26 #define Z_SENSITIVITY 100
28 static struct mouseinfo {
29 int delta_x, delta_y, delta_z;
34 cvar_t mouse_axes[3] = {
35 { "mouse_axisx", "4", 1 },
36 { "mouse_axisy", "2", 1 },
37 { "mouse_axisz", "0", 1 },
41 void d_mouse_init(void)
45 memset(&Mouse,0,sizeof(Mouse));
47 for (i = 0; i < 3; i++)
48 cvar_registervariable(&mouse_axes[i]);
51 void mouse_button_handler(SDL_MouseButtonEvent *mbe)
53 // to bad, SDL buttons use a different mapping as descent expects,
54 // this is at least true and tested for the first three buttons
55 int button_remap[11] = {
69 int button = button_remap[mbe->button - 1]; // -1 since SDL seems to start counting at 1
71 vkey_handler(KEY_MB1 + button, mbe->state == SDL_PRESSED);
73 if (mbe->state == SDL_PRESSED) {
74 if (button == MB_Z_UP) {
75 Mouse.delta_z += Z_SENSITIVITY;
76 Mouse.z += Z_SENSITIVITY;
77 } else if (button == MB_Z_DOWN) {
78 Mouse.delta_z -= Z_SENSITIVITY;
79 Mouse.z -= Z_SENSITIVITY;
84 void mouse_motion_handler(SDL_MouseMotionEvent *mme)
87 Mouse.delta_y += mme->xrel;
88 Mouse.delta_x += mme->yrel;
92 Mouse.delta_x += mme->xrel;
93 Mouse.delta_y += mme->yrel;
99 void mouse_flush() // clears all mice events...
109 SDL_GetMouseState(&Mouse.x, &Mouse.y); // necessary because polling only gives us the delta.
112 //========================================================================
113 void mouse_get_pos( int *x, int *y )
116 #ifdef _WIN32_WCE // needed here only for touchpens?
118 SDL_GetMouseState(&Mouse.y, &Mouse.x);
120 SDL_GetMouseState(&Mouse.x, &Mouse.y);
127 void mouse_get_delta( int *dx, int *dy )
136 void mouse_get_pos_z( int *x, int *y, int *z )
144 void mouse_get_delta_z( int *dx, int *dy, int *dz )
163 for (i=0; i<MOUSE_MAX_BUTTONS; i++ ) {
164 if (keyd_pressed[KEY_MB1 + i])
172 void mouse_get_cyberman_pos( int *x, int *y )
177 // Returns 1 if this button is currently down
178 int mouse_button_state(int button)
181 return keyd_pressed[KEY_MB1 + button];