3 - Change input system to allow for Quake style key binding.
4 - Finish the Assassin's third and fourth weapons.
5 - Nix all #ifdef RENDER3D's
6 - Screenshots for OpenGL version.
12 - High resolution support for X11 version.
13 - Linux joystick support.
14 - Extra map for final hub.
15 - Extra demo to show off the assassin.
16 - Assassin sound effects.
17 - More eye candy (lens flares, dynamic lights)
19 Send patches or ideas to Dan Olson <theoddone33@icculus.org>