10 Nasm: http://nasm.sourceforge.net
11 SDL: http://www.libsdl.org
12 PhysicsFS: http://icculus.org/physfs/
22 * NASM 0.98 (OPTIONAL but RECOMMENDED for x86)
23 * A thread safe X server.
24 * GNU make is probably required as well.
27 Install all of the components above. Next, from the d2x directory:
30 ./configure --help will show you the available options.
31 If you have a 3d graphics card, use --with-opengl
33 VPATH builds also work (i.e., you can put the source in one directory
34 and build in another. Just execute the configure script from the
35 build directory like so:
38 ../d2x-source/configure
43 on systems where `make' isn't GNU make, use `gmake' instead.
45 see installation.txt for info on where to put your datafiles, etc.
49 * Serial support doesn't work. (UDP and IPX networking does)
50 * Sound glitches (due to stuff I haven't implemented)
51 * The mouse support is at the same level as it was in d1x (as in, it
52 kind of works) (btb: works pretty good for me.)
59 * MSYS (with MinGW) or Cygwin
62 * NASM 0.98 (OPTIONAL but RECOMMENDED)
64 Note that SDL.dll needs to be in your executable PATH, since that is
65 where windows looks for dlls.
66 I recommend copying or moving it to /usr/local/bin:
67 cp /usr/local/lib/SDL.dll /usr/local/bin
69 If you need to run autogen.sh (e.g. to rebuild the configure scripts,
70 or to build from cvs) sdl.m4 will have to be somewhere where aclocal
72 You can fix this by setting the ACLOCAL_FLAGS variable like this:
73 export ACLOCAL_FLAGS=/usr/local/share/aclocal
75 Now you can configure d2x as normal. i.e.
78 ./configure --with-opengl
82 VPATH builds, described above, also work in MSYS or Cygwin
83 Then just copy your executable and SDL.dll into the descent2
95 Download the SDL 1.2 SDK for MSVC and the source code for PhysicsFS.
96 Unpack them in your source directory, along with the d2x source code.
97 This can be whereever you like, but if your directory structure looks
98 like this, then you won't have to mess with the project settings:
106 First you have to compile the PhysicsFS library. Open
107 physfs_static.dsw, select the "Release" configuration, and build.
109 Now open d2x.dsw, select the active project to d2x or d2xgl, select
110 the "Release" or "Debug" configuration as desired, and build.
112 Then just copy your executable and SDL.dll into your descent2
119 Dos support isn't a high priority right now, so things may be a little
124 The following DJGPP packages are ALL REQUIRED (newer versions are ok)!
128 bnu281b.zip gcc2952b.zip mak3781b.zip bsh1147b.zip sed302b.zip
129 m4-14b.zip acnf213b.zip gwk304b.zip txt20b.zip grep22b.zip dif272b.zip
130 So many packages are needed to support the autoconf build system that d2x
132 * NASM v0.98 or better is REQUIRED
136 Install all of the djgpp packages above. Make sure that DJGPP is properly
137 configure (see the DJGPP docs for more information).
138 Make a copy of bash.exe in your djgpp bin/ directory. Call it "sh.exe". This
139 step is VERY IMPORTANT (otherwise all the scripts will fail).
141 Now, run the following from the d2x directory:
145 Hopefully things will work out and the package will build correctly for you.
148 * Serial and network support missing.
149 * Sound support missing.
155 Install the latest version of apple's developer tools.
156 Compile and install SDL from source: d2x doesn't use Project Builder.
158 configure and compile as with other unices.
164 * MPW-GM v3.6 or higher
170 * Power Mac Debugger 2.2
173 The SDL headers go in here. Either a folder called "SDL" or the headers straight in CIncludes will work. The OpenGL and AGL headers go directly in CIncludes, but a folder needs to be made called "GL". Copies or aliases of glu.h and gl.h need to go in here. This is because the makefile is set up to use Unix include directive paths. physfs.h also goes in here.
176 OpenGLLibraryStub and OpenGLUtilityStub go in here. Also, copies of the SDL and PhysicsFS libraries go in here.
179 Install all of the components above. The OpenGL version of D2X is built by default, but with a bit of fiddling the non-OpenGL version can be built. The quickest way to build is to open D2X.make (which launches MPW), type Command-B, enter "D2X" (no quotes) and press return.
181 Note: All the C files, headers and D2X.make have to be plain text files for it to work. This may mean using your favourite type code changer.
183 Using Power Mac Debugger:
184 All the source files must have classic Mac return characters before building. I'd recommend using DropTextConverter. Power Mac Debugger won't work properly if using a Voodoo 2 card, so just turn off the 3Dfx extensions when debugging.
186 D2X could be made to build in CodeWarrior.
188 see installation.txt for info on where to put your datafiles, etc.
193 * Textures can behave weird. Appears to be a problem on all platforms.
194 * Some sound glitches
200 There are three places to report bugs and give feedback:
202 You can get on the descent-source mailing list by sending an email to
203 majordomo@warpcore.org with the body as: "subscribe descent-source
204 <your email address>". Discussions about the source code in general
205 are available here, and is the main list that d2x and d1x, a similar
206 project for descent 1, are discussed on. Patches and questions can be
207 posted there, as well.
209 Use Bugzilla. https://bugzilla.icculus.org/
210 This is the most reliable way to make sure your issue gets attention!
212 Contact me directly, btb@icculus.org. I'll try to get back to you
213 ASAP, depending on real-life concerns =)