
6342 S_NULL, // xdeathstate
6343 SFX_NONE, // deathsound
6345 20*FRACUNIT, // radius
6346 16*FRACUNIT, // height
6349 SFX_NONE, // activesound
6356 S_ZSHROOMSMALL3_1, // spawnstate
6357 1000, // spawnhealth
6359 SFX_NONE, // seesound
6361 SFX_NONE, // attacksound
6362 S_NULL, // painstate
6364 SFX_NONE, // painsound
6365 S_NULL, // meleestate
6366 S_NULL, // missilestate
6367 S_NULL, // crashstate
6368 S_NULL, // deathstate
6369 S_NULL, // xdeathstate
6370 SFX_NONE, // deathsound
6372 20*FRACUNIT, // radius
6373 16*FRACUNIT, // height
6376 SFX_NONE, // activesound
6383 S_ZSHROOMSMALL4_1, // spawnstate
6384 1000, // spawnhealth
6386 SFX_NONE, // seesound
6388 SFX_NONE, // attacksound
6389 S_NULL, // painstate
6391 SFX_NONE, // painsound
6392 S_NULL, // meleestate
6393 S_NULL, // missilestate
6394 S_NULL, // crashstate
6395 S_NULL, // deathstate
6396 S_NULL, // xdeathstate
6397 SFX_NONE, // deathsound
6399 20*FRACUNIT, // radius
6400 16*FRACUNIT, // height
6403 SFX_NONE, // activesound
6410 S_ZSHROOMSMALL5_1, // spawnstate
6411 1000, // spawnhealth
6413 SFX_NONE, // seesound
6415 SFX_NONE, // attacksound
6416 S_NULL, // painstate
6418 SFX_NONE, // painsound
6419 S_NULL, // meleestate
6420 S_NULL, // missilestate
6421 S_NULL, // crashstate
6422 S_NULL, // deathstate
6423 S_NULL, // xdeathstate
6424 SFX_NONE, // deathsound
6426 20*FRACUNIT, // radius
6427 16*FRACUNIT, // height
6430 SFX_NONE, // activesound
6437 S_ZSTALAGMITEPILLAR1, // spawnstate
6438 1000, // spawnhealth
6440 SFX_NONE, // seesound
6442 SFX_NONE, // attacksound
6443 S_NULL, // painstate
6445 SFX_NONE, // painsound
6446 S_NULL, // meleestate
6447 S_NULL, // missilestate
6448 S_NULL, // crashstate
6449 S_NULL, // deathstate
6450 S_NULL, // xdeathstate
6451 SFX_NONE, // deathsound
6453 8*FRACUNIT, // radius
6454 138*FRACUNIT, // height
6457 SFX_NONE, // activesound
6464 S_ZSTALAGMITELARGE1, // spawnstate
6465 1000, // spawnhealth
6467 SFX_NONE, // seesound
6469 SFX_NONE, // attacksound
6470 S_NULL, // painstate
6472 SFX_NONE, // painsound
6473 S_NULL, // meleestate
6474 S_NULL, // missilestate
6475 S_NULL, // crashstate
6476 S_NULL, // deathstate
6477 S_NULL, // xdeathstate
6478 SFX_NONE, // deathsound
6480 8*FRACUNIT, // radius
6481 48*FRACUNIT, // height
6484 SFX_NONE, // activesound
6491 S_ZSTALAGMITEMEDIUM1, // spawnstate
6492 1000, // spawnhealth
6494 SFX_NONE, // seesound
6496 SFX_NONE, // attacksound
6497 S_NULL, // painstate
6499 SFX_NONE, // painsound
6500 S_NULL, // meleestate
6501 S_NULL, // missilestate
6502 S_NULL, // crashstate
6503 S_NULL, // deathstate
6504 S_NULL, // xdeathstate
6505 SFX_NONE, // deathsound
6507 6*FRACUNIT, // radius
6508 40*FRACUNIT, // height
6511 SFX_NONE, // activesound
6518 S_ZSTALAGMITESMALL1, // spawnstate
6519 1000, // spawnhealth
6521 SFX_NONE, // seesound
6523 SFX_NONE, // attacksound
6524 S_NULL, // painstate
6526 SFX_NONE, // painsound
6527 S_NULL, // meleestate
6528 S_NULL, // missilestate
6529 S_NULL, // crashstate
6530 S_NULL, // deathstate
6531 S_NULL, // xdeathstate
6532 SFX_NONE, // deathsound
6534 8*FRACUNIT, // radius
6535 36*FRACUNIT, // height
6538 SFX_NONE, // activesound
6545 S_ZSTALACTITELARGE1, // spawnstate
6546 1000, // spawnhealth
6548 SFX_NONE, // seesound
6550 SFX_NONE, // attacksound
6551 S_NULL, // painstate
6553 SFX_NONE, // painsound
6554 S_NULL, // meleestate
6555 S_NULL, // missilestate
6556 S_NULL, // crashstate
6557 S_NULL, // deathstate
6558 S_NULL, // xdeathstate
6559 SFX_NONE, // deathsound
6561 8*FRACUNIT, // radius
6562 66*FRACUNIT, // height
6565 SFX_NONE, // activesound
6566 MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
6572 S_ZSTALACTITEMEDIUM1, // spawnstate
6573 1000, // spawnhealth
6575 SFX_NONE, // seesound
6577 SFX_NONE, // attacksound
6578 S_NULL, // painstate
6580 SFX_NONE, // painsound
6581 S_NULL, // meleestate
6582 S_NULL, // missilestate
6583 S_NULL, // crashstate
6584 S_NULL, // deathstate
6585 S_NULL, // xdeathstate
6586 SFX_NONE, // deathsound
6588 6*FRACUNIT, // radius
6589 50*FRACUNIT, // height
6592 SFX_NONE, // activesound
6593 MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
6599 S_ZSTALACTITESMALL1, // spawnstate
6600 1000, // spawnhealth
6602 SFX_NONE, // seesound
6604 SFX_NONE, // attacksound
6605 S_NULL, // painstate
6607 SFX_NONE, // painsound
6608 S_NULL, // meleestate
6609 S_NULL, // missilestate
6610 S_NULL, // crashstate
6611 S_NULL, // deathstate
6612 S_NULL, // xdeathstate
6613 SFX_NONE, // deathsound
6615 8*FRACUNIT, // radius
6616 40*FRACUNIT, // height
6619 SFX_NONE, // activesound
6620 MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
6626 S_ZMOSSCEILING1_1, // spawnstate
6627 1000, // spawnhealth
6629 SFX_NONE, // seesound
6631 SFX_NONE, // attacksound
6632 S_NULL, // painstate
6634 SFX_NONE, // painsound
6635 S_NULL, // meleestate
6636 S_NULL, // missilestate
6637 S_NULL, // crashstate
6638 S_NULL, // deathstate
6639 S_NULL, // xdeathstate
6640 SFX_NONE, // deathsound
6642 20*FRACUNIT, // radius
6643 20*FRACUNIT, // height
6646 SFX_NONE, // activesound
6647 MF_SPAWNCEILING|MF_NOGRAVITY, // flags
6653 S_ZMOSSCEILING2_1, // spawnstate
6654 1000, // spawnhealth
6656 SFX_NONE, // seesound
6658 SFX_NONE, // attacksound
6659 S_NULL, // painstate
6661 SFX_NONE, // painsound
6662 S_NULL, // meleestate
6663 S_NULL, // missilestate
6664 S_NULL, // crashstate
6665 S_NULL, // deathstate
6666 S_NULL, // xdeathstate
6667 SFX_NONE, // deathsound
6669 20*FRACUNIT, // radius
6670 24*FRACUNIT, // height
6673 SFX_NONE, // activesound
6674 MF_SPAWNCEILING|MF_NOGRAVITY, // flags
6680 S_ZSWAMPVINE1, // spawnstate
6681 1000, // spawnhealth
6683 SFX_NONE, // seesound
6685 SFX_NONE, // attacksound
6686 S_NULL, // painstate
6688 SFX_NONE, // painsound
6689 S_NULL, // meleestate
6690 S_NULL, // missilestate
6691 S_NULL, // crashstate
6692 S_NULL, // deathstate
6693 S_NULL, // xdeathstate
6694 SFX_NONE, // deathsound
6696 8*FRACUNIT, // radius
6697 52*FRACUNIT, // height
6700 SFX_NONE, // activesound
6707 S_ZCORPSEKABOB1, // spawnstate
6708 1000, // spawnhealth
6710 SFX_NONE, // seesound
6712 SFX_NONE, // attacksound
6713 S_NULL, // painstate
6715 SFX_NONE, // painsound
6716 S_NULL, // meleestate
6717 S_NULL, // missilestate
6718 S_NULL, // crashstate
6719 S_NULL, // deathstate
6720 S_NULL, // xdeathstate
6721 SFX_NONE, // deathsound
6723 10*FRACUNIT, // radius
6724 92*FRACUNIT, // height
6727 SFX_NONE, // activesound
6734 S_ZCORPSESLEEPING1, // spawnstate
6735 1000, // spawnhealth
6737 SFX_NONE, // seesound
6739 SFX_NONE, // attacksound
6740 S_NULL, // painstate
6742 SFX_NONE, // painsound
6743 S_NULL, // meleestate
6744 S_NULL, // missilestate
6745 S_NULL, // crashstate
6746 S_NULL, // deathstate
6747 S_NULL, // xdeathstate
6748 SFX_NONE, // deathsound
6750 20*FRACUNIT, // radius
6751 16*FRACUNIT, // height
6754 SFX_NONE, // activesound
6761 S_ZTOMBSTONERIP1, // spawnstate
6762 1000, // spawnhealth
6764 SFX_NONE, // seesound
6766 SFX_NONE, // attacksound
6767 S_NULL, // painstate
6769 SFX_NONE, // painsound
6770 S_NULL, // meleestate
6771 S_NULL, // missilestate
6772 S_NULL, // crashstate
6773 S_NULL, // deathstate
6774 S_NULL, // xdeathstate
6775 SFX_NONE, // deathsound
6777 10*FRACUNIT, // radius
6778 46*FRACUNIT, // height
6781 SFX_NONE, // activesound
6788 S_ZTOMBSTONESHANE1, // spawnstate
6789 1000, // spawnhealth
6791 SFX_NONE, // seesound
6793 SFX_NONE, // attacksound
6794 S_NULL, // painstate
6796 SFX_NONE, // painsound
6797 S_NULL, // meleestate
6798 S_NULL, // missilestate
6799 S_NULL, // crashstate
6800 S_NULL, // deathstate
6801 S_NULL, // xdeathstate
6802 SFX_NONE, // deathsound
6804 10*FRACUNIT, // radius
6805 46*FRACUNIT, // height
6808 SFX_NONE, // activesound
6815 S_ZTOMBSTONEBIGCROSS1, // spawnstate
6816 1000, // spawnhealth
6818 SFX_NONE, // seesound
6820 SFX_NONE, // attacksound
6821 S_NULL, // painstate
6823 SFX_NONE, // painsound
6824 S_NULL, // meleestate
6825 S_NULL, // missilestate
6826 S_NULL, // crashstate
6827 S_NULL, // deathstate
6828 S_NULL, // xdeathstate
6829 SFX_NONE, // deathsound
6831 10*FRACUNIT, // radius
6832 46*FRACUNIT, // height
6835 SFX_NONE, // activesound
6842 S_ZTOMBSTONEBRIANR1, // spawnstate
6843 1000, // spawnhealth
6845 SFX_NONE, // seesound
6847 SFX_NONE, // attacksound
6848 S_NULL, // painstate
6850 SFX_NONE, // painsound
6851 S_NULL, // meleestate
6852 S_NULL, // missilestate
6853 S_NULL, // crashstate
6854 S_NULL, // deathstate
6855 S_NULL, // xdeathstate
6856 SFX_NONE, // deathsound
6858 10*FRACUNIT, // radius
6859 52*FRACUNIT, // height
6862 SFX_NONE, // activesound
6869 S_ZTOMBSTONECROSSCIRCLE1, // spawnstate
6870 1000, // spawnhealth
6872 SFX_NONE, // seesound
6874 SFX_NONE, // attacksound
6875 S_NULL, // painstate
6877 SFX_NONE, // painsound
6878 S_NULL, // meleestate
6879 S_NULL, // missilestate
6880 S_NULL, // crashstate
6881 S_NULL, // deathstate
6882 S_NULL, // xdeathstate
6883 SFX_NONE, // deathsound
6885 10*FRACUNIT, // radius
6886 52*FRACUNIT, // height
6889 SFX_NONE, // activesound
6896 S_ZTOMBSTONESMALLCROSS1, // spawnstate
6897 1000, // spawnhealth
6899 SFX_NONE, // seesound
6901 SFX_NONE, // attacksound
6902 S_NULL, // painstate
6904 SFX_NONE, // painsound
6905 S_NULL, // meleestate
6906 S_NULL, // missilestate
6907 S_NULL, // crashstate
6908 S_NULL, // deathstate
6909 S_NULL, // xdeathstate
6910 SFX_NONE, // deathsound
6912 8*FRACUNIT, // radius
6913 46*FRACUNIT, // height
6916 SFX_NONE, // activesound
6923 S_ZTOMBSTONEBRIANP1, // spawnstate
6924 1000, // spawnhealth
6926 SFX_NONE, // seesound
6928 SFX_NONE, // attacksound
6929 S_NULL, // painstate
6931 SFX_NONE, // painsound
6932 S_NULL, // meleestate
6933 S_NULL, // missilestate
6934 S_NULL, // crashstate
6935 S_NULL, // deathstate
6936 S_NULL, // xdeathstate
6937 SFX_NONE, // deathsound
6939 8*FRACUNIT, // radius
6940 46*FRACUNIT, // height
6943 SFX_NONE, // activesound
6950 S_CORPSEHANGING_1, // spawnstate
6951 1000, // spawnhealth
6953 SFX_NONE, // seesound
6955 SFX_NONE, // attacksound
6956 S_NULL, // painstate
6958 SFX_NONE, // painsound
6959 S_NULL, // meleestate
6960 S_NULL, // missilestate
6961 S_NULL, // crashstate
6962 S_NULL, // deathstate
6963 S_NULL, // xdeathstate
6964 SFX_NONE, // deathsound
6966 6*FRACUNIT, // radius
6967 75*FRACUNIT, // height
6970 SFX_NONE, // activesound
6971 MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
6977 S_ZSTATUEGARGOYLEGREENTALL_1, // spawnstate
6978 1000, // spawnhealth
6980 SFX_NONE, // seesound
6982 SFX_NONE, // attacksound
6983 S_NULL, // painstate
6985 SFX_NONE, // painsound
6986 S_NULL, // meleestate
6987 S_NULL, // missilestate
6988 S_NULL, // crashstate
6989 S_NULL, // deathstate
6990 S_NULL, // xdeathstate
6991 SFX_NONE, // deathsound
6993 14*FRACUNIT, // radius
6994 108*FRACUNIT, // height
6997 SFX_NONE, // activesound
7004 S_ZSTATUEGARGOYLEBLUETALL_1, // spawnstate
7005 1000, // spawnhealth
7007 SFX_NONE, // seesound
7009 SFX_NONE, // attacksound
7010 S_NULL, // painstate
7012 SFX_NONE, // painsound
7013 S_NULL, // meleestate
7014 S_NULL, // missilestate
7015 S_NULL, // crashstate
7016 S_NULL, // deathstate
7017 S_NULL, // xdeathstate
7018 SFX_NONE, // deathsound
7020 14*FRACUNIT, // radius
7021 108*FRACUNIT, // height
7024 SFX_NONE, // activesound
7031 S_ZSTATUEGARGOYLEGREENSHORT_1, // spawnstate
7032 1000, // spawnhealth
7034 SFX_NONE, // seesound
7036 SFX_NONE, // attacksound
7037 S_NULL, // painstate
7039 SFX_NONE, // painsound
7040 S_NULL, // meleestate
7041 S_NULL, // missilestate
7042 S_NULL, // crashstate
7043 S_NULL, // deathstate
7044 S_NULL, // xdeathstate
7045 SFX_NONE, // deathsound
7047 14*FRACUNIT, // radius
7048 62*FRACUNIT, // height
7051 SFX_NONE, // activesound
7058 S_ZSTATUEGARGOYLEBLUESHORT_1, // spawnstate
7059 1000, // spawnhealth
7061 SFX_NONE, // seesound
7063 SFX_NONE, // attacksound
7064 S_NULL, // painstate
7066 SFX_NONE, // painsound
7067 S_NULL, // meleestate
7068 S_NULL, // missilestate
7069 S_NULL, // crashstate
7070 S_NULL, // deathstate
7071 S_NULL, // xdeathstate
7072 SFX_NONE, // deathsound
7074 14*FRACUNIT, // radius
7075 62*FRACUNIT, // height
7078 SFX_NONE, // activesound
7085 S_ZSTATUEGARGOYLESTRIPETALL_1, // spawnstate
7086 1000, // spawnhealth
7088 SFX_NONE, // seesound
7090 SFX_NONE, // attacksound
7091 S_NULL, // painstate
7093 SFX_NONE, // painsound
7094 S_NULL, // meleestate
7095 S_NULL, // missilestate
7096 S_NULL, // crashstate
7097 S_NULL, // deathstate
7098 S_NULL, // xdeathstate
7099 SFX_NONE, // deathsound
7101 14*FRACUNIT, // radius
7102 108*FRACUNIT, // height
7105 SFX_NONE, // activesound
7112 S_ZSTATUEGARGOYLEDARKREDTALL_1, // spawnstate
7113 1000, // spawnhealth
7115 SFX_NONE, // seesound
7117 SFX_NONE, // attacksound
7118 S_NULL, // painstate
7120 SFX_NONE, // painsound
7121 S_NULL, // meleestate
7122 S_NULL, // missilestate
7123 S_NULL, // crashstate
7124 S_NULL, // deathstate
7125 S_NULL, // xdeathstate
7126 SFX_NONE, // deathsound
7128 14*FRACUNIT, // radius
7129 108*FRACUNIT, // height
7132 SFX_NONE, // activesound
7139 S_ZSTATUEGARGOYLEREDTALL_1, // spawnstate
7140 1000, // spawnhealth
7142 SFX_NONE, // seesound
7144 SFX_NONE, // attacksound
7145 S_NULL, // painstate
7147 SFX_NONE, // painsound
7148 S_NULL, // meleestate
7149 S_NULL, // missilestate
7150 S_NULL, // crashstate
7151 S_NULL, // deathstate
7152 S_NULL, // xdeathstate
7153 SFX_NONE, // deathsound
7155 14*FRACUNIT, // radius
7156 108*FRACUNIT, // height
7159 SFX_NONE, // activesound
7166 S_ZSTATUEGARGOYLETANTALL_1, // spawnstate
7167 1000, // spawnhealth
7169 SFX_NONE, // seesound
7171 SFX_NONE, // attacksound
7172 S_NULL, // painstate
7174 SFX_NONE, // painsound
7175 S_NULL, // meleestate
7176 S_NULL, // missilestate
7177 S_NULL, // crashstate
7178 S_NULL, // deathstate
7179 S_NULL, // xdeathstate
7180 SFX_NONE, // deathsound
7182 14*FRACUNIT, // radius
7183 108*FRACUNIT, // height
7186 SFX_NONE, // activesound
7193 S_ZSTATUEGARGOYLERUSTTALL_1, // spawnstate
7194 1000, // spawnhealth
7196 SFX_NONE, // seesound
7198 SFX_NONE, // attacksound
7199 S_NULL, // painstate
7201 SFX_NONE, // painsound
7202 S_NULL, // meleestate
7203 S_NULL, // missilestate
7204 S_NULL, // crashstate
7205 S_NULL, // deathstate
7206 S_NULL, // xdeathstate
7207 SFX_NONE, // deathsound
7209 14*FRACUNIT, // radius
7210 108*FRACUNIT, // height
7213 SFX_NONE, // activesound
7220 S_ZSTATUEGARGOYLEDARKREDSHORT_1, // spawnstate
7221 1000, // spawnhealth
7223 SFX_NONE, // seesound
7225 SFX_NONE, // attacksound
7226 S_NULL, // painstate
7228 SFX_NONE, // painsound
7229 S_NULL, // meleestate
7230 S_NULL, // missilestate
7231 S_NULL, // crashstate
7232 S_NULL, // deathstate
7233 S_NULL, // xdeathstate
7234 SFX_NONE, // deathsound
7236 14*FRACUNIT, // radius
7237 62*FRACUNIT, // height
7240 SFX_NONE, // activesound
7247 S_ZSTATUEGARGOYLEREDSHORT_1, // spawnstate
7248 1000, // spawnhealth
7250 SFX_NONE, // seesound
7252 SFX_NONE, // attacksound
7253 S_NULL, // painstate
7255 SFX_NONE, // painsound
7256 S_NULL, // meleestate
7257 S_NULL, // missilestate
7258 S_NULL, // crashstate
7259 S_NULL, // deathstate
7260 S_NULL, // xdeathstate
7261 SFX_NONE, // deathsound
7263 14*FRACUNIT, // radius
7264 62*FRACUNIT, // height
7267 SFX_NONE, // activesound
7274 S_ZSTATUEGARGOYLETANSHORT_1, // spawnstate
7275 1000, // spawnhealth
7277 SFX_NONE, // seesound
7279 SFX_NONE, // attacksound
7280 S_NULL, // painstate
7282 SFX_NONE, // painsound
7283 S_NULL, // meleestate
7284 S_NULL, // missilestate
7285 S_NULL, // crashstate
7286 S_NULL, // deathstate
7287 S_NULL, // xdeathstate
7288 SFX_NONE, // deathsound
7290 14*FRACUNIT, // radius
7291 62*FRACUNIT, // height
7294 SFX_NONE, // activesound
7301 S_ZSTATUEGARGOYLERUSTSHORT_1, // spawnstate
7302 1000, // spawnhealth
7304 SFX_NONE, // seesound
7306 SFX_NONE, // attacksound
7307 S_NULL, // painstate
7309 SFX_NONE, // painsound
7310 S_NULL, // meleestate
7311 S_NULL, // missilestate
7312 S_NULL, // crashstate
7313 S_NULL, // deathstate
7314 S_NULL, // xdeathstate
7315 SFX_NONE, // deathsound
7317 14*FRACUNIT, // radius
7318 62*FRACUNIT, // height
7321 SFX_NONE, // activesound
7328 S_ZBANNERTATTERED_1, // spawnstate
7329 1000, // spawnhealth
7331 SFX_NONE, // seesound
7333 SFX_NONE, // attacksound
7334 S_NULL, // painstate
7336 SFX_NONE, // painsound
7337 S_NULL, // meleestate
7338 S_NULL, // missilestate
7339 S_NULL, // crashstate
7340 S_NULL, // deathstate
7341 S_NULL, // xdeathstate
7342 SFX_NONE, // deathsound
7344 8*FRACUNIT, // radius
7345 120*FRACUNIT, // height
7348 SFX_NONE, // activesound
7355 S_ZTREELARGE1, // spawnstate
7356 1000, // spawnhealth
7358 SFX_NONE, // seesound
7360 SFX_NONE, // attacksound
7361 S_NULL, // painstate
7363 SFX_NONE, // painsound
7364 S_NULL, // meleestate
7365 S_NULL, // missilestate
7366 S_NULL, // crashstate
7367 S_ZTREELARGE1, // deathstate
7368 S_NULL, // xdeathstate
7369 SFX_NONE, // deathsound
7371 15*FRACUNIT, // radius
7372 180*FRACUNIT, // height
7375 SFX_NONE, // activesound
7382 S_ZTREELARGE2, // spawnstate
7383 1000, // spawnhealth
7385 SFX_NONE, // seesound
7387 SFX_NONE, // attacksound
7388 S_NULL, // painstate
7390 SFX_NONE, // painsound
7391 S_NULL, // meleestate
7392 S_NULL, // missilestate
7393 S_NULL, // crashstate
7394 S_ZTREELARGE2, // deathstate
7395 S_NULL, // xdeathstate
7396 SFX_NONE, // deathsound
7398 15*FRACUNIT, // radius
7399 180*FRACUNIT, // height
7402 SFX_NONE, // activesound
7409 S_ZTREEGNARLED1, // spawnstate
7410 1000, // spawnhealth
7412 SFX_NONE, // seesound
7414 SFX_NONE, // attacksound
7415 S_NULL, // painstate
7417 SFX_NONE, // painsound
7418 S_NULL, // meleestate
7419 S_NULL, // missilestate
7420 S_NULL, // crashstate
7421 S_NULL, // deathstate
7422 S_NULL, // xdeathstate
7423 SFX_NONE, // deathsound
7425 22*FRACUNIT, // radius
7426 100*FRACUNIT, // height
7429 SFX_NONE, // activesound
7436 S_ZTREEGNARLED2, // spawnstate
7437 1000, // spawnhealth
7439 SFX_NONE, // seesound
7441 SFX_NONE, // attacksound
7442 S_NULL, // painstate
7444 SFX_NONE, // painsound
7445 S_NULL, // meleestate
7446 S_NULL, // missilestate
7447 S_NULL, // crashstate
7448 S_NULL, // deathstate
7449 S_NULL, // xdeathstate
7450 SFX_NONE, // deathsound
7452 22*FRACUNIT, // radius
7453 100*FRACUNIT, // height
7456 SFX_NONE, // activesound
7463 S_ZLOG, // spawnstate
7464 1000, // spawnhealth
7466 SFX_NONE, // seesound
7468 SFX_NONE, // attacksound
7469 S_NULL, // painstate
7471 SFX_NONE, // painsound
7472 S_NULL, // meleestate
7473 S_NULL, // missilestate
7474 S_NULL, // crashstate
7475 S_NULL, // deathstate
7476 S_NULL, // xdeathstate
7477 SFX_NONE, // deathsound
7479 20*FRACUNIT, // radius
7480 25*FRACUNIT, // height
7483 SFX_NONE, // activesound
7490 S_ZSTALACTITEICELARGE, // spawnstate
7491 1000, // spawnhealth
7493 SFX_NONE, // seesound
7495 SFX_NONE, // attacksound
7496 S_NULL, // painstate
7498 SFX_NONE, // painsound
7499 S_NULL, // meleestate
7500 S_NULL, // missilestate
7501 S_NULL, // crashstate
7502 S_NULL, // deathstate
7503 S_NULL, // xdeathstate
7504 SFX_NONE, // deathsound
7506 8*FRACUNIT, // radius
7507 66*FRACUNIT, // height
7510 SFX_NONE, // activesound
7511 MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
7517 S_ZSTALACTITEICEMEDIUM, // spawnstate
7518 1000, // spawnhealth
7520 SFX_NONE, // seesound
7522 SFX_NONE, // attacksound
7523 S_NULL, // painstate
7525 SFX_NONE, // painsound
7526 S_NULL, // meleestate
7527 S_NULL, // missilestate
7528 S_NULL, // crashstate
7529 S_NULL, // deathstate
7530 S_NULL, // xdeathstate
7531 SFX_NONE, // deathsound
7533 5*FRACUNIT, // radius
7534 50*FRACUNIT, // height
7537 SFX_NONE, // activesound
7538 MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
7544 S_ZSTALACTITEICESMALL, // spawnstate
7545 1000, // spawnhealth
7547 SFX_NONE, // seesound
7549 SFX_NONE, // attacksound
7550 S_NULL, // painstate
7552 SFX_NONE, // painsound
7553 S_NULL, // meleestate
7554 S_NULL, // missilestate
7555 S_NULL, // crashstate
7556 S_NULL, // deathstate
7557 S_NULL, // xdeathstate
7558 SFX_NONE, // deathsound
7560 4*FRACUNIT, // radius
7561 32*FRACUNIT, // height
7564 SFX_NONE, // activesound
7565 MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
7571 S_ZSTALACTITEICETINY, // spawnstate
7572 1000, // spawnhealth
7574 SFX_NONE, // seesound
7576 SFX_NONE, // attacksound
7577 S_NULL, // painstate
7579 SFX_NONE, // painsound
7580 S_NULL, // meleestate
7581 S_NULL, // missilestate
7582 S_NULL, // crashstate
7583 S_NULL, // deathstate
7584 S_NULL, // xdeathstate
7585 SFX_NONE, // deathsound
7587 4*FRACUNIT, // radius
7588 8*FRACUNIT, // height
7591 SFX_NONE, // activesound
7592 MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
7598 S_ZSTALAGMITEICELARGE, // spawnstate
7599 1000, // spawnhealth
7601 SFX_NONE, // seesound
7603 SFX_NONE, // attacksound
7604 S_NULL, // painstate
7606 SFX_NONE, // painsound
7607 S_NULL, // meleestate
7608 S_NULL, // missilestate
7609 S_NULL, // crashstate
7610 S_NULL, // deathstate
7611 S_NULL, // xdeathstate
7612 SFX_NONE, // deathsound
7614 8*FRACUNIT, // radius
7615 66*FRACUNIT, // height
7618 SFX_NONE, // activesound
7625 S_ZSTALAGMITEICEMEDIUM, // spawnstate
7626 1000, // spawnhealth
7628 SFX_NONE, // seesound
7630 SFX_NONE, // attacksound
7631 S_NULL, // painstate
7633 SFX_NONE, // painsound
7634 S_NULL, // meleestate
7635 S_NULL, // missilestate
7636 S_NULL, // crashstate
7637 S_NULL, // deathstate
7638 S_NULL, // xdeathstate
7639 SFX_NONE, // deathsound
7641 5*FRACUNIT, // radius
7642 50*FRACUNIT, // height
7645 SFX_NONE, // activesound
7652 S_ZSTALAGMITEICESMALL, // spawnstate
7653 1000, // spawnhealth
7655 SFX_NONE, // seesound
7657 SFX_NONE, // attacksound
7658 S_NULL, // painstate
7660 SFX_NONE, // painsound
7661 S_NULL, // meleestate
7662 S_NULL, // missilestate
7663 S_NULL, // crashstate
7664 S_NULL, // deathstate
7665 S_NULL, // xdeathstate
7666 SFX_NONE, // deathsound
7668 4*FRACUNIT, // radius
7669 32*FRACUNIT, // height
7672 SFX_NONE, // activesound
7679 S_ZSTALAGMITEICETINY, // spawnstate
7680 1000, // spawnhealth
7682 SFX_NONE, // seesound
7684 SFX_NONE, // attacksound
7685 S_NULL, // painstate
7687 SFX_NONE, // painsound
7688 S_NULL, // meleestate
7689 S_NULL, // missilestate
7690 S_NULL, // crashstate
7691 S_NULL, // deathstate
7692 S_NULL, // xdeathstate
7693 SFX_NONE, // deathsound
7695 4*FRACUNIT, // radius
7696 8*FRACUNIT, // height
7699 SFX_NONE, // activesound
7706 S_ZROCKBROWN1, // spawnstate
7707 1000, // spawnhealth
7709 SFX_NONE, // seesound
7711 SFX_NONE, // attacksound
7712 S_NULL, // painstate
7714 SFX_NONE, // painsound
7715 S_NULL, // meleestate
7716 S_NULL, // missilestate
7717 S_NULL, // crashstate
7718 S_NULL, // deathstate
7719 S_NULL, // xdeathstate
7720 SFX_NONE, // deathsound
7722 17*FRACUNIT, // radius
7723 72*FRACUNIT, // height
7726 SFX_NONE, // activesound
7733 S_ZROCKBROWN2, // spawnstate
7734 1000, // spawnhealth
7736 SFX_NONE, // seesound
7738 SFX_NONE, // attacksound
7739 S_NULL, // painstate
7741 SFX_NONE, // painsound
7742 S_NULL, // meleestate
7743 S_NULL, // missilestate
7744 S_NULL, // crashstate
7745 S_NULL, // deathstate
7746 S_NULL, // xdeathstate
7747 SFX_NONE, // deathsound
7749 15*FRACUNIT, // radius
7750 50*FRACUNIT, // height
7753 SFX_NONE, // activesound
7760 S_ZROCKBLACK, // spawnstate
7761 1000, // spawnhealth
7763 SFX_NONE, // seesound
7765 SFX_NONE, // attacksound
7766 S_NULL, // painstate
7768 SFX_NONE, // painsound
7769 S_NULL, // meleestate
7770 S_NULL, // missilestate
7771 S_NULL, // crashstate
7772 S_NULL, // deathstate
7773 S_NULL, // xdeathstate
7774 SFX_NONE, // deathsound
7776 20*FRACUNIT, // radius
7777 40*FRACUNIT, // height
7780 SFX_NONE, // activesound
7787 S_ZRUBBLE1, // spawnstate
7788 1000, // spawnhealth
7790 SFX_NONE, // seesound
7792 SFX_NONE, // attacksound
7793 S_NULL, // painstate
7795 SFX_NONE, // painsound
7796 S_NULL, // meleestate
7797 S_NULL, // missilestate
7798 S_NULL, // crashstate
7799 S_NULL, // deathstate
7800 S_NULL, // xdeathstate
7801 SFX_NONE, // deathsound
7803 20*FRACUNIT, // radius
7804 16*FRACUNIT, // height
7807 SFX_NONE, // activesound
7814 S_ZRUBBLE2, // spawnstate
7815 1000, // spawnhealth
7817 SFX_NONE, // seesound
7819 SFX_NONE, // attacksound
7820 S_NULL, // painstate
7822 SFX_NONE, // painsound
7823 S_NULL, // meleestate
7824 S_NULL, // missilestate
7825 S_NULL, // crashstate
7826 S_NULL, // deathstate
7827 S_NULL, // xdeathstate
7828 SFX_NONE, // deathsound
7830 20*FRACUNIT, // radius
7831 16*FRACUNIT, // height
7834 SFX_NONE, // activesound
7841 S_ZRUBBLE3, // spawnstate
7842 1000, // spawnhealth
7844 SFX_NONE, // seesound
7846 SFX_NONE, // attacksound
7847 S_NULL, // painstate
7849 SFX_NONE, // painsound
7850 S_NULL, // meleestate
7851 S_NULL, // missilestate
7852 S_NULL, // crashstate
7853 S_NULL, // deathstate
7854 S_NULL, // xdeathstate
7855 SFX_NONE, // deathsound
7857 20*FRACUNIT, // radius
7858 16*FRACUNIT, // height
7861 SFX_NONE, // activesound
7868 S_ZVASEPILLAR, // spawnstate
7869 1000, // spawnhealth
7871 SFX_NONE, // seesound
7873 SFX_NONE, // attacksound
7874 S_NULL, // painstate
7876 SFX_NONE, // painsound
7877 S_NULL, // meleestate
7878 S_NULL, // missilestate
7879 S_NULL, // crashstate
7880 S_NULL, // deathstate
7881 S_NULL, // xdeathstate
7882 SFX_NONE, // deathsound
7884 12*FRACUNIT, // radius
7885 54*FRACUNIT, // height
7888 SFX_NONE, // activesound
7895 S_ZPOTTERY1, // spawnstate
7898 SFX_NONE, // seesound
7900 SFX_NONE, // attacksound
7901 S_NULL, // painstate
7903 SFX_NONE, // painsound
7904 S_NULL, // meleestate
7905 S_NULL, // missilestate
7906 S_NULL, // crashstate
7907 S_ZPOTTERY_EXPLODE, // deathstate
7908 S_NULL, // xdeathstate
7909 SFX_NONE, // deathsound
7911 10*FRACUNIT, // radius
7912 32*FRACUNIT, // height
7915 SFX_NONE, // activesound
7916 MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD|MF_DROPOFF, // flags
7917 MF2_SLIDE|MF2_PUSHABLE|MF2_TELESTOMP|MF2_PASSMOBJ // flags2
7922 S_ZPOTTERY2, // spawnstate
7925 SFX_NONE, // seesound
7927 SFX_NONE, // attacksound
7928 S_NULL, // painstate
7930 SFX_NONE, // painsound
7931 S_NULL, // meleestate
7932 S_NULL, // missilestate
7933 S_NULL, // crashstate
7934 S_ZPOTTERY_EXPLODE, // deathstate
7935 S_NULL, // xdeathstate
7936 SFX_NONE, // deathsound
7938 10*FRACUNIT, // radius
7939 25*FRACUNIT, // height
7942 SFX_NONE, // activesound
7943 MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD|MF_DROPOFF, // flags
7944 MF2_SLIDE|MF2_PUSHABLE|MF2_TELESTOMP|MF2_PASSMOBJ // flags2
7949 S_ZPOTTERY3, // spawnstate
7952 SFX_NONE, // seesound
7954 SFX_NONE, // attacksound
7955 S_NULL, // painstate
7957 SFX_NONE, // painsound
7958 S_NULL, // meleestate
7959 S_NULL, // missilestate
7960 S_NULL, // crashstate
7961 S_ZPOTTERY_EXPLODE, // deathstate
7962 S_NULL, // xdeathstate
7963 SFX_NONE, // deathsound
7965 15*FRACUNIT, // radius
7966 25*FRACUNIT, // height
7969 SFX_NONE, // activesound
7970 MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD|MF_DROPOFF, // flags
7971 MF2_SLIDE|MF2_PUSHABLE|MF2_TELESTOMP|MF2_PASSMOBJ // flags2
7976 S_POTTERYBIT_1, // spawnstate
7977 1000, // spawnhealth
7979 SFX_NONE, // seesound
7981 SFX_NONE, // attacksound
7982 S_NULL, // painstate
7984 SFX_NONE, // painsound
7985 S_NULL, // meleestate
7986 S_NULL, // missilestate
7987 S_NULL, // crashstate
7988 S_POTTERYBIT_EX0, // deathstate
7989 S_NULL, // xdeathstate
7990 SFX_NONE, // deathsound
7992 5*FRACUNIT, // radius
7993 5*FRACUNIT, // height
7996 SFX_NONE, // activesound
7997 MF_MISSILE, // flags
7998 MF2_NOTELEPORT // flags2
8003 S_ZCORPSELYNCHED1, // spawnstate
8004 1000, // spawnhealth
8006 SFX_NONE, // seesound
8008 SFX_NONE, // attacksound
8009 S_NULL, // painstate
8011 SFX_NONE, // painsound
8012 S_NULL, // meleestate
8013 S_NULL, // missilestate
8014 S_NULL, // crashstate
8015 S_NULL, // deathstate
8016 S_NULL, // xdeathstate
8017 SFX_NONE, // deathsound
8019 11*FRACUNIT, // radius
8020 95*FRACUNIT, // height
8023 SFX_NONE, // activesound
8024 MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
8028 { // MT_ZLYNCHED_NOHEART
8030 S_ZCORPSELYNCHED2, // spawnstate
8031 1000, // spawnhealth
8033 SFX_NONE, // seesound
8035 SFX_NONE, // attacksound
8036 S_NULL, // painstate
8038 SFX_NONE, // painsound
8039 S_NULL, // meleestate
8040 S_NULL, // missilestate
8041 S_NULL, // crashstate
8042 S_NULL, // deathstate
8043 S_NULL, // xdeathstate
8044 SFX_NONE, // deathsound
8046 10*FRACUNIT, // radius
8047 100*FRACUNIT, // height
8050 SFX_NONE, // activesound
8051 MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
8057 S_ZCORPSESITTING, // spawnstate
8060 SFX_NONE, // seesound
8062 SFX_NONE, // attacksound
8063 S_NULL, // painstate
8065 SFX_NONE, // painsound
8066 S_NULL, // meleestate
8067 S_NULL, // missilestate
8068 S_NULL, // crashstate
8069 S_ZCORPSESITTING_X, // deathstate
8070 S_NULL, // xdeathstate
8071 SFX_NONE, // deathsound
8073 15*FRACUNIT, // radius
8074 35*FRACUNIT, // height
8077 SFX_NONE, // activesound
8078 MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD, // flags
8084 S_CORPSEBIT_1, // spawnstate
8085 1000, // spawnhealth
8087 SFX_NONE, // seesound
8089 SFX_NONE, // attacksound
8090 S_NULL, // painstate
8092 SFX_NONE, // painsound
8093 S_NULL, // meleestate
8094 S_NULL, // missilestate
8095 S_NULL, // crashstate
8096 S_NULL, // deathstate
8097 S_NULL, // xdeathstate
8098 SFX_NONE, // deathsound
8100 5*FRACUNIT, // radius
8101 5*FRACUNIT, // height
8104 SFX_NONE, // activesound
8105 MF_NOBLOCKMAP, // flags
8106 MF2_TELESTOMP // flags2
8109 { // MT_CORPSEBLOODDRIP
8111 S_CORPSEBLOODDRIP, // spawnstate
8112 1000, // spawnhealth
8114 SFX_NONE, // seesound
8116 SFX_NONE, // attacksound
8117 S_NULL, // painstate
8119 SFX_NONE, // painsound
8120 S_NULL, // meleestate
8121 S_NULL, // missilestate
8122 S_NULL, // crashstate
8123 S_CORPSEBLOODDRIP_X1, // deathstate
8124 S_NULL, // xdeathstate
8125 SFX_DRIP, // deathsound
8128 4*FRACUNIT, // height
8131 SFX_NONE, // activesound
8132 MF_MISSILE, // flags
8133 MF2_LOGRAV // flags2
8138 S_BLOODPOOL, // spawnstate
8139 1000, // spawnhealth
8141 SFX_NONE, // seesound
8143 SFX_NONE, // attacksound
8144 S_NULL, // painstate
8146 SFX_NONE, // painsound
8147 S_NULL, // meleestate
8148 S_NULL, // missilestate
8149 S_NULL, // crashstate
8150 S_NULL, // deathstate
8151 S_NULL, // xdeathstate
8152 SFX_NONE, // deathsound
8154 20*FRACUNIT, // radius
8155 16*FRACUNIT, // height
8158 SFX_NONE, // activesound
8159 MF_NOBLOCKMAP, // flags
8165 S_ZCANDLE1, // spawnstate
8166 1000, // spawnhealth
8168 SFX_NONE, // seesound
8170 SFX_NONE, // attacksound
8171 S_NULL, // painstate
8173 SFX_NONE, // painsound
8174 S_NULL, // meleestate
8175 S_NULL, // missilestate
8176 S_NULL, // crashstate
8177 S_NULL, // deathstate
8178 S_NULL, // xdeathstate
8179 SFX_NONE, // deathsound
8181 20*FRACUNIT, // radius
8182 16*FRACUNIT, // height
8185 SFX_NONE, // activesound
8186 MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
8192 S_ZLEAFSPAWNER, // spawnstate
8193 1000, // spawnhealth
8195 SFX_NONE, // seesound
8197 SFX_NONE, // attacksound
8198 S_NULL, // painstate
8200 SFX_NONE, // painsound
8201 S_NULL, // meleestate
8202 S_NULL, // missilestate
8203 S_NULL, // crashstate
8204 S_NULL, // deathstate
8205 S_NULL, // xdeathstate
8206 SFX_NONE, // deathsound
8208 20*FRACUNIT, // radius
8209 16*FRACUNIT, // height
8212 SFX_NONE, // activesound
8213 MF_NOBLOCKMAP|MF_NOSECTOR, // flags
8214 MF2_DONTDRAW // flags2
8219 S_LEAF1_1, // spawnstate
8220 1000, // spawnhealth
8222 SFX_NONE, // seesound
8224 SFX_NONE, // attacksound
8225 S_NULL, // painstate
8227 SFX_NONE, // painsound
8228 S_NULL, // meleestate
8229 S_NULL, // missilestate
8230 S_NULL, // crashstate
8231 S_LEAF_X1, // deathstate
8232 S_NULL, // xdeathstate
8233 SFX_NONE, // deathsound
8235 2*FRACUNIT, // radius
8236 4*FRACUNIT, // height
8239 SFX_NONE, // activesound
8240 MF_NOBLOCKMAP|MF_MISSILE, // flags
8241 MF2_NOTELEPORT|MF2_LOGRAV // flags2
8246 S_LEAF2_1, // spawnstate
8247 1000, // spawnhealth
8249 SFX_NONE, // seesound
8251 SFX_NONE, // attacksound
8252 S_NULL, // painstate
8254 SFX_NONE, // painsound
8255 S_NULL, // meleestate
8256 S_NULL, // missilestate
8257 S_NULL, // crashstate
8258 S_LEAF_X1, // deathstate
8259 S_NULL, // xdeathstate
8260 SFX_NONE, // deathsound
8262 2*FRACUNIT, // radius
8263 4*FRACUNIT, // height
8266 SFX_NONE, // activesound
8267 MF_NOBLOCKMAP|MF_MISSILE, // flags
8268 MF2_NOTELEPORT|MF2_LOGRAV // flags2
8271 { // MT_ZTWINEDTORCH
8273 S_ZTWINEDTORCH_1, // spawnstate
8274 1000, // spawnhealth
8276 SFX_NONE, // seesound
8278 SFX_NONE, // attacksound
8279 S_NULL, // painstate
8281 SFX_NONE, // painsound
8282 S_NULL, // meleestate
8283 S_NULL, // missilestate
8284 S_NULL, // crashstate
8285 S_NULL, // deathstate
8286 S_NULL, // xdeathstate
8287 SFX_NONE, // deathsound
8289 10*FRACUNIT, // radius
8290 64*FRACUNIT, // height
8293 SFX_NONE, // activesound
8298 { // MT_ZTWINEDTORCH_UNLIT
8300 S_ZTWINEDTORCH_UNLIT, // spawnstate
8301 1000, // spawnhealth
8303 SFX_NONE, // seesound
8305 SFX_NONE, // attacksound
8306 S_NULL, // painstate
8308 SFX_NONE, // painsound
8309 S_NULL, // meleestate
8310 S_NULL, // missilestate
8311 S_NULL, // crashstate
8312 S_NULL, // deathstate
8313 S_NULL, // xdeathstate
8314 SFX_NONE, // deathsound
8316 10*FRACUNIT, // radius
8317 64*FRACUNIT, // height
8320 SFX_NONE, // activesound
8327 S_BRIDGE1, // spawnstate
8328 1000, // spawnhealth
8330 SFX_NONE, // seesound
8332 SFX_NONE, // attacksound
8333 S_NULL, // painstate
8335 SFX_NONE, // painsound
8336 S_NULL, // meleestate
8337 S_NULL, // missilestate
8338 S_NULL, // crashstate
8339 S_NULL, // deathstate
8340 S_NULL, // xdeathstate
8341 SFX_NONE, // deathsound
8343 32*FRACUNIT, // radius
8344 2*FRACUNIT, // height
8347 SFX_NONE, // activesound
8348 MF_SOLID|MF_NOGRAVITY, // flags
8349 MF2_DONTDRAW // flags2
8354 S_BBALL1, // spawnstate
8355 1000, // spawnhealth
8357 SFX_NONE, // seesound
8359 SFX_NONE, // attacksound
8360 S_NULL, // painstate
8362 SFX_NONE, // painsound
8363 S_NULL, // meleestate
8364 S_NULL, // missilestate
8365 S_NULL, // crashstate
8366 S_NULL, // deathstate
8367 S_NULL, // xdeathstate
8368 SFX_NONE, // deathsound
8370 20*FRACUNIT, // radius
8371 16*FRACUNIT, // height
8374 SFX_NONE, // activesound
8375 MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
8376 MF2_NOTELEPORT // flags2
8381 S_ZWALLTORCH1, // spawnstate
8382 1000, // spawnhealth
8384 SFX_NONE, // seesound
8386 SFX_NONE, // attacksound
8387 S_NULL, // painstate
8389 SFX_NONE, // painsound
8390 S_NULL, // meleestate
8391 S_NULL, // missilestate
8392 S_NULL, // crashstate
8393 S_NULL, // deathstate
8394 S_NULL, // xdeathstate
8395 SFX_NONE, // deathsound
8397 20*FRACUNIT, // radius
8398 16*FRACUNIT, // height
8401 SFX_NONE, // activesound
8402 MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
8406 { // MT_ZWALLTORCH_UNLIT
8408 S_ZWALLTORCH_U, // spawnstate
8409 1000, // spawnhealth
8411 SFX_NONE, // seesound
8413 SFX_NONE, // attacksound
8414 S_NULL, // painstate
8416 SFX_NONE, // painsound
8417 S_NULL, // meleestate
8418 S_NULL, // missilestate
8419 S_NULL, // crashstate
8420 S_NULL, // deathstate
8421 S_NULL, // xdeathstate
8422 SFX_NONE, // deathsound
8424 20*FRACUNIT, // radius
8425 16*FRACUNIT, // height
8428 SFX_NONE, // activesound
8429 MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
8435 S_ZBARREL1, // spawnstate
8436 1000, // spawnhealth
8438 SFX_NONE, // seesound
8440 SFX_NONE, // attacksound
8441 S_NULL, // painstate
8443 SFX_NONE, // painsound
8444 S_NULL, // meleestate
8445 S_NULL, // missilestate
8446 S_NULL, // crashstate
8447 S_NULL, // deathstate
8448 S_NULL, // xdeathstate
8449 SFX_NONE, // deathsound
8451 15*FRACUNIT, // radius
8452 32*FRACUNIT, // height
8455 SFX_NONE, // activesound
8462 S_ZSHRUB1, // spawnstate
8465 SFX_NONE, // seesound
8467 SFX_NONE, // attacksound
8468 S_NULL, // painstate
8470 SFX_NONE, // painsound
8471 S_ZSHRUB1_X1, // meleestate
8472 S_NULL, // missilestate
8473 S_NULL, // crashstate
8474 S_ZSHRUB1_DIE, // deathstate
8475 S_NULL, // xdeathstate
8476 SFX_TREE_EXPLODE, // deathsound
8478 8*FRACUNIT, // radius
8479 24*FRACUNIT, // height
8482 SFX_NONE, // activesound
8483 MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD, // flags
8489 S_ZSHRUB2, // spawnstate
8492 SFX_NONE, // seesound
8494 SFX_NONE, // attacksound
8495 S_NULL, // painstate
8497 SFX_NONE, // painsound
8498 S_ZSHRUB2_X1, // meleestate
8499 S_NULL, // missilestate
8500 S_NULL, // crashstate
8501 S_ZSHRUB2_DIE, // deathstate
8502 S_NULL, // xdeathstate
8503 SFX_TREE_EXPLODE, // deathsound
8505 16*FRACUNIT, // radius
8506 40*FRACUNIT, // height
8509 SFX_NONE, // activesound
8510 MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD, // flags
8516 S_ZBUCKET1, // spawnstate
8517 1000, // spawnhealth
8519 SFX_NONE, // seesound
8521 SFX_NONE, // attacksound
8522 S_NULL, // painstate
8524 SFX_NONE, // painsound
8525 S_NULL, // meleestate
8526 S_NULL, // missilestate
8527 S_NULL, // crashstate
8528 S_NULL, // deathstate
8529 S_NULL, // xdeathstate
8530 SFX_NONE, // deathsound
8532 8*FRACUNIT, // radius
8533 72*FRACUNIT, // height
8536 SFX_NONE, // activesound
8537 MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
8541 { // MT_ZPOISONSHROOM
8543 S_ZPOISONSHROOM1, // spawnstate
8546 SFX_NONE, // seesound
8548 SFX_NONE, // attacksound
8549 S_ZPOISONSHROOM_P1, // painstate
8551 SFX_POISONSHROOM_PAIN, // painsound
8552 S_NULL, // meleestate
8553 S_NULL, // missilestate
8554 S_NULL, // crashstate
8555 S_ZPOISONSHROOM_X1, // deathstate
8556 S_NULL, // xdeathstate
8557 SFX_POISONSHROOM_DEATH, // deathsound
8559 6*FRACUNIT, // radius
8560 20*FRACUNIT, // height
8563 SFX_NONE, // activesound
8564 MF_SHOOTABLE|MF_SOLID|MF_NOBLOOD, // flags
8570 S_ZFIREBULL1, // spawnstate
8571 1000, // spawnhealth
8573 SFX_NONE, // seesound
8575 SFX_NONE, // attacksound
8576 S_NULL, // painstate
8578 SFX_NONE, // painsound
8579 S_NULL, // meleestate
8580 S_NULL, // missilestate
8581 S_NULL, // crashstate
8582 S_NULL, // deathstate
8583 S_NULL, // xdeathstate
8584 SFX_NONE, // deathsound
8586 20*FRACUNIT, // radius
8587 80*FRACUNIT, // height
8590 SFX_NONE, // activesound
8595 { // MT_ZFIREBULL_UNLIT
8597 S_ZFIREBULL_U, // spawnstate
8598 1000, // spawnhealth
8600 SFX_NONE, // seesound
8602 SFX_NONE, // attacksound
8603 S_NULL, // painstate
8605 SFX_NONE, // painsound
8606 S_NULL, // meleestate
8607 S_NULL, // missilestate
8608 S_NULL, // crashstate
8609 S_NULL, // deathstate
8610 S_NULL, // xdeathstate
8611 SFX_NONE, // deathsound
8613 20*FRACUNIT, // radius
8614 80*FRACUNIT, // height
8617 SFX_NONE, // activesound
8624 S_ZFIRETHING1, // spawnstate
8625 1000, // spawnhealth
8627 SFX_NONE, // seesound
8629 SFX_NONE, // attacksound
8630 S_NULL, // painstate
8632 SFX_NONE, // painsound
8633 S_NULL, // meleestate
8634 S_NULL, // missilestate
8635 S_NULL, // crashstate
8636 S_NULL, // deathstate
8637 S_NULL, // xdeathstate
8638 SFX_NONE, // deathsound
8640 5*FRACUNIT, // radius
8641 10*FRACUNIT, // height
8644 SFX_NONE, // activesound
8651 S_ZBRASSTORCH1, // spawnstate
8652 1000, // spawnhealth
8654 SFX_NONE, // seesound
8656 SFX_NONE, // attacksound
8657 S_NULL, // painstate
8659 SFX_NONE, // painsound
8660 S_NULL, // meleestate
8661 S_NULL, // missilestate
8662 S_NULL, // crashstate
8663 S_NULL, // deathstate
8664 S_NULL, // xdeathstate
8665 SFX_NONE, // deathsound
8667 6*FRACUNIT, // radius
8668 35*FRACUNIT, // height
8671 SFX_NONE, // activesound
8676 { // MT_ZSUITOFARMOR
8678 S_ZSUITOFARMOR, // spawnstate
8681 SFX_NONE, // seesound
8683 SFX_NONE, // attacksound
8684 S_NULL, // painstate
8686 SFX_NONE, // painsound
8687 S_NULL, // meleestate
8688 S_NULL, // missilestate
8689 S_NULL, // crashstate
8690 S_ZSUITOFARMOR_X1, // deathstate
8691 S_NULL, // xdeathstate
8692 SFX_SUITOFARMOR_BREAK, // deathsound
8694 16*FRACUNIT, // radius
8695 72*FRACUNIT, // height
8698 SFX_NONE, // activesound
8699 MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD, // flags
8705 S_ZARMORCHUNK1, // spawnstate
8706 1000, // spawnhealth
8708 SFX_NONE, // seesound
8710 SFX_NONE, // attacksound
8711 S_NULL, // painstate
8713 SFX_NONE, // painsound
8714 S_NULL, // meleestate
8715 S_NULL, // missilestate
8716 S_NULL, // crashstate
8717 S_NULL, // deathstate
8718 S_NULL, // xdeathstate
8719 SFX_NONE, // deathsound
8721 4*FRACUNIT, // radius
8722 8*FRACUNIT, // height
8725 SFX_NONE, // activesound
8732 S_ZBELL, // spawnstate
8735 SFX_NONE, // seesound
8737 SFX_NONE, // attacksound
8738 S_NULL, // painstate
8740 SFX_NONE, // painsound
8741 S_NULL, // meleestate
8742 S_NULL, // missilestate
8743 S_NULL, // crashstate
8744 S_ZBELL_X1, // deathstate
8745 S_NULL, // xdeathstate
8746 SFX_BELLRING, // deathsound
8748 56*FRACUNIT, // radius
8749 120*FRACUNIT, // height
8752 SFX_NONE, // activesound
8753 MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD|MF_NOGRAVITY|MF_SPAWNCEILING, // flags
8757 { // MT_ZBLUE_CANDLE
8759 S_ZBLUE_CANDLE1, // spawnstate
8760 1000, // spawnhealth
8762 SFX_NONE, // seesound
8764 SFX_NONE, // attacksound
8765 S_NULL, // painstate
8767 SFX_NONE, // painsound
8768 S_NULL, // meleestate
8769 S_NULL, // missilestate
8770 S_NULL, // crashstate
8771 S_NULL, // deathstate
8772 S_NULL, // xdeathstate
8773 SFX_NONE, // deathsound
8775 20*FRACUNIT, // radius
8776 16*FRACUNIT, // height
8779 SFX_NONE, // activesound
8780 MF_NOBLOCKMAP, // flags
8784 { // MT_ZIRON_MAIDEN
8786 S_ZIRON_MAIDEN, // spawnstate
8787 1000, // spawnhealth
8789 SFX_NONE, // seesound
8791 SFX_NONE, // attacksound
8792 S_NULL, // painstate
8794 SFX_NONE, // painsound
8795 S_NULL, // meleestate
8796 S_NULL, // missilestate
8797 S_NULL, // crashstate
8798 S_NULL, // deathstate
8799 S_NULL, // xdeathstate
8800 SFX_NONE, // deathsound
8802 12*FRACUNIT, // radius
8803 60*FRACUNIT, // height
8806 SFX_NONE, // activesound
8813 S_ZXMAS_TREE, // spawnstate
8816 SFX_NONE, // seesound
8818 SFX_NONE, // attacksound
8819 S_NULL, // painstate
8821 SFX_NONE, // painsound
8822 S_ZXMAS_TREE_X1, // meleestate
8823 S_NULL, // missilestate
8824 S_NULL, // crashstate
8825 S_ZXMAS_TREE_DIE, // deathstate
8826 S_NULL, // xdeathstate
8827 SFX_TREE_EXPLODE, // deathsound
8829 11*FRACUNIT, // radius
8830 130*FRACUNIT, // height
8833 SFX_NONE, // activesound
8834 MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD, // flags
8840 S_ZCAULDRON1, // spawnstate
8841 1000, // spawnhealth
8843 SFX_NONE, // seesound
8845 SFX_NONE, // attacksound
8846 S_NULL, // painstate
8848 SFX_NONE, // painsound
8849 S_NULL, // meleestate
8850 S_NULL, // missilestate
8851 S_NULL, // crashstate
8852 S_NULL, // deathstate
8853 S_NULL, // xdeathstate
8854 SFX_NONE, // deathsound
8856 12*FRACUNIT, // radius
8857 26*FRACUNIT, // height
8860 SFX_NONE, // activesound
8865 { // MT_ZCAULDRON_UNLIT
8867 S_ZCAULDRON_U, // spawnstate
8868 1000, // spawnhealth
8870 SFX_NONE, // seesound
8872 SFX_NONE, // attacksound
8873 S_NULL, // painstate
8875 SFX_NONE, // painsound
8876 S_NULL, // meleestate
8877 S_NULL, // missilestate
8878 S_NULL, // crashstate
8879 S_NULL, // deathstate
8880 S_NULL, // xdeathstate
8881 SFX_NONE, // deathsound
8883 12*FRACUNIT, // radius
8884 26*FRACUNIT, // height
8887 SFX_NONE, // activesound
8894 S_ZCHAINBIT32, // spawnstate
8895 1000, // spawnhealth
8897 SFX_NONE, // seesound
8899 SFX_NONE, // attacksound
8900 S_NULL, // painstate
8902 SFX_NONE, // painsound
8903 S_NULL, // meleestate
8904 S_NULL, // missilestate
8905 S_NULL, // crashstate
8906 S_NULL, // deathstate
8907 S_NULL, // xdeathstate
8908 SFX_NONE, // deathsound
8910 4*FRACUNIT, // radius
8911 32*FRACUNIT, // height
8914 SFX_NONE, // activesound
8915 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SPAWNCEILING, // flags
8921 S_ZCHAINBIT64, // spawnstate
8922 1000, // spawnhealth
8924 SFX_NONE, // seesound
8926 SFX_NONE, // attacksound
8927 S_NULL, // painstate
8929 SFX_NONE, // painsound
8930 S_NULL, // meleestate
8931 S_NULL, // missilestate
8932 S_NULL, // crashstate
8933 S_NULL, // deathstate
8934 S_NULL, // xdeathstate
8935 SFX_NONE, // deathsound
8937 4*FRACUNIT, // radius
8938 64*FRACUNIT, // height
8941 SFX_NONE, // activesound
8942 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SPAWNCEILING, // flags
8946 { // MT_ZCHAINEND_HEART
8948 S_ZCHAINEND_HEART, // spawnstate
8949 1000, // spawnhealth
8951 SFX_NONE, // seesound
8953 SFX_NONE, // attacksound
8954 S_NULL, // painstate
8956 SFX_NONE, // painsound
8957 S_NULL, // meleestate
8958 S_NULL, // missilestate
8959 S_NULL, // crashstate
8960 S_NULL, // deathstate
8961 S_NULL, // xdeathstate
8962 SFX_NONE, // deathsound
8964 4*FRACUNIT, // radius
8965 32*FRACUNIT, // height
8968 SFX_NONE, // activesound
8969 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SPAWNCEILING, // flags
8973 { // MT_ZCHAINEND_HOOK1
8975 S_ZCHAINEND_HOOK1, // spawnstate
8976 1000, // spawnhealth
8978 SFX_NONE, // seesound
8980 SFX_NONE, // attacksound
8981 S_NULL, // painstate
8983 SFX_NONE, // painsound
8984 S_NULL, // meleestate
8985 S_NULL, // missilestate
8986 S_NULL, // crashstate
8987 S_NULL, // deathstate
8988 S_NULL, // xdeathstate
8989 SFX_NONE, // deathsound
8991 4*FRACUNIT, // radius
8992 32*FRACUNIT, // height
8995 SFX_NONE, // activesound
8996 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SPAWNCEILING, // flags
9000 { // MT_ZCHAINEND_HOOK2
9002 S_ZCHAINEND_HOOK2, // spawnstate
9003 1000, // spawnhealth
9005 SFX_NONE, // seesound
9007 SFX_NONE, // attacksound
9008 S_NULL, // painstate
9010 SFX_NONE, // painsound
9011 S_NULL, // meleestate
9012 S_NULL, // missilestate
9013 S_NULL, // crashstate
9014 S_NULL, // deathstate
9015 S_NULL, // xdeathstate
9016 SFX_NONE, // deathsound
9018 4*FRACUNIT, // radius
9019 32*FRACUNIT, // height
9022 SFX_NONE, // activesound
9023 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SPAWNCEILING, // flags
9027 { // MT_ZCHAINEND_SPIKE
9029 S_ZCHAINEND_SPIKE, // spawnstate
9030 1000, // spawnhealth
9032 SFX_NONE, // seesound
9034 SFX_NONE, // attacksound
9035 S_NULL, // painstate
9037 SFX_NONE, // painsound
9038 S_NULL, // meleestate
9039 S_NULL, // missilestate
9040 S_NULL, // crashstate
9041 S_NULL, // deathstate
9042 S_NULL, // xdeathstate
9043 SFX_NONE, // deathsound
9045 4*FRACUNIT, // radius
9046 32*FRACUNIT, // height
9049 SFX_NONE, // activesound
9050 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SPAWNCEILING, // flags
9054 { // MT_ZCHAINEND_SKULL
9056 S_ZCHAINEND_SKULL, // spawnstate
9057 1000, // spawnhealth
9059 SFX_NONE, // seesound
9061 SFX_NONE, // attacksound
9062 S_NULL, // painstate
9064 SFX_NONE, // painsound
9065 S_NULL, // meleestate
9066 S_NULL, // missilestate
9067 S_NULL, // crashstate
9068 S_NULL, // deathstate
9069 S_NULL, // xdeathstate
9070 SFX_NONE, // deathsound
9072 4*FRACUNIT, // radius
9073 32*FRACUNIT, // height
9076 SFX_NONE, // activesound
9077 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SPAWNCEILING, // flags
9083 S_TABLE_SHIT1, // spawnstate
9084 1000, // spawnhealth
9086 SFX_NONE, // seesound
9088 SFX_NONE, // attacksound
9089 S_NULL, // painstate
9091 SFX_NONE, // painsound
9092 S_NULL, // meleestate
9093 S_NULL, // missilestate
9094 S_NULL, // crashstate
9095 S_NULL, // deathstate
9096 S_NULL, // xdeathstate
9097 SFX_NONE, // deathsound
9099 20*FRACUNIT, // radius
9100 16*FRACUNIT, // height
9103 SFX_NONE, // activesound
9104 MF_NOBLOCKMAP, // flags
9110 S_TABLE_SHIT2, // spawnstate
9111 1000, // spawnhealth
9113 SFX_NONE, // seesound
9115 SFX_NONE, // attacksound
9116 S_NULL, // painstate
9118 SFX_NONE, // painsound
9119 S_NULL, // meleestate
9120 S_NULL, // missilestate
9121 S_NULL, // crashstate
9122 S_NULL, // deathstate
9123 S_NULL, // xdeathstate
9124 SFX_NONE, // deathsound
9126 20*FRACUNIT, // radius
9127 16*FRACUNIT, // height
9130 SFX_NONE, // activesound
9131 MF_NOBLOCKMAP, // flags
9137 S_TABLE_SHIT3, // spawnstate
9138 1000, // spawnhealth
9140 SFX_NONE, // seesound
9142 SFX_NONE, // attacksound
9143 S_NULL, // painstate
9145 SFX_NONE, // painsound
9146 S_NULL, // meleestate
9147 S_NULL, // missilestate
9148 S_NULL, // crashstate
9149 S_NULL, // deathstate
9150 S_NULL, // xdeathstate
9151 SFX_NONE, // deathsound
9153 20*FRACUNIT, // radius
9154 16*FRACUNIT, // height
9157 SFX_NONE, // activesound
9158 MF_NOBLOCKMAP, // flags
9164 S_TABLE_SHIT4, // spawnstate
9165 1000, // spawnhealth
9167 SFX_NONE, // seesound
9169 SFX_NONE, // attacksound
9170 S_NULL, // painstate
9172 SFX_NONE, // painsound
9173 S_NULL, // meleestate
9174 S_NULL, // missilestate
9175 S_NULL, // crashstate
9176 S_NULL, // deathstate
9177 S_NULL, // xdeathstate
9178 SFX_NONE, // deathsound
9180 20*FRACUNIT, // radius
9181 16*FRACUNIT, // height
9184 SFX_NONE, // activesound
9185 MF_NOBLOCKMAP, // flags
9191 S_TABLE_SHIT5, // spawnstate
9192 1000, // spawnhealth
9194 SFX_NONE, // seesound
9196 SFX_NONE, // attacksound
9197 S_NULL, // painstate
9199 SFX_NONE, // painsound
9200 S_NULL, // meleestate
9201 S_NULL, // missilestate
9202 S_NULL, // crashstate
9203 S_NULL, // deathstate
9204 S_NULL, // xdeathstate
9205 SFX_NONE, // deathsound
9207 20*FRACUNIT, // radius
9208 16*FRACUNIT, // height
9211 SFX_NONE, // activesound
9212 MF_NOBLOCKMAP, // flags
9218 S_TABLE_SHIT6, // spawnstate
9219 1000, // spawnhealth
9221 SFX_NONE, // seesound
9223 SFX_NONE, // attacksound
9224 S_NULL, // painstate
9226 SFX_NONE, // painsound
9227 S_NULL, // meleestate
9228 S_NULL, // missilestate
9229 S_NULL, // crashstate
9230 S_NULL, // deathstate
9231 S_NULL, // xdeathstate
9232 SFX_NONE, // deathsound
9234 20*FRACUNIT, // radius
9235 16*FRACUNIT, // height
9238 SFX_NONE, // activesound
9239 MF_NOBLOCKMAP, // flags
9245 S_TABLE_SHIT7, // spawnstate
9246 1000, // spawnhealth
9248 SFX_NONE, // seesound
9250 SFX_NONE, // attacksound
9251 S_NULL, // painstate
9253 SFX_NONE, // painsound
9254 S_NULL, // meleestate
9255 S_NULL, // missilestate
9256 S_NULL, // crashstate
9257 S_NULL, // deathstate
9258 S_NULL, // xdeathstate
9259 SFX_NONE, // deathsound
9261 20*FRACUNIT, // radius
9262 16*FRACUNIT, // height
9265 SFX_NONE, // activesound
9266 MF_NOBLOCKMAP, // flags
9272 S_TABLE_SHIT8, // spawnstate
9273 1000, // spawnhealth
9275 SFX_NONE, // seesound
9277 SFX_NONE, // attacksound
9278 S_NULL, // painstate
9280 SFX_NONE, // painsound
9281 S_NULL, // meleestate
9282 S_NULL, // missilestate
9283 S_NULL, // crashstate
9284 S_NULL, // deathstate
9285 S_NULL, // xdeathstate
9286 SFX_NONE, // deathsound
9288 20*FRACUNIT, // radius
9289 16*FRACUNIT, // height
9292 SFX_NONE, // activesound
9293 MF_NOBLOCKMAP, // flags
9299 S_TABLE_SHIT9, // spawnstate
9300 1000, // spawnhealth
9302 SFX_NONE, // seesound
9304 SFX_NONE, // attacksound
9305 S_NULL, // painstate
9307 SFX_NONE, // painsound
9308 S_NULL, // meleestate
9309 S_NULL, // missilestate
9310 S_NULL, // crashstate
9311 S_NULL, // deathstate
9312 S_NULL, // xdeathstate
9313 SFX_NONE, // deathsound
9315 20*FRACUNIT, // radius
9316 16*FRACUNIT, // height
9319 SFX_NONE, // activesound
9320 MF_NOBLOCKMAP, // flags
9324 { // MT_TABLE_SHIT10
9326 S_TABLE_SHIT10, // spawnstate
9327 1000, // spawnhealth
9329 SFX_NONE, // seesound
9331 SFX_NONE, // attacksound
9332 S_NULL, // painstate
9334 SFX_NONE, // painsound
9335 S_NULL, // meleestate
9336 S_NULL, // missilestate
9337 S_NULL, // crashstate
9338 S_NULL, // deathstate
9339 S_NULL, // xdeathstate
9340 SFX_NONE, // deathsound
9342 20*FRACUNIT, // radius
9343 16*FRACUNIT, // height
9346 SFX_NONE, // activesound
9347 MF_NOBLOCKMAP, // flags
9353 S_TFOG1, // spawnstate
9354 1000, // spawnhealth
9356 SFX_NONE, // seesound
9358 SFX_NONE, // attacksound
9359 S_NULL, // painstate
9361 SFX_NONE, // painsound
9362 S_NULL, // meleestate
9363 S_NULL, // missilestate
9364 S_NULL, // crashstate
9365 S_NULL, // deathstate
9366 S_NULL, // xdeathstate
9367 SFX_NONE, // deathsound
9369 20*FRACUNIT, // radius
9370 16*FRACUNIT, // height
9373 SFX_NONE, // activesound
9374 MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
9380 S_TELESMOKE1, // spawnstate
9381 1000, // spawnhealth
9383 SFX_NONE, // seesound
9385 SFX_NONE, // attacksound
9386 S_NULL, // painstate
9388 SFX_NONE, // painsound
9389 S_NULL, // meleestate
9390 S_NULL, // missilestate
9391 S_NULL, // crashstate
9392 S_NULL, // deathstate
9393 S_NULL, // xdeathstate
9394 SFX_NONE, // deathsound
9396 20*FRACUNIT, // radius
9397 16*FRACUNIT, // height
9400 SFX_NONE, // activesound
9401 MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
9407 S_NULL, // spawnstate
9408 1000, // spawnhealth
9410 SFX_NONE, // seesound
9412 SFX_NONE, // attacksound
9413 S_NULL, // painstate
9415 SFX_NONE, // painsound
9416 S_NULL, // meleestate
9417 S_NULL, // missilestate
9418 S_NULL, // crashstate
9419 S_NULL, // deathstate
9420 S_NULL, // xdeathstate
9421 SFX_NONE, // deathsound
9423 20*FRACUNIT, // radius
9424 16*FRACUNIT, // height
9427 SFX_NONE, // activesound
9428 MF_NOBLOCKMAP|MF_NOSECTOR, // flags
9434 S_PUNCHPUFF1, // spawnstate
9435 1000, // spawnhealth
9437 SFX_FIGHTER_PUNCH_HITTHING, // seesound
9439 SFX_FIGHTER_PUNCH_HITWALL, // attacksound
9440 S_NULL, // painstate
9442 SFX_NONE, // painsound
9443 S_NULL, // meleestate
9444 S_NULL, // missilestate
9445 S_NULL, // crashstate
9446 S_NULL, // deathstate
9447 S_NULL, // xdeathstate
9448 SFX_NONE, // deathsound
9450 20*FRACUNIT, // radius
9451 16*FRACUNIT, // height
9454 SFX_NONE, // activesound
9455 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW, // flags
9461 S_AXE, // spawnstate
9462 1000, // spawnhealth
9464 SFX_NONE, // seesound
9466 SFX_NONE, // attacksound
9467 S_NULL, // painstate
9469 SFX_NONE, // painsound
9470 S_NULL, // meleestate
9471 S_NULL, // missilestate
9472 S_NULL, // crashstate
9473 S_NULL, // deathstate
9474 S_NULL, // xdeathstate
9475 SFX_NONE, // deathsound
9477 20*FRACUNIT, // radius
9478 16*FRACUNIT, // height
9481 SFX_NONE, // activesound
9482 MF_SPECIAL, // flags
9488 S_HAMMERPUFF1, // spawnstate
9489 1000, // spawnhealth
9491 SFX_FIGHTER_AXE_HITTHING, // seesound
9493 SFX_FIGHTER_HAMMER_HITWALL, // attacksound
9494 S_NULL, // painstate
9496 SFX_NONE, // painsound
9497 S_NULL, // meleestate
9498 S_NULL, // missilestate
9499 S_NULL, // crashstate
9500 S_NULL, // deathstate
9501 S_NULL, // xdeathstate
9502 SFX_NONE, // deathsound
9504 20*FRACUNIT, // radius
9505 16*FRACUNIT, // height
9508 SFX_NONE, // activesound
9509 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW, // flags
9513 { // MT_AXEPUFF_GLOW
9515 S_AXEPUFF_GLOW1, // spawnstate
9516 1000, // spawnhealth
9518 SFX_FIGHTER_AXE_HITTHING, // seesound
9520 SFX_FIGHTER_HAMMER_HITWALL, // attacksound
9521 S_NULL, // painstate
9523 SFX_NONE, // painsound
9524 S_NULL, // meleestate
9525 S_NULL, // missilestate
9526 S_NULL, // crashstate
9527 S_NULL, // deathstate
9528 S_NULL, // xdeathstate
9529 SFX_NONE, // deathsound
9531 20*FRACUNIT, // radius
9532 16*FRACUNIT, // height
9535 SFX_NONE, // activesound
9536 MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
9542 S_AXEBLOOD1, // spawnstate
9543 1000, // spawnhealth
9545 SFX_NONE, // seesound
9547 SFX_NONE, // attacksound
9548 S_NULL, // painstate
9550 SFX_NONE, // painsound
9551 S_NULL, // meleestate
9552 S_NULL, // missilestate
9553 S_NULL, // crashstate
9554 S_AXEBLOOD6, // deathstate
9555 S_NULL, // xdeathstate
9556 SFX_NONE, // deathsound
9558 2*FRACUNIT, // radius
9559 4*FRACUNIT, // height
9562 SFX_NONE, // activesound
9563 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF, // flags
9564 MF2_NOTELEPORT|MF2_CANNOTPUSH // flags2
9569 S_HAMM, // spawnstate
9570 1000, // spawnhealth
9572 SFX_NONE, // seesound
9574 SFX_NONE, // attacksound
9575 S_NULL, // painstate
9577 SFX_NONE, // painsound
9578 S_NULL, // meleestate
9579 S_NULL, // missilestate
9580 S_NULL, // crashstate
9581 S_NULL, // deathstate
9582 S_NULL, // xdeathstate
9583 SFX_NONE, // deathsound
9585 20*FRACUNIT, // radius
9586 16*FRACUNIT, // height
9589 SFX_NONE, // activesound
9590 MF_SPECIAL, // flags
9594 { // MT_HAMMER_MISSILE
9596 S_HAMMER_MISSILE_1, // spawnstate
9597 1000, // spawnhealth
9599 SFX_NONE, // seesound
9601 SFX_NONE, // attacksound
9602 S_NULL, // painstate
9604 SFX_NONE, // painsound
9605 S_NULL, // meleestate
9606 S_NULL, // missilestate
9607 S_NULL, // crashstate
9608 S_HAMMER_MISSILE_X1, // deathstate
9609 S_NULL, // xdeathstate
9610 SFX_FIGHTER_HAMMER_EXPLODE, // deathsound
9611 25*FRACUNIT, // speed
9612 14*FRACUNIT, // radius
9613 20*FRACUNIT, // height
9616 SFX_NONE, // activesound
9617 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
9618 MF2_NOTELEPORT|MF2_IMPACT|MF2_PCROSS|MF2_FIREDAMAGE // flags2
9623 S_HAMMERPUFF1, // spawnstate
9624 1000, // spawnhealth
9626 SFX_FIGHTER_HAMMER_HITTHING, // seesound
9628 SFX_FIGHTER_HAMMER_HITWALL, // attacksound
9629 S_NULL, // painstate
9631 SFX_NONE, // painsound
9632 S_NULL, // meleestate
9633 S_NULL, // missilestate
9634 S_NULL, // crashstate
9635 S_NULL, // deathstate
9636 S_NULL, // xdeathstate
9637 SFX_NONE, // deathsound
9639 20*FRACUNIT, // radius
9640 16*FRACUNIT, // height
9643 SFX_NONE, // activesound
9644 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW, // flags
9648 { // MT_FSWORD_MISSILE
9650 S_FSWORD_MISSILE1, // spawnstate
9651 1000, // spawnhealth
9653 SFX_NONE, // seesound
9655 SFX_NONE, // attacksound
9656 S_NULL, // painstate
9658 SFX_NONE, // painsound
9659 S_NULL, // meleestate
9660 S_NULL, // missilestate
9661 S_NULL, // crashstate
9662 S_FSWORD_MISSILE_X1, // deathstate
9663 S_NULL, // xdeathstate
9664 SFX_FIGHTER_SWORD_EXPLODE, // deathsound
9665 30*FRACUNIT, // speed
9666 16*FRACUNIT, // radius
9667 8*FRACUNIT, // height
9670 SFX_NONE, // activesound
9671 MF_MISSILE|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF, // flags
9672 MF2_NOTELEPORT|MF2_IMPACT|MF2_PCROSS // flags2
9675 { // MT_FSWORD_FLAME
9677 S_FSWORD_FLAME1, // spawnstate
9678 1000, // spawnhealth
9680 SFX_NONE, // seesound
9682 SFX_NONE, // attacksound
9683 S_NULL, // painstate
9685 SFX_NONE, // painsound
9686 S_NULL, // meleestate
9687 S_NULL, // missilestate
9688 S_NULL, // crashstate
9689 S_NULL, // deathstate
9690 S_NULL, // xdeathstate
9691 SFX_NONE, // deathsound
9693 20*FRACUNIT, // radius
9694 16*FRACUNIT, // height
9697 SFX_NONE, // activesound
9698 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW, // flags
9702 { // MT_CW_SERPSTAFF
9704 S_CSTAFF, // spawnstate
9705 1000, // spawnhealth
9707 SFX_NONE, // seesound
9709 SFX_NONE, // attacksound
9710 S_NULL, // painstate
9712 SFX_NONE, // painsound
9713 S_NULL, // meleestate
9714 S_NULL, // missilestate
9715 S_NULL, // crashstate
9716 S_NULL, // deathstate
9717 S_NULL, // xdeathstate
9718 SFX_NONE, // deathsound
9720 20*FRACUNIT, // radius
9721 16*FRACUNIT, // height
9724 SFX_NONE, // activesound
9725 MF_SPECIAL, // flags
9729 { // MT_CSTAFF_MISSILE
9731 S_CSTAFF_MISSILE1, // spawnstate
9732 1000, // spawnhealth
9734 SFX_NONE, // seesound
9736 SFX_NONE, // attacksound
9737 S_NULL, // painstate
9739 SFX_NONE, // painsound
9740 S_NULL, // meleestate
9741 S_NULL, // missilestate
9742 S_NULL, // crashstate
9743 S_CSTAFF_MISSILE_X1, // deathstate
9744 S_NULL, // xdeathstate
9745 SFX_CLERIC_CSTAFF_EXPLODE, // deathsound
9746 22*FRACUNIT, // speed
9747 12*FRACUNIT, // radius
9748 10*FRACUNIT, // height
9751 SFX_NONE, // activesound
9752 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
9753 MF2_NOTELEPORT|MF2_IMPACT|MF2_PCROSS // flags2
9758 S_CSTAFFPUFF1, // spawnstate
9759 1000, // spawnhealth
9761 SFX_CLERIC_CSTAFF_HITTHING, // seesound
9763 SFX_NONE, // attacksound
9764 S_NULL, // painstate
9766 SFX_NONE, // painsound
9767 S_NULL, // meleestate
9768 S_NULL, // missilestate
9769 S_NULL, // crashstate
9770 S_NULL, // deathstate
9771 S_NULL, // xdeathstate
9772 SFX_NONE, // deathsound
9774 20*FRACUNIT, // radius
9775 16*FRACUNIT, // height
9778 SFX_NONE, // activesound
9779 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW, // flags
9785 S_CFLAME1, // spawnstate
9786 1000, // spawnhealth
9788 SFX_NONE, // seesound
9790 SFX_NONE, // attacksound
9791 S_NULL, // painstate
9793 SFX_NONE, // painsound
9794 S_NULL, // meleestate
9795 S_NULL, // missilestate
9796 S_NULL, // crashstate
9797 S_NULL, // deathstate
9798 S_NULL, // xdeathstate
9799 SFX_NONE, // deathsound
9801 20*FRACUNIT, // radius
9802 16*FRACUNIT, // height
9805 SFX_NONE, // activesound
9806 MF_SPECIAL|MF_NOGRAVITY, // flags
9812 S_CFLAMEFLOOR1, // spawnstate
9813 1000, // spawnhealth
9815 SFX_NONE, // seesound
9817 SFX_NONE, // attacksound
9818 S_NULL, // painstate
9820 SFX_NONE, // painsound
9821 S_NULL, // meleestate
9822 S_NULL, // missilestate
9823 S_NULL, // crashstate
9824 S_NULL, // deathstate
9825 S_NULL, // xdeathstate
9826 SFX_NONE, // deathsound
9828 20*FRACUNIT, // radius
9829 16*FRACUNIT, // height
9832 SFX_NONE, // activesound
9833 MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
9839 S_FLAMEPUFF1, // spawnstate
9840 1000, // spawnhealth
9842 SFX_CLERIC_FLAME_EXPLODE, // seesound
9844 SFX_CLERIC_FLAME_EXPLODE, // attacksound
9845 S_NULL, // painstate
9847 SFX_NONE, // painsound
9848 S_NULL, // meleestate
9849 S_NULL, // missilestate
9850 S_NULL, // crashstate
9851 S_NULL, // deathstate
9852 S_NULL, // xdeathstate
9853 SFX_NONE, // deathsound
9859 SFX_NONE, // activesound
9860 MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
9866 S_FLAMEPUFF2_1, // spawnstate
9867 1000, // spawnhealth
9869 SFX_CLERIC_FLAME_EXPLODE, // seesound
9871 SFX_CLERIC_FLAME_EXPLODE, // attacksound
9872 S_NULL, // painstate
9874 SFX_NONE, // painsound
9875 S_NULL, // meleestate
9876 S_NULL, // missilestate
9877 S_NULL, // crashstate
9878 S_NULL, // deathstate
9879 S_NULL, // xdeathstate
9880 SFX_NONE, // deathsound
9886 SFX_NONE, // activesound
9887 MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
9893 S_CIRCLE_FLAME1, // spawnstate
9894 1000, // spawnhealth
9896 SFX_NONE, // seesound
9898 SFX_NONE, // attacksound
9899 S_NULL, // painstate
9901 SFX_NONE, // painsound
9902 S_NULL, // meleestate
9903 S_NULL, // missilestate
9904 S_NULL, // crashstate
9905 S_CIRCLE_FLAME_X1, // deathstate
9906 S_NULL, // xdeathstate
9907 SFX_CLERIC_FLAME_CIRCLE, // deathsound
9909 6*FRACUNIT, // radius
9910 16*FRACUNIT, // height
9913 SFX_NONE, // activesound
9914 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
9915 MF2_NOTELEPORT|MF2_FIREDAMAGE // flags2
9918 { // MT_CFLAME_MISSILE
9920 S_CFLAME_MISSILE1, // spawnstate
9921 1000, // spawnhealth
9923 SFX_NONE, // seesound
9925 SFX_NONE, // attacksound
9926 S_NULL, // painstate
9928 SFX_NONE, // painsound
9929 S_NULL, // meleestate
9930 S_NULL, // missilestate
9931 S_NULL, // crashstate
9932 S_CFLAME_MISSILE_X, // deathstate
9933 S_NULL, // xdeathstate
9934 SFX_NONE, // deathsound
9935 200*FRACUNIT, // speed
9936 14*FRACUNIT, // radius
9937 8*FRACUNIT, // height
9940 SFX_NONE, // activesound
9941 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
9942 MF2_NOTELEPORT|MF2_IMPACT|MF2_PCROSS|MF2_DONTDRAW|MF2_FIREDAMAGE // flags2
9947 S_HOLY_FX1, // spawnstate
9950 SFX_NONE, // seesound
9952 SFX_NONE, // attacksound
9953 S_NULL, // painstate
9955 SFX_NONE, // painsound
9956 S_NULL, // meleestate
9957 S_NULL, // missilestate
9958 S_NULL, // crashstate
9959 S_HOLY_FX_X1, // deathstate
9960 S_NULL, // xdeathstate
9961 SFX_SPIRIT_DIE, // deathsound
9962 12*FRACUNIT, // speed
9963 10*FRACUNIT, // radius
9964 6*FRACUNIT, // height
9967 SFX_NONE, // activesound
9968 MF_NOBLOCKMAP|MF_DROPOFF|MF_NOGRAVITY|MF_ALTSHADOW|MF_MISSILE, // flags
9969 MF2_NOTELEPORT|MF2_SEEKERMISSILE|MF2_RIP|MF2_IMPACT|MF2_PCROSS // flags2
9974 S_HOLY_TAIL1, // spawnstate
9975 1000, // spawnhealth
9977 SFX_NONE, // seesound
9979 SFX_NONE, // attacksound
9980 S_NULL, // painstate
9982 SFX_NONE, // painsound
9983 S_NULL, // meleestate
9984 S_NULL, // missilestate
9985 S_NULL, // crashstate
9986 S_NULL, // deathstate
9987 S_NULL, // xdeathstate
9988 SFX_NONE, // deathsound
9994 SFX_NONE, // activesound
9995 MF_NOBLOCKMAP|MF_DROPOFF|MF_NOGRAVITY|MF_NOCLIP|MF_ALTSHADOW, // flags
9996 MF2_NOTELEPORT // flags2
10001 S_HOLY_PUFF1, // spawnstate
10002 1000, // spawnhealth
10003 S_NULL, // seestate
10004 SFX_NONE, // seesound
10006 SFX_NONE, // attacksound
10007 S_NULL, // painstate
10009 SFX_NONE, // painsound
10010 S_NULL, // meleestate
10011 S_NULL, // missilestate
10012 S_NULL, // crashstate
10013 S_NULL, // deathstate
10014 S_NULL, // xdeathstate
10015 SFX_NONE, // deathsound
10017 20*FRACUNIT, // radius
10018 16*FRACUNIT, // height
10021 SFX_NONE, // activesound
10022 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW, // flags
10026 { // MT_HOLY_MISSILE
10028 S_HOLY_MISSILE1, // spawnstate
10029 1000, // spawnhealth
10030 S_NULL, // seestate
10031 SFX_NONE, // seesound
10033 SFX_NONE, // attacksound
10034 S_NULL, // painstate
10036 SFX_NONE, // painsound
10037 S_NULL, // meleestate
10038 S_NULL, // missilestate
10039 S_NULL, // crashstate
10040 S_HOLY_MISSILE_X, // deathstate
10041 S_NULL, // xdeathstate
10042 SFX_NONE, // deathsound
10043 30*FRACUNIT, // speed
10044 15*FRACUNIT, // radius
10045 8*FRACUNIT, // height
10048 SFX_NONE, // activesound
10049 MF_NOBLOCKMAP|MF_DROPOFF|MF_NOGRAVITY|MF_MISSILE, // flags
10050 MF2_NOTELEPORT // flags2
10053 { // MT_HOLY_MISSILE_PUFF
10055 S_HOLY_MISSILE_P1, // spawnstate
10056 1000, // spawnhealth
10057 S_NULL, // seestate
10058 SFX_NONE, // seesound
10060 SFX_NONE, // attacksound
10061 S_NULL, // painstate
10063 SFX_NONE, // painsound
10064 S_NULL, // meleestate
10065 S_NULL, // missilestate
10066 S_NULL, // crashstate
10067 S_NULL, // deathstate
10068 S_NULL, // xdeathstate
10069 SFX_NONE, // deathsound
10071 4*FRACUNIT, // radius
10072 8*FRACUNIT, // height
10075 SFX_NONE, // activesound
10076 MF_NOBLOCKMAP|MF_DROPOFF|MF_NOGRAVITY|MF_ALTSHADOW, // flags
10077 MF2_NOTELEPORT // flags2
10082 S_MWANDPUFF1, // spawnstate
10083 1000, // spawnhealth
10084 S_NULL, // seestate
10085 SFX_NONE, // seesound
10087 SFX_NONE, // attacksound
10088 S_NULL, // painstate
10090 SFX_NONE, // painsound
10091 S_NULL, // meleestate
10092 S_NULL, // missilestate
10093 S_NULL, // crashstate
10094 S_NULL, // deathstate
10095 S_NULL, // xdeathstate
10096 SFX_NONE, // deathsound
10098 20*FRACUNIT, // radius
10099 16*FRACUNIT, // height
10102 SFX_NONE, // activesound
10103 MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
10104 MF2_NOTELEPORT|MF2_CANNOTPUSH|MF2_NODMGTHRUST // flags2
10109 S_MWANDSMOKE1, // spawnstate
10110 1000, // spawnhealth
10111 S_NULL, // seestate
10112 SFX_NONE, // seesound
10114 SFX_NONE, // attacksound
10115 S_NULL, // painstate
10117 SFX_NONE, // painsound
10118 S_NULL, // meleestate
10119 S_NULL, // missilestate
10120 S_NULL, // crashstate
10121 S_NULL, // deathstate
10122 S_NULL, // xdeathstate
10123 SFX_NONE, // deathsound
10125 20*FRACUNIT, // radius
10126 16*FRACUNIT, // height
10129 SFX_NONE, // activesound
10130 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW, // flags
10131 MF2_NOTELEPORT|MF2_CANNOTPUSH|MF2_NODMGTHRUST // flags2
10134 { // MT_MWAND_MISSILE
10136 S_MWAND_MISSILE1, // spawnstate
10137 1000, // spawnhealth
10138 S_NULL, // seestate
10139 SFX_NONE, // seesound
10141 SFX_NONE, // attacksound
10142 S_NULL, // painstate
10144 SFX_NONE, // painsound
10145 S_NULL, // meleestate
10146 S_NULL, // missilestate
10147 S_NULL, // crashstate
10148 S_MWANDPUFF1, // deathstate
10149 S_NULL, // xdeathstate
10150 SFX_NONE, // deathsound
10151 184*FRACUNIT, // speed
10152 12*FRACUNIT, // radius
10153 8*FRACUNIT, // height
10156 SFX_NONE, // activesound
10157 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
10158 MF2_NOTELEPORT|MF2_RIP|MF2_IMPACT|MF2_PCROSS|MF2_NODMGTHRUST|MF2_CANNOTPUSH // flags2
10161 { // MT_MW_LIGHTNING
10163 S_MW_LIGHTNING1, // spawnstate
10164 1000, // spawnhealth
10165 S_NULL, // seestate
10166 SFX_NONE, // seesound
10168 SFX_NONE, // attacksound
10169 S_NULL, // painstate
10171 SFX_NONE, // painsound
10172 S_NULL, // meleestate
10173 S_NULL, // missilestate
10174 S_NULL, // crashstate
10175 S_NULL, // deathstate
10176 S_NULL, // xdeathstate
10177 SFX_NONE, // deathsound
10179 20*FRACUNIT, // radius
10180 16*FRACUNIT, // height
10183 SFX_NONE, // activesound
10184 MF_SPECIAL|MF_NOGRAVITY, // flags
10188 { // MT_LIGHTNING_CEILING
10190 S_LIGHTNING_CEILING1, // spawnstate
10191 144, // spawnhealth
10192 S_NULL, // seestate
10193 SFX_NONE, // seesound
10195 SFX_NONE, // attacksound
10196 S_NULL, // painstate
10198 SFX_NONE, // painsound
10199 S_NULL, // meleestate
10200 S_NULL, // missilestate
10201 S_NULL, // crashstate
10202 S_LIGHTNING_C_X1, // deathstate
10203 S_NULL, // xdeathstate
10204 SFX_NONE, // deathsound
10205 25*FRACUNIT, // speed
10206 16*FRACUNIT, // radius
10207 40*FRACUNIT, // height
10210 SFX_NONE, // activesound
10211 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_MISSILE|MF_DROPOFF, // flags
10212 MF2_NOTELEPORT|MF2_IMPACT|MF2_PCROSS // flags2
10215 { // MT_LIGHTNING_FLOOR
10217 S_LIGHTNING_FLOOR1, // spawnstate
10218 144, // spawnhealth
10219 S_NULL, // seestate
10220 SFX_NONE, // seesound
10222 SFX_NONE, // attacksound
10223 S_NULL, // painstate
10225 SFX_NONE, // painsound
10226 S_NULL, // meleestate
10227 S_NULL, // missilestate
10228 S_NULL, // crashstate
10229 S_LIGHTNING_F_X1, // deathstate
10230 S_NULL, // xdeathstate
10231 SFX_NONE, // deathsound
10232 25*FRACUNIT, // speed
10233 16*FRACUNIT, // radius
10234 40*FRACUNIT, // height
10237 SFX_NONE, // activesound
10238 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_MISSILE|MF_DROPOFF, // flags
10239 MF2_NOTELEPORT|MF2_IMPACT|MF2_PCROSS // flags2
10242 { // MT_LIGHTNING_ZAP
10244 S_LIGHTNING_ZAP1, // spawnstate
10245 1000, // spawnhealth
10246 S_NULL, // seestate
10247 SFX_NONE, // seesound
10249 SFX_NONE, // attacksound
10250 S_NULL, // painstate
10252 SFX_NONE, // painsound
10253 S_NULL, // meleestate
10254 S_NULL, // missilestate
10255 S_NULL, // crashstate
10256 S_LIGHTNING_ZAP_X8, // deathstate
10257 S_NULL, // xdeathstate
10258 SFX_NONE, // deathsound
10260 15*FRACUNIT, // radius
10261 35*FRACUNIT, // height
10264 SFX_NONE, // activesound
10265 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_MISSILE|MF_DROPOFF, // flags
10271 S_MSTAFF_FX1_1, // spawnstate
10272 1000, // spawnhealth
10273 S_NULL, // seestate
10274 SFX_NONE, // seesound
10276 SFX_NONE, // attacksound
10277 S_NULL, // painstate
10279 SFX_NONE, // painsound
10280 S_NULL, // meleestate
10281 S_NULL, // missilestate
10282 S_NULL, // crashstate
10283 S_MSTAFF_FX_X1, // deathstate
10284 S_NULL, // xdeathstate
10285 SFX_MAGE_STAFF_EXPLODE, // deathsound
10286 20*FRACUNIT, // speed
10287 16*FRACUNIT, // radius
10288 8*FRACUNIT, // height
10291 SFX_NONE, // activesound
10292 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
10293 MF2_NOTELEPORT|MF2_FIREDAMAGE|MF2_RIP|MF2_IMPACT|MF2_PCROSS // flags2
10298 S_MSTAFF_FX2_1, // spawnstate
10299 1000, // spawnhealth
10300 S_NULL, // seestate
10301 SFX_NONE, // seesound
10303 SFX_NONE, // attacksound
10304 S_NULL, // painstate
10306 SFX_NONE, // painsound
10307 S_NULL, // meleestate
10308 S_NULL, // missilestate
10309 S_NULL, // crashstate
10310 S_MSTAFF_FX2_X1, // deathstate
10311 S_NULL, // xdeathstate
10312 SFX_MAGE_STAFF_EXPLODE, // deathsound
10313 17*FRACUNIT, // speed
10314 20*FRACUNIT, // radius
10315 8*FRACUNIT, // height
10318 SFX_NONE, // activesound
10319 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
10320 MF2_NOTELEPORT|MF2_FIREDAMAGE|MF2_IMPACT|MF2_PCROSS|MF2_SEEKERMISSILE // flags2
10325 S_FSWORD1, // spawnstate
10326 1000, // spawnhealth
10327 S_NULL, // seestate
10328 SFX_NONE, // seesound
10330 SFX_NONE, // attacksound
10331 S_NULL, // painstate
10333 SFX_NONE, // painsound
10334 S_NULL, // meleestate
10335 S_NULL, // missilestate
10336 S_NULL, // crashstate
10337 S_NULL, // deathstate
10338 S_NULL, // xdeathstate
10339 SFX_NONE, // deathsound
10341 20*FRACUNIT, // radius
10342 16*FRACUNIT, // height
10345 SFX_NONE, // activesound
10346 MF_SPECIAL, // flags
10347 MF2_FLOATBOB // flags2
10352 S_FSWORD2, // spawnstate
10353 1000, // spawnhealth
10354 S_NULL, // seestate
10355 SFX_NONE, // seesound
10357 SFX_NONE, // attacksound
10358 S_NULL, // painstate
10360 SFX_NONE, // painsound
10361 S_NULL, // meleestate
10362 S_NULL, // missilestate
10363 S_NULL, // crashstate
10364 S_NULL, // deathstate
10365 S_NULL, // xdeathstate
10366 SFX_NONE, // deathsound
10368 20*FRACUNIT, // radius
10369 16*FRACUNIT, // height
10372 SFX_NONE, // activesound
10373 MF_SPECIAL, // flags
10374 MF2_FLOATBOB // flags2
10379 S_FSWORD3, // spawnstate
10380 1000, // spawnhealth
10381 S_NULL, // seestate
10382 SFX_NONE, // seesound
10384 SFX_NONE, // attacksound
10385 S_NULL, // painstate
10387 SFX_NONE, // painsound
10388 S_NULL, // meleestate
10389 S_NULL, // missilestate
10390 S_NULL, // crashstate
10391 S_NULL, // deathstate
10392 S_NULL, // xdeathstate
10393 SFX_NONE, // deathsound
10395 20*FRACUNIT, // radius
10396 16*FRACUNIT, // height
10399 SFX_NONE, // activesound
10400 MF_SPECIAL, // flags
10401 MF2_FLOATBOB // flags2
10406 S_CHOLY1, // spawnstate
10407 1000, // spawnhealth
10408 S_NULL, // seestate
10409 SFX_NONE, // seesound
10411 SFX_NONE, // attacksound
10412 S_NULL, // painstate
10414 SFX_NONE, // painsound
10415 S_NULL, // meleestate
10416 S_NULL, // missilestate
10417 S_NULL, // crashstate
10418 S_NULL, // deathstate
10419 S_NULL, // xdeathstate
10420 SFX_NONE, // deathsound
10422 20*FRACUNIT, // radius
10423 16*FRACUNIT, // height
10426 SFX_NONE, // activesound
10427 MF_SPECIAL, // flags
10428 MF2_FLOATBOB // flags2
10433 S_CHOLY2, // spawnstate
10434 1000, // spawnhealth
10435 S_NULL, // seestate
10436 SFX_NONE, // seesound
10438 SFX_NONE, // attacksound
10439 S_NULL, // painstate
10441 SFX_NONE, // painsound
10442 S_NULL, // meleestate
10443 S_NULL, // missilestate
10444 S_NULL, // crashstate
10445 S_NULL, // deathstate
10446 S_NULL, // xdeathstate
10447 SFX_NONE, // deathsound
10449 20*FRACUNIT, // radius
10450 16*FRACUNIT, // height
10453 SFX_NONE, // activesound
10454 MF_SPECIAL, // flags
10455 MF2_FLOATBOB // flags2
10460 S_CHOLY3, // spawnstate
10461 1000, // spawnhealth
10462 S_NULL, // seestate
10463 SFX_NONE, // seesound
10465 SFX_NONE, // attacksound
10466 S_NULL, // painstate
10468 SFX_NONE, // painsound
10469 S_NULL, // meleestate
10470 S_NULL, // missilestate
10471 S_NULL, // crashstate
10472 S_NULL, // deathstate
10473 S_NULL, // xdeathstate
10474 SFX_NONE, // deathsound
10476 20*FRACUNIT, // radius
10477 16*FRACUNIT, // height
10480 SFX_NONE, // activesound
10481 MF_SPECIAL, // flags
10482 MF2_FLOATBOB // flags2
10487 S_MSTAFF1, // spawnstate
10488 1000, // spawnhealth
10489 S_NULL, // seestate
10490 SFX_NONE, // seesound
10492 SFX_NONE, // attacksound
10493 S_NULL, // painstate
10495 SFX_NONE, // painsound
10496 S_NULL, // meleestate
10497 S_NULL, // missilestate
10498 S_NULL, // crashstate
10499 S_NULL, // deathstate
10500 S_NULL, // xdeathstate
10501 SFX_NONE, // deathsound
10503 20*FRACUNIT, // radius
10504 16*FRACUNIT, // height
10507 SFX_NONE, // activesound
10508 MF_SPECIAL, // flags
10509 MF2_FLOATBOB // flags2
10514 S_MSTAFF2, // spawnstate
10515 1000, // spawnhealth
10516 S_NULL, // seestate
10517 SFX_NONE, // seesound
10519 SFX_NONE, // attacksound
10520 S_NULL, // painstate
10522 SFX_NONE, // painsound
10523 S_NULL, // meleestate
10524 S_NULL, // missilestate
10525 S_NULL, // crashstate
10526 S_NULL, // deathstate
10527 S_NULL, // xdeathstate
10528 SFX_NONE, // deathsound
10530 20*FRACUNIT, // radius
10531 16*FRACUNIT, // height
10534 SFX_NONE, // activesound
10535 MF_SPECIAL, // flags
10536 MF2_FLOATBOB // flags2
10541 S_MSTAFF3, // spawnstate
10542 1000, // spawnhealth
10543 S_NULL, // seestate
10544 SFX_NONE, // seesound
10546 SFX_NONE, // attacksound
10547 S_NULL, // painstate
10549 SFX_NONE, // painsound
10550 S_NULL, // meleestate
10551 S_NULL, // missilestate
10552 S_NULL, // crashstate
10553 S_NULL, // deathstate
10554 S_NULL, // xdeathstate
10555 SFX_NONE, // deathsound
10557 20*FRACUNIT, // radius
10558 16*FRACUNIT, // height
10561 SFX_NONE, // activesound
10562 MF_SPECIAL, // flags
10563 MF2_FLOATBOB // flags2
10568 S_PUNCHPUFF1, // spawnstate
10569 1000, // spawnhealth
10570 S_NULL, // seestate
10571 SFX_NONE, // seesound
10573 SFX_NONE, // attacksound
10574 S_NULL, // painstate
10576 SFX_NONE, // painsound
10577 S_NULL, // meleestate
10578 S_NULL, // missilestate
10579 S_NULL, // crashstate
10580 S_NULL, // deathstate
10581 S_NULL, // xdeathstate
10582 SFX_NONE, // deathsound
10584 20*FRACUNIT, // radius
10585 16*FRACUNIT, // height
10588 SFX_NONE, // activesound
10589 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW, // flags
10595 S_COS1, // spawnstate
10596 1000, // spawnhealth
10597 S_NULL, // seestate
10598 SFX_NONE, // seesound
10600 SFX_NONE, // attacksound
10601 S_NULL, // painstate
10603 SFX_NONE, // painsound
10604 S_NULL, // meleestate
10605 S_NULL, // missilestate
10606 S_NULL, // crashstate
10607 S_NULL, // deathstate
10608 S_NULL, // xdeathstate
10609 SFX_NONE, // deathsound
10611 20*FRACUNIT, // radius
10612 16*FRACUNIT, // height
10615 SFX_NONE, // activesound
10616 MF_SPECIAL, // flags
10622 S_SHARDFX1_1, // spawnstate
10623 1000, // spawnhealth
10624 S_NULL, // seestate
10625 SFX_NONE, // seesound
10627 SFX_NONE, // attacksound
10628 S_NULL, // painstate
10630 SFX_NONE, // painsound
10631 S_NULL, // meleestate
10632 S_NULL, // missilestate
10633 S_NULL, // crashstate
10634 S_SHARDFXE1_1, // deathstate
10635 S_NULL, // xdeathstate
10636 SFX_MAGE_SHARDS_EXPLODE, // deathsound
10637 25*FRACUNIT, // speed
10638 13*FRACUNIT, // radius
10639 8*FRACUNIT, // height
10642 SFX_NONE, // activesound
10643 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
10644 MF2_NOTELEPORT|MF2_IMPACT|MF2_PCROSS|MF2_ICEDAMAGE // flags2
10649 S_BLOOD1, // spawnstate
10650 1000, // spawnhealth
10651 S_NULL, // seestate
10652 SFX_NONE, // seesound
10654 SFX_NONE, // attacksound
10655 S_NULL, // painstate
10657 SFX_NONE, // painsound
10658 S_NULL, // meleestate
10659 S_NULL, // missilestate
10660 S_NULL, // crashstate
10661 S_NULL, // deathstate
10662 S_NULL, // xdeathstate
10663 SFX_NONE, // deathsound
10665 20*FRACUNIT, // radius
10666 16*FRACUNIT, // height
10669 SFX_NONE, // activesound
10670 MF_NOBLOCKMAP, // flags
10674 { // MT_BLOODSPLATTER
10676 S_BLOODSPLATTER1, // spawnstate
10677 1000, // spawnhealth
10678 S_NULL, // seestate
10679 SFX_NONE, // seesound
10681 SFX_NONE, // attacksound
10682 S_NULL, // painstate
10684 SFX_NONE, // painsound
10685 S_NULL, // meleestate
10686 S_NULL, // missilestate
10687 S_NULL, // crashstate
10688 S_BLOODSPLATTERX, // deathstate
10689 S_NULL, // xdeathstate
10690 SFX_NONE, // deathsound
10692 2*FRACUNIT, // radius
10693 4*FRACUNIT, // height
10696 SFX_NONE, // activesound
10697 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF, // flags
10698 MF2_NOTELEPORT|MF2_CANNOTPUSH // flags2
10703 S_GIBS1, // spawnstate
10704 1000, // spawnhealth
10705 S_NULL, // seestate
10706 SFX_NONE, // seesound
10708 SFX_NONE, // attacksound
10709 S_NULL, // painstate
10711 SFX_NONE, // painsound
10712 S_NULL, // meleestate
10713 S_NULL, // missilestate
10714 S_NULL, // crashstate
10715 S_NULL, // deathstate
10716 S_NULL, // xdeathstate
10717 SFX_NONE, // deathsound
10719 20*FRACUNIT, // radius
10720 16*FRACUNIT, // height
10723 SFX_NONE, // activesound
10724 MF_NOBLOCKMAP|MF_DROPOFF|MF_CORPSE, // flags
10725 MF2_NOTELEPORT // flags2
10728 { // MT_PLAYER_FIGHTER
10730 S_FPLAY, // spawnstate
10731 100, // spawnhealth
10732 S_FPLAY_RUN1, // seestate
10733 SFX_NONE, // seesound
10735 SFX_NONE, // attacksound
10736 S_FPLAY_PAIN, // painstate
10738 SFX_PLAYER_FIGHTER_PAIN, // painsound
10739 S_NULL, // meleestate
10740 S_FPLAY_ATK1, // missilestate
10741 S_NULL, // crashstate
10742 S_FPLAY_DIE1, // deathstate
10743 S_FPLAY_XDIE1, // xdeathstate
10744 SFX_NONE, // deathsound
10746 16*FRACUNIT, // radius
10747 64*FRACUNIT, // height
10750 SFX_NONE, // activesound
10751 MF_SOLID|MF_SHOOTABLE|MF_DROPOFF|MF_PICKUP|MF_NOTDMATCH, // flags
10752 MF2_WINDTHRUST|MF2_FLOORCLIP|MF2_SLIDE|MF2_PASSMOBJ|MF2_TELESTOMP|MF2_PUSHWALL // flags2
10755 { // MT_BLOODYSKULL
10757 S_BLOODYSKULL1, // spawnstate
10758 1000, // spawnhealth
10759 S_NULL, // seestate
10760 SFX_NONE, // seesound
10762 SFX_NONE, // attacksound
10763 S_NULL, // painstate
10765 SFX_NONE, // painsound
10766 S_NULL, // meleestate
10767 S_NULL, // missilestate
10768 S_NULL, // crashstate
10769 S_NULL, // deathstate
10770 S_NULL, // xdeathstate
10771 SFX_NONE, // deathsound
10773 4*FRACUNIT, // radius
10774 4*FRACUNIT, // height
10777 SFX_NONE, // activesound
10778 MF_NOBLOCKMAP|MF_DROPOFF, // flags
10779 MF2_LOGRAV|MF2_CANNOTPUSH // flags2
10782 { // MT_PLAYER_SPEED
10784 S_PLAYER_SPEED1, // spawnstate
10785 1000, // spawnhealth
10786 S_NULL, // seestate
10787 SFX_NONE, // seesound
10789 SFX_NONE, // attacksound
10790 S_NULL, // painstate
10792 SFX_NONE, // painsound
10793 S_NULL, // meleestate
10794 S_NULL, // missilestate
10795 S_NULL, // crashstate
10796 S_NULL, // deathstate
10797 S_NULL, // xdeathstate
10798 SFX_NONE, // deathsound
10800 20*FRACUNIT, // radius
10801 16*FRACUNIT, // height
10804 SFX_NONE, // activesound
10805 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_ALTSHADOW, // flags
10811 S_ICECHUNK1, // spawnstate
10812 1000, // spawnhealth
10813 S_NULL, // seestate
10814 SFX_NONE, // seesound
10816 SFX_NONE, // attacksound
10817 S_NULL, // painstate
10819 SFX_NONE, // painsound
10820 S_NULL, // meleestate
10821 S_NULL, // missilestate
10822 S_NULL, // crashstate
10823 S_NULL, // deathstate
10824 S_NULL, // xdeathstate
10825 SFX_NONE, // deathsound
10827 3*FRACUNIT, // radius
10828 4*FRACUNIT, // height
10831 SFX_NONE, // activesound
10832 MF_NOBLOCKMAP|MF_DROPOFF, // flags
10833 MF2_LOGRAV|MF2_CANNOTPUSH|MF2_FLOORCLIP // flags2
10836 { // MT_PLAYER_CLERIC
10838 S_CPLAY, // spawnstate
10839 100, // spawnhealth
10840 S_CPLAY_RUN1, // seestate
10841 SFX_NONE, // seesound
10843 SFX_NONE, // attacksound
10844 S_CPLAY_PAIN, // painstate
10846 SFX_PLAYER_CLERIC_PAIN, // painsound
10847 S_NULL, // meleestate
10848 S_CPLAY_ATK1, // missilestate
10849 S_NULL, // crashstate
10850 S_CPLAY_DIE1, // deathstate
10851 S_CPLAY_XDIE1, // xdeathstate
10852 SFX_NONE, // deathsound
10854 16*FRACUNIT, // radius
10855 64*FRACUNIT, // height
10858 SFX_NONE, // activesound
10859 MF_SOLID|MF_SHOOTABLE|MF_DROPOFF|MF_PICKUP|MF_NOTDMATCH, // flags
10860 MF2_WINDTHRUST|MF2_FLOORCLIP|MF2_SLIDE|MF2_PASSMOBJ|MF2_TELESTOMP|MF2_PUSHWALL // flags2
10863 { // MT_PLAYER_MAGE
10865 S_MPLAY, // spawnstate
10866 100, // spawnhealth
10867 S_MPLAY_RUN1, // seestate
10868 SFX_NONE, // seesound
10870 SFX_NONE, // attacksound
10871 S_MPLAY_PAIN, // painstate
10873 SFX_PLAYER_MAGE_PAIN, // painsound
10874 S_NULL, // meleestate
10875 S_MPLAY_ATK1, // missilestate
10876 S_NULL, // crashstate
10877 S_MPLAY_DIE1, // deathstate
10878 S_MPLAY_XDIE1, // xdeathstate
10879 SFX_NONE, // deathsound
10881 16*FRACUNIT, // radius
10882 64*FRACUNIT, // height
10885 SFX_NONE, // activesound
10886 MF_SOLID|MF_SHOOTABLE|MF_DROPOFF|MF_PICKUP|MF_NOTDMATCH, // flags
10887 MF2_WINDTHRUST|MF2_FLOORCLIP|MF2_SLIDE|MF2_PASSMOBJ|MF2_TELESTOMP|MF2_PUSHWALL // flags2
10893 S_APLAY, // spawnstate
10894 100, // spawnhealth
10895 S_APLAY_RUN1, // seestate
10896 SFX_NONE, // seesound
10898 SFX_NONE, // attacksound
10899 S_APLAY_PAIN, // painstate
10901 SFX_NONE, // painsound
10902 S_NULL, // meleestate
10903 S_APLAY_ATK1, // misslestate
10904 S_NULL, // crashstate
10905 S_APLAY_DIE1, // deathstate
10906 S_APLAY_XDIE1, // xdeathstate
10907 SFX_NONE, // deathsound
10909 16*FRACUNIT, // radius
10910 64*FRACUNIT, // height
10913 SFX_NONE, // activesound
10914 MF_SOLID|MF_SHOOTABLE|MF_DROPOFF|MF_PICKUP|MF_NOTDMATCH, // flags
10915 MF2_WINDTHRUST|MF2_FLOORCLIP|MF2_SLIDE|MF2_PASSMOBJ|MF2_TELESTOMP|MF2_PUSHWALL // flags2
10917 #endif /* ASSASSIN */
10921 S_PIGPLAY, // spawnstate
10922 100, // spawnhealth
10923 S_PIGPLAY_RUN1, // seestate
10924 SFX_NONE, // seesound
10926 SFX_NONE, // attacksound
10927 S_PIGPLAY_PAIN, // painstate
10929 SFX_PIG_PAIN, // painsound
10930 S_NULL, // meleestate
10931 S_PIGPLAY_ATK1, // missilestate
10932 S_NULL, // crashstate
10933 S_PIG_DIE1, // deathstate
10934 S_NULL, // xdeathstate
10935 SFX_PIG_DEATH, // deathsound
10937 16*FRACUNIT, // radius
10938 24*FRACUNIT, // height
10941 SFX_NONE, // activesound
10942 MF_SOLID|MF_SHOOTABLE|MF_DROPOFF|MF_NOTDMATCH, // flags
10943 MF2_WINDTHRUST|MF2_SLIDE|MF2_PASSMOBJ|MF2_FLOORCLIP|MF2_TELESTOMP|MF2_PUSHWALL // flags2
10948 S_PIG_LOOK1, // spawnstate
10950 S_PIG_WALK1, // seestate
10951 SFX_PIG_ACTIVE1, // seesound
10953 SFX_NONE, // attacksound
10954 S_PIG_PAIN, // painstate
10956 SFX_PIG_PAIN, // painsound
10957 S_PIG_ATK1, // meleestate
10959 S_NULL, // crashstate
10960 S_PIG_DIE1, // deathstate
10961 S_NULL, // xdeathstate
10962 SFX_PIG_DEATH, // deathsound
10964 12*FRACUNIT, // radius
10965 22*FRACUNIT, // height
10968 SFX_PIG_ACTIVE1, // activesound
10969 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
10970 MF2_WINDTHRUST|MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_PUSHWALL|MF2_TELESTOMP // flags2
10975 S_CENTAUR_LOOK1, // spawnstate
10976 200, // spawnhealth
10977 S_CENTAUR_WALK1, // seestate
10978 SFX_CENTAUR_SIGHT, // seesound
10980 SFX_CENTAUR_ATTACK, // attacksound
10981 S_CENTAUR_PAIN1, // painstate
10983 SFX_CENTAUR_PAIN, // painsound
10984 S_CENTAUR_ATK1, // meleestate
10986 S_NULL, // crashstate
10987 S_CENTAUR_DEATH1, // deathstate
10988 S_CENTAUR_DEATH_X1, // xdeathstate
10989 SFX_CENTAUR_DEATH, // deathsound
10991 20*FRACUNIT, // radius
10992 64*FRACUNIT, // height
10995 SFX_CENTAUR_ACTIVE, // activesound
10996 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
10997 MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_PUSHWALL|MF2_MCROSS|MF2_TELESTOMP // flags2
11000 { // MT_CENTAURLEADER
11002 S_CENTAUR_LOOK1, // spawnstate
11003 250, // spawnhealth
11004 S_CENTAUR_WALK1, // seestate
11005 SFX_CENTAUR_SIGHT, // seesound
11007 SFX_CENTAUR_ATTACK, // attacksound
11008 S_CENTAUR_PAIN1, // painstate
11010 SFX_CENTAUR_PAIN, // painsound
11011 S_CENTAUR_ATK1, // meleestate
11012 S_CENTAUR_MISSILE1, // missilestate
11013 S_NULL, // crashstate
11014 S_CENTAUR_DEATH1, // deathstate
11015 S_CENTAUR_DEATH_X1, // xdeathstate
11016 SFX_CENTAUR_DEATH, // deathsound
11018 20*FRACUNIT, // radius
11019 64*FRACUNIT, // height
11022 SFX_CENTAUR_ACTIVE, // activesound
11023 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
11024 MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_PUSHWALL|MF2_MCROSS|MF2_TELESTOMP // flags2
11029 S_CENTAUR_FX1, // spawnstate
11030 1000, // spawnhealth
11031 S_NULL, // seestate
11032 SFX_NONE, // seesound
11034 SFX_NONE, // attacksound
11035 S_NULL, // painstate
11037 SFX_NONE, // painsound
11038 S_NULL, // meleestate
11039 S_NULL, // missilestate
11040 S_NULL, // crashstate
11041 S_CENTAUR_FX_X1, // deathstate
11042 S_NULL, // xdeathstate
11043 SFX_CENTAUR_MISSILE_EXPLODE, // deathsound
11044 20*FRACUNIT, // speed
11045 20*FRACUNIT, // radius
11046 16*FRACUNIT, // height
11049 SFX_NONE, // activesound
11050 MF_MISSILE|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF, // flags
11051 MF2_NOTELEPORT|MF2_IMPACT|MF2_PCROSS // flags2
11054 { // MT_CENTAUR_SHIELD
11056 S_CENTAUR_SHIELD1, // spawnstate
11057 1000, // spawnhealth
11058 S_NULL, // seestate
11059 SFX_NONE, // seesound
11061 SFX_NONE, // attacksound
11062 S_NULL, // painstate
11064 SFX_NONE, // painsound
11065 S_NULL, // meleestate
11066 S_NULL, // missilestate
11067 S_NULL, // crashstate
11068 S_CENTAUR_SHIELD_X1, // deathstate
11069 S_NULL, // xdeathstate
11070 SFX_NONE, // deathsound
11072 20*FRACUNIT, // radius
11073 16*FRACUNIT, // height
11076 SFX_NONE, // activesound
11077 MF_DROPOFF|MF_CORPSE, // flags
11078 MF2_NOTELEPORT // flags2
11081 { // MT_CENTAUR_SWORD
11083 S_CENTAUR_SWORD1, // spawnstate
11084 1000, // spawnhealth
11085 S_NULL, // seestate
11086 SFX_NONE, // seesound
11088 SFX_NONE, // attacksound
11089 S_NULL, // painstate
11091 SFX_NONE, // painsound
11092 S_NULL, // meleestate
11093 S_NULL, // missilestate
11094 S_NULL, // crashstate
11095 S_CENTAUR_SWORD_X1, // deathstate
11096 S_NULL, // xdeathstate
11097 SFX_NONE, // deathsound
11099 20*FRACUNIT, // radius
11100 16*FRACUNIT, // height
11103 SFX_NONE, // activesound
11104 MF_DROPOFF|MF_CORPSE, // flags
11105 MF2_NOTELEPORT // flags2
11110 S_DEMN_LOOK1, // spawnstate
11111 250, // spawnhealth
11112 S_DEMN_CHASE1, // seestate
11113 SFX_DEMON_SIGHT, // seesound
11115 SFX_DEMON_ATTACK, // attacksound
11116 S_DEMN_PAIN1, // painstate
11118 SFX_DEMON_PAIN, // painsound
11119 S_DEMN_ATK1_1, // meleestate
11120 S_DEMN_ATK2_1, // missilestate
11121 S_NULL, // crashstate
11122 S_DEMN_DEATH1, // deathstate
11123 S_DEMN_XDEATH1, // xdeathstate
11124 SFX_DEMON_DEATH, // deathsound
11126 32*FRACUNIT, // radius
11127 64*FRACUNIT, // height
11130 SFX_DEMON_ACTIVE, // activesound
11131 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
11132 MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_MCROSS|MF2_TELESTOMP // flags2
11135 { // MT_DEMONCHUNK1
11137 S_DEMONCHUNK1_1, // spawnstate
11138 1000, // spawnhealth
11139 S_NULL, // seestate
11140 SFX_NONE, // seesound
11142 SFX_NONE, // attacksound
11143 S_NULL, // painstate
11145 SFX_NONE, // painsound
11146 S_NULL, // meleestate
11147 S_NULL, // missilestate
11148 S_NULL, // crashstate
11149 S_DEMONCHUNK1_4, // deathstate
11150 S_NULL, // xdeathstate
11151 SFX_NONE, // deathsound
11153 5*FRACUNIT, // radius
11154 5*FRACUNIT, // height
11157 SFX_NONE, // activesound
11158 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_CORPSE, // flags
11159 MF2_NOTELEPORT|MF2_FLOORCLIP // flags2
11162 { // MT_DEMONCHUNK2
11164 S_DEMONCHUNK2_1, // spawnstate
11165 1000, // spawnhealth
11166 S_NULL, // seestate
11167 SFX_NONE, // seesound
11169 SFX_NONE, // attacksound
11170 S_NULL, // painstate
11172 SFX_NONE, // painsound
11173 S_NULL, // meleestate
11174 S_NULL, // missilestate
11175 S_NULL, // crashstate
11176 S_DEMONCHUNK2_4, // deathstate
11177 S_NULL, // xdeathstate
11178 SFX_NONE, // deathsound
11180 5*FRACUNIT, // radius
11181 5*FRACUNIT, // height
11184 SFX_NONE, // activesound
11185 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_CORPSE, // flags
11186 MF2_NOTELEPORT|MF2_FLOORCLIP // flags2
11189 { // MT_DEMONCHUNK3
11191 S_DEMONCHUNK3_1, // spawnstate
11192 1000, // spawnhealth
11193 S_NULL, // seestate
11194 SFX_NONE, // seesound
11196 SFX_NONE, // attacksound
11197 S_NULL, // painstate
11199 SFX_NONE, // painsound
11200 S_NULL, // meleestate
11201 S_NULL, // missilestate
11202 S_NULL, // crashstate
11203 S_DEMONCHUNK3_4, // deathstate
11204 S_NULL, // xdeathstate
11205 SFX_NONE, // deathsound
11207 5*FRACUNIT, // radius
11208 5*FRACUNIT, // height
11211 SFX_NONE, // activesound
11212 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_CORPSE, // flags
11213 MF2_NOTELEPORT|MF2_FLOORCLIP // flags2
11216 { // MT_DEMONCHUNK4
11218 S_DEMONCHUNK4_1, // spawnstate
11219 1000, // spawnhealth
11220 S_NULL, // seestate
11221 SFX_NONE, // seesound
11223 SFX_NONE, // attacksound
11224 S_NULL, // painstate
11226 SFX_NONE, // painsound
11227 S_NULL, // meleestate
11228 S_NULL, // missilestate
11229 S_NULL, // crashstate
11230 S_DEMONCHUNK4_4, // deathstate
11231 S_NULL, // xdeathstate
11232 SFX_NONE, // deathsound
11234 5*FRACUNIT, // radius
11235 5*FRACUNIT, // height
11238 SFX_NONE, // activesound
11239 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_CORPSE, // flags
11240 MF2_NOTELEPORT|MF2_FLOORCLIP // flags2
11243 { // MT_DEMONCHUNK5
11245 S_DEMONCHUNK5_1, // spawnstate
11246 1000, // spawnhealth
11247 S_NULL, // seestate
11248 SFX_NONE, // seesound
11250 SFX_NONE, // attacksound
11251 S_NULL, // painstate
11253 SFX_NONE, // painsound
11254 S_NULL, // meleestate
11255 S_NULL, // missilestate
11256 S_NULL, // crashstate
11257 S_DEMONCHUNK5_4, // deathstate
11258 S_NULL, // xdeathstate
11259 SFX_NONE, // deathsound
11261 5*FRACUNIT, // radius
11262 5*FRACUNIT, // height
11265 SFX_NONE, // activesound
11266 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_CORPSE, // flags
11267 MF2_NOTELEPORT|MF2_FLOORCLIP // flags2
11272 S_DEMONFX_MOVE1, // spawnstate
11273 1000, // spawnhealth
11274 S_NULL, // seestate
11275 SFX_NONE, // seesound
11277 SFX_NONE, // attacksound
11278 S_NULL, // painstate
11280 SFX_NONE, // painsound
11281 S_NULL, // meleestate
11282 S_NULL, // missilestate
11283 S_NULL, // crashstate
11284 S_DEMONFX_BOOM1, // deathstate
11285 S_NULL, // xdeathstate
11286 SFX_DEMON_MISSILE_EXPLODE, // deathsound
11287 15*FRACUNIT, // speed
11288 10*FRACUNIT, // radius
11289 6*FRACUNIT, // height
11292 SFX_NONE, // activesound
11293 MF_MISSILE|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF, // flags
11294 MF2_NOTELEPORT|MF2_IMPACT|MF2_PCROSS|MF2_FIREDAMAGE // flags2
11299 S_DEMN2_LOOK1, // spawnstate
11300 250, // spawnhealth
11301 S_DEMN2_CHASE1, // seestate
11302 SFX_DEMON_SIGHT, // seesound
11304 SFX_DEMON_ATTACK, // attacksound
11305 S_DEMN2_PAIN1, // painstate
11307 SFX_DEMON_PAIN, // painsound
11308 S_DEMN2_ATK1_1, // meleestate
11309 S_DEMN2_ATK2_1, // missilestate
11310 S_NULL, // crashstate
11311 S_DEMN2_DEATH1, // deathstate
11312 S_DEMN2_XDEATH1, // xdeathstate
11313 SFX_DEMON_DEATH, // deathsound
11315 32*FRACUNIT, // radius
11316 64*FRACUNIT, // height
11319 SFX_DEMON_ACTIVE, // activesound
11320 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
11321 MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_MCROSS|MF2_TELESTOMP // flags2
11324 { // MT_DEMON2CHUNK1
11326 S_DEMON2CHUNK1_1, // spawnstate
11327 1000, // spawnhealth
11328 S_NULL, // seestate
11329 SFX_NONE, // seesound
11331 SFX_NONE, // attacksound
11332 S_NULL, // painstate
11334 SFX_NONE, // painsound
11335 S_NULL, // meleestate
11336 S_NULL, // missilestate
11337 S_NULL, // crashstate
11338 S_DEMON2CHUNK1_4, // deathstate
11339 S_NULL, // xdeathstate
11340 SFX_NONE, // deathsound
11342 5*FRACUNIT, // radius
11343 5*FRACUNIT, // height
11346 SFX_NONE, // activesound
11347 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_CORPSE, // flags
11348 MF2_NOTELEPORT|MF2_FLOORCLIP // flags2
11351 { // MT_DEMON2CHUNK2
11353 S_DEMON2CHUNK2_1, // spawnstate
11354 1000, // spawnhealth
11355 S_NULL, // seestate
11356 SFX_NONE, // seesound
11358 SFX_NONE, // attacksound
11359 S_NULL, // painstate
11361 SFX_NONE, // painsound
11362 S_NULL, // meleestate
11363 S_NULL, // missilestate
11364 S_NULL, // crashstate
11365 S_DEMON2CHUNK2_4, // deathstate
11366 S_NULL, // xdeathstate
11367 SFX_NONE, // deathsound
11369 5*FRACUNIT, // radius
11370 5*FRACUNIT, // height
11373 SFX_NONE, // activesound
11374 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_CORPSE, // flags
11375 MF2_NOTELEPORT|MF2_FLOORCLIP // flags2
11378 { // MT_DEMON2CHUNK3
11380 S_DEMON2CHUNK3_1, // spawnstate
11381 1000, // spawnhealth
11382 S_NULL, // seestate
11383 SFX_NONE, // seesound
11385 SFX_NONE, // attacksound
11386 S_NULL, // painstate
11388 SFX_NONE, // painsound
11389 S_NULL, // meleestate
11390 S_NULL, // missilestate
11391 S_NULL, // crashstate
11392 S_DEMON2CHUNK3_4, // deathstate
11393 S_NULL, // xdeathstate
11394 SFX_NONE, // deathsound
11396 5*FRACUNIT, // radius
11397 5*FRACUNIT, // height
11400 SFX_NONE, // activesound
11401 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_CORPSE, // flags
11402 MF2_NOTELEPORT|MF2_FLOORCLIP // flags2
11405 { // MT_DEMON2CHUNK4
11407 S_DEMON2CHUNK4_1, // spawnstate
11408 1000, // spawnhealth
11409 S_NULL, // seestate
11410 SFX_NONE, // seesound
11412 SFX_NONE, // attacksound
11413 S_NULL, // painstate
11415 SFX_NONE, // painsound
11416 S_NULL, // meleestate
11417 S_NULL, // missilestate
11418 S_NULL, // crashstate
11419 S_DEMON2CHUNK4_4, // deathstate
11420 S_NULL, // xdeathstate
11421 SFX_NONE, // deathsound
11423 5*FRACUNIT, // radius
11424 5*FRACUNIT, // height
11427 SFX_NONE, // activesound
11428 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_CORPSE, // flags
11429 MF2_NOTELEPORT|MF2_FLOORCLIP // flags2
11432 { // MT_DEMON2CHUNK5
11434 S_DEMON2CHUNK5_1, // spawnstate
11435 1000, // spawnhealth
11436 S_NULL, // seestate
11437 SFX_NONE, // seesound
11439 SFX_NONE, // attacksound
11440 S_NULL, // painstate
11442 SFX_NONE, // painsound
11443 S_NULL, // meleestate
11444 S_NULL, // missilestate
11445 S_NULL, // crashstate
11446 S_DEMON2CHUNK5_4, // deathstate
11447 S_NULL, // xdeathstate
11448 SFX_NONE, // deathsound
11450 5*FRACUNIT, // radius
11451 5*FRACUNIT, // height
11454 SFX_NONE, // activesound
11455 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_CORPSE, // flags
11456 MF2_NOTELEPORT|MF2_FLOORCLIP // flags2
11461 S_DEMON2FX_MOVE1, // spawnstate
11462 1000, // spawnhealth
11463 S_NULL, // seestate
11464 SFX_NONE, // seesound
11466 SFX_NONE, // attacksound
11467 S_NULL, // painstate
11469 SFX_NONE, // painsound
11470 S_NULL, // meleestate
11471 S_NULL, // missilestate
11472 S_NULL, // crashstate
11473 S_DEMON2FX_BOOM1, // deathstate
11474 S_NULL, // xdeathstate
11475 SFX_DEMON_MISSILE_EXPLODE, // deathsound
11476 15*FRACUNIT, // speed
11477 10*FRACUNIT, // radius
11478 6*FRACUNIT, // height
11481 SFX_NONE, // activesound
11482 MF_MISSILE|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF, // flags
11483 MF2_NOTELEPORT|MF2_IMPACT|MF2_PCROSS|MF2_FIREDAMAGE // flags2
11487 10011, // doomednum
11488 S_WRAITH_LOOK1, // spawnstate
11489 150, // spawnhealth
11490 S_WRAITH_RAISE1, // seestate
11491 SFX_WRAITH_SIGHT, // seesound
11493 SFX_WRAITH_ATTACK, // attacksound
11494 S_WRAITH_PAIN1, // painstate
11496 SFX_WRAITH_PAIN, // painsound
11497 S_WRAITH_ATK1_1, // meleestate
11498 S_WRAITH_ATK2_1, // missilestate
11499 S_NULL, // crashstate
11500 S_WRAITH_DEATH1_1, // deathstate
11501 S_WRAITH_DEATH2_1, // xdeathstate
11502 SFX_WRAITH_DEATH, // deathsound
11504 20*FRACUNIT, // radius
11505 68*FRACUNIT, // height
11508 SFX_WRAITH_ACTIVE, // activesound
11509 MF_DROPOFF|MF_NOGRAVITY|MF_FLOAT|MF_COUNTKILL, // flags
11510 MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_PUSHWALL|MF2_TELESTOMP|MF2_DONTDRAW // flags2
11515 S_WRAITH_INIT1, // spawnstate
11516 150, // spawnhealth
11517 S_WRAITH_CHASE1, // seestate
11518 SFX_WRAITH_SIGHT, // seesound
11520 SFX_WRAITH_ATTACK, // attacksound
11521 S_WRAITH_PAIN1, // painstate
11523 SFX_WRAITH_PAIN, // painsound
11524 S_WRAITH_ATK1_1, // meleestate
11525 S_WRAITH_ATK2_1, // missilestate
11526 S_NULL, // crashstate
11527 S_WRAITH_DEATH1_1, // deathstate
11528 S_WRAITH_DEATH2_1, // xdeathstate
11529 SFX_WRAITH_DEATH, // deathsound
11531 20*FRACUNIT, // radius
11532 55*FRACUNIT, // height
11535 SFX_WRAITH_ACTIVE, // activesound
11536 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_DROPOFF|MF_NOGRAVITY|MF_FLOAT, // flags
11537 MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_PUSHWALL|MF2_TELESTOMP // flags2
11542 S_WRTHFX_MOVE1, // spawnstate
11543 1000, // spawnhealth
11544 S_NULL, // seestate
11545 SFX_NONE, // seesound
11547 SFX_NONE, // attacksound
11548 S_NULL, // painstate
11550 SFX_NONE, // painsound
11551 S_NULL, // meleestate
11552 S_NULL, // missilestate
11553 S_NULL, // crashstate
11554 S_WRTHFX_BOOM1, // deathstate
11555 S_NULL, // xdeathstate
11556 SFX_WRAITH_MISSILE_EXPLODE, // deathsound
11557 14*FRACUNIT, // speed
11558 10*FRACUNIT, // radius
11559 6*FRACUNIT, // height
11562 SFX_NONE, // activesound
11563 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE, // flags
11564 MF2_NOTELEPORT|MF2_IMPACT|MF2_PCROSS|MF2_FLOORCLIP|MF2_FIREDAMAGE // flags2
11569 S_WRTHFX_SIZZLE1, // spawnstate
11570 1000, // spawnhealth
11571 S_NULL, // seestate
11572 SFX_NONE, // seesound
11574 SFX_NONE, // attacksound
11575 S_NULL, // painstate
11577 SFX_NONE, // painsound
11578 S_NULL, // meleestate
11579 S_NULL, // missilestate
11580 S_NULL, // crashstate
11581 S_NULL, // deathstate
11582 S_NULL, // xdeathstate
11583 SFX_NONE, // deathsound
11585 2*FRACUNIT, // radius
11586 5*FRACUNIT, // height
11589 SFX_NONE, // activesound
11590 MF_NOBLOCKMAP|MF_DROPOFF, // flags
11591 MF2_NOTELEPORT|MF2_FLOORCLIP // flags2
11596 S_WRTHFX_DROP1, // spawnstate
11597 1000, // spawnhealth
11598 S_NULL, // seestate
11599 SFX_NONE, // seesound
11601 SFX_NONE, // attacksound
11602 S_NULL, // painstate
11604 SFX_NONE, // painsound
11605 S_NULL, // meleestate
11606 S_NULL, // missilestate
11607 S_NULL, // crashstate
11608 S_WRTHFX_DEAD1, // deathstate
11609 S_NULL, // xdeathstate
11610 SFX_DRIP, // deathsound
11612 2*FRACUNIT, // radius
11613 5*FRACUNIT, // height
11616 SFX_NONE, // activesound
11617 MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE, // flags
11618 MF2_NOTELEPORT|MF2_FLOORCLIP // flags2
11623 S_WRTHFX_ADROP1, // spawnstate
11624 1000, // spawnhealth
11625 S_NULL, // seestate
11626 SFX_NONE, // seesound
11628 SFX_NONE, // attacksound
11629 S_NULL, // painstate
11631 SFX_NONE, // painsound
11632 S_NULL, // meleestate
11633 S_NULL, // missilestate
11634 S_NULL, // crashstate
11635 S_WRTHFX_ADEAD1, // deathstate
11636 S_NULL, // xdeathstate
11637 SFX_DRIP, // deathsound
11639 2*FRACUNIT, // radius
11640 5*FRACUNIT, // height
11643 SFX_NONE, // activesound
11644 MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE, // flags
11645 MF2_NOTELEPORT // flags2
11650 S_WRTHFX_BDROP1, // spawnstate
11651 1000, // spawnhealth
11652 S_NULL, // seestate
11653 SFX_NONE, // seesound
11655 SFX_NONE, // attacksound
11656 S_NULL, // painstate
11658 SFX_NONE, // painsound
11659 S_NULL, // meleestate
11660 S_NULL, // missilestate
11661 S_NULL, // crashstate
11662 S_WRTHFX_BDEAD1, // deathstate
11663 S_NULL, // xdeathstate
11664 SFX_DRIP, // deathsound
11666 2*FRACUNIT, // radius
11667 5*FRACUNIT, // height
11670 SFX_NONE, // activesound
11671 MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE, // flags
11672 MF2_NOTELEPORT // flags2
11677 S_MNTR_SPAWN1, // spawnstate
11678 2500, // spawnhealth
11679 S_MNTR_WALK1, // seestate
11680 SFX_MAULATOR_SIGHT, // seesound
11682 SFX_MAULATOR_HAMMER_SWING, // attacksound
11683 S_MNTR_PAIN1, // painstate
11685 SFX_MAULATOR_PAIN, // painsound
11686 S_MNTR_ATK1_1, // meleestate
11687 S_MNTR_ATK2_1, // missilestate
11688 S_NULL, // crashstate
11689 S_MNTR_DIE1, // deathstate
11690 S_NULL, // xdeathstate
11691 SFX_MAULATOR_DEATH, // deathsound
11693 28*FRACUNIT, // radius
11694 100*FRACUNIT, // height
11697 SFX_MAULATOR_ACTIVE, // activesound
11698 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_SHADOW, // flags
11699 MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_PUSHWALL|MF2_TELESTOMP // flags2
11704 S_MNTRFX1_1, // spawnstate
11705 1000, // spawnhealth
11706 S_NULL, // seestate
11707 SFX_NONE, // seesound
11709 SFX_NONE, // attacksound
11710 S_NULL, // painstate
11712 SFX_NONE, // painsound
11713 S_NULL, // meleestate
11714 S_NULL, // missilestate
11715 S_NULL, // crashstate
11716 S_MNTRFXI1_1, // deathstate
11717 S_NULL, // xdeathstate
11718 SFX_NONE, // deathsound
11719 20*FRACUNIT, // speed
11720 10*FRACUNIT, // radius
11721 6*FRACUNIT, // height
11724 SFX_NONE, // activesound
11725 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
11726 MF2_NOTELEPORT|MF2_FIREDAMAGE // flags2
11731 S_MNTRFX2_1, // spawnstate
11732 1000, // spawnhealth
11733 S_NULL, // seestate
11734 SFX_NONE, // seesound
11736 SFX_NONE, // attacksound
11737 S_NULL, // painstate
11739 SFX_NONE, // painsound
11740 S_NULL, // meleestate
11741 S_NULL, // missilestate
11742 S_NULL, // crashstate
11743 S_MNTRFXI2_1, // deathstate
11744 S_NULL, // xdeathstate
11745 SFX_NONE, // deathsound
11746 14*FRACUNIT, // speed
11747 5*FRACUNIT, // radius
11748 12*FRACUNIT, // height
11751 SFX_NONE, // activesound
11752 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
11753 MF2_NOTELEPORT|MF2_FIREDAMAGE // flags2
11758 S_MNTRFX3_1, // spawnstate
11759 1000, // spawnhealth
11760 S_NULL, // seestate
11763 SFX_NONE, // attacksound
11764 S_NULL, // painstate
11766 SFX_NONE, // painsound
11767 S_NULL, // meleestate
11768 S_NULL, // missilestate
11769 S_NULL, // crashstate
11770 S_MNTRFXI2_1, // deathstate
11771 S_NULL, // xdeathstate
11772 SFX_NONE, // deathsound
11774 8*FRACUNIT, // radius
11775 16*FRACUNIT, // height
11778 SFX_NONE, // activesound
11779 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
11780 MF2_NOTELEPORT|MF2_FIREDAMAGE // flags2
11785 S_MINOSMOKE1, // spawnstate
11786 1000, // spawnhealth
11787 S_NULL, // seestate
11788 SFX_NONE, // seesound
11790 SFX_NONE, // attacksound
11791 S_NULL, // painstate
11793 SFX_NONE, // painsound
11794 S_NULL, // meleestate
11795 S_NULL, // missilestate
11796 S_NULL, // crashstate
11797 S_NULL, // deathstate
11798 S_NULL, // xdeathstate
11799 SFX_NONE, // deathsound
11801 20*FRACUNIT, // radius
11802 16*FRACUNIT, // height
11805 SFX_NONE, // activesound
11806 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW, // flags
11807 MF2_NOTELEPORT // flags2
11810 { // MT_MNTRSMOKEEXIT
11812 S_MINOSMOKEX1, // spawnstate
11813 1000, // spawnhealth
11814 S_NULL, // seestate
11815 SFX_NONE, // seesound
11817 SFX_NONE, // attacksound
11818 S_NULL, // painstate
11820 SFX_NONE, // painsound
11821 S_NULL, // meleestate
11822 S_NULL, // missilestate
11823 S_NULL, // crashstate
11824 S_NULL, // deathstate
11825 S_NULL, // xdeathstate
11826 SFX_NONE, // deathsound
11828 20*FRACUNIT, // radius
11829 16*FRACUNIT, // height
11832 SFX_NONE, // activesound
11833 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW, // flags
11834 MF2_NOTELEPORT // flags2
11839 S_SERPENT_LOOK1, // spawnstate
11841 S_SERPENT_SWIM1, // seestate
11842 SFX_SERPENT_SIGHT, // seesound
11844 SFX_SERPENT_ATTACK, // attacksound
11845 S_SERPENT_PAIN1, // painstate
11847 SFX_SERPENT_PAIN, // painsound
11848 S_SERPENT_SURFACE1, // meleestate
11849 S_NULL, // missilestate
11850 S_NULL, // crashstate
11851 S_SERPENT_DIE1, // deathstate
11852 S_SERPENT_XDIE1, // xdeathstate
11853 SFX_SERPENT_DEATH, // deathsound
11855 32*FRACUNIT, // radius
11856 70*FRACUNIT, // height
11859 SFX_NONE, // activesound
11860 MF_SOLID|MF_COUNTKILL|MF_NOBLOOD, // flags
11861 MF2_PASSMOBJ|MF2_DONTDRAW|MF2_CANTLEAVEFLOORPIC|MF2_NONSHOOTABLE|MF2_MCROSS // flags2
11864 { // MT_SERPENTLEADER
11866 S_SERPENT_LOOK1, // spawnstate
11868 S_SERPENT_SWIM1, // seestate
11869 SFX_SERPENT_SIGHT, // seesound
11871 SFX_SERPENT_ATTACK, // attacksound
11872 S_SERPENT_PAIN1, // painstate
11874 SFX_SERPENT_PAIN, // painsound
11875 S_SERPENT_SURFACE1, // meleestate
11876 S_NULL, // missilestate
11877 S_NULL, // crashstate
11878 S_SERPENT_DIE1, // deathstate
11879 S_SERPENT_XDIE1, // xdeathstate
11880 SFX_SERPENT_DEATH, // deathsound
11882 32*FRACUNIT, // radius
11883 70*FRACUNIT, // height
11886 SFX_NONE, // activesound
11887 MF_SOLID|MF_COUNTKILL|MF_NOBLOOD, // flags
11888 MF2_PASSMOBJ|MF2_DONTDRAW|MF2_CANTLEAVEFLOORPIC|MF2_NONSHOOTABLE|MF2_MCROSS // flags2
11893 S_SERPENT_FX1, // spawnstate
11894 1000, // spawnhealth
11895 S_NULL, // seestate
11898 SFX_NONE, // attacksound
11899 S_NULL, // painstate
11901 SFX_NONE, // painsound
11902 S_NULL, // meleestate
11903 S_NULL, // missilestate
11904 S_NULL, // crashstate
11905 S_SERPENT_FX_X1, // deathstate
11906 S_NULL, // xdeathstate
11907 SFX_SERPENTFX_HIT, // deathsound
11908 15*FRACUNIT, // speed
11909 8*FRACUNIT, // radius
11910 10*FRACUNIT, // height
11913 SFX_NONE, // activesound
11914 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
11915 MF2_NOTELEPORT // flags2
11918 { // MT_SERPENT_HEAD
11920 S_SERPENT_HEAD1, // spawnstate
11921 1000, // spawnhealth
11922 S_NULL, // seestate
11923 SFX_NONE, // seesound
11925 SFX_NONE, // attacksound
11926 S_NULL, // painstate
11928 SFX_NONE, // painsound
11929 S_NULL, // meleestate
11930 S_NULL, // missilestate
11931 S_NULL, // crashstate
11932 S_NULL, // deathstate
11933 S_NULL, // xdeathstate
11934 SFX_NONE, // deathsound
11936 5*FRACUNIT, // radius
11937 10*FRACUNIT, // height
11940 SFX_NONE, // activesound
11941 MF_NOBLOCKMAP, // flags
11942 MF2_LOGRAV // flags2
11945 { // MT_SERPENT_GIB1
11947 S_SERPENT_GIB1_1, // spawnstate
11948 1000, // spawnhealth
11949 S_NULL, // seestate
11950 SFX_NONE, // seesound
11952 SFX_NONE, // attacksound
11953 S_NULL, // painstate
11955 SFX_NONE, // painsound
11956 S_NULL, // meleestate
11957 S_NULL, // missilestate
11958 S_NULL, // crashstate
11959 S_NULL, // deathstate
11960 S_NULL, // xdeathstate
11961 SFX_NONE, // deathsound
11963 3*FRACUNIT, // radius
11964 3*FRACUNIT, // height
11967 SFX_NONE, // activesound
11968 MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
11972 { // MT_SERPENT_GIB2
11974 S_SERPENT_GIB2_1, // spawnstate
11975 1000, // spawnhealth
11976 S_NULL, // seestate
11977 SFX_NONE, // seesound
11979 SFX_NONE, // attacksound
11980 S_NULL, // painstate
11982 SFX_NONE, // painsound
11983 S_NULL, // meleestate
11984 S_NULL, // missilestate
11985 S_NULL, // crashstate
11986 S_NULL, // deathstate
11987 S_NULL, // xdeathstate
11988 SFX_NONE, // deathsound
11990 3*FRACUNIT, // radius
11991 3*FRACUNIT, // height
11994 SFX_NONE, // activesound
11995 MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
11999 { // MT_SERPENT_GIB3
12001 S_SERPENT_GIB3_1, // spawnstate
12002 1000, // spawnhealth
12003 S_NULL, // seestate
12004 SFX_NONE, // seesound
12006 SFX_NONE, // attacksound
12007 S_NULL, // painstate
12009 SFX_NONE, // painsound
12010 S_NULL, // meleestate
12011 S_NULL, // missilestate
12012 S_NULL, // crashstate
12013 S_NULL, // deathstate
12014 S_NULL, // xdeathstate
12015 SFX_NONE, // deathsound
12017 3*FRACUNIT, // radius
12018 3*FRACUNIT, // height
12021 SFX_NONE, // activesound
12022 MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
12028 S_BISHOP_LOOK1, // spawnstate
12029 130, // spawnhealth
12030 S_BISHOP_WALK1, // seestate
12031 SFX_BISHOP_SIGHT, // seesound
12033 SFX_BISHOP_ATTACK, // attacksound
12034 S_BISHOP_PAIN1, // painstate
12036 SFX_BISHOP_PAIN, // painsound
12038 S_BISHOP_ATK1, // missilestate
12039 S_NULL, // crashstate
12040 S_BISHOP_DEATH1, // deathstate
12041 S_NULL, // xdeathstate
12042 SFX_BISHOP_DEATH, // deathsound
12044 22*FRACUNIT, // radius
12045 65*FRACUNIT, // height
12048 SFX_BISHOP_ACTIVE, // activesound
12049 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_FLOAT|MF_NOGRAVITY|MF_NOBLOOD, // flags
12050 MF2_PASSMOBJ|MF2_PUSHWALL|MF2_TELESTOMP // flags2
12053 { // MT_BISHOP_PUFF
12055 S_BISHOP_PUFF1, // spawnstate
12056 1000, // spawnhealth
12057 S_NULL, // seestate
12058 SFX_NONE, // seesound
12060 SFX_NONE, // attacksound
12061 S_NULL, // painstate
12063 SFX_NONE, // painsound
12064 S_NULL, // meleestate
12065 S_NULL, // missilestate
12066 S_NULL, // crashstate
12067 S_NULL, // deathstate
12068 S_NULL, // xdeathstate
12069 SFX_NONE, // deathsound
12071 20*FRACUNIT, // radius
12072 16*FRACUNIT, // height
12075 SFX_NONE, // activesound
12076 MF_SHADOW|MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
12082 S_BISHOPBLUR1, // spawnstate
12083 1000, // spawnhealth
12084 S_NULL, // seestate
12085 SFX_NONE, // seesound
12087 SFX_NONE, // attacksound
12088 S_NULL, // painstate
12090 SFX_NONE, // painsound
12091 S_NULL, // meleestate
12092 S_NULL, // missilestate
12093 S_NULL, // crashstate
12094 S_NULL, // deathstate
12095 S_NULL, // xdeathstate
12096 SFX_NONE, // deathsound
12098 20*FRACUNIT, // radius
12099 16*FRACUNIT, // height
12102 SFX_NONE, // activesound
12103 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW, // flags
12107 { // MT_BISHOPPAINBLUR
12109 S_BISHOPPAINBLUR1, // spawnstate
12110 1000, // spawnhealth
12111 S_NULL, // seestate
12112 SFX_NONE, // seesound
12114 SFX_NONE, // attacksound
12115 S_NULL, // painstate
12117 SFX_NONE, // painsound
12118 S_NULL, // meleestate
12119 S_NULL, // missilestate
12120 S_NULL, // crashstate
12121 S_NULL, // deathstate
12122 S_NULL, // xdeathstate
12123 SFX_NONE, // deathsound
12125 20*FRACUNIT, // radius
12126 16*FRACUNIT, // height
12129 SFX_NONE, // activesound
12130 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW, // flags
12136 S_BISHFX1_1, // spawnstate
12137 1000, // spawnhealth
12138 S_NULL, // seestate
12139 SFX_NONE, // seesound
12141 SFX_NONE, // attacksound
12142 S_NULL, // painstate
12144 SFX_NONE, // painsound
12145 S_NULL, // meleestate
12146 S_NULL, // missilestate
12147 S_NULL, // crashstate
12148 S_BISHFXI1_1, // deathstate
12149 S_NULL, // xdeathstate
12150 SFX_BISHOP_MISSILE_EXPLODE, // deathsound
12151 10*FRACUNIT, // speed
12152 10*FRACUNIT, // radius
12153 6*FRACUNIT, // height
12156 SFX_NONE, // activesound
12157 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
12158 MF2_NOTELEPORT|MF2_SEEKERMISSILE // flags2
12163 S_DRAGON_LOOK1, // spawnstate
12164 640, // spawnhealth
12165 S_DRAGON_INIT, // seestate
12166 SFX_DRAGON_SIGHT, // seesound
12168 SFX_DRAGON_ATTACK, // attacksound
12169 S_DRAGON_PAIN1, // painstate
12171 SFX_DRAGON_PAIN, // painsound
12172 S_NULL, // meleestate
12173 S_DRAGON_ATK1, // missilestate
12174 S_NULL, // crashstate
12175 S_DRAGON_DEATH1, // deathstate
12176 S_NULL, // xdeathstate
12177 SFX_DRAGON_DEATH, // deathsound
12178 10*FRACUNIT, // speed
12179 20*FRACUNIT, // radius
12180 65*FRACUNIT, // height
12183 SFX_DRAGON_ACTIVE, // activesound
12184 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_FLOAT|MF_NOGRAVITY|MF_NOBLOOD, // flags
12185 MF2_PASSMOBJ|MF2_BOSS // flags2
12190 S_DRAGON_FX1_1, // spawnstate
12191 1000, // spawnhealth
12192 S_NULL, // seestate
12193 SFX_NONE, // seesound
12195 SFX_NONE, // attacksound
12196 S_NULL, // painstate
12198 SFX_NONE, // painsound
12199 S_NULL, // meleestate
12200 S_NULL, // missilestate
12201 S_NULL, // crashstate
12202 S_DRAGON_FX1_X1, // deathstate
12203 S_NULL, // xdeathstate
12204 SFX_DRAGON_FIREBALL_EXPLODE, // deathsound
12205 24*FRACUNIT, // speed
12206 12*FRACUNIT, // radius
12207 10*FRACUNIT, // height
12210 SFX_NONE, // activesound
12211 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
12212 MF2_NOTELEPORT|MF2_FIREDAMAGE // flags2
12217 S_DRAGON_FX2_1, // spawnstate
12218 1000, // spawnhealth
12219 S_NULL, // seestate
12220 SFX_NONE, // seesound
12222 SFX_NONE, // attacksound
12223 S_NULL, // painstate
12225 SFX_NONE, // painsound
12226 S_NULL, // meleestate
12227 S_NULL, // missilestate
12228 S_NULL, // crashstate
12229 S_NULL, // deathstate
12230 S_NULL, // xdeathstate
12231 SFX_DRAGON_FIREBALL_EXPLODE, // deathsound
12233 8*FRACUNIT, // radius
12234 8*FRACUNIT, // height
12237 SFX_NONE, // activesound
12238 MF_NOBLOCKMAP, // flags
12239 MF2_NOTELEPORT|MF2_FIREDAMAGE|MF2_DONTDRAW // flags2
12244 S_ARMOR_1, // spawnstate
12245 1000, // spawnhealth
12246 S_NULL, // seestate
12247 SFX_NONE, // seesound
12249 SFX_NONE, // attacksound
12250 S_NULL, // painstate
12252 SFX_NONE, // painsound
12253 S_NULL, // meleestate
12254 S_NULL, // missilestate
12255 S_NULL, // crashstate
12256 S_NULL, // deathstate
12257 S_NULL, // xdeathstate
12258 SFX_NONE, // deathsound
12260 20*FRACUNIT, // radius
12261 16*FRACUNIT, // height
12264 SFX_NONE, // activesound
12265 MF_SPECIAL|MF_NOGRAVITY, // flags
12271 S_ARMOR_2, // spawnstate
12272 1000, // spawnhealth
12273 S_NULL, // seestate
12274 SFX_NONE, // seesound
12276 SFX_NONE, // attacksound
12277 S_NULL, // painstate
12279 SFX_NONE, // painsound
12280 S_NULL, // meleestate
12281 S_NULL, // missilestate
12282 S_NULL, // crashstate
12283 S_NULL, // deathstate
12284 S_NULL, // xdeathstate
12285 SFX_NONE, // deathsound
12287 20*FRACUNIT, // radius
12288 16*FRACUNIT, // height
12291 SFX_NONE, // activesound
12292 MF_SPECIAL|MF_NOGRAVITY, // flags
12298 S_ARMOR_3, // spawnstate
12299 1000, // spawnhealth
12300 S_NULL, // seestate
12301 SFX_NONE, // seesound
12303 SFX_NONE, // attacksound
12304 S_NULL, // painstate
12306 SFX_NONE, // painsound
12307 S_NULL, // meleestate
12308 S_NULL, // missilestate
12309 S_NULL, // crashstate
12310 S_NULL, // deathstate
12311 S_NULL, // xdeathstate
12312 SFX_NONE, // deathsound
12314 20*FRACUNIT, // radius
12315 16*FRACUNIT, // height
12318 SFX_NONE, // activesound
12319 MF_SPECIAL|MF_NOGRAVITY, // flags
12325 S_ARMOR_4, // spawnstate
12326 1000, // spawnhealth
12327 S_NULL, // seestate
12328 SFX_NONE, // seesound
12330 SFX_NONE, // attacksound
12331 S_NULL, // painstate
12333 SFX_NONE, // painsound
12334 S_NULL, // meleestate
12335 S_NULL, // missilestate
12336 S_NULL, // crashstate
12337 S_NULL, // deathstate
12338 S_NULL, // xdeathstate
12339 SFX_NONE, // deathsound
12341 20*FRACUNIT, // radius
12342 16*FRACUNIT, // height
12345 SFX_NONE, // activesound
12346 MF_SPECIAL|MF_NOGRAVITY, // flags
12352 S_MANA1_1, // spawnstate
12354 S_NULL, // seestate
12355 SFX_NONE, // seesound
12357 SFX_NONE, // attacksound
12358 S_NULL, // painstate
12360 SFX_NONE, // painsound
12361 S_NULL, // meleestate
12362 S_NULL, // missilestate
12363 S_NULL, // crashstate
12364 S_NULL, // deathstate
12365 S_NULL, // xdeathstate
12366 SFX_NONE, // deathsound
12368 8*FRACUNIT, // radius
12369 8*FRACUNIT, // height
12372 SFX_NONE, // activesound
12373 MF_SPECIAL, // flags
12374 MF2_FLOATBOB // flags2
12379 S_MANA2_1, // spawnstate
12381 S_NULL, // seestate
12382 SFX_NONE, // seesound
12384 SFX_NONE, // attacksound
12385 S_NULL, // painstate
12387 SFX_NONE, // painsound
12388 S_NULL, // meleestate
12389 S_NULL, // missilestate
12390 S_NULL, // crashstate
12391 S_NULL, // deathstate
12392 S_NULL, // xdeathstate
12393 SFX_NONE, // deathsound
12395 8*FRACUNIT, // radius
12396 8*FRACUNIT, // height
12399 SFX_NONE, // activesound
12400 MF_SPECIAL, // flags
12401 MF2_FLOATBOB // flags2
12406 S_MANA3_1, // spawnstate
12408 S_NULL, // seestate
12409 SFX_NONE, // seesound
12411 SFX_NONE, // attacksound
12412 S_NULL, // painstate
12414 SFX_NONE, // painsound
12415 S_NULL, // meleestate
12416 S_NULL, // missilestate
12417 S_NULL, // crashstate
12418 S_NULL, // deathstate
12419 S_NULL, // xdeathstate
12420 SFX_NONE, // deathsound
12422 8*FRACUNIT, // radius
12423 8*FRACUNIT, // height
12426 SFX_NONE, // activesound
12427 MF_SPECIAL, // flags
12428 MF2_FLOATBOB // flags2
12433 S_KEY1, // spawnstate
12434 1000, // spawnhealth
12435 S_NULL, // seestate
12436 SFX_NONE, // seesound
12438 SFX_NONE, // attacksound
12439 S_NULL, // painstate
12441 SFX_NONE, // painsound
12442 S_NULL, // meleestate
12443 S_NULL, // missilestate
12444 S_NULL, // crashstate
12445 S_NULL, // deathstate
12446 S_NULL, // xdeathstate
12447 SFX_NONE, // deathsound
12449 8*FRACUNIT, // radius
12450 20*FRACUNIT, // height
12453 SFX_NONE, // activesound
12454 MF_SPECIAL, // flags
12460 S_KEY2, // spawnstate
12461 1000, // spawnhealth
12462 S_NULL, // seestate
12463 SFX_NONE, // seesound
12465 SFX_NONE, // attacksound
12466 S_NULL, // painstate
12468 SFX_NONE, // painsound
12469 S_NULL, // meleestate
12470 S_NULL, // missilestate
12471 S_NULL, // crashstate
12472 S_NULL, // deathstate
12473 S_NULL, // xdeathstate
12474 SFX_NONE, // deathsound
12476 8*FRACUNIT, // radius
12477 20*FRACUNIT, // height
12480 SFX_NONE, // activesound
12481 MF_SPECIAL, // flags
12487 S_KEY3, // spawnstate
12488 1000, // spawnhealth
12489 S_NULL, // seestate
12490 SFX_NONE, // seesound
12492 SFX_NONE, // attacksound
12493 S_NULL, // painstate
12495 SFX_NONE, // painsound
12496 S_NULL, // meleestate
12497 S_NULL, // missilestate
12498 S_NULL, // crashstate
12499 S_NULL, // deathstate
12500 S_NULL, // xdeathstate
12501 SFX_NONE, // deathsound
12503 8*FRACUNIT, // radius
12504 20*FRACUNIT, // height
12507 SFX_NONE, // activesound
12508 MF_SPECIAL, // flags
12514 S_KEY4, // spawnstate
12515 1000, // spawnhealth
12516 S_NULL, // seestate
12517 SFX_NONE, // seesound
12519 SFX_NONE, // attacksound
12520 S_NULL, // painstate
12522 SFX_NONE, // painsound
12523 S_NULL, // meleestate
12524 S_NULL, // missilestate
12525 S_NULL, // crashstate
12526 S_NULL, // deathstate
12527 S_NULL, // xdeathstate
12528 SFX_NONE, // deathsound
12530 8*FRACUNIT, // radius
12531 20*FRACUNIT, // height
12534 SFX_NONE, // activesound
12535 MF_SPECIAL, // flags
12541 S_KEY5, // spawnstate
12542 1000, // spawnhealth
12543 S_NULL, // seestate
12544 SFX_NONE, // seesound
12546 SFX_NONE, // attacksound
12547 S_NULL, // painstate
12549 SFX_NONE, // painsound
12550 S_NULL, // meleestate
12551 S_NULL, // missilestate
12552 S_NULL, // crashstate
12553 S_NULL, // deathstate
12554 S_NULL, // xdeathstate
12555 SFX_NONE, // deathsound
12557 8*FRACUNIT, // radius
12558 20*FRACUNIT, // height
12561 SFX_NONE, // activesound
12562 MF_SPECIAL, // flags
12568 S_KEY6, // spawnstate
12569 1000, // spawnhealth
12570 S_NULL, // seestate
12571 SFX_NONE, // seesound
12573 SFX_NONE, // attacksound
12574 S_NULL, // painstate
12576 SFX_NONE, // painsound
12577 S_NULL, // meleestate
12578 S_NULL, // missilestate
12579 S_NULL, // crashstate
12580 S_NULL, // deathstate
12581 S_NULL, // xdeathstate
12582 SFX_NONE, // deathsound
12584 8*FRACUNIT, // radius
12585 20*FRACUNIT, // height
12588 SFX_NONE, // activesound
12589 MF_SPECIAL, // flags
12595 S_KEY7, // spawnstate
12596 1000, // spawnhealth
12597 S_NULL, // seestate
12598 SFX_NONE, // seesound
12600 SFX_NONE, // attacksound
12601 S_NULL, // painstate
12603 SFX_NONE, // painsound
12604 S_NULL, // meleestate
12605 S_NULL, // missilestate
12606 S_NULL, // crashstate
12607 S_NULL, // deathstate
12608 S_NULL, // xdeathstate
12609 SFX_NONE, // deathsound
12611 8*FRACUNIT, // radius
12612 20*FRACUNIT, // height
12615 SFX_NONE, // activesound
12616 MF_SPECIAL, // flags
12622 S_KEY8, // spawnstate
12623 1000, // spawnhealth
12624 S_NULL, // seestate
12625 SFX_NONE, // seesound
12627 SFX_NONE, // attacksound
12628 S_NULL, // painstate
12630 SFX_NONE, // painsound
12631 S_NULL, // meleestate
12632 S_NULL, // missilestate
12633 S_NULL, // crashstate
12634 S_NULL, // deathstate
12635 S_NULL, // xdeathstate
12636 SFX_NONE, // deathsound
12638 8*FRACUNIT, // radius
12639 20*FRACUNIT, // height
12642 SFX_NONE, // activesound
12643 MF_SPECIAL, // flags
12649 S_KEY9, // spawnstate
12650 1000, // spawnhealth
12651 S_NULL, // seestate
12652 SFX_NONE, // seesound
12654 SFX_NONE, // attacksound
12655 S_NULL, // painstate
12657 SFX_NONE, // painsound
12658 S_NULL, // meleestate
12659 S_NULL, // missilestate
12660 S_NULL, // crashstate
12661 S_NULL, // deathstate
12662 S_NULL, // xdeathstate
12663 SFX_NONE, // deathsound
12665 8*FRACUNIT, // radius
12666 20*FRACUNIT, // height
12669 SFX_NONE, // activesound
12670 MF_SPECIAL, // flags
12676 S_KEYA, // spawnstate
12677 1000, // spawnhealth
12678 S_NULL, // seestate
12679 SFX_NONE, // seesound
12681 SFX_NONE, // attacksound
12682 S_NULL, // painstate
12684 SFX_NONE, // painsound
12685 S_NULL, // meleestate
12686 S_NULL, // missilestate
12687 S_NULL, // crashstate
12688 S_NULL, // deathstate
12689 S_NULL, // xdeathstate
12690 SFX_NONE, // deathsound
12692 8*FRACUNIT, // radius
12693 20*FRACUNIT, // height
12696 SFX_NONE, // activesound
12697 MF_SPECIAL, // flags
12703 S_KEYB, // spawnstate
12704 1000, // spawnhealth
12705 S_NULL, // seestate
12706 SFX_NONE, // seesound
12708 SFX_NONE, // attacksound
12709 S_NULL, // painstate
12711 SFX_NONE, // painsound
12712 S_NULL, // meleestate
12713 S_NULL, // missilestate
12714 S_NULL, // crashstate
12715 S_NULL, // deathstate
12716 S_NULL, // xdeathstate
12717 SFX_NONE, // deathsound
12719 8*FRACUNIT, // radius
12720 20*FRACUNIT, // height
12723 SFX_NONE, // activesound
12724 MF_SPECIAL, // flags
12730 S_SND_WIND1, // spawnstate
12731 1000, // spawnhealth
12732 S_NULL, // seestate
12733 SFX_NONE, // seesound
12735 SFX_NONE, // attacksound
12736 S_NULL, // painstate
12738 SFX_NONE, // painsound
12739 S_NULL, // meleestate
12740 S_NULL, // missilestate
12741 S_NULL, // crashstate
12742 S_NULL, // deathstate
12743 S_NULL, // xdeathstate
12744 SFX_NONE, // deathsound
12746 20*FRACUNIT, // radius
12747 16*FRACUNIT, // height
12750 SFX_NONE, // activesound
12751 MF_NOBLOCKMAP|MF_NOSECTOR, // flags
12755 { // MT_SOUNDWATERFALL
12757 S_SND_WATERFALL, // spawnstate
12758 1000, // spawnhealth
12759 S_NULL, // seestate
12760 SFX_NONE, // seesound
12762 SFX_NONE, // attacksound
12763 S_NULL, // painstate
12765 SFX_NONE, // painsound
12766 S_NULL, // meleestate
12767 S_NULL, // missilestate
12768 S_NULL, // crashstate
12769 S_NULL, // deathstate
12770 S_NULL, // xdeathstate
12771 SFX_NONE, // deathsound
12773 20*FRACUNIT, // radius
12774 16*FRACUNIT, // height
12777 SFX_NONE, // activesound
12778 MF_NOBLOCKMAP|MF_NOSECTOR, // flags
12783 10030, // doomednum
12784 S_ETTIN_LOOK1, // spawnstate
12785 175, // spawnhealth
12786 S_ETTIN_CHASE1, // seestate
12787 SFX_ETTIN_SIGHT, // seesound
12789 SFX_ETTIN_ATTACK, // attacksound
12790 S_ETTIN_PAIN1, // painstate
12792 SFX_ETTIN_PAIN, // painsound
12793 S_ETTIN_ATK1_1, // meleestate
12794 S_NULL, // missilestate
12795 S_NULL, // crashstate
12796 S_ETTIN_DEATH1_1, // deathstate
12797 S_ETTIN_DEATH2_1, // xdeathstate
12798 SFX_ETTIN_DEATH, // deathsound
12800 25*FRACUNIT, // radius
12801 68*FRACUNIT, // height
12804 SFX_ETTIN_ACTIVE, // activesound
12805 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
12806 MF2_FLOORCLIP|MF2_PUSHWALL|MF2_MCROSS|MF2_TELESTOMP // flags2
12811 S_ETTIN_MACE1, // spawnstate
12812 1000, // spawnhealth
12813 S_NULL, // seestate
12814 SFX_NONE, // seesound
12816 SFX_NONE, // attacksound
12817 S_NULL, // painstate
12819 SFX_NONE, // painsound
12820 S_NULL, // meleestate
12821 S_NULL, // missilestate
12822 S_NULL, // crashstate
12823 S_ETTIN_MACE5, // deathstate
12824 S_NULL, // xdeathstate
12825 SFX_NONE, // deathsound
12827 5*FRACUNIT, // radius
12828 5*FRACUNIT, // height
12831 SFX_NONE, // activesound
12832 MF_DROPOFF|MF_CORPSE, // flags
12833 MF2_NOTELEPORT|MF2_FLOORCLIP // flags2
12837 10060, // doomednum
12838 S_FIRED_SPAWN1, // spawnstate
12840 S_FIRED_LOOK4, // seestate
12841 SFX_FIRED_SPAWN, // seesound
12843 SFX_NONE, // attacksound
12844 S_FIRED_PAIN1, // painstate
12846 SFX_FIRED_PAIN, // painsound
12847 S_NULL, // meleestate
12848 S_FIRED_ATTACK1, // missilestate
12849 S_FIRED_XDEATH1, // crashstate
12850 S_FIRED_DEATH1, // deathstate
12851 S_FIRED_XDEATH1, // xdeathstate
12852 SFX_FIRED_DEATH, // deathsound
12854 20*FRACUNIT, // radius
12855 68*FRACUNIT, // height
12858 SFX_FIRED_ACTIVE, // activesound
12859 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_DROPOFF|MF_NOGRAVITY|MF_FLOAT, // flags
12860 MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_PUSHWALL|MF2_INVULNERABLE|MF2_MCROSS|MF2_TELESTOMP // flags2
12863 { // MT_FIREDEMON_SPLOTCH1
12865 S_FIRED_CORPSE1, // spawnstate
12866 1000, // spawnhealth
12867 S_NULL, // seestate
12868 SFX_NONE, // seesound
12870 SFX_NONE, // attacksound
12871 S_NULL, // painstate
12873 SFX_NONE, // painsound
12874 S_NULL, // meleestate
12875 S_NULL, // missilestate
12876 S_NULL, // crashstate
12877 S_NULL, // deathstate
12878 S_NULL, // xdeathstate
12879 SFX_NONE, // deathsound
12881 3*FRACUNIT, // radius
12882 16*FRACUNIT, // height
12885 SFX_NONE, // activesound
12886 MF_DROPOFF|MF_CORPSE, // flags
12887 MF2_NOTELEPORT|MF2_FLOORCLIP // flags2
12890 { // MT_FIREDEMON_SPLOTCH2
12892 S_FIRED_CORPSE4, // spawnstate
12893 1000, // spawnhealth
12894 S_NULL, // seestate
12895 SFX_NONE, // seesound
12897 SFX_NONE, // attacksound
12898 S_NULL, // painstate
12900 SFX_NONE, // painsound
12901 S_NULL, // meleestate
12902 S_NULL, // missilestate
12903 S_NULL, // crashstate
12904 S_NULL, // deathstate
12905 S_NULL, // xdeathstate
12906 SFX_NONE, // deathsound
12908 3*FRACUNIT, // radius
12909 16*FRACUNIT, // height
12912 SFX_NONE, // activesound
12913 MF_DROPOFF|MF_CORPSE, // flags
12914 MF2_NOTELEPORT|MF2_FLOORCLIP // flags2
12917 { // MT_FIREDEMON_FX1
12919 S_FIRED_RDROP1, // spawnstate
12920 1000, // spawnhealth
12921 S_NULL, // seestate
12922 SFX_NONE, // seesound
12924 SFX_NONE, // attacksound
12925 S_NULL, // painstate
12927 SFX_NONE, // painsound
12928 S_NULL, // meleestate
12929 S_NULL, // missilestate
12930 S_NULL, // crashstate
12931 S_FIRED_RDEAD1_1, // deathstate
12932 S_FIRED_RDEAD1_2, // xdeathstate
12933 SFX_NONE, // deathsound
12935 3*FRACUNIT, // radius
12936 5*FRACUNIT, // height
12939 SFX_NONE, // activesound
12940 MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE, // flags
12941 MF2_NOTELEPORT // flags2
12944 { // MT_FIREDEMON_FX2
12946 S_FIRED_RDROP2, // spawnstate
12947 1000, // spawnhealth
12948 S_NULL, // seestate
12949 SFX_NONE, // seesound
12951 SFX_NONE, // attacksound
12952 S_NULL, // painstate
12954 SFX_NONE, // painsound
12955 S_NULL, // meleestate
12956 S_NULL, // missilestate
12957 S_NULL, // crashstate
12958 S_FIRED_RDEAD2_1, // deathstate
12959 S_FIRED_RDEAD2_2, // xdeathstate
12960 SFX_NONE, // deathsound
12962 3*FRACUNIT, // radius
12963 5*FRACUNIT, // height
12966 SFX_NONE, // activesound
12967 MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE, // flags
12968 MF2_NOTELEPORT // flags2
12971 { // MT_FIREDEMON_FX3
12973 S_FIRED_RDROP3, // spawnstate
12974 1000, // spawnhealth
12975 S_NULL, // seestate
12976 SFX_NONE, // seesound
12978 SFX_NONE, // attacksound
12979 S_NULL, // painstate
12981 SFX_NONE, // painsound
12982 S_NULL, // meleestate
12983 S_NULL, // missilestate
12984 S_NULL, // crashstate
12985 S_FIRED_RDEAD3_1, // deathstate
12986 S_FIRED_RDEAD3_2, // xdeathstate
12987 SFX_NONE, // deathsound
12989 3*FRACUNIT, // radius
12990 5*FRACUNIT, // height
12993 SFX_NONE, // activesound
12994 MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE, // flags
12995 MF2_NOTELEPORT // flags2
12998 { // MT_FIREDEMON_FX4
13000 S_FIRED_RDROP4, // spawnstate
13001 1000, // spawnhealth
13002 S_NULL, // seestate
13003 SFX_NONE, // seesound
13005 SFX_NONE, // attacksound
13006 S_NULL, // painstate
13008 SFX_NONE, // painsound
13009 S_NULL, // meleestate
13010 S_NULL, // missilestate
13011 S_NULL, // crashstate
13012 S_FIRED_RDEAD4_1, // deathstate
13013 S_FIRED_RDEAD4_2, // xdeathstate
13014 SFX_NONE, // deathsound
13016 3*FRACUNIT, // radius
13017 5*FRACUNIT, // height
13020 SFX_NONE, // activesound
13021 MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE, // flags
13022 MF2_NOTELEPORT // flags2
13025 { // MT_FIREDEMON_FX5
13027 S_FIRED_RDROP5, // spawnstate
13028 1000, // spawnhealth
13029 S_NULL, // seestate
13030 SFX_NONE, // seesound
13032 SFX_NONE, // attacksound
13033 S_NULL, // painstate
13035 SFX_NONE, // painsound
13036 S_NULL, // meleestate
13037 S_NULL, // missilestate
13038 S_NULL, // crashstate
13039 S_FIRED_RDEAD5_1, // deathstate
13040 S_FIRED_RDEAD5_2, // xdeathstate
13041 SFX_NONE, // deathsound
13043 3*FRACUNIT, // radius
13044 5*FRACUNIT, // height
13047 SFX_NONE, // activesound
13048 MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE, // flags
13049 MF2_NOTELEPORT // flags2
13052 { // MT_FIREDEMON_FX6
13054 S_FIRED_FX6_1, // spawnstate
13055 1000, // spawnhealth
13056 S_NULL, // seestate
13057 SFX_NONE, // seesound
13059 SFX_NONE, // attacksound
13060 S_NULL, // painstate
13062 SFX_NONE, // painsound
13063 S_NULL, // meleestate
13064 S_NULL, // missilestate
13065 S_NULL, // crashstate
13066 S_FIRED_FX6_2, // deathstate
13067 S_NULL, // xdeathstate
13068 SFX_FIRED_MISSILE_HIT, // deathsound
13069 10*FRACUNIT, // speed
13070 10*FRACUNIT, // radius
13071 6*FRACUNIT, // height
13074 SFX_NONE, // activesound
13075 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE, // flags
13076 MF2_NOTELEPORT|MF2_IMPACT|MF2_PCROSS|MF2_FLOORCLIP|MF2_FIREDAMAGE // flags2
13081 S_ICEGUY_LOOK, // spawnstate
13082 120, // spawnhealth
13083 S_ICEGUY_WALK1, // seestate
13084 SFX_ICEGUY_SIGHT, // seesound
13086 SFX_ICEGUY_ATTACK, // attacksound
13087 S_ICEGUY_PAIN1, // painstate
13089 SFX_NONE, // painsound
13091 S_ICEGUY_ATK1, // missilestate
13092 S_NULL, // crashstate
13093 S_ICEGUY_DEATH, // deathstate
13094 S_NULL, // xdeathstate
13095 SFX_NONE, // deathsound
13097 22*FRACUNIT, // radius
13098 75*FRACUNIT, // height
13101 SFX_ICEGUY_ACTIVE, // activesound
13102 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_NOBLOOD, // flags
13103 MF2_PASSMOBJ|MF2_PUSHWALL|MF2_ICEDAMAGE|MF2_MCROSS|MF2_TELESTOMP // flags2
13108 S_ICEGUY_FX1, // spawnstate
13109 1000, // spawnhealth
13110 S_NULL, // seestate
13111 SFX_NONE, // seesound
13113 SFX_NONE, // attacksound
13114 S_NULL, // painstate
13116 SFX_NONE, // painsound
13117 S_NULL, // meleestate
13118 S_NULL, // missilestate
13119 S_NULL, // crashstate
13120 S_ICEGUY_FX_X1, // deathstate
13121 S_NULL, // xdeathstate
13122 SFX_ICEGUY_FX_EXPLODE, // deathsound
13123 14*FRACUNIT, // speed
13124 8*FRACUNIT, // radius
13125 10*FRACUNIT, // height
13128 SFX_NONE, // activesound
13129 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
13130 MF2_NOTELEPORT|MF2_ICEDAMAGE // flags2
13135 S_ICEFX_PUFF1, // spawnstate
13136 1000, // spawnhealth
13137 S_NULL, // seestate
13138 SFX_NONE, // seesound
13140 SFX_NONE, // attacksound
13141 S_NULL, // painstate
13143 SFX_NONE, // painsound
13144 S_NULL, // meleestate
13145 S_NULL, // missilestate
13146 S_NULL, // crashstate
13147 S_NULL, // deathstate
13148 S_NULL, // xdeathstate
13149 SFX_NONE, // deathsound
13151 FRACUNIT, // radius
13152 FRACUNIT, // height
13155 SFX_NONE, // activesound
13156 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW|MF_DROPOFF, // flags
13157 MF2_NOTELEPORT // flags2
13162 S_ICEGUY_FX2_1, // spawnstate
13163 1000, // spawnhealth
13164 S_NULL, // seestate
13165 SFX_NONE, // seesound
13167 SFX_NONE, // attacksound
13168 S_NULL, // painstate
13170 SFX_NONE, // painsound
13171 S_NULL, // meleestate
13172 S_NULL, // missilestate
13173 S_NULL, // crashstate
13174 S_NULL, // deathstate
13175 S_NULL, // xdeathstate
13176 SFX_NONE, // deathsound
13177 10*FRACUNIT, // speed
13178 4*FRACUNIT, // radius
13179 4*FRACUNIT, // height
13182 SFX_NONE, // activesound
13183 MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE, // flags
13184 MF2_NOTELEPORT|MF2_LOGRAV|MF2_ICEDAMAGE // flags2
13189 S_ICEGUY_BIT1, // spawnstate
13190 1000, // spawnhealth
13191 S_NULL, // seestate
13192 SFX_NONE, // seesound
13194 SFX_NONE, // attacksound
13195 S_NULL, // painstate
13197 SFX_NONE, // painsound
13198 S_NULL, // meleestate
13199 S_NULL, // missilestate
13200 S_NULL, // crashstate
13201 S_NULL, // deathstate
13202 S_NULL, // xdeathstate
13203 SFX_NONE, // deathsound
13205 FRACUNIT, // radius
13206 FRACUNIT, // height
13209 SFX_NONE, // activesound
13210 MF_NOBLOCKMAP|MF_DROPOFF, // flags
13211 MF2_NOTELEPORT|MF2_LOGRAV // flags2
13214 { // MT_ICEGUY_WISP1
13216 S_ICEGUY_WISP1_1, // spawnstate
13217 1000, // spawnhealth
13218 S_NULL, // seestate
13219 SFX_NONE, // seesound
13221 SFX_NONE, // attacksound
13222 S_NULL, // painstate
13224 SFX_NONE, // painsound
13225 S_NULL, // meleestate
13226 S_NULL, // missilestate
13227 S_NULL, // crashstate
13228 S_NULL, // deathstate
13229 S_NULL, // xdeathstate
13230 SFX_NONE, // deathsound
13232 20*FRACUNIT, // radius
13233 16*FRACUNIT, // height
13236 SFX_NONE, // activesound
13237 MF_NOBLOCKMAP|MF_DROPOFF|MF_NOGRAVITY|MF_ALTSHADOW|MF_MISSILE, // flags
13238 MF2_NOTELEPORT // flags2
13241 { // MT_ICEGUY_WISP2
13243 S_ICEGUY_WISP2_1, // spawnstate
13244 1000, // spawnhealth
13245 S_NULL, // seestate
13246 SFX_NONE, // seesound
13248 SFX_NONE, // attacksound
13249 S_NULL, // painstate
13251 SFX_NONE, // painsound
13252 S_NULL, // meleestate
13253 S_NULL, // missilestate
13254 S_NULL, // crashstate
13255 S_NULL, // deathstate
13256 S_NULL, // xdeathstate
13257 SFX_NONE, // deathsound
13259 20*FRACUNIT, // radius
13260 16*FRACUNIT, // height
13263 SFX_NONE, // activesound
13264 MF_NOBLOCKMAP|MF_DROPOFF|MF_NOGRAVITY|MF_ALTSHADOW|MF_MISSILE, // flags
13265 MF2_NOTELEPORT // flags2
13268 { // MT_FIGHTER_BOSS
13269 10100, // doomednum
13270 S_FIGHTER, // spawnstate
13271 800, // spawnhealth
13272 S_FIGHTER_RUN1, // seestate
13273 SFX_NONE, // seesound
13275 SFX_NONE, // attacksound
13276 S_FIGHTER_PAIN, // painstate
13278 SFX_PLAYER_FIGHTER_PAIN, // painsound
13279 S_FIGHTER_ATK1, // meleestate
13280 S_FIGHTER_ATK1, // missilestate
13281 S_NULL, // crashstate
13282 S_FIGHTER_DIE1, // deathstate
13283 S_FIGHTER_XDIE1, // xdeathstate
13284 SFX_PLAYER_FIGHTER_CRAZY_DEATH, // deathsound
13286 16*FRACUNIT, // radius
13287 64*FRACUNIT, // height
13290 SFX_NONE, // activesound
13291 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
13292 MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_TELESTOMP|MF2_PUSHWALL|MF2_MCROSS // flags2
13295 { // MT_CLERIC_BOSS
13296 10101, // doomednum
13297 S_CLERIC, // spawnstate
13298 800, // spawnhealth
13299 S_CLERIC_RUN1, // seestate
13300 SFX_NONE, // seesound
13302 SFX_NONE, // attacksound
13303 S_CLERIC_PAIN, // painstate
13305 SFX_PLAYER_CLERIC_PAIN, // painsound
13306 S_CLERIC_ATK1, // meleestate
13307 S_CLERIC_ATK1, // missilestate
13308 S_NULL, // crashstate
13309 S_CLERIC_DIE1, // deathstate
13310 S_CLERIC_XDIE1, // xdeathstate
13311 SFX_PLAYER_CLERIC_CRAZY_DEATH, // deathsound
13313 16*FRACUNIT, // radius
13314 64*FRACUNIT, // height
13317 SFX_NONE, // activesound
13318 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
13319 MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_TELESTOMP|MF2_PUSHWALL|MF2_MCROSS // flags2
13323 10102, // doomednum
13324 S_MAGE, // spawnstate
13325 800, // spawnhealth
13326 S_MAGE_RUN1, // seestate
13327 SFX_NONE, // seesound
13329 SFX_NONE, // attacksound
13330 S_MAGE_PAIN, // painstate
13332 SFX_PLAYER_MAGE_PAIN, // painsound
13333 S_MAGE_ATK1, // meleestate
13334 S_MAGE_ATK1, // missilestate
13335 S_NULL, // crashstate
13336 S_MAGE_DIE1, // deathstate
13337 S_MAGE_XDIE1, // xdeathstate
13338 SFX_PLAYER_MAGE_CRAZY_DEATH, // deathsound
13340 16*FRACUNIT, // radius
13341 64*FRACUNIT, // height
13344 SFX_NONE, // activesound
13345 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
13346 MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_TELESTOMP|MF2_PUSHWALL|MF2_MCROSS // flags2
13350 10080, // doomednum
13351 S_SORC_SPAWN1, // spawnstate
13352 5000, // spawnhealth
13353 S_SORC_WALK1, // seestate
13354 SFX_SORCERER_SIGHT, // seesound
13356 SFX_NONE, // attacksound
13357 S_SORC_PAIN1, // painstate
13359 SFX_SORCERER_PAIN, // painsound
13360 S_NULL, // meleestate
13361 S_SORC_ATK2_1, // missilestate
13362 S_NULL, // crashstate
13363 S_SORC_DIE1, // deathstate
13364 S_NULL, // xdeathstate
13365 SFX_SORCERER_DEATHSCREAM, // deathsound
13367 40*FRACUNIT, // radius
13368 110*FRACUNIT, // height
13371 SFX_SORCERER_ACTIVE, // activesound
13372 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_NOBLOOD, // flags
13373 MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_PUSHWALL|MF2_BOSS|MF2_MCROSS // flags2
13378 S_SORCBALL1_1, // spawnstate
13379 1000, // spawnhealth
13380 S_NULL, // seestate
13381 SFX_SORCERER_BALLBOUNCE, // seesound
13383 SFX_NONE, // attacksound
13384 S_SORCBALL1_D1, // painstate
13386 SFX_NONE, // painsound
13387 S_NULL, // meleestate
13388 S_NULL, // missilestate
13389 S_NULL, // crashstate
13390 S_SORCBALL1_D5, // deathstate
13391 S_NULL, // xdeathstate
13392 SFX_NONE, // deathsound
13393 10*FRACUNIT, // speed
13394 5*FRACUNIT, // radius
13395 5*FRACUNIT, // height
13398 SFX_NONE, // activesound
13399 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_MISSILE, // flags
13400 MF2_NOTELEPORT|MF2_FLOORBOUNCE // flags2
13405 S_SORCBALL2_1, // spawnstate
13406 1000, // spawnhealth
13407 S_NULL, // seestate
13408 SFX_SORCERER_BALLBOUNCE, // seesound
13410 SFX_NONE, // attacksound
13411 S_SORCBALL2_D1, // painstate
13413 SFX_NONE, // painsound
13414 S_NULL, // meleestate
13415 S_NULL, // missilestate
13416 S_NULL, // crashstate
13417 S_SORCBALL2_D5, // deathstate
13418 S_NULL, // xdeathstate
13419 SFX_NONE, // deathsound
13420 10*FRACUNIT, // speed
13421 5*FRACUNIT, // radius
13422 5*FRACUNIT, // height
13425 SFX_NONE, // activesound
13426 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_MISSILE, // flags
13427 MF2_NOTELEPORT|MF2_FLOORBOUNCE // flags2
13432 S_SORCBALL3_1, // spawnstate
13433 1000, // spawnhealth
13434 S_NULL, // seestate
13435 SFX_SORCERER_BALLBOUNCE, // seesound
13437 SFX_NONE, // attacksound
13438 S_SORCBALL3_D1, // painstate
13440 SFX_NONE, // painsound
13441 S_NULL, // meleestate
13442 S_NULL, // missilestate
13443 S_NULL, // crashstate
13444 S_SORCBALL3_D5, // deathstate
13445 S_NULL, // xdeathstate
13446 SFX_NONE, // deathsound
13447 10*FRACUNIT, // speed
13448 5*FRACUNIT, // radius
13449 5*FRACUNIT, // height
13452 SFX_NONE, // activesound
13453 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_MISSILE, // flags
13454 MF2_NOTELEPORT|MF2_FLOORBOUNCE // flags2
13459 S_SORCFX1_1, // spawnstate
13460 1000, // spawnhealth
13461 S_NULL, // seestate
13462 SFX_SORCERER_BALLBOUNCE, // seesound
13464 SFX_NONE, // attacksound
13465 S_NULL, // painstate
13467 SFX_NONE, // painsound
13468 S_NULL, // meleestate
13469 S_NULL, // missilestate
13470 S_NULL, // crashstate
13471 S_SORCFX1_D1, // deathstate
13472 S_SORCFX1_D1, // xdeathstate
13473 SFX_NONE, // deathsound
13474 7*FRACUNIT, // speed
13475 5*FRACUNIT, // radius
13476 5*FRACUNIT, // height
13479 SFX_NONE, // activesound
13480 MF_NOBLOCKMAP|MF_MISSILE, // flags
13481 MF2_NOTELEPORT|MF2_FLOORBOUNCE // flags2
13486 S_SORCFX2_SPLIT1, // spawnstate
13487 1000, // spawnhealth
13488 S_NULL, // seestate
13489 SFX_NONE, // seesound
13491 SFX_NONE, // attacksound
13492 S_NULL, // painstate
13494 SFX_NONE, // painsound
13495 S_NULL, // meleestate
13496 S_NULL, // missilestate
13497 S_NULL, // crashstate
13498 S_SORCFX2T1, // deathstate
13499 S_NULL, // xdeathstate
13500 SFX_NONE, // deathsound
13501 15*FRACUNIT, // speed
13502 5*FRACUNIT, // radius
13503 5*FRACUNIT, // height
13506 SFX_NONE, // activesound
13507 MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
13508 MF2_NOTELEPORT // flags2
13513 S_SORCFX2T1, // spawnstate
13514 1000, // spawnhealth
13515 S_NULL, // seestate
13516 SFX_NONE, // seesound
13518 SFX_NONE, // attacksound
13519 S_NULL, // painstate
13521 SFX_NONE, // painsound
13522 S_NULL, // meleestate
13523 S_NULL, // missilestate
13524 S_NULL, // crashstate
13525 S_NULL, // deathstate
13526 S_NULL, // xdeathstate
13527 SFX_NONE, // deathsound
13529 20*FRACUNIT, // radius
13530 16*FRACUNIT, // height
13533 SFX_NONE, // activesound
13534 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_ALTSHADOW, // flags
13535 MF2_NOTELEPORT // flags2
13540 S_SORCFX3_1, // spawnstate
13541 1000, // spawnhealth
13542 S_NULL, // seestate
13543 SFX_SORCERER_BISHOPSPAWN, // seesound
13545 SFX_NONE, // attacksound
13546 S_NULL, // painstate
13548 SFX_NONE, // painsound
13549 S_NULL, // meleestate
13550 S_NULL, // missilestate
13551 S_NULL, // crashstate
13552 S_BISHMORPH1, // deathstate
13553 S_NULL, // xdeathstate
13554 SFX_NONE, // deathsound
13555 15*FRACUNIT, // speed
13556 22*FRACUNIT, // radius
13557 65*FRACUNIT, // height
13560 SFX_NONE, // activesound
13561 MF_NOBLOCKMAP|MF_MISSILE, // flags
13562 MF2_NOTELEPORT // flags2
13565 { // MT_SORCFX3_EXPLOSION
13567 S_SORCFX3_EXP1, // spawnstate
13568 1000, // spawnhealth
13569 S_NULL, // seestate
13570 SFX_NONE, // seesound
13572 SFX_NONE, // attacksound
13573 S_NULL, // painstate
13575 SFX_NONE, // painsound
13576 S_NULL, // meleestate
13577 S_NULL, // missilestate
13578 S_NULL, // crashstate
13579 S_NULL, // deathstate
13580 S_NULL, // xdeathstate
13581 SFX_NONE, // deathsound
13583 20*FRACUNIT, // radius
13584 16*FRACUNIT, // height
13587 SFX_NONE, // activesound
13588 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_ALTSHADOW, // flags
13589 MF2_NOTELEPORT // flags2
13594 S_SORCFX4_1, // spawnstate
13595 1000, // spawnhealth
13596 S_NULL, // seestate
13597 SFX_NONE, // seesound
13599 SFX_NONE, // attacksound
13600 S_NULL, // painstate
13602 SFX_NONE, // painsound
13603 S_NULL, // meleestate
13604 S_NULL, // missilestate
13605 S_NULL, // crashstate
13606 S_SORCFX4_D1, // deathstate
13607 S_NULL, // xdeathstate
13608 SFX_SORCERER_BALLEXPLODE, // deathsound
13609 12*FRACUNIT, // speed
13610 10*FRACUNIT, // radius
13611 10*FRACUNIT, // height
13614 SFX_NONE, // activesound
13615 MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY, // flags
13616 MF2_NOTELEPORT // flags2
13621 S_SORCSPARK1, // spawnstate
13622 1000, // spawnhealth
13623 S_NULL, // seestate
13624 SFX_NONE, // seesound
13626 SFX_NONE, // attacksound
13627 S_NULL, // painstate
13629 SFX_NONE, // painsound
13630 S_NULL, // meleestate
13631 S_NULL, // missilestate
13632 S_NULL, // crashstate
13633 S_NULL, // deathstate
13634 S_NULL, // xdeathstate
13635 SFX_NONE, // deathsound
13637 5*FRACUNIT, // radius
13638 5*FRACUNIT, // height
13641 SFX_NONE, // activesound
13642 MF_NOBLOCKMAP|MF_DROPOFF, // flags
13643 MF2_NOTELEPORT|MF2_LOGRAV // flags2
13646 { // MT_BLASTEFFECT
13648 S_BLASTEFFECT1, // spawnstate
13649 1000, // spawnhealth
13650 S_NULL, // seestate
13651 SFX_NONE, // seesound
13653 SFX_NONE, // attacksound
13654 S_NULL, // painstate
13656 SFX_NONE, // painsound
13657 S_NULL, // meleestate
13658 S_NULL, // missilestate
13659 S_NULL, // crashstate
13660 S_NULL, // deathstate
13661 S_NULL, // xdeathstate
13662 SFX_NONE, // deathsound
13664 20*FRACUNIT, // radius
13665 16*FRACUNIT, // height
13668 SFX_NONE, // activesound
13669 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_ALTSHADOW, // flags
13670 MF2_NOTELEPORT // flags2
13675 S_WATERDRIP1, // spawnstate
13676 1000, // spawnhealth
13677 S_NULL, // seestate
13678 SFX_NONE, // seesound
13680 SFX_NONE, // attacksound
13681 S_NULL, // painstate
13683 SFX_NONE, // painsound
13684 S_NULL, // meleestate
13685 S_NULL, // missilestate
13686 S_NULL, // crashstate
13687 S_NULL, // deathstate
13688 S_NULL, // xdeathstate
13689 SFX_DRIP, // deathsound
13691 20*FRACUNIT, // radius
13692 16*FRACUNIT, // height
13695 SFX_NONE, // activesound
13696 MF_MISSILE, // flags
13697 MF2_LOGRAV|MF2_NOTELEPORT // flags2
13701 10200, // doomednum
13702 S_KORAX_LOOK1, // spawnstate
13703 5000, // spawnhealth
13704 S_KORAX_CHASE2, // seestate
13705 SFX_KORAX_SIGHT, // seesound
13707 SFX_KORAX_ATTACK, // attacksound
13708 S_KORAX_PAIN1, // painstate
13710 SFX_KORAX_PAIN, // painsound
13711 S_NULL, // meleestate
13712 S_KORAX_ATTACK1, // missilestate
13713 S_NULL, // crashstate
13714 S_KORAX_DEATH1, // deathstate
13715 S_NULL, // xdeathstate
13716 SFX_KORAX_DEATH, // deathsound
13718 65*FRACUNIT, // radius
13719 115*FRACUNIT, // height
13722 SFX_KORAX_ACTIVE, // activesound
13723 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
13724 MF2_FLOORCLIP|MF2_PUSHWALL|MF2_MCROSS|MF2_TELESTOMP|MF2_BOSS // flags2
13727 { // MT_KORAX_SPIRIT1
13729 S_KSPIRIT_ROAM1, // spawnstate
13730 1000, // spawnhealth
13731 S_NULL, // seestate
13732 SFX_NONE, // seesound
13734 SFX_NONE, // attacksound
13735 S_NULL, // painstate
13737 SFX_NONE, // painsound
13738 S_NULL, // meleestate
13739 S_NULL, // missilestate
13740 S_NULL, // crashstate
13741 S_NULL, // deathstate
13742 S_NULL, // xdeathstate
13743 SFX_NONE, // deathsound
13744 8*FRACUNIT, // speed
13745 20*FRACUNIT, // radius
13746 16*FRACUNIT, // height
13749 SFX_NONE, // activesound
13750 MF_NOBLOCKMAP|MF_DROPOFF|MF_NOGRAVITY|MF_ALTSHADOW|MF_MISSILE|MF_NOCLIP, // flags
13751 MF2_NOTELEPORT // flags2
13754 { // MT_KORAX_SPIRIT2
13756 S_KSPIRIT_ROAM1, // spawnstate
13757 1000, // spawnhealth
13758 S_NULL, // seestate
13759 SFX_NONE, // seesound
13761 SFX_NONE, // attacksound
13762 S_NULL, // painstate
13764 SFX_NONE, // painsound
13765 S_NULL, // meleestate
13766 S_NULL, // missilestate
13767 S_NULL, // crashstate
13768 S_NULL, // deathstate
13769 S_NULL, // xdeathstate
13770 SFX_NONE, // deathsound
13771 8*FRACUNIT, // speed
13772 20*FRACUNIT, // radius
13773 16*FRACUNIT, // height
13776 SFX_NONE, // activesound
13777 MF_NOBLOCKMAP|MF_DROPOFF|MF_NOGRAVITY|MF_ALTSHADOW|MF_MISSILE|MF_NOCLIP, // flags
13778 MF2_NOTELEPORT // flags2
13781 { // MT_KORAX_SPIRIT3
13783 S_KSPIRIT_ROAM1, // spawnstate
13784 1000, // spawnhealth
13785 S_NULL, // seestate
13786 SFX_NONE, // seesound
13788 SFX_NONE, // attacksound
13789 S_NULL, // painstate
13791 SFX_NONE, // painsound
13792 S_NULL, // meleestate
13793 S_NULL, // missilestate
13794 S_NULL, // crashstate
13795 S_NULL, // deathstate
13796 S_NULL, // xdeathstate
13797 SFX_NONE, // deathsound
13798 8*FRACUNIT, // speed
13799 20*FRACUNIT, // radius
13800 16*FRACUNIT, // height
13803 SFX_NONE, // activesound
13804 MF_NOBLOCKMAP|MF_DROPOFF|MF_NOGRAVITY|MF_ALTSHADOW|MF_MISSILE|MF_NOCLIP, // flags
13805 MF2_NOTELEPORT // flags2
13808 { // MT_KORAX_SPIRIT4
13810 S_KSPIRIT_ROAM1, // spawnstate
13811 1000, // spawnhealth
13812 S_NULL, // seestate
13813 SFX_NONE, // seesound
13815 SFX_NONE, // attacksound
13816 S_NULL, // painstate
13818 SFX_NONE, // painsound
13819 S_NULL, // meleestate
13820 S_NULL, // missilestate
13821 S_NULL, // crashstate
13822 S_NULL, // deathstate
13823 S_NULL, // xdeathstate
13824 SFX_NONE, // deathsound
13825 8*FRACUNIT, // speed
13826 20*FRACUNIT, // radius
13827 16*FRACUNIT, // height
13830 SFX_NONE, // activesound
13831 MF_NOBLOCKMAP|MF_DROPOFF|MF_NOGRAVITY|MF_ALTSHADOW|MF_MISSILE|MF_NOCLIP, // flags
13832 MF2_NOTELEPORT // flags2
13835 { // MT_KORAX_SPIRIT5
13837 S_KSPIRIT_ROAM1, // spawnstate
13838 1000, // spawnhealth
13839 S_NULL, // seestate
13840 SFX_NONE, // seesound
13842 SFX_NONE, // attacksound
13843 S_NULL, // painstate
13845 SFX_NONE, // painsound
13846 S_NULL, // meleestate
13847 S_NULL, // missilestate
13848 S_NULL, // crashstate
13849 S_NULL, // deathstate
13850 S_NULL, // xdeathstate
13851 SFX_NONE, // deathsound
13852 8*FRACUNIT, // speed
13853 20*FRACUNIT, // radius
13854 16*FRACUNIT, // height
13857 SFX_NONE, // activesound
13858 MF_NOBLOCKMAP|MF_DROPOFF|MF_NOGRAVITY|MF_ALTSHADOW|MF_MISSILE|MF_NOCLIP, // flags
13859 MF2_NOTELEPORT // flags2
13862 { // MT_KORAX_SPIRIT6
13864 S_KSPIRIT_ROAM1, // spawnstate
13865 1000, // spawnhealth
13866 S_NULL, // seestate
13867 SFX_NONE, // seesound
13869 SFX_NONE, // attacksound
13870 S_NULL, // painstate
13872 SFX_NONE, // painsound
13873 S_NULL, // meleestate
13874 S_NULL, // missilestate
13875 S_NULL, // crashstate
13876 S_NULL, // deathstate
13877 S_NULL, // xdeathstate
13878 SFX_NONE, // deathsound
13879 8*FRACUNIT, // speed
13880 20*FRACUNIT, // radius
13881 16*FRACUNIT, // height
13884 SFX_NONE, // activesound
13885 MF_NOBLOCKMAP|MF_DROPOFF|MF_NOGRAVITY|MF_ALTSHADOW|MF_MISSILE|MF_NOCLIP, // flags
13886 MF2_NOTELEPORT // flags2
13891 S_DEMN_LOOK1, // spawnstate
13892 250, // spawnhealth
13893 S_DEMN_CHASE1, // seestate
13894 SFX_DEMON_SIGHT, // seesound
13896 SFX_DEMON_ATTACK, // attacksound
13897 S_DEMN_PAIN1, // painstate
13899 SFX_DEMON_PAIN, // painsound
13900 S_DEMN_ATK1_1, // meleestate
13901 S_DEMN_ATK2_1, // missilestate
13902 S_NULL, // crashstate
13903 S_NULL, // deathstate
13904 S_NULL, // xdeathstate
13905 SFX_DEMON_DEATH, // deathsound
13907 32*FRACUNIT, // radius
13908 64*FRACUNIT, // height
13911 SFX_DEMON_ACTIVE, // activesound
13912 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_ALTSHADOW|MF_NOBLOOD, // flags
13913 MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_MCROSS|MF2_PUSHWALL|MF2_BLASTED // flags2
13916 { // MT_DEMON2_MASH
13918 S_DEMN2_LOOK1, // spawnstate
13919 250, // spawnhealth
13920 S_DEMN2_CHASE1, // seestate
13921 SFX_DEMON_SIGHT, // seesound
13923 SFX_DEMON_ATTACK, // attacksound
13924 S_DEMN2_PAIN1, // painstate
13926 SFX_DEMON_PAIN, // painsound
13927 S_DEMN2_ATK1_1, // meleestate
13928 S_DEMN2_ATK2_1, // missilestate
13929 S_NULL, // crashstate
13930 S_NULL, // deathstate
13931 S_NULL, // xdeathstate
13932 SFX_DEMON_DEATH, // deathsound
13934 32*FRACUNIT, // radius
13935 64*FRACUNIT, // height
13938 SFX_DEMON_ACTIVE, // activesound
13939 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_ALTSHADOW|MF_NOBLOOD, // flags
13940 MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_MCROSS|MF2_PUSHWALL|MF2_BLASTED // flags2
13945 S_ETTIN_LOOK1, // spawnstate
13946 175, // spawnhealth
13947 S_ETTIN_CHASE1, // seestate
13948 SFX_ETTIN_SIGHT, // seesound
13950 SFX_ETTIN_ATTACK, // attacksound
13951 S_ETTIN_PAIN1, // painstate
13953 SFX_ETTIN_PAIN, // painsound
13954 S_ETTIN_ATK1_1, // meleestate
13955 S_NULL, // missilestate
13956 S_NULL, // crashstate
13957 S_NULL, // deathstate
13958 S_NULL, // xdeathstate
13959 SFX_ETTIN_DEATH, // deathsound
13961 25*FRACUNIT, // radius
13962 68*FRACUNIT, // height
13965 SFX_ETTIN_ACTIVE, // activesound
13966 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_ALTSHADOW|MF_NOBLOOD, // flags
13967 MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_MCROSS|MF2_PUSHWALL|MF2_BLASTED // flags2
13970 { // MT_CENTAUR_MASH
13972 S_CENTAUR_LOOK1, // spawnstate
13973 200, // spawnhealth
13974 S_CENTAUR_WALK1, // seestate
13975 SFX_CENTAUR_SIGHT, // seesound
13977 SFX_CENTAUR_ATTACK, // attacksound
13978 S_CENTAUR_PAIN1, // painstate
13980 SFX_CENTAUR_PAIN, // painsound
13981 S_CENTAUR_ATK1, // meleestate
13983 S_NULL, // crashstate
13984 S_NULL, // deathstate
13985 S_NULL, // xdeathstate
13986 SFX_CENTAUR_DEATH, // deathsound
13988 20*FRACUNIT, // radius
13989 64*FRACUNIT, // height
13992 SFX_CENTAUR_ACTIVE, // activesound
13993 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_ALTSHADOW|MF_NOBLOOD, // flags
13994 MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_MCROSS|MF2_PUSHWALL|MF2_BLASTED // flags2
13999 S_KBOLT1, // spawnstate
14000 1000, // spawnhealth
14001 S_NULL, // seestate
14002 SFX_NONE, // seesound
14004 SFX_NONE, // attacksound
14005 S_NULL, // painstate
14007 SFX_NONE, // painsound
14008 S_NULL, // meleestate
14009 S_NULL, // missilestate
14010 S_NULL, // crashstate
14011 S_NULL, // deathstate
14012 S_NULL, // xdeathstate
14013 SFX_NONE, // deathsound
14015 15*FRACUNIT, // radius
14016 35*FRACUNIT, // height
14019 SFX_NONE, // activesound
14020 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_MISSILE|MF_DROPOFF, // flags
14021 MF2_NOTELEPORT // flags2
14024 { // MT_BAT_SPAWNER
14025 10225, // doomednum
14026 S_SPAWNBATS1, // spawnstate
14027 1000, // spawnhealth
14028 S_NULL, // seestate
14029 SFX_NONE, // seesound
14031 SFX_NONE, // attacksound
14032 S_NULL, // painstate
14034 SFX_NONE, // painsound
14035 S_NULL, // meleestate
14036 S_NULL, // missilestate
14037 S_NULL, // crashstate
14038 S_NULL, // deathstate
14039 S_NULL, // xdeathstate
14040 SFX_NONE, // deathsound
14042 20*FRACUNIT, // radius
14043 16*FRACUNIT, // height
14046 SFX_NONE, // activesound
14047 MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOGRAVITY, // flags
14048 MF2_DONTDRAW // flags2
14053 S_BAT1, // spawnstate
14054 1000, // spawnhealth
14055 S_NULL, // seestate
14056 SFX_NONE, // seesound
14058 SFX_NONE, // attacksound
14059 S_NULL, // painstate
14061 SFX_NONE, // painsound
14062 S_NULL, // meleestate
14063 S_NULL, // missilestate
14064 S_NULL, // crashstate
14065 S_BAT_DEATH, // deathstate
14066 S_NULL, // xdeathstate
14067 SFX_NONE, // deathsound
14068 5*FRACUNIT, // speed
14069 3*FRACUNIT, // radius
14070 3*FRACUNIT, // height
14073 SFX_NONE, // activesound
14074 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_MISSILE, // flags
14075 MF2_PASSMOBJ|MF2_NOTELEPORT // flags2
14079 { // MT_AW_CROSSBOW
14081 S_CSTAFF, // spawnstate
14082 1000, // spawnhealth
14083 S_NULL, // seestate
14084 SFX_NONE, // seesound
14086 SFX_NONE, // attacksound
14087 S_NULL, // painstate
14089 SFX_NONE, // painsound
14090 S_NULL, // meleestate
14091 S_NULL, // misslestate
14092 S_NULL, // crashstate
14093 S_NULL, // deathstate
14094 S_NULL, // xdeathstate
14095 SFX_NONE, // deathsound
14097 20*FRACUNIT, // radius
14098 16*FRACUNIT, // height
14101 SFX_NONE, // activesound
14102 MF_SPECIAL, // flags
14106 /* jim We need a missile type for it as well! */
14107 { // MT_ACROSS_MISSILE
14109 S_ACROSS_MISSILE1, // spawnstate
14110 1000, // spawnhealth
14111 S_NULL, // seestate
14112 SFX_NONE, // seesound
14114 SFX_NONE, // attacksound
14115 S_NULL, // painstate
14117 SFX_NONE, // painsound
14118 S_NULL, // meleestate
14119 S_NULL, // missilestate
14120 S_NULL, // crashstate
14121 S_ACROSS_MISSILE_X1, // deathstate
14122 S_NULL, // xdeathstate
14123 SFX_CLERIC_CSTAFF_EXPLODE, // deathsound
14124 110*FRACUNIT, // speed /* jim speed up the crossbow missles */
14125 12*FRACUNIT, // radius
14126 10*FRACUNIT, // height
14129 SFX_NONE, // activesound
14130 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
14131 MF2_NOTELEPORT|MF2_IMPACT|MF2_PCROSS // flags2
14134 { // MT_AW_GRENADES
14136 S_MW_LIGHTNING1, // spawnstate
14137 1000, // spawnhealth
14138 S_NULL, // seestate
14139 SFX_NONE, // seesound
14141 SFX_NONE, // attacksound
14142 S_NULL, // painstate
14144 SFX_NONE, // painsound
14145 S_NULL, // meleestate
14146 S_NULL, // missilestate
14147 S_NULL, // crashstate
14148 S_NULL, // deathstate
14149 S_NULL, // xdeathstate
14150 SFX_NONE, // deathsound
14152 20*FRACUNIT, // radius
14153 16*FRACUNIT, // height
14156 SFX_NONE, // activesound
14157 MF_SPECIAL|MF_NOGRAVITY, // flags
14160 #endif /* ASSASSIN */