1 2008-09-15 Rudolf Polzer divVerent(at)alientrap.org
2 * all: added a Makefile to build GtkRadiant; this replaces scons and
4 * all: got rid of libmhash dependency, using mdfour.c from DarkPlaces
6 * q2data: remove RSA security copyrighted md4.c, using mdfour.c from DP
7 instead as a drop-in replacement
9 2008-09-13 Rudolf Polzer divVerent(at)alientrap.org
10 * q3map2: update to ZeroRadiant's q3map2
11 * q3map2: added lightmap exposure feature: -exposure 4.2 (Urban Terror)
12 * q3map2: check whether a lightmap sample is actually in the triangle
14 * q3map2: nudge light sample origin by 1qu away from planes (Urban Terror)
15 * q3map2: floodlight: usage is "_floodlight" "red green blue distance
16 intensity", default "240 240 255 1024 128"; works somewhat similar to
17 dirtmapping (Urban Terror); uses a switch -lowquality
18 * q3map2: added -debugnormals feature (Urban Terror)
19 * q3map2: fix -convert -format map decompiling (note: outputs map in
20 "Alternate Texture Projection" format); no longer messes up texcoords
21 * q3map2: added -game nexuiz to use good default paths for Nexuiz
22 * q3map2: added -game quakelive to enable in-game adverts
23 * q3map2: fix incorrect plane snapping often causing holes in terrain
24 * q3map2: spawnflags on misc_model: 8 extrudes with original normals, 16
25 extrudes with up/down normals (terrain), default: extrudes with axial
27 * q3map2: fix obvious (and reported, and patch sent in) bug when importing
28 models when the normals were pointing in a 45 degrees direction
29 * q3map2: when importing models, allow "surfaceparms structural". This
30 also turns off any plane snapping, as it is intended for caulk brushes
32 * q3map2: added parameters -ne to set normal epsilon, and -de to set
33 distance epsilon (to customize plane snapping)
34 * q3map2: fix q3map_lightRGB (Urban Terror)
35 * q3map2: add a build script to cross compile q3map2 to Win32
36 * radiant: when displaying normals on a model, scale them to 8 unit size
37 on the output (so "modelscale" can be used without LOTS of lines on the
39 * radiant: also support "killtarget" as target key for drawing the
41 * radiant: "expand selection to whole entities" now also selects the
42 entity ITSELF; result: Ctrl-Alt-E Space makes a NEW entity now, instead of
43 just duplicating the brush (old behaviour caused bugs in maps with copied
45 * picomodel: support .obj format as exported by Blender, with a .mtl file
46 defining the shader names for each material; to export using Blender,
47 enable "Materials" and "Material Groups" in the .obj export dialog
48 * all: bump version to 1.5.0-div0