1 /* Define if you want an assembler free build */
4 /* Define if you want a network build */
7 /* Define if you want to build the editor */
10 /* Define if you want to build the demo version */
13 /* Define if you want an OpenGL build */
16 /* Define if you want an SVGALib build */
19 /* Define if you want a GGI build */
22 /* Define to disable asserts, int3, etc. */
25 /* Define for a "release" build */
28 /* Define to enable cross-platform bitmap/palette loading functions */
29 #undef PORTABLE_LOADER
31 /* Define to enable trick to show movies */
34 /* Define to render endlevel flythrough sequences (instead of movies) */
37 /* Define to use SDL Joystick */
40 /* Define this to be the shared game directory root */
47 #define PIGGY_USE_PAGING 1
55 # define SDL_GL_VIDEO 1
63 # define SVGALIB_VIDEO 1
64 # define SVGALIB_INPUT 1
78 # define SDL_GL_VIDEO 1