2 * $Source: /cvs/cvsroot/d2x/arch/ogl/gr.c,v $
5 * $Date: 2001-10-25 08:25:34 $
7 * // OGL video functions. - Added 9/15/99 Matthew Mueller
9 * $Log: not supported by cvs2svn $
10 * Revision 1.7 2001/10/25 02:23:48 bradleyb
13 * Revision 1.6 2001/10/18 23:59:23 bradleyb
14 * Changed __ENV_LINUX__ to __linux__
16 * Revision 1.5 2001/10/12 00:18:40 bradleyb
17 * Switched from Cygwin to mingw32 on MS boxes. Vastly improved compilability.
19 * Revision 1.4 2001/01/29 13:47:52 bradleyb
20 * Fixed build, some minor cleanups.
37 #include <sys/types.h>
70 void gr_palette_clear(); // Function prototype for gr_init;
75 int gr_check_fullscreen(void){
76 return ogl_fullscreen;
78 void gr_do_fullscreen(int f){
80 ogl_fullscreen=1;//force fullscreen mode on voodoos.
84 ogl_do_fullscreen_internal();
87 int gr_toggle_fullscreen(void){
88 gr_do_fullscreen(!ogl_fullscreen);
89 // grd_curscreen->sc_mode=0;//hack to get it to reset screen mode
90 return ogl_fullscreen;
94 void ogl_init_state(void){
95 /* select clearing (background) color */
96 glClearColor(0.0, 0.0, 0.0, 0.0);
97 glShadeModel(GL_SMOOTH);
99 /* initialize viewing values */
100 glMatrixMode(GL_PROJECTION);
102 glOrtho(0.0, 1.0, 0.0, 1.0, -1.0, 1.0);
103 glScalef(1.0, -1.0, 1.0);
104 glTranslatef(0.0, -1.0, 0.0);
105 gr_palette_step_up(0,0,0);//in case its left over from in game
108 int last_screen_mode=-1;
109 void ogl_set_screen_mode(void){
110 if (last_screen_mode==Screen_mode)
112 OGL_VIEWPORT(0,0,grd_curscreen->sc_w,grd_curscreen->sc_h);
113 // OGL_VIEWPORT(grd_curcanv->cv_bitmap.bm_x,grd_curcanv->cv_bitmap.bm_y,grd_curcanv->cv_bitmap.bm_w,grd_curcanv->cv_bitmap.bm_h);
114 if (Screen_mode==SCREEN_GAME){
115 glDrawBuffer(GL_BACK);
117 glClearColor(0.0, 0.0, 0.0, 0.0);
118 glDrawBuffer(GL_FRONT);
119 glClear(GL_COLOR_BUFFER_BIT);
120 glMatrixMode(GL_PROJECTION);
121 glLoadIdentity();//clear matrix
122 glOrtho(0.0, 1.0, 0.0, 1.0, -1.0, 1.0);
123 glMatrixMode(GL_MODELVIEW);
124 glLoadIdentity();//clear matrix
126 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
128 last_screen_mode=Screen_mode;
134 if(Screen_mode != SCREEN_GAME){
140 const char *gl_vendor,*gl_renderer,*gl_version,*gl_extensions;
141 void ogl_get_verinfo(void){
143 gl_vendor=glGetString(GL_VENDOR);
144 gl_renderer=glGetString(GL_RENDERER);
145 gl_version=glGetString(GL_VERSION);
146 gl_extensions=glGetString(GL_EXTENSIONS);
148 printf("gl vendor:%s renderer:%s version:%s extensions:%s\n",gl_vendor,gl_renderer,gl_version,gl_extensions);
150 ogl_intensity4_ok=1;ogl_luminance4_alpha4_ok=1;ogl_rgba2_ok=1;
152 //add driver specific hacks here. whee.
153 if (stricmp(gl_renderer,"Mesa NVIDIA RIVA 1.0\n")==0 && stricmp(gl_version,"1.2 Mesa 3.0")==0){
154 ogl_intensity4_ok=0;//ignores alpha, always black background instead of transparent.
155 ogl_readpixels_ok=0;//either just returns all black, or kills the X server entirely
158 //allow overriding of stuff.
159 if ((t=FindArg("-gl_intensity4_ok"))){
160 ogl_intensity4_ok=atoi(Args[t+1]);
162 if ((t=FindArg("-gl_luminance4_alpha4_ok"))){
163 ogl_luminance4_alpha4_ok=atoi(Args[t+1]);
165 if ((t=FindArg("-gl_rgba2_ok"))){
166 ogl_rgba2_ok=atoi(Args[t+1]);
168 if ((t=FindArg("-gl_readpixels_ok"))){
169 ogl_readpixels_ok=atoi(Args[t+1]);
172 printf("gl_intensity4:%i gl_luminance4_alpha4:%i gl_rgba2:%i gl_readpixels:%i\n",ogl_intensity4_ok,ogl_luminance4_alpha4_ok,ogl_rgba2_ok,ogl_readpixels_ok);
175 int gr_set_mode(u_int32_t mode)
189 //if (screen != NULL) gr_palette_clear();
193 memset( grd_curscreen, 0, sizeof(grs_screen));
194 grd_curscreen->sc_mode = mode;
195 grd_curscreen->sc_w = w;
196 grd_curscreen->sc_h = h;
197 grd_curscreen->sc_aspect = fixdiv(grd_curscreen->sc_w*3,grd_curscreen->sc_h*4);
198 grd_curscreen->sc_canvas.cv_bitmap.bm_x = 0;
199 grd_curscreen->sc_canvas.cv_bitmap.bm_y = 0;
200 grd_curscreen->sc_canvas.cv_bitmap.bm_w = w;
201 grd_curscreen->sc_canvas.cv_bitmap.bm_h = h;
202 //grd_curscreen->sc_canvas.cv_bitmap.bm_rowsize = screen->pitch;
203 grd_curscreen->sc_canvas.cv_bitmap.bm_rowsize = w;
204 grd_curscreen->sc_canvas.cv_bitmap.bm_type = BM_OGL;
205 //grd_curscreen->sc_canvas.cv_bitmap.bm_data = (unsigned char *)screen->pixels;
206 grd_curscreen->sc_canvas.cv_bitmap.bm_data = realloc(grd_curscreen->sc_canvas.cv_bitmap.bm_data,w*h);
207 gr_set_current_canvas(NULL);
208 //gr_enable_default_palette_loading();
210 ogl_init_window(w,h);//platform specific code
214 OGL_VIEWPORT(0,0,w,h);
216 ogl_set_screen_mode();
218 //gamefont_choose_game_font(w,h);
223 #define GLstrcmptestr(a,b) if (stricmp(a,#b)==0 || stricmp(a,"GL_" #b)==0)return GL_ ## b;
224 int ogl_atotexfilti(char *a,int min){
225 GLstrcmptestr(a,NEAREST);
226 GLstrcmptestr(a,LINEAR);
227 if (min){//mipmaps are valid only for the min filter
228 GLstrcmptestr(a,NEAREST_MIPMAP_NEAREST);
229 GLstrcmptestr(a,NEAREST_MIPMAP_LINEAR);
230 GLstrcmptestr(a,LINEAR_MIPMAP_NEAREST);
231 GLstrcmptestr(a,LINEAR_MIPMAP_LINEAR);
233 Error("unknown/invalid texture filter %s\n",a);
234 // return GL_NEAREST;
236 int ogl_testneedmipmaps(int i){
241 case GL_NEAREST_MIPMAP_NEAREST:
242 case GL_NEAREST_MIPMAP_LINEAR:
243 case GL_LINEAR_MIPMAP_NEAREST:
244 case GL_LINEAR_MIPMAP_LINEAR:
247 Error("unknown texture filter %x\n",i);
250 #ifdef OGL_RUNTIME_LOAD
251 #if defined(__WINDOWS__) || defined(__MINGW32__)
252 char *OglLibPath="opengl32.dll";
254 char *OglLibPath="libGL.so";
258 int ogl_init_load_library(void)
263 if ((t=FindArg("-gl_library")))
264 OglLibPath=Args[t+1];
266 retcode = OpenGL_LoadLibrary(true);
269 mprintf((0,"Opengl loaded ok\n"));
273 Error("Opengl: Functions not imported\n");
276 Error("Opengl: error loading %s\n",OglLibPath);
286 int mode = SM(640,480);
288 // Only do this function once!
293 #ifdef OGL_RUNTIME_LOAD
294 ogl_init_load_library();
297 #ifdef GR_SUPPORTS_FULLSCREEN_TOGGLE
298 if (FindArg("-gl_voodoo")){
300 gr_toggle_fullscreen();
302 if (FindArg("-fullscreen"))
303 gr_toggle_fullscreen();
305 if ((glt=FindArg("-gl_alttexmerge")))
307 if ((t=FindArg("-gl_stdtexmerge")))
308 if (t>=glt)//allow overriding of earlier args
311 if ((glt=FindArg("-gl_16bittextures")))
312 ogl_rgba_format=GL_RGB5_A1;
314 if ((glt=FindArg("-gl_mipmap"))){
315 GL_texmagfilt=GL_LINEAR;
316 GL_texminfilt=GL_LINEAR_MIPMAP_NEAREST;
318 if ((t=FindArg("-gl_simple"))){
319 if (t>=glt){//allow overriding of earlier args
321 GL_texmagfilt=GL_NEAREST;
322 GL_texminfilt=GL_NEAREST;
325 if ((t=FindArg("-gl_texmagfilt")) || (t=FindArg("-gl_texmagfilter"))){
326 if (t>=glt)//allow overriding of earlier args
327 GL_texmagfilt=ogl_atotexfilti(Args[t+1],0);
329 if ((t=FindArg("-gl_texminfilt")) || (t=FindArg("-gl_texminfilter"))){
330 if (t>=glt)//allow overriding of earlier args
331 GL_texminfilt=ogl_atotexfilti(Args[t+1],1);
333 GL_needmipmaps=ogl_testneedmipmaps(GL_texminfilt);
334 mprintf((0,"gr_init: texmagfilt:%x texminfilt:%x needmipmaps=%i\n",GL_texmagfilt,GL_texminfilt,GL_needmipmaps));
336 if ((t=FindArg("-gl_vidmem"))){
337 ogl_mem_target=atoi(Args[t+1])*1024*1024;
339 if ((t=FindArg("-gl_reticle"))){
340 gl_reticle=atoi(Args[t+1]);
342 //printf("ogl_mem_target=%i\n",ogl_mem_target);
344 ogl_init();//platform specific initialization
346 ogl_init_texture_list_internal();
348 MALLOC( grd_curscreen,grs_screen,1 );
349 memset( grd_curscreen, 0, sizeof(grs_screen));
350 grd_curscreen->sc_canvas.cv_bitmap.bm_data = NULL;
353 if ((retcode=gr_set_mode(mode)))
357 grd_curscreen->sc_canvas.cv_color = 0;
358 grd_curscreen->sc_canvas.cv_drawmode = 0;
359 grd_curscreen->sc_canvas.cv_font = NULL;
360 grd_curscreen->sc_canvas.cv_font_fg_color = 0;
361 grd_curscreen->sc_canvas.cv_font_bg_color = 0;
362 gr_set_current_canvas( &grd_curscreen->sc_canvas );
373 // mprintf((0,"ogl init: %s %s %s - %s\n",glGetString(GL_VENDOR),glGetString(GL_RENDERER),glGetString(GL_VERSION),glGetString,(GL_EXTENSIONS)));
375 ogl_close();//platform specific code
377 if (grd_curscreen->sc_canvas.cv_bitmap.bm_data)
378 d_free(grd_curscreen->sc_canvas.cv_bitmap.bm_data);
379 d_free(grd_curscreen);
381 #ifdef OGL_RUNTIME_LOAD
383 OpenGL_LoadLibrary(false);
386 extern int r_upixelc;
387 void ogl_upixelc(int x, int y, int c){
389 // printf("gr_upixelc(%i,%i,%i)%i\n",x,y,c,Function_mode==FMODE_GAME);
390 // if(Function_mode != FMODE_GAME){
391 // grd_curcanv->cv_bitmap.bm_data[y*grd_curscreen->sc_canvas.cv_bitmap.bm_w+x]=c;
393 OGL_DISABLE(TEXTURE_2D);
396 // glBegin(GL_LINES);
397 // ogl_pal=gr_current_pal;
398 glColor3f(CPAL2Tr(c),CPAL2Tg(c),CPAL2Tb(c));
399 // ogl_pal=gr_palette;
400 glVertex2f((x+grd_curcanv->cv_bitmap.bm_x)/(float)last_width,1.0-(y+grd_curcanv->cv_bitmap.bm_y)/(float)last_height);
401 // glVertex2f(x/((float)last_width+1),1.0-y/((float)last_height+1));
405 void ogl_urect(int left,int top,int right,int bot){
409 xo=(left+grd_curcanv->cv_bitmap.bm_x)/(float)last_width;
410 xf=(right+grd_curcanv->cv_bitmap.bm_x)/(float)last_width;
411 yo=1.0-(top+grd_curcanv->cv_bitmap.bm_y)/(float)last_height;
412 yf=1.0-(bot+grd_curcanv->cv_bitmap.bm_y)/(float)last_height;
414 OGL_DISABLE(TEXTURE_2D);
415 glColor3f(CPAL2Tr(c),CPAL2Tg(c),CPAL2Tb(c));
423 void ogl_ulinec(int left,int top,int right,int bot,int c){
426 xo=(left+grd_curcanv->cv_bitmap.bm_x)/(float)last_width;
427 xf=(right+grd_curcanv->cv_bitmap.bm_x)/(float)last_width;
428 yo=1.0-(top+grd_curcanv->cv_bitmap.bm_y)/(float)last_height;
429 yf=1.0-(bot+grd_curcanv->cv_bitmap.bm_y)/(float)last_height;
431 OGL_DISABLE(TEXTURE_2D);
432 glColor3f(CPAL2Tr(c),CPAL2Tg(c),CPAL2Tb(c));
440 GLfloat last_r=0, last_g=0, last_b=0;
442 void ogl_do_palfx(void){
444 OGL_DISABLE(TEXTURE_2D);
445 if (gr_palette_faded_out){
446 /* glEnable(GL_BLEND);
447 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);*/
452 //glBlendFunc(GL_SRC_COLOR, GL_DST_COLOR);
454 glBlendFunc(GL_ONE,GL_ONE);
455 glColor3f(last_r,last_g,last_b);
456 // r=f2fl(last_r);g=f2fl(last_g);b=f2fl(last_b);a=0.5;
470 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
473 void gr_palette_clear()
475 gr_palette_faded_out=1;
479 void gr_palette_step_up( int r, int g, int b )
481 if (gr_palette_faded_out) return;
483 // if ( (r==last_r) && (g==last_g) && (b==last_b) ) return;
488 do_pal_step=(r || g || b);*/
490 last_r = (r+gr_palette_gamma)/63.0;
491 last_g = (g+gr_palette_gamma)/63.0;
492 last_b = (b+gr_palette_gamma)/63.0;
494 do_pal_step=(r || g || b || gr_palette_gamma);
498 //added on 980913 by adb to fix palette problems
499 // need a min without side effects...
501 static inline int min(int x, int y) { return x < y ? x : y; }
504 void gr_palette_load( ubyte *pal )
508 for (i=0; i<768; i++ ) {
509 gr_current_pal[i] = pal[i];
510 if (gr_current_pal[i] > 63) gr_current_pal[i] = 63;
512 //palette = screen->format->palette;
514 gr_palette_faded_out=0;
516 init_computed_colors();
521 int gr_palette_fade_out(ubyte *pal, int nsteps, int allow_keys)
523 gr_palette_faded_out=1;
529 int gr_palette_fade_in(ubyte *pal, int nsteps, int allow_keys)
531 gr_palette_faded_out=0;
537 void gr_palette_read(ubyte * pal)
540 for (i=0; i<768; i++ ) {
541 pal[i]=gr_current_pal[i];
542 if (pal[i] > 63) pal[i] = 63;
546 //writes out an uncompressed RGB .tga file
547 //if we got really spiffy, we could optionally link in libpng or something, and use that.
548 void write_bmp(char *savename,int w,int h,unsigned char *buf){
550 #if defined(__WINDOWS__) || defined(__MINGW32__)
551 f=open(savename,O_CREAT|O_EXCL|O_WRONLY,S_IRUSR|S_IWUSR);
553 f=open(savename,O_CREAT|O_EXCL|O_WRONLY,S_IRUSR|S_IWUSR|S_IRGRP|S_IROTH);
556 GLubyte targaMagic[12] = { 0, //no identification field
558 2,//RGB image (well, BGR, actually)
559 0, 0, 0, 0, 0, 0, 0, 0, 0 };//no colormap or image origin stuff.
566 write (f,targaMagic,sizeof(targaMagic));
567 blah=w%256;write (f,&blah,1);//w, low
568 blah=w/256;write (f,&blah,1);//w, high
569 blah=h%256;write (f,&blah,1);//h, low
570 blah=h/256;write (f,&blah,1);//h, high
571 blah=24;write (f,&blah,1);//24 bpp
572 blah=0;write (f,&blah,1);//no attribute bits, origin is lowerleft, no interleave
575 for (y=0;y<h;y++){//TGAs use BGR ordering of data.
587 mprintf((0,"screenshot error, couldn't write to %s (err %i)\n",savename,errno));
594 mprintf((0,"screenshot error, couldn't open %s (err %i)\n",savename,errno));
597 void save_screen_shot(int automap_flag)
601 static int savenum=0;
605 if (!ogl_readpixels_ok){
607 // hud_message(MSGC_GAME_FEEDBACK,"glReadPixels not supported on your configuration");
613 //added/changed on 10/31/98 by Victor Rachels to fix overwrite each new game
614 if ( savenum == 9999 ) savenum = 0;
615 sprintf(savename,"scrn%04d.tga",savenum++);
617 while(!access(savename,0))
619 if ( savenum == 9999 ) savenum = 0;
620 sprintf(savename,"scrn%04d.tga",savenum++);
622 sprintf( message, "%s '%s'", TXT_DUMPING_SCREEN, savename );
623 //end this section addition/change - Victor Rachels
626 // save_font = grd_curcanv->cv_font;
627 // gr_set_curfont(GAME_FONT);
628 // gr_set_fontcolor(gr_find_closest_color_current(0,31,0),-1);
629 // gr_get_string_size(message,&w,&h,&aw);
630 // modex_print_message(32, 2, message);
632 // hud_message(MSGC_GAME_FEEDBACK,message);
635 buf = d_malloc(grd_curscreen->sc_w*grd_curscreen->sc_h*3);
636 glReadBuffer(GL_FRONT);
637 glReadPixels(0,0,grd_curscreen->sc_w,grd_curscreen->sc_h,GL_RGB,GL_UNSIGNED_BYTE,buf);
638 write_bmp(savename,grd_curscreen->sc_w,grd_curscreen->sc_h,buf);