2 - Added optional console (not really useful, yet)
3 - Improved movie player
4 - Improved networking (especially Windows and bigendian unix)
5 - Added IPv4 multicasting mode (Thanks, Aaron Plattner!)
6 - Improved loading of Descent 1 textures
7 - Improved loading of shareware/OEM data files
10 - Fixes crash on controls config
11 - "status bar" works in GL version
14 - Fix crash on some mission briefings
17 - Fix linking bug on OS X
20 - Support for OS X 10.2 added
23 - D1 Mac versions should now work.
27 - Bigendian linux/unix support, including OS X and Sparc/Solaris
28 - Menus now look right w/OpenGL
29 - Loads just about every conceivable d1/d2 level, including:
31 Descent I OEM (Destination Saturn)
32 Descent I Full Version
34 Descent II OEM (Destination Quartzon)
35 Descent II Full Version
37 Descent I add-on levels
38 Descent II add-on levels
39 - UDP, IPX, and Kali Networking
40 - Re-enabled linux joystick
41 - Added some standalone utilities:
42 mveplayer - Plays .mve movie files.
43 hogcreate, hogextract - create and extract .hog archives
44 mvlcreate, mvlextract - create and extract .mvl archives
45 tex2txb, txb2tex - encode and decode text for briefings, etc.
48 - deb and rpm support added
49 - Added hotkeys to toggle fullscreen mode (same as d1x)
50 - joystick (via SDL) works
51 - fixed bug preventing some high-res modes in SDL
52 - disabled cockpit in ogl modes (causes crashes)
53 - automap resolution selectable with -automap<X>x<Y> or -automap_gameres
56 - SDL uses mouse wheel to emulate 3rd axis.
57 - Player files created with descent 2 should now work with d2x.
58 - Savegame thumbnails work in OpenGL
59 - Menus now work in OpenGL!
60 - Automap works in OpenGL!
61 - Fonts work in OpenGL!
62 - You can now use the -tmap option to select between the different
63 texture mapping routines (c, fp, i386, pent, ppro) at runtime.
64 - Please bear with me while the source undergoes some rather ugly
65 reorganization to fit more closely to the layout of d1x. This makes
66 synchronization with d1x far, far easier.
67 - Fixed assembly bug causing crash on game start. Thanks to Craig
68 Hadady <chadady@iglou.com>
69 - Applied chdir patch from Falk Hueffner
70 <falk.hueffner@student.uni-tuebingen.de>, and added code to load
71 hogfiles from a central location, so it now doesn't matter what dir
73 - Enabled option for RELEASE build
74 - ggi builds again (still broken, though)
77 Assembly under mingw32 now works.
78 Invulnerable robots bug fixed!
79 Build process much faster.
80 network support now compiles on mingw, dunno if it works...
83 Builds with SDL/OpenGL, even on Windows (MingW32)
84 Lots of minor changes and cleanups of the build system.
87 Improved automake setup, 'make dist' and VPATH builds now work.
88 svgalib, ggi support (alpha)
89 Merged in joystick support from Michael.Wagener@materna.de
90 Added -grabmouse option to keep the mouse from wandering away in
91 windowed SDL. Pressing pause ungrabs it.
94 Added -nocdrom option, fixed cdrom code.
95 Made various error messages more helpful.
96 Big code cleanup - removed lots and lots of warnings. Still plenty left, but most are gone.
97 Kludge to allow the game to work with v1.0 datafiles.
98 Workaround for odd gcc bug (possible).
99 Fixed mission and demo loading.
100 Fixed nonetwork build.
101 Removed libtool dependancy. (Thanks to Falk Hueffner for pointing this out)
103 --- Version 0.0.7 ---
104 Added beginnings of console. (main/console.c main/cmd.c)
105 Added -debug command line option to show debug information.
106 Fixed -nosound option.
107 Changed malloc, calloc, free -> d_malloc, d_calloc and d_free to prevent ugly clashes between the real and the wrapped system calls. Added d_strdup
108 Removed dos linefeeds from the source files
109 Fixed palette problems with flat shaded polygons.
111 Issues currently under investigation:
112 * Weird crash reported by Robert Linden - as yet unreproducable
114 --- Version 0.0.6 ---
115 Initial ChangeLog entry
116 No change from v0.0.5 except Makefile/config system cleanup.